KR20000018155A - Realtime tournament game using internet and wireless telephony - Google Patents

Realtime tournament game using internet and wireless telephony Download PDF

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Publication number
KR20000018155A
KR20000018155A KR1020000001834A KR20000001834A KR20000018155A KR 20000018155 A KR20000018155 A KR 20000018155A KR 1020000001834 A KR1020000001834 A KR 1020000001834A KR 20000001834 A KR20000001834 A KR 20000001834A KR 20000018155 A KR20000018155 A KR 20000018155A
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KR
South Korea
Prior art keywords
game
internet
mobile communication
real
tournament game
Prior art date
Application number
KR1020000001834A
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Korean (ko)
Inventor
조영상
민택주
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조영상
민택주
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Priority to KR1020000001834A priority Critical patent/KR20000018155A/en
Publication of KR20000018155A publication Critical patent/KR20000018155A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player

Abstract

PURPOSE: A real time tournament game using an internet and a mobile communication is provided to process a real time game in which many users participate at the same time within the cyberspace through an internet and a mobile communication. CONSTITUTION: The real time tournament game using an internet and a mobile communication comprises: a display unit(1) for displaying the present condition of a game; an input unit(2) for inputting the data; a control unit(3) for controlling the game; a storing unit(4) for storing a required value; a receiving and transmitting unit(5) for connecting the network.

Description

인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임{Realtime tournament game using internet and wireless telephony}Realtime tournament game using internet and wireless telephony}

인터넷망을 이용한 기존의 실시간 게임은 자료출력 및 입력에 있어 복잡한 자료를 요구하면서, 고기능의 PC를 기본장비 조건으로 하여 게임의 복잡성과 장시간이 요구되는 관계로 참가자들의 저변확대가 지장 받고 있는 실정이다.Existing real-time games using the internet network require complex data for data output and input, and the base of participants is hampered due to the complexity of the game and the long time required by using a high-performance PC as a basic equipment condition. .

또한, 이동통신 사용자의 증가에도 불구하고, 고기능의 이동통신 단말기로 이용할 수 있는 게임의 종류가 매우 한정되고 있다.In addition, despite the increase in the number of mobile communication users, the types of games that can be used as high-performance mobile communication terminals are very limited.

인터넷 및 이동통신망을 이용하여 PC나 이동통신 단말기로 간편하게 즐길 수 있는 게임을 위해서는, 입력 및 출력방법이 간단하여야 하며, 통신망의 이용효율 증대를 위해 실시간으로 진행하면서 흥미를 유발할 수 있도록 하여야 한다.For a game that can be easily enjoyed by a PC or a mobile terminal using the Internet and a mobile communication network, the input and output method should be simple, and in order to increase the use efficiency of the communication network, it should be possible to induce interest while progressing in real time.

이를 위해 참가 신청, 진행, 결과통보 등이 간편하게 이루어져야 한다.For this purpose, the application for participation, progress and notification of results should be made easily.

도 1은 사용기기의 내부구성 블록도1 is a block diagram showing the internal configuration of a used device

도 2는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임의 작동 플로우차트2 is an operation flowchart of a real-time tournament game using an internet network and a mobile communication network.

이하, 첨부된 도면에 의거하여 본 발명을 설명하면 다음과 같다.Hereinafter, the present invention will be described with reference to the accompanying drawings.

도 1은 본 발명에 적용되는 인터넷망과 이동통신망을 이용한 실시간 토너먼트게임의 내부 구성을 보인 블록도로 출력부(1), 입력부(2), 제어부(3), 저장부 (4), 송.수신부(5)로 이루어진 PC나 이동통신용 단말기를 나타낸다.Figure 1 is a block diagram showing the internal configuration of the real-time tournament game using the Internet and mobile communication network applied to the present invention output unit 1, input unit 2, control unit 3, storage unit 4, transmission and reception unit A personal computer or mobile communication terminal (5) is shown.

도 2는 본 발명에 적용되는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임의 진행 흐름도이다. 이에 도시된 바와 같이,2 is a flowchart of a real-time tournament game using an internet network and a mobile communication network according to the present invention. As shown here,

게임안내과정(1)과;Game guide course (1);

신문, 방송, 인터넷 등 일반인에게 알릴수 있는 매체를 이용하여 계획된 게임의 홍보 및 안내를 실시한다.Promote and guide the planned game using media that can be notified to the public, such as newspapers, broadcasts, and the Internet.

