KR20000030571A - Internet Site Promotion by OX quiz game - Google Patents
Internet Site Promotion by OX quiz game Download PDFInfo
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- KR20000030571A KR20000030571A KR1020000011375A KR20000011375A KR20000030571A KR 20000030571 A KR20000030571 A KR 20000030571A KR 1020000011375 A KR1020000011375 A KR 1020000011375A KR 20000011375 A KR20000011375 A KR 20000011375A KR 20000030571 A KR20000030571 A KR 20000030571A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
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- Game Theory and Decision Science (AREA)
- Entrepreneurship & Innovation (AREA)
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- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
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Abstract
Description
본 발명은 인터넷상에서 게임방법에 관한 것으로, 보다 상세하게는 홈페이지에 접속한 '게임참가자' 들간의 온라인 OX퀴즈게임의 구현에 관한 것이다.The present invention relates to a game method on the Internet, and more particularly, to the implementation of an online OX quiz game between 'game participants' connected to the homepage.
현재 몇개의 인터넷 홈페이지에서 게임을 통한 경품지급 등의 프로모션을 하고 있고, 이 곳에서는 게임자체를 즐기는 것, 즉, 인터넷 게임사이트로의 성격을 강조하고 있는 것을 볼 수 있다. 그런데 인터넷 홈페이지에서 제공되는 게임은 온라인게임의 특성상 게임내용의 구현과 참여자의 숫자에 커다란 제약이 따른다.Currently, several internet homepages are promoting promotions such as prizes through games, and it can be seen here that the game itself is being enjoyed, that is, the character of the Internet game site is emphasized. However, the games provided on the Internet homepage have great restrictions on the implementation of game contents and the number of participants due to the characteristics of online games.
게다가 이미 갖가지 게임들이 풍부하게 제공되고 있는 현재의 (컴퓨터)사용자 환경을 고려할 때 네트웍게임이 아닌 한, 인터넷게임 사이트는 실효성이 없다고 판단되며, 오히려 고전적이고 단순한 게임이긴 하나 인터넷상에서 구현했을때 네트웍 게임의 성격을 띄게 되는 OX퀴즈게임이 인터넷 마케팅에는 적합한 것으로 판단된다.In addition, considering the current (computer) user environment in which various games are already provided in abundance, Internet game sites are considered to be ineffective unless they are network games. Rather, they are classic and simple games, but they are network games when implemented on the Internet. The OX quiz game, which has a characteristic of being, seems to be suitable for internet marketing.
특히, OX퀴즈는 기존의 타 site에서 운영하는 게임과는 달리 시스템자원 할당을 최소화하여 많은 숫자의 '참가자'를 수용할 수 있으며, 자신의 지식 또는 지혜를 충분히 활용하는 게임으로 상품 및 상금을 통해 사용자들의 관심을 크게 유발할 수 있는 아이템이다. 또한 게임일정통보를 위해 E-mail 계정사용과 상금 송금을 위해 실명가입을 권유할 수 있으므로 가입회원의 '질적 수준의 향상'과 이를 통한 '인터넷 광고효과의 극대화'를 기할 수 있다.In particular, OX Quiz is able to accommodate a large number of 'participants' by minimizing system resource allocation, unlike games operated at other sites, and through games and prizes, it is a game that fully utilizes its knowledge or wisdom. Items that can greatly arouse user interest. In addition, it is possible to recommend the use of real name to use the E-mail account and the transfer of the prize money for the game schedule notification, so that the member's 'quality improvement' and 'maximization of the Internet advertising effect' through it.
[ 도 1 ] 서비스 흐름도(전체)1 is a service flow chart (full)
A01 회원가입Join A01
OX퀴즈게임에 참가하기 위해서는 회원가입 및 id(=계정)발급 필수In order to participate in OX quiz game, membership registration and id (= account) is required
A02 참가신청A02 Application
인터넷 사이트를 이용, 회원가입자에 한해 게임참가신청을 받는다.Members can register to participate in the game by using the Internet site.
A03 일자별 참가자 통보(E-mail등)Participant notice (E-mail) according to A03 date
위 A02항 참가신청자중 선착순등의 방법으로 일정수의 참가자를 선정, 개별통보Participants will be notified of the number of participants by the first-come, first-served basis, etc.
