JPWO2018079764A1 - Mobile terminal device, network game system, race game processing method - Google Patents

Mobile terminal device, network game system, race game processing method Download PDF

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JPWO2018079764A1
JPWO2018079764A1 JP2018547815A JP2018547815A JPWO2018079764A1 JP WO2018079764 A1 JPWO2018079764 A1 JP WO2018079764A1 JP 2018547815 A JP2018547815 A JP 2018547815A JP 2018547815 A JP2018547815 A JP 2018547815A JP WO2018079764 A1 JPWO2018079764 A1 JP WO2018079764A1
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学 秋田
学 秋田
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

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Abstract

【課題】 携帯端末装置の限られた画面サイズ、操作方法によっても競争ゲームの遊戯性を最大限高めると共に、処理の負荷低減に寄与する技術を提供すること。【解決手段】 携帯端末装置に、画面上に表示を行う画面表示部と、自走体の走行軌道を決定する自走体走行軌道決定処理部と、他走体の走行軌道を決定する他走体走行軌道決定処理部と、走行路線と、自走体走行軌道決定処理部の決定に基づく自走体の画像と、他走体走行軌道決定処理部の決定に基づく他走体の画像とを立体的に表示する表示処理部と、プレイヤーの少なくとも走行軌道変更に係る指示操作を受理する操作受理部と、操作受理部が指示を受理したときに自走体走行軌道決定処理部に対して指示を入力し、決定されていた走行軌道を変更するための割込処理を行う割込処理部とを備え、自走体走行軌道決定処理部は、所定の演算に基づいてプレイヤーが操作をしなくても走行路線に沿って自動的に走行する走行軌道を決定する一方、割込処理部の処理によりプレイヤーが任意のタイミングで所望の走行軌道に変更し、他走体との位置関係を操作できるようにする。【選択図】 図1PROBLEM TO BE SOLVED: To provide a technique for maximizing the playability of a competitive game and contributing to a reduction in processing load even with a limited screen size and operation method of a mobile terminal device. SOLUTION: On a mobile terminal device, a screen display unit for displaying on a screen, a self-propelled vehicle travel trajectory determination processing unit for determining a travel trajectory of the self-propelled vehicle, and another run for determining a travel trajectory of another runner A body traveling track determination processing unit, a traveling route, an image of the traveling body based on the determination of the traveling body traveling track determination processing unit, and an image of the other traveling body based on the determination of the other traveling body traveling track determination processing unit. Three-dimensional display processing unit, operation accepting unit that accepts at least instruction operation related to the player's trajectory change, and instructions to the self-propelled vehicle trajectory determination processing unit when the operation accepting unit accepts the instruction And an interrupt processing unit for performing an interrupt process for changing the determined travel trajectory, and the self-propelled vehicle travel trajectory determination processing unit is operated by a player based on a predetermined calculation. Even determine the travel path that automatically travels along the travel route On the other hand, by the processing of the interrupt processing unit, the player changes to a desired traveling path at an arbitrary timing so that the positional relationship with other traveling bodies can be operated. [Selection] Figure 1

Description

本発明は、携帯端末装置、ネットワークゲームシステム、競走ゲーム処理方法に関し、特に携帯端末装置において従来と異なる遊戯性を有する自動車等の競走ゲームを提供する。   The present invention relates to a mobile terminal device, a network game system, and a race game processing method, and more particularly, provides a race game such as a car having a playability different from that of a conventional mobile terminal device.

従来から、ゲーム機やパソコン、スマートフォン等の携帯端末装置において、複数の自動車等による競争を行う競走ゲームが周知である。プレイヤーは自動車のアクセルやブレーキ、ハンドル操作を行いながら他の車との順位を競う。特に近年では計算機処理の進歩により極めて高画質な画面表示が実現され、臨場感のあるゲームが提供されている。   2. Description of the Related Art Conventionally, a racing game in which a mobile terminal such as a game machine, a personal computer, or a smartphone competes with a plurality of automobiles is well known. The player competes with other cars while operating the accelerator, brakes, and steering wheel of the car. Particularly in recent years, progress in computer processing has realized extremely high-quality screen display, and games with a sense of realism have been provided.

ゲーム機やパソコンにおいては、プレイヤーが操作するための専用コントローラを接続し、ゲームに適した操作性が実現されている。また、実車に近いハンドルやアクセル、ブレーキなどを備えた専用コントローラを用いて、本格的な自動車ゲームを楽しむこともできる。   In game machines and personal computers, operability suitable for games is realized by connecting a dedicated controller for operation by the player. You can also enjoy a full-fledged car game using a dedicated controller equipped with a steering wheel, accelerator, and brakes that are close to the actual vehicle.

また、スマートフォンなど携帯端末装置の技術も急速に向上しており、従来では据え置き型でなければ実現できなかったような高速、高画質なゲームでも携帯端末装置上で十分に楽しめるようになっている。自動車ゲームの場合、走行車線や自車及び他車の他に周辺の風景なども立体的に高速表示することで、プレイヤーが臨場感を感じ、ゲームに没入できる環境が整えられる。   In addition, the technology of mobile terminal devices such as smartphones is rapidly improving, and even high-speed, high-quality games that could not be realized only with stationary devices can be fully enjoyed on mobile terminal devices. . In the case of a car game, the surrounding scenery in addition to the driving lane, own vehicle, and other vehicles are displayed at high speed in a three-dimensional manner, so that the player can feel a sense of reality and be immersed in the game.

その一方で、携帯端末装置は主としてタッチパネル式の画面で入力する方式であることや、ゲームの表示領域と操作ボタンの表示領域のレイアウトの問題によって、ゲームを行うには操作方法に大きな制約が伴う。また、計算機の処理能力について向上しつつはあるものの、ゲーム機やパソコンと比較すれば乏しく、高速処理時にはバッテリーの消費電力が大きくなる問題もある。   On the other hand, the operation method for playing a game is greatly restricted because the mobile terminal device mainly uses a touch-panel type input method and the layout of the game display area and the operation button display area. . Further, although the processing capacity of the computer is being improved, there is a problem that the power consumption of the battery becomes large during high-speed processing because it is scarce as compared with a game machine or a personal computer.

従来の競走ゲームは、携帯端末装置においてもゲーム機に近似させるように高画質化、高機能化が追求されており、プレイヤーの行える操作や遊戯性のポイントも同じ方向を志向して開発が続けられている。そのため、プレイヤーは小さな画面、ボタンを用いて複雑な操作を行っており、競走ゲームの楽しさが十分に発揮できる状況にない。   Conventional racing games have been pursued to improve image quality and functionality so that they can be approximated to game consoles in mobile terminal devices, and the player's operations and playability points continue to be developed in the same direction. It has been. For this reason, players are performing complicated operations using small screens and buttons, and it is not possible to fully enjoy the fun of a racing game.

