ATE543546T1 - Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren - Google Patents
Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahrenInfo
- Publication number
- ATE543546T1 ATE543546T1 AT00103876T AT00103876T ATE543546T1 AT E543546 T1 ATE543546 T1 AT E543546T1 AT 00103876 T AT00103876 T AT 00103876T AT 00103876 T AT00103876 T AT 00103876T AT E543546 T1 ATE543546 T1 AT E543546T1
- Authority
- AT
- Austria
- Prior art keywords
- user
- player
- location
- reality
- hand
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Health & Medical Sciences (AREA)
- Biophysics (AREA)
- Life Sciences & Earth Sciences (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP16471899A JP3413127B2 (ja) | 1999-06-11 | 1999-06-11 | 複合現実感装置及び複合現実感提示方法 |
| JP16570999A JP3363837B2 (ja) | 1999-06-11 | 1999-06-11 | ユーザインタフェース装置および情報処理方法 |
| JP16471999A JP3413128B2 (ja) | 1999-06-11 | 1999-06-11 | 複合現実感提示方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE543546T1 true ATE543546T1 (de) | 2012-02-15 |
Family
ID=27322375
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT00103876T ATE543546T1 (de) | 1999-06-11 | 2000-02-24 | Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren |
Country Status (2)
| Country | Link |
|---|---|
| EP (1) | EP1060772B1 (de) |
| AT (1) | ATE543546T1 (de) |
Families Citing this family (34)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4708590B2 (ja) * | 2001-03-13 | 2011-06-22 | キヤノン株式会社 | 複合現実感システム、ヘッドマウントディスプレイ装置、複合現実感実現方法及びプログラム |
| EP1262213A1 (de) * | 2001-05-23 | 2002-12-04 | Siemens Aktiengesellschaft | Verfahren zur Ortung eines Gegenstandes, einer Person und/oder eines Teiles davon |
| WO2003000367A1 (en) * | 2001-06-19 | 2003-01-03 | Faeger Jan G | A device and a method for creating an environment for a creature |
| SE523098C2 (sv) * | 2001-06-19 | 2004-03-30 | Jan G Faeger | Anordning och förfarande för att i en reell omgivning skapa en virtuell företeelse |
| FR2848870B1 (fr) * | 2002-12-18 | 2008-11-28 | Sylvius | Systeme de jeu a commande perfectionnee de deplacement d'objets virtuels affiches |
| JP4262011B2 (ja) | 2003-07-30 | 2009-05-13 | キヤノン株式会社 | 画像提示方法及び装置 |
| JP4401727B2 (ja) * | 2003-09-30 | 2010-01-20 | キヤノン株式会社 | 画像表示装置及び方法 |
| DE10361512A1 (de) * | 2003-12-23 | 2005-07-28 | Siemens Ag | Vorrichtung und Verfahren zur positionsgenauen Überlagerung des realen Blickfeldes |
| JP4738870B2 (ja) | 2005-04-08 | 2011-08-03 | キヤノン株式会社 | 情報処理方法、情報処理装置および遠隔複合現実感共有装置 |
| EP1712981A1 (de) * | 2005-04-15 | 2006-10-18 | Herman Bailey | Interaktives erweitertes Realitätssystem |
| EP2764899A3 (de) * | 2005-08-29 | 2014-12-10 | Nant Holdings IP, LLC | Interaktivität mittels mobiler Bilderkennung |
| US20070184899A1 (en) * | 2006-02-03 | 2007-08-09 | Nokia Corporation | Gaming device, method, and computer program product for modifying input to a native application to present modified output |
| JP4816789B2 (ja) | 2009-11-16 | 2011-11-16 | ソニー株式会社 | 情報処理装置、情報処理方法、プログラムおよび情報処理システム |
| KR101638630B1 (ko) * | 2010-06-14 | 2016-07-11 | 주식회사 비즈모델라인 | 증강현실 데이터 최적화 방법 |
| CN106964150B (zh) * | 2011-02-11 | 2021-03-02 | 漳州市爵晟电子科技有限公司 | 一种动作定位点控制系统及其穿套式定点控制设备 |
| CN107656615B (zh) | 2011-05-06 | 2021-09-14 | 奇跃公司 | 大量同时远程数字呈现世界 |
| KR101944846B1 (ko) | 2011-10-28 | 2019-02-01 | 매직 립, 인코포레이티드 | 증강 및 가상 현실을 위한 시스템 및 방법 |
| US9229231B2 (en) | 2011-12-07 | 2016-01-05 | Microsoft Technology Licensing, Llc | Updating printed content with personalized virtual data |
| US9183807B2 (en) | 2011-12-07 | 2015-11-10 | Microsoft Technology Licensing, Llc | Displaying virtual data as printed content |
| US9182815B2 (en) | 2011-12-07 | 2015-11-10 | Microsoft Technology Licensing, Llc | Making static printed content dynamic with virtual data |
| US9165381B2 (en) | 2012-05-31 | 2015-10-20 | Microsoft Technology Licensing, Llc | Augmented books in a mixed reality environment |
| JP5891125B2 (ja) * | 2012-06-29 | 2016-03-22 | 株式会社ソニー・コンピュータエンタテインメント | 映像処理装置、映像処理方法、および映像処理システム |
| US20170061700A1 (en) * | 2015-02-13 | 2017-03-02 | Julian Michael Urbach | Intercommunication between a head mounted display and a real world object |
| SG11201804374XA (en) * | 2015-11-24 | 2018-06-28 | Razer Asia Pacific Pte Ltd | Wearable devices, methods for controlling a wearable device, and computer-readable media |