A04 참가자(게임창)+관전자 접속A04 participant (game window) + observer connection
정해진 시간 참가자 및 일반회원이 접속하면, '참가자'와 일반회원을 구분, 해당일 게임 참가자는 게임창에 사용자명(id) 등을 디스플레이한다.When the participant and the general member access for a predetermined time, the participant is distinguished from the general member, and the game participant displays a user name (id) on the game window.
A05 문제출제(문제창)A05 Question (Problem window)
문제출제를 위해 마련된 '문제창'에 OX퀴즈게임을 위한 문제를 디스플레이한다.Display the problem for OX quiz game in the 'Problem window' prepared for the question.
A06 참가자 정답선택A06 Participant Correct Answer
위 A05항에서 출제된 문제에 대한 해답을 '참가자'들이 개별적으로 판단, 각각 YES 또는 NO를 클릭한다.Participants will individually determine the answers to the questions in paragraph A05 above, and click YES or NO, respectively.
A07 참가자송신 데이터 수신A07 Participant transmission data reception
위 A06항에서 개별적으로 선택된 '참가자'들의 데이터들을 입력받아 모범답안과 비교하고, 이를 log 파일에 저장한다.The data of 'participants' selected individually in A06 above are inputted and compared with the best answer, and the data are saved in the log file.
A08 정오답 메세지출력 및 오답자 참가창에서 삭제A08 Print error message and delete it from the participant window
'참가자'들이 송신한 데이터와 모범답안 데이터를 비교, 각 '참가자'별로 정답 또는 오답에 해당하는 메세지를 디스플레이하고, 오답자의 사용자명(id)을 게임창에서 삭제한다. 단, 이때 접속을 끊는 것은 아니므로 일반 접속자들과 같이 게임을 계속 관전할 수 있다.Comparing the data sent by the 'participants' with the best answer data, displaying a message corresponding to the correct answer or the wrong answer for each 'participant', and deleting the user name (id) of the incorrect participant from the game window. However, you will not be disconnected at this time, so you can continue to watch the game like regular players.
A09 참가창의 인원과 통과예정인원 비교/판단A09 Comparison and Judgment
오답자의 사용자명(id)를 삭제한후 게임창에 잔류하고 있는 '참가자'의 숫자를 카운팅하여 게임별로 지정된 통과예정인원과 비교한다음, 현재의 참가자 수가 통과예정인원 이하일 경우 다음으로(A10항) 진행한다. (참가창의 인원이 통과예정인원을 초과할 경우 A05로)After deleting the user name (id) of the wrong answerer, the number of 'participants' remaining in the game window is counted and compared with the number of scheduled passers for each game. Proceed. (If the number of participants in the window exceeds the estimated passing number, go to A05.)
A10 참가창의 인원이 통과예정인원 이하인 경우 축하메세지출력 및 게임종료A10 Congratulation message output and game end when the number of participants in the window is less than expected
[ 도 2 ] 게임진행창 도해Figure 2 shows the game progress window
게임의 진행중 '게임창(참가창)' '문제창' 'YES, NO 버튼' 등을 개략적으로 표현한 것임.It is a general representation of the 'game window (participation window)', 'problem window' and 'YES, NO button' during the game.
상기의 목적을 달성하기 위하여,In order to achieve the above object,
회원가입, E-mail 계정부여, 일일예선, 월말결선, 연말결선 등을 통한 상품 및 상금 지급과 함께 인터넷 홈페이지내에 접속한 '게임참가자' 들의 네트웍 OX퀴즈게임을 제공하고자 하며, 그 자세한 방법은 아래와 같다.We will provide network OX quiz game of 'game participants' connected to the Internet homepage along with payment of goods and prizes through membership registration, e-mail account grant, daily qualifiers, monthly finals, year-end finals, etc. same.
