JP2543594B2 - Ball game machine - Google Patents
Ball game machineInfo
- Publication number
- JP2543594B2 JP2543594B2 JP1145814A JP14581489A JP2543594B2 JP 2543594 B2 JP2543594 B2 JP 2543594B2 JP 1145814 A JP1145814 A JP 1145814A JP 14581489 A JP14581489 A JP 14581489A JP 2543594 B2 JP2543594 B2 JP 2543594B2
- Authority
- JP
- Japan
- Prior art keywords
- ball
- game
- winning
- variable winning
- random number
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 238000006243 chemical reaction Methods 0.000 description 13
- 238000001514 detection method Methods 0.000 description 8
- 238000000034 method Methods 0.000 description 6
- 241000722921 Tulipa gesneriana Species 0.000 description 3
- 238000010304 firing Methods 0.000 description 2
- 230000002093 peripheral effect Effects 0.000 description 2
- 241000287127 Passeridae Species 0.000 description 1
- 238000005452 bending Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 230000000149 penetrating effect Effects 0.000 description 1
- 238000011084 recovery Methods 0.000 description 1
Landscapes
- Pinball Game Machines (AREA)
Description
【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ機等の弾球遊技機に関するもの
で、詳しくは、発射装置から遊技盤面上に発射された遊
技球(発射球)を検出し、その個数に応じた制御を行な
う弾球遊技機に関する。Description: TECHNICAL FIELD The present invention relates to a ball game machine such as a pachinko machine, and more specifically, a game ball (launch ball) launched from a launcher onto a game board surface. The present invention relates to a ball-and-ball game machine which detects and controls according to the number.
[従来の技術] 例えばパチンコ遊技機では、打球が入賞口に入賞する
確率は、遊技盤面上に配置される釘の位置や向き、曲が
り角度、或いは釘同士の間隔等に応じて変化する。その
ため、パチンコ店にとって釘の調整が重要な作業である
と共に、遊技者にとっては玉がよく出るように調整され
たパチンコ台を見つけることが、より多くの賞品球を獲
得できる条件の1つとなっている。[Prior Art] For example, in a pachinko gaming machine, the probability that a hit ball wins a winning opening changes depending on the position and direction of the nails arranged on the game board surface, the bending angle, the interval between the nails, and the like. For this reason, adjusting nails is an important task for pachinko parlors, and for players, finding a pachinko machine that is adjusted so that balls often come out is one of the conditions for winning more prize balls. There is.
ところが、打球の入賞率を決める釘の向きや間隔等の
調整は、0.01mmの単位で行われる極めて微妙な作業であ
り、熟練した調整技術を持つ専門家を必要としていた。However, adjusting the direction and spacing of the nails, which determines the winning rate of the hit ball, is a very delicate work performed in units of 0.01 mm, and requires an expert with skilled adjustment technology.
そこで、パチンコ機の釘調整を自動的に行なうことに
より打球の入賞率を調整する装置として、以下のものが
提案されている。Therefore, the following devices have been proposed as devices for automatically adjusting the nails of a pachinko machine to adjust the winning rate of a hit ball.
入賞口の上方に設けられる一対の釘の開度を一定の範
囲内で変化させるようにしたもの(特公昭59−35633
号)、 各入賞部に設けられた釘の位置又は傾きを各入賞口毎
の入賞率に応じて変えるようにしたもの(特公昭61−36
949号)。The opening of a pair of nails provided above the winning opening is changed within a certain range (Japanese Patent Publication No. 59-35633).
No.), the position or inclination of the nails provided in each winning portion is changed according to the winning rate of each winning opening (Japanese Patent Publication No. 61-36).
No. 949).
一方、釘調整ではなく、チューリップ等の可変入賞装
置の開口時間を設定することで入賞率を可変制御する技
術も知られている。例えば、 パチンコ店の利益指数が一定の範囲に設定されるよう
に入賞装置の開口時間を制御するもの(特開昭54−7823
3号)、 電子的に発生した乱数に基づいて可変入賞装置の開口
時間を指定するようにしたもの(特開昭61−47548
号)。On the other hand, there is also known a technique of variably controlling the winning rate by setting the opening time of a variable winning device such as a tulip instead of adjusting the nail. For example, the opening time of the winning device is controlled so that the profit index of a pachinko parlor is set within a certain range (Japanese Patent Laid-Open No. 54-7823).
No. 3), in which the opening time of the variable winning device is designated based on an electronically generated random number (JP-A-61-47548).
issue).
[発明が解決しようとする課題] しかしながら、上記及びの釘調整を行なう装置に
あっては、微妙な調整を制度良く行なうことが要求され
るため、調整機構は精密で高価なものとなり、従来の人
手に代わるものとして採用することは実際上困難であ
る。[Problems to be Solved by the Invention] However, in the device for adjusting the nails described above and the above, since it is required to perform delicate adjustments with good precision, the adjustment mechanism becomes precise and expensive, and the conventional mechanism It is practically difficult to adopt as an alternative to manual labor.
また、上記及びのように可変入賞装置の開口時間
を設定するとしても、釘調整と同様に入賞率をきめ細か
く可変設定することは困難である。Further, even if the opening time of the variable winning device is set as described above, it is difficult to finely variably set the winning ratio as in the nail adjustment.
