KR101414799B1 - 기승자 기반의 승마 게임 시스템 및 방법 - Google Patents

기승자 기반의 승마 게임 시스템 및 방법 Download PDF

Info

Publication number
KR101414799B1
KR101414799B1 KR1020120142168A KR20120142168A KR101414799B1 KR 101414799 B1 KR101414799 B1 KR 101414799B1 KR 1020120142168 A KR1020120142168 A KR 1020120142168A KR 20120142168 A KR20120142168 A KR 20120142168A KR 101414799 B1 KR101414799 B1 KR 101414799B1
Authority
KR
South Korea
Prior art keywords
horse
game
riding
passenger
obstacle
Prior art date
Application number
KR1020120142168A
Other languages
English (en)
Korean (ko)
Other versions
KR20140077240A (ko
Inventor
김성훈
정성환
문석환
김동만
Original Assignee
제주한라대학교산학협력단
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 제주한라대학교산학협력단 filed Critical 제주한라대학교산학협력단
Priority to KR1020120142168A priority Critical patent/KR101414799B1/ko
Priority to PCT/KR2013/010261 priority patent/WO2014088226A1/fr
Publication of KR20140077240A publication Critical patent/KR20140077240A/ko
Application granted granted Critical
Publication of KR101414799B1 publication Critical patent/KR101414799B1/ko

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/02Amusement arrangements with moving substructures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/04Training appliances or apparatus for special sports simulating the movement of horses
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Toys (AREA)
KR1020120142168A 2012-12-07 2012-12-07 기승자 기반의 승마 게임 시스템 및 방법 KR101414799B1 (ko)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR1020120142168A KR101414799B1 (ko) 2012-12-07 2012-12-07 기승자 기반의 승마 게임 시스템 및 방법
PCT/KR2013/010261 WO2014088226A1 (fr) 2012-12-07 2013-11-13 Système et procédé orientés cavalier pour jeu d'équitation

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020120142168A KR101414799B1 (ko) 2012-12-07 2012-12-07 기승자 기반의 승마 게임 시스템 및 방법

Publications (2)

Publication Number Publication Date
KR20140077240A KR20140077240A (ko) 2014-06-24
KR101414799B1 true KR101414799B1 (ko) 2014-07-03

Family

ID=50883616

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020120142168A KR101414799B1 (ko) 2012-12-07 2012-12-07 기승자 기반의 승마 게임 시스템 및 방법

Country Status (2)

Country Link
KR (1) KR101414799B1 (fr)
WO (1) WO2014088226A1 (fr)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR102159529B1 (ko) * 2019-03-06 2020-09-24 나병승 기마전 경기 운영 시스템

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20110005530U (ko) * 2009-11-27 2011-06-02 윤지현 승마운동기구
KR20120017277A (ko) * 2010-08-18 2012-02-28 이현석 스크린 게임 제공 방법

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001224840A (ja) * 2000-02-15 2001-08-21 Konami Co Ltd ゲームシステム
EP1291041B1 (fr) * 2000-06-07 2006-08-16 Matsushita Electric Works, Ltd. Dispositif d'entrainement de l'équilibre

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20110005530U (ko) * 2009-11-27 2011-06-02 윤지현 승마운동기구
KR20120017277A (ko) * 2010-08-18 2012-02-28 이현석 스크린 게임 제공 방법

Also Published As

Publication number Publication date
WO2014088226A1 (fr) 2014-06-12
KR20140077240A (ko) 2014-06-24

Similar Documents

Publication Publication Date Title
US11662818B2 (en) System and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions
Ioannou et al. Virtual performance augmentation in an immersive jump & run exergame
CN106999757B (zh) 用于训练用户的正确跑步的方法和系统
KR101328688B1 (ko) 승마 운동 원리를 적용한 승마 시스템 및 그 제어 방법
US20150202492A1 (en) Personal digital trainer for physiotheraputic and rehabilitative video games
Kang et al. Comparative analyses of rider position according to skill levels during walk and trot in Jeju horse
US20160129343A1 (en) Rehabilitative posture and gesture recognition
Parry et al. Optic flow influences perceived exertion during cycling
US20150157938A1 (en) Personal digital trainer for physiotheraputic and rehabilitative video games
US20190314682A1 (en) Method and system for automatically selecting physical exercises
WO2014199386A1 (fr) Système d'établissement de rapport pour jeux vidéo physiothérapeutiques et de réadaptation
KR20190058169A (ko) 가상 현실 기반 치료 시스템 및 방법
US20230280828A1 (en) System and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions
KR102058547B1 (ko) 사용자 대전 방식의 혼합 현실 기반 운동 시스템
KR101431085B1 (ko) 승마 가상화 시스템 및 방법
KR101414799B1 (ko) 기승자 기반의 승마 게임 시스템 및 방법
KR102289804B1 (ko) 3d센서를 이용한 재활운동 분석시스템
KR102461909B1 (ko) 사용자의 심리가 안정화되도록 사용자에게 긴장이완 훈련을 위한 가상 현실 컨텐츠를 제공하는 시스템 및 방법
Eichhorn et al. Development of an Exergame for individual rehabilitation of patients with cardiovascular diseases
TWI220387B (en) Exercise device with virtual-reality and physical agility training functions
KR101431080B1 (ko) 승마 코스 설정 시스템
Theunissen et al. Movin (g) reality: Rehabilitation after a CVA with augmented reality
KR100876085B1 (ko) 가상환경모델을 이용한 시정보처리기능 훈련장치
KR102614731B1 (ko) 가상현실 컨텐츠를 이용한 승마 체험 시스템
KR102211948B1 (ko) 체감형 타동운동 시스템

Legal Events

Date Code Title Description
A201 Request for examination
E902 Notification of reason for refusal
E701 Decision to grant or registration of patent right
GRNT Written decision to grant
FPAY Annual fee payment

Payment date: 20170608

Year of fee payment: 4

FPAY Annual fee payment

Payment date: 20190527

Year of fee payment: 6