KR960042442A - 배치 변환 가능한 주변 입력 장치 - Google Patents

배치 변환 가능한 주변 입력 장치 Download PDF

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KR960042442A
KR960042442A KR1019960018718A KR19960018718A KR960042442A KR 960042442 A KR960042442 A KR 960042442A KR 1019960018718 A KR1019960018718 A KR 1019960018718A KR 19960018718 A KR19960018718 A KR 19960018718A KR 960042442 A KR960042442 A KR 960042442A
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South Korea
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control pad
input device
hinge member
opening
batch
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KR1019960018718A
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디. 코우치 조니
메이슨 리치몬드 새라
엘. 벨린스키 아이라
케빈 키레라 스티븐
헌터 그레고리
군트라하 존
마사노리 구도
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오시마 세이이찌
가부시끼가이샤 세가 엔터프라이지즈
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Publication of KR960042442A publication Critical patent/KR960042442A/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G5/00Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member
    • G05G5/06Means for preventing, limiting or returning the movements of parts of a control mechanism, e.g. locking controlling member for holding members in one or a limited number of definite positions only
    • G05G5/08Interlocking of members, e.g. locking member in a particular position before or during the movement of another member
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • G06F3/021Arrangements integrating additional peripherals in a keyboard, e.g. card or barcode reader, optical scanner
    • G06F3/0213Arrangements providing an integrated pointing device in a keyboard, e.g. trackball, mini-joystick
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0354Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of 2D relative movements between the device, or an operating part thereof, and a plane or surface, e.g. 2D mice, trackballs, pens or pucks
    • G06F3/03543Mice or pucks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • G05G9/04Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously
    • G05G9/047Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks
    • G05G2009/04774Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only in which movement in two or more ways can occur simultaneously the controlling member being movable by hand about orthogonal axes, e.g. joysticks with additional switches or sensors on the handle
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2217/00Facilitation of operation; Human engineering
    • H01H2217/048Facilitation of operation; Human engineering adapted for operation by left- and right-handed

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Automation & Control Theory (AREA)
  • Position Input By Displaying (AREA)
  • Mechanical Control Devices (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

본 발명은 오른손잡이용으로도 왼손잡이용으로도 배치 가능하도록 제어 패드의 단부에 선택적으로 부착된 다축 입력 장치를 제공하는 것을 과제로 한다.
다축 입력 장치(14)는 두 개의 회전축을 갖는 힌지 기구(42)에 의해 하나의 위치로부터 다른 위치로 이동 가능하다. 하나의 회전축은 다축 입력 장치(14)를 힌지 기구(42)에 대해 180도 회전시키고, 또 하나의 회전축은 힌지 기구(42)를 제어 패드(12)의 저면에 대해 180도 회전 가능하게 한다. 회전 가능한 힌지 기구(42)는 비데오 게임의 제어 패드와 조이스틱 등과 같이 키보드와 마우스 제어기에도 사용된다.

Description

배치 변환 가능한 주변 입력 장치
본 내용은 요부공개 건이므로 전문내용을 수록하지 않았음
제1도는 본 발명의 제1 실시예 의한 변환 기능 주변 입력 장치의 사시도, 제2도는 제1도의 변환 가능 주변 입력 장치의 평면도, 제3도는 제1도의 변환 가능 주변 입력 장치의 저면도, 제4도는 제1도의 변환 가능 주변 입력 장치의 분해 사시도, 제5A도 내지 제5D도는 힌지 부재를 제어 패드에 부착하는 순서를 설명하는 도면.

Claims (12)

