KR20250057005A - 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 - Google Patents

정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 Download PDF

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Publication number
KR20250057005A
KR20250057005A KR1020257010440A KR20257010440A KR20250057005A KR 20250057005 A KR20250057005 A KR 20250057005A KR 1020257010440 A KR1020257010440 A KR 1020257010440A KR 20257010440 A KR20257010440 A KR 20257010440A KR 20250057005 A KR20250057005 A KR 20250057005A
Authority
KR
South Korea
Prior art keywords
player
draws
virtual camera
placement
lottery
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
KR1020257010440A
Other languages
English (en)
Korean (ko)
Inventor
유키 니시
고지 나라
신타로 다무라
Original Assignee
가부시키가이샤 사이게임스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 사이게임스 filed Critical 가부시키가이샤 사이게임스
Publication of KR20250057005A publication Critical patent/KR20250057005A/ko
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020257010440A 2022-11-25 2023-11-20 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 Pending KR20250057005A (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2022-188115 2022-11-25
JP2022188115A JP7443475B1 (ja) 2022-11-25 2022-11-25 情報処理プログラム、情報処理方法および情報処理システム
PCT/JP2023/041589 WO2024111536A1 (ja) 2022-11-25 2023-11-20 情報処理プログラム、情報処理方法および情報処理システム

Publications (1)

Publication Number Publication Date
KR20250057005A true KR20250057005A (ko) 2025-04-28

Family

ID=90096877

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020257010440A Pending KR20250057005A (ko) 2022-11-25 2023-11-20 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템

Country Status (5)

Country Link
US (1) US20250229177A1 (https=)
JP (2) JP7443475B1 (https=)
KR (1) KR20250057005A (https=)
CN (1) CN120239626A (https=)
WO (1) WO2024111536A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2025147158A (ja) * 2024-03-22 2025-10-06 株式会社バンダイ プログラム、ゲーム装置、及びゲーム要素提供装置

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5745111B1 (ja) * 2014-01-20 2015-07-08 株式会社 ディー・エヌ・エー 表示画像を生成するためのシステム、プログラム及び方法
JP6525425B1 (ja) * 2018-05-17 2019-06-05 株式会社カプコン ゲームシステム、およびゲームプログラム
JP6867446B2 (ja) * 2019-07-25 2021-04-28 株式会社セガ プログラム、ゲーム装置及びサーバシステム
JP2021029469A (ja) * 2019-08-21 2021-03-01 株式会社カプコン ゲームプログラムおよびゲームシステム
JP2021153957A (ja) * 2020-03-27 2021-10-07 株式会社スクウェア・エニックス ビデオゲーム処理プログラム、及びビデオゲーム処理システム
JP7228906B2 (ja) * 2020-05-26 2023-02-27 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームプログラム、及びゲームシステムの制御方法

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
비특허 문헌 1 : 온라인 로봇 액션 RPG 「강철 전기 C21」 공식 사이트, 인포메이션, 뉴스, [online], 2010 년 5 월 27 일, [2022 년 11 월 8 일 검색], 인터넷 〈URL : http://www.c21-online.jp/info/topic/9121〉

Also Published As

Publication number Publication date
US20250229177A1 (en) 2025-07-17
JP2024076537A (ja) 2024-06-06
CN120239626A (zh) 2025-07-01
WO2024111536A1 (ja) 2024-05-30
JP2024077016A (ja) 2024-06-06
JP7443475B1 (ja) 2024-03-05

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