JPH02109586A - Pinball machine - Google Patents

Pinball machine

Info

Publication number
JPH02109586A
JPH02109586A JP26333988A JP26333988A JPH02109586A JP H02109586 A JPH02109586 A JP H02109586A JP 26333988 A JP26333988 A JP 26333988A JP 26333988 A JP26333988 A JP 26333988A JP H02109586 A JPH02109586 A JP H02109586A
Authority
JP
Japan
Prior art keywords
random number
game
value
ball
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP26333988A
Other languages
Japanese (ja)
Other versions
JPH0630655B2 (en
Inventor
Kazuo Okada
和生 岡田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal KK
Original Assignee
Universal KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal KK filed Critical Universal KK
Priority to JP26333988A priority Critical patent/JPH0630655B2/en
Publication of JPH02109586A publication Critical patent/JPH02109586A/en
Publication of JPH0630655B2 publication Critical patent/JPH0630655B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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  • Pinball Game Machines (AREA)

Abstract

PURPOSE:To enjoy pinball regardless of the skill of a player and to manage a prize winning rate without adjusting nails by converting a starting port advantageously for the player according to the value of a random number to be generated for every prescribed number of game balls and determining the result state of other game to be started by prize winning with the random number. CONSTITUTION:For the title machine, the first random number generating part 21 to generate the random number according to output signals (a) and (b) from a thrown ball detecting device 20, the first deciding part 22 to decide a random number value, the second random number generating part 23 to generate other random number when the random number is a prescribed value, the second deciding part 24 to decide the value of the random number generated by the part 23, and a control part 25 to convert-drive to the second state until the prescribed number of the game balls win prizes in any of variable display devices 3L, 3C, and 3R when the random number value decided in the first deciding part 22 is the prescribed value and control a variable display device 4 so that other game to be started by the prize winning to the starting port can complete in the result state accordant with the random number value are provided.

Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ機等の弾球遊技機に関するもので、
詳しくは、遊技盤面上に発射された遊技球が入賞するこ
とにより別遊技を開始させる始動口と別遊技を行なうた
めの別遊技装置とを備えた弾球遊技機に関する。
[Detailed Description of the Invention] [Industrial Application Field] The present invention relates to pinball game machines such as pachinko machines,
More specifically, the present invention relates to a pinball game machine equipped with a starting port for starting another game when a game ball shot onto the game board surface wins, and a separate game device for playing the other game.

[従来の技術] 従来、遊技盤面上に発射した遊技球が始動口と称する入
賞口に入賞すると、遊技盤面に設けた可変表示装置によ
る別遊技を開始し、その可変表示が遊技者の停止操作で
又は一定時間経過役に停止したときの結果態様に応じて
、チューリップやアタックと称する可変入賞装置を開く
ことにより、遊技者に大きな利益が得られる機会を与え
るパチンコ遊技機が知られている。この種のパチンコ遊
技機では、別遊技による利益獲得の機会を多くの遊技者
に与えるため、別遊技の結果態様が予め設定した確率に
基づいて出現するようにしている。
[Prior Art] Conventionally, when a game ball launched onto a game board enters a winning hole called a starting hole, another game is started using a variable display device provided on the game board, and the variable display is controlled by a player's stop operation. A pachinko game machine is known that gives a player an opportunity to obtain a large profit by opening a variable prize winning device called tulip or attack depending on the result when the game stops at a winning combination or after a certain period of time has passed. In this type of pachinko game machine, in order to give many players the opportunity to earn profits through different games, the results of different games appear based on preset probabilities.

[発明が解決しようとする課題] しかしながら、上記のように遊技者に大きな利益をもた
らす別遊技の結果態様が一定の確率で出現するとしても
、別遊技は遊技球が始動口に入らなければ開始されず、
始動口への入賞は保証されでいない。また、上記のパチ
ンコ機において、特にプロといわれる特定の遊技者のた
めに、始動口の近傍の釘を調整したり、始動口を遊技球
が入賞しにくい位置に配置したりすると、技量の乏しい
遊技者は別遊技ができず、結果的に遊技者の技量によっ
て賞品球の獲得数に大きな差が生ずることになり、−船
人を対象とする遊技としては平等性に欠けるという問題
点があった。
[Problems to be Solved by the Invention] However, even if the results of the separate game that bring a large profit to the player appear with a certain probability as described above, the separate game will not start until the game ball enters the starting hole. not,
Wins in the starting slot are not guaranteed. In addition, in the pachinko machines mentioned above, if the nails near the starting hole are adjusted or the starting hole is placed in a position where it is difficult for the game ball to hit the prize for a certain player, especially a professional player, it is a sign of poor skill. Players cannot play different games, and as a result, there is a large difference in the number of prize balls won depending on the skill of the player, and there is a problem that there is a lack of equality as a game aimed at sailors. Ta.

本発明は、かかる問題点に鑑みてなされたものであり、
遊技者の技量によらず、平等な確率で別遊技による賞球
獲得の機会が与えられると共に、従来の釘調整を不要と
する弾球遊技機を提供することを目的とする。
The present invention has been made in view of such problems, and
To provide a pinball game machine which gives players an opportunity to win prize balls in another game with equal probability regardless of their skill, and which eliminates the need for conventional nail adjustment.

[課題を解決するための手段] 本発明は、遊技盤面上に遊技球を発射する発射装置と、
該発射装置から発射された遊技球の入賞に関して遊技者
に不利な第1状態と遊技者に有利な第2状態とに変換可
能に形成され、遊技球が入賞することにより別遊技を開
始させる始動口と、別遊技を行なうための別遊技装置と
を具備する弾球遊技機において、前記発射装置から所定
数の遊技球が発射される毎にそれを検出する発射球検出
手段と、乱数を発生する乱数発生手段と、該乱数発生手
段で発生した乱数の値を判定する同定手段と、前記発射
球検出手段からの検出信号に応じて乱数発生手段で発生
した乱数の値が所定値と判定されたとき、前記始動口を
所定個数の遊技球が入賞するまで第2状態に変換駆動す
ると共に、始動口への入賞で開始される別遊技が前記乱
数とは別個に発生した乱数の値に対応した結果態様で終
了するように別遊技装置を制御する制御手段とを備えた
ことを特徴とする。
[Means for Solving the Problems] The present invention provides a firing device that fires a game ball onto a game board surface;
A trigger configured to be convertible into a first state disadvantageous to the player and a second state advantageous to the player regarding winning of the game ball fired from the firing device, and for starting another game when the game ball wins. A pinball game machine comprising a mouth and a separate game device for playing a separate game, including a shot ball detection means for detecting each time a predetermined number of game balls are shot from the shooting device, and generating a random number. a random number generating means for determining the value of the random number generated by the random number generating means; and an identifying means for determining the value of the random number generated by the random number generating means; At this time, the starting hole is driven to be converted to a second state until a predetermined number of game balls are won, and a separate game that is started by winning the starting hole corresponds to the value of a random number generated separately from the random number. The present invention is characterized by comprising a control means for controlling the separate gaming machine so that the gaming machine ends in the manner in which the game ends.