特開平11−114222号公報JP-A-11-114222 再表99/024937号公報No. 99/024937

本発明は上記従来技術の有する問題点に鑑みて創出されたものであり、携帯端末装置の限られた画面サイズ、操作方法によっても競争ゲームの遊戯性を最大限高めると共に、処理の負荷低減に寄与する技術を提供することを目的とする。   The present invention was created in view of the above-described problems of the prior art, and maximizes the playability of a competitive game and reduces the processing load even by the limited screen size and operation method of the mobile terminal device. The purpose is to provide contributing technology.

本発明は上記課題を解決するため、次のような携帯端末装置、ネットワークゲームシステム、競走ゲーム処理方法を提供する。
第1の発明は、複数の走行路線を画面上に表示し、プレイヤーが操作する自走体と他走体との走行順位を競う競走ゲームプログラムを実行する携帯端末装置を提供する。
本装置には、画面上に表示を行う画面表示部と、自走体の走行軌道を決定する自走体走行軌道決定処理部と、他走体の走行軌道を決定する他走体走行軌道決定処理部と、走行路線と、自走体走行軌道決定処理部の決定に基づく自走体の画像と、他走体走行軌道決定処理部の決定に基づく他走体の画像とを立体的に表示する表示処理部と、プレイヤーの少なくとも走行軌道変更に係る指示操作を受理する操作受理部と、操作受理部が指示を受理したときに自走体走行軌道決定処理部に対して指示を入力し、決定されていた走行軌道を変更するための割込処理を行う割込処理部とを少なくとも備える。
そして、自走体走行軌道決定処理部は、所定の演算に基づいてプレイヤーが操作をしなくても走行路線に沿って自動的に走行する走行軌道を決定する一方、割込処理部の処理によりプレイヤーが任意のタイミングで所望の走行軌道に変更し、他走体との位置関係を操作できるようにしたことを特徴とする携帯端末装置を提供することができる。
In order to solve the above problems, the present invention provides the following portable terminal device, network game system, and race game processing method.
1st invention provides the portable terminal device which displays the some driving | running route on a screen, and runs the racing game program which competes the driving | running | working order of the self-propelled body and other body which a player operates.
This device includes a screen display unit for displaying on the screen, a self-propelled vehicle trajectory determination processing unit for determining the travel trajectory of the self-propelled vehicle, and a traversing vehicle trajectory determination for determining the travel trajectory of the other runner. Three-dimensional display of the processing unit, the traveling route, the image of the self-propelled vehicle based on the determination of the self-propelled vehicle traveling trajectory determination processing unit, and the image of the other traveling vehicle based on the determination of the other traveling vehicle traveling trajectory determination processing unit A display processing unit, an operation receiving unit that accepts at least an instruction operation related to a change of the running trajectory of the player, and an instruction to the self-propelled vehicle running trajectory determination processing unit when the operation receiving unit accepts the instruction, And an interrupt processing unit that performs an interrupt process for changing the travel path that has been determined.
Then, the self-propelled vehicle trajectory determination processing unit determines a travel trajectory that automatically travels along the travel route without any operation by the player based on a predetermined calculation, while the processing of the interrupt processing unit It is possible to provide a portable terminal device characterized in that the player can change to a desired traveling trajectory at an arbitrary timing and operate a positional relationship with another traveling body.

第2の発明によれば、操作受理部が、走行軌道に対して左右方向に変化させる1組の操作手段を備えることもできる。   According to the second aspect of the present invention, the operation receiving unit can be provided with a set of operation means for changing the operation track in the left-right direction.

第3の発明によれば、操作受理部が、走行軌道に対して左右方向に変化させる操作手段を備え、操作手段が、タッチパネルである画面表示部の左端近傍又は右端近傍にハンドル状体の表示を行うと共に、ハンドル状体を左右にドラッグ操作することでハンドル状体の表示位置も変化しながら走行軌道に対して左右方向に操作可能である構成を提供する。   According to the third aspect of the invention, the operation receiving unit includes an operation unit that changes the travel path in the left-right direction, and the operation unit displays a handle-like body near the left end or the right end of the screen display unit that is a touch panel. In addition, a configuration is provided in which the handle-like body can be operated in the left-right direction with respect to the traveling track while the display position of the handle-like body is changed by dragging the handle-like body to the left and right.

第4の発明によれば、上記のハンドル状体の表示位置の変位が、中立位置を上端又は下端とした円弧状の軌跡である構成でもよい。   According to the fourth invention, the displacement of the display position of the handle-like body may be an arcuate locus having the neutral position as the upper end or the lower end.

第5の発明によれば、自走体走行軌道決定処理部及び他走体走行軌道決定処理部が、それぞれ自走体及び他走体の速度を決定し、表示処理部が決定された速度に従って自動運転される表示を行う構成において、操作受理部が、自走体の走行速度を変化させる加速操作又は減速操作の少なくともいずれかの操作手段を備え、割込処理部が、操作が行われたときだけ自走体の速度を変化させるための割込処理を行うことができる。   According to the fifth invention, the self-propelled vehicle traveling trajectory determination processing unit and the other traveling vehicle traveling trajectory determination processing unit determine the speeds of the self-propelled vehicle and the other traveling vehicle, respectively, and the display processing unit follows the determined speed. In the configuration for displaying automatically operated, the operation receiving unit is provided with at least either an acceleration operation or a deceleration operation for changing the traveling speed of the self-propelled vehicle, and the interrupt processing unit is operated. Interruption processing for changing the speed of the self-propelled body can be performed only when

第6の発明によれば、上記の携帯端末装置を用いたネットワークゲームシステムにおいて、複数の携帯端末装置をネットワーク回線を通じて接続し、携帯端末装置間でデータを交換するサーバ装置を備え、他走体走行軌道決定処理部を携帯端末装置に備えずに、他の携帯端末装置に係る自走体走行軌道決定処理部の決定した走行軌道をサーバ装置を介して取得することを特徴とするネットワークゲームシステムを提供することができる。   According to a sixth aspect of the present invention, in the network game system using the above mobile terminal device, the mobile game device includes a server device that connects a plurality of mobile terminal devices through a network line and exchanges data between the mobile terminal devices. A network game system characterized in that a travel trajectory determined by a self-propelled vehicle travel trajectory determination processing unit according to another mobile terminal device is acquired via a server device without including the travel trajectory determination processing unit in the mobile terminal device. Can be provided.

第7の発明によれば、自走体走行軌道決定処理部と割込処理部とを携帯端末装置に替えてサーバ装置に備え、操作受理部はサーバ装置に指示を通知することができる。   According to the seventh aspect, the self-propelled vehicle trajectory determination processing unit and the interrupt processing unit are provided in the server device instead of the mobile terminal device, and the operation receiving unit can notify the server device of an instruction.