| JP6362631B2 (ja) | 2016-01-15 | 2018-07-25 | 株式会社meleap | 画像表示システム、画像表示システムの制御方法、画像配信システムおよびヘッドマウントディスプレイ |
| JP6709633B2 (ja) * | 2016-02-17 | 2020-06-17 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びゲームシステム |
| CA3032074C (en) * | 2016-08-04 | 2021-04-13 | Sony Interactive Entertainment Inc. | Information processing apparatus, information processing method, and information medium |
| WO2019143886A1 (en) | 2018-01-22 | 2019-07-25 | Dakiana Research Llc | Objective-effectuators in synthesized reality settings |
| US10802281B2 (en) | 2018-12-20 | 2020-10-13 | General Electric Company | Periodic lenses systems for augmented reality |
| CN109727318B (zh) * | 2019-01-10 | 2023-04-28 | 广州视革科技有限公司 | 在ar设备中实现传送门效果并呈现vr全景视频画面的方法 |
| CN111918114A (zh) * | 2020-07-31 | 2020-11-10 | 北京市商汤科技开发有限公司 | 图像显示方法、装置、显示设备及计算机可读存储介质 |
| CN115607967B (zh) * | 2022-10-09 | 2025-08-08 | 网易(杭州)网络有限公司 | 显示位置调整方法、装置、存储介质与电子设备 |
| US12347044B2 (en) * | 2023-01-10 | 2025-07-01 | Jadu AR Inc. | Remote multiparticipant augmented reality |
| CN119376542A (zh) * | 2024-11-11 | 2025-01-28 | 江西科技学院 | 一种大空间多人vr互动体验系统及方法 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3065702B2 (ja) * | 1991-04-23 | 2000-07-17 | オリンパス光学工業株式会社 | 内視鏡システム |
| JP2550832B2 (ja) * | 1992-07-21 | 1996-11-06 | 株式会社セガ・エンタープライゼス | 仮想現実感生成装置 |
| US5694142A (en) * | 1993-06-21 | 1997-12-02 | General Electric Company | Interactive digital arrow (d'arrow) three-dimensional (3D) pointing |
| US5703604A (en) * | 1995-05-22 | 1997-12-30 | Dodeca Llc | Immersive dodecaherdral video viewing system |
| US5741782A (en) | 1996-03-29 | 1998-04-21 | Cryolife, Inc. | Antibiotic cocktail and method of use |
| US6522312B2 (en) * | 1997-09-01 | 2003-02-18 | Canon Kabushiki Kaisha | Apparatus for presenting mixed reality shared among operators |
-
2000
- 2000-02-24 AT AT00103876T patent/ATE543546T1/de active
- 2000-02-24 EP EP00103876A patent/EP1060772B1/de not_active Expired - Lifetime
Also Published As
| Publication number | Publication date |
|---|---|
| EP1060772A2 (de) | 2000-12-20 |
| EP1060772B1 (de) | 2012-02-01 |
| EP1060772A3 (de) | 2005-06-01 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| ATE543546T1 (de) | Vorrichtung und verfahren zur darstellung eines von mehreren benutzern geteilten raumes, wo wirklichkeit zum teil einbezogen wird, entsprechende spielvorrichtung und entsprechendes schnittstellenverfahren | |
| Feasel et al. | LLCM-WIP: Low-latency, continuous-motion walking-in-place | |
| US11379054B2 (en) | Apparatus for use in a virtual reality system | |
| JP7058034B2 (ja) | ゲーム処理プログラム、ゲーム処理方法、および、ゲーム処理装置 | |
| ATE334453T1 (de) | Vorrichtung und verfahren zur darstellung gemischter virtueller realität, gemeinsam von mehreren bedienungspersonen genutzt | |
| EP3425481B1 (de) | Steuerungsvorrichtung | |
| US6972734B1 (en) | Mixed reality apparatus and mixed reality presentation method | |
| US9526983B2 (en) | Virtual reality avatar traveling control system and virtual reality avatar traveling control method | |
| US11231771B2 (en) | Interactive exercise and training system and method | |
| WO2005058434A3 (en) | Control apparatus for use with a computer or video game system | |
| JP2002210236A (ja) | ゲーム機等の制御装置、制御方法及び制御方法を実行するプログラム | |
| US20210034162A1 (en) | Control device, control method, and program | |
| WO2012172548A1 (en) | Method for translating a movement and an orientation of a predefined object into a computer generated data | |
| Lobo et al. | Route selection and obstacle avoidance with a short-range haptic sensory substitution device✰ | |
| US20250050189A1 (en) | Embedding a trainer in virtual reality (VR) environment for real-time coaching, accountability and feedback | |
| JP4282112B2 (ja) | 仮想物体制御方法および仮想物体制御装置および記録媒体 | |
| JP2017217277A (ja) | リハビリテーション支援制御装置及びコンピュータプログラム | |
| WO2010068901A3 (en) | Interface apparatus for software | |
| KR20100020051A (ko) | 증강현실 기술을 이용한 교육용 보드게임 시스템 | |
| WO2022180894A1 (ja) | 触覚拡張情報処理システム、ソフトウエア、方法並びに記録媒体 | |
| KR100866847B1 (ko) | 트래커를 활용한 온라인 네트워크 대전 게임 시스템 및 그방법 | |
| US10406434B1 (en) | Video game controller using core muscles and other applications | |
| KR102106200B1 (ko) | 실감형 바이애슬론 시뮬레이터 시스템 | |
| Hirano et al. | SlopeNav: A Realtime Wearable Blind Ski Assistance System with Adaptive Path Planning for Simulated Environments | |
| KR100619114B1 (ko) | 게임기의 제어방법 |