KR102932957B1 - 프로그램, 정보 처리 장치, 방법, 및 시스템 - Google Patents
프로그램, 정보 처리 장치, 방법, 및 시스템Info
- Publication number
- KR102932957B1 KR102932957B1 KR1020237038056A KR20237038056A KR102932957B1 KR 102932957 B1 KR102932957 B1 KR 102932957B1 KR 1020237038056 A KR1020237038056 A KR 1020237038056A KR 20237038056 A KR20237038056 A KR 20237038056A KR 102932957 B1 KR102932957 B1 KR 102932957B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- information
- motion
- presentation
- game medium
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2021-068840 | 2021-04-15 | ||
| JP2021068840A JP7141486B1 (ja) | 2021-04-15 | 2021-04-15 | プログラム、情報処理装置、方法、及びシステム |
| PCT/JP2022/007364 WO2022219935A1 (ja) | 2021-04-15 | 2022-02-22 | プログラム、情報処理装置、方法、及びシステム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230164734A KR20230164734A (ko) | 2023-12-04 |
| KR102932957B1 true KR102932957B1 (ko) | 2026-03-03 |
Family
ID=83360844
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237038056A Active KR102932957B1 (ko) | 2021-04-15 | 2022-02-22 | 프로그램, 정보 처리 장치, 방법, 및 시스템 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240269558A1 (https=) |
| JP (2) | JP7141486B1 (https=) |
| KR (1) | KR102932957B1 (https=) |
| CN (1) | CN117500570A (https=) |
| WO (1) | WO2022219935A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7830570B2 (ja) * | 2024-08-22 | 2026-03-16 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理システム、ゲーム装置 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003210832A (ja) * | 2002-01-18 | 2003-07-29 | Konami Co Ltd | ゲーム装置及びプログラム |
| JP2004049313A (ja) * | 2002-07-16 | 2004-02-19 | Aruze Corp | 遊技機、サーバ及びプログラム |
| JP2020096660A (ja) * | 2018-12-17 | 2020-06-25 | 株式会社カプコン | ゲーム動画編集プログラムならびにゲーム動画編集システム |
Family Cites Families (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP1640046A4 (en) | 2003-06-11 | 2011-09-07 | Sony Computer Entertainment Inc | VIDEO DISPLAY DEVICE, VIDEO DISPLAY PROCEDURE AND VIDEO DISPLAY SYSTEM |
| JP2009045353A (ja) | 2007-08-22 | 2009-03-05 | Aruze Corp | 複数の競争対象によるレースを実行するゲーム装置、及び、そのゲーム制御方法 |
| JP5368517B2 (ja) * | 2011-08-01 | 2013-12-18 | 株式会社ソニー・コンピュータエンタテインメント | 画像生成装置、画像生成方法、プログラム及び情報記憶媒体 |
| JP6672380B2 (ja) | 2018-05-29 | 2020-03-25 | 株式会社コロプラ | ゲームプログラム、キャラクタ制御プログラム、方法、および情報処理装置 |
-
2021
- 2021-04-15 JP JP2021068840A patent/JP7141486B1/ja active Active
-
2022
- 2022-02-22 WO PCT/JP2022/007364 patent/WO2022219935A1/ja not_active Ceased
- 2022-02-22 CN CN202280042663.2A patent/CN117500570A/zh active Pending
- 2022-02-22 KR KR1020237038056A patent/KR102932957B1/ko active Active
- 2022-07-13 JP JP2022112172A patent/JP7777501B2/ja active Active
-
2023
- 2023-10-13 US US18/486,975 patent/US20240269558A1/en active Pending
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003210832A (ja) * | 2002-01-18 | 2003-07-29 | Konami Co Ltd | ゲーム装置及びプログラム |
| JP2004049313A (ja) * | 2002-07-16 | 2004-02-19 | Aruze Corp | 遊技機、サーバ及びプログラム |
| JP2020096660A (ja) * | 2018-12-17 | 2020-06-25 | 株式会社カプコン | ゲーム動画編集プログラムならびにゲーム動画編集システム |
Also Published As
| Publication number | Publication date |
|---|---|
| US20240269558A1 (en) | 2024-08-15 |
| JP2022163795A (ja) | 2022-10-27 |
| KR20230164734A (ko) | 2023-12-04 |
| WO2022219935A1 (ja) | 2022-10-20 |
| JP7777501B2 (ja) | 2025-11-28 |
| JP2022164663A (ja) | 2022-10-27 |
| CN117500570A (zh) | 2024-02-02 |
| JP7141486B1 (ja) | 2022-09-22 |
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St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
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| PA0201 | Request for examination |
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| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
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| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
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| E13-X000 | Pre-grant limitation requested |
St.27 status event code: A-2-3-E10-E13-lim-X000 |
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