KR102856046B1 - 맥락상 중요한 3차원 모델 - Google Patents

맥락상 중요한 3차원 모델

Info

Publication number
KR102856046B1
KR102856046B1 KR1020227000299A KR20227000299A KR102856046B1 KR 102856046 B1 KR102856046 B1 KR 102856046B1 KR 1020227000299 A KR1020227000299 A KR 1020227000299A KR 20227000299 A KR20227000299 A KR 20227000299A KR 102856046 B1 KR102856046 B1 KR 102856046B1
Authority
KR
South Korea
Prior art keywords
virtual
virtual model
camera
real
amusement park
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
KR1020227000299A
Other languages
English (en)
Korean (ko)
Other versions
KR20220016978A (ko
Inventor
하워드 브루스 몰
Original Assignee
유니버셜 시티 스튜디오스 엘엘씨
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 유니버셜 시티 스튜디오스 엘엘씨 filed Critical 유니버셜 시티 스튜디오스 엘엘씨
Publication of KR20220016978A publication Critical patent/KR20220016978A/ko
Application granted granted Critical
Publication of KR102856046B1 publication Critical patent/KR102856046B1/ko
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/75Determining position or orientation of objects or cameras using feature-based methods involving models
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/698Control of cameras or camera modules for achieving an enlarged field of view, e.g. panoramic image capture
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/90Arrangement of cameras or camera modules, e.g. multiple cameras in TV studios or sports stadiums
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224Studio circuitry; Studio devices; Studio equipment related to virtual studio applications

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Signal Processing (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Emergency Alarm Devices (AREA)
  • Alarm Systems (AREA)
  • Image Analysis (AREA)
KR1020227000299A 2019-06-06 2020-06-03 맥락상 중요한 3차원 모델 Active KR102856046B1 (ko)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201962858206P 2019-06-06 2019-06-06
US62/858,206 2019-06-06
US16/719,342 US11354862B2 (en) 2019-06-06 2019-12-18 Contextually significant 3-dimensional model
US16/719,342 2019-12-18
PCT/US2020/035830 WO2020247433A1 (en) 2019-06-06 2020-06-03 Contextually significant 3-dimensional model

Publications (2)

Publication Number Publication Date
KR20220016978A KR20220016978A (ko) 2022-02-10
KR102856046B1 true KR102856046B1 (ko) 2025-09-04

Family

ID=73650676

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020227000299A Active KR102856046B1 (ko) 2019-06-06 2020-06-03 맥락상 중요한 3차원 모델

Country Status (9)

Country Link
US (1) US11354862B2 (https=)
EP (1) EP3980147A1 (https=)
JP (1) JP7631237B2 (https=)
KR (1) KR102856046B1 (https=)
CN (1) CN113924599A (https=)
CA (1) CA3141141A1 (https=)
MY (1) MY209368A (https=)
SG (1) SG11202112375XA (https=)
WO (1) WO2020247433A1 (https=)

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US20230260240A1 (en) * 2021-03-11 2023-08-17 Quintar, Inc. Alignment of 3d graphics extending beyond frame in augmented reality system with remote presentation
US12206838B2 (en) * 2021-09-24 2025-01-21 Sony Group Corporation View-independent multi-camera volumetric capture system
US12223563B2 (en) * 2022-09-27 2025-02-11 Toyota Connected North America, Inc. Systems and methods for dynamically generating artwork based on vehicle sensor data
US12475609B2 (en) 2023-06-22 2025-11-18 Toyota Motor North America, Inc. Systems and methods for generating and displaying virtual manufacturing environments
US12482199B2 (en) * 2023-08-30 2025-11-25 Meta Platforms Technologies, Llc Reducing energy consumption in extended reality devices

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US20180140957A1 (en) * 2016-11-21 2018-05-24 Universal City Studios Llc Amusement park attraction control management system and method

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Also Published As

Publication number Publication date
KR20220016978A (ko) 2022-02-10
EP3980147A1 (en) 2022-04-13
US20200388073A1 (en) 2020-12-10
JP2022535272A (ja) 2022-08-05
MY209368A (en) 2025-07-04
US11354862B2 (en) 2022-06-07
CA3141141A1 (en) 2020-12-10
WO2020247433A1 (en) 2020-12-10
SG11202112375XA (en) 2021-12-30
JP7631237B2 (ja) 2025-02-18
CN113924599A (zh) 2022-01-11

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