更に、上記のように微妙に調整された従来のパチンコ
機においては、打球の入賞が遊技者の技量に依存する度
合が高く、プロといわれる特定の熟練者でないと玉を出
すことが難しいため、一般人を対象とする遊技として平
等性に欠けるという問題点もあった。Furthermore, in the conventional pachinko machine that is finely adjusted as described above, the degree of hitting ball winning depends on the skill of the player, and it is difficult for the player to put out the ball unless the player is a specific expert. There is also a problem that it lacks equality as a game for the general public.
本発明は、かかる問題点に鑑みてなされたものであ
り、遊技者の技量によらず、平等な確率で賞球が獲得で
きると共に釘調整の要らない弾球遊技機を提供すること
を目的とする。The present invention has been made in view of the above problems, and an object of the present invention is to provide a ball-and-ball game machine that can obtain prize balls with equal probability and does not require nail adjustment, regardless of the skill of the player. To do.
[課題を解決するための手段] 本発明は、遊技者の操作に応じて発射装置から遊技盤
面上に向けて遊技球を発射する弾球遊技機において、発
射装置から所定数の遊技球が発射される毎に出力する発
射球検出手段と、該発射球検出手段からの出力信号に応
じて乱数を発生し、その乱数の値に従って弾球遊技の入
賞制御を行なう制御手段とを備えたことを特徴とする。[Means for Solving the Problem] The present invention relates to a ball-ball game machine which shoots a game ball from a launching device toward a game board surface in response to a player's operation, and a predetermined number of game balls are launched from the launching device. And a control means for generating a random number in response to an output signal from the fired ball detection means and performing a winning control of a ball game according to the value of the random number. Characterize.
本発明においては、発射装置から発射された後遊技盤
面上に到達しないで戻ってきた遊技球を検出する戻り球
検出手段を設け、前記制御手段では戻り球の検出数だけ
乱数発生を行なわないようにすることが好ましい。In the present invention, a return ball detecting means for detecting a game ball returning without being reached on the game board surface after being launched from the launching device is provided, and the control means does not generate random numbers for the number of return balls detected. Is preferred.
[作用] 本発明の弾球遊技機では、発射装置から所定数(例え
ば1個)の遊技球が発射される毎に発射球検出手段が出
力する。その出力信号に応じて制御手段が乱数を発生
し、その乱数の値に従って弾球遊技の入賞制御を行な
う。[Operation] In the ball game machine of the present invention, the launch ball detection means outputs each time a predetermined number (for example, one) of game balls are launched from the launch device. The control means generates a random number according to the output signal, and performs the winning control of the ball game according to the value of the random number.
入賞制御の一例として、発射装置から発射された遊技
球の入賞に関して遊技者に不利な第1状態と遊技者に有
利な第2状態とに変換可能な可変入賞装置を有する弾球
遊技機では、乱数値が所定の値のとき、可変入賞装置を
遊技者に有利な第2状態に変換駆動する。この変換駆動
は、第2状態を継続する場合だけでなく、第1状態と第
2状態を交互に繰返す場合も含む。そして、変換駆動中
の可変入賞装置に所定数の遊技球が入賞した時、可変入
賞装置を第1状態に停止させる。As an example of prize control, in a ball game machine having a variable winning device that can be converted into a first state that is disadvantageous to the player and a second state that is advantageous to the player with respect to winning of a game ball shot from the launching device, When the random number value is a predetermined value, the variable winning device is converted and driven to the second state which is advantageous to the player. This conversion drive includes not only the case where the second state is continued, but also the case where the first state and the second state are alternately repeated. Then, when a predetermined number of game balls are won in the variable winning device that is being converted and driven, the variable winning device is stopped in the first state.
別の例として、始動口と称する特定の入賞口に発射球
が入ると別遊技を開始する別遊技装置を備えた弾球遊技
機では、乱数値が所定の値のとき、別遊技が特定の結果
態様で終了するように別遊技装置を制御する。As another example, in a ball game machine equipped with another game device that starts another game when a launch ball enters a specific winning opening called a start opening, when the random number value is a predetermined value, the other game is specified. The other game device is controlled so as to end in the result mode.
このように、本発明は、発射球の検出に基づいて可変
入賞装置の状態変換や別遊技の結果態様決定等の入賞制
御を行なうものであり、入賞率は所定数の発射球に対し
て予め定めた乱数値の出現する確率で決定されるので、
遊技者には、入賞装置への入賞や別遊技による賞品球獲
得の機会が平等に与えられる一方、遊技場においては従
来の釘調整なしに入賞率を管理できる。As described above, the present invention performs winning control such as state conversion of the variable winning device and determination of the result mode of another game based on the detection of the shooting ball, and the winning rate is preset for a predetermined number of shooting balls. Since it is determined by the probability that the defined random number will appear,
While the players are equally given the opportunity to win a prize in the winning device or obtain prize balls by another game, the winning rate can be managed in the game hall without the conventional nail adjustment.