本発明の一態様として、乱数発生手段は、発射球検出手
段からの検出信号に応じて乱数を発生する第1の乱数発
生部と、該乱数とは別個に乱数を発生する第2の乱数発
生部とを含む。
As one aspect of the present invention, the random number generation means includes a first random number generation section that generates random numbers according to a detection signal from the shot ball detection means, and a second random number generation section that generates random numbers separately from the random numbers. including the section.

甲に、遊技盤面には、別遊技が特定の結果態様にて終了
したとき遊技者に有利な状態となる変動入賞装置が配設
される。
On the other hand, a variable prize winning device is arranged on the game board surface, which becomes advantageous to the player when another game ends with a specific outcome.

[作用] 本発明の弾球遊技機においては1発射装置から所定数(
例えば1個)の遊技球が発射される毎に乱数発生手段が
乱数を発生し、判定手段がその値を判定する。その結果
、乱数の値が所定11αと判定されたとき、始動口を遊
技者に有利な第2状態に変換駆動する。この変換駆動は
、第2状態を継続する場合だけでな(、第1状態と第2
状態を交互に繰返す場合も含む。この変換駆動中に所定
数の遊技球が始動口に入賞すると、別遊技装置で別遊技
を開始する一方、始動口を第1状態に停止させる。所定
数の遊技球が入賞しなかった場合には、次回に持ち越す
、すなわち、次の変換駆動は持越し分を加えた数の遊技
球が入賞するまで行なう。
[Function] In the pinball game machine of the present invention, a predetermined number of (
For example, a random number generating means generates a random number each time a game ball (for example, one game ball) is shot, and a determining means determines the value. As a result, when the value of the random number is determined to be the predetermined value 11α, the starting port is driven to be converted to the second state advantageous to the player. This conversion drive is applied not only when continuing the second state (but also when converting between the first state and the second state).
This also includes cases in which states are repeated alternately. When a predetermined number of game balls enter the starting hole during this conversion drive, another game is started in another gaming device, while the starting hole is stopped in the first state. If the predetermined number of game balls do not win, the conversion is carried over to the next time, that is, the next conversion drive is performed until the number of game balls added to the carryover amount is won.

更に、乱数発生手段は、発射球検出手段からの検H信号
に応じて発生する乱数とは別個に乱数を発生する。その
乱数の値により、始動口への入賞で開始される別遊技の
結果態様が決定され、その結果態様で別遊技が終了する
Further, the random number generating means generates a random number separately from the random number generated in response to the H detection signal from the shot ball detecting means. The value of the random number determines the result pattern of the separate game that is started when a prize is won in the starting slot, and the separate game ends in this result pattern.

上記のように、始動口の第2状態への変換及び始動口へ
の入賞で開始される別遊技の結果態様は、所定数の発射
球に対して予め定めた乱数値の出現する確率により、そ
れぞれ決定されるので、遊技者には、始動口への入賞と
別遊技の結果態様に応じた利益獲得の機会とが平等に与
えられ、遊技場においては従来の釘調整なしに入賞率の
管理ができる。
As mentioned above, the result of the separate game that is started by converting the starting hole to the second state and winning the starting hole is based on the probability that a predetermined random value will appear for a predetermined number of shot balls. Since each is determined, players are given an equal opportunity to win in the starting slot and to earn profits according to the results of other games, and in the gaming hall, the winning rate can be managed without the traditional adjustment of the nails. Can be done.

また、変動入賞装置を備えた場合、これを遊技者に有利
な状態に変換させる別遊技の特定の結果態様が、乱数発
生手段で発生する乱数の値によって決定され、その乱数
値は予め定めた確率で出現する。従って、遊技者に大き
な利益をもたらす変動入賞装置の状態変換の機会も平等
に与えられる。
In addition, when a variable prize winning device is provided, the specific outcome of another game that converts this into an advantageous state for the player is determined by the value of a random number generated by a random number generating means, and the random value is a predetermined value. Appears with probability. Therefore, players are equally given an opportunity to change the state of the variable prize winning device, which brings great profits to the players.

[実施例1 第1図は、本発明の一実施例であるパチンコ遊技機の正
面図である。このパチンコ遊技機lの遊技盤面2には、
遊技球が入賞することにより別遊技を開始させる始動口
として、後述の発射装置から遊技盤面2上に発射された
遊技球が入賞できない第1状態と入賞できる第2状態と
に変換される可変入賞装置3L、3C,3Rが左、中央
、右の各部に配置されている8M技盤面2の中央には別
遊技を行なうための可変表示装置4が配置され、その下
方に、別遊技の結果が特定の表示態様になった時に開く
扉を備えた変動入賞装置5が設けられている。
Embodiment 1 FIG. 1 is a front view of a pachinko game machine which is an embodiment of the present invention. On the game board surface 2 of this pachinko game machine l,
A variable winning state in which a game ball fired onto the game board surface 2 from a firing device (to be described later) is converted into a first state in which it cannot win and a second state in which it can win, as a starting point for starting another game when the game ball wins. A variable display device 4 for playing different games is arranged in the center of the 8M skill board 2 where the devices 3L, 3C, and 3R are arranged on the left, center, and right, and below it, the results of the different games are displayed. A variable prize winning device 5 is provided which has a door that opens when a specific display mode is achieved.

なお、遊技盤面21には、打ち出された遊技球を可変入
賞装置の上部に導く案内手段として多数の釘6が配置さ
れる一方、正面の右側下部には打球ハンドル7が設けら
れ、遊技者がこれを操作すると、遊技盤の裏側に取り付
けた発射装置から遊技球が発射され、遊技盤面2上のガ
イドレール8に沿って移動するようになっている。
In addition, a large number of nails 6 are arranged on the game board surface 21 as a guide means for guiding the launched game balls to the upper part of the variable prize winning device, while a ball hitting handle 7 is provided at the lower right side of the front, so that the player can When this is operated, a game ball is fired from a firing device attached to the back side of the game board and moves along a guide rail 8 on the game board surface 2.

遊技球発射装置としては1例えば第2図に示すものが用
いられる。この発射装置9は、電磁力によりプランジャ
lOを突出させて遊技球Pを飛び出させるソレノイドを
含む球打出し部11と、そのプランジャ突出側に設けら
れた打球案内部12とから成る。打球案内部12は、遊
技球Pを送り込むため先端部分を切り欠いた円筒状の部
材で形成され、その内部底面には、プランジャlOの先
端で弾かれた遊技球Pを前方に案内する一対の平行な突
条13を備えている。
As the game ball firing device, one shown in FIG. 2, for example, is used. This firing device 9 consists of a ball launching section 11 including a solenoid that causes a plunger 10 to project by electromagnetic force to cause a game ball P to fly out, and a ball hitting guide section 12 provided on the plunger protruding side. The ball-hitting guide section 12 is formed of a cylindrical member with a cut-out tip for feeding the game ball P, and has a pair of holes on its internal bottom surface that guide the game ball P bounced by the tip of the plunger IO forward. It is provided with parallel protrusions 13.