第8の発明によれば、携帯端末装置の画面上に複数の走行路線表示し、プレイヤーが操作する自走体と他走体との走行順位を競う競走ゲーム処理方法であって、次の各ステップを有する。
(S1)自走体走行軌道決定処理部が、自走体の走行軌道を決定する自走体走行軌道決定ステップと、
(S2)他走体走行軌道決定処理部が、他走体の走行軌道を決定する他走体走行軌道決定ステップと、
(S3)表示処理部が、走行路線と、自走体走行軌道決定処理部の決定に基づく自走体の画像と、他走体走行軌道決定処理部の決定に基づく他走体の画像とを立体的に表示する動画表示ステップと、
(S4)操作受理部が、プレイヤーの少なくとも走行軌道変更に係る指示操作を受理する操作受理ステップと、
(S5)割込処理部が、指示を受理したときに自走体走行軌道決定処理部に対して指示を入力し、決定されていた走行軌道を変更するための割込処理を行う割込処理ステップと、
を少なくとも有し、自走体走行軌道決定処理部は、所定の演算に基づいてプレイヤーが操作をしなくても走行路線に沿って自動的に走行する走行軌道を決定すると共に、割込処理部の処理によりプレイヤーが任意のタイミングで所望の走行軌道に変更し、他走体との位置関係を操作できるようにしたことを特徴とする競走ゲーム処理方法を提供することができる。
According to an eighth aspect of the present invention, there is provided a race game processing method for displaying a plurality of travel routes on a screen of a mobile terminal device and competing for a run order between a self-runner and other runners operated by a player. Has steps.
(S1) A self-propelled vehicle trajectory determination processing unit determines a travel trajectory of the self-propelled vehicle, and a self-propelled vehicle trajectory determination step;
(S2) An other traveling body traveling trajectory determination processing unit determines another traveling body traveling trajectory determination step;
(S3) The display processing unit displays the traveling route, the image of the self-propelled vehicle based on the determination of the self-propelled vehicle traveling track determination processing unit, and the image of the other traveling vehicle based on the determination of the other traveling vehicle traveling track determination processing unit. A video display step for stereoscopic display;
(S4) an operation receiving step in which the operation receiving unit receives at least an instruction operation related to the change of the running track of the player;
(S5) When the interrupt processing unit accepts the instruction, the interrupt processing unit inputs the instruction to the self-propelled vehicle traveling trajectory determination processing unit, and performs the interrupt processing for changing the determined traveling trajectory. Steps,
The self-propelled body travel trajectory determination processing unit determines a travel trajectory that automatically travels along the travel route without any operation by the player based on a predetermined calculation, and an interrupt processing unit. By this process, it is possible to provide a race game processing method characterized in that the player can change to a desired running trajectory at an arbitrary timing and operate the positional relationship with other runners.

第9の発明によれば、操作受理ステップにおいて、走行軌道に対して左右方向に変化させる操作を受理することもできる。   According to the ninth aspect, in the operation receiving step, it is also possible to receive an operation that changes the traveling track in the left-right direction.

第10の発明によれば、自走体走行軌道決定ステップ及び他走体走行軌道決定ステップにおいて、それぞれ自走体及び他走体の速度を決定し、動画表示ステップにおいて、決定された速度に従って自動運転される表示を行う構成において、操作受理ステップにおいて、自走体の走行速度を変化させる加速操作又は減速操作の少なくともいずれかの操作を受理し、割込処理ステップにおいて、操作が行われたときだけ自走体の速度を変化させるための割込処理を行うこともできる。   According to the tenth aspect of the invention, the speeds of the self-propelled body and the other traveling body are determined in the self-propelled body traveling path determination step and the other traveling body traveling trajectory determination step, respectively, and the moving image display step is automatically performed according to the determined speed. In a configuration that displays driving, when at least one of an acceleration operation or a deceleration operation that changes the traveling speed of the self-propelled body is received in the operation reception step, and the operation is performed in the interrupt processing step It is also possible to perform an interrupt process for changing the speed of the self-propelled vehicle.

本発明によれば、競走ゲームにおいて他走体の走行軌道を決定するだけでなく、自走体走行軌道決定処理部が自走体の走行軌道を決定することにより、プレイヤーは任意のタイミングで所望の走行軌道に変更することに注力することができ、ゲームの遊戯性を最大限高めることに寄与する。従来の競走ゲームでは多くの操作が必要であったために見過ごされていた他走体を追い抜くことの楽しさに特化した競走ゲームを提供することができる。
特にプレイヤーの操作に制約の多い携帯端末装置においても操作する項目を限定することで操作性を格段に向上させることができる。
According to the present invention, in addition to determining the traveling trajectory of the other traveling body in the racing game, the self-propelling body traveling trajectory determination processing unit determines the traveling trajectory of the self-propelled body, so that the player can select the desired trajectory at an arbitrary timing. It is possible to focus on changing to the running trajectory and contribute to maximizing the playability of the game. It is possible to provide a racing game specialized in the pleasure of overtaking other runners that have been overlooked because many operations are required in the conventional racing game.
In particular, even in portable terminal devices with many restrictions on player operations, operability can be significantly improved by limiting the items to be operated.

さらに、プレイヤーの操作を限定することで携帯端末装置における処理を低減することができるので、計算機資源の省力化、省電力化を図り、余った資源を活用して画質の向上をさらに図ることもできる。   Furthermore, by limiting the operations of the player, the processing on the mobile terminal device can be reduced, so it is possible to save computer resources and power and further improve image quality by utilizing the remaining resources. it can.

本発明にかかる携帯端末装置の構成図である。It is a block diagram of the portable terminal device concerning this invention. 本発明にかかる携帯端末装置の表示画面を示す図である。It is a figure which shows the display screen of the portable terminal device concerning this invention. 走行軌道の説明図である。It is explanatory drawing of a running track. 本発明に係る処理方法のフローチャートである。It is a flowchart of the processing method which concerns on this invention. 本発明に係るネットワークゲームシステムの構成図である。1 is a configuration diagram of a network game system according to the present invention. FIG. 本発明の第2の実施例の表示画面を示す図である。It is a figure which shows the display screen of 2nd Example of this invention. 本発明の第3の実施例の表示画面を示す図である。It is a figure which shows the display screen of the 3rd Example of this invention.

以下、本発明の実施形態を図面を用いて説明する。本発明は以下の実施例に限定されず請求項記載の範囲で適宜実施することができる。
図1には、本発明にかかる携帯端末装置(1)(以下、本装置と呼ぶ)の構成図を示す。また、図2には本装置(1)の表示画面を示す。本発明はスマートフォンや携帯電話、無線LAN等で外部と接続可能な携帯型の端末装置によって実現される。
Hereinafter, embodiments of the present invention will be described with reference to the drawings. The present invention is not limited to the following examples and can be appropriately implemented within the scope of the claims.
FIG. 1 shows a configuration diagram of a portable terminal device (1) (hereinafter referred to as this device) according to the present invention. FIG. 2 shows a display screen of the apparatus (1). The present invention is realized by a portable terminal device that can be connected to the outside by a smartphone, a mobile phone, a wireless LAN, or the like.

