JPH11156037A - Utilization management system for play object - Google Patents

Utilization management system for play object

Info

Publication number
JPH11156037A
JPH11156037A JP32806697A JP32806697A JPH11156037A JP H11156037 A JPH11156037 A JP H11156037A JP 32806697 A JP32806697 A JP 32806697A JP 32806697 A JP32806697 A JP 32806697A JP H11156037 A JPH11156037 A JP H11156037A
Authority
JP
Japan
Prior art keywords
play
frequency
play object
issuance
card
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP32806697A
Other languages
Japanese (ja)
Other versions
JP4246279B2 (en
Inventor
Koichiro Maruhashi
孝一郎 丸橋
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ALPHA COMPUTER KK
Original Assignee
ALPHA COMPUTER KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ALPHA COMPUTER KK filed Critical ALPHA COMPUTER KK
Priority to JP32806697A priority Critical patent/JP4246279B2/en
Publication of JPH11156037A publication Critical patent/JPH11156037A/en
Application granted granted Critical
Publication of JP4246279B2 publication Critical patent/JP4246279B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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  • Pinball Game Machines (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)

Abstract

PROBLEM TO BE SOLVED: To accurately recognize the play condition of each player while suppressing the issuance number of mediation means such as cards or the like for utilizing a Pachinko(Japanese pinball game) machine or the like within a fixed range and reducing a running cost. SOLUTION: IC cards recording an issuance number and issuance date and time are issued from an issuance means 1. Even when the one issued in a previous issuance lot to be originally recovered is mixed in them, the card to be normally circulated within a present issuance lot is identified from all the others. The number of times can be additionally recorded by a number-of-times updating means 2. In ending a play, it is recovered after the residual number of times is confirmed in a recovery means 3 and is reused for the next issuance lot. In such a manner, the troublesomeness of possession management and the increase of a cumulative issuance number in the case of the card without a time limit are eliminated and a low recovery rate and management inaccuracy in the case of simply taking a bring-back inhibition measure are improved.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、主に、パチンコホ
ール、ゲームセンター、カジノ等のプレイ施設に設置さ
れるパチンコ遊技機、スロットマシン、各種ゲーム機等
のプレイ対象での個々のプレイヤーのプレイ資格やプレ
イ状況等を的確に管理することができるプレイ対象の利
用管理システムに関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention mainly relates to the play of individual players on pachinko game machines, slot machines, various game machines and the like to be installed in play facilities such as pachinko halls, game centers and casinos. The present invention relates to a use management system for a play object that can appropriately manage qualifications, play status, and the like.

【0002】[0002]

【従来の技術】現行のパチンコホールでは、使い捨てタ
イプの磁気カードから成るプリペイドカードとCR機
(カード式遊技機)を組合せた全国共通のカードシステ
ムが普及している。しかしながら、変造・偽造カードに
よる不正行為が跡を絶たず、システム全体の弱点が露呈
されてきている。
2. Description of the Related Art In a current pachinko hall, a card system common throughout the country, in which a prepaid card formed of a disposable type magnetic card and a CR machine (card-type game machine) are combined, has become widespread. However, fraudulent acts using altered or counterfeit cards have been continuously traced, and weaknesses of the entire system have been revealed.

【0003】こうした中、特開平5−237254号公
報で提案されているように、変造・偽造の困難なICカ
ードをプレイに際しての媒介手段に用い、限られた店舗
範囲内での出玉入玉を管理するといういわゆるハウスカ
ードシステムが注目されている。すなわち、この公報記
載のものは、遊技者一人一人に対してカード番号等を付
したICカードを発行し、このカードに貸玉度数等を記
録し、その保有する度数と引き替えに、遊技機でのプレ
イを許可すると共に景品交換等を可能にしており、ま
た、店側はカード番号を元に管理コンピュータ上におい
て遊技者の残度数や貯玉等を背番号管理できるようにし
ている。
Under such circumstances, as proposed in Japanese Patent Application Laid-Open No. Hei 5-237254, an IC card which is difficult to falsify or forge is used as an intermediary means for playing, and a ball coming and going within a limited store range. The so-called house card system that manages information is drawing attention. That is, in this publication, an IC card with a card number or the like is issued to each player, the number of balls played is recorded on this card, and in exchange for the possessed number, a gaming machine is used. And allows exchange of prizes and the like, and the store can manage the remaining number of players, the number of coins, etc. on the management computer based on the card number.

【0004】[0004]

【発明が解決しようとする課題】しかし、上記公報記載
のカードシステムは、一の遊技者に一のICカードを日
を限らずに持ち続けてもらい、今日の遊技結果を明日以
降に持ち越せる運用にしている。すなわち、固定客用の
いわゆる会員カードや銀行等のキャッシュカードと同じ
ような運用形態をとっている。
However, the card system described in the above-mentioned publication has an operation in which one player keeps one IC card held for any day, and the present game result can be carried over after tomorrow. ing. That is, the operation mode is the same as that of a so-called member card for fixed customers or a cash card of a bank or the like.

【0005】このため、限られた固定客には都合のよい
システムといえるが、一回限りの一見客、たまにしか行
かない浮動客、異チェーン店間を巡る梯子客には、帰宅
後あるいは再来店の際のカードの所持管理が煩雑になる
だけである。特に、多数の店舗をテリトリーとする梯子
客にとっては、各店舗、各チェーン店が同様なシステム
をそれぞれ独自に採用すると、店舗やチェーン店の数だ
けカードを所持する必要が生じ、財布がカードでいっぱ
いになると共にカードの使い分けも困難になる問題があ
る。
[0005] For this reason, it can be said that the system is convenient for limited fixed customers. However, once-only visitors, floating customers who go only occasionally, and ladder customers who go between different chain stores, after returning home or re-entering. Only the management of possession of the card when visiting the store becomes complicated. In particular, for ladder customers with many stores as territories, if each store and each chain store independently adopts a similar system, it will be necessary to have as many cards as the number of stores and chain stores, and the wallet will be There is a problem that it becomes difficult to use the cards properly as it becomes full.

【0006】一方、店舗側は、一回でも来店した客に、
高セキュリティ高価格のICカードを発行しなければな
らず、その累積発行枚数は膨大なものとなり、システム
のランニングコストが極めて高くつく問題がある。結果
的に、店のコストは遊技者の負担に帰せられるため、出
玉が低く抑えられてしまうということになる。
[0006] On the other hand, the store side, to customers who have visited the store at least once,
It is necessary to issue a high-security and high-priced IC card, and the cumulative number of issued IC cards becomes enormous, resulting in a problem that the running cost of the system is extremely high. As a result, the cost of the store can be attributed to the burden on the player, and the payout is reduced.

【0007】ここで、特開平5−15655号公報に開
示されているように、ICカードを当日のみ有効とする
営業方針を打ち出し、この方針の下、ICカードに持ち
帰り防止用の発信機を取付け、カードを所持したまま遊
技場の出入り口を通過して帰ろうとすると、店側に警報
を出すようにしたものがある。しかしながら、単に店外
への持ち出しを禁止しただけでは、ゴミ箱等にカードが
捨てられる恐れが高く、回収率が低いと共に、前日捨て
られたカードが当日発行分の正規ロットのものと混在し
て使われ、店側で遊技者の遊技状況を正確に把握しがた
い問題も起こる。すなわち、前日捨てられた0001番
のカードと、当日発行の正規の0001番のカードがと
もに用いられることがあると、これら同じカードをもつ
別々の遊技者の遊技行動が判別不能になり、遊技者一人
一人に対応して各種情報を収集及び提供せんとするハウ
スカードとしての意義が損なわれる。
[0007] Here, as disclosed in Japanese Patent Application Laid-Open No. Hei 5-15655, a business policy is set up in which the IC card is valid only on the day, and a transmitter for preventing take-out is attached to the IC card under this policy. In some cases, when a player tries to return after passing through the entrance of a game hall while holding a card, an alarm is issued to the store. However, simply prohibiting taking the card out of the store is likely to cause the card to be discarded in a trash can, etc., resulting in a low collection rate and the card discarded the day before being mixed with a regular lot issued on the day. There is also a problem that it is difficult for the store to accurately grasp the player's playing situation. In other words, if both the 0001 card discarded the previous day and the regular 0001 card issued on the day are used together, the game behavior of different players having the same card becomes indistinguishable, The significance as a house card of collecting and providing various types of information in correspondence with each person is impaired.

【0008】本発明の主目的は、プレイ対象を利用する
ための媒介手段の中に以前の発行ロットで発行され本来
回収すべきものが混ざっていても、現発行ロット内で正
規に流通すべき媒介手段を他の全てと識別できるように
すると共に、プレイ終了後には回収を促し得て次の発行
ロットのものに再利用できるようにすることにより、期
限無しカードの場合の所持管理の煩雑さや累積発行数の
増大をなくすと共に、単に持ち帰り禁止策をとる場合の
回収率の低さと管理上の不正確さを改善する点にある。
こうして、プレイヤーにとって不利益がなく、しかも、
店舗等のプレイ対象の管理者側にとっては、媒介手段の
発行数を一定範囲内に抑えてランニングコストを低減で
き、それでいて、プレイヤー一人一人のプレイ状況を正
確に把握できるという有用なシステムを提供するもので
ある。
[0008] The main object of the present invention is to provide an intermediary means for utilizing a play object, even if intermediation means issued in a previous issued lot and originally intended to be collected are mixed, and are to be properly distributed in the current issued lot. By allowing the means to be distinguished from all others, and by encouraging collection after the end of play so that they can be reused for the next issued lot, the complexity and accumulation of possession management in the case of a card with no expiration date The objective is to eliminate the increase in the number of issues and improve the low recovery rate and management inaccuracies when simply taking a take-away prohibition measure.
Thus, there is no disadvantage for the player, and
For the manager of a play target such as a store, a useful system is provided in which the number of intermediary means issued can be kept within a certain range to reduce running costs and still accurately grasp the play situation of each player. Things.

【0009】[0009]

【課題を解決するための手段】請求項1記載の発明は、
上記主目的を達成するため、図1に示すように、読出し
及び書換え可能な情報記録部をもつ携帯型の媒介手段C
を備え、この媒介手段Cに記録した度数と引き替えに、
媒介手段Cを受付けたプレイ対象の利用を許可するプレ
イ対象の利用管理システムにおいて、媒介手段Cをその
情報記録部に発行ロットを識別する個々に異なる識別情
報を記録して発行する発行手段1、投入財貨に応じて媒
介手段Cの残度数を増加更新する度数更新手段2、プレ
イ対象での受付を離脱させた媒介手段Cを残度数を確認
した上で回収する回収手段3を具備するものにした。
According to the first aspect of the present invention,
In order to achieve the above-mentioned main object, as shown in FIG. 1, a portable intermediary means C having a readable and rewritable information recording unit
In exchange for the frequency recorded in the mediation means C,
In the play object use management system which permits the use of the play object that has received the intermediary means C, the issuing means 1 which records and issues the intermediary means C in its information recording unit with different identification information identifying the issued lot, A frequency updating means 2 for increasing and updating the residual number of the mediating means C in accordance with the input goods, and a collecting means 3 for collecting the mediating means C that has withdrawn from accepting the play object after confirming the residual number. did.