更に、発射装置9から遊技球PtJ<1個発射される毎
にそれを検出するため、発射装置9の前方に発射球セン
サ14が配置される。この発射球センサ14は、発射さ
れた遊技球Pが通過できる穴を有する磁気センサから成
り、その出力は、後述の発射球カウンタ18(第3図)
に送られる。
Further, in order to detect each time a game ball PtJ<1 is fired from the firing device 9, a firing ball sensor 14 is arranged in front of the firing device 9. This shot ball sensor 14 is composed of a magnetic sensor having a hole through which the shot game ball P can pass, and its output is sent to a shot ball counter 18 (FIG. 3), which will be described later.
sent to.

発射装置9から発射された遊技球Pは、第3図に示すよ
うに発射球通路15を通り、ガイドレールに沿って上昇
して遊技盤面2に向かうが、!¥技盤面2上に到達しな
いで発射装置9の方に戻ってきた戻り球P′は1回収路
16に落下する。これを検出する戻り球センサ17が回
収路16の途中にか配置され、この戻り球センサ17の
出力は、戻り球カウンタ19に送られる。これにより、
遊技盤面2上に到達しないで発射装置9の方に戻ってき
た遊技球(戻り球)は、発射球として計数されない。
The game ball P fired from the firing device 9 passes through the firing ball passage 15 as shown in FIG. 3, rises along the guide rail, and heads toward the game board surface 2, but! The return ball P' that has returned to the firing device 9 without reaching the technique board surface 2 falls into the first recovery path 16. A return ball sensor 17 that detects this is placed somewhere along the recovery path 16, and the output of this return ball sensor 17 is sent to a return ball counter 19. This results in
A game ball (return ball) that returns to the firing device 9 without reaching the game board surface 2 is not counted as a fired ball.

上記の発射球センサ14、戻り球センサ!7、発射球カ
ウンタ18及び戻り球カウンタ19は、第6図の回路に
接続される発射球検出装置20を構成している。ここで
、発射球カウンタ18は、発射球センサ14が遊技球P
を検出すると計数値が1つ増加し、戻り球カウンタ19
は、戻り球−センサ17が戻り球P′を検出すると計数
値が1つ増加する。
The above launch ball sensor 14 and return ball sensor! 7. The fired ball counter 18 and the returned ball counter 19 constitute a fired ball detection device 20 connected to the circuit shown in FIG. Here, the fired ball counter 18 indicates that the fired ball sensor 14 is the game ball P.
When the ball is detected, the count value increases by one, and the return ball counter 19
When the return ball sensor 17 detects the return ball P', the count value increases by one.

後述する第6図の回路は、発射球検出装置20からの検
出信号に応じて乱数を発生し、その乱数値が予め定めた
数に当ったとき、始動口を形成している可変入賞装置3
L、3C,3Rを遊技者に有利な第2状態に変換駆動し
、そのいずれかに遊技球が入賞すると、変換駆動を停止
して可変入賞装置3L、3C,3Rを第1状態に復帰さ
せる。
The circuit shown in FIG. 6, which will be described later, generates a random number in response to a detection signal from the shot ball detection device 20, and when the random number matches a predetermined number, the variable prize winning device 3 forming a starting opening is activated.
L, 3C, and 3R are driven to convert into a second state advantageous to the player, and when a game ball wins a prize in any of them, the conversion drive is stopped and the variable winning devices 3L, 3C, and 3R are returned to the first state. .

これらの変換駆動中に所定数(例えば1個)の遊技球が
入賞しなかった場合には、次回の変換駆動を所定数の2
倍(例えば2個)の遊技球が入賞するまで行なう。
If a predetermined number (for example, 1) of game balls do not win during these conversion drives, the next conversion drive will be a predetermined number of 2 game balls.
This is continued until twice (for example, two) game balls are won.

上記のような始動口の変換駆動はm続的、断続的のいず
れでもよい、また、複数の可変入賞装置の駆動方法とし
ては、全部を一斉に変換駆動するほか、各入賞装置を順
次1回ずつ2つの状態に変換駆動する方法がある。この
方法によれば、変換する人宜口が循環し1表示の面白さ
がある一方、所定個数の遊技球が入賞した時に変換駆動
中の可変入賞装置が停止するので、?!数の可変入賞装
置の全部を一斉に停止した場合と比較して、可変入賞装
置全部の変化が小さく、視覚的に望ましいものとなる。
The conversion drive of the starting opening as described above may be either continuous or intermittent.Also, as a driving method for multiple variable winning devices, in addition to converting and driving all of them at once, each winning device may be driven once sequentially. There is a method of converting and driving each state into two states. According to this method, the winnings to be converted are circulated and it is interesting to display one, but when a predetermined number of game balls are won, the variable winning device that is driving the conversion stops. ! Compared to the case where all of the variable winning devices are stopped all at once, the change in all the variable winning devices is small and visually desirable.

上記の始動口を形成する可変入賞装置3L、3C及び3
Rは、例えば第4図に示すように構成される。
Variable prize winning devices 3L, 3C and 3 forming the above-mentioned starting port
R is configured as shown in FIG. 4, for example.

まず、遊技盤の正面側に一対の可動片42a。First, there is a pair of movable pieces 42a on the front side of the game board.

42bが開閉自在に配置され、その下部はカバー部材4
3で覆われる。この可変入賞装置は、一対の可動片42
a、42bが第4図IA)に示すように閉じることで遊
技球が入賞できない第1状態となり、第4図(Blに示
すように開くことで遊技球が入賞できる第2状態となる
42b is arranged so as to be openable and closable, and the lower part thereof is the cover member 4.
Covered by 3. This variable winning device has a pair of movable pieces 42
When a and 42b are closed as shown in FIG. 4 (IA), the game ball enters the first state in which the game ball cannot win a prize, and when opened as shown in FIG. 4 (Bl), the game ball becomes in the second state in which the game ball can win.