本発明の好ましい態様によれば、戻り球を除外し、実
際に遊技盤面上に到達した遊技球に基づいて乱数を発生
するので、より正確な入賞制御が行なわれる。According to a preferred aspect of the present invention, the return ball is excluded and a random number is generated based on the game ball that actually reaches the game board surface, so that more accurate winning control is performed.
[実施例] 第1図は、本発明の一実施例であるパチンコ遊技機の
正面図である。このパチンコ遊技機1の遊技盤面2に
は、後述の発射装置から遊技盤面2上に発射された遊技
球の入賞に関して、遊技者に不利な第1状態と遊技者に
有利な第2状態に変換される可変入賞装置が複数個配置
されている。これらの可変入賞装置は、一般入賞口と特
定入賞口(始動口と称する)の2種に分けられる。[Embodiment] FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention. The gaming board surface 2 of the pachinko gaming machine 1 is converted into a first state that is unfavorable to the player and a second state that is advantageous to the player with respect to winning of a game ball that is launched onto the gaming board surface 2 from a launching device described later. A plurality of variable winning devices are arranged. These variable winning devices are classified into two types, a general winning port and a specific winning port (referred to as a starting port).
一般入賞口は、これに遊技球が入ると所定個数(例え
ば13個)の賞品球を払い出すもので、この実施例では、
入賞口の上に位置する入賞規制部材が移動することで遊
技球が入賞できない(又は入賞し難い)第1状態と遊技
球が入賞できる(又は入賞し易い)第2状態とに変換さ
れる可変入賞装置から成り、遊技盤面2の左右及び中央
に可変入賞装置5L,5R,5Cが配置されている。The general winning opening is for paying out a predetermined number (for example, 13) of prize balls when a game ball enters it. In this embodiment,
A variable that is converted into a first state in which the game ball cannot be won (or is difficult to win) and a second state in which the game ball can be won (or is easy to win) due to the movement of the prize restriction member located above the prize hole It is composed of a prize winning device, and variable prize winning devices 5L, 5R, 5C are arranged on the left, right and center of the game board surface 2.
可変入賞装置5L,5R,5Cは、遊技盤面2上に臨ませた椀
状の開口部に遊技球を1個ずつ受け入れて遊技盤面2の
裏側に送り出すU字形断面の玉受部材と、その上方に位
置し遊技盤面2を貫通して表側に突出する棒状の移動部
材から成る入賞規制部材とを含む。入賞規制部材は、例
えばパルスモータの回転を往復運動に変換する運動変換
手段を含む駆動部71(第4図)により遊技盤面2に対し
て垂直に駆動される。この場合、入賞規制部材の移動量
はパルスモータの回転角で決定され、その回転角はパル
スモータを駆動するパルス数で決定される。故に、パル
スモータに供給する駆動パルス数を制御することによ
り、遊技盤面2から突出する入賞規制部材の位置を調節
し、遊技球が入賞できない第1状態と入賞できる第2状
態とに変換することができる。なお、可変入賞装置の全
面は、入賞規制部材が見えないように飾り板で覆うこと
が好ましい。The variable winning devices 5L, 5R, 5C are U-shaped ball receiving members that receive the game balls one by one in a bowl-shaped opening facing the game board surface 2 and send them out to the back side of the game board surface 2, and above it. And a winning restriction member formed of a rod-shaped moving member penetrating the game board surface 2 and projecting to the front side. The winning restriction member is driven perpendicularly to the game board surface 2 by a driving unit 71 (FIG. 4) including a motion converting means for converting the rotation of the pulse motor into a reciprocating motion. In this case, the amount of movement of the winning restriction member is determined by the rotation angle of the pulse motor, and the rotation angle is determined by the number of pulses driving the pulse motor. Therefore, by controlling the number of drive pulses supplied to the pulse motor, the position of the winning restriction member protruding from the game board surface 2 is adjusted, and the game ball is converted into the first state in which the game ball cannot win and the second state in which the game ball can win. You can In addition, it is preferable that the entire surface of the variable winning device is covered with a decorative plate so that the winning restriction member cannot be seen.
一方、特定入賞口は、これに遊技球が入ると所定個数
(例えば7個)の賞品球を払い出すと共に遊技盤面2の
中央部に配置した可変表示装置7による別遊技を開始さ
せる始動口であり、この実施例では一対の可動片を閉じ
ることで遊技球が入賞できない(又は入賞し難い)第1
状態となり、一対の可動片を開くことで遊技球が入賞で
きる(又は入賞し易い)第2状態とに変換される可変入
賞装置(所謂チューリップ)から成り、遊技盤面2の左
右に可変入賞装置8L及び8Rが配置されている。各可変入
賞装置8L、8Rの一対の可動片は、遊技盤の裏側に配置し
たソレノイドを含む駆動部72(第4図)に通電してソレ
ノイドを励磁することにより開き、通電を止めてソレノ
イドを消磁すると閉じるように構成される。なお、別遊
技開始用の始動口には、上記のような可変入賞装置のほ
か、通常の入賞口(チャッカー)又は通過形の入賞口を
用いてもよい。On the other hand, the specific winning opening is a starting opening for paying out a predetermined number (eg, 7) of prize balls when a game ball enters it and for starting another game by the variable display device 7 arranged in the central portion of the game board surface 2. Yes, in this embodiment, the game ball cannot be won (or is difficult to win) by closing the pair of movable pieces.