【0010】ここに、媒介手段Cは、現行プリペイドカ
ードとは異なり、ICカードやこれに準じた高セキュリ
ティを具備するものである。識別情報は、発行番号と発
行日時を組合わせたものが好適例であるが、その他、以
前の発行ロットで未回収となったカード番号や発行番号
を除いた欠番制のカード番号又は発行番号等でもよい。
すなわち、初回発行ロットで1番〜100番まで発行し
たが、そのうち20番と30番が未回収となった場合、
第2回発行ロットでは、20番と30番を除いて1番〜
例えば110番まで発行するといった具合に、未回収分
を順次欠番としていくものでもよい。投入財貨は現金等
であり、500円単位、1000円単位等のきりのいい
受付金額とするのが便利である。プレイ対象Pは、パチ
ンコ遊技機、スロットマシン、各種ゲーム機等が代表的
であるが、アミューズメント施設やテーマパークの各種
アトラクションでもよい。
[0010] Here, the mediation means C is different from the current prepaid card and has an IC card or a high security equivalent thereto. The identification information is preferably a combination of the issue number and the issue date and time, but may be any other information such as a card number that has not been collected in the previous issue lot, a card number of a missing number system excluding the issue number, or an issue number. May be.
In other words, when the first lot is issued from No. 1 to No. 100, but No. 20 and No. 30 are not collected,
In the second issue lot, No. 1 to No. 30 except No. 20 and No. 30
For example, the uncollected portion may be sequentially numbered out, such as issuing up to 110th. The input goods are cash and the like, and it is convenient to set a well-received amount such as a 500 yen unit or a 1000 yen unit. The play target P is typically a pachinko gaming machine, a slot machine, various game machines, or the like, but may be various attractions in an amusement facility or a theme park.

【0011】請求項2記載の発明は、媒介手段Cの回収
率をより高めるため、図1に示すように、発行手段1
は、度数の増加のための財貨と別のデポジットDの受付
を条件に発行を許可する発行許可部11を備え、回収手
段3は、媒介手段Cの回収時にデポジットDを払い戻す
払戻部31を備えるものにした。デポジットDは、例え
ば200円〜500円程度とするのが適当であるが、媒
介手段Cの原価コストとプレイヤー側の抵抗感との兼ね
合いで決定するとよい。
According to the second aspect of the present invention, as shown in FIG.
Comprises an issuance permitting unit 11 for permitting issuance on condition that a deposit D and another deposit D are received, and the collection unit 3 includes a refund unit 31 for repaying the deposit D when the intermediary unit C is collected. I made it. The deposit D is suitably, for example, about 200 to 500 yen, but may be determined in consideration of the cost cost of the intermediary means C and the resistance of the player.

【0012】請求項3記載の発明は、氏名、住所等の知
れた会員には、媒介手段Cの発行時のサービスを向上す
るため、図1に示すように、発行手段1は、会員証Mの
受付を条件にデポジットD無しで発行を許可する第2の
発行許可部12を備えるものにした。会員証Mは、プレ
イ対象Pを保有する店舗等のプレイ施設側への氏名、住
所等の告知により発行され、多くの場合、銀行カード等
と同様なJIS−II型の磁気カードが用いられる。
According to the third aspect of the present invention, as shown in FIG. 1, the issuance unit 1 is provided with a membership card M to improve the service at the time of issuance of the intermediation unit C to a member whose name, address, and the like are known. And a second issuance permitting unit 12 for permitting issuance without a deposit D on condition that the reception is accepted. The membership card M is issued by notifying a play facility such as a store holding the play target P of a name, an address, and the like, and in many cases, a JIS-II type magnetic card similar to a bank card is used.

【0013】請求項4記載の発明は、発行ロットによる
有効期限付き運用と組合せて、媒介手段Cを持って帰っ
ても、次回の使用は必ずしも保証されない旨の注意を喚
起して回収をより一層促すため、図1に示すように、プ
レイ対象Pを設置する施設からの媒介手段Cの持ち出し
を検出して報知する持出検知手段4を備えるものにし
た。媒介手段C毎に設ける発信タグと、これを受信する
図2の持出検知ゲートGT等を組合せるのが好適例の一
つである。持出検知手段4は、プレイヤーへ有効期限を
知らせる役目をも担うため、報知はプレイヤー側にも判
るようにするのが好ましい。
[0013] The invention according to claim 4 is further combined with the operation with an expiration date based on the issued lot to remind the user that the next use is not necessarily guaranteed even if the user returns with the intermediary means C, thereby further improving the collection. As shown in FIG. 1, a take-out detecting means 4 is provided to detect and notify the take-out of the intermediary means C from the facility where the play target P is installed. One of the preferred examples is to combine the transmission tag provided for each intermediary means C with the carry-out detection gate GT shown in FIG. 2 for receiving the transmission tag. Since the carry-out detecting means 4 also has a role of notifying the player of the expiration date, it is preferable that the notification be made known to the player side.

【0014】請求項5記載の発明は、演出効果により会
員へのサービスを向上するため、図1に示すように、発
行手段1は、会員証Mの受付を条件に会員情報をメッセ
ージと共に出力する演出部13を備えるものにした。例
えば、図4(A)に示すように、「いらっしゃいませ×
××様」といった挨拶をディスプレイに表示させたり、
スピーカーから流したりするものである。会員証Mには
会員識別情報(会員ID)のみが記録され、氏名等はプ
レイ施設側の管理コンピュータ上に保存されていても、
会員IDから検索できる氏名等を出力することとしても
勿論よい。もっとも、会員全てが氏名等を出力する演出
を好むとは限らないため、会員入会に当たり、メッセー
ジと共に出力するものとして、氏名に代えてニックネー
ム等を選択できるようにしたり、単に現在の貯玉や貯メ
ダル等の客観的なデータ類を表示させるものとすること
も可能である。
According to the fifth aspect of the present invention, the issuing means 1 outputs the member information together with the message on condition that the membership card M is accepted, as shown in FIG. The production unit 13 was provided. For example, as shown in FIG.
Greetings like "xx-like" on the display,
It flows from speakers. Only the member identification information (member ID) is recorded on the membership card M, and the name and the like are stored on the management computer of the play facility.
Of course, a name that can be searched from the member ID may be output. However, not all members prefer the production of output of names, etc., so when joining a member, nicknames etc. can be selected instead of names as output with messages, or simply the current coins and medals It is also possible to display objective data such as.

【0015】請求項6記載の発明は、プレイ対象Pでの
プレイの結果により得た利益を適切に運用できるように
するため、図1に示すように、媒介手段Cを受付けたプ
レイ対象Pでのプレイにより獲得した獲得度数を獲得に
係るプレイ対象Pでの再プレイ時にプレイ許可の度数に
等価変換し、獲得に係るプレイ対象P以外のプレイ対象
でのプレイ時に獲得度数に所定レートを乗じた値をプレ
イ許可の度数にする獲得度数処理手段5を備えるものに
した。所定レートとは、例えば、標準的な営業形態のパ
チンコホールでは、貸玉が1個4円、替玉すなわち景品
玉が1個2.5円であるから、2.5÷4=0.625
という値になる。景品玉が1個3円の営業なら、3÷4
=0.75、4円の等価営業なら、4÷4=1という値
になる。
According to the sixth aspect of the present invention, as shown in FIG. 1, the play target P receiving the intermediary means C uses the play target P so that the profit obtained as a result of the play on the play target P can be appropriately operated. Was converted to the frequency of play permission at the time of replay at the play target P related to the acquisition, and the obtained frequency was multiplied by the predetermined rate at the time of play at the play target other than the play target P related to the acquisition. An acquisition frequency processing means 5 for changing the value to the frequency of play permission is provided. The predetermined rate is, for example, in a pachinko hall in a standard business form, a lending ball is 4 yen per piece and a spare ball, ie, a prize ball is 2.5 yen per piece, so that 2.5 ÷ 4 = 0.625
Value. If the prize ball is 3 yen per business, 3 営 業 4
= 0.75, the equivalent business of 4 yen is 4 ÷ 4 = 1.

【0016】請求項7記載の発明は、獲得度数処理の操
作性を向上するため、獲得度数処理手段5の指令スイッ
チを、プレイ対象P毎に設ける操作部に配した。パチン
コ遊技機やスロットマシンを例にいうと、図5,6に示
すように、獲得度数処理手段5の指令スイッチは、玉箱
605や受皿708の玉やメダルを計数するシャッター
スイッチ606、リプレイサンド400に具備する玉や
メダルの払出ボタン444、全数交換ボタン446、端
数返却ボタン447等である。
In order to improve the operability of the acquisition frequency processing, the command switch of the acquisition frequency processing means 5 is arranged in an operation unit provided for each play target P. Taking a pachinko gaming machine or a slot machine as an example, as shown in FIGS. 5 and 6, a command switch of the acquired frequency processing means 5 is a shutter switch 606 for counting balls and medals in a ball box 605 and a receiving tray 708, and a replay sandbox. A ball and medal payout button 444, a whole number exchange button 446, a fraction return button 447, and the like provided in the 400 are provided.

【0017】請求項8記載の発明は、現行CR機対応の
プリペイドカード券売機等の資源を有効に活用できるよ
うにするため、図1に示すように、プレイ対象Pでの媒
介手段Cの受付を条件に、媒介手段Cに記録された度数
以外の財貨の投入によりプレイを許可する併用許可手段
6を備えるものにした。媒介手段Cに記録された度数以
外の財貨とは、プリペイドカードPC、現金、遊技玉や
遊技メダル等のプレイ媒体そのもの等である。
According to the present invention, as shown in FIG. 1, reception of the intermediary means C at the play target P is performed so that resources such as a prepaid card vending machine compatible with the current CR machine can be effectively utilized. Under the condition, the combination permission means 6 for permitting play by inserting goods other than the frequency recorded in the mediation means C is provided. The goods other than the frequency recorded in the intermediary means C are prepaid cards PC, cash, play media itself such as game balls and game medals, and the like.