게임참가접수과정(2)과;Game participation application process (2);

실시간으로 실행하여야 하므로, 일정시간동안 참가 신청을 접수받는다. 이때 신청인이 너무 많을 때는 일정 수에서 마감할 수도 있다.It must be run in real time, so it will be accepted for a certain time. If there are too many applicants, it may be closed at a certain number.

게임실시과정(3)과;Game implementation process (3);

모든 참가자들이 동시에 시작하여 진행하는데, 게임 종류에 따라 흥미를 유발할 수 있는 퀴즈 문제, 보물찾기 등을 음성이나 표시장치를 이용하여 간단하게 제시한다. 또한 답변은 입력장치를 통하여 간편하게 입력할 수 있도록 하고 즉시로 결과에 대한 정오를 통보하여, 필요한 만큼의 승자가 남을 때까지 토너먼트로 진행시킨다. 게임의 종류는 이벤트 상품을 대상으로 한 퀴즈게임, 동일하면서 간단한 물건 구매자끼리 게임을 실시하여 결과에 따라 참가자간의 손익(사회 통념상 문제가 제기되지 않을 정도)을 볼 수 있는 사다리, 달리기(경마,경견 등), 가위바위보게임 등을 대상으로 할 수 있다. 또한 퀴즈로 일반상식, 넌센스, 스폰서 상품 홍보 문제 등을 제시할 수 있다.All participants start and progress at the same time, simply presenting quizzes and treasure hunts that can be interesting depending on the type of game. In addition, the answer can be easily entered through the input device and immediately informs the noon of the result, and proceeds to the tournament until there are as many winners as necessary. The type of game is a quiz game for the event product, a game that is played between buyers of the same simple items, and a ladder that allows you to see the profits and losses between the participants according to the results. Dogs, etc.) and rock, paper, scissors game. In addition, the quiz can suggest general common sense, nonsense, and sponsor product promotion issues.

게임결과처리과정(4)과;Game result processing process (4);

게임결과에 대한 상품지급 등에 관한 과정으로, 승자의 신상명세를 이용하여 상품을 배달하거나, 고유번호를 알려주어 상품 지급처에서 지급 받게 하거나, 점수를 누적시킨 후 일정점수에 따라 상품을 지급하는 등 일상 방법들을 이용할 수 있다.In the process of prize payment for the result of the game, the prize is delivered using the winner's personal details, the unique number is given to be paid by the prize payer, the score is accumulated, and the prize is paid according to a certain score. Everyday methods can be used.

상기에서 설명한 바와 같이, 본 발명은 사용인구가 확대되어 가는 인터넷망과 이동통신망을 이용한 가상공간에서, 여러 사람이 실시간으로 게임을 즐길 수 있음으로 인해 사회의 친화감을 조성하고, 일반 지식을 향상시키며, 사회 홍보 뉴스를 널리 알릴 수 있는 효과를 창출할 수 있어, 밝은 사회분위기 조성에 일조 할 수 있다.As described above, the present invention, in the virtual space using the Internet and mobile communication network that the user population is expanding, because the multiple people can enjoy the game in real time to create a social affinity, improve the general knowledge In addition, it can create the effect of disseminating social promotion news and contribute to the creation of a bright social atmosphere.

Claims (5)

상기의 구성 및 작용설명에서와 같이 게임안내과정, 게임참가접수과정, 게임실시과정, 게임결과처리과정들로 구성되는 것을 특징으로 하면서, 인터넷 및 이동통신망을 이용한 가상공간에서 PC나 이동통신 단말기로 여러 사람이 실시간으로 토너먼트 게임을 즐길 수 있는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임.As described in the configuration and operation described above, it is composed of a game guide process, game participation process, game execution process, game result processing process, from the virtual space using the Internet and mobile communication network to the PC or mobile communication terminal Real-time tournament game using internet and mobile communication network where several people can enjoy tournament game in real time. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임안내과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임.The real-time tournament game of claim 1, wherein the Internet and mobile communication networks use the game guide process described above. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임참가접수과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임.The real-time tournament game using the internet network and the mobile communication network using the game participation application process described in the above description of the configuration and operation. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임실시과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임.The real-time tournament game using the internet network and the mobile communication network using the game implementation process described in the above description of the configuration and operation. 상기 청구항 1에 있어서, 상기의 구성 및 작용설명에서 설명한 게임결과처리과정을 이용하는 인터넷망 및 이동통신망을 이용한 실시간 토너먼트 게임.The real-time tournament game using the Internet network and the mobile communication network according to claim 1, wherein the game result processing process described in the above structure and operation description is used.
KR1020000001834A 2000-01-14 2000-01-14 Realtime tournament game using internet and wireless telephony KR20000018155A (en)