It becomes a state, and consists of a variable winning device (so-called tulip) which is converted into a second state in which a game ball can be won (or easy to win) by opening a pair of movable pieces, and a variable winning device 8L on the left and right of the game board surface 2 And 8R are arranged. A pair of movable pieces of each variable winning device 8L, 8R is opened by energizing the solenoid to energize the drive unit 72 (Fig. 4) including a solenoid arranged on the back side of the game board, and deenergize the solenoid. It is configured to close when degaussed. In addition to the variable winning device as described above, a normal winning port (chucker) or a passage type winning port may be used as the starting port for starting another game.
また、上記と反対に、一般入賞口として開閉式の可変
入賞装置(チューリップ)を使用し、特定入賞口として
移動式の可変入賞装置を使用してもよい。In contrast to the above, an openable-type variable winning device (tulip) may be used as the general winning port, and a movable variable winning device may be used as the specific winning port.
上記のような一般及び特定入賞口に入賞した遊技球を
検出するため、遊技球の通過を磁気的に検出する入賞球
センサ66及び67(第4図)が用いられる。これらのセン
サの出力は、後述のカウンタを介して後述の制御手段に
送られる。In order to detect the game balls that have won the general and specific winning openings as described above, prize ball sensors 66 and 67 (FIG. 4) that magnetically detect the passage of the game balls are used. The outputs of these sensors are sent to the control means described later via a counter described later.
なお、従来のパチンコ遊技機と同様、遊技盤面2上に
打ち出された遊技球を可変入賞装置の上部に導く案内手
段として多数の釘3が配置される一方、正面の右側下部
には打球ハンドル4が設けられ、遊技者がこれを操作す
ることにより、遊技盤の裏側に取り付けた発射装置から
遊技球が発射され、遊技盤面2上のガイドレールに沿っ
て移動するようになっている。Similar to the conventional pachinko game machine, a large number of nails 3 are arranged as a guide means for guiding the game ball hit on the game board surface 2 to the upper part of the variable winning device, while the ball hitting handle 4 is provided on the lower right side of the front face. Is provided, and when the player operates it, a game ball is launched from a launching device mounted on the back side of the game board and moves along a guide rail on the game board surface 2.
更に、遊技盤面2の中央には、別遊技を行なうための
可変表示装置7が配置され、その下方に、別遊技の結果
が特定の表示態様になった時に開く扉を備えた変動入賞
装置20が設けられている。別遊技の態様としては、可変
表示装置7による可変表示のほか、可変入賞装置の変換
駆動を用いてもよい。Further, in the center of the game board surface 2, a variable display device 7 for performing another game is arranged, and below the variable prize device 20 having a door that opens when the result of another game is in a specific display mode. Is provided. As a mode of another game, in addition to variable display by the variable display device 7, conversion driving of a variable winning device may be used.
遊技球発射装置としては、例えば第2図に示すものが
用いられる。この発射装置9は、電磁力によりプランジ
ャ10を突出させて遊技球Pを飛び出させるソレノイドを
含む打球出し部11と、そのプランジャ突出側に設けられ
た打球案内部12とから成る。打球案内部12は、遊技球P
を送り込むため先端部分を切り欠いた円筒状の部材で形
成され、その内部底面には、プランジャ10の先端で弾か
れた遊技球Pを前方に案内する一対の平行な突条13を備
えている。As the game ball launching device, for example, the one shown in FIG. 2 is used. The launching device 9 is composed of a hitting ball launching portion 11 including a solenoid for projecting the game ball P by projecting the plunger 10 by an electromagnetic force, and a hitting ball guiding portion 12 provided on the plunger projecting side. The hit ball guiding unit 12 is a game ball P.
It is formed of a cylindrical member with a tip portion cut out for sending in, and a pair of parallel ridges 13 for guiding the game ball P flipped by the tip of the plunger 10 forward are provided on the inner bottom surface thereof. .
更に、発射装置9から遊技球Pが1個発射される毎に
それを検出するため、発射装置9の前方に発射球センサ
14が配置される。この発射球センサ14は、発射された遊
技球Pが通過できる穴を有する磁気センサから成り、そ
の出力は、後述の発射球カウンタ61(第4図)に送られ
る。Furthermore, since each time a game ball P is launched from the launch device 9, it is detected, a launch ball sensor is provided in front of the launch device 9.
14 are placed. The launch ball sensor 14 comprises a magnetic sensor having a hole through which the launched game ball P can pass, and its output is sent to a launch ball counter 61 (FIG. 4) described later.
発射装置9から発射された遊技球Pは、第3図に示す
ように発射球通路15を通り、ガイドレールに沿って上昇
して遊技盤面2に向かうが、遊技盤面2上に到達しない
で発射装置9の方に戻ってきた戻り球P′は、回収路16
に落下する。これを検出するため、回収路16の途中に戻
り球センサ17が配置される。この戻り球センサ17の出力
は、後述の戻り球カウンタ62(第4図)に送られる。こ
れにより、遊技盤面2上に到達しないで発射装置9の方
に戻ってきた遊技球(戻り球)は、発射球として計数さ
れない。The game ball P launched from the launching device 9 passes through the launch ball passage 15 and rises along the guide rail toward the game board surface 2 as shown in FIG. 3, but is launched without reaching the game board surface 2. The return ball P ′ returning to the device 9 is the recovery path 16
To fall. In order to detect this, a return ball sensor 17 is arranged in the middle of the collection path 16. The output of the return ball sensor 17 is sent to a return ball counter 62 (FIG. 4) described later. As a result, the game ball (return ball) that has returned to the launching device 9 without reaching the game board surface 2 is not counted as a launch ball.