【0018】請求項9記載の発明は、会員の利便を高め
るため、図1に示すように、プレイ対象Pでの媒介手段
Cの受付を条件に、会員毎の口座に記憶した貯え度数の
投入によりプレイを許可する会員用併用許可手段7を備
えるものにした。会員毎の口座記録をまとめたファイル
Fは、図2に示すように、プレイ施設内の事務所に設置
するメインサーバーMSや、通信回線ISDN(Int
egrated Services Digital
Network)、通信手段A−BOXを介してそれぞ
れ接続する本部サーバーHS、第三者貯玉管理会社J−
NET等で管理するハードディスク等に設けられる。
According to the ninth aspect of the present invention, in order to enhance the convenience of the member, as shown in FIG. 1, on condition that the mediation means C is accepted at the play target P, the saving frequency stored in the account for each member is input. And a member combination permission means 7 for permitting play. As shown in FIG. 2, the file F in which the account records for each member are collected includes a main server MS installed in an office in the play facility and a communication line ISDN (Int).
Egrated Services Digital
Network), the headquarters server HS connected via the communication means A-BOX, and the third-party savings management company J-
It is provided on a hard disk or the like managed by NET or the like.

【0019】請求項10記載の発明は、請求項9におい
て会員貯玉等の貯え度数を利用する際、その都度会員証
Mを取り出す煩雑さを無くし、媒介手段Cのみで貯え度
数を利用できるようにするため、図1に示すように、発
行手段1は、会員証Mの受付を条件に、会員本人の貯え
度数を利用するための情報を媒介手段Cに転記する情報
転記部14を備えるものにした。会員情報は、少なくと
も個々の会員を特定する会員識別情報すなわち会員ID
が含まれる。
According to a tenth aspect of the present invention, when using the stored frequency of a member's coins or the like in the ninth aspect, the trouble of taking out the membership card M every time is eliminated, and the stored frequency can be used only by the intermediary means C. As shown in FIG. 1, the issuing unit 1 includes an information transfer unit 14 that transfers information for using the stored frequency of the member himself to the intermediary unit C on condition that the membership card M is accepted. did. The member information is at least the member identification information for identifying each member, that is, the member ID.
Is included.

【0020】請求項11記載の発明は、媒介手段Cに最
初に度数を記録する際の利便を高めるため、図1に示す
ように、発行手段1は、媒介手段Cの発行時に投入財貨
に見合う度数を記録済にする度数記録部15を備えるも
のにした。投入財貨は現金等であり、上記の通り、50
0円単位、1000円単位等のきりのいい受付金額とす
るのが便利である。
According to the eleventh aspect of the present invention, in order to enhance the convenience when the frequency is first recorded in the intermediary means C, as shown in FIG. A frequency recording unit 15 for recording the frequency was provided. The input goods are cash, etc., and as described above, 50
It is convenient to set a clear acceptance amount such as 0 yen unit or 1000 yen unit.

【0021】請求項12記載の発明は、媒介手段Cをリ
サイクルする際の機構部及び制御部を省スペース・低コ
ストに構築するため、図4(A)に示すように、発行手
段1と回収手段3とを発行回収機100に兼用して設け
た。この場合、発行手段1に備えるべき媒介手段Cの発
行口と、回収手段3に備えるべき媒介手段Cの回収口と
を兼用させてもよいし、別々に設けてもよい。
According to the twelfth aspect of the present invention, as shown in FIG. 4 (A), the issuing means 1 and the collecting means are used to construct a mechanism and a control unit for recycling the intermediary means C in a space-saving and low-cost manner. The means 3 is also provided for the issue and recovery machine 100. In this case, the issuing port of the intermediary means C to be provided in the issuing means 1 and the collecting port of the intermediary means C to be provided in the collecting means 3 may be used together or may be provided separately.

【0022】請求項13記載の発明は、プレイヤーのプ
レイ中断時の処理を適切に行うため、図1に示すよう
に、プレイ対象Pでのプレイの一時的な中断指令に基づ
いて、媒介手段Cに他のプレイ対象Pでの使用を禁止す
る情報を記録してその受付を離脱させ、媒介手段Cの受
付を離脱させたプレイ対象Pを他の媒介手段Cによって
はプレイさせない中断状態にする中断処理手段8を備え
るものにした。中断指令は、図5,6の離席ボタン44
9の操作等により発せられる。中断指令により受付を離
脱させる媒介手段Cには、例えば、台番等のプレイ対象
Pの番号と離席等の中断中である旨が記録される。ま
た、中断中のプレイ対象Pには、例えば、ステータスラ
ンプ410や液晶モニタ608等に離席中である旨を表
示させたり、あるいは、他の媒介手段Cの受付を拒絶し
たりする等の種々の措置が採用可能である。
According to the thirteenth aspect of the present invention, as shown in FIG. 1, a mediation means C based on a command for temporarily suspending the play on the play target P for performing the processing when the player interrupts the play properly. Information that prohibits use in another play target P is recorded, the reception of the play target P is released, and the play target P from which the reception of the intermediary means C is released is set to an interrupt state in which the play target P is not played by the other intermediary means C. The processing means 8 is provided. The interruption command is given by the release button 44 shown in FIGS.
9 is issued. For example, the number of the play target P such as a serial number and the fact that the user is being interrupted or the like are recorded in the intermediary means C that causes the reception to be released in response to the interruption instruction. The suspended play target P may be displayed on the status lamp 410, the liquid crystal monitor 608, or the like, for example, to indicate that the user is away, or to refuse the reception of another intermediary means C. The following measures can be adopted.

【0023】請求項14記載の発明は、請求項13によ
る中断が長期にわたる場合を合理的に整理するため、図
1に示すように、中断時間が一定以上を越えると、プレ
イ対象の中断状態を解消し、離脱させた媒介手段Cに記
録された度数は、プレイ対象と別に設ける精算手段での
精算によって還付可能とする中断打切手段9を備えるも
のにした。中断時間の許容値は30分〜1時間の範囲
内、例えば40分程度が適当である。精算手段は、図7
に示すように、景品交換カウンターに設置したPOSシ
ステム(Point Of Sales Syste
m)の端末等である。
According to the fourteenth aspect of the present invention, in order to rationally arrange a case in which the interruption according to the thirteenth aspect is long, as shown in FIG. 1, when the interruption time exceeds a certain time, the interruption state of the play object is changed. The frequency recorded in the mediation means C which has been canceled and withdrawn is provided with an interruption discontinuing means 9 which can be returned by settlement by a settlement means provided separately from the play object. An appropriate value for the interruption time is in the range of 30 minutes to 1 hour, for example, about 40 minutes. The settlement means is shown in FIG.
As shown in the figure, the POS system (Point Of Sales System) installed at the prize exchange counter
m).

【0024】[0024]

【発明の作用効果】請求項1記載の発明では、図1に示
すように、プレイヤーは、プレイに際してまず発行手段
1で媒介手段Cの発行を受ける。この発行された媒介手
段Cの情報記録部には、発行ロットを識別する個々に異
なる識別情報が記録されており、発行ロットの識別と、
発行された媒介手段Cの自他識別とが行え、現発行ロッ
ト内で正規に流通すべき媒介手段Cは全て他と識別され
る。発行ロットが現在のものではなく以前のものであ
り、本来回収されるはずのものがゴミ箱等から拾われて
用いられたとしても、正規のものは、発行ロットの古い
ものからも識別されるため、正規のものの運用に支障を
来すことはない。発行ロットの古いものは、直ちに使用
を排除することもできるが、そのまま使用を容認しても
よく、何れにしてもプレイヤー及びプレイ対象管理者側
双方にとって、現発行ロット内での正規の媒介手段Cの
流通及び管理に差し障りが生じることはない。
According to the first aspect of the invention, as shown in FIG. 1, the player first receives the issuance of the intermediary means C by the issuance means 1 when playing. In the information recording section of the issued mediating means C, different identification information for identifying the issued lot is recorded.
It is possible to identify the issued intermediary means C by itself and others, and all the intermediary means C that should be distributed normally in the current issued lot are identified as others. Even if the issued lot is not the current one but the old one, and the one that should be recovered is picked up from the trash box and used, the regular one is identified even from the old issued lot. , There is no hindrance to the operation of regular ones. Older issued lots can be immediately banned from use, but may be used as they are, and in any case, both the player and the manager of the object of play will have a legitimate mediation in the current issued lot. There is no hindrance to the distribution and management of C.

【0025】媒介手段Cの度数は、度数更新手段2によ
り投入財貨に応じて増加更新される。そして、度数が記
録された媒介手段Cをプレイ対象Pに受付けることによ
り、その記録された度数の範囲内において、度数の減少
と引き替えにプレイすることができる。そして、このプ
レイ状況は、プレイ対象Pの管理者側において正確に把
握される。残度数が無くなったり減少すると、プレイヤ
ーは、追加投入する財貨に応じて、度数更新手段2によ
り度数を増加更新できる。プレイ対象Pでの媒介手段C
の受付状態で残度数が0になっても、直ちに媒介手段C
を回収しないため、プレイヤーは、度数の更新により時
間と財貨の許す限り何回でもプレイを続けることができ
る。
The frequency of the intermediary means C is updated by the frequency updating means 2 in accordance with the input goods. Then, by accepting the mediation means C in which the frequency is recorded to the play target P, it is possible to play in exchange for the decrease in frequency within the range of the recorded frequency. Then, the play situation is accurately grasped on the manager side of the play target P. When the remaining frequency runs out or decreases, the player can increase and update the frequency by the frequency updating means 2 in accordance with the additional goods to be inserted. Mediation means C in the play target P
Even if the residual count becomes 0 in the acceptance state of
Players can continue to play as many times and goods as time allows by updating the count.

【0026】プレイヤーがプレイを止めて帰る際、媒介
手段Cをプレイ対象Pから離脱させる。必要に応じて景
品交換等を経る場合も多いが、最終的には回収手段3で
の回収処理に移行される。この回収手段3は、残度数を
確認した上で媒介手段Cを回収するものであり、残度数
の確認機能をもつため、プレイヤーによる回収行為を促
し得る。そして、最終的に残度数がない場合、媒介手段
Cは回収され、次の発行ロットでの再使用に回される。
When the player stops playing and returns, the player disconnects the intermediary means C from the play target P. In many cases, a prize exchange or the like is performed as needed, but the process is finally shifted to the collection process by the collection unit 3. The collecting means 3 collects the mediation means C after confirming the remaining number. Since the collecting means 3 has a function of confirming the remaining number, it can prompt the player to perform a collecting operation. Then, if there is no remaining number, the intermediary means C is collected and reused in the next issued lot.

