KR20250057005A - 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 - Google Patents
정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 Download PDFInfo
- Publication number
- KR20250057005A KR20250057005A KR1020257010440A KR20257010440A KR20250057005A KR 20250057005 A KR20250057005 A KR 20250057005A KR 1020257010440 A KR1020257010440 A KR 1020257010440A KR 20257010440 A KR20257010440 A KR 20257010440A KR 20250057005 A KR20250057005 A KR 20250057005A
- Authority
- KR
- South Korea
- Prior art keywords
- player
- draws
- virtual camera
- placement
- lottery
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2022-188115 | 2022-11-25 | ||
| JP2022188115A JP7443475B1 (ja) | 2022-11-25 | 2022-11-25 | 情報処理プログラム、情報処理方法および情報処理システム |
| PCT/JP2023/041589 WO2024111536A1 (ja) | 2022-11-25 | 2023-11-20 | 情報処理プログラム、情報処理方法および情報処理システム |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20250057005A true KR20250057005A (ko) | 2025-04-28 |
Family
ID=90096877
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020257010440A Pending KR20250057005A (ko) | 2022-11-25 | 2023-11-20 | 정보 처리 프로그램, 정보 처리 방법 및 정보 처리 시스템 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20250229177A1 (https=) |
| JP (2) | JP7443475B1 (https=) |
| KR (1) | KR20250057005A (https=) |
| CN (1) | CN120239626A (https=) |
| WO (1) | WO2024111536A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2025147158A (ja) * | 2024-03-22 | 2025-10-06 | 株式会社バンダイ | プログラム、ゲーム装置、及びゲーム要素提供装置 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5745111B1 (ja) * | 2014-01-20 | 2015-07-08 | 株式会社 ディー・エヌ・エー | 表示画像を生成するためのシステム、プログラム及び方法 |
| JP6525425B1 (ja) * | 2018-05-17 | 2019-06-05 | 株式会社カプコン | ゲームシステム、およびゲームプログラム |
| JP6867446B2 (ja) * | 2019-07-25 | 2021-04-28 | 株式会社セガ | プログラム、ゲーム装置及びサーバシステム |
| JP2021029469A (ja) * | 2019-08-21 | 2021-03-01 | 株式会社カプコン | ゲームプログラムおよびゲームシステム |
| JP2021153957A (ja) * | 2020-03-27 | 2021-10-07 | 株式会社スクウェア・エニックス | ビデオゲーム処理プログラム、及びビデオゲーム処理システム |
| JP7228906B2 (ja) * | 2020-05-26 | 2023-02-27 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームプログラム、及びゲームシステムの制御方法 |
-
2022
- 2022-11-25 JP JP2022188115A patent/JP7443475B1/ja active Active
-
2023
- 2023-11-20 WO PCT/JP2023/041589 patent/WO2024111536A1/ja not_active Ceased
- 2023-11-20 KR KR1020257010440A patent/KR20250057005A/ko active Pending
- 2023-11-20 CN CN202380080701.8A patent/CN120239626A/zh active Pending
-
2024
- 2024-02-21 JP JP2024024502A patent/JP2024077016A/ja active Pending
-
2025
- 2025-04-03 US US19/169,525 patent/US20250229177A1/en active Pending
Non-Patent Citations (1)
| Title |
|---|
| 비특허 문헌 1 : 온라인 로봇 액션 RPG 「강철 전기 C21」 공식 사이트, 인포메이션, 뉴스, [online], 2010 년 5 월 27 일, [2022 년 11 월 8 일 검색], 인터넷 〈URL : http://www.c21-online.jp/info/topic/9121〉 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20250229177A1 (en) | 2025-07-17 |
| JP2024076537A (ja) | 2024-06-06 |
| CN120239626A (zh) | 2025-07-01 |
| WO2024111536A1 (ja) | 2024-05-30 |
| JP2024077016A (ja) | 2024-06-06 |
| JP7443475B1 (ja) | 2024-03-05 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
|
| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
|
| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
|
| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
|
| D21 | Rejection of application intended |
Free format text: ST27 STATUS EVENT CODE: A-1-2-D10-D21-EXM-PE0902 (AS PROVIDED BY THE NATIONAL OFFICE) |
|
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |