JPH06159998A - Simulation toy gun - Google Patents

Simulation toy gun

Info

Publication number
JPH06159998A
JPH06159998A JP16179592A JP16179592A JPH06159998A JP H06159998 A JPH06159998 A JP H06159998A JP 16179592 A JP16179592 A JP 16179592A JP 16179592 A JP16179592 A JP 16179592A JP H06159998 A JPH06159998 A JP H06159998A
Authority
JP
Japan
Prior art keywords
image
gun
simulated gun
trigger switch
trigger
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP16179592A
Other languages
Japanese (ja)
Other versions
JP3331352B2 (en
Inventor
Shingo Tsuchide
真悟 土手
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP16179592A priority Critical patent/JP3331352B2/en
Publication of JPH06159998A publication Critical patent/JPH06159998A/en
Application granted granted Critical
Publication of JP3331352B2 publication Critical patent/JP3331352B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

PURPOSE:To provide a gun wherewith one can amuse oneself playing a shooting game abounding with virtual reality, independent of a place or at a simple game equipment. CONSTITUTION:A simulation toy gun has an attitude sensor 6 for detecting its position, a trigger switch 5 which is turned on and off by the operation of its trigger, a projection means 3 for projecting an image in front of a barrel and control means 7, 8 for controlling the image on the basis of information from the attitude sensor 6 and the trigger switch 5. By the control means 7, 8, aim is always shown at the center of the image, and the image is allowed to scroll corresponding to the movement of the gum, which is detected by the attitude sensor 6, and is varied by the position of the gun at the time when the trigger switch 5 is turned on. In this way, the simulation toy gun can be obtained.

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【産業上の利用分野】本発明は、遊戯用の模擬銃に関す
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a simulated gun for play.

【0002】[0002]

【従来技術】従来この種の模擬銃には、銃に備えられた
照準器を兼ねた覗き窓が途中ハーフミラーを有し、前方
の光景を取り入れるとともに別個液晶ディスプレイが形
成した標的などの画像をハーフミラーで合成して同時に
見えるようにした例がある。この銃は支持台に揺動自在
に支持されて銃の動きに応じてディスプレイの画像も変
化するようになっている。
2. Description of the Related Art Conventionally, in this type of simulated gun, a viewing window also functioning as a sighting device for the gun has a half-mirror in the middle to take in the front scene and to display an image of a target formed by a separate liquid crystal display. There is an example of combining with a half mirror so that they can be seen at the same time. This gun is swingably supported by a support so that the image on the display can be changed according to the movement of the gun.

【0003】[0003]

【解決しようとする課題】しかし遊戯者は、常に覗き窓
を覗き込んでいなければならず、テレビ画面を見ている
のと略同じで実際のゲーム空間に入り込んでプレイをし
ておらず臨場感に欠けるものがある。
[Problems to be solved] However, the player has to constantly look into the viewing window, which is almost the same as watching a TV screen, and the player does not play by entering the actual game space. There are things that I lack.

【0004】本発明は、かかる点に鑑みなされたもの
で、その目的とする処は覗き窓等を覗き込む必要はなく
実際の空間を生かしたバーチャルリアリティに優れた模
擬銃を供する点にある。
The present invention has been made in view of the above points, and an object thereof is to provide a simulated gun excellent in virtual reality utilizing an actual space without having to look into a viewing window or the like.

【0005】[0005]

【課題を解決するための手段および作用】上記目的を達
成するために、本発明は銃の姿勢を検知する姿勢センサ
と、銃の引き金の操作でオンオフするトリガースイッチ
と、銃身の前方に画像を投影する投影手段と、前記姿勢
センサおよび前記トリガースイッチからの情報に基づき
前記画像の制御を行う制御手段とを備え、前記制御手段
は照準を常に画像中心に示し、前記姿勢センサにより検
知した銃の動きに対応して画像をスクロールさせ、前記
トリガースイッチのオン時の銃の姿勢により画像を変化
させることを特徴とする模擬銃とした。
To achieve the above object, the present invention provides a posture sensor for detecting the posture of a gun, a trigger switch which is turned on and off by operating a trigger of the gun, and an image in front of the barrel. Projection means for projecting and control means for controlling the image based on information from the attitude sensor and the trigger switch are provided, and the control means always indicates the sight in the center of the image and detects the gun detected by the attitude sensor. The simulated gun is characterized in that the image is scrolled according to the movement, and the image is changed depending on the attitude of the gun when the trigger switch is turned on.

