MX2021003677A - Dispositivo de entrada. - Google Patents
Dispositivo de entrada.Info
- Publication number
- MX2021003677A MX2021003677A MX2021003677A MX2021003677A MX2021003677A MX 2021003677 A MX2021003677 A MX 2021003677A MX 2021003677 A MX2021003677 A MX 2021003677A MX 2021003677 A MX2021003677 A MX 2021003677A MX 2021003677 A MX2021003677 A MX 2021003677A
- Authority
- MX
- Mexico
- Prior art keywords
- region
- light emitting
- input
- input members
- input device
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F21—LIGHTING
- F21V—FUNCTIONAL FEATURES OR DETAILS OF LIGHTING DEVICES OR SYSTEMS THEREOF; STRUCTURAL COMBINATIONS OF LIGHTING DEVICES WITH OTHER ARTICLES, NOT OTHERWISE PROVIDED FOR
- F21V33/00—Structural combinations of lighting devices with other articles, not otherwise provided for
- F21V33/008—Leisure, hobby or sport articles, e.g. toys, games or first-aid kits; Hand tools; Toolboxes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0338—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Position Input By Displaying (AREA)
- Switches With Compound Operations (AREA)
- Input From Keyboards Or The Like (AREA)
- Push-Button Switches (AREA)
- Eye Examination Apparatus (AREA)
Abstract
La presente invención se refiere a un dispositivo de entrada que incluye: una pluralidad de miembros de entrada; una superficie superior que tiene una región derecha en la cual está dispuesta una parte de la pluralidad de miembros de entrada, una región izquierda en la cual está dispuesta otra parte de la pluralidad de miembros de entrada, y una región central es decir, una región entre la región derecha y la región izquierda; y una región que emite luz formada a lo largo de un borde exterior de la región central. La región que emite luz incluye una primera porción que emite luz configurada para indicar información de identificación asignada a una pluralidad de dispositivos de entrada conectados a un aparato de procesamiento de información, y una segunda porción que emite luz configurada para emitir luz basada en diferente información a partir de la información de identificación.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020065101A JP7203785B2 (ja) | 2020-03-31 | 2020-03-31 | 入力デバイス |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2021003677A true MX2021003677A (es) | 2021-10-01 |
Family
ID=75203239
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2021003677A MX2021003677A (es) | 2020-03-31 | 2021-03-26 | Dispositivo de entrada. |
Country Status (10)
Country | Link |
---|---|
US (3) | US11534682B2 (es) |
EP (1) | EP3888766B1 (es) |
JP (2) | JP7203785B2 (es) |
KR (1) | KR102555215B1 (es) |
CN (1) | CN113457116A (es) |
AU (1) | AU2021201737A1 (es) |
BR (1) | BR102021006109A2 (es) |
CA (1) | CA3113730A1 (es) |
MX (1) | MX2021003677A (es) |
TW (1) | TWI802856B (es) |
Families Citing this family (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2021159417A (ja) * | 2020-03-31 | 2021-10-11 | 株式会社ソニー・インタラクティブエンタテインメント | 入力デバイス |
USD956873S1 (en) * | 2020-07-27 | 2022-07-05 | Shenzhen Saitake Electronic Co., Ltd | Game controller |
USD972037S1 (en) * | 2020-11-13 | 2022-12-06 | Junzhi Wang | Game control pad |
USD964463S1 (en) * | 2020-12-08 | 2022-09-20 | XiaoHua Luo | Game controller |
USD987724S1 (en) * | 2021-06-07 | 2023-05-30 | Cyber Gadget Holdings Corporation | Video game controller |
USD967900S1 (en) * | 2021-08-20 | 2022-10-25 | Sen Wang | Gamepad |
USD977012S1 (en) * | 2021-09-08 | 2023-01-31 | Shenzhen Yongchuangcheng Technology Co., Limited | Game controller |
USD974474S1 (en) * | 2021-10-26 | 2023-01-03 | Dongguan Enke Electronic Technology Co., Ltd. | Game controller |
USD1003358S1 (en) * | 2021-12-15 | 2023-10-31 | Shenzhen Chance love Technology Co., LTD | Game controller |
CN116265049A (zh) * | 2021-12-17 | 2023-06-20 | 致伸科技股份有限公司 | 游戏控制器 |
USD990572S1 (en) * | 2022-01-20 | 2023-06-27 | Weiguang Guo | Gamepad |
USD972645S1 (en) * | 2022-02-21 | 2022-12-13 | Dongguan ENKE electronic technology co. LTD. | Game controller |
USD998043S1 (en) * | 2022-02-24 | 2023-09-05 | Shenzhen Klno Technology Limited | Game controller |
Family Cites Families (29)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH07288062A (ja) | 1994-04-19 | 1995-10-31 | Sammy Ind Co Ltd | スイッチ装置及びそれを用いた遊技機 |