【0027】以上のように、発行ロットの古いものと混
同することなく、現発行ロット内の正規の媒介手段Cを
適正に運用でき、しかも、プレイ終了後は現発行ロット
内でその都度、媒介手段Cを回収することができる。こ
のため、プレイヤーは手ぶらで帰ることができ、所持管
理の煩雑さがないと共に、プレイ対象Pの管理者側は、
媒介手段Cの発行数を一定範囲内に抑制でき、システム
のランニングコストを低減できるし、プレイヤーのプレ
イ状況を正確に把握できる。
As described above, the regular mediation means C in the current issued lot can be properly operated without being confused with an old issued lot, and the mediation means C in the current issued lot each time after the play ends. Means C can be recovered. For this reason, the player can return empty-handed, there is no complicated management of possession, and the manager of the play target P
The number of intermediary means C issued can be suppressed within a certain range, the running cost of the system can be reduced, and the playing situation of the player can be accurately grasped.

【0028】請求項2記載の発明では、図1に示すよう
に、媒介手段Cの発行は、発行許可部11によりデポジ
ットDの受付が条件となる。このデポジットDは、媒介
手段Cをレンタルする際の保証金に相当し、媒介手段C
の回収時には、払戻部31により払い戻される。このた
め、プレイヤーがプレイを止めて帰る際、媒介手段Cの
回収行為を一層促すことができ、その回収率を向上でき
る。
According to the second aspect of the present invention, as shown in FIG. 1, the issuance of the intermediary means C is subject to the acceptance of the deposit D by the issuance permission unit 11. This deposit D is equivalent to a deposit when the intermediary means C is rented.
Is refunded by the refunding unit 31 at the time of collection. For this reason, when the player stops playing and returns home, the act of collecting the intermediary means C can be further promoted, and the collection rate can be improved.

【0029】請求項3記載の発明では、図1に示すよう
に、会員証Mをもつ会員の場合、その会員証Mの受付を
条件に、第2の発行許可部12によりデポジットD無し
で媒介手段Cが発行され、会員へのサービスを向上でき
る。会員が媒介手段Cを回収に回さないことも考えられ
るが、そもそも氏名等の知れた会員によるこのような行
為は少なく、たとえ未回収となっても、プレイ対象Pの
管理者側では、どの会員にどの識別情報の媒介手段Cを
発行し、どの識別情報の媒介手段Cが回収できなかった
かを認識しており、未回収を発生させた会員を特定でき
るため、後で注意を促す等の手当ても可能である。
According to the third aspect of the present invention, as shown in FIG. 1, in the case of a member having a membership card M, the second issuance permitting section 12 mediates without a deposit D on condition that the membership card M is accepted. The means C is issued, and the service to the member can be improved. It is conceivable that the member does not return the mediation means C to collection, but such an act by a known member such as a name is rare in the first place, and even if it is not collected, the administrator of the play target P The member knows which identification information intermediary means C has been issued and which identification information intermediary means C could not be collected, and can identify the member that has not been collected. Medical treatment is also possible.

【0030】請求項4記載の発明では、図1に示すよう
に、プレイヤーがうっかり媒介手段Cを回収に回さずに
携帯したまま帰ろうとした場合、持出検知手段4によ
り、このことが検出され、その旨が報知される。このた
め、プレイヤーは有効期限切れで使用が保証されなくな
るものを持って帰るよりも、残度数を確認した方がよい
ことを、自らあるいは店員の忠告等により悟ることがで
きる。このため、媒介手段Cの回収をより一層促すこと
ができる。
According to the invention described in claim 4, as shown in FIG. 1, when the player inadvertently returns without carrying the mediating means C without collecting it, the removal detecting means 4 detects this. Is notified. For this reason, the player can realize by himself / herself or the advice of the clerk that it is better to check the remaining number, rather than bring back the one whose expiration date has expired and whose use is no longer guaranteed. For this reason, the collection of the intermediary means C can be further promoted.

【0031】請求項5記載の発明では、図4(A)に示
すように、媒介手段Cの発行時、会員には、非会員とは
異なるメッセージが演出部13により出力される。この
ため、会員の気分をなごませたり、会員固有の情報を提
供でき、会員へのサービスを向上できる。
According to the fifth aspect of the present invention, as shown in FIG. 4A, when the intermediary means C is issued, a message different from that of the non-member is output to the member by the staging unit 13. For this reason, the mood of the member can be relaxed, information unique to the member can be provided, and service to the member can be improved.

【0032】請求項6記載の発明では、図1に示すよう
に、プレイ対象Pでの入賞等に応じて所定の賞品玉等の
獲得度数が得られる。同じプレイ対象Pでの再プレイ時
には、獲得度数は、財貨の投入により得た1個4円相当
の持ち玉であるクレジットと同じく、プレイ許可の度数
に等価変換される。丁度、出玉をそのまま、その台での
遊技玉に用いるのに相当する。一方、異なるプレイ対象
Pでの再プレイ時には、獲得度数は、一旦特殊景品に景
品交換した後にこれを売って手にした現金により再び得
た度数、すなわち1個2.5円相当の景品玉等と同じ
く、所定レートを乗じた値の度数となる。他の台で出し
た玉の持ち込みを原則的に禁止する現行の運用に沿うも
のである。このように、獲得度数処理手段5により、プ
レイ対象Pでのプレイにより獲得した度数を現行運用に
倣い、適切に運用させることができる。
According to the sixth aspect of the present invention, as shown in FIG. 1, a predetermined frequency of obtaining a prize ball or the like is obtained in accordance with a win or the like in the play object P. At the time of replaying with the same play object P, the acquired frequency is equivalently converted to the frequency of play permission, as is the credit, which is a possession ball equivalent to 4 yen each obtained by inserting goods. This is equivalent to using a payout ball as it is for a game ball on the stand. On the other hand, at the time of replay with a different play object P, the earned frequency is a frequency obtained once by exchanging a prize for a special prize and then reacquiring it with cash obtained, that is, a prize ball equivalent to 2.5 yen per piece. Similarly, the frequency is a value multiplied by a predetermined rate. This is in line with the current operation, which basically prohibits bringing in balls from other platforms. In this way, the acquired frequency processing means 5 can appropriately operate the frequency acquired by playing the play target P, following the current operation.

【0033】請求項7記載の発明では、図5,6に示す
ように、獲得度数を処理する際の指令スイッチ(60
6,444,446,447)はプレイ対象P毎に設け
られるため、プレイヤーはプレイ対象Pに居ながらにし
て所定の処理を指令することができ、その操作性を良く
することができる。
According to the seventh aspect of the present invention, as shown in FIGS. 5 and 6, the command switch (60
6, 444, 446, and 447) are provided for each play target P, so that the player can instruct a predetermined process while staying at the play target P, and the operability can be improved.

【0034】請求項8記載の発明では、図1に示すよう
に、媒介手段Cをプレイ対象Pに受付けることを条件
に、併用許可手段6により、現行CR機のプリペイドカ
ードPC等の他の財貨の投入によってプレイすることが
できる。この場合も、媒介手段Cはプレイ対象Pに必ず
受付けられるため、プレイヤーのプレイ状況を的確に管
理できる。
According to the eighth aspect of the present invention, as shown in FIG. 1, on the condition that the intermediary means C is accepted by the play object P, another commodity such as a prepaid card PC of the current CR machine is used by the combination permitting means 6. Can be played by throwing in. Also in this case, the mediation means C is always accepted by the play target P, so that the play situation of the player can be managed accurately.

【0035】請求項9記載の発明では、図1に示すよう
に、媒介手段Cをプレイ対象Pに受付けることを条件
に、会員用併用許可手段7により、貯玉や貯メダル等の
貯え度数の投入によってプレイすることができる。この
ため、会員のメリットを損なうことなく、現行のサービ
スを依然提供でき、会員へのサービスを確保できる。
According to the ninth aspect of the present invention, as shown in FIG. 1, on condition that the intermediary means C is accepted by the play object P, the member's combination permitting means 7 inputs a stored frequency such as a ball or a medal. Can be played by For this reason, the current service can still be provided without impairing the merits of the member, and the service to the member can be secured.

【0036】請求項10記載の発明では、図1に示すよ
うに、媒介手段Cの発行時、情報転記部14により媒介
手段Cに会員本人の貯え度数を利用するための情報が転
記される。このため、発行された媒介手段Cの受取り後
は、この媒介手段C一枚のみにより貯玉や貯メダル等の
貯え度数を利用でき、会員証Mを一々取り出す手間を省
くことができる。
According to the tenth aspect of the present invention, as shown in FIG. 1, when the intermediary means C is issued, the information transfer unit 14 transcribes information for utilizing the member's own stored frequency to the intermediary means C. For this reason, after receiving the issued mediation means C, the number of stored coins or medals can be used by only one mediation means C, and the trouble of taking out the membership card M one by one can be saved.

【0037】請求項11記載の発明では、図1に示すよ
うに、媒介手段Cの発行時、度数記録部15により初期
投入する財貨に見合う度数が記録される。このため、ま
ず媒介手段Cの発行を受けた後に、引き続いてプレイ前
に度数更新手段2で初期度数を記録するといった手間を
省くことができる。
According to the eleventh aspect of the present invention, as shown in FIG. 1, when the intermediary means C is issued, the frequency recording unit 15 records the frequency corresponding to the initially inserted goods. Therefore, it is possible to save the trouble of first recording the initial frequency by the frequency updating unit 2 before playing after receiving the issuance of the mediation unit C.

【0038】請求項12記載の発明では、図4(A)に
示すように、発行回収機100により発行手段1と回収
手段3を兼用するため、回収手段3で回収した媒介手段
Cを次の発行ロットで発行手段1から発行するという一
連の流れが一箇所に集約でき、省スペースで且つ機構及
び制御も簡易にできる。
In the twelfth aspect of the present invention, as shown in FIG. 4A, the issuing / collecting unit 100 also serves as the issuing unit 1 and the collecting unit 3, so that the mediating unit C collected by the collecting unit 3 is used as follows. A series of flows of issuing from the issuing means 1 in the issuing lot can be integrated into one place, and space can be saved and the mechanism and control can be simplified.

【0039】請求項13記載の発明では、図1に示すよ
うに、プレイを途中で一時的に中断する場合、その中断
指令に基づいて、媒介手段Cはプレイ対象Pから離脱さ
れる。この離脱された媒介手段Cには、他のプレイ対象
Pでの使用を禁止する情報が記録される。このため、一
人が複数のプレイ対象Pを占有するいわゆる掛け持ちを
防止できる。また、中断が生じたプレイ対象Pには、元
のプレイヤーが戻ることを予定しており、他の媒介手段
Cによってはプレイさせない中断状態になる。このた
め、他のプレイヤーにより中断中のプレイ対象Pが横取
りされたりするのを防止でき、トラブルを未然に回避で
きる。
According to the thirteenth aspect of the present invention, as shown in FIG. 1, when the play is temporarily interrupted halfway, the mediation means C is separated from the play target P based on the interruption command. The information prohibiting use in another play target P is recorded in the separated mediating means C. For this reason, it is possible to prevent a so-called hanging of one player occupying a plurality of play objects P. In addition, the original player is expected to return to the interrupted play target P, and the play is interrupted by the other intermediary means C. For this reason, it can be prevented that the interrupted play target P is intercepted by another player, and troubles can be avoided beforehand.