本装置(1)の構成は周知であるが、片手又は両手で把持出来る程度の筐体のほぼ全面に配置されるモニタ(10)と、内部にCPU(11)やメモリ等の記憶手段を備えている。モニタ(10)はタッチパネル式で入力が可能となっていることも多い。また、電源や音量調整等の機能を付与されるボタン類(13)が配置されている場合もある。本発明においてタッチパネルやこれらのボタン類(13)を本装置(1)に対する入力部(12)として説明する。   Although the configuration of the apparatus (1) is well known, the apparatus (1) is provided with a monitor (10) disposed almost on the entire surface of the casing that can be held with one hand or both hands, and a storage means such as a CPU (11) and a memory. ing. The monitor (10) is often a touch panel type and can be input. Also, buttons (13) to which functions such as power supply and volume adjustment are provided may be arranged. In the present invention, the touch panel and these buttons (13) will be described as an input unit (12) for the apparatus (1).

本発明では携帯端末装置上で、複数の走行路線を画面上に表示し、プレイヤーが操作する自走体と他走体との走行順位を競う競走ゲームプログラムを実行する。自走体及び他走体の一例として自動車が挙げられる。以下の実施例では自動車同士が競走する例を説明するが、本発明においては画面上を走行する主体は自動車に限らず、例えば、船や飛行機、キャラクタなど任意である。走行軌道を変更するためにハンドル操作を挙げるが、これに限定されず主体に応じて適宜設定することができる。   In the present invention, a running game program for displaying a plurality of running routes on the screen on the mobile terminal device and competing for the running ranks of the self-runner and other runners operated by the player is executed. An automobile is mentioned as an example of a self-propelled body and other traveling bodies. In the following embodiment, an example in which cars compete with each other will be described. However, in the present invention, the subject running on the screen is not limited to a car, and may be any ship, airplane, character, or the like. Although the steering wheel operation is described in order to change the traveling track, the present invention is not limited to this and can be set as appropriate according to the subject.

図1に示すように、本装置(1)には、画面上に表示を行う画面表示部であるモニタ(10)と、CPU(11)、プレイヤーが入力を行うための入力部(12)を備える。CPU(11)には、自走体(例えばプレイヤーの自動車)の走行軌道を決定する自走体走行軌道決定処理部(110)と、他走体(コンピュータが操作する自動車)の走行軌道を決定する他走体走行軌道決定処理部(111)を有する。モニタ(10)には表示処理部(113)の作用により画面表示が行われる。   As shown in FIG. 1, the apparatus (1) includes a monitor (10) which is a screen display unit for displaying on a screen, a CPU (11), and an input unit (12) for a player to input. Prepare. The CPU (11) determines the traveling trajectory of the self-propelled vehicle traveling trajectory determination processing unit (110) that determines the traveling trajectory of the self-propelled vehicle (for example, the player's car) and the traveling trajectory of the other traveling vehicle (car operated by the computer). The other traveling body traveling trajectory determination processing unit (111) is provided. The monitor (10) performs screen display by the action of the display processing unit (113).

他走体走行軌道決定処理部(111)は、公知のアルゴリズムによって他走体がどのような走行軌道で走行路線上を走行するか、その際の速度や操舵に係る情報を計算し、決定する。これらはすでに提供されている競走ゲームに用いられている方法を適宜利用することができる。例えば、自動車の走行において最も速く所定の曲率のカーブを通過するのに最適な速度やその時の走行軌道を計算することで得られ、同時に他の車と衝突しないように走行軌道が決定される。その際に、毎回全く同じ結果とならないように、走行性能に係るパラメータや操作のタイミングを変化させることで、異なるゲーム結果となるようにすることもできる。   The other-running-body trajectory determination processing unit (111) calculates and determines the information on the speed and steering at which travel path the other-running body travels on the travel route by a known algorithm. . These can use the method currently used for the racing game already provided suitably. For example, the travel trajectory is determined so as not to collide with other vehicles at the same time, which is obtained by calculating the optimum speed and the travel trajectory at that time to pass through a curve with a predetermined curvature the fastest in the travel of an automobile. At that time, different game results can be obtained by changing parameters related to running performance and operation timing so that the same result is not obtained every time.

従来の競走ゲームにおいては、プレイヤーの自走体はプレイヤー自身が操作することが前提であるので、他走体走行軌道決定処理部(111)は設けられていたが、自走体走行軌道決定処理部(110)は設けられていなかった。例えば、デモンストレーション走行として自車が走行するシミュレーションはあっても、競走中に自車が自動的に運転されるゲームは提供されていない。   In the conventional racing game, since the player's self-running body is assumed to be operated by the player himself, the other-running body travel trajectory determination processing unit (111) is provided. The part (110) was not provided. For example, even though there is a simulation in which the vehicle travels as a demonstration run, a game in which the vehicle is automatically driven during a race is not provided.

これに対して、本発明は自走体走行軌道決定処理部(110)を備えて、競走中にも自走体の走行軌道を決定し、プレイヤーが特段操作を行わなくても、他走体と同様に自動運転されてゲームが進行するように構成する。従って、例えば何も操作を行わない場合でもスタートからゴールまで一応走行路線を完走することができる。
その上で、プレイヤーには任意のタイミングで所望の走行軌道に変更することを可能に構成している。本発明はプレイヤーの関与形態を特定することで遊戯性を高めると共に、携帯端末装置における処理の負荷の低減を実現したものである。
On the other hand, the present invention is provided with a self-propelled vehicle trajectory determination processing unit (110), determines the travel trajectory of the self-propelled vehicle even during a race, and the other runner does not need to perform any special operation. It is configured so that the game proceeds by automatic driving in the same manner as in FIG. Therefore, for example, even if no operation is performed, the travel route can be completed once from the start to the goal.
In addition, the player can change to a desired travel path at an arbitrary timing. According to the present invention, the playability is improved by specifying the player's involvement mode, and the processing load in the portable terminal device is reduced.

図3には、走行路(2)の説明図を示す。また、図4には本発明に係る処理方法のフローチャートを示す。以下ではCPU(11)の各処理部と処理ステップについて説明する。
本発明の走行路(2)には必ず複数の走行路線(20)(21)が設けられており、自走体及び他走体はこれらの走行路線(20)(21)を自在に走り分けながら追い抜きし、競走を行う。
FIG. 3 is an explanatory diagram of the travel path (2). FIG. 4 shows a flowchart of the processing method according to the present invention. Below, each process part and process step of CPU (11) are demonstrated.
The travel route (2) of the present invention is always provided with a plurality of travel routes (20) and (21), and the self-runner and the other runners can freely run these travel routes (20) and (21). Overtake and race.

一例として、先行する他走体(22)と後続する自走体(23)が図の様に走行しているとき、自走体走行軌道決定ステップ(S1)において自走体走行軌道決定処理部(110)は自走体(23)の走行軌道(230)を、他走体走行軌道決定ステップ(S2)において他走体走行軌道決定処理部(111)は他走体(22)の走行軌道(220)を、それぞれ決定する。この場面では、他走体(22)の後に続くように自走体(23)の走行軌道が決定されている。   As an example, when the preceding other traveling body (22) and the following traveling body (23) are traveling as shown in the figure, the traveling body traveling path determination processing unit in the traveling body traveling path determination step (S1). (110) is the travel trajectory (230) of the self-propelled vehicle (23), and the other travel vehicle travel trajectory determination processing unit (111) is the travel trajectory of the other travel vehicle (22) in the other travel vehicle travel trajectory determination step (S2). (220) is determined respectively. In this scene, the traveling track of the self-propelled body (23) is determined so as to follow the other traveling body (22).