本実施例は、後述のように発射球センサ14からの検出
信号に応じて乱数を発生し、その乱数値に応じた入賞制
御を行なう。すなわち、発生した乱数が予め定めた数に
当った場合には、複数の可変入賞装置を特定の態様で変
換駆動する(例えば一斉に又は交互に遊技者に有利な第
2状態に変換する)。そして、変換駆動中の可変入賞装
置のいずれかに遊技球が入賞すると、全可変入賞装置の
変換駆動を停止して可変入賞装置を第1状態に復帰させ
る。可変入賞装置に遊技球が入賞しなかった場合には、
変換駆動を所定個数の2倍(例えば2個)の遊技球が入
賞するまで行なう。In this embodiment, a random number is generated according to a detection signal from the firing ball sensor 14 as described later, and winning control is performed according to the random number value. That is, when the generated random number reaches a predetermined number, the plurality of variable winning devices are conversion-driven in a specific manner (for example, all or a plurality of variable winning devices are converted into a second state advantageous to the player). Then, when the game ball wins any of the variable winning devices that are being converted and driven, the conversion driving of all variable winning devices is stopped and the variable winning devices are returned to the first state. If the game ball does not win the variable winning device,
Conversion drive is performed until a predetermined number of game balls (two, for example) are won.
複数の可変入賞装置の駆動方法には、全部を一斉に変
換駆動するほか、各入賞装置を順次1回ずつ2つの状態
に変換駆動する方法がある。後者の方法によれば、変換
する入賞口が循環し、表示の面白さがある一方、所定個
数の遊技球が入賞した時に変換駆動中の可変入賞装置が
停止するので、複数の可変入賞装置の全部を一斉に停止
した場合と比較して、可変入賞装置全部の変化が小さ
く、視覚的に望ましいものとなる。As a method of driving a plurality of variable winning apparatuses, there is a method of converting and driving all of the variable winning apparatuses all at once, or a method of sequentially converting and driving each winning apparatus into two states once. According to the latter method, the winning opening for conversion is circulated, and while the display is interesting, the variable winning device that is being driven for conversion is stopped when a predetermined number of game balls are won. Compared with the case where all of them are stopped at the same time, the change of all the variable winning devices is small, which is visually desirable.
入賞制御の別の例として、始動口のいずれかに遊技球
が入賞することで開始する別遊技を特定の経過態様で終
了させる。例えば、可変表示装置7の可変表示を3つの
表示窓に同一の数字「7」を表示した態様で停止させる
と共に、変動入賞装置20の扉を一定時間開き、遊技者に
比較的多数の賞品球が得られる機会を与えるものとす
る。As another example of winning control, another game started by winning a game ball in one of the starting openings is ended in a specific progress mode. For example, the variable display of the variable display device 7 is stopped in a mode in which the same number "7" is displayed in the three display windows, and the door of the variable winning device 20 is opened for a certain period of time so that a relatively large number of prize balls can be displayed to the player. Will be given.
可変表示装置7は、遊技盤面2上に取り付けられる正
面部の上部に左右一対の小窓を有し、下部に大窓を有す
る。一対の小窓内には、数字を可変表示する7セグメン
トLED(発光ダイオード)から成る表示器が配置され、
大窓内には、円筒形のリールの周面の一部が表われるよ
うに配置される。リールは、水平に置かれたその中心軸
を支点として、パルスモータを駆動源とするリール駆動
部により一方向に回転駆動される。リールの周面には、
複数(例えば10個)の図柄を印刷したシートが装着され
る。リール駆動部は、リールの回転を停止した時、その
周面に巻いたシートの図柄の1つが正面部の大窓内に納
まるようにリールを位置決めする。The variable display device 7 has a pair of left and right small windows in the upper part of the front part mounted on the game board surface 2 and a large window in the lower part. A display consisting of a 7-segment LED (light emitting diode) that variably displays numbers is placed in a pair of small windows.
In the large window, a part of the peripheral surface of the cylindrical reel is arranged to appear. The reel is rotatably driven in one direction by a reel driving section using a pulse motor as a driving source, with a central axis of the reel placed horizontally as a fulcrum. On the surface of the reel,
A sheet on which a plurality of (for example, 10) patterns are printed is attached. The reel drive unit positions the reel so that, when the rotation of the reel is stopped, one of the symbols of the sheet wound on the peripheral surface of the reel drive unit is accommodated in the large window in the front portion.