【0040】請求項14記載の発明では、図1に示すよ
うに、あまりに長い中断は、プレイ対象Pの稼働率の低
下につながり、営業上の損失になると共に、他のプレイ
ヤーの迷惑にもなるが、中断打切手段9により、プレイ
対象Pの中断状態は解消され、他のプレイヤーによるプ
レイが可能になる。長期中断を生じさせたプレイヤー
は、元のプレイ対象Pにそのまま戻ることはできない
が、彼の所持する媒介手段Cの度数は、精算手段での精
算によって還付可能である。このため、長期中断を生じ
させたプレイヤーの損失も問題にならない。
According to the fourteenth aspect of the present invention, as shown in FIG. 1, an interruption that is too long leads to a decrease in the operating rate of the play target P, resulting in a loss in business and annoying other players. However, the interrupted state of the play object P is canceled by the interrupt discontinuation means 9, and another player can play. The player who caused the long-term suspension cannot return to the original play target P as it is, but the frequency of the mediation means C possessed by him can be refunded by the settlement by the settlement means. Therefore, the loss of the player who caused the long-term interruption does not matter.

【0041】[0041]

【発明の実施の形態】図1において、発行手段1は、デ
ポジット200円の受付を条件に、ICカードから成
り、いわゆるハウスカードとして用いる媒介手段C(以
下、ハウスカードCという)を発行する。その内部RA
M(ランダムアクセスメモリ)に設ける情報記録部に
は、発行順の通し番号から成る発行番号と発行する日及
び時刻から成る発行日時とを組合せた識別情報、発行時
に投入する現金に応じたクレジット度数が記録される。
尚、ハウスカードCの有効期限は発行当日限りとしてお
り、日単位で発行ロットを変えている。又、クレジット
度数は、1個4円換算の玉数でもよいし、投入した現金
の額そのままでもよい。会員の場合、会員証Mの受付を
条件にデポジットDは不要であり、また、情報記録部に
は会員証Mから読み取った会員IDが転記される。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS In FIG. 1, an issuing means 1 issues an intermediary means C (hereinafter referred to as a house card C) composed of an IC card and used as a so-called house card on condition that a deposit of 200 yen is accepted. Its internal RA
The information recording unit provided in M (random access memory) stores identification information that combines an issue number consisting of a serial number in the order of issue and an issue date and time consisting of the date and time of issue, and the credit frequency according to cash inserted at the time of issue. Be recorded.
The expiration date of the house card C is limited to the day of issuance, and the issue lot is changed on a daily basis. Further, the credit frequency may be the number of balls converted to 4 yen, or the amount of inserted cash may be used as it is. In the case of a member, the deposit D is unnecessary on condition that the membership card M is accepted, and the member ID read from the membership card M is transcribed to the information recording unit.

【0042】図1のプレイ対象Pは、受付けたハウスカ
ードCのクレジット度数と引き替えに遊技できる。クレ
ジットが減少又は無くなると、度数更新手段2により追
加金の投入を条件に何回でも度数アップできる。ただ
し、1回のクレジットの最大度数は1万円分までとして
いる。入賞による賞品玉は、その台での遊技玉数とし
て、ハウスカードCにその都度自動的に記録してもよい
し、プレイの途中等にプレイヤーのスイッチ操作により
プレイ対象P側で集計しているデータをまとめて記録し
てもよい。プレイを止めたり、台を交替する場合等で、
ハウスカードCを離脱させる際は、クレジット残はその
まま全ての台に通用する持ち玉として記録を残すが、入
賞によるその台で獲得した遊技玉は、景品交換する玉と
同様に、1個2.5円相当の価値に落とされる。
The play object P in FIG. 1 can be played in exchange for the credit frequency of the received house card C. When the credits decrease or disappear, the frequency updating means 2 can increase the frequency any number of times on condition that additional money is input. However, the maximum frequency of one credit is up to 10,000 yen. The prize balls by winning may be automatically recorded on the house card C as the number of game balls on the stand each time, or may be counted on the play target P side by a player's switch operation during play or the like. Data may be collectively recorded. If you stop playing or change places,
When the house card C is removed, the remaining credit is recorded as a ball that can be passed to all stands as it is, but a game ball acquired on that stand by winning is one ball, like a ball exchanged for a prize. It is reduced to a value of 5 yen.

【0043】図1の景品交換カウンターにハウスカード
Cを持ち込むと、プレイヤーの希望により、景品玉は会
員のための貯玉や、食料品・日用品等の一般景品、販売
用の特殊景品のいずれかに換えられる。クレジット残
は、会員用の貯玉に換える場合は4円等価の玉数に換え
て精算し、一般景品又は特殊景品に換えるなら、景品玉
と同じく2.5円換算する。景品交換の後、あるいは、
出玉がなく景品交換を経ずに、ホールから退散する際
は、最後に回収手段3にハウスカードCを挿入する。残
度数すなわちクレジットや景品玉の残りがあると、回収
処理は見送られてハウスカードCはプレイヤーに返却さ
れる。プレイヤーは再プレイあるいは景品交換すること
になる。クレジット及び景品玉が0で全ての度数が0で
あると、挿入したハウスカードCはそのまま回収され、
翌日の発行に回される。
When the house card C is brought into the prize exchange counter shown in FIG. 1, the prize ball is changed to a coin prize for a member, a general prize such as food and daily necessities, or a special prize for sale according to a player's request. Can be replaced. The remaining credits are converted to the number of balls equivalent to 4 yen when changing to coins for members, and settled. If changing to general prizes or special prizes, they are converted into 2.5 yen as with prize balls. After a prize exchange, or
When leaving from the hall without passing a prize and without prize exchange, the house card C is finally inserted into the collection means 3. If there is a remaining number, that is, credits or prize balls remaining, the collection process is postponed and the house card C is returned to the player. Players will either replay or exchange prizes. If the credit and the prize ball are 0 and all the frequencies are 0, the inserted house card C is collected as it is,
It will be issued for the next day.

【0044】図2は、図1の基本構成を標準的なパチン
コホールに適用したより具体的なシステム全体の構成図
である。ホールのエントランスには、ハウスカードCの
発行手段1と回収手段3を兼用させたカード発行回収機
100を2台設置している。一方は、発行番号0番か
ら、他方は5000番から通し番号を付すようにしてい
る。遊技フロアには、プレイ対象Pを構成するパチンコ
遊技機P1の島PI1と、同プレイ対象Pを構成するパ
チスロと称するスロットマシンP2の島PI2とを設置
している。便宜上、各5台のみ示すが、実際は、島列及
び一島内の台数はもっと多い。概ね一島列に対応させ
て、度数更新手段2を構成するカード書込機200を設
置している。また、現行のバッキーカード等のプリペイ
ドカードを発行するCR券売機300を併設している。
FIG. 2 is a more specific overall system configuration diagram in which the basic configuration of FIG. 1 is applied to a standard pachinko hall. At the entrance of the hall, two card issuance / collection machines 100 are provided, which also serve as the issuance means 1 and the collection means 3 for the house card C. One is assigned a serial number from issue number 0 and the other is assigned a serial number from 5000. On the game floor, an island PI1 of a pachinko gaming machine P1 constituting the play object P and an island PI2 of a slot machine P2 called a pachislot constituting the play object P are installed. For the sake of convenience, only five units are shown, but in reality, the number of islands and islands is larger. A card writer 200 that constitutes the frequency updating means 2 is provided so as to correspond to a substantially one island row. In addition, a CR ticket vending machine 300 that issues a prepaid card such as a current bucky card is provided.

【0045】図2のエントランス出入口部には、ハウス
カードCに埋設する発信タグと共に持出検知手段4を構
成するカード持出検知ゲートGTを設けている。カード
の持出しを検出すると、チャイム、ブザー、ランプ等に
よりホール側及びプレイヤーに警報が出される。次の日
に来ても期限切れで使用は保証されない旨の注意喚起
と、デポジットが未返却である旨の注意喚起をするもの
である。
At the entrance of FIG. 2, there is provided a card removal detection gate GT constituting the removal detection means 4 together with the transmission tag embedded in the house card C. When the removal of the card is detected, a warning is issued to the hall side and the player by a chime, a buzzer, a lamp, or the like. It warns that expiration is not guaranteed even if it arrives the next day and that the deposit has not been returned.

【0046】図2の一つ一つのプレイ対象Pは、独立し
た玉又はメダルの給排機構をもつ単独島ユニットU1,
U2に装備させており、各単独島ユニットU1,U2を
横に並べて島PI1,PI2を形成している。もっと
も、現行主流の分散型玉給排機構と組合わせた集合島に
各プレイ対象Pを装備させてもよい。
Each of the objects P to be played in FIG. 2 is a single island unit U1, which has an independent ball or medal supply / discharge mechanism.
U2 is provided, and the islands PI1 and PI2 are formed by arranging the individual island units U1 and U2 side by side. Of course, each play target P may be equipped on a set island combined with the current mainstream distributed ball supply / discharge mechanism.

【0047】図2のカード発行回収機100、同書込機
200、各プレイ対象Pは、島集計ユニットTUを介し
て管理コンピュータを構成するメインサーバーMSと結
んでいる。遊技フロアの遊技データ等の情報公開機D
R、景品交換カウンターのカウンター端末CT、POS
端末、会員カード発行機MJ、音声ユニットBU、事務
所内設置のホールコンピュータHC、ローカルコンピュ
ータ端末LT、ハウスカード/会員管理端末MT、景品
管理端末PT、RS232C変換ユニットRSで結ぶ自
動追尾カメラシステムCS等と共に、LAN(Loca
l Area Network)を構築している。ET
HERNETはLANを構成するバス構造の回線、AR
CNETはその下位の回線である。
The card issuance / collection machine 100, the writing machine 200, and each play object P in FIG. 2 are connected to a main server MS constituting a management computer via an island counting unit TU. Information disclosure machine D for game data on the game floor
R, counter terminal CT, POS of prize exchange counter
Terminal, member card issuing machine MJ, audio unit BU, hall computer HC installed in office, local computer terminal LT, house card / member management terminal MT, premium management terminal PT, automatic tracking camera system CS connected with RS232C conversion unit RS, etc. Together with LAN (Local
l Area Network). ET
HERNET is a line with a bus structure that constitutes a LAN, AR
CNET is the lower line.