【0006】投影手段が画像を壁等に投影し、銃の動き
に応じて映像を変化させるので、適当な壁面に映像が映
し出され標的などがあたかも壁に現れたような錯覚の下
で射撃を楽しむことができ、実際のゲーム空間に入り込
んでプレイができ、ゲームに臨場感を持たせバーチャル
リアリティに優れた興味あるゲームにすることができ
る。
Since the projection means projects the image on a wall or the like and changes the image in accordance with the movement of the gun, the image is displayed on an appropriate wall surface and the target is shot under the illusion that the target appears on the wall. You can enjoy it, you can enter the actual game space and play it, you can make the game realistic and make it an interesting game with excellent virtual reality.

【0007】[0007]

【実 施 例】以下図1ないし図4に図示した本発明の
一実施例について説明する。
EXAMPLES An example of the present invention shown in FIGS. 1 to 4 will be described below.

【0008】図1は本実施例の模擬銃1の内部構造を示
す図である。同模擬銃1の銃身1aの前部にはLCD
(液晶)プロジェクタ3が配設されて前方へ画像を投影
するとともにスピーカ4が配設され、握り部1bの内部
にはバッテリ2が内蔵されている。
FIG. 1 is a view showing the internal structure of the simulated gun 1 of this embodiment. LCD on the front of the barrel 1a of the simulated gun 1
A (liquid crystal) projector 3 is provided to project an image forward, a speaker 4 is provided, and a battery 2 is built in the grip portion 1b.

【0009】また握り部1bの前に引き金1cを有し、
引き金1cの基端部分に引き金1cの操作でオンオフす
るトリガースイッチ5が設けられ、その上方の突出部1
dに地磁気センサ6が内蔵されている。そして制御基板
(コントロールボード)7と画像処理基板(映像ボー
ド)8が握り部1aの上方に内蔵され、銃身1bの後端
部には電源スイッチ9が設けられている。
Further, a trigger 1c is provided in front of the grip 1b,
A trigger switch 5 that is turned on and off by operating the trigger 1c is provided at the base end portion of the trigger 1c, and the protrusion 1 above the trigger switch 5 is provided.
The geomagnetic sensor 6 is built in d. A control board (control board) 7 and an image processing board (video board) 8 are built in above the grip portion 1a, and a power switch 9 is provided at the rear end of the barrel 1b.

【0010】かかる構成の模擬銃1における制御系の簡
略ブロック図を図2を示す。該制御系はコントロールボ
ード7が制御処理を行っており、電源スイッチ9からの
オン・オフ信号、トリガースイッチ5のトリガー信号お
よび地磁気センサ6の銃の姿勢を検出した検出信号がコ
ントロールボード7に入力されて加工処理されてコント
ロールボード7からは、映像制御信号が映像ボード8に
出力され、音声信号がスピーカ4に出力される。
FIG. 2 shows a simplified block diagram of a control system in the simulated gun 1 having such a configuration. In the control system, the control board 7 performs control processing, and an on / off signal from the power switch 9, a trigger signal from the trigger switch 5 and a detection signal from the geomagnetic sensor 6 which detects the attitude of the gun are input to the control board 7. After being processed and processed, the control board 7 outputs a video control signal to the video board 8 and an audio signal to the speaker 4.

【0011】かかる制御系に基づく模擬銃1の作用は、
まず電源スイッチ9を入れると、LCDプロジェクタ3
から映像が投射され壁等に像を形成する。したがって薄
暗い部屋や通路内で壁に向け映像を投射してシューティ
ングプレイを楽しむものである。投射された映像の中心
には照準20が表示されるとともに標的となるキャラクタ
21が出没する。
The operation of the simulated gun 1 based on such a control system is as follows.
First, when the power switch 9 is turned on, the LCD projector 3
An image is projected from this to form an image on a wall or the like. Therefore, it is possible to enjoy shooting play by projecting an image on the wall in a dim room or aisle. Aiming 20 is displayed in the center of the projected image and the target character
21 appears.