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KR20010090224A (en) * 2000-03-24 2001-10-18 배상우 Apparatus for controlling on-line quiz-game using quiz automatic response service system and internet, and method of quiz-game
KR20010094476A (en) * 2000-03-31 2001-11-01 이상백 A quiz proceeding method and system via a communications network and a medium for recording that method
KR20020069341A (en) * 2002-04-08 2002-08-30 이상호 Real-time quiz game service system and the method between other people using mobile internet
KR100452792B1 (en) * 2000-12-26 2004-10-14 삼성에스디에스 주식회사 Game method via communications networks and system thereof
KR100494017B1 (en) * 2001-08-13 2005-06-13 이군상 System and method for providing game service involving ads to the users of moblie telecommunication terminals via public display medium
KR100777178B1 (en) * 2001-09-11 2007-11-21 봉래 박 Method for internet multiuser game using personal computer and wireless terminals simultaneously
KR100864398B1 (en) * 2006-06-07 2008-10-20 엔에이치엔(주) Online tournament game open system and method thereof, and ranking determine system and method thereof
KR100964455B1 (en) * 2009-11-03 2010-06-16 김영준 System for tournament online game with batch progress
US7753790B2 (en) 2002-03-29 2010-07-13 Igt Apparatus and method for gaming tournament network
US8025569B2 (en) 2002-03-29 2011-09-27 Igt Simulating real gaming environments with interactive host and players
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KR102469189B1 (en) 2021-12-30 2022-11-22 주식회사 스포플랫폼 Method for managing a tournament game using an electronic game device and computer program therefor
KR102469201B1 (en) 2021-12-30 2022-11-22 주식회사 스포플랫폼 Tournament game schedule management method, game management server and computer program therefor

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Publication number Priority date Publication date Assignee Title
KR20010090224A (en) * 2000-03-24 2001-10-18 배상우 Apparatus for controlling on-line quiz-game using quiz automatic response service system and internet, and method of quiz-game
KR20010094476A (en) * 2000-03-31 2001-11-01 이상백 A quiz proceeding method and system via a communications network and a medium for recording that method
KR100452792B1 (en) * 2000-12-26 2004-10-14 삼성에스디에스 주식회사 Game method via communications networks and system thereof
KR100494017B1 (en) * 2001-08-13 2005-06-13 이군상 System and method for providing game service involving ads to the users of moblie telecommunication terminals via public display medium
KR100777178B1 (en) * 2001-09-11 2007-11-21 봉래 박 Method for internet multiuser game using personal computer and wireless terminals simultaneously
US7753790B2 (en) 2002-03-29 2010-07-13 Igt Apparatus and method for gaming tournament network
US8025569B2 (en) 2002-03-29 2011-09-27 Igt Simulating real gaming environments with interactive host and players
KR20020069341A (en) * 2002-04-08 2002-08-30 이상호 Real-time quiz game service system and the method between other people using mobile internet
KR100864398B1 (en) * 2006-06-07 2008-10-20 엔에이치엔(주) Online tournament game open system and method thereof, and ranking determine system and method thereof
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KR100964455B1 (en) * 2009-11-03 2010-06-16 김영준 System for tournament online game with batch progress
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US8651958B2 (en) 2009-11-03 2014-02-18 Young-June Kim System for tournament on-line game by batch processing
KR102469189B1 (en) 2021-12-30 2022-11-22 주식회사 스포플랫폼 Method for managing a tournament game using an electronic game device and computer program therefor
KR102469201B1 (en) 2021-12-30 2022-11-22 주식회사 스포플랫폼 Tournament game schedule management method, game management server and computer program therefor

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