動画表示ステップ(S3)では、表示処理部(113)は決定された走行軌道を示す動画を生成し、モニタ(10)上で表示する。通常は走行路線のスタートからゴールまでこの繰り返しによりゲーム画面が進行する。   In the moving image display step (S3), the display processing unit (113) generates a moving image indicating the determined travel path and displays it on the monitor (10). Normally, the game screen advances by repeating this from the start of the travel route to the goal.

ところで、このように予め決められた走行軌道では自走体(23)は適切に走行することはできるものの、他走体(22)に後続するので追い抜くことはできない。本発明では、上記のような場面においてプレイヤーが関与し、追い抜き等を楽しむことができるようにする。   By the way, although the self-propelled body (23) can travel appropriately on the traveling trajectory determined in advance as described above, it cannot follow the other traveling body (22) because it follows the other traveling body (22). In the present invention, the player is involved in the scene as described above so that the player can enjoy passing.

すなわち、操作受理ステップ(S4)として、入力部(12)である画面上のボタン(121)(122)に触れると、操作受理部(114)がこれを受理する。操作受理部(114)において左側のボタン(121)の入力を検知すると、割込処理ステップ(S5)として割込処理部(112)が自走体走行軌道決定処理部(110)に対して進路を左に変更するように割込処理を行う。同様に、操作受理部(114)において右側のボタン(122)の入力を検知すると、割込処理ステップ(S5)として割込処理部(112)が自走体走行軌道決定処理部(110)に対して進路を右に変更するように割込処理を行う。   That is, as the operation receiving step (S4), when the buttons (121) and (122) on the screen as the input unit (12) are touched, the operation receiving unit (114) receives this. When the input of the left button (121) is detected in the operation accepting unit (114), the interrupt processing unit (112) takes a course with respect to the self-propelled body traveling trajectory determination processing unit (110) as an interrupt processing step (S5). Interrupt processing is performed to change to the left. Similarly, when the input of the right button (122) is detected in the operation accepting unit (114), the interrupt processing unit (112) is transferred to the self-propelled body travel trajectory determination processing unit (110) as an interrupt processing step (S5). On the other hand, interrupt processing is performed to change the course to the right.

自走体走行軌道決定ステップ(S1)は、上述したように本来は自動的に走行軌道を決定するが、プレイヤーがボタンを押した時間に応じて走行軌道を変更する。そして、プレイヤーからの入力が無くなると、例えば所定時間の経過後に本来の走行軌道に復帰する軌道を計算し、再び自動運転に戻るようにする。   As described above, the self-propelled vehicle travel path determination step (S1) originally automatically determines the travel path, but changes the travel path according to the time the player presses the button. Then, when there is no input from the player, for example, a trajectory that returns to the original traveling trajectory after a predetermined time has elapsed is calculated, and the automatic driving is resumed.

本発明は以上のように、割込処理部(112)の処理によりプレイヤーが任意のタイミングで所望の走行軌道に変更し、他走体(22)との位置関係を操作できるようにしたことを特徴とする。   As described above, according to the present invention, the processing of the interrupt processing unit (112) allows the player to change to a desired traveling trajectory at an arbitrary timing and to operate the positional relationship with the other traveling body (22). Features.

上記実施例では自走体走行軌道決定処理部(110)及び他走体走行軌道決定処理部(111)は走行軌道についてのみ決定しているが、加えて自走体及び他走体の速度を決定してもよい。従来からの競走ゲームにおいて他走体の速度を決定する構成は周知であり、本発明においても公知の方法を用いると共に、自走体走行軌道決定処理部(110)にも適用することができる。   In the above embodiment, the self-propelled vehicle trajectory determination processing unit (110) and the other traveling vehicle travel trajectory determination processing unit (111) determine only the travel trajectory. You may decide. The configuration for determining the speed of other runners in a conventional racing game is well known, and a known method can be used in the present invention, and can also be applied to the self-runner running trajectory determination processing unit (110).

本構成において、表示処理部(113)が決定された速度に従って自動運転される表示を行う構成において、操作受理部(114)が、自走体の走行速度を変化させる加速操作又は減速操作の少なくともいずれかの入力を受理することができる。例えば図2に示すように操作手段であるアクセルボタン(123)を表示し、アクセルボタン(123)が押下された場合には割込処理部(112)が、操作が行われたときだけ自走体の速度を変化させるための割込処理を行うことができる。   In this configuration, in the configuration in which the display processing unit (113) performs display that automatically operates according to the determined speed, the operation receiving unit (114) performs at least an acceleration operation or a deceleration operation that changes the traveling speed of the self-propelled body. Either input can be accepted. For example, as shown in FIG. 2, an accelerator button (123) as an operation means is displayed, and when the accelerator button (123) is pressed, the interrupt processing unit (112) is self-propelled only when the operation is performed. An interrupt process for changing the speed of the body can be performed.

上記実施例において、プレイヤーからの入力部(12)としてタッチパネルで構成するボタン(121)(122)(123)を示したが、他の如何なる手段でもよい。例えば、画面外に配置された物理的ボタンでも良いし、携帯端末装置の姿勢を検知する姿勢検知センサでもよい。タッチパネル、物理的ボタンのいずれにおいても押下する強さや加速度に基づいて操作の強弱の情報を取得し、自走体走行軌道決定処理部(110)に入力することもできる。   In the above-described embodiment, the buttons (121), (122), and (123) configured by the touch panel are shown as the input unit (12) from the player, but any other means may be used. For example, a physical button arranged outside the screen may be used, or an attitude detection sensor that detects the attitude of the mobile terminal device may be used. Information on the strength of the operation can be acquired based on the strength and acceleration of pressing on either the touch panel or the physical button, and can be input to the self-propelled vehicle travel trajectory determination processing unit (110).

走行速度の減速のためにブレーキボタンを備えてもよい。また、走行の開始時に急加速を行うためのアクセルボタン(123)の押下条件を定めておき、プレイヤーが急加速に挑戦することで遊戯性を高めることもできる。あるいは、カーブ地点においてドリフト状態となるための左右のボタン(121)(122)の押下条件を定めておき、条件を満たした時に特に効率良くカーブを曲がれるようにすることもできる。   A brake button may be provided to reduce the traveling speed. In addition, it is possible to improve the playability by setting a pressing condition of the accelerator button (123) for performing rapid acceleration at the start of traveling and by the player challenging rapid acceleration. Alternatively, pressing conditions for the left and right buttons (121) and (122) for entering a drift state at a curve point can be determined so that the curve can be bent particularly efficiently when the condition is satisfied.

