KR20000018155A - Realtime tournament game using internet and wireless telephony - Google Patents

Realtime tournament game using internet and wireless telephony Download PDF

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Publication number
KR20000018155A
KR20000018155A KR1020000001834A KR20000001834A KR20000018155A KR 20000018155 A KR20000018155 A KR 20000018155A KR 1020000001834 A KR1020000001834 A KR 1020000001834A KR 20000001834 A KR20000001834 A KR 20000001834A KR 20000018155 A KR20000018155 A KR 20000018155A
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South Korea
Prior art keywords
game
internet
mobile communication
process
real
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KR1020000001834A
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Korean (ko)
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조영상
민택주
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조영상
민택주
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Priority to KR1020000001834A priority Critical patent/KR20000018155A/en
Publication of KR20000018155A publication Critical patent/KR20000018155A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player

Abstract

PURPOSE: A real time tournament game using an internet and a mobile communication is provided to process a real time game in which many users participate at the same time within the cyberspace through an internet and a mobile communication. CONSTITUTION: The real time tournament game using an internet and a mobile communication comprises: a display unit(1) for displaying the present condition of a game; an input unit(2) for inputting the data; a control unit(3) for controlling the game; a storing unit(4) for storing a required value; a receiving and transmitting unit(5) for connecting the network.

Description

인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임{Realtime tournament game using internet and wireless telephony} Real time using an Internet network and a mobile communication network game tournament {Realtime tournament game using internet and wireless telephony}

인터넷망을 이용한 기존의 실시간 게임은 자료출력 및 입력에 있어 복잡한 자료를 요구하면서, 고기능의 PC를 기본장비 조건으로 하여 게임의 복잡성과 장시간이 요구되는 관계로 참가자들의 저변확대가 지장 받고 있는 실정이다. Existing real-time games using the Internet network, while requiring complex data in data output and input, a situation that in the high-performance PC, the basic equipment condition getting into relationships that are required in the game the complexity and long trouble the underlying expansion of the participants .

또한, 이동통신 사용자의 증가에도 불구하고, 고기능의 이동통신 단말기로 이용할 수 있는 게임의 종류가 매우 한정되고 있다. Also, despite an increase of mobile communication users, is a game that is available to the mobile terminal of the high performance type is very limited.

인터넷 및 이동통신망을 이용하여 PC나 이동통신 단말기로 간편하게 즐길 수 있는 게임을 위해서는, 입력 및 출력방법이 간단하여야 하며, 통신망의 이용효율 증대를 위해 실시간으로 진행하면서 흥미를 유발할 수 있도록 하여야 한다. In order to use the Internet and mobile networks to enjoy the game easily with a PC or a mobile terminal, and the input and output method should be simple, while progress in real time to increase the efficiency of the network shall cause to be interesting.

이를 위해 참가 신청, 진행, 결과통보 등이 간편하게 이루어져야 한다. For this participation application, it should be easy for such progress, the result notification.

도 1은 사용기기의 내부구성 블록도 1 is an internal configuration block diagram of a device used

도 2는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임의 작동 플로우차트 2 is a working flow chart of real-time tournament game using the internet and a mobile communication network,

이하, 첨부된 도면에 의거하여 본 발명을 설명하면 다음과 같다. When describing the present invention on the basis of the following, that the appended drawings as follows.

도 1은 본 발명에 적용되는 인터넷망과 이동통신망을 이용한 실시간 토너먼트게임의 내부 구성을 보인 블록도로 출력부(1), 입력부(2), 제어부(3), 저장부 (4), 송.수신부(5)로 이루어진 PC나 이동통신용 단말기를 나타낸다. Figure 1 is showing an interior configuration of a real-time tournament games over the Internet network and a mobile communication network in block diagram form an output section (1), an input (2), the control unit 3, storage unit 4, the transmission applied to the present invention. Receiver It shows a PC or a mobile communication terminal comprising 5.

도 2는 본 발명에 적용되는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임의 진행 흐름도이다. Figure 2 is a flow diagram of a real-time tournament game progress using the internet and a mobile communication network applied to the present invention. 이에 도시된 바와 같이, In the illustrated as described,

게임안내과정(1)과; Game Description process (1);

신문, 방송, 인터넷 등 일반인에게 알릴수 있는 매체를 이용하여 계획된 게임의 홍보 및 안내를 실시한다. Conduct promotion and guidance of planned game by using the media to inform the public newspapers, TV and Internet access.

게임참가접수과정(2)과; Game participation acceptance process (2), and;

실시간으로 실행하여야 하므로, 일정시간동안 참가 신청을 접수받는다. Therefore be executed in real time, participation takes accepting applications for a certain period of time. 이때 신청인이 너무 많을 때는 일정 수에서 마감할 수도 있다. At this time when so many applicants may be closed at a certain number.

게임실시과정(3)과; Game implementation process, (3) and;

모든 참가자들이 동시에 시작하여 진행하는데, 게임 종류에 따라 흥미를 유발할 수 있는 퀴즈 문제, 보물찾기 등을 음성이나 표시장치를 이용하여 간단하게 제시한다. To proceed with all participants starting at the same time, the quiz that can lead to exciting, depending on the game type, such as treasure hunt presented simply using voice or display. 또한 답변은 입력장치를 통하여 간편하게 입력할 수 있도록 하고 즉시로 결과에 대한 정오를 통보하여, 필요한 만큼의 승자가 남을 때까지 토너먼트로 진행시킨다. In addition, answers are immediately to be able to enter easily through the input device to notify the noon about the result, and advances to the tournament as many times as necessary until a winner remains. 게임의 종류는 이벤트 상품을 대상으로 한 퀴즈게임, 동일하면서 간단한 물건 구매자끼리 게임을 실시하여 결과에 따라 참가자간의 손익(사회 통념상 문제가 제기되지 않을 정도)을 볼 수 있는 사다리, 달리기(경마,경견 등), 가위바위보게임 등을 대상으로 할 수 있다. Game type to see income (Social much wisdom on the issue is not raised) among participants according to the results conducted a quiz game, the same as a simple thing buyers between games targeting events Product ladder, running (a horse race, you can target the Dog Racing, etc.), games, rock, paper, scissors. 또한 퀴즈로 일반상식, 넌센스, 스폰서 상품 홍보 문제 등을 제시할 수 있다. It can also present a common sense, nonsense, sponsor products to promote issues such as quizzes.