<제1단계> 인터넷상의 홈페이지에 사전 게임참가신청 등의 절차를 거친 제한된 인원의 '게임참가자(이후 참가자)'들이 지정된 시간에 접속하면 이들 참가자들의 '사용자명(id)'을 홈페이지내 '참가자창'에 디스플레이 하는 단계 - 단, 참가자들과 별도로 홈페이지에 접속한 이들은 동일한 화면을 볼 수 있다. -<Step 1> When a limited number of 'Game Participants (Later Participants)' who have gone through the process of applying for pre-Game Participation on the website on the Internet are logged in at the designated time, the 'User ID' of those Participants 'Display in the window'-However, those who access the homepage separately from the participants can see the same screen. -
<제2단계> 정해진 시간이 되어 OX퀴즈게임의 규칙과 시상내역에 대한 공지를 디스플레이한 다음 문제출제란에 OX퀴즈문제를 디스플레이하며, `참가자창'의 하단에 있는 OX표시를 클릭하도록 한다. - 단, 필요한 경우 4지 선다, 5지 선다형의 문제를 출제할 수 있도록 프로그래밍하고, OX퀴즈게임을 위해서 1 그리고 2의 두개의 클릭버튼을 홈페이지내에 디스플레이한다.<Phase 2> At the appointed time, display the OX quiz game's rules and awards, and then display the OX quiz question in the Question section, and click the OX symbol at the bottom of the Participant Window. -If necessary, program to answer questions of 4 and 5 choices and display 2 and 1 click buttons on the homepage for OX quiz game.
<제3단계> '참가자'들이 각각 정오답을 클릭하면 각 사용자별로 입력된 숫자를 정답과 비교하여 정오답 각각에 해당하는 메세지를 출력하며, 오답자의 경우 메세지 출력과 함께 '참가자창'에서 삭제토록 한다.<Step 3> When each participant clicks on a noon answer, the number of each user is compared with the correct answer and the message corresponding to each noon answer is displayed.In case of the incorrect participant, the message is displayed and the message is deleted from the participant window. Do it.
이 과정은 예선전, 월말결선, 연말결선 등 경우에 따라 정해진 숫자의 '참가자'가 남을때까지 계속 되풀이 한다.This process is repeated until there is a certain number of participants left in the preliminary rounds, at the end of the month and at the end of the year.
<제4단계> 위 제3단계에서 정해진 숫자만큼 또는 이하의 '참가자'가 선정되면, 축하 메세지를 출력하고, 이들에게 소정의 상품 또는 상금을 지급한다.<Step 4> If the number of participants or the number of participants selected in the above step 3 is selected, a congratulatory message is output, and predetermined prizes or prizes are paid to them.
본 발명에 따르면, 회원가입자에게 E-메일주소를 부여하고, 매일 예선게임을 치르며, 매주, 매월, 그리고 연1회 상금 또는 경품을 시상하는 방법으로 회원가입자수 증대, 가입회원 데이터의 신뢰성 제고의 효과를 기대하며, 이를 통해 해당 site의 광고효과를 극대화할 수 있다.According to the present invention, the number of subscribers is increased by increasing the number of subscribers by increasing the number of subscribers by giving an e-mail address to member subscribers, playing a preliminary game every day, and awarding prizes or prizes every week, monthly, and once a year. Expect the effect, and through this can maximize the advertising effect of the site.
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KR1020000011375A KR20000030571A (en) | 2000-03-07 | 2000-03-07 | Internet Site Promotion by OX quiz game |
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KR1020000011375A KR20000030571A (en) | 2000-03-07 | 2000-03-07 | Internet Site Promotion by OX quiz game |
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20010090224A (en) * | 2000-03-24 | 2001-10-18 | 배상우 | Apparatus for controlling on-line quiz-game using quiz automatic response service system and internet, and method of quiz-game |
KR20010094476A (en) * | 2000-03-31 | 2001-11-01 | 이상백 | A quiz proceeding method and system via a communications network and a medium for recording that method |
KR100377519B1 (en) * | 2000-08-01 | 2003-03-29 | 곽재명 | Method for event advertising of realtime on the internet |
KR101385089B1 (en) * | 2011-11-30 | 2014-04-16 | 김판준 | Game method for providing a prize through a predetermined game |
-
2000
- 2000-03-07 KR KR1020000011375A patent/KR20000030571A/en not_active Application Discontinuation
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20010090224A (en) * | 2000-03-24 | 2001-10-18 | 배상우 | Apparatus for controlling on-line quiz-game using quiz automatic response service system and internet, and method of quiz-game |
KR20010094476A (en) * | 2000-03-31 | 2001-11-01 | 이상백 | A quiz proceeding method and system via a communications network and a medium for recording that method |
KR100377519B1 (en) * | 2000-08-01 | 2003-03-29 | 곽재명 | Method for event advertising of realtime on the internet |
KR101385089B1 (en) * | 2011-11-30 | 2014-04-16 | 김판준 | Game method for providing a prize through a predetermined game |
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