KR102899594B1 - 프로그램, 전자 장치, 방법, 및 시스템 - Google Patents

프로그램, 전자 장치, 방법, 및 시스템

Info

Publication number
KR102899594B1
KR102899594B1 KR1020237025865A KR20237025865A KR102899594B1 KR 102899594 B1 KR102899594 B1 KR 102899594B1 KR 1020237025865 A KR1020237025865 A KR 1020237025865A KR 20237025865 A KR20237025865 A KR 20237025865A KR 102899594 B1 KR102899594 B1 KR 102899594B1
Authority
KR
South Korea
Prior art keywords
game
training
achievement condition
turn
goal achievement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020237025865A
Other languages
English (en)
Korean (ko)
Other versions
KR20230125056A (ko
Inventor
히로노리 사토
유키 타무라
신고 이케다
Original Assignee
가부시키가이샤 사이게임스
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 가부시키가이샤 사이게임스 filed Critical 가부시키가이샤 사이게임스
Publication of KR20230125056A publication Critical patent/KR20230125056A/ko
Application granted granted Critical
Publication of KR102899594B1 publication Critical patent/KR102899594B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
KR1020237025865A 2021-01-15 2022-01-12 프로그램, 전자 장치, 방법, 및 시스템 Active KR102899594B1 (ko)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JPJP-P-2021-005106 2021-01-15
JP2021005106A JP7066882B1 (ja) 2021-01-15 2021-01-15 プログラム、電子装置、方法、及びシステム
PCT/JP2022/000629 WO2022153987A1 (ja) 2021-01-15 2022-01-12 プログラム、電子装置、方法、及びシステム

Publications (2)

Publication Number Publication Date
KR20230125056A KR20230125056A (ko) 2023-08-28
KR102899594B1 true KR102899594B1 (ko) 2025-12-15

Family

ID=81600615

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020237025865A Active KR102899594B1 (ko) 2021-01-15 2022-01-12 프로그램, 전자 장치, 방법, 및 시스템

Country Status (5)

Country Link
US (1) US12465863B2 (enExample)
JP (3) JP7066882B1 (enExample)
KR (1) KR102899594B1 (enExample)
CN (1) CN116997394A (enExample)
WO (1) WO2022153987A1 (enExample)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7291274B1 (ja) 2022-07-01 2023-06-14 株式会社Cygames 情報処理プログラム、情報処理方法およびゲーム装置
JP7329671B1 (ja) 2022-10-31 2023-08-18 株式会社Cygames プログラム、情報処理システム、および情報処理方法

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002126349A (ja) 2001-08-28 2002-05-08 Konami Co Ltd ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP2004105308A (ja) 2002-09-13 2004-04-08 Konami Co Ltd ゲーム装置、ゲーム装置の制御方法、プログラム及びプログラム配信装置
JP2017213204A (ja) * 2016-05-31 2017-12-07 株式会社コーエーテクモゲームス プログラム、端末、及び情報処理装置
JP2020048936A (ja) * 2018-09-27 2020-04-02 株式会社Cygames 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置
JP2020096879A (ja) * 2020-02-06 2020-06-25 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5121743B2 (ja) * 2009-01-16 2013-01-16 株式会社コナミデジタルエンタテインメント 育成ゲームプログラム、育成ゲーム制御方法及び育成ゲーム装置
JP6851630B2 (ja) 2018-07-18 2021-03-31 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、及びプログラム
JP7127842B2 (ja) 2019-03-27 2022-08-30 株式会社コナミデジタルエンタテインメント ゲームプログラム、ゲーム処理方法、及びゲーム装置
JP7035123B2 (ja) * 2020-07-14 2022-03-14 株式会社Cygames プログラム、方法、システム、及び電子装置
JP2022128209A (ja) * 2021-02-22 2022-09-01 株式会社Cygames プログラム、情報処理装置、方法、及びシステム
JP7623009B2 (ja) * 2022-07-28 2025-01-28 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲームシステムのゲームプログラム及び制御方法

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002126349A (ja) 2001-08-28 2002-05-08 Konami Co Ltd ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP2004105308A (ja) 2002-09-13 2004-04-08 Konami Co Ltd ゲーム装置、ゲーム装置の制御方法、プログラム及びプログラム配信装置
JP2017213204A (ja) * 2016-05-31 2017-12-07 株式会社コーエーテクモゲームス プログラム、端末、及び情報処理装置
JP2020048936A (ja) * 2018-09-27 2020-04-02 株式会社Cygames 情報処理プログラム、サーバ、情報処理システム、及び情報処理装置
JP2020096879A (ja) * 2020-02-06 2020-06-25 株式会社コナミデジタルエンタテインメント ゲーム制御装置、ゲームシステム、及びプログラム

Also Published As

Publication number Publication date
WO2022153987A1 (ja) 2022-07-21
US20230347252A1 (en) 2023-11-02
JP2022109903A (ja) 2022-07-28
KR20230125056A (ko) 2023-08-28
JP2025100630A (ja) 2025-07-03
JP7664189B2 (ja) 2025-04-17
CN116997394A (zh) 2023-11-03
JP2022109673A (ja) 2022-07-28
US12465863B2 (en) 2025-11-11
JP7066882B1 (ja) 2022-05-13

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