MY209368A - Contextually significant 3-dimensional model - Google Patents

Contextually significant 3-dimensional model

Info

Publication number
MY209368A
MY209368A MYPI2021006713A MYPI2021006713A MY209368A MY 209368 A MY209368 A MY 209368A MY PI2021006713 A MYPI2021006713 A MY PI2021006713A MY PI2021006713 A MYPI2021006713 A MY PI2021006713A MY 209368 A MY209368 A MY 209368A
Authority
MY
Malaysia
Prior art keywords
predetermined area
virtual model
real
control system
dimensional model
Prior art date
Application number
MYPI2021006713A
Other languages
English (en)
Inventor
Howard Bruce Mall
Original Assignee
Universal City Studios Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal City Studios Llc filed Critical Universal City Studios Llc
Publication of MY209368A publication Critical patent/MY209368A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00Image analysis
    • G06T7/70Determining position or orientation of objects or cameras
    • G06T7/73Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/75Determining position or orientation of objects or cameras using feature-based methods involving models
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60Control of cameras or camera modules
    • H04N23/698Control of cameras or camera modules for achieving an enlarged field of view, e.g. panoramic image capture
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/90Arrangement of cameras or camera modules, e.g. multiple cameras in TV studios or sports stadiums
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224Studio circuitry; Studio devices; Studio equipment related to virtual studio applications

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Signal Processing (AREA)
  • Computer Hardware Design (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Remote Sensing (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Emergency Alarm Devices (AREA)
  • Alarm Systems (AREA)
  • Image Analysis (AREA)
MYPI2021006713A 2019-06-06 2020-06-03 Contextually significant 3-dimensional model MY209368A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201962858206P 2019-06-06 2019-06-06
US16/719,342 US11354862B2 (en) 2019-06-06 2019-12-18 Contextually significant 3-dimensional model
PCT/US2020/035830 WO2020247433A1 (en) 2019-06-06 2020-06-03 Contextually significant 3-dimensional model

Publications (1)

Publication Number Publication Date
MY209368A true MY209368A (en) 2025-07-04

Family

ID=73650676

Family Applications (1)

Application Number Title Priority Date Filing Date
MYPI2021006713A MY209368A (en) 2019-06-06 2020-06-03 Contextually significant 3-dimensional model

Country Status (9)

Country Link
US (1) US11354862B2 (https=)
EP (1) EP3980147A1 (https=)
JP (1) JP7631237B2 (https=)
KR (1) KR102856046B1 (https=)
CN (1) CN113924599A (https=)
CA (1) CA3141141A1 (https=)
MY (1) MY209368A (https=)
SG (1) SG11202112375XA (https=)
WO (1) WO2020247433A1 (https=)

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US20230260240A1 (en) * 2021-03-11 2023-08-17 Quintar, Inc. Alignment of 3d graphics extending beyond frame in augmented reality system with remote presentation
US12206838B2 (en) * 2021-09-24 2025-01-21 Sony Group Corporation View-independent multi-camera volumetric capture system
US12223563B2 (en) * 2022-09-27 2025-02-11 Toyota Connected North America, Inc. Systems and methods for dynamically generating artwork based on vehicle sensor data
US12475609B2 (en) 2023-06-22 2025-11-18 Toyota Motor North America, Inc. Systems and methods for generating and displaying virtual manufacturing environments
US12482199B2 (en) * 2023-08-30 2025-11-25 Meta Platforms Technologies, Llc Reducing energy consumption in extended reality devices

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US6778171B1 (en) 2000-04-05 2004-08-17 Eagle New Media Investments, Llc Real world/virtual world correlation system using 3D graphics pipeline
US6633317B2 (en) 2001-01-02 2003-10-14 Microsoft Corporation Image-based walkthrough system and process employing spatial video streaming
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Also Published As

Publication number Publication date
KR102856046B1 (ko) 2025-09-04
KR20220016978A (ko) 2022-02-10
EP3980147A1 (en) 2022-04-13
US20200388073A1 (en) 2020-12-10
JP2022535272A (ja) 2022-08-05
US11354862B2 (en) 2022-06-07
CA3141141A1 (en) 2020-12-10
WO2020247433A1 (en) 2020-12-10
SG11202112375XA (en) 2021-12-30
JP7631237B2 (ja) 2025-02-18
CN113924599A (zh) 2022-01-11

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