【0012】模擬銃1の動きは地磁気センサ6によって
検出して模擬銃1の動きに応じて映像をスクロールして
いる。映像に現われたキャラクタ21は、模擬銃1を動か
し映像位置を変えても同じ定位置にあるように映像が変
化する。
The movement of the simulated gun 1 is detected by the geomagnetic sensor 6 and the image is scrolled according to the movement of the simulated gun 1. The image of the character 21 appearing in the image changes so as to be in the same fixed position even if the image position is changed by moving the simulated gun 1.

【0013】すなわち図3に示すようにまず実線で示す
状態のときキャラクタ21は映像の左隅に現われたもの
が、銃を左方向へ回動し一点鎖線で示す状態にすると映
像は逆に右方向へスクロールして今度は右端にキャラク
タ21が現われ、あたかもキャラクタ21は定位置にいるか
のように見える。
That is, as shown in FIG. 3, the character 21 first appears in the left corner of the image in the state shown by the solid line, but when the gun is rotated leftward and brought into the state shown by the alternate long and short dash line, the image is reversed rightward. The character 21 appears at the right end by scrolling to, and it looks as if the character 21 is in a fixed position.

【0014】以上はキャラクタ21が定位置で動かない場
合であるが、キャラクタ21が移動するようにしてもよ
い。左右方向ばかりでなく、模擬銃1を上下に動かして
も同様で映像は銃の動きと逆方向へスクロールする。
The above is the case where the character 21 does not move at a fixed position, but the character 21 may move. The image scrolls not only in the left and right direction but also in the direction opposite to the movement of the gun when the simulated gun 1 is moved up and down.

【0015】照準20は常に映像の中心にあるので、照準
20をキャラクタ21に合わせるように模擬銃1を移動して
引き金1cを引く。引き金1cを引くと照準20のところ
で爆破シーンが映るとともにスピーカ4から爆発音が発
せられる。キャラクタ21に命中したときはキャラクタ21
は消滅する。
Since the sight 20 is always in the center of the image,
The simulated gun 1 is moved so that 20 matches the character 21, and the trigger 1c is pulled. When the trigger 1c is pulled, the explosion scene is reflected at the sight 20 and the speaker 4 emits an explosion sound. When you hit character 21, character 21
Disappears.

【0016】以上のように本実施例の模擬銃1は、手で
持って歩きながらあたかも壁に隠れているキャラクタ21
を探しながらゲームが進行するので、実際のゲーム空間
に入り込んでシューティングプレイを楽しむことがで
き、バーチャルリアリティに優れている。
As described above, the simulated gun 1 according to the present embodiment is held by the hand 21 and walks as if the character 21 is hidden in the wall.
Since the game progresses while looking for, you can enter the actual game space and enjoy shooting play, and it is excellent in virtual reality.

【0017】実際には図4に示すように洞穴を想定した
薄暗い通路を模擬銃1を持って壁に投射しながら歩き、
キャラクタ21を探し出して照準20に合わせて撃ち、命中
率等を競うようにする。薄暗い洞穴の中であたかも岩か
げに見え隠れするキャラクタ21を探して撃つので臨場感
がある。
Actually, as shown in FIG. 4, walk while projecting a dim passage, assuming a cave, on the wall with the simulated gun 1,
Find the character 21 and shoot it in line with the aim 20 to compete for accuracy. There is a sense of presence because you are looking for a character 21 that looks and hides like a rock in a dark cave and shoots.

【0018】また薄暗くて壁がある場所ならば何処でも
ゲームを楽しむことができ、遊戯施設を簡素化してコス
トの低減を図ることができる。
Further, the game can be enjoyed anywhere as long as it is dark and has a wall, and the play facility can be simplified and the cost can be reduced.