【0048】図3に、メインサーバーMS、カード発行
回収機100、同書込機200、CR券売機300、プ
レイ対象Pを装備する単独島ユニットU1(U2)な
ど、各部の収集、提供、管理等するデータ類や、適宜出
力する帳票類等の項目一覧を示す。
FIG. 3 shows the collection, provision, management, etc. of each part such as the main server MS, the card issuing / collecting machine 100, the writer 200, the CR ticket vending machine 300, and the single island unit U1 (U2) equipped with the play target P. A list of items such as data to be output and forms to be output as appropriate is shown.

【0049】図4(A)はカード発行回収機100を示
し、フロント側に、硬貨投入口101、紙幣挿入口10
2、会員証Mを受付ける会員カード挿入口103、投入
金額表示器104、ハウスカードCの発行のみ・100
0円・2000円・3000円・5000円の各度数を
選ぶセレクトボタン105、ハウスカード発行兼回収口
106、回収時に押す回収ボタン107、操作ミス時に
押す取消ボタン108、係員呼出ボタン109、つり銭
又はデポジットを戻す硬貨返却口110、紙幣返却口1
11、液晶ディスプレイ等の演出用表示器112、係員
呼出ランプ113を備える。セレクトボタン105の各
ボタンの上には、デポジット200円を要する非会員た
るビジター用の金額表示部が、各ボタンの下には、会員
用の金額表示部がある。
FIG. 4 (A) shows a card issuing and collecting machine 100 having a coin insertion slot 101, a bill insertion slot 10 on the front side.
2. Member card insertion slot 103 for accepting membership card M, input amount display device 104, issue of house card C only ・ 100
Select button 105 to select each frequency of 0 yen, 2000 yen, 3000 yen, and 5000 yen, house card issuance and collection port 106, collection button 107 pressed at the time of collection, cancel button 108 pressed at the time of operation error, clerk call button 109, change or Coin return slot 110 for returning deposit, bill return slot 1
11, an effect display 112 such as a liquid crystal display, and a staff call lamp 113 are provided. Above each of the select buttons 105, there is an amount display unit for non-member visitors requiring a deposit of 200 yen, and below each button there is an amount display unit for members.

【0050】図4(A)において、ハウスカードCの発
行時、演出用表示器112あるいはこれと内蔵スピーカ
とにより、例えば、ビジターには「いらっしゃいませ。
お帰りの際には、ハウスカードを回収口にお返し下さ
い。度数の残りを確認した後、発行時にお預かり致しま
した保証金をお返し致します。」、会員には「いらっし
ゃいませ×××様。お帰りの際には、ハウスカードを回
収口にお返し下さい。尚、会員カードはそのままご携帯
下さいませ。」などといったメッセージを出力するよう
にしている。
In FIG. 4A, when the house card C is issued, the effect is displayed to the visitor by the effect display 112 or the built-in speaker, for example.
Please return the house card to the collection slot when you return. After confirming the remaining number, we will return the security deposit we received at the time of issuance. ”, And to the members, please return a message such as“ Welcome xx. Please return the house card to the collection slot when you return. Please carry the member card as it is. ” I have.

【0051】図4(A)において、ハウスカードCの回
収時は、残度数がない場合、例えば、ビジターには「度
数の残りはありません。保証金をお忘れなくお取り下さ
い。またのご来場を心よりお待ち申し上げます。」、会
員には「度数の残りはありません。またのご来場を心よ
りお待ち申し上げます。」などといったメッセージを出
力し、ハウスカードCを回収するようにしている。残度
数がある場合は、ビジター、会員双方に「度数の残りが
あります。再遊技または景品交換をお願いします。」な
どといったメッセージを出力し、ハウスカードCを返却
するようにしている。尚、回収時のビジター、会員の見
分けはハウスカードCの発行時に転記した会員IDの有
無により行え、会員証Mを改めて参照させる必要はな
い。
In FIG. 4 (A), when the house card C is collected, if there is no remaining number, for example, the visitor says, "There is no remaining number. Please do not forget to take the security deposit. We look forward to seeing you. "And members will receive a message such as" There is no time left. We look forward to seeing you again. " If there is a remaining number, a message such as "There is a remaining number. Please replay or exchange prizes" is output to both the visitor and the member, and the house card C is returned. The visitor and member at the time of collection can be distinguished by the presence or absence of the member ID transcribed when the house card C is issued, and there is no need to refer to the membership card M again.

【0052】図4(B)はカード書込機200を示し、
発行回収機100と異なる点は、会員証M又は会員ID
転記済のハウスカードCの挿入と、テンキー114から
の暗証番号入力により貯玉を持ち玉に移行させてハウス
カードCに記録できるようにしている点、セレクトボタ
ン105’は1000円・2000円・3000円・5
000円の金額ボタンのみ有する点、その金額表示部は
デポジットが関与しないためビジター・会員の別はない
点、ハウスカードCの発行兼回収口はハウスカード挿入
口106’と呼び名を変えている点、回収処理はないた
め回収ボタン107がない点、演出用表示器112を省
略している点である。
FIG. 4B shows a card writer 200.
The difference from the issue collection machine 100 is that the membership card M or member ID
By inserting the transcribed house card C and inputting the personal identification number from the numeric keypad 114, the stored coins are transferred to the possessed balls so that the stored coins can be recorded on the house card C. The select button 105 'is 1000 yen, 2000 yen, 3000 yen. Yen 5
It has only an amount button of 000 yen, the amount display section does not involve a deposit, so there is no distinction between visitors and members, and the issuance and collection port of the house card C has been renamed as the house card insertion port 106 '. The point is that there is no collection button 107 because there is no collection process, and the effect display 112 is omitted.

【0053】図5は、パチンコ遊技機P1の単独島ユニ
ットU1であり、ハウスカード挿入口401をもつリプ
レイサンド400を付設している。更に、CR券売機3
00で発行したプリペイドカードPCの挿入口501を
もつCRサンド500をも付設している。パチンコ遊技
機P1は、発射玉のガイドレール、障害釘、風車、一般
入賞口、大当たり抽選用の可変表示装置及び始動口、大
当たり時に開くアタッカ、アウト口をもつ遊技盤60
1、リプレイサンド400から延びる玉供給ノズル40
2を臨ませ且つ内蔵する玉発射装置に玉を導く上皿60
2、上皿のオーバーフロー玉を貯める下皿603、玉発
射装置を作動させる発射ハンドル604を備える。下皿
603の下には、抜いた玉を貯める大型の固定式玉箱6
05が設けられ、シャッタースイッチ606の操作で玉
箱内の玉を計数機607に落とし、これにより計数した
獲得度数を上部の液晶モニタ608に表示させている。
計数後の玉は、内蔵する搬送装置609を介して上部に
持ち上げられる。610は台情報等を表示するランプ類
である。
FIG. 5 shows a single island unit U1 of the pachinko gaming machine P1, which is provided with a replay sand 400 having a house card insertion slot 401. Furthermore, CR ticket vending machine 3
A CR sand 500 having an insertion slot 501 for a prepaid card PC issued at 00 is also provided. The pachinko gaming machine P1 has a game board 60 having a guide rail for shooting balls, obstacle nails, a windmill, a general winning opening, a variable display device for a jackpot lottery and a starter, an attacker that opens at the time of a jackpot, and an outlet.
1. Ball supply nozzle 40 extending from replay sand 400
The upper plate 60 which faces the ball 2 and guides the ball to the built-in ball launching device
2. A lower plate 603 for storing overflow balls of the upper plate, and a firing handle 604 for operating the ball firing device. Below the lower plate 603, a large fixed ball box 6 for storing the balls
05 is provided, the ball in the ball box is dropped to the counter 607 by operating the shutter switch 606, and the acquired frequency is displayed on the upper liquid crystal monitor 608.
The balls after the counting are lifted upward through the built-in transport device 609. 610 are lamps for displaying platform information and the like.

【0054】図5のリプレイサンド400には、ステー
タスランプ410、モードランプ420、5桁の7セグ
メントLEDから成る表示器430、押しボタンスイッ
チ部440、ハウスカード挿入口401の奥に内蔵する
非接触ICカードリーダライター450を具備し、単独
島コントロールユニットUCに接続している。
The replay sand 400 shown in FIG. 5 includes a status lamp 410, a mode lamp 420, a display 430 composed of a five-digit 7-segment LED, a push-button switch 440, and a non-contact type built in the back of the house card insertion slot 401. It has an IC card reader / writer 450 and is connected to a single island control unit UC.

【0055】図5のステータスランプ410は、3個の
LED411〜413を備え、緑LED411の点灯に
よりハウスカード挿入状態を、黄LED412の点灯に
より離席中を、赤LED413の点灯により異常発生を
それぞれ報知する。モードランプ420は、同じく3個
のLED421〜423を備え、押しボタンスイッチ部
440のモードボタン441を押すごとに、クレジッ
ト、景品玉、貯玉の順に各ランプ点灯を切替え、表示部
430に、ハウスカードCから読み取った情報等に基づ
いて、各モードでの玉数を表示するようにしている。
The status lamp 410 shown in FIG. 5 includes three LEDs 411 to 413. The green LED 411 turns on the house card inserted state, the yellow LED 412 turns off the seat, and the red LED 413 turns on an abnormality. Notify. The mode lamp 420 also includes three LEDs 421 to 423. Each time the mode button 441 of the push button switch unit 440 is pressed, the lighting of each lamp is switched in the order of credit, prize ball, and ball storage, and the display unit 430 displays a house card. The number of balls in each mode is displayed based on information read from C and the like.

【0056】図5の押しボタンスイッチ部440は、会
員貯玉を利用する際の会員IDと照合する暗証番号入力
用のテンキー442、その入力ミスをクリアする取消ボ
タン443を備える。また、計数機607で計数した遊
技玉、ハウスカードCに記録したクレジット、同景品
玉、会員貯玉の順に従う優先順位で玉を払出す払出ボタ
ン444、その1回のボタン操作で払出す玉数の単位を
設定する度数設定ボタン445を具備する。払出単位
は、100円、200円、300円、500円と度数設
定ボタン445を押すごとに変わる。デフォルトは50
0円である。この払出単位は、表示器430に約5秒間
表示される。
The push button switch section 440 of FIG. 5 includes a ten-key 442 for inputting a personal identification number for collating with a member ID when using a member's coins, and a cancel button 443 for clearing an input error. Also, a payout button 444 for paying out balls in the priority order according to the game balls counted by the counter 607, credits recorded on the house card C, prize balls, and member's savings, and the number of balls to be paid out by one button operation. Is provided with a frequency setting button 445 for setting a unit. The payout unit changes every time the frequency setting button 445 is pressed, such as 100 yen, 200 yen, 300 yen, and 500 yen. Default is 50
It is 0 yen. This payout unit is displayed on the display 430 for about 5 seconds.