変動入賞装置20はアタッカと称するもので、台形状の
正面板の上部に設けた開口の正面側にほぼ同形の扉を開
閉自在に取り付け、その開口内に入賞口を有する。この
変動入賞装置20の扉は、正面板の裏面側に取り付けたソ
レノイドを動力源とする駆動機構により開閉される。The variable winning device 20 is called an attacker, and has a door of substantially the same shape that is openably and closably attached to the front side of an opening provided in the upper part of a trapezoidal front plate, and has a winning opening in the opening. The door of the variable winning device 20 is opened and closed by a drive mechanism having a solenoid as a power source attached to the back side of the front plate.
次に、実施例の電気回路部について説明する。 Next, the electric circuit section of the embodiment will be described.
第4図に示すように、前述の発射球センサ14及び戻り
球センサ17からそれぞれ検出信号を受ける発射球カウン
タ61及び戻り球カウンタ62と、両カウンタ61,62の出力
a、bに応じて乱数を発生する乱数発生部63と、発生し
た乱数の値を判定する判定部64と、その判定結果に応じ
て前記複数の可変入賞装置のいずれかに遊技球が入賞す
るまで可変入賞装置の変換駆動を行なわせる制御部65と
が設けられる。As shown in FIG. 4, a launch ball counter 61 and a return ball counter 62 which receive detection signals from the launch ball sensor 14 and the return ball sensor 17, respectively, and a random number according to outputs a and b of both counters 61 and 62. A random number generation unit 63 for generating, a determination unit 64 for determining the value of the generated random number, and conversion drive of the variable winning device until a game ball is won in any one of the plurality of variable winning devices according to the determination result. And a control unit 65 for performing the operation.
また、一般入賞口の可変入賞装置5L,5C,5R及び特定入
賞口の可変入賞装置8L,8Rのいずれかに遊技球が入った
時それを検出する入賞球検出手段として、一般入賞球セ
ンサ66(3個)及び特定入賞球センサ67(2個)が設け
られる。各入賞球センサは、遊技球が通過する孔を有す
る磁気センサから成り、その孔を各可変入賞装置から出
た遊技球が通過した時の磁界の変化から入賞球を検出す
る。勿論、磁気センサ以外のセンサ(光センサ、マイク
ロスイッチ等)を用いてもよい。各入賞球センサの検出
信号は、対応する入賞球カウンタ68又は69に入力され、
ここで入賞球の個数がカウントされる。Also, as a winning ball detection means for detecting the game ball when any of the variable winning device 5L, 5C, 5R of the general winning opening and the variable winning device 8L, 8R of the specific winning opening is detected, the general winning ball sensor 66 (3) and specific winning ball sensors 67 (2) are provided. Each winning ball sensor is composed of a magnetic sensor having a hole through which the game ball passes, and detects the winning ball from the change in the magnetic field when the game ball coming out of each variable winning device passes through the hole. Of course, a sensor (optical sensor, micro switch, etc.) other than the magnetic sensor may be used. The detection signal of each winning ball sensor is input to the corresponding winning ball counter 68 or 69,
Here, the number of winning balls is counted.
第4図の回路において、発射球カウンタ61は発射球セ
ンサ14が遊技球Pを検出すると計数値が1つ増加し、戻
り球カウンタ62は、戻り球センサ17が戻り球P′を検出
すると計数値が1つ増加する。In the circuit of FIG. 4, the launch ball counter 61 increments by one when the launch ball sensor 14 detects the game ball P, and the return ball counter 62 counts when the return ball sensor 17 detects the return ball P '. The number increases by one.
乱数発生部63は、発射球カウンタ61が1をカウントす
る毎に所定の演算を行なって乱数を発生する。但し、戻
り球カウンタ62の値が0であることを条件とし、その計
数値が1以上であれば乱数を発生しない。例えば、戻り
球カウンタ62が2であるときは、それをカウントした時
点から発射球カウンタ61の計数出力を2回パスし(乱数
を発生しない)、戻り球カウンタ62をカウントダウンし
て0にする信号cを出力する。The random number generator 63 performs a predetermined calculation every time the firing ball counter 61 counts 1 to generate a random number. However, if the value of the return sphere counter 62 is 0, and the count value is 1 or more, a random number is not generated. For example, when the return ball counter 62 is 2, a signal that passes the count output of the launch ball counter 61 twice (does not generate a random number) from the time when it counts, and counts down the return ball counter 62 to 0. Output c.
この乱数発生部63で発生した乱数の値が予め定めた数
に当ると、それに対応した種類(一般入賞口又は特定入
賞口)の可変入賞装置を遊技者に有利な第2状態に変換
駆動することになるが、その確率は入賞口の種類により
予め定められる。例えば、乱数の発生する範囲を1〜40
96とした場合、一般入賞口に対応する乱数値の範囲を1
〜91とすれば、一般入賞口に当る確率は約45分の1とな
り、特定入賞口(始動口)に対応する乱数値の範囲を10
01〜1273とすれば、特定入賞口に当る確率は約15分の1
となる。When the value of the random number generated by the random number generator 63 reaches a predetermined number, a variable winning device of a type (general winning opening or specific winning opening) corresponding to that is converted into a second state advantageous to the player. However, the probability is predetermined depending on the type of winning hole. For example, the range of random numbers is 1-40
When set to 96, the range of the random number value corresponding to the general winning a prize is 1
If it is ~ 91, the probability of hitting the general winning opening is about 1/45, and the range of the random number value corresponding to the specific winning opening (starting opening) is 10
If it is 01 to 1273, the probability of hitting a specific winning opening is about 1/15
Becomes
判定部64は、乱数発生部63で発生した乱数の値が上記
のように定めた範囲に入るか否かを判定するものであ
る。The determination unit 64 determines whether the value of the random number generated by the random number generation unit 63 falls within the range defined as above.
