WO2010068901A3 - Interface apparatus for software - Google Patents

Interface apparatus for software Download PDF

Info

Publication number
WO2010068901A3
WO2010068901A3 PCT/US2009/067726 US2009067726W WO2010068901A3 WO 2010068901 A3 WO2010068901 A3 WO 2010068901A3 US 2009067726 W US2009067726 W US 2009067726W WO 2010068901 A3 WO2010068901 A3 WO 2010068901A3
Authority
WO
WIPO (PCT)
Prior art keywords
game
input devices
player
subject
motion
Prior art date
Application number
PCT/US2009/067726
Other languages
French (fr)
Other versions
WO2010068901A2 (en
Inventor
Bridget Erdmann
Original Assignee
Gizmo6, Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US12189508P priority Critical
Priority to US61/121,895 priority
Application filed by Gizmo6, Llc filed Critical Gizmo6, Llc
Publication of WO2010068901A2 publication Critical patent/WO2010068901A2/en
Publication of WO2010068901A3 publication Critical patent/WO2010068901A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • A63F13/06Accessories using player-operated means for controlling the position of a specific area display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes

Abstract

A system having plural input devices for sensing motion of a subject and controlling execution of a character in a video game is disclosed. The input devices can detect three-dimensional movement of portions of the player's body and provide data representative of the movements to a system executing the game. Each plural input device includes motion-sensing apparatus and can be attached to a location on the subject. Data from the plural input devices, e.g., representative of motion of any combination of the subject's hands, feet, knees, hips, elbows, and head can be used by a processing system to control the visual action of the video-game character. The player's movements in three-dimensional (3D) space allow the player to control an in- game character. The present invention provides an intuitive way to play a game by attaching one or more input devices directly to the body.
PCT/US2009/067726 2008-12-11 2009-12-11 Interface apparatus for software WO2010068901A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US12189508P true 2008-12-11 2008-12-11
US61/121,895 2008-12-11

Publications (2)

Publication Number Publication Date
WO2010068901A2 WO2010068901A2 (en) 2010-06-17
WO2010068901A3 true WO2010068901A3 (en) 2010-09-16

Family

ID=42243338

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2009/067726 WO2010068901A2 (en) 2008-12-11 2009-12-11 Interface apparatus for software

Country Status (1)

Country Link
WO (1) WO2010068901A2 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103501866A (en) * 2011-05-05 2014-01-08 高通股份有限公司 Method and apparatus of proximity and stunt recording for outdoor gaming

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140031123A1 (en) * 2011-01-21 2014-01-30 The Regents Of The University Of California Systems for and methods of detecting and reproducing motions for video games
US9235241B2 (en) 2012-07-29 2016-01-12 Qualcomm Incorporated Anatomical gestures detection system using radio signals
US20180216959A1 (en) * 2014-09-01 2018-08-02 Beijing Noitom Technology Ltd. A Combined Motion Capture System

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020077189A1 (en) * 2000-12-14 2002-06-20 Mechworks Software Inc. Proprioceptive golf club with analysis, correction and control capabilities
US20050282633A1 (en) * 2001-11-13 2005-12-22 Frederic Nicolas Movement-sensing apparatus for software
WO2008061023A2 (en) * 2006-11-10 2008-05-22 Mtv Networks Electronic game that detects and incorporates a user's foot movement
US20080242415A1 (en) * 2007-03-27 2008-10-02 Nazeer Ahmed Motion-based input for platforms and applications

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020077189A1 (en) * 2000-12-14 2002-06-20 Mechworks Software Inc. Proprioceptive golf club with analysis, correction and control capabilities
US20050282633A1 (en) * 2001-11-13 2005-12-22 Frederic Nicolas Movement-sensing apparatus for software
WO2008061023A2 (en) * 2006-11-10 2008-05-22 Mtv Networks Electronic game that detects and incorporates a user's foot movement
US20080242415A1 (en) * 2007-03-27 2008-10-02 Nazeer Ahmed Motion-based input for platforms and applications

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103501866A (en) * 2011-05-05 2014-01-08 高通股份有限公司 Method and apparatus of proximity and stunt recording for outdoor gaming

Also Published As

Publication number Publication date
WO2010068901A2 (en) 2010-06-17

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