遊技盤の裏側には、ソレノイド44を収納したブラケッ
ト45が取り付けられる。ソレノイド44の上下から出
たプランジャ46の上下端には、それぞれ円形の係合板
47.48が固着され、上端の円板47とブラケット4
5の上面との間にコイルスプリング49が配置されてい
る。ソレノイド44に通電して励磁すると、プランジャ
46の下端部が第4図(Alの状態から下方に突出する
A bracket 45 housing a solenoid 44 is attached to the back side of the game board. Circular engagement plates 47 and 48 are fixed to the upper and lower ends of the plunger 46 that come out from the upper and lower ends of the solenoid 44, respectively, and the disc 47 at the upper end and the bracket 4
A coil spring 49 is disposed between the upper surface of the coil spring 5 and the upper surface of the coil spring 5 . When the solenoid 44 is energized and energized, the lower end of the plunger 46 protrudes downward from the state shown in FIG. 4 (Al).

その後、通電を止めてソレノイド44を消磁すると、コ
イルスブリンク49の力でプランジャ46が元の状態に
戻される。可変入賞装置は、このプランジャ46の移動
を利用して一対の可動片42a、42bを開閉させるも
のである。
Thereafter, when the current is turned off and the solenoid 44 is demagnetized, the force of the coil blink 49 returns the plunger 46 to its original state. The variable winning device uses the movement of the plunger 46 to open and close a pair of movable pieces 42a and 42b.

一対の可動片42a、42bは、それぞれ円柱状の基部
を有し、各基部の正面側に設けた偏心軸51によりカバ
一部材43の内側に回動自在に支持される。各可動片4
2a、42bの基部とソレノイド44との間には、プラ
ンジャ46の上下往復運動を可動片42a、42bの開
閉運動に変える運動伝達部材52が設けられる。この運
動伝達部材52は矩形板を主体とし、その左右端面に設
けた突起53a、53bを支点として、可変入賞装置の
取付板の左右後方に延びた支持部41 a。
The pair of movable pieces 42a and 42b each have a cylindrical base, and are rotatably supported inside the cover member 43 by an eccentric shaft 51 provided on the front side of each base. Each movable piece 4
A motion transmitting member 52 is provided between the bases of the solenoid 2a, 42b and the solenoid 44, which converts the vertical reciprocating motion of the plunger 46 into the opening/closing motion of the movable pieces 42a, 42b. This motion transmission member 52 is mainly composed of a rectangular plate, and a support portion 41a extends to the left and right rear of the mounting plate of the variable prize winning device, with protrusions 53a and 53b provided on the left and right end surfaces thereof as fulcrums.

41bに回動自在に支持される。更に、運動伝達部材5
2は、背面側にソレノイド下部の円板48を侠むL字形
の凸部54を有し、正面側には、対応する可動片42a
、42bの基部に向かって延びた一対の伝達棒55a、
55bを有する。各伝達棒55a、55bの先端部は細
く形成され、各可動片42a、42bの基部の背面側に
設けた穴56a、56bに摺動自在に挿入される。
41b so as to be rotatable. Furthermore, the motion transmission member 5
2 has an L-shaped protrusion 54 on the back side that extends over the disc 48 at the bottom of the solenoid, and a corresponding movable piece 42a on the front side.
, a pair of transmission rods 55a extending toward the base of 42b,
55b. The tip of each transmission rod 55a, 55b is formed thin and is slidably inserted into a hole 56a, 56b provided on the back side of the base of each movable piece 42a, 42b.

一対の可動片42a、42bの基部の間には、両回動片
が開いた時に入賞した遊技球を受けて後方に向かわせる
三角形の凸部57を備えた入賞球受部58が配置され、
その下側後方に入賞球排出用の樋59が設けられる。入
賞球受部58は、入賞球を受けるほか、一対の可動片4
2a、42bが開いた時、各可動片の基部から下方に突
出した凸柱60a、60bを係止することにより、一対
の可動片42a、42bを第4図+131のように開い
た状態に保持する機能を有する。
Between the bases of the pair of movable pieces 42a and 42b, a winning ball receiving part 58 is arranged, which has a triangular convex part 57 that receives a winning game ball and directs it backward when both rotating pieces are opened.
A gutter 59 for discharging winning balls is provided at the lower rear thereof. In addition to receiving winning balls, the winning ball receiving section 58 also receives a pair of movable pieces 4.
When the movable pieces 2a and 42b are opened, the pair of movable pieces 42a and 42b are held in the open state as shown in Fig. 4+131 by locking the convex pillars 60a and 60b that protrude downward from the base of each movable piece. It has the function of

上記構成の可変入賞装置3L、3G、3Rは、各々のソ
レノイド44が駆動されない状態では、第4図(Alに
示すように一対の可動片42a、42bを閉じている。
In the variable winning devices 3L, 3G, and 3R configured as described above, when each solenoid 44 is not driven, the pair of movable pieces 42a and 42b are closed as shown in FIG. 4 (Al).

ここで、ソレノイド44に通電して励磁すると、スプリ
ング49に抗してプランジャ46が下がり、その下端の
円盤48を介して運動伝達部材52の凸部54を押し下
げる。そのため運動伝達部材52が回動し、正面側の伝
達棒55a、55bを持ち上げる。その結果、第4図(
ロ)に示すように、一対の可動片42a、42bが左右
に開き、各々の下部凸柱60a、60bが入賞球受部5
8に当たった所で停止する。これにより遊技球が入賞可
能となり、入賞球は入賞球受部58から樋59を通って
入賞球通路に排出される。一方1通電を止めてソレノイ
ド44を消磁するとコイルスプリング49の力でプラン
ジャ46が元の状態に戻される。このプランジャ46の
上方移動により、運動伝達部材52が上記と逆の方向に
回動し、伝達棒55a、55bを下げる。
Here, when the solenoid 44 is energized and energized, the plunger 46 lowers against the spring 49 and pushes down the convex portion 54 of the motion transmission member 52 via the disk 48 at its lower end. Therefore, the motion transmission member 52 rotates and lifts the front side transmission rods 55a and 55b. As a result, Figure 4 (
As shown in b), the pair of movable pieces 42a and 42b open left and right, and each lower convex pillar 60a and 60b is connected to the winning ball receiving portion 5.
Stop when it hits 8. This makes it possible for the game balls to win, and the winning balls are discharged from the winning ball receiving section 58 through the gutter 59 to the winning ball path. On the other hand, when the solenoid 44 is demagnetized by stopping the current supply, the plunger 46 is returned to its original state by the force of the coil spring 49. This upward movement of the plunger 46 causes the motion transmission member 52 to rotate in the opposite direction to the above, lowering the transmission rods 55a and 55b.

その結果、一対の可動片42a、42bが閉じた状態と
なる。
As a result, the pair of movable pieces 42a, 42b are in a closed state.

