KR20190107535A - 게임 리플레이 방법 및 시스템 - Google Patents
게임 리플레이 방법 및 시스템 Download PDFInfo
- Publication number
- KR20190107535A KR20190107535A KR1020180028904A KR20180028904A KR20190107535A KR 20190107535 A KR20190107535 A KR 20190107535A KR 1020180028904 A KR1020180028904 A KR 1020180028904A KR 20180028904 A KR20180028904 A KR 20180028904A KR 20190107535 A KR20190107535 A KR 20190107535A
- Authority
- KR
- South Korea
- Prior art keywords
- game
- user
- list
- terminal
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000000034 method Methods 0.000 title claims abstract description 58
- 230000007123 defense Effects 0.000 claims description 14
- 238000004590 computer program Methods 0.000 claims description 10
- 230000004044 response Effects 0.000 claims description 8
- 230000006870 function Effects 0.000 description 36
- 238000004891 communication Methods 0.000 description 17
- 238000010586 diagram Methods 0.000 description 12
- 238000012545 processing Methods 0.000 description 10
- 230000008569 process Effects 0.000 description 9
- 238000003491 array Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000009434 installation Methods 0.000 description 1
- 238000010295 mobile communication Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000002085 persistent effect Effects 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020180028904A KR20190107535A (ko) | 2018-03-12 | 2018-03-12 | 게임 리플레이 방법 및 시스템 |
| US16/298,100 US20190275424A1 (en) | 2018-03-12 | 2019-03-11 | Method and system for game replay |
| JP2019044636A JP6835893B2 (ja) | 2018-03-12 | 2019-03-12 | ゲームリプレイ方法およびシステム |
| JP2021016208A JP7366948B2 (ja) | 2018-03-12 | 2021-02-04 | ゲームリプレイ方法およびシステム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020180028904A KR20190107535A (ko) | 2018-03-12 | 2018-03-12 | 게임 리플레이 방법 및 시스템 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| KR20190107535A true KR20190107535A (ko) | 2019-09-20 |
Family
ID=67843229
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020180028904A Withdrawn KR20190107535A (ko) | 2018-03-12 | 2018-03-12 | 게임 리플레이 방법 및 시스템 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20190275424A1 (enExample) |
| JP (2) | JP6835893B2 (enExample) |
| KR (1) | KR20190107535A (enExample) |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11602687B2 (en) | 2020-05-28 | 2023-03-14 | Sony Interactive Entertainment Inc. | Media-object binding for predicting performance in a media |
| KR102523618B1 (ko) * | 2020-07-20 | 2023-04-19 | 라인플러스 주식회사 | 게임로그를 활용한 베팅 서비스 제공 방법 및 시스템 |
| US20220124385A1 (en) * | 2020-10-21 | 2022-04-21 | Allstar Gaming, Inc. | Systems and methods for generating digital video content from non-video content |
| CN116457066A (zh) * | 2020-11-09 | 2023-07-18 | 索尼互动娱乐股份有限公司 | 交互式内容标题的可重玩活动 |
| WO2022113327A1 (ja) * | 2020-11-30 | 2022-06-02 | 株式会社コロプラ | 方法、コンピュータ可読媒体、コンピュータシステム、および情報処理装置 |
| US11468734B1 (en) * | 2021-03-25 | 2022-10-11 | Igt | System and methods of recommendation memberships in a casino environment |
Family Cites Families (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR100997483B1 (ko) * | 2008-06-12 | 2010-11-30 | 주식회사 넥슨 | 온라인게임 리플레이 제공 시스템 및 그 방법 |
| JP5325492B2 (ja) * | 2008-08-04 | 2013-10-23 | 株式会社タイトー | ビデオゲーム装置、映像投稿装置 |
| JP2013058976A (ja) * | 2011-09-09 | 2013-03-28 | Ricoh Co Ltd | 撮像装置 |
| JP5406350B2 (ja) * | 2011-09-27 | 2014-02-05 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲームシステム、ゲーム管理方法及びプログラム |
| US9604130B1 (en) * | 2011-12-21 | 2017-03-28 | Zynga Inc. | Social game play using social network features |
| JP5977147B2 (ja) * | 2012-11-05 | 2016-08-24 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および入力装置 |
| US9566505B2 (en) * | 2012-12-27 | 2017-02-14 | Sony Interactive Entertainment America Llc | Systems and methods for generating and sharing video clips of cloud-provisioned games |
| JP6332930B2 (ja) * | 2013-09-17 | 2018-05-30 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、サーバシステム及びプログラム |
| JP5521104B1 (ja) * | 2013-10-22 | 2014-06-11 | 株式会社 ディー・エヌ・エー | 電子ゲーム提供装置、電子ゲーム装置、電子ゲーム提供プログラム及び電子ゲームプログラム |
| KR102205720B1 (ko) * | 2014-03-19 | 2021-01-21 | (주)원더피플 | 애플리케이션에 대한 사용자 간 초대관계를 정의하는 방법 및 이를 위한 서버 및 시스템 |
| US9737810B2 (en) * | 2014-11-13 | 2017-08-22 | Zynga Inc. | Asynchronous online game play and defend mode processing to enable social friends to assist and alter game play outcomes |
| JP5941574B2 (ja) * | 2015-03-12 | 2016-06-29 | 株式会社 ディー・エヌ・エー | サーバ装置、プログラム、および、システム |
-
2018
- 2018-03-12 KR KR1020180028904A patent/KR20190107535A/ko not_active Withdrawn
-
2019
- 2019-03-11 US US16/298,100 patent/US20190275424A1/en not_active Abandoned
- 2019-03-12 JP JP2019044636A patent/JP6835893B2/ja active Active
-
2021
- 2021-02-04 JP JP2021016208A patent/JP7366948B2/ja active Active
Also Published As
| Publication number | Publication date |
|---|---|
| JP7366948B2 (ja) | 2023-10-23 |
| JP6835893B2 (ja) | 2021-02-24 |
| JP2021072965A (ja) | 2021-05-13 |
| JP2019155103A (ja) | 2019-09-19 |
| US20190275424A1 (en) | 2019-09-12 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PA0109 | Patent application |
Patent event code: PA01091R01D Comment text: Patent Application Patent event date: 20180312 |
|
| PG1501 | Laying open of application | ||
| PC1203 | Withdrawal of no request for examination |