게임결과처리과정(4)과; Game result processing process (4) and;

게임결과에 대한 상품지급 등에 관한 과정으로, 승자의 신상명세를 이용하여 상품을 배달하거나, 고유번호를 알려주어 상품 지급처에서 지급 받게 하거나, 점수를 누적시킨 후 일정점수에 따라 상품을 지급하는 등 일상 방법들을 이용할 수 있다. The process regarding the products paid for the game results, delivering goods by using the personal details of the winner, or receive and give them the serial number paid in goods payment processing, or after accumulating the scores and to pay the goods according to the schedule scores you can use the normal way.

상기에서 설명한 바와 같이, 본 발명은 사용인구가 확대되어 가는 인터넷망과 이동통신망을 이용한 가상공간에서, 여러 사람이 실시간으로 게임을 즐길 수 있음으로 인해 사회의 친화감을 조성하고, 일반 지식을 향상시키며, 사회 홍보 뉴스를 널리 알릴 수 있는 효과를 창출할 수 있어, 밝은 사회분위기 조성에 일조 할 수 있다. As described above, the present invention is in the virtual space using the internet and a mobile communication network, going the population is expanded, sikimyeo several people in real time because of the can enjoy the game create a social chinhwagam of and improve the general knowledge , it is possible to create effects that can inform society widely PR News and can contribute to society bright atmosphere.

Claims (5)

  1. 상기의 구성 및 작용설명에서와 같이 게임안내과정, 게임참가접수과정, 게임실시과정, 게임결과처리과정들로 구성되는 것을 특징으로 하면서, 인터넷 및 이동통신망을 이용한 가상공간에서 PC나 이동통신 단말기로 여러 사람이 실시간으로 토너먼트 게임을 즐길 수 있는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임. Game instructions process, the game participation acceptance process, a game carried out the process, the game result of the PC or the mobile terminal in the virtual space using the Internet and the mobile communication network and characterized in that consists of the process as in the above-described configuration and operation described several people in real time tournaments with internet and mobile networks to enjoy the tournament in real time.
  2. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임안내과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임. According to the claim 1, real-time tournament game using the internet and a mobile communication network using the game guidance process explained in the above description of the construction and operation.
  3. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임참가접수과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임. According to the claim 1, real-time tournament game using the internet and a mobile communication network using the received game participation process described in the above-described configuration and operation.
  4. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임실시과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임. According to the claim 1, real-time tournament game using the internet and a mobile communication network using the game process performed as described in the above-described configuration and operation.
  5. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임결과처리과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임. According to the claim 1, real-time tournament game using the internet and a mobile communication network using a game result processing explained in the above description of the construction and operation.
KR1020000001834A 2000-01-14 2000-01-14 Realtime tournament game using internet and wireless telephony KR20000018155A (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100777178B1 (en) * 2001-09-11 2007-11-21 봉래 박 Method for internet multiuser game using personal computer and wireless terminals simultaneously
KR100864398B1 (en) * 2006-06-07 2008-10-20 엔에이치엔(주) Online tournament game open system and method thereof, and ranking determine system and method thereof
KR100964455B1 (en) * 2009-11-03 2010-06-16 김영준 System for tournament online game with batch progress
US7753790B2 (en) 2002-03-29 2010-07-13 Igt Apparatus and method for gaming tournament network
US8025569B2 (en) 2002-03-29 2011-09-27 Igt Simulating real gaming environments with interactive host and players
US8595336B1 (en) 2008-02-01 2013-11-26 Wimm Labs, Inc. Portable universal personal storage, entertainment, and communication device

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100777178B1 (en) * 2001-09-11 2007-11-21 봉래 박 Method for internet multiuser game using personal computer and wireless terminals simultaneously
US7753790B2 (en) 2002-03-29 2010-07-13 Igt Apparatus and method for gaming tournament network
US8025569B2 (en) 2002-03-29 2011-09-27 Igt Simulating real gaming environments with interactive host and players
KR100864398B1 (en) * 2006-06-07 2008-10-20 엔에이치엔(주) Online tournament game open system and method thereof, and ranking determine system and method thereof
US8512145B2 (en) 2006-06-07 2013-08-20 Nhn Corporation Online game system and method thereof
US8595336B1 (en) 2008-02-01 2013-11-26 Wimm Labs, Inc. Portable universal personal storage, entertainment, and communication device
US10084644B2 (en) 2008-02-01 2018-09-25 Google Llc Portable universal personal storage, entertainment, and communication device
KR100964455B1 (en) * 2009-11-03 2010-06-16 김영준 System for tournament online game with batch progress
WO2011055904A3 (en) * 2009-11-03 2011-07-14 Kim Young-June Online tournament game system adopting batch processing
US8651958B2 (en) 2009-11-03 2014-02-18 Young-June Kim System for tournament on-line game by batch processing

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