本実施例では、別遊技開始用の始動口として上記のよう
な可変入賞装置を使用しているが、それ以外の入賞装置
を用いてもよい0例えば、ti技盤面上に設けた入賞口
の上方で棒状の入賞規制部材を出没させることにより、
その入賞口を遊技球が入賞できない若しくは人賞し難い
第1状態と遊技球が入賞できる第2状態とに変換するよ
うにしたもの、或は、遊技盤面上に設ける入賞口を遊技
球が入賞できない若しくは入賞し難い位置(第1状態)
と遊技球が入賞できる位置(第2状態)との間で移動自
在に形成したもの等が使用できる。
In this embodiment, the above-mentioned variable winning device is used as the starting hole for starting another game, but other winning devices may be used. By making a rod-shaped winning regulation member appear and disappear above,
A system that converts the winning opening into a first state in which game balls cannot win or it is difficult for people to win and a second state in which game balls can win, or a winning opening provided on the game board that allows game balls to win. Position where it is impossible or difficult to win (first state)
It is possible to use a device that is movable between the game ball and the position where the game ball can win (second state).

次に、遊技盤面2に設けた別遊技用の可変表示装置4と
変動入賞装置5について説明する。
Next, the variable display device 4 for different games and the variable prize winning device 5 provided on the game board surface 2 will be explained.

第5図に示すように、可変表示装置4は遊技盤面2上に
取り付けられる正面部32を有し、この正面部32の上
部に左右一対の小窓33L、33Rが設けられ、下部に
大窓34が設けられている。
As shown in FIG. 5, the variable display device 4 has a front part 32 mounted on the game board surface 2, and a pair of left and right small windows 33L and 33R are provided at the top of this front part 32, and a large window at the bottom. 34 are provided.

小窓33L及び33R内には、数字を可変表示する7セ
グメントLED (発光ダイオード)から成る表示器3
5L、35Rが配置され、大窓34内には、円筒形のリ
ール36の周面の一部が表われるように配置される。リ
ール36は、水平に置かれたその中心軸を支点として、
パルスモータを駆動源とするリール駆動部37により一
方向に回転駆動される。リール36の周面には、複数(
例えば10個)の図柄を印刷したシートが装着される。
Inside the small windows 33L and 33R, there is a display 3 consisting of a 7-segment LED (light emitting diode) that variably displays numbers.
5L and 35R are arranged, and a part of the circumferential surface of the cylindrical reel 36 is exposed inside the large window 34. The reel 36 has its central axis placed horizontally as a fulcrum,
It is rotationally driven in one direction by a reel driving section 37 whose driving source is a pulse motor. On the circumferential surface of the reel 36, a plurality of (
For example, a sheet with 10 designs printed thereon is attached.

リール駆動部37は、リール36の回転を停止した時、
その周面に巻いたシートの図柄の1つが正面部32の大
窓34内に納まるようにリール36を位置決めする。上
記の表示器35L、35R及びリール駆動部37には、
第6図に示す制御部25からの出力信号で制御される駆
動回路38が接続される。
When the reel drive unit 37 stops rotating the reel 36,
The reel 36 is positioned so that one of the symbols on the sheet wound around its circumferential surface fits within the large window 34 of the front part 32. The above-mentioned indicators 35L, 35R and reel drive unit 37 include
A drive circuit 38 controlled by an output signal from the control section 25 shown in FIG. 6 is connected.

一方、変動入賞装置5はアタツカと称するもので1台形
状の正面板の上部に設けた開口の正面側にほぼ同形の扉
を開閉自在に取り付け、その開口内に入賞口を有する。
On the other hand, the variable winning device 5 is called an Atatsuka, and has a door of approximately the same shape attached to the front side of an opening provided at the top of a one-piece front plate so as to be openable and closable, and has a winning opening in the opening.

この変動入賞装置5の扉は、正面板の裏面側に取り付け
たソレノイドを動力源とする駆動機構により開閉される
The door of this variable prize winning device 5 is opened and closed by a drive mechanism whose power source is a solenoid attached to the back side of the front plate.

次に、実施例の電気回路部について説明する。Next, the electric circuit section of the embodiment will be explained.

第6図に示すように、前述の発射球検出装置20を構成
する発射球カウンタ18及び戻り球カウセタ19からの
出力信号a及びbに応じて乱数を発生する第1の乱数発
生部21と2発生した乱数の値を判定する第1の判定部
22と、その判定した乱数が所定値のとき別の乱数を発
生する第2(7)乱数発生部23と、その乱数の値をγ
11定する第2の判定部24と、第1の判定部22で判
定した乱数値が所定値のとき、可変表示装置3L、3C
As shown in FIG. 6, first random number generators 21 and 2 generate random numbers according to the output signals a and b from the launched ball counter 18 and the returned ball counter 19 that constitute the launched ball detection device 20 described above. A first determining unit 22 that determines the value of the generated random number, a second (7) random number generating unit 23 that generates another random number when the determined random number is a predetermined value, and a second (7) random number generating unit 23 that determines the value of the random number by γ
When the random number determined by the second determining section 24 and the first determining section 22 is a predetermined value, the variable display devices 3L, 3C
.

3Rをそのいずれかに所定数の遊技球が入賞するまで第
2状態に変換駆動すると共に、始動口への入賞で開始さ
れる別遊技が第2の判定部24で判定した乱数値に応じ
た結果態様で終了するように可変表示装置4を制御する
制御部25とが設けられる。
3R is driven to convert into the second state until a predetermined number of game balls win in any of them, and another game that is started when a prize is won in the starting opening is played according to the random number determined by the second determining section 24. A control unit 25 is provided to control the variable display device 4 so as to terminate the process in a result manner.

また、可変入賞装置3L、3C,3Rのいずれかに遊技
球が入った時それを検出する入賞球検出手段として、入
賞球センサ61と入賞球カウンタ62が設けられる。入
賞球センサ61は、遊技球が通過する孔を有する磁気セ
ンサから成り、その孔を各可変入賞装置から出た遊技球
が通過した時の磁界の変化から入賞球を検出する。勿論
、磁気センサ以外のセンサ(光センサ、マイクロスイッ
チ等)を用いてもよい、入賞球センサ61の検出信号は
入賞球カウンタ62に人力され、ここで入賞球の個数が
カウントされる。更に、各可変入賞装置3L、3C,3
Rごとに前述のソレノイド44を駆動する駆動回路63
が設けられる。
Further, a winning ball sensor 61 and a winning ball counter 62 are provided as winning ball detection means for detecting when a game ball enters any of the variable winning devices 3L, 3C, and 3R. The winning ball sensor 61 is composed of a magnetic sensor having a hole through which the game ball passes, and detects the winning ball from the change in the magnetic field when the game ball from each variable winning device passes through the hole. Of course, a sensor other than a magnetic sensor (such as an optical sensor or a microswitch) may be used. The detection signal of the winning ball sensor 61 is input manually to the winning ball counter 62, where the number of winning balls is counted. Furthermore, each variable winning device 3L, 3C, 3
A drive circuit 63 that drives the above-mentioned solenoid 44 for each R.
is provided.