  1. 저면을 갖는 제어 패드와, 저면을 갖는 다축 입력 장치와, 제1 단부와 제1 단부의 반대측의 제2 단부를 갖고, 제1 단부에 있어서 상기 제어패드의 상기 저면에 관하여 실질적으로 180도 회전 가능하게 부착되고, 제2단부에 있어서 상기 다축 입력 장치의 상기 저면에 실질적으로 180도 회전 가능하게 부착되는 힌지 부재로 이루어지며, 상기 다축 입력 장치는 상기 제어 패드의 좌우 어느 쪽에도 배치 가능한 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  2. 제1항에 있어서, 상기 제어 패드는 상기저면 내에 제1 개구를 갖고, 상기 힌지 부재의 상기 제1 단부는 제1 돌기를 갖고, 상기 제1 돌기가 상기 제어 패드의 상기 제1 개구에 끼워 맞춤으로써 상기 힌지는 상기 제어 패드의 저면에 관해서 회전 가능하게 부착되는 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  3. 제2항에 있어서, 상기 힌지부재는 상기 제1 단부와 같은 방향으로 연장하는 제3 단부와 상기 제2 단부와 같은 방향으로 연장되는 제4 단부를 또 갖고, 상기 제어 패드는 상기 저면 내에 제2 개구를 갖고, 상기 힌지 부재의 상기 제3 단부는 상기 제어 패드의 상기 제2 개구에 끼워 맞춰지는 제2 돌기를 갖는 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  4. 제1항에 있어서, 상기 제어 패드는 상기 저면 내에 제1 돌기를 갖고, 상기 힌지 부재의 상기 제1 단부는 제1 요부를 갖고, 상기 제1 요부가 상기 제어 패드의 상기 제1 돌기에 끼워 맞춤으로써 상기 힌지는 상기 제어 패드의 저면에 관하여 회전 가능하게 부착되는 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  5. 제4항에 있어서, 상기 힌지 부재는 제1 단부와 같은 방향으로 연장되는 제3단부와 상기 제2 단부와 같은 방향으로 연장되는 제4 단부를 또 갖고, 상기 제어 패드는 상기 저면 내의 제2 돌기를 갖고, 상기 힌지 부재의 상기 제3 단부는 상기 제어 패드의 상기 제2 돌기에 끼워 맞추는 제2 요부를 갖는 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  6. 제1항에 있어서, 상기 제어 패드는 측벽을 갖는 두 개의 돌출부와 상기 측벽 사이에 형성되는 공간을 상기 저면 내에 갖고, 상기 측벽의 각각은 상기 저면에 실질적으로 수직이며 또 슬롯형 개구를 갖고, 상기 돌출부의 각각은 상기 측벽의 슬록형 개구에 근접하여 연속한 절결을 갖고, 상기 힌지 부재는 상기 제1 단부와 같은 방향으로 연장되는 제3 단부를 갖고, 상기 제1 단부와 상기 제3 단부의 각각은 상기 절결 및 상기 슬롯형 개구에 각각 삽입되는 돌기를 갖고, 상기 돌기는 상기 슬롯형 개구 내에서 회전 가능하며, 또 상기 슬롯형 개구의 연장 방향으로 이동 가능한 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  7. 제6항에 있어서, 상기 힌지 부재의 상기 돌기의 각각은 상기 슬롯형 개구에 끼워 맞춰지는 원통형 부분과 상기 절결에 삽입되는 장방형 부분을 갖는 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  8. 제1항 내지 제7항 중 어느 한 항에 있어서, 상기 힌지 부재를 상기 제어 패드에 고정하는 고정 장치를 또 포함하는 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  9. 제8항에 있어서, 상기 고정 장치는 상기 힌지 부재를 관통하여 상기 제어 패드에 나사 삽입되는 나사인 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  10. 제1항 내지 제9항 중 어느 한 항에 있어서, 상기 다축 입력 장치는 조이스틱인 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  11. 제1항 내지 제9항 중 어느 한 항에 있어서, 상기 다축 입력 장치는 트랙 볼인 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
  12. 제1항 내지 제9항 중 어느 한 항에 있어서, 상기 다축 입력 장치는 마우스 제어기인 것을 특징으로 하는 배치 변환 가능한 주변 입력 장치.
    ※ 참고사항 : 최초출원 내용에 의하여 공개하는 것임.
KR1019960018718A 1995-05-31 1996-05-30 배치 변환 가능한 주변 입력 장치 KR960042442A (ko)

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US45505595A 1995-05-31 1995-05-31
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US (2) US5786807A (ko)
EP (1) EP0745926B1 (ko)
JP (1) JPH09120336A (ko)
KR (1) KR960042442A (ko)
CN (1) CN1199194A (ko)
BR (1) BR9602519A (ko)
DE (1) DE69615088D1 (ko)
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JPH09120336A (ja) 1997-05-06
EP0745926A1 (en) 1996-12-04
DE69615088D1 (de) 2001-10-18
US5781180A (en) 1998-07-14
US5786807A (en) 1998-07-28
CN1199194A (zh) 1998-11-18
TW300974B (ko) 1997-03-21
EP0745926B1 (en) 2001-09-12
BR9602519A (pt) 1998-10-27

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