KR102899594B1 - 프로그램, 전자 장치, 방법, 및 시스템 - Google Patents
프로그램, 전자 장치, 방법, 및 시스템Info
- Publication number
- KR102899594B1 KR102899594B1 KR1020237025865A KR20237025865A KR102899594B1 KR 102899594 B1 KR102899594 B1 KR 102899594B1 KR 1020237025865 A KR1020237025865 A KR 1020237025865A KR 20237025865 A KR20237025865 A KR 20237025865A KR 102899594 B1 KR102899594 B1 KR 102899594B1
- Authority
- KR
- South Korea
- Prior art keywords
- game
- training
- achievement condition
- turn
- goal achievement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Electrically Operated Instructional Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JPJP-P-2021-005106 | 2021-01-15 | ||
| JP2021005106A JP7066882B1 (ja) | 2021-01-15 | 2021-01-15 | プログラム、電子装置、方法、及びシステム |
| PCT/JP2022/000629 WO2022153987A1 (ja) | 2021-01-15 | 2022-01-12 | プログラム、電子装置、方法、及びシステム |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20230125056A KR20230125056A (ko) | 2023-08-28 |
| KR102899594B1 true KR102899594B1 (ko) | 2025-12-15 |
Family
ID=81600615
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020237025865A Active KR102899594B1 (ko) | 2021-01-15 | 2022-01-12 | 프로그램, 전자 장치, 방법, 및 시스템 |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US12465863B2 (enExample) |
| JP (3) | JP7066882B1 (enExample) |
| KR (1) | KR102899594B1 (enExample) |
| CN (1) | CN116997394A (enExample) |
| WO (1) | WO2022153987A1 (enExample) |
Families Citing this family (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7291274B1 (ja) | 2022-07-01 | 2023-06-14 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
| JP7329671B1 (ja) | 2022-10-31 | 2023-08-18 | 株式会社Cygames | プログラム、情報処理システム、および情報処理方法 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002126349A (ja) | 2001-08-28 | 2002-05-08 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP2004105308A (ja) | 2002-09-13 | 2004-04-08 | Konami Co Ltd | ゲーム装置、ゲーム装置の制御方法、プログラム及びプログラム配信装置 |
| JP2017213204A (ja) * | 2016-05-31 | 2017-12-07 | 株式会社コーエーテクモゲームス | プログラム、端末、及び情報処理装置 |
| JP2020048936A (ja) * | 2018-09-27 | 2020-04-02 | 株式会社Cygames | 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置 |
| JP2020096879A (ja) * | 2020-02-06 | 2020-06-25 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5121743B2 (ja) * | 2009-01-16 | 2013-01-16 | 株式会社コナミデジタルエンタテインメント | 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置 |
| JP6851630B2 (ja) | 2018-07-18 | 2021-03-31 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
| JP7127842B2 (ja) | 2019-03-27 | 2022-08-30 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム処理方法、及びゲーム装置 |
| JP7035123B2 (ja) * | 2020-07-14 | 2022-03-14 | 株式会社Cygames | プログラム、方法、システム、及び電子装置 |
| JP2022128209A (ja) * | 2021-02-22 | 2022-09-01 | 株式会社Cygames | プログラム、情報処理装置、方法、及びシステム |
| JP7623009B2 (ja) * | 2022-07-28 | 2025-01-28 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲームシステムのゲームプログラム及び制御方法 |
-
2021
- 2021-01-15 JP JP2021005106A patent/JP7066882B1/ja active Active
-
2022
- 2022-01-12 CN CN202280021633.3A patent/CN116997394A/zh active Pending
- 2022-01-12 KR KR1020237025865A patent/KR102899594B1/ko active Active
- 2022-01-12 WO PCT/JP2022/000629 patent/WO2022153987A1/ja not_active Ceased
- 2022-01-19 JP JP2022006304A patent/JP7664189B2/ja active Active
-
2023
- 2023-07-12 US US18/351,011 patent/US12465863B2/en active Active
-
2025
- 2025-04-07 JP JP2025063174A patent/JP2025100630A/ja active Pending
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2002126349A (ja) | 2001-08-28 | 2002-05-08 | Konami Co Ltd | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
| JP2004105308A (ja) | 2002-09-13 | 2004-04-08 | Konami Co Ltd | ゲーム装置、ゲーム装置の制御方法、プログラム及びプログラム配信装置 |
| JP2017213204A (ja) * | 2016-05-31 | 2017-12-07 | 株式会社コーエーテクモゲームス | プログラム、端末、及び情報処理装置 |
| JP2020048936A (ja) * | 2018-09-27 | 2020-04-02 | 株式会社Cygames | 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置 |
| JP2020096879A (ja) * | 2020-02-06 | 2020-06-25 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームシステム、及びプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2022153987A1 (ja) | 2022-07-21 |
| US20230347252A1 (en) | 2023-11-02 |
| JP2022109903A (ja) | 2022-07-28 |
| KR20230125056A (ko) | 2023-08-28 |
| JP2025100630A (ja) | 2025-07-03 |
| JP7664189B2 (ja) | 2025-04-17 |
| CN116997394A (zh) | 2023-11-03 |
| JP2022109673A (ja) | 2022-07-28 |
| US12465863B2 (en) | 2025-11-11 |
| JP7066882B1 (ja) | 2022-05-13 |
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Legal Events
| Date | Code | Title | Description |
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| PA0105 | International application |
St.27 status event code: A-0-1-A10-A15-nap-PA0105 |
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| A201 | Request for examination | ||
| P11-X000 | Amendment of application requested |
St.27 status event code: A-2-2-P10-P11-nap-X000 |
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| P13-X000 | Application amended |
St.27 status event code: A-2-2-P10-P13-nap-X000 |
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| PA0201 | Request for examination |
St.27 status event code: A-1-2-D10-D11-exm-PA0201 |
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| PG1501 | Laying open of application |
St.27 status event code: A-1-1-Q10-Q12-nap-PG1501 |
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| D13-X000 | Search requested |
St.27 status event code: A-1-2-D10-D13-srh-X000 |
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| E902 | Notification of reason for refusal | ||
| PE0902 | Notice of grounds for rejection |
St.27 status event code: A-1-2-D10-D21-exm-PE0902 |
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