変動入賞装置(アタツカ)5に対しては、内部の入賞口
に入賞した遊技球を検出する手段としてアタッカ入賞球
センサ7Iと入賞球カウンタ72が設けられる。入賞球
センサ71は、前述の入賞球センサ61と同様の磁気セ
ンサから成り、アタツカの入賞球排出通路に配置されて
いる6アタツ力人賞球センサ71の検出信号は、入賞球
カウンタ72に入力され、ここで入賞球の個数がカウン
トされる。更に、アタツカの扉駆動用のソレノイド73
を駆動する駆動回路74が設けられる。
The variable winning device (attacker) 5 is provided with an attacker winning ball sensor 7I and a winning ball counter 72 as means for detecting game balls that have won in the internal winning hole. The winning ball sensor 71 is composed of a magnetic sensor similar to the winning ball sensor 61 described above, and the detection signal of the 6 Atatsuka winning ball sensor 71 placed in the winning ball discharge path is input to the winning ball counter 72. The number of winning balls is counted here. Furthermore, solenoid 73 for Atatsuka's door drive
A drive circuit 74 is provided to drive the.

第6図の回路において、第1の乱数発生部21は、発射
球カウンタ18が1をカウントする毎に所定の演算を行
なって乱数を発生する。但し、戻り球カウンタ19の値
が0であることを条件とし、その計数値が1以上であれ
ば乱数を発生しない。
In the circuit shown in FIG. 6, the first random number generator 21 generates a random number by performing a predetermined calculation every time the shot ball counter 18 counts 1. However, the condition is that the value of the return ball counter 19 is 0, and if the counted value is 1 or more, no random number is generated.

例えば、戻り球カウンタ19の計数が2であるときは、
それをカウントした時点から発射球カウンタ18の計数
出力を2回パスする(乱数を発生しない)。そして、そ
の回数骨、戻り球カウンク19をカウントダウンして0
にする信号Cを出力する。
For example, when the count of the return ball counter 19 is 2,
From the time of counting, the count output of the shot ball counter 18 is passed twice (no random number is generated). Then, count down the number of bone and return ball count 19 to 0.
Outputs signal C to make

この乱数発生部21で発生した乱数の値が予め定めた数
に当ると、前述のように始動口を遊技者に有利な第2状
態に変換駆動することになるが、その確率は次のように
定められる。例λ、ば、乱数の発生する範囲をl〜40
96とした場合、始動口を開く乱数値の範囲をl〜27
3とすれば、始動口を第2状態に変換駆動する確率は約
15分の1となる。
If the value of the random number generated by this random number generator 21 hits a predetermined number, the starting port will be converted and driven to the second state advantageous to the player as described above, but the probability is as follows. stipulated in For example, λ, the range in which random numbers are generated is l~40
96, the range of random numbers to open the starting port is l~27
3, the probability of converting and driving the starting port to the second state is approximately 1/15.

第1の判定部22は、第1の乱数発生部21で発生した
乱数の値が上記のように定めt:範囲に入るか否かを判
定する。
The first determining unit 22 determines whether the value of the random number generated by the first random number generating unit 21 falls within the range t: determined as described above.

制御部25は、第1の゛I’ll定部22定判22た乱
数が始動口を開く値のとき、可変入賞装置3L。
The control unit 25 controls the variable prize winning device 3L when the random number determined by the first I'll determination unit 22 is a value that opens the starting opening.

3C,3Rの可動片を変換駆動する駆動回路63に駆動
18号を送り、これらの可変入賞装置が第2状態となる
ようにソレノイド44を駆動させる。
Drive No. 18 is sent to the drive circuit 63 that converts and drives the movable pieces 3C and 3R, and the solenoid 44 is driven so that these variable winning devices are in the second state.

この変換駆動中、いずれかの可変入賞装置に遊技球が入
賞しτカウンタ62が出力すると、可変入賞装置を遊技
者にとって不利な第1状態に戻して停止させる。
During this conversion drive, when a game ball wins in any of the variable winning devices and the τ counter 62 outputs an output, the variable winning device is returned to the first state disadvantageous to the player and stopped.

また、遊技球が始動口に入賞することによって入賞球カ
ウンタ62が所定値になると(その値が1の場合は遊技
球が入賞すると)、制御部25は可変表示装置4の駆動
回路38に信号を送って別遊技を開始させる。一方、第
2の乱数発生部23が乱数を発生し、その乱数値を第2
の判定部24が判定する。その結果、乱数の値が予め定
めた数に当ったときには、別遊技を特定の結果態様(例
えば大当り)にて終了させることになるが、特定の結果
態様の確率は次のように定められる。例えば、乱数の発
生する範囲を1〜4096とした場合、大当りになる乱
数値の範囲を1001〜1012とすれば、大当りの確
率は約341分の1となる。
Further, when the winning ball counter 62 reaches a predetermined value due to the game ball entering the starting hole (if the value is 1, the game ball wins), the control unit 25 sends a signal to the drive circuit 38 of the variable display device 4. to start another game. On the other hand, the second random number generator 23 generates a random number, and converts the random number value into a second
The determination unit 24 makes the determination. As a result, when the value of the random number hits a predetermined number, the separate game is ended with a specific result pattern (for example, a jackpot), and the probability of the specific result pattern is determined as follows. For example, if the range in which random numbers are generated is 1 to 4096, and the range of random numbers that result in a jackpot is 1001 to 1012, the probability of a jackpot is approximately 1/341.

かくして、別遊技の結果態様が大当りの場合、制御部2
5は、可変表示装置4を大当りの表示で停止させる信号
を駆動回路38に送ると共に、変動入賞装置5の駆動回
路74に信号を送って扉を一定時間開かせる。
Thus, if the result of another game is a jackpot, the control unit 2
5 sends a signal to the drive circuit 38 to stop the variable display device 4 while displaying the jackpot, and also sends a signal to the drive circuit 74 of the variable winning device 5 to open the door for a certain period of time.

なお、大当り以外の当り又は外れの場合(それぞれ対応
して設定される乱数値の範囲により確率が定められる)
には、別遊技装置4をそれに対応した表示で停止させ、
当りの場合は所定個数の賞品球を払い出す。
In addition, in the case of a hit or miss other than a jackpot (probability is determined by the range of random numbers set correspondingly)
, the separate gaming device 4 is stopped with a corresponding display,
If it is a hit, a predetermined number of prize balls will be paid out.

第6図の回路において、第1、第2の乱数発生部21.
23及び第1、第2の判定部22.24は、それぞれ単
一の乱数発生手段及び判定手段として構成してもよい、
また、上記の乱数発生部。
In the circuit of FIG. 6, the first and second random number generators 21.
23 and the first and second determination units 22.24 may be configured as a single random number generation means and a single determination means, respectively.
Also, the random number generator mentioned above.

判定部及び制御部は、それぞれ公知の電子回路で構成で
きるが、マイクロコンピュータでこれらの動作を実行す
るようにしてもよい。
The determination section and the control section can each be constructed from known electronic circuits, but these operations may be executed by a microcomputer.