【0019】以上の実施例は模擬銃1が携帯できるもの
で、模擬銃1の姿勢は地磁気センサ6によって検出して
いたが、姿勢センサとしては他に磁気センサ、傾斜角セ
ンサ、ジャイロセンサ等が利用できる。
In the above embodiment, the simulated gun 1 can be carried, and the attitude of the simulated gun 1 is detected by the geomagnetic sensor 6. However, other attitude sensors include a magnetic sensor, a tilt angle sensor, a gyro sensor, etc. Available.

【0020】次に別の実施例を図5に示す。同例は据え
置き式の模擬銃30であって、模擬銃30は支持台36に立設
された支柱35に中央部を回動かつ揺動自在に支持されて
いる。
Next, another embodiment is shown in FIG. The same example is a stationary type simulated gun 30, and the simulated gun 30 is supported by a column 35 erected on a support base 36 so as to be rotatable and swingable in the central portion.

【0021】この模擬銃30は、銃身30aの後端から下方
へ直角に握り部30bが垂設された概ねL字状をしてお
り、銃身30aの前部にLCDプロジェクタ31が配設さ
れ、銃身30aの後端で握り部30bへの折曲した角部にト
リガースイッチ32が設けられている。
The simulated gun 30 has a substantially L shape in which a grip portion 30b is vertically extended downward from the rear end of the barrel 30a, and an LCD projector 31 is arranged at the front of the barrel 30a. A trigger switch 32 is provided at a bent corner of the grip 30b at the rear end of the barrel 30a.

【0022】模擬銃30の支柱35に対する回動は両者の相
対的回転を検出する回転ボリューム37が検出し、支柱35
に対する模擬銃30の上下の揺動は伝達機構を介して支持
台36に配設された上下ボリューム38が検出する。したが
って模擬銃30の姿勢は、この回転ボリューム37と上下ボ
リューム38によって検出される。
The rotation of the simulated gun 30 with respect to the support column 35 is detected by a rotary volume 37 which detects the relative rotation between the two.
The up and down swing of the simulated gun 30 with respect to is detected by the up and down volume 38 arranged on the support base 36 via a transmission mechanism. Therefore, the posture of the simulated gun 30 is detected by the rotary volume 37 and the vertical volume 38.

【0023】その他図示されないがコントロールボード
や映像ボード、スピーカ等が別途設けられていて、作用
は前記実施例と同様である。
Although not shown, a control board, a video board, a speaker and the like are separately provided, and the operation is the same as that of the above embodiment.

【0024】このような据え置き式の模擬銃30は、固定
位置に置かれて使用してもよいが、図6に示すようにラ
イダー40に取り付けられて、遊戯者がライダー40に乗り
込んで模擬銃30を操作するようにしてもよい。
The stationary simulated gun 30 may be placed in a fixed position for use, but it is attached to the rider 40 as shown in FIG. The 30 may be operated.

【0025】図6は所謂ダークライドと称されるもの
で、予め作られた薄暗い通路をライダー40が遊戯者を乗
せて走行するものである。遊戯者はライダー40に乗り込
み座席前方に据え置かれた模擬銃30を操作し、ライダー
40が移動するにつれ、また模擬銃30を動かすことにより
変化する映像内にキャラクを見つけてねらい撃つ。
FIG. 6 is a so-called dark ride, in which a rider 40 rides a player through a prefabricated dark passage. The player rides on the rider 40 and operates the simulated gun 30 placed in front of the seat,
As the 40 moves, he also finds a character in the image that changes by moving the simulated gun 30, and shoots.

【0026】ライダー40は決められたコースを走行する
ので暗くても安全であり、模擬銃30のLCDプロジェク
タ31が投射する映像をより鮮明に映し出すことができ
る。
Since the rider 40 runs on a predetermined course, it is safe even in the dark, and the image projected by the LCD projector 31 of the simulated gun 30 can be projected more clearly.

