CL2019002951A1 - Rotación de cámara virtual basada en contenedor. - Google Patents
Rotación de cámara virtual basada en contenedor.Info
- Publication number
- CL2019002951A1 CL2019002951A1 CL2019002951A CL2019002951A CL2019002951A1 CL 2019002951 A1 CL2019002951 A1 CL 2019002951A1 CL 2019002951 A CL2019002951 A CL 2019002951A CL 2019002951 A CL2019002951 A CL 2019002951A CL 2019002951 A1 CL2019002951 A1 CL 2019002951A1
- Authority
- CL
- Chile
- Prior art keywords
- rotation
- virtual camera
- container
- virtual
- view
- Prior art date
Links
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/10—File systems; File servers
- G06F16/11—File system administration, e.g. details of archiving or snapshots
- G06F16/122—File system administration, e.g. details of archiving or snapshots using management policies
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/24—Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
- G06T2215/16—Using real world measurements to influence rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
- G06T2219/2016—Rotation, translation, scaling
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Human Computer Interaction (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Computing Systems (AREA)
- Geometry (AREA)
- Multimedia (AREA)
- Architecture (AREA)
- Databases & Information Systems (AREA)
- Data Mining & Analysis (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Optics & Photonics (AREA)
- Mixers With Rotating Receptacles And Mixers With Vibration Mechanisms (AREA)
- Processing Of Solid Wastes (AREA)
- Moulding By Coating Moulds (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
- Controls And Circuits For Display Device (AREA)
Abstract
UN MÉTODO PARA CONTROLAR UNA VISTA DE UNA CÁMARA VIRTUAL EN UN MUNDO VIRTUAL, QUE COMPRENDE: CON BASE EN UNA POSICIÓN DE UN VISOR DE REALIDAD VIRTUAL, IDENTIFICAR UN ÁNGULO DE ROTACIÓN INICIAL DE LA CÁMARA VIRTUAL, CON RELACIÓN A UN SISTEMA DE COORDENADAS GLOBALES DEL MUNDO VIRTUAL, EN DONDE LA CÁMARA VIRTUAL SE ENVUELVE EN UN CONTENEDOR DE TAL MANERA QUE LA ROTACIÓN DEL CONTENEDOR PROVOCA LA ROTACIÓN DE LA CÁMARA VIRTUAL CON RELACIÓN AL SISTEMA DE COORDENADAS GLOBALES; RECIBIR UNA INDICACIÓN DE CAMBIAR LA VISTA A UNA DIRECCIÓN PARTICULAR; IDENTIFICAR UN ÁNGULO DE ROTACIÓN DESEADO, CON RELACIÓN AL SISTEMA DE COORDENADAS GLOBALES, PARA QUE UNA VISTA CORRESPONDA CON LA DIRECCIÓN PARTICULAR; Y ROTAR EL CONTENEDOR POR UN VALOR DE ROTACIÓN CON BASE AL MENOS TANTO EN EL ÁNGULO DE ROTACIÓN DESEADO COMO EN EL ÁNGULO DE ROTACIÓN INICIAL DE LA CÁMARA VIRTUAL.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201762489904P | 2017-04-25 | 2017-04-25 | |
US15/636,359 US11436811B2 (en) | 2017-04-25 | 2017-06-28 | Container-based virtual camera rotation |
Publications (1)
Publication Number | Publication Date |
---|---|
CL2019002951A1 true CL2019002951A1 (es) | 2020-03-13 |
Family
ID=63854033
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CL2019002950A CL2019002950A1 (es) | 2017-04-25 | 2019-10-16 | Creación y generación de entorno tridimensional. |
CL2019002951A CL2019002951A1 (es) | 2017-04-25 | 2019-10-16 | Rotación de cámara virtual basada en contenedor. |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CL2019002950A CL2019002950A1 (es) | 2017-04-25 | 2019-10-16 | Creación y generación de entorno tridimensional. |
Country Status (18)
Country | Link |
---|---|
US (5) | US11436811B2 (es) |
EP (3) | EP3616043A1 (es) |
JP (2) | JP7189152B2 (es) |
KR (2) | KR20190141162A (es) |
CN (3) | CN110573997B (es) |
AU (2) | AU2018257944B2 (es) |
BR (2) | BR112019019556A2 (es) |
CA (2) | CA3056953A1 (es) |
CL (2) | CL2019002950A1 (es) |
CO (2) | CO2019011966A2 (es) |
IL (2) | IL270112B (es) |
MX (2) | MX2019012626A (es) |
MY (1) | MY202365A (es) |
PH (2) | PH12019550189A1 (es) |
RU (2) | RU2765341C2 (es) |
SG (2) | SG11201909454QA (es) |
WO (3) | WO2018200201A1 (es) |
ZA (2) | ZA201905870B (es) |
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