(別実施例)
上記実施例では本装置(1)をスタンドアロンで実行する例として説明したが、本発明は公知のように通信ネットワーク上の携帯端末装置を用いて、他の携帯端末装置やサーバ装置と連携して動作させることもできる。
図5は、本発明に係るネットワークゲームシステムの構成図である。本構成図に示すようにネットワーク回線の例であるインターネット(30)に、サーバ装置(31)、上記携帯端末装置(1)の変形例である携帯端末装置#1(32)、携帯端末装置#2(33)、携帯端末装置#3(34)を備えている。もちろん携帯端末装置の数は任意である。
(Another embodiment)
In the above embodiment, the present apparatus (1) has been described as an example in which it is executed as a stand-alone, but the present invention uses a portable terminal device on a communication network as is well known and cooperates with other portable terminal devices and server devices. It can also be operated.
FIG. 5 is a block diagram of the network game system according to the present invention. As shown in this configuration diagram, the Internet (30), which is an example of a network line, is added to a server device (31), a mobile terminal device # 1 (32), which is a modification of the mobile terminal device (1), and a mobile terminal device #. 2 (33) and mobile terminal device # 3 (34). Of course, the number of portable terminal devices is arbitrary.

別実施例に係るネットワークゲームシステムでは、サーバ装置(31)が携帯端末装置(32)(33)(34)間でデータを交換する。この場合、各携帯端末装置(32)(33)(34)には、他走体走行軌道決定処理部(111)を備えない。その代わりに、他の携帯端末装置における自走体走行軌道決定処理部(110)の決定した走行軌道をサーバ装置(31)を介して取得して他走体走行軌道決定処理部(111)が決定した走行軌道と同視して利用する。
具体的には、携帯端末装置#1(32)は自走体走行軌道決定処理部(110)が自走体の走行軌道を決定する際に、別の携帯端末装置#2(33)や携帯端末装置#3(34)のそれぞれの自走体走行軌道決定処理部(110)が決定した走行軌道を受信し、それらと干渉(衝突)しないように自走体の走行軌道を決定する。
In the network game system according to another embodiment, the server device (31) exchanges data between the mobile terminal devices (32), (33), and (34). In this case, each mobile terminal device (32), (33), (34) does not include the other traveling body traveling trajectory determination processing unit (111). Instead, the other traveling body traveling trajectory determination processing unit (111) acquires the traveling trajectory determined by the self-propelled traveling trajectory determination processing unit (110) in the other mobile terminal device via the server device (31). Use the same as the determined travel path.
Specifically, the mobile terminal device # 1 (32) is connected to another mobile terminal device # 2 (33) or mobile phone when the self-propelled vehicle trajectory determination processing unit (110) determines the travel trajectory of the self-propelled vehicle. Receiving the traveling trajectories determined by the respective self-propelled traveling trajectory determination processing sections (110) of the terminal device # 3 (34), the traveling trajectories of the self-propelled bodies are determined so as not to interfere (collision) with them.

さらに別の方法では、自走体走行軌道決定処理部(110)と割込処理部(112)とを携帯端末装置#1(32)、携帯端末装置#2(33)、携帯端末装置#3(34)に備えず、サーバ装置(31)に備えることもできる。この場合、各携帯端末装置におけるそれぞれのプレイヤーの自走体の走行軌道は全てサーバ装置(31)において決定され、各携帯端末装置における操作受理部(114)がサーバ装置(31)にプレイヤーの指示を通知するとサーバ装置の割込処理部(112)が当該プレイヤーに関する自走体走行軌道決定処理部(110)に対して割込処理を行うように構成する。   In yet another method, the self-propelled vehicle trajectory determination processing unit (110) and the interrupt processing unit (112) are connected to the mobile terminal device # 1 (32), the mobile terminal device # 2 (33), and the mobile terminal device # 3. The server device (31) can be provided instead of (34). In this case, the travel trajectory of each player's self-propelled body in each portable terminal device is all determined in the server device (31), and the operation receiving unit (114) in each portable terminal device instructs the server device (31) to the player. Is notified, the interrupt processing unit (112) of the server device performs an interrupt process on the self-propelled vehicle traveling trajectory determination processing unit (110) related to the player.

別実施例の構成によれば、通信ネットワークを利用して複数のプレイヤーが競走ゲームに同時に参加し、追い抜き操作を競うことができる。   According to the configuration of another embodiment, a plurality of players can participate in the racing game at the same time using the communication network and compete for the overtaking operation.

(第2の表示例)
次に、本装置(1)のモニタ(10)で表示する左右のボタン(121)(122)に替わる、第2の実施例を説明する。図6は画面の左端近傍に自動車のハンドルを模したハンドル状体(131)を表示する例である。
ハンドル状体(131)はタッチパネル式の画面に表示され、ユーザがこれを左右にスライドすることで上記左右のボタン(121)(122)と同様の作用を示す。
(Second display example)
Next, a second embodiment that replaces the left and right buttons (121) and (122) displayed on the monitor (10) of the apparatus (1) will be described. FIG. 6 shows an example in which a handle-like body (131) imitating the handle of an automobile is displayed near the left end of the screen.
The handle-like body (131) is displayed on a touch panel screen, and shows the same operation as the left and right buttons (121) and (122) when the user slides it left and right.

本実施例ではハンドルの動作範囲を示すバー(132)を表示しており、通常は中立位置(b)にあるが、ユーザが左右にドラッグすることでハンドル状体(131)の表示もスライドする。図6(a)は左にスライドした状態を示し、この時自走体(23)も進路を左に変更している。
上記同様、操作受理ステップ(S4)として、入力部(12)であるハンドル状態(131)を左にスライドすると、操作受理部(114)がこれを受理し、割込処理ステップ(S5)として割込処理部(112)が自走体走行軌道決定処理部(110)に対して進路を左に変更するように割込処理を行う。同様に、操作受理部(114)において右へのスライドを検知すると、割込処理ステップ(S5)として割込処理部(112)が自走体走行軌道決定処理部(110)に対して進路を右に変更するように割込処理を行う。
In this embodiment, a bar (132) indicating the operating range of the handle is displayed and is normally in the neutral position (b). However, when the user drags left and right, the display of the handle-like body (131) also slides. . FIG. 6A shows a state of sliding to the left. At this time, the self-propelled body (23) also changes the course to the left.
Similarly to the above, when the handle state (131) as the input unit (12) is slid to the left as the operation accepting step (S4), the operation accepting unit (114) accepts it and assigns it as the interrupt processing step (S5). An interruption process part (112) performs an interruption process so that a course may be changed to the left with respect to a self-propelled body travel track determination process part (110). Similarly, when a slide to the right is detected in the operation accepting unit (114), the interrupt processing unit (112) makes a course with respect to the self-propelled vehicle trajectory determination processing unit (110) as an interrupt processing step (S5). Perform interrupt processing to change to the right.

(第3の表示例)
さらに、本装置(1)のモニタ(10)で表示する左右のボタン(121)(122)に替わる、第3の実施例を説明する。図7は画面の左端近傍に自動車のハンドルを模したハンドル状体(131)を表示する例である。
本実施例は、第2の実施例の水平方向のバー(132)に替えて、ハンドル状体の表示位置の変位が、中立位置を上端又は下端とした円弧状の軌跡(133)となるようにしたものである。
(Third display example)
Furthermore, a third embodiment that replaces the left and right buttons (121) and (122) displayed on the monitor (10) of the apparatus (1) will be described. FIG. 7 shows an example in which a handle-like body (131) imitating the handle of an automobile is displayed near the left end of the screen.
In this embodiment, instead of the horizontal bar (132) of the second embodiment, the displacement of the display position of the handle-like body becomes an arc-shaped locus (133) with the neutral position at the upper or lower end. It is a thing.