その場合、マイクロコンピュータは、所定数(例えば1
個)の遊技球が発射される毎に乱数を振って、その値が
抽選に当った時、すなわち始動口を開く値になった場合
、フラグlを立てる。そして、可変入賞装置3L、3C
,3Rを遊技者に有利な第2状態に断続的又は継続的に
変換駆動する信号を出力し、可変入賞装置のいずれかに
遊技球が入賞したとき変換駆動を停止するようにプログ
ラムされる。フラグlが立っても遊技球が人1ニジない
場合には、次の抽選で生ずるフラグを2として、持越し
分を加えた個数の遊技球が入賞するまで可変入賞装置の
変換駆動を行なう。また、フラグlが立っている時、始
動口に対して遊技球が例えば2個入賞してしまった場合
は、フラグを一■として次の抽選で生ずるフラグlと相
殺する。
In that case, a predetermined number of microcomputers (for example, 1
A random number is shaken every time a game ball (number of game balls) is fired, and when that value is a winning lottery, that is, when it is the value that opens the starting hole, a flag l is set. And variable prize winning devices 3L, 3C
, 3R intermittently or continuously into a second state advantageous to the player, and is programmed to stop the conversion drive when a game ball wins in any of the variable winning devices. When a flag 1 is set but there are no game balls, the flag generated in the next lottery is set to 2, and the variable prize winning device is driven to convert until the number of game balls including the carried over number is won. In addition, if, for example, two game balls are won in the starting slot when the flag l is set, the flag is set as one and is offset with the flag l generated in the next lottery.

方、第2の乱数発生部23で発生した乱数の値が大当り
に当った場合には、それに対応したフラグを立てるよう
にする。
On the other hand, if the value of the random number generated by the second random number generation section 23 hits the jackpot, a flag corresponding to the hit is set.

ところで、実施例の可変入賞装置3L、3C。By the way, the variable prize winning devices 3L and 3C of the embodiment.

3Rは、一対の可動片を閉じることで遊技球が入賞でき
ない状態を第1状態としているが1本発明で用いられる
可変入賞装置の第1状態は、遊技球が入賞し難い(入賞
は不可能ではないが困難な)状態であってもよい、その
場合には、可変人宜装置が第1状態であっても、すなわ
ち上記のフラグIが立っていないときに、遊技球が可変
大賞装置に大賞することが起こり得るが、そのような入
賞は入賞球センサ61で検出される。その時、マイクロ
コンピュータはフラグを−1とし、その後の抽選で生ず
るフラグ1と相殺する。
In 3R, the first state is a state in which the game ball cannot win by closing the pair of movable pieces, but in the first state of the variable winning device used in the present invention, it is difficult for the game ball to win (it is impossible to win). In that case, even if the variable prize device is in the first state, that is, when the above flag I is not set, the game ball is placed in the variable grand prize device. A grand prize may occur, and such a prize is detected by the winning ball sensor 61. At that time, the microcomputer sets the flag to -1 and offsets it with the flag 1 generated in the subsequent lottery.

上記のようにマイクロコンピュータを使用し、フラグを
設定することにより、始動[]の状態変換及び別遊技の
結果態様をそれぞれ所定の確率で実行することができる
。また、始動口を第2状態に変換しているとき、別遊技
を行なっているとき、或は別遊技の結果態様によりアタ
ツカが開いているとき等に、次のフラグがqっだ場合に
は、それを記憶しておき、別遊技の結果表示後その他必
要な時にフラグの状態に応じた動作を実行することがで
きる。
By using the microcomputer and setting the flags as described above, it is possible to execute the state conversion of start [ ] and the result mode of another game with predetermined probabilities. Also, when the starting port is converted to the second state, when playing another game, or when the attack is open due to the result of another game, if the next flag is q, , it is possible to memorize it and execute an operation according to the state of the flag at any other necessary time after displaying the result of another game.

以上、実施例について説明したが1本発明はパチンコ遊
技機に限らず、スマートポール機や雀球遊技機、その他
の弾球遊技機に適用できる。また。
Although the embodiments have been described above, the present invention is not limited to pachinko gaming machines, but can be applied to smart pole machines, mahjong ball gaming machines, and other pinball gaming machines. Also.

始動口の構成や配置は任意であり、別遊技装置も実施例
の可変表示装置のばか任意のものを用いることができる
The configuration and arrangement of the starting port are arbitrary, and any other variable display device of the embodiment can be used as a separate game device.

[発明の効果] 上記のように1本発明の弾球遊技機は、所定数の遊技球
が発射される毎に発生する乱数の値に応じて始動口を遊
技者に有利な状態に変換すると共に、始動口への大賞で
開始される別遊技の結果態様も乱数で決定するようにし
たから、始動[]の状態変換及び別遊技の結果態様の確
率をそれぞれ調整することができる。そのため、遊技者
には、始動口への入賞と別遊技の結果態様に応した利益
獲得の機会が平等に与えられ、遊技との技E(tにかか
わらず弾球遊技を楽しむことができると共に、遊技場に
おいては従来の釘調整なしに人′1τ率の管理ができる
という効果を奏する6
[Effects of the Invention] As described above, the pinball game machine of the present invention converts the starting opening into a state advantageous to the player according to the value of the random number generated every time a predetermined number of game balls are fired. At the same time, since the result pattern of the separate game started with the grand prize in the starting slot is also determined by random numbers, it is possible to adjust the probabilities of the state conversion of the start [] and the result pattern of the separate game, respectively. Therefore, players are given equal opportunities to win prizes in the starting slot and earn profits according to the results of other games, and can enjoy the pinball game regardless of the skill E (t) of the game. , it has the effect of being able to manage the player'1τ rate without the need for conventional nail adjustments6.

