MX2019012626A - Creacion y generacion de entorno tridimensional. - Google Patents
Creacion y generacion de entorno tridimensional.Info
- Publication number
- MX2019012626A MX2019012626A MX2019012626A MX2019012626A MX2019012626A MX 2019012626 A MX2019012626 A MX 2019012626A MX 2019012626 A MX2019012626 A MX 2019012626A MX 2019012626 A MX2019012626 A MX 2019012626A MX 2019012626 A MX2019012626 A MX 2019012626A
- Authority
- MX
- Mexico
- Prior art keywords
- environment
- models
- content
- generation
- authoring
- Prior art date
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/10—File systems; File servers
- G06F16/11—File system administration, e.g. details of archiving or snapshots
- G06F16/122—File system administration, e.g. details of archiving or snapshots using management policies
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
- G06T2215/16—Using real world measurements to influence rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2016—Rotation, translation, scaling
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Human Computer Interaction (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Multimedia (AREA)
- Architecture (AREA)
- Databases & Information Systems (AREA)
- Data Mining & Analysis (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Mixers With Rotating Receptacles And Mixers With Vibration Mechanisms (AREA)
- Processing Of Solid Wastes (AREA)
- Moulding By Coating Moulds (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Controls And Circuits For Display Device (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
- Optics & Photonics (AREA)
Abstract
Los aspectos de la presente divulgación se refieren a la creación y generación de entorno tridimensional (3D). En un ejemplo, un entorno 3D se puede crear utilizando uno o más modelos, en donde las representaciones bidimensionales (2D) de los modelos se pueden manipular utilizando una aplicación de creación. Los modelos pueden comprender puntos de anclaje, que se pueden utilizar para unir los modelos cuando se genera el entorno 3D. En otro ejemplo, un modelo puede comprender uno o más puntos de contenido, que se pueden utilizar para posicionar contenido dentro del entorno 3D. Un archivo de datos de entorno se puede generar con base en dichos uno o más modelos y contenido asociado con puntos de contenido, creando de esta manera un archivo que se puede distribuir a otros dispositivos de cómputo. Se puede utilizar una aplicación de visualización para generar el entorno 3D con base en el archivo de datos de entorno. En consecuencia, la aplicación de visualización puede unir los modelos y llenar el entorno 3D con contenido.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201762489904P | 2017-04-25 | 2017-04-25 | |
US15/636,125 US10388077B2 (en) | 2017-04-25 | 2017-06-28 | Three-dimensional environment authoring and generation |
PCT/US2018/026994 WO2018200199A1 (en) | 2017-04-25 | 2018-04-11 | Three-dimensional environment authoring and generation |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2019012626A true MX2019012626A (es) | 2020-01-30 |
Family
ID=63854033
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2019012626A MX2019012626A (es) | 2017-04-25 | 2018-04-11 | Creacion y generacion de entorno tridimensional. |
MX2019012624A MX2019012624A (es) | 2017-04-25 | 2018-04-11 | Rotacion de camara virtual basada en contenedor. |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2019012624A MX2019012624A (es) | 2017-04-25 | 2018-04-11 | Rotacion de camara virtual basada en contenedor. |
Country Status (18)
Country | Link |
---|---|
US (5) | US10388077B2 (es) |
EP (3) | EP3616043A1 (es) |
JP (2) | JP7189152B2 (es) |
KR (2) | KR20190139902A (es) |
CN (4) | CN110573224B (es) |
AU (2) | AU2018260575B2 (es) |
BR (1) | BR112019022129A2 (es) |
CA (2) | CA3056953A1 (es) |
CL (2) | CL2019002951A1 (es) |
CO (2) | CO2019011870A2 (es) |
IL (2) | IL270112B (es) |
MX (2) | MX2019012626A (es) |
MY (1) | MY202365A (es) |
PH (2) | PH12019550188A1 (es) |
RU (2) | RU2019137605A (es) |
SG (2) | SG11201909454QA (es) |
WO (3) | WO2018200201A1 (es) |
ZA (2) | ZA201905870B (es) |
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