【0057】図5の押しボタンスイッチ部440は、更
に、遊技を止める際に押す全数交換ボタン446、端数
返却ボタン447、ハウスカードCの排出ボタン448
を備える。全数交換ボタン446を押すと、計数機60
7で計数した玉をすべて景品玉に換える。端数返却ボタ
ン447を押すと、計数した玉の端数は払出し、それ以
外を景品玉に換える。排出ボタン448を押すと、景品
玉を書き込んだその台での精算済のハウスカードCが挿
入口401から排出される。
The push button switch section 440 of FIG. 5 further includes a whole number exchange button 446, a fraction return button 447, and a house card C discharge button 448 which are pressed when stopping the game.
Is provided. When the all-exchange button 446 is pressed, the counter 60
All the balls counted in 7 are replaced with premium balls. When the fraction return button 447 is pressed, the counted fraction of the ball is paid out, and the rest is replaced with a prize ball. When the discharge button 448 is pressed, the house card C on which the prize ball has been written is settled and discharged from the insertion slot 401.

【0058】図5の押しボタンスイッチ部440には、
更に、遊技の途中で席を立つ場合の離席ボタン449が
設けられ、これを押すと、台番と共に離席である旨をハ
ウスカードCを記録し該カードCを排出する。離席記録
されたハウスカードCは他の台では使えない。同時に、
ステータスランプ410の黄LED412を点灯させる
と共に、液晶モニタ608に離席中である旨が表示され
る。更に、必要に応じて、離席中のリプレイサンドに
は、ハウスカードが受付けられても、これを拒絶する機
能をもたせてもよい。所定時間例えば40分以内に元の
プレイヤーが戻ると、ハウスカードCに記録された発行
番号や台番等を照合した後、再プレイ可能になる。離席
が40分を越えると、POS端末等からの遠隔操作によ
り、単独島ユニットU1を離席前の通常状態に戻し、玉
の計数データ等もクリアする。尚、プレイヤーがホール
の外に出る場合、ハウスカードCはカウンターに預け
る。
The push button switch section 440 shown in FIG.
Further, a leave button 449 is provided when the user stands in the middle of the game, and when this button is pressed, a house card C indicating that the user has left the seat is recorded together with the turn number, and the card C is ejected. The house card C recorded as being away cannot be used on another stand. at the same time,
The yellow LED 412 of the status lamp 410 is turned on, and the fact that the user is away from the desk is displayed on the liquid crystal monitor 608. Further, if necessary, the replay sand that is away from the desk may have a function of rejecting the house card even if the house card is received. When the original player returns within a predetermined time, for example, within 40 minutes, the issue number, the serial number, and the like recorded on the house card C are collated, and then the player can play again. When leaving the seat for more than 40 minutes, the single island unit U1 is returned to the normal state before leaving the seat by remote control from the POS terminal or the like, and the ball count data and the like are cleared. When the player goes out of the hall, the house card C is left at the counter.

【0059】図6は、スロットマシンP2の単独島ユニ
ットU2である。スロットマシンP2は、3個の機械式
リール701〜703、メダル投入口704、1〜3枚
のベットスイッチ705、スタートレバー706、3個
のストップボタン707、メダル受皿708等を備え
る。リプレイサンド400は、メダル供給ノズル403
が下方の受皿708に臨み、モードランプ420がクレ
ジット・景品メダル・貯メダルと名称を変え、表示器4
30が4桁となっている他は、基本的にパチンコ遊技機
の場合と同様である。尚、CRサンドは付設していな
い。
FIG. 6 shows a single island unit U2 of the slot machine P2. The slot machine P2 includes three mechanical reels 701 to 703, a medal slot 704, one to three bet switches 705, a start lever 706, three stop buttons 707, a medal tray 708, and the like. The replay sand 400 has a medal supply nozzle 403
Faces the lower receiving tray 708, and the mode lamp 420 changes its name to credit / prize medal / saving medal.
Except that 30 has four digits, it is basically the same as that of the pachinko game machine. In addition, CR sand is not attached.

【0060】図7は、POS端末を示し、本体800
に、店員用モニター801、スタンド型の客用ディスプ
レイ802、キーボード803、サーマルプリンタ80
4を具備する。外部接続機器として、客のハウスカード
挿入口811をもつハウスカード用カードリーダライタ
ー及び店員のカード挿入口812をもつ店員用カードリ
ーダを一つにまとめたカード受付機810、一般景品や
特殊景品に貼られたバーコードを読み取るハンドスキャ
ナ820、会員用暗証番号入力用テンキー装置830を
設けている。
FIG. 7 shows a POS terminal.
A monitor 801 for a clerk, a stand-type display 802 for a customer, a keyboard 803, a thermal printer 80
4 is provided. As an external connection device, a card receiving machine 810 in which a house card reader / writer having a customer house card insertion slot 811 and a clerk card reader having a clerk card insertion slot 812 are integrated into one, a general prize and a special prize. A hand scanner 820 for reading the affixed bar code and a ten-key device 830 for inputting a PIN for members are provided.

【0061】図7のキーボード803の各ボタン機能は
次の表1の通りである。
The button functions of the keyboard 803 in FIG. 7 are as shown in Table 1 below.

【表1】 [Table 1]

【0062】図8〜11は、プレイヤーの入店から退出
までの遊技行動を順に示す。ビジター及び会員の共通事
項と、会員専用の事項とに整理している。[入場]時、
ビジターはデポジットDの受付を条件に、会員は会員証
Mの挿入を条件にハウスカードCが発行される。ハウス
カード発行時に同時に所望のクレジット度数を記録する
こともできるし、引き続く[度数の発行]によりカード
書込機200により度数記録できる。[玉貸し]時、リ
プレイサンド400へのハウスカードCの挿入を条件に
玉あるいはメダルが払出され、[プレイ]が可能にな
る。会員は[貯玉利用]も行える。
8 to 11 show the game action of the player from entering the store to leaving it in order. Items common to visitors and members and items exclusive to members are organized. At [entrance]
A visitor is issued a house card C on condition that a deposit D is accepted, and a member is issued a house card C on condition that a membership card M is inserted. A desired credit frequency can be recorded at the same time when the house card is issued, or the frequency can be recorded by the card writer 200 by the subsequent [issue of frequency]. At the time of [ball lending], a ball or a medal is paid out on condition that the house card C is inserted into the replay sand 400, and [play] becomes possible. Members can also use [Sales].

【0063】図9に示すように、離席ボタンを落とすと
[中断]処理に移行し、ハウスカードCは返却される。
[再開]は、所定時間内にリプレイサイド400に元の
ハウスカードCを挿入することにより行える。[出玉の
計数]は、シャッタースイッチ606を開いて計数機6
07に玉又はメダルを導くことにより行える。払出ボタ
ン444を押すと、[持ち玉の再プレイ]が可能とな
る。出玉が無くなると、ビジターは[度数の発行][玉
貸し][退場]の何れかの処理へ移行することになり、
会員はさらに[貯玉利用]を選択肢に加えて何れかに処
理を移行することになる。[プレイ終了]時は、計数機
607で全ての玉やメダルを計数した後、全数交換又は
端数返却ボタン446,447を押して出玉を景品玉に
換え、排出ボタン448を押してハウスカードCを返却
させる。
As shown in FIG. 9, when the user releases the seat release button, the process shifts to [interruption] processing, and the house card C is returned.
[Resume] can be performed by inserting the original house card C into the replay side 400 within a predetermined time. [Count of payouts] is performed by opening the shutter switch 606 and setting the counter 6
07 can be performed by guiding a ball or a medal. When the payout button 444 is pressed, [replay of possessed ball] becomes possible. When there are no more balls, the visitor moves to one of the following processes: [issue number], [lend ball], [leave]
The member further adds [use of coins] to the option and shifts the processing to any of them. At the time of [play end], after counting all the balls and medals by the counter 607, the whole number is exchanged or the fraction return button 446, 447 is pressed to change the payout to a prize ball, and the discharge button 448 is returned to return the house card C. Let it.

【0064】図10に示すように、[景品交換]時、ハ
ウスカードCを店員に渡し、POS端末によりクレジッ
トの残度数を確認すると共に、所定の景品交換処理を経
た後、景品とハウスカードCを受け取る。会員は、一般
景品や特殊景品に交換する他、[貯玉]も可能である。
ビジターも貯玉等のメリットを知り、会員になるのを希
望すれば、所定の手続を経た後、景品交換カウンターに
備える会員カード発行機MJにより会員証Mが発行され
る。[退場]時、ハウスカードCを発行回収機100に
挿入し、残度数の有無を再確認した後、残度数無しなら
回収と引き替えに、ビジターにはデポジットDが払い戻
される。最後にハウスカードCのカード持出検知ゲート
GTで持ち出しチェックを受け、退出することになる。
As shown in FIG. 10, at the time of [prize exchange], the house card C is handed over to the store clerk, the remaining amount of credit is confirmed by the POS terminal, and after a predetermined premium exchange process, the premium and the house card C are exchanged. Receive. Members can exchange general prizes and special prizes, as well as save money.
If the visitor also knows the merit of savings and wishes to become a member, after a predetermined procedure, the membership card M is issued by the member card issuing machine MJ provided at the prize exchange counter. At the time of [exit], the house card C is inserted into the issuance and collection machine 100, and the presence or absence of the remaining number is checked again. If there is no remaining number, the deposit D is paid back to the visitor in exchange for collection. Finally, the card is checked out at the card removal detection gate GT of the house card C, and the house card C leaves.

【0065】図11は、[景品交換]又は[退場]時の
クレジットの残度数の有無確認でクレジット残が有る場
合の[残度数の交換処理]を示す。POSで景品交換す
る場合、キーボード803の「クレジット交換」ボタン
を押すと景品に換えることができ、会員の場合は4円等
価の「等価貯玉」に換えることも可能である。また、ク
レジットの残がある場合は、任意のプレイ対象Pで再び
遊技することができ、リプレイサンド400へハウスカ
ードCを受付けることを条件に、[玉貸し]から始まる
遊技を再度楽しむことができる。
FIG. 11 shows a [remaining number exchange process] in the case where there is a remaining credit in the confirmation of the presence or absence of the remaining number of credits at the time of [prize exchange] or [exit]. When exchanging prizes at the POS, pressing the “credit exchange” button on the keyboard 803 allows the exchange of prizes, and for members, it is also possible to exchange for “equivalent coins” equivalent to 4 yen. If there is a credit remaining, the player can play the game again with an arbitrary play object P, and can enjoy the game starting from [ball lending] again on condition that the house card C is accepted to the replay sand 400. .