JP3295319B2 (ja) | 1996-10-25 | 2002-06-24 | パロマ工業株式会社 | 給湯器のリモコン操作用スイッチ |
US20040224768A1 (en) * | 2002-09-24 | 2004-11-11 | Saied Hussaini | Video game controller with integrated status indicators |
US8369795B2 (en) | 2005-01-12 | 2013-02-05 | Microsoft Corporation | Game console notification system |
US20060205518A1 (en) * | 2005-03-08 | 2006-09-14 | Microsoft Corporation | Systems and methods for providing system level notifications in a multimedia console |
DE202005003663U1 (de) | 2005-03-08 | 2005-07-21 | Trw Automotive Electronics & Components Gmbh & Co. Kg | Elektrischer Tastschalter |
US8147332B2 (en) * | 2005-10-21 | 2012-04-03 | Broadcom Corporation | Method of indicating the ordinal number of a player in a wireless gaming system |
KR20080069010A (ko) * | 2007-01-22 | 2008-07-25 | 삼성전자주식회사 | 백라이트 및 이를 포함하는 표시 장치 |
JP5194533B2 (ja) | 2007-04-17 | 2013-05-08 | オムロン株式会社 | 操作スイッチ及び遊技スイッチ |
JP2009009790A (ja) | 2007-06-27 | 2009-01-15 | Alps Electric Co Ltd | 照光スイッチ |
JP4985444B2 (ja) | 2008-02-12 | 2012-07-25 | 住友電装株式会社 | 照明機能を有する操作装置 |
US9387395B2 (en) | 2009-09-11 | 2016-07-12 | Steelseries Aps | Accessory for presenting information associated with an application |
US8939835B2 (en) * | 2010-01-12 | 2015-01-27 | Razer (Asia-Pacific) Pte. Ltd. | System and method for visually indicating actions per minute information using illumination |
JP5866825B2 (ja) | 2011-06-29 | 2016-02-24 | オムロン株式会社 | スイッチユニット及び遊技機 |
US20130281212A1 (en) | 2012-04-20 | 2013-10-24 | Nintendo Co.,Ltd. | Game controller |
SG11201502227TA (en) | 2012-09-26 | 2015-05-28 | Razer Asia Pacific Pte Ltd | A game controller |
TR201910307T4 (tr) | 2012-10-15 | 2019-08-21 | Sony Interactive Entertainment Inc | Kontrol cihazı. |
KR102131719B1 (ko) | 2012-10-15 | 2020-07-09 | 주식회사 소니 인터랙티브 엔터테인먼트 | 조작 디바이스 |
JP2015221176A (ja) * | 2014-05-23 | 2015-12-10 | 奥村遊機株式会社 | 遊技機 |
USD736860S1 (en) | 2014-08-25 | 2015-08-18 | Steven Paul Lovoi | Game controller grip |
JP6083884B2 (ja) | 2015-06-12 | 2017-02-22 | 任天堂株式会社 | 支持装置、充電装置、および、操作システム |
JP2017134985A (ja) | 2016-01-27 | 2017-08-03 | 株式会社東海理化電機製作所 | スタートスイッチ装置 |
JP6782567B2 (ja) | 2016-06-10 | 2020-11-11 | 任天堂株式会社 | ゲームコントローラ |
JP6576432B2 (ja) | 2016-06-10 | 2019-09-18 | 任天堂株式会社 | ゲームコントローラ |
JP6389488B2 (ja) | 2016-07-11 | 2018-09-12 | 株式会社ソニー・インタラクティブエンタテインメント | 操作デバイス |
CA2975036A1 (en) | 2017-03-13 | 2018-09-13 | Wikipad, Inc. | Game controller with flexible bridge supporting touch screen |
JP6666954B2 (ja) | 2018-05-25 | 2020-03-18 | 任天堂株式会社 | ゲームコントローラ |
US10866721B1 (en) * | 2019-09-20 | 2020-12-15 | Valve Corporation | Selecting properties using handheld controllers |
TWM595319U (zh) * | 2019-12-24 | 2020-05-11 | 大陸商東莞寶德電子有限公司 | 具有導光銘牌的鍵盤 |
-
2020
- 2020-03-31 JP JP2020065101A patent/JP7203785B2/ja active Active
-
2021
- 2021-03-17 US US17/203,953 patent/US11534682B2/en active Active
- 2021-03-19 AU AU2021201737A patent/AU2021201737A1/en active Pending
- 2021-03-23 TW TW110110349A patent/TWI802856B/zh active
- 2021-03-24 EP EP21164658.3A patent/EP3888766B1/en active Active
- 2021-03-26 MX MX2021003677A patent/MX2021003677A/es unknown
- 2021-03-30 KR KR1020210040864A patent/KR102555215B1/ko active IP Right Grant
- 2021-03-30 BR BR102021006109-0A patent/BR102021006109A2/pt unknown
- 2021-03-31 CA CA3113730A patent/CA3113730A1/en active Pending
- 2021-03-31 CN CN202110346435.1A patent/CN113457116A/zh active Pending
-
2022
- 2022-11-21 US US18/057,350 patent/US11878235B2/en active Active
- 2022-12-27 JP JP2022210795A patent/JP2023024829A/ja active Pending
-
2023
- 2023-11-14 US US18/508,378 patent/US20240082702A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
EP3888766B1 (en) | 2023-12-06 |
AU2021201737A1 (en) | 2021-10-14 |
KR102555215B1 (ko) | 2023-07-13 |
CN113457116A (zh) | 2021-10-01 |
US11878235B2 (en) | 2024-01-23 |
JP2023024829A (ja) | 2023-02-16 |
US20230087998A1 (en) | 2023-03-23 |
BR102021006109A2 (pt) | 2022-03-03 |
JP7203785B2 (ja) | 2023-01-13 |
US20210299554A1 (en) | 2021-09-30 |
JP2021159416A (ja) | 2021-10-11 |
EP3888766A1 (en) | 2021-10-06 |
CA3113730A1 (en) | 2021-09-30 |
KR20210122177A (ko) | 2021-10-08 |
US11534682B2 (en) | 2022-12-27 |
US20240082702A1 (en) | 2024-03-14 |
TW202146089A (zh) | 2021-12-16 |
TWI802856B (zh) | 2023-05-21 |
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