【0027】[0027]

【発明の効果】本発明は、投影手段が壁等に画像を投影
し、銃の動きに応じて画像を変化させるので、あたかも
映像内の標的が壁に現われたかのように見え、これをね
らって射撃を楽しむことができるため実際の空間を生か
したバーチャルリアリティに優れたプレイをすることが
でき興趣の尽きないものがある。
According to the present invention, since the projection means projects an image on a wall or the like and changes the image in accordance with the movement of the gun, it looks as if the target in the image appears on the wall, and this is aimed at. Since you can enjoy shooting, you can play excellent virtual reality that makes use of the actual space, and there are things that are intriguing.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る一実施例の模擬銃の概略内部構造
を示す図である。
FIG. 1 is a diagram showing a schematic internal structure of a simulated gun according to an embodiment of the present invention.

【図2】同実施例の制御系の概略ブロック図である。FIG. 2 is a schematic block diagram of a control system of the same embodiment.

【図3】同模擬銃による作用を説明する図である。FIG. 3 is a view for explaining the action of the simulated gun.

【図4】別実施例の模擬銃の概略内部構造を示す図であ
る。
FIG. 4 is a diagram showing a schematic internal structure of a simulated gun of another embodiment.

【図5】同模擬銃をダークライドに利用した例を示す図
である。
FIG. 5 is a diagram showing an example in which the simulated gun is used for a dark ride.

【符号の説明】[Explanation of symbols]

1…模擬銃、2…バッテリ、3…LCDプロジェクタ、
4…スピーカ、5…トリガースイッチ、6…地磁気セン
サ、7…コントロールボード、8…映像ボード、9…電
源スイッチ、20…照準、21…キャラクタ、30…模擬銃、
31…LCDプロジェクタ、32…トリガースイッチ、35…
支柱、36…支持台、37…回転ボリューム、38…上下ボリ
ューム、40…ライダー。
1 ... Simulated gun, 2 ... Battery, 3 ... LCD projector,
4 ... Speaker, 5 ... Trigger switch, 6 ... Geomagnetic sensor, 7 ... Control board, 8 ... Video board, 9 ... Power switch, 20 ... Aiming, 21 ... Character, 30 ... Simulated gun,
31 ... LCD projector, 32 ... Trigger switch, 35 ...
Prop, 36 ... Support, 37 ... Rotating volume, 38 ... Vertical volume, 40 ... Rider.

─────────────────────────────────────────────────────
─────────────────────────────────────────────────── ───

【手続補正書】[Procedure amendment]

【提出日】平成5年10月27日[Submission date] October 27, 1993

【手続補正1】[Procedure Amendment 1]

【補正対象書類名】明細書[Document name to be amended] Statement

【補正対象項目名】図面の簡単な説明[Name of item to be corrected] Brief description of the drawing

【補正方法】変更[Correction method] Change

【補正内容】[Correction content]

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明に係る一実施例の模擬銃の概略内部構造
を示す図である。
FIG. 1 is a diagram showing a schematic internal structure of a simulated gun according to an embodiment of the present invention.

【図2】同実施例の制御系の概略ブロック図である。FIG. 2 is a schematic block diagram of a control system of the same embodiment.

【図3】同模擬銃による作用を説明する図である。FIG. 3 is a view for explaining the action of the simulated gun.

【図4】同模擬銃を使用している様子を示す図である。FIG. 4 is a view showing how the simulated gun is used.

【図5】別実施例の模擬銃の概略内部構造を示す図であ
る。
FIG. 5 is a diagram showing a schematic internal structure of a simulated gun of another embodiment.

【図6】同模擬銃をダークライドに利用した例を示す図
である。
FIG. 6 is a diagram showing an example in which the simulated gun is used for a dark ride.

【符号の説明】 1…模擬銃、2…バッテリ、3…LCDプロジェクタ、
4…スピーカ、5…トリガースイッチ、6…地磁気セン
サ、7…コントロールボード、8…映像ボード、9…電
源スイッチ、20…照準、21…キャラクタ、30…模
擬銃、31…LCDプロジェクタ、32…トリガースイ
ッチ、35…支柱、36…支持台、37…回転ボリュー
ム、38…上下ボリューム、40…ライダー。
[Explanation of reference numerals] 1 ... simulated gun, 2 ... battery, 3 ... LCD projector,
4 ... Speaker, 5 ... Trigger switch, 6 ... Geomagnetic sensor, 7 ... Control board, 8 ... Image board, 9 ... Power switch, 20 ... Aiming, 21 ... Character, 30 ... Simulated gun, 31 ... LCD projector, 32 ... Trigger Switch, 35 ... Strut, 36 ... Support stand, 37 ... Rotation volume, 38 ... Vertical volume, 40 ... Rider.

