KR102932957B1 - 프로그램, 정보 처리 장치, 방법, 및 시스템 - Google Patents

프로그램, 정보 처리 장치, 방법, 및 시스템

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Publication number
KR102932957B1
KR102932957B1 KR1020237038056A KR20237038056A KR102932957B1 KR 102932957 B1 KR102932957 B1 KR 102932957B1 KR 1020237038056 A KR1020237038056 A KR 1020237038056A KR 20237038056 A KR20237038056 A KR 20237038056A KR 102932957 B1 KR102932957 B1 KR 102932957B1
Authority
KR
South Korea
Prior art keywords
game
information
motion
presentation
game medium
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020237038056A
Other languages
English (en)
Korean (ko)
Other versions
KR20230164734A (ko
Inventor
토모히로 가와카미
다카후미 고토
가즈키 미야사카
Original Assignee
가부시키가이샤 사이게임스
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Publication date
Application filed by 가부시키가이샤 사이게임스 filed Critical 가부시키가이샤 사이게임스
Publication of KR20230164734A publication Critical patent/KR20230164734A/ko
Application granted granted Critical
Publication of KR102932957B1 publication Critical patent/KR102932957B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
KR1020237038056A 2021-04-15 2022-02-22 프로그램, 정보 처리 장치, 방법, 및 시스템 Active KR102932957B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2021-068840 2021-04-15
JP2021068840A JP7141486B1 (ja) 2021-04-15 2021-04-15 プログラム、情報処理装置、方法、及びシステム
PCT/JP2022/007364 WO2022219935A1 (ja) 2021-04-15 2022-02-22 プログラム、情報処理装置、方法、及びシステム

Publications (2)

Publication Number Publication Date
KR20230164734A KR20230164734A (ko) 2023-12-04
KR102932957B1 true KR102932957B1 (ko) 2026-03-03

Family

ID=83360844

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020237038056A Active KR102932957B1 (ko) 2021-04-15 2022-02-22 프로그램, 정보 처리 장치, 방법, 및 시스템

Country Status (5)

Country Link
US (1) US20240269558A1 (https=)
JP (2) JP7141486B1 (https=)
KR (1) KR102932957B1 (https=)
CN (1) CN117500570A (https=)
WO (1) WO2022219935A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7830570B2 (ja) * 2024-08-22 2026-03-16 株式会社Cygames 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003210832A (ja) * 2002-01-18 2003-07-29 Konami Co Ltd ゲーム装置及びプログラム
JP2004049313A (ja) * 2002-07-16 2004-02-19 Aruze Corp 遊技機、サーバ及びプログラム
JP2020096660A (ja) * 2018-12-17 2020-06-25 株式会社カプコン ゲーム動画編集プログラムならびにゲーム動画編集システム

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1640046A4 (en) 2003-06-11 2011-09-07 Sony Computer Entertainment Inc VIDEO DISPLAY DEVICE, VIDEO DISPLAY PROCEDURE AND VIDEO DISPLAY SYSTEM
JP2009045353A (ja) 2007-08-22 2009-03-05 Aruze Corp 複数の競争対象によるレースを実行するゲーム装置、及び、そのゲーム制御方法
JP5368517B2 (ja) * 2011-08-01 2013-12-18 株式会社ソニー・コンピュータエンタテインメント 画像生成装置、画像生成方法、プログラム及び情報記憶媒体
JP6672380B2 (ja) 2018-05-29 2020-03-25 株式会社コロプラ ゲームプログラム、キャラクタ制御プログラム、方法、および情報処理装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003210832A (ja) * 2002-01-18 2003-07-29 Konami Co Ltd ゲーム装置及びプログラム
JP2004049313A (ja) * 2002-07-16 2004-02-19 Aruze Corp 遊技機、サーバ及びプログラム
JP2020096660A (ja) * 2018-12-17 2020-06-25 株式会社カプコン ゲーム動画編集プログラムならびにゲーム動画編集システム

Also Published As

Publication number Publication date
US20240269558A1 (en) 2024-08-15
JP2022163795A (ja) 2022-10-27
KR20230164734A (ko) 2023-12-04
WO2022219935A1 (ja) 2022-10-20
JP7777501B2 (ja) 2025-11-28
JP2022164663A (ja) 2022-10-27
CN117500570A (zh) 2024-02-02
JP7141486B1 (ja) 2022-09-22

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