【図面の簡単な説明】[Brief explanation of the drawing]

第1図は本発明の一実施例であるパチンコ遊技機の正面
図、第2図は遊技球発Q=を装置と発射球センサの例を
示す図、第3図は発Q4球と戻り球の検出装置を示す図
、第4図は可変人′r↑装置の例を示す図、第5図は別
遊技装置の構成を示す図、第6図は実施例の電気回路部
のブロック図である。 l−・・・パチンコ遊技機、2・・・・遊技盤面、3L
、3C,3R・・・・可変大賞装置、4−・・・可変表
示装置、5・・・・変動大賞装置。 6・・・・釘、  7・・・・打球ハンドル、8・・・
・ガイドレール、9・・・・発射装置。 14・・・・発射球センサ。 17・・・・戻り球センサ、 18・・・・発射球カウンタ、 19 ・・・戻り球カウンタ。 20・・・・発射球検出装置、 21・・・・第1の乱数発生部、 22・・・第1の判定部、 23・・・・第2の乱数発生部、 24・・・・第2の判定部、 25−・制御部。 42a、42b−可動片、 43・・・・カバ一部材、44・・−・ソレノイド、4
6・・・・プランジャ、52 ・・・運動伝達部材。 5a、55b・・・・伝達棒、 8・・・・入賞球受部、59・・・入賞球排出樋、1.
71・・・・入賞球センサ。 2.72・・・・入賞球カウンタ、 3.74・・・・駆動回路。 特許出願人 株式会社ユニバーサル
Fig. 1 is a front view of a pachinko game machine which is an embodiment of the present invention, Fig. 2 is a diagram showing an example of a device and a launching ball sensor for detecting the Q= from a game ball, and Fig. 3 is a drawing showing an example of a Q4 ball and a returning ball. 4 is a diagram showing an example of a variable player'r↑ device, FIG. 5 is a diagram showing the configuration of another gaming device, and FIG. 6 is a block diagram of the electric circuit section of the embodiment. be. l-... Pachinko game machine, 2... Game board surface, 3L
, 3C, 3R... variable grand prize device, 4-... variable display device, 5... variable grand prize device. 6...Nail, 7...Ball handle, 8...
・Guide rail, 9... Launching device. 14... Launch ball sensor. 17... Return ball sensor, 18... Launch ball counter, 19... Return ball counter. 20...Projected ball detection device, 21...First random number generation section, 22...First determination section, 23...Second random number generation section, 24...First 2 determination section, 25--control section. 42a, 42b - movable piece, 43... cover member, 44... solenoid, 4
6...Plunger, 52...Motion transmission member. 5a, 55b...transmission rod, 8...winning ball receiving section, 59...winning ball discharge gutter, 1.
71...Winning ball sensor. 2.72... Winning ball counter, 3.74... Drive circuit. Patent applicant Universal Co., Ltd.

Claims (3)

【特許請求の範囲】[Claims] (1)遊技盤面上に遊技球を発射する発射装置と、該発
射装置から発射された遊技球の入賞に関して遊技者に不
利な第1状態と遊技者に有利な第2状態とに変換可能に
形成され、遊技球が入賞することによって別遊技を開始
させる始動口と、別遊技を行なうための別遊技装置と、 前記発射装置から所定数の遊技球が発射される毎にそれ
を検出する発射球検出手段と、 乱数を発生する乱数発生手段と、 該乱数発生手段で発生した乱数の値を判定する判定手段
と、 前記発射球検出手段からの検出信号に応じて前記乱数発
生手段で発生した乱数の値が所定値と判定されたとき、
前記始動口を所定個数の遊技球が入賞するまで第2状態
に変換駆動すると共に、前記始動口への入賞で開始され
る別遊技が前記乱数とは別個に発生した乱数の値に対応
した結果態様で終了するように前記別遊技装置を制御す
る制御手段とを備えたことを特徴とする弾球遊技機。
(1) A firing device that fires game balls onto the game board surface, and a system that can convert the game balls fired from the firing device into a first state that is disadvantageous to the player and a second state that is advantageous to the player regarding winnings. a starting port for starting another game when a game ball enters a prize; a separate game device for playing a different game; and a firing device for detecting each time a predetermined number of game balls are fired from the firing device. a ball detection means; a random number generation means for generating a random number; a determination means for determining the value of the random number generated by the random number generation means; When the value of the random number is determined to be a predetermined value,
The starting hole is driven to be converted into a second state until a predetermined number of game balls enter a prize, and the result of a separate game that is started when a prize is won in the starting hole corresponds to the value of a random number generated separately from the random number. A pinball game machine characterized by comprising: a control means for controlling the separate game device so as to end the game in a specific manner.
(2)前記乱数発生手段が、前記発射球検出手段からの
検出信号に応じて乱数を発生する第1の乱数発生部と、
該乱数とは別個に乱数を発生する第2の乱数発生部とを
含んでいる請求項(1)記載の弾球遊技機。
(2) a first random number generation section, wherein the random number generation means generates a random number in response to a detection signal from the shot ball detection means;
The pinball game machine according to claim 1, further comprising a second random number generator that generates random numbers separately from the random numbers.
(3)前記遊技盤面上には、別遊技が特定の結果態様に
て終了したとき遊技者に有利な状態となる変動入賞装置
を設けたことを特徴とする請求項(1)又は(2)記載
の弾球遊技機。
(3) Claim (1) or (2) characterized in that a variable prize winning device is provided on the game board surface to provide an advantageous state to the player when another game ends with a specific result pattern. The pinball game machine described.
JP26333988A 1988-10-19 1988-10-19 Ball game machine Expired - Lifetime JPH0630655B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP26333988A JPH0630655B2 (en) 1988-10-19 1988-10-19 Ball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP26333988A JPH0630655B2 (en) 1988-10-19 1988-10-19 Ball game machine

Publications (2)

Publication Number Publication Date
JPH02109586A true JPH02109586A (en) 1990-04-23
JPH0630655B2 JPH0630655B2 (en) 1994-04-27

Family

ID=17388100

Family Applications (1)

Application Number Title Priority Date Filing Date
JP26333988A Expired - Lifetime JPH0630655B2 (en) 1988-10-19 1988-10-19 Ball game machine

Country Status (1)

Country Link
JP (1) JPH0630655B2 (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04161180A (en) * 1990-10-25 1992-06-04 Universal Kk Pinball game machine
JPH0623111A (en) * 1992-04-14 1994-02-01 Takasago Denki Sangyo Kk Pachinko game machine
JPH0671017A (en) * 1992-06-09 1994-03-15 Takasago Denki Sangyo Kk Pachinko playing machine
US6290601B1 (en) 1992-10-31 2001-09-18 Semiconductor Energy Laboratory Co., Ltd. Game machine
WO2003009130A1 (en) * 2001-07-18 2003-01-30 Fdk Corporation Probability generator

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04161180A (en) * 1990-10-25 1992-06-04 Universal Kk Pinball game machine
JPH0623111A (en) * 1992-04-14 1994-02-01 Takasago Denki Sangyo Kk Pachinko game machine
JPH0671017A (en) * 1992-06-09 1994-03-15 Takasago Denki Sangyo Kk Pachinko playing machine
US6290601B1 (en) 1992-10-31 2001-09-18 Semiconductor Energy Laboratory Co., Ltd. Game machine
US6386976B1 (en) 1992-10-31 2002-05-14 Semiconductor Energy Laboratory Co., Ltd. Game machine
US7125334B2 (en) 1992-10-31 2006-10-24 Semiconductor Energy Laboratory Co., Ltd. Game machine
WO2003009130A1 (en) * 2001-07-18 2003-01-30 Fdk Corporation Probability generator
US8032574B2 (en) 2001-07-18 2011-10-04 Fdk Corporation Probability generating apparatus

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