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 銃の姿勢を検知する姿勢センサと、銃の
引き金の操作でオンオフするトリガースイッチと、銃身
の前方に画像を投影する投影手段と、前記姿勢センサお
よび前記トリガースイッチからの情報に基づき前記画像
の制御を行う制御手段とを備え、前記制御手段は照準を
常に画像中心に示し、前記姿勢センサにより検知した銃
の動きに対応して画像をスクロールさせ、前記トリガー
スイッチのオン時の銃の姿勢により画像を変化させるこ
とを特徴とする模擬銃。
1. A posture sensor for detecting the posture of a gun, a trigger switch which is turned on and off by operating a trigger of the gun, a projection means for projecting an image in front of the barrel, and information from the posture sensor and the trigger switch. A control means for controlling the image based on the control means, wherein the control means always indicates the sight in the center of the image, scrolls the image corresponding to the movement of the gun detected by the attitude sensor, and when the trigger switch is turned on. A simulated gun that changes the image depending on the attitude of the gun.
JP16179592A 1992-05-29 1992-05-29 Simulated gun Expired - Fee Related JP3331352B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP16179592A JP3331352B2 (en) 1992-05-29 1992-05-29 Simulated gun

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP16179592A JP3331352B2 (en) 1992-05-29 1992-05-29 Simulated gun

Publications (2)

Publication Number Publication Date
JPH06159998A true JPH06159998A (en) 1994-06-07
JP3331352B2 JP3331352B2 (en) 2002-10-07

Family

ID=15742060

Family Applications (1)

Application Number Title Priority Date Filing Date
JP16179592A Expired - Fee Related JP3331352B2 (en) 1992-05-29 1992-05-29 Simulated gun

Country Status (1)

Country Link
JP (1) JP3331352B2 (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000056414A1 (en) * 1999-03-19 2000-09-28 Namco, Ltd. Game machine
JP2008209470A (en) * 2007-02-23 2008-09-11 Nikon Corp Projection system
JP2008209469A (en) * 2007-02-23 2008-09-11 Nikon Corp Projection system and projector
JP2012068495A (en) * 2010-09-24 2012-04-05 Sony Corp Information processor, information processing terminal, information processing method, and computer program
US8167435B2 (en) 2007-02-23 2012-05-01 Nikon Corporation Projection system and projector
JP2013017548A (en) * 2011-07-08 2013-01-31 Taito Corp Game system
JP2013118943A (en) * 2011-12-07 2013-06-17 Taito Corp Game system

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1912193A1 (en) * 2006-10-02 2008-04-16 Koninklijke Philips Electronics N.V. Interactive storyteller system

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2000056414A1 (en) * 1999-03-19 2000-09-28 Namco, Ltd. Game machine
GB2351922A (en) * 1999-03-19 2001-01-17 Namco Ltd Game machine
GB2351922B (en) * 1999-03-19 2003-08-13 Namco Ltd Game machine
US6626762B1 (en) 1999-03-19 2003-09-30 Namco, Ltd. Game device
JP2008209470A (en) * 2007-02-23 2008-09-11 Nikon Corp Projection system
JP2008209469A (en) * 2007-02-23 2008-09-11 Nikon Corp Projection system and projector
US8167435B2 (en) 2007-02-23 2012-05-01 Nikon Corporation Projection system and projector
JP2012068495A (en) * 2010-09-24 2012-04-05 Sony Corp Information processor, information processing terminal, information processing method, and computer program
JP2013017548A (en) * 2011-07-08 2013-01-31 Taito Corp Game system
JP2013118943A (en) * 2011-12-07 2013-06-17 Taito Corp Game system

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