JP7631237B2 - 状況的に重要な3次元モデル - Google Patents

状況的に重要な3次元モデル Download PDF

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JP7631237B2
JP7631237B2 JP2021572014A JP2021572014A JP7631237B2 JP 7631237 B2 JP7631237 B2 JP 7631237B2 JP 2021572014 A JP2021572014 A JP 2021572014A JP 2021572014 A JP2021572014 A JP 2021572014A JP 7631237 B2 JP7631237 B2 JP 7631237B2
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virtual
virtual model
camera
real
amusement park
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Japanese (ja)
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JP2022535272A5 (https=
JP2022535272A (ja
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ハワード ブルース モール
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ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/75Determining position or orientation of objects or cameras using feature-based methods involving models
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/698Control of cameras or camera modules for achieving an enlarged field of view, e.g. panoramic image capture
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/90Arrangement of cameras or camera modules, e.g. multiple cameras in TV studios or sports stadiums
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224Studio circuitry; Studio devices; Studio equipment related to virtual studio applications

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Signal Processing (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Emergency Alarm Devices (AREA)
  • Alarm Systems (AREA)
  • Image Analysis (AREA)
JP2021572014A 2019-06-06 2020-06-03 状況的に重要な3次元モデル Active JP7631237B2 (ja)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201962858206P 2019-06-06 2019-06-06
US62/858,206 2019-06-06
US16/719,342 US11354862B2 (en) 2019-06-06 2019-12-18 Contextually significant 3-dimensional model
US16/719,342 2019-12-18
PCT/US2020/035830 WO2020247433A1 (en) 2019-06-06 2020-06-03 Contextually significant 3-dimensional model

Publications (3)

Publication Number Publication Date
JP2022535272A JP2022535272A (ja) 2022-08-05
JP2022535272A5 JP2022535272A5 (https=) 2023-06-09
JP7631237B2 true JP7631237B2 (ja) 2025-02-18

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Application Number Title Priority Date Filing Date
JP2021572014A Active JP7631237B2 (ja) 2019-06-06 2020-06-03 状況的に重要な3次元モデル

Country Status (9)

Country Link
US (1) US11354862B2 (https=)
EP (1) EP3980147A1 (https=)
JP (1) JP7631237B2 (https=)
KR (1) KR102856046B1 (https=)
CN (1) CN113924599A (https=)
CA (1) CA3141141A1 (https=)
MY (1) MY209368A (https=)
SG (1) SG11202112375XA (https=)
WO (1) WO2020247433A1 (https=)

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CN112711458B (zh) * 2021-01-15 2022-08-30 腾讯科技(深圳)有限公司 虚拟场景中道具资源的展示方法及装置
US20230260240A1 (en) * 2021-03-11 2023-08-17 Quintar, Inc. Alignment of 3d graphics extending beyond frame in augmented reality system with remote presentation
US12206838B2 (en) * 2021-09-24 2025-01-21 Sony Group Corporation View-independent multi-camera volumetric capture system
US12223563B2 (en) * 2022-09-27 2025-02-11 Toyota Connected North America, Inc. Systems and methods for dynamically generating artwork based on vehicle sensor data
US12475609B2 (en) 2023-06-22 2025-11-18 Toyota Motor North America, Inc. Systems and methods for generating and displaying virtual manufacturing environments
US12482199B2 (en) * 2023-08-30 2025-11-25 Meta Platforms Technologies, Llc Reducing energy consumption in extended reality devices

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JP2003259349A (ja) 2002-02-28 2003-09-12 Sharp Corp 複合カメラシステム、ズームカメラ制御方法およびズームカメラ制御プログラム
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JP2008244946A (ja) 2007-03-28 2008-10-09 Sony Corp 画像表示装置、画像表示制御方法、プログラムおよび監視カメラシステム
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JP2012239068A (ja) 2011-05-12 2012-12-06 Hitachi Kokusai Electric Inc 監視システム及び監視方法
JP2013519254A (ja) 2010-02-01 2013-05-23 ヨンコック エレクトロニクス、カンパニーリミテッド 追跡監視用カメラ装置及びこれを採用する遠隔監視システム
JP2016059013A (ja) 2014-09-12 2016-04-21 沖電気工業株式会社 表示制御装置、表示制御方法、プログラムおよび監視システム
JP2017532825A (ja) 2014-08-18 2017-11-02 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー 拡張現実及び仮想現実画像を生成するためのシステム及び方法
US20180140957A1 (en) 2016-11-21 2018-05-24 Universal City Studios Llc Amusement park attraction control management system and method
US20180369702A1 (en) 2017-06-22 2018-12-27 Jntvr Llc Synchronized motion simulation for virtual reality

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JP2003244683A (ja) 2002-02-13 2003-08-29 Toshiba Corp 遠隔監視システム及びプログラム
JP2003259349A (ja) 2002-02-28 2003-09-12 Sharp Corp 複合カメラシステム、ズームカメラ制御方法およびズームカメラ制御プログラム
JP2007158496A (ja) 2005-12-01 2007-06-21 Hitachi Eng Co Ltd 地図連携映像監視方法及びその装置
JP2008244946A (ja) 2007-03-28 2008-10-09 Sony Corp 画像表示装置、画像表示制御方法、プログラムおよび監視カメラシステム
JP2013519254A (ja) 2010-02-01 2013-05-23 ヨンコック エレクトロニクス、カンパニーリミテッド 追跡監視用カメラ装置及びこれを採用する遠隔監視システム
US20110273451A1 (en) 2010-05-10 2011-11-10 Salemann Leo J Computer simulation of visual images using 2d spherical images extracted from 3d data
JP2012239068A (ja) 2011-05-12 2012-12-06 Hitachi Kokusai Electric Inc 監視システム及び監視方法
JP2017532825A (ja) 2014-08-18 2017-11-02 ユニバーサル シティ スタジオズ リミテッド ライアビリティ カンパニー 拡張現実及び仮想現実画像を生成するためのシステム及び方法
JP2016059013A (ja) 2014-09-12 2016-04-21 沖電気工業株式会社 表示制御装置、表示制御方法、プログラムおよび監視システム
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Also Published As

Publication number Publication date
KR102856046B1 (ko) 2025-09-04
KR20220016978A (ko) 2022-02-10
EP3980147A1 (en) 2022-04-13
US20200388073A1 (en) 2020-12-10
JP2022535272A (ja) 2022-08-05
MY209368A (en) 2025-07-04
US11354862B2 (en) 2022-06-07
CA3141141A1 (en) 2020-12-10
WO2020247433A1 (en) 2020-12-10
SG11202112375XA (en) 2021-12-30
CN113924599A (zh) 2022-01-11

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