ハンドル状態(131)が操作を行わないとハンドル状態(131)は中立位置である円弧の上端(頂点)に位置する。そして、円弧に沿って左下方向にスライドすれば進路が左に変更され、右下方向にスライドすれば進路が右に変更される。
円弧状とすることで上端又は下端を中心としてユーザが指を動かす軌跡に対応しやすく、操作性の向上に寄与する。
If the handle state (131) is not operated, the handle state (131) is positioned at the upper end (vertex) of the arc that is the neutral position. The course is changed to the left by sliding in the lower left direction along the arc, and the course is changed to the right by sliding in the lower right direction.
By making it circular arc shape, it is easy to correspond to the locus | trajectory which a user moves a finger | toe centering on an upper end or a lower end, and it contributes to the improvement of operativity.

上記のバー(132)や円弧状の軌跡(133)は図示されるように線で表示してもよいし、表示しなくてもよい。表示をしない場合でも本発明では自動的に中立位置に復帰させることでユーザは直感的に左右にスライド操作を行うことができる。   The bar (132) and the arc-shaped trajectory (133) may be displayed as lines as shown, or may not be displayed. Even when the display is not performed, in the present invention, the user can intuitively perform the slide operation left and right by automatically returning to the neutral position.

以上に説明したように、本発明によれば、競走ゲームにおいて他走体の走行軌道を決定するだけでなく、自走体走行軌道決定処理部が自走体の走行軌道を決定することにより、プレイヤーは任意のタイミングで所望の走行軌道に変更することに注力することができ、ゲームの遊戯性を最大限高めることに寄与する。
また、プレイヤーの操作を限定することで携帯端末装置における処理を低減することができるので、計算機資源の省力化、省電力化を図り、余った資源を活用して立体動画の画質の向上をさらに図ることもできる。
As described above, according to the present invention, not only the traveling trajectory of the other traveling body is determined in the racing game, but also the self-propelled traveling trajectory determination processing unit determines the traveling trajectory of the traveling body, The player can concentrate on changing to a desired running trajectory at an arbitrary timing, which contributes to maximizing the playability of the game.
Also, by limiting the player's operations, the processing on the mobile terminal device can be reduced. Therefore, the computer resources can be saved and the power can be saved, and the surplus resources can be used to further improve the quality of stereoscopic video. You can also plan.

1 携帯端末装置
2 走行路
10 モニタ
11 CPU
12 入力部
13 ボタン
20 走行路線
21 走行路線
30 インターネット
31 サーバ装置
32 携帯端末装置#1
33 携帯端末装置#2
34 携帯端末装置#3
110 自走体走行軌道決定処理部
111 他走体走行軌道決定処理部
112 割込処理部
113 表示処理部
114 操作受理部
121 左側ボタン
122 右側ボタン
123 アクセルボタン
131 ハンドル状体
132 バー
133 円弧状の軌跡
220 走行軌道
230 走行軌道
230’ 走行軌道
DESCRIPTION OF SYMBOLS 1 Portable terminal device 2 Traveling path 10 Monitor 11 CPU
12 Input unit 13 Button 20 Traveling route 21 Traveling route 30 Internet 31 Server device 32 Portable terminal device # 1
33 Mobile terminal device # 2
34 Mobile terminal # 3
DESCRIPTION OF SYMBOLS 110 Self-propelled body traveling track determination processing part 111 Other traveling body traveling track determination processing part 112 Interrupt processing part 113 Display processing part 114 Operation receiving part 121 Left button 122 Right button 123 Accel button 131 Handle-like body 132 Bar 133 Arc-shaped Trajectory 220 Traveling track 230 Traveling track 230 'Traveling track

Claims (10)