制御部65は、判定部64による乱数判定の結果、所定値
に当った場合には、一般入賞口の可変入賞装置5L,5C,5R
の変換駆動する駆動部71又は特定入賞口の可変入賞装置
8L,8Rを変換駆動する駆動部72に駆動信号を送り、それ
ぞれ所定個数の可変入賞装置が断続的又は継続的に第2
状態となるように駆動する。この変換駆動中、可変入賞
装置に遊技球が入賞してカウンタ68又は69が出力する
と、可変入賞装置を遊技者にとって不利な第1状態に戻
して停止させる。As a result of the random number determination by the determination unit 64, the control unit 65, if the predetermined value is hit, the variable winning device 5L, 5C, 5R of the general winning opening.
Drive unit 71 for converting and driving a variable winning device with a specific winning opening
A drive signal is sent to the drive unit 72 that converts and drives 8L and 8R, and a predetermined number of variable winning apparatuses are intermittently or continuously provided in the second.
Drive to reach the state. During this conversion driving, when the game ball is won in the variable winning device and the counter 68 or 69 outputs, the variable winning device is returned to the first state, which is disadvantageous to the player, and stopped.
また、第1図の実施例のように別遊技用の可変表示装
置7と変動入賞装置20を備えた弾球遊技機の場合、遊技
球が始動口に入賞することによって特定入賞球カウンタ
69が所定値に達すると(その値が1の場合は遊技球が入
賞すると)、制御部65は可変表示装置7の駆動部に信号
を送って別遊技を開始させる。同時に、乱数発生部63に
乱数を発生させ、その乱数値を判定部64で判定する。そ
して、その判定結果により、別遊技の結果態様が大当り
の場合(その確率は可変入賞装置の場合と同様に予め定
められる)、可変表示装置7の表示を大当りで停止させ
ると共に変動入賞装置20の扉を一定時間開く(遊技者に
有利な状態とする)信号を出力する。なお、大当り以外
の当り又は外れの場合には、それに対応して別遊技装置
7の表示を停止させ、当りの場合は所定個数の賞品球を
払い出す。Further, in the case of a ball game machine equipped with a variable display device 7 for another game and a variable winning device 20 as in the embodiment of FIG. 1, a specific winning ball counter is obtained by winning the game ball at the starting opening.
When 69 reaches a predetermined value (if the value is 1, the game ball wins), the control unit 65 sends a signal to the drive unit of the variable display device 7 to start another game. At the same time, the random number generator 63 generates a random number, and the determination unit 64 determines the random number value. Then, according to the determination result, when the result mode of another game is a big hit (the probability is predetermined as in the case of the variable winning device), the display of the variable display device 7 is stopped at the big hit and the variable winning device 20 It outputs a signal that opens the door for a certain period of time (in a state advantageous to the player). In addition, in the case of a hit other than the big hit or in the case of a miss, the display of the separate game device 7 is stopped correspondingly, and in the case of a hit, a predetermined number of prize balls are paid out.
上記の発射球カウンタ61、戻り球カウンタ62、乱数発
生部63、判定部64、制御部65、入賞球カウンタ68及び69
は、それぞれ公知の電子回路で構成できるが、マイクロ
コンピュータでこれらの動作を実行するようにしてもよ
い。The launch ball counter 61, the return ball counter 62, the random number generation unit 63, the determination unit 64, the control unit 65, and the winning ball counters 68 and 69.
Can be configured by known electronic circuits, respectively, but a microcomputer may perform these operations.
その場合、マイクロコンピュータは、所定数の遊技球
が発射される毎に乱数を振って、その値が抽選に当った
時、すなわち一般入賞口又は特定入賞口に対応する範囲
に入った時、フラグ1を立てる。そして、そのフラグに
対応する一般入賞口又は特定入賞口の可変入賞装置を遊
技者にとって有利な第2状態に断続的又は継続的に変換
駆動する信号を出力し、変換駆動している可変入賞装置
のいずれかに遊技球が入ったとき変換駆動を停止するよ
うにプログラムされる。フラグ1が立っても遊技球が入
賞しない場合には、次の抽選で生ずるフラグを2とし
て、遊技球が2個入賞するまで可変入賞装置の変換駆動
を行なう。また、フラグ1が立っている時、遊技球が2
個入賞してしまった場合は、フラグを−1として次の抽
選で生ずるフラグ1と相殺する。In that case, the microcomputer throws a random number each time a predetermined number of game balls are shot, and when the value hits the lottery, that is, when it enters the range corresponding to the general winning opening or the specific winning opening, a flag. Set 1. Then, the variable winning a prize winning device of the general winning a prize mouth or the specific winning a prize corresponding to the flag is output a signal for intermittently or continuously converting and driving the variable winning a prize device to the second state which is advantageous to the player, and the variable winning a prize device driving the conversion. Is programmed to stop the conversion drive when a game ball enters any of the. If the game ball does not win even if the flag 1 is set, the flag generated in the next lottery is set to 2 and the variable prize winning device is converted and driven until two game balls are won. Also, when the flag 1 is standing, the game ball is 2
When the individual wins, the flag is set to -1 to offset the flag 1 generated in the next lottery.