【0066】尚、以上の説明では、景品交換レートを全
て2.5円と換算したが、一般景品、特殊景品、貯玉へ
の各換算レートを相互に異ならしめてもよい。
In the above description, the premium exchange rates are all converted to 2.5 yen. However, the exchange rates for general premiums, special premiums, and coins may be different from each other.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明利用管理システムの基本構成を示すブロ
ック図。
FIG. 1 is a block diagram showing a basic configuration of a use management system of the present invention.

【図2】同システムをパチンコホールに適用した構成
図。
FIG. 2 is a configuration diagram in which the same system is applied to a pachinko hall.

【図3】各部で収集、提供、管理するデータ及び帳票類
を一覧にした説明図。
FIG. 3 is an explanatory diagram showing a list of data and forms collected, provided, and managed by each unit.

【図4】(A)はカード発行回収機、(B)はカード書
込機の斜視図。
4A is a perspective view of a card issuing and collecting machine, and FIG. 4B is a perspective view of a card writing machine.

【図5】プレイ対象としてのパチンコ遊技機の正面図。FIG. 5 is a front view of a pachinko game machine as a play object.

【図6】プレイ対象としてのスロットマシンの正面図。FIG. 6 is a front view of a slot machine to be played.

【図7】度数の精算機能をもつPOS端末の説明図。FIG. 7 is an explanatory diagram of a POS terminal having a frequency adjustment function.

【図8】プレイ手順を示す第1フローチャート。FIG. 8 is a first flowchart showing a play procedure.

【図9】同第2フローチャート。FIG. 9 is a second flowchart.

【図10】同第3フローチャート。FIG. 10 is a third flowchart.

【図11】同第4フローチャート。FIG. 11 is a fourth flowchart.

【符号の説明】[Explanation of symbols]

1;発行手段、C;媒介手段、100;発行回収機 11,12;発行許可部、13;演出部、14;情報転
記部、15;度数記録部 2;度数更新手段 3;回収手段、31;払戻部 4;持出検知手段、5;獲得度数処理手段 6;併用許可手段、7;会員用併用許可手段 8;中断処理手段、9;中断打切手段
1: Issuing means, C: Mediating means, 100; Issuance and recovery machine 11, 12; Issuance permission section, 13; Production section, 14; Information transcription section, 15; Frequency recording section 2: Frequency updating means 3: Collection means, 31 Refund unit 4: take-out detection means 5, acquisition frequency processing means 6: combination permission means 7, member combination permission means 8; interruption processing means 9, 9; interruption termination means

Claims (14)

【特許請求の範囲】[Claims] 【請求項1】 読出し及び書換え可能な情報記録部をも
つ携帯型の媒介手段(C)を備え、この媒介手段(C)
に記録した度数と引き替えに、媒介手段(C)を受付け
たプレイ対象の利用を許可するプレイ対象の利用管理シ
ステムにおいて、媒介手段(C)をその情報記録部に発
行ロットを識別する個々に異なる識別情報を記録して発
行する発行手段(1)、投入財貨に応じて媒介手段
(C)の残度数を増加更新する度数更新手段(2)、プ
レイ対象での受付を離脱させた媒介手段(C)を残度数
を確認した上で回収する回収手段(3)を具備すること
を特徴とするプレイ対象の利用管理システム。
1. A portable intermediary means (C) having a readable and rewritable information recording unit, the intermediary means (C)
In the play object use management system that permits the use of the play object that has received the mediation means (C) in exchange for the frequency recorded in the information means, the mediation means (C) is different from the information recording unit for identifying the issued lot. Issuing means (1) for recording and issuing identification information, frequency updating means (2) for increasing and updating the remaining number of mediating means (C) in accordance with the input goods, mediating means for withdrawing reception in the play object ( A use management system for play objects, comprising a collecting means (3) for collecting C) after confirming the remaining number.
【請求項2】 発行手段(1)は、度数の増加のための
財貨と別のデポジットの受付を条件に発行を許可する発
行許可部(11)を備え、回収手段(3)は、媒介手段
(C)の回収時にデポジットを払い戻す払戻部(31)
を備える請求項1記載のプレイ対象の利用管理システ
ム。
2. The issuance means (1) includes an issuance permission unit (11) for permitting issuance on condition that goods and another deposit for increasing the frequency are accepted, and the collection means (3) is a mediation means. Refund unit for refund of deposit upon collection of (C) (31)
The usage management system for a play object according to claim 1, further comprising:
【請求項3】 発行手段(1)は、会員証の受付を条件
にデポジット無しで発行を許可する第2の発行許可部
(12)を備える請求項2記載のプレイ対象の利用管理
システム。
3. The play object use management system according to claim 2, wherein the issuance means includes a second issuance permission unit for permitting issuance without a deposit on condition that a membership card is accepted.
【請求項4】 プレイ対象を設置する施設からの媒介手
段(C)の持ち出しを検出して報知する持出検知手段
(4)を備える請求項1〜3何れか一記載のプレイ対象
の利用管理システム。
4. Use management of a play object according to claim 1, further comprising take-out detection means (4) for detecting and notifying take-out of the mediation means (C) from a facility where the play object is installed. system.
【請求項5】 発行手段(1)は、会員証の受付を条件
に会員情報をメッセージと共に出力する演出部(13)
を備える請求項1〜4何れか一記載のプレイ対象の利用
管理システム。
5. A production section (13) for outputting membership information together with a message on condition that a membership card is received.
The usage management system for a play object according to any one of claims 1 to 4, further comprising:
【請求項6】 媒介手段(C)を受付けたプレイ対象で
のプレイにより獲得した獲得度数を獲得に係るプレイ対
象での再プレイ時にプレイ許可の度数に等価変換し、獲
得に係るプレイ対象以外のプレイ対象でのプレイ時に獲
得度数に所定レートを乗じた値をプレイ許可の度数にす
る獲得度数処理手段(5)を備える請求項1〜5何れか
一記載のプレイ対象の利用管理システム。
6. A frequency obtained by playing in the play object receiving the intermediary means (C) is equivalently converted into a play permission frequency at the time of replaying in the play object related to the acquisition, and the frequency other than the play object related to the acquisition is converted. The utilization management system for a play object according to any one of claims 1 to 5, further comprising an acquisition frequency processing unit (5) for setting a value obtained by multiplying the acquisition frequency by a predetermined rate at the time of play in the play object to a play permission frequency.
【請求項7】 獲得度数処理手段(5)の指令スイッチ
を、プレイ対象毎に設ける操作部に配した請求項6記載
のプレイ対象の利用管理システム。
7. The play object use management system according to claim 6, wherein the command switch of the acquisition frequency processing means is arranged on an operation unit provided for each play object.
【請求項8】 プレイ対象での媒介手段(C)の受付を
条件に、媒介手段(C)に記録された度数以外の財貨の
投入によりプレイを許可する併用許可手段(6)を備え
る請求項1〜7何れか一記載のプレイ対象の利用管理シ
ステム。
8. A combination permission means (6) for permitting play by inserting goods other than the frequency recorded in the mediation means (C) on condition that the mediation means (C) is accepted in the play object. 8. The usage management system for a play object according to any one of 1 to 7.
【請求項9】 プレイ対象での媒介手段(C)の受付を
条件に、会員毎の口座に記憶した貯え度数の投入により
プレイを許可する会員用併用許可手段(7)を備える請
求項1〜8何れか一記載のプレイ対象の利用管理システ
ム。
9. A member combined use permitting means (7) for permitting play by inputting a stored frequency stored in an account for each member on condition that reception of the mediation means (C) in a play object is provided. 8. The use management system for a play object according to any one of 8.
【請求項10】 発行手段(1)は、会員証の受付を条
件に、会員本人の貯え度数を利用するための情報を媒介
手段(C)に転記する情報転記部(14)を備える請求
項9記載のプレイ対象の利用管理システム。
10. The issuing means (1) includes an information transfer unit (14) for transferring information for using the stored frequency of the member himself to the intermediary means (C) on condition that the membership card is accepted. 9. The usage management system according to claim 9.
【請求項11】 発行手段(1)は、媒介手段(C)の
発行時に投入財貨に見合う度数を記録済にする度数記録
部(15)を備える請求項1〜10何れか一記載のプレ
イ対象の利用管理システム。
11. The play object according to claim 1, wherein the issuing means (1) includes a frequency recording unit (15) for recording a frequency corresponding to the input goods when the mediating means (C) is issued. Use management system.
【請求項12】 発行手段(1)と回収手段(3)とを
発行回収機(100)に兼用して設けた請求項1〜11
何れか一記載のプレイ対象の利用管理システム。
12. An issuance and recovery machine (100), wherein the issuance means (1) and the collection means (3) are provided for the issuance and collection machine (100).
The use management system according to any one of the claims.
【請求項13】 プレイ対象でのプレイの一時的な中断
指令に基づいて、媒介手段(C)に他のプレイ対象での
使用を禁止する情報を記録してその受付を離脱させ、媒
介手段(C)の受付を離脱させたプレイ対象を他の媒介
手段(C)によってはプレイさせない中断状態にする中
断処理手段(8)を備える請求項1〜12何れか一記載
のプレイ対象の利用管理システム。
13. On the basis of an instruction to temporarily suspend play in a play object, information prohibiting use in another play object is recorded in the mediation means (C), and the reception thereof is released, and the mediation means (C) is released. 13. The play object use management system according to any one of claims 1 to 12, further comprising an interruption processing means (8) for suspending the play object which has been withdrawn from the reception of (C) by another intermediary means (C) so as not to be played. .
【請求項14】 中断時間が一定以上を越えると、プレ
イ対象の中断状態を解消し、離脱させた媒介手段(C)
に記録された度数は、プレイ対象と別に設ける精算手段
での精算によって還付可能とする中断打切手段(9)を
備える請求項13記載のプレイ対象の利用管理システ
ム。
14. An intermediary means (C) in which, when the interruption time exceeds a certain time or more, the interrupted state of the play target is canceled and the play object is separated.
14. The play object use management system according to claim 13, further comprising: an interruption aborting means (9) which can return the frequency recorded in the settlement by a settlement means provided separately from the play object.
JP32806697A 1997-11-28 1997-11-28 Usage management system to be played Expired - Lifetime JP4246279B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP32806697A JP4246279B2 (en) 1997-11-28 1997-11-28 Usage management system to be played

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP32806697A JP4246279B2 (en) 1997-11-28 1997-11-28 Usage management system to be played

Publications (2)

Publication Number Publication Date
JPH11156037A true JPH11156037A (en) 1999-06-15
JP4246279B2 JP4246279B2 (en) 2009-04-02

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ID=18206143

Family Applications (1)

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Country Link
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