複数の走行路線を画面上に表示し、プレイヤーが操作する自走体と他走体との走行順位を競う競走ゲームプログラムを実行する携帯端末装置であって、
画面上に表示を行う画面表示部と、
該自走体の走行軌道を決定する自走体走行軌道決定処理部と、
該他走体の走行軌道を決定する他走体走行軌道決定処理部と、
該走行路線と、該自走体走行軌道決定処理部の決定に基づく該自走体の画像と、該他走体走行軌道決定処理部の決定に基づく該他走体の画像とを立体的に表示する表示処理部と、
該プレイヤーの少なくとも走行軌道変更に係る指示操作を受理する操作受理部と、
該操作受理部が指示を受理したときに該自走体走行軌道決定処理部に対して該指示を入力し、決定されていた該走行軌道を変更するための割込処理を行う割込処理部と
を少なくとも備え、
該自走体走行軌道決定処理部は、所定の演算に基づいて該プレイヤーが操作をしなくても該走行路線に沿って自動的に走行する走行軌道を決定する一方、
該割込処理部の処理により該プレイヤーが任意のタイミングで所望の走行軌道に変更し、該他走体との位置関係を操作できるようにした
ことを特徴とする携帯端末装置。
A mobile terminal device that displays a plurality of travel routes on a screen and executes a race game program for competing for a run order between a self-runner and other runners operated by a player,
A screen display for displaying on the screen;
A self-propelled vehicle trajectory determination processing unit for determining a travel trajectory of the self-propelled vehicle;
An other-running vehicle trajectory determination processing unit for determining a running trajectory of the other-running body;
The traveling route, the image of the self-propelled vehicle based on the determination of the self-propelled vehicle traveling track determination processing unit, and the image of the other traveling vehicle based on the determination of the other traveling vehicle traveling track determination processing unit A display processing unit to display;
An operation accepting unit that accepts at least an instruction operation related to the change of the running track of the player;
An interrupt processing unit that inputs the instruction to the self-propelled vehicle traveling trajectory determination processing unit when the operation receiving unit accepts the instruction and performs an interrupt process for changing the determined traveling trajectory And at least
The self-propelled body travel trajectory determination processing unit determines a travel trajectory that automatically travels along the travel route without any operation by the player based on a predetermined calculation,
A portable terminal device characterized in that the player can change to a desired traveling trajectory at an arbitrary timing by the processing of the interrupt processing unit and operate the positional relationship with the other traveling body.
前記操作受理部が、走行軌道に対して左右方向に変化させる1組の操作手段を備えた
請求項1に記載の携帯端末装置。
The mobile terminal device according to claim 1, wherein the operation receiving unit includes a set of operation means that change the operation track in a left-right direction with respect to a traveling track.
前記操作受理部が、走行軌道に対して左右方向に変化させる操作手段を備え、
該操作手段が、
タッチパネルである前記画面表示部の左端近傍又は右端近傍にハンドル状体の表示を行うと共に、
該ハンドル状体を左右にドラッグ操作することで該ハンドル状体の表示位置も変化しながら走行軌道に対して左右方向に操作可能である
請求項1に記載の携帯端末装置。
The operation receiving unit includes operation means for changing in the left-right direction with respect to the traveling track,
The operating means
While displaying the handle-like body in the vicinity of the left end or the right end of the screen display unit that is a touch panel,
The mobile terminal device according to claim 1, wherein the handle-like body can be operated in the left-right direction with respect to the traveling track while changing the display position of the handle-like body by dragging the handle-like body to the left and right.
前記ハンドル状体の表示位置の変位が、中立位置を上端又は下端とした円弧状の軌跡である
請求項3に記載の携帯端末装置。
The mobile terminal device according to claim 3, wherein the displacement of the display position of the handle-like body is an arcuate locus having a neutral position as an upper end or a lower end.
前記自走体走行軌道決定処理部及び前記他走体走行軌道決定処理部が、それぞれ前記自走体及び前記他走体の速度を決定し、前記表示処理部が決定された速度に従って自動運転される表示を行う構成において、
前記操作受理部が、該自走体の走行速度を変化させる加速操作又は減速操作の少なくともいずれかの操作手段を備え、
前記割込処理部が、該操作が行われたときだけ該自走体の速度を変化させるための割込処理を行う
請求項1ないし4のいずれかに記載の携帯端末装置。
The self-propelled vehicle traveling trajectory determination processing unit and the other traveling vehicle traveling trajectory determination processing unit determine the speeds of the self-propelled vehicle and the other traveling vehicle, respectively, and the display processing unit is automatically operated according to the determined speed. In the configuration to display
The operation receiving unit includes an operation means for at least one of an acceleration operation and a deceleration operation for changing the traveling speed of the self-propelled body,
The mobile terminal device according to claim 1, wherein the interrupt processing unit performs an interrupt process for changing the speed of the self-propelled body only when the operation is performed.
前記請求項1ないし5のいずれかに記載の携帯端末装置を用いたネットワークゲームシステムにおいて、
複数の前記携帯端末装置をネットワーク回線を通じて接続し、
該携帯端末装置間でデータを交換するサーバ装置を備え、
前記他走体走行軌道決定処理部を該携帯端末装置に備えずに、他の携帯端末装置に係る自走体走行軌道決定処理部の決定した走行軌道をサーバ装置を介して取得する
ことを特徴とするネットワークゲームシステム。
In the network game system using the portable terminal device according to any one of claims 1 to 5,
Connecting a plurality of portable terminal devices through a network line;
A server device for exchanging data between the mobile terminal devices;
The traveling track determined by the traveling body traveling track determination processing unit according to another mobile terminal device is acquired via the server device without including the other traveling body traveling track determination processing unit in the portable terminal device. Network game system.
前記自走体走行軌道決定処理部と前記割込処理部とを該携帯端末装置に替えて該サーバ装置に備え、前記操作受理部はサーバ装置に指示を通知する
請求項6に記載のネットワークゲームシステム。
The network game according to claim 6, wherein the self-propelled vehicle trajectory determination processing unit and the interrupt processing unit are provided in the server device in place of the mobile terminal device, and the operation receiving unit notifies the server device of an instruction. system.
携帯端末装置の画面上に複数の走行路線表示し、プレイヤーが操作する自走体と他走体との走行順位を競う競走ゲーム処理方法であって、
自走体走行軌道決定処理部が、該自走体の走行軌道を決定する自走体走行軌道決定ステップと、
他走体走行軌道決定処理部が、該他走体の走行軌道を決定する他走体走行軌道決定ステップと、
表示処理部が、該走行路線と、該自走体走行軌道決定処理部の決定に基づく該自走体の画像と、該他走体走行軌道決定処理部の決定に基づく該他走体の画像とを立体的に表示する動画表示ステップと、
操作受理部が、該プレイヤーの少なくとも走行軌道変更に係る指示操作を受理する操作受理ステップと、
割込処理部が、該指示を受理したときに該自走体走行軌道決定処理部に対して該指示を入力し、決定されていた該走行軌道を変更するための割込処理を行う割込処理ステップと、
を少なくとも有し、
該自走体走行軌道決定処理部は、所定の演算に基づいて該プレイヤーが操作をしなくても該走行路線に沿って自動的に走行する走行軌道を決定すると共に、
該割込処理部の処理により該プレイヤーが任意のタイミングで所望の走行軌道に変更し、該他走体との位置関係を操作できるようにした
ことを特徴とする競走ゲーム処理方法。
A race game processing method for displaying a plurality of travel routes on a screen of a mobile terminal device and competing for a running order between a self-running body and other running bodies operated by a player,
A self-propelled vehicle trajectory determination processing unit that determines a travel trajectory of the self-propelled vehicle;
The other traveling body traveling trajectory determination processing unit determines another traveling body traveling trajectory determining step,
The display processing unit includes the traveling route, the image of the self-propelled vehicle based on the determination of the self-propelled vehicle traveling track determination processing unit, and the image of the other traveling vehicle based on the determination of the other traveling vehicle traveling track determination processing unit. And a three-dimensional video display step;
An operation receiving step in which the operation receiving unit receives an instruction operation related to at least a change in the running trajectory of the player;
When the interrupt processing unit accepts the instruction, it inputs the instruction to the self-propelled vehicle traveling track determination processing unit, and performs an interrupt process for changing the determined traveling track. Processing steps;
Having at least
The self-propelled body travel trajectory determination processing unit determines a travel trajectory that automatically travels along the travel route without any operation by the player based on a predetermined calculation.
A race game processing method, characterized in that the player can change to a desired running trajectory at an arbitrary timing by the processing of the interrupt processing unit and operate a positional relationship with the other running body.
前記操作受理ステップにおいて、走行軌道に対して左右方向に変化させる操作を受理する
請求項8に記載の競走ゲーム処理方法。
The race game processing method according to claim 8, wherein in the operation receiving step, an operation for changing in a left-right direction with respect to a running track is received.
前記自走体走行軌道決定ステップ及び前記他走体走行軌道決定ステップにおいて、それぞれ前記自走体及び前記他走体の速度を決定し、前記動画表示ステップにおいて、決定された速度に従って自動運転される表示を行う構成において、
前記操作受理ステップにおいて、該自走体の走行速度を変化させる加速操作又は減速操作の少なくともいずれかの操作を受理し、
前記割込処理ステップにおいて、該操作が行われたときだけ該自走体の速度を変化させるための割込処理を行う
請求項8又は9に記載の競走ゲーム処理方法。
In the self-propelled vehicle running trajectory determination step and the other traveling vehicle travel trajectory determination step, the speeds of the self-propelled vehicle and the other traveling vehicle are determined, respectively, and in the moving image display step, automatic driving is performed according to the determined speed. In the configuration to display,
In the operation accepting step, accept at least one of an acceleration operation and a deceleration operation for changing the traveling speed of the self-propelled vehicle,
The race game processing method according to claim 8 or 9, wherein, in the interrupt processing step, an interrupt process for changing the speed of the self-propelled body is performed only when the operation is performed.
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