ところで、本発明で用いられる可変入賞装置の第1状
態は、遊技球が入賞できない状態に限らず、遊技球が入
賞し難い(入賞は不可能ではないが、困難な)状態であ
ってもよい。その場合には可変入賞装置が第1状態であ
っても、すなわち上記のフラグ1が立っていないとき
に、遊技球が可変入賞装置に入賞することがあるが、そ
のような入賞は入賞球センサ66又は67で検出される。そ
の時、マイクロコンピュータは、入賞した一般入賞口又
は特定入賞口に対応するフラグを−1とし、その後の抽
選で生ずるフラグ1と相殺する。By the way, the first state of the variable winning device used in the present invention is not limited to the state in which the game ball cannot be won, but may be the state in which the game ball is difficult to win (the winning is difficult but not impossible). . In that case, even if the variable winning device is in the first state, that is, when the flag 1 is not set, the game ball may win the variable winning device. Detected at 66 or 67. At that time, the microcomputer sets the flag corresponding to the winning general winning opening or the specific winning opening to -1, and offsets it with the flag 1 generated in the subsequent lottery.
上記のようにマイクロコンピュータを使用し、フラグ
を設定することにより、可変入賞装置の状態変換を所定
の確率で実行することができる。By using the microcomputer as described above and setting the flag, the state conversion of the variable winning a prize device can be executed with a predetermined probability.
上記の可変入賞装置に対する遊技球の入賞率は、可変
入賞装置を第2状態に変換する乱数値の出現する確率を
代えることで任意に設定できる。別遊技の結果態様の確
率についても、同様に設定可能である。The winning rate of the game balls with respect to the variable winning device can be arbitrarily set by changing the probability that a random number value for converting the variable winning device into the second state appears. The probability of the result mode of another game can be similarly set.
以上、実施例について説明したが、本発明はパチンコ
遊技機に限らず、スマートボール機や雀球遊技機、その
他の弾球遊技機に適用できる。また、発射球検出手段及
び制御手段の構成や入賞制御の具達的態様も任意に定め
ることができる。Although the embodiments have been described above, the present invention is not limited to pachinko game machines, but can be applied to smart ball machines, sparrow ball game machines, and other ball game machines. Further, the configuration of the launch ball detection means and the control means and the specific mode of winning control can be arbitrarily determined.
[発明の効果] 上記のように、本発明の弾球遊技機は、所定数の遊技
球が発射される毎に予め定めた確率に従って入賞制御を
行なうものであるから、遊技球の入賞率を一定に調整す
ることができる。これにより従来の微妙な釘調整を不要
にすると共に、遊技者には平等に入賞の機会が与えら
れ、遊技者の技量にかかわらず弾球遊技を楽しむことが
できるという効果を奏する。[Effects of the Invention] As described above, since the ball game machine of the present invention performs the winning control according to a predetermined probability every time a predetermined number of game balls are shot, the winning rate of the game balls is increased. It can be adjusted to a constant value. As a result, the conventional fine adjustment of nails is not necessary, and the player is given an equal opportunity to win the prize, and the player can enjoy the ball game regardless of the skill of the player.
第1図は本発明の一実施例であるパチンコ遊技機の正面
図、第2図は遊技球発射装置と発射球センサの例を示す
図、第3図は発射球と戻り球の検出方法を示す図、第4
図は実施例の電気回路部のブロック図である。 1……パチンコ遊技機、2……遊技盤面、 3……釘、4……打球ハンドル、 5L,5C,5R……可変入賞装置、 7……可変表示装置、 8L,8R……可変入賞装置、 9……発射装置、 14……発射球センサ、 17……戻り球センサ、 20……変動入賞装置、 61……発射球カウンタ、 62……戻り球カウンタ、 63……乱数発生部、 64……判定部、65……制御部、 66,67……入賞球センサ、 68,69……入賞球カウンタ、 71,72……駆動部。FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention, FIG. 2 is a view showing an example of a game ball launching device and a launch ball sensor, and FIG. 3 is a method of detecting a launch ball and a return ball. Shown, 4th
The figure is a block diagram of an electric circuit portion of the embodiment. 1 ... Pachinko machine, 2 ... Game board surface, 3 ... Nail, 4 ... Hit ball handle, 5L, 5C, 5R ... Variable winning device, 7 ... Variable display device, 8L, 8R ... Variable winning device , 9 ... Launching device, 14 ... Launching ball sensor, 17 ... Returning ball sensor, 20 ... Variable winning device, 61 ... Launching ball counter, 62 ... Returning ball counter, 63 ... Random number generator, 64 ...... Judgment part, 65 ...... Control part, 66,67 ...... Prize ball sensor, 68,69 …… Prize ball counter, 71,72 …… Drive part.
Claims (2)
面上に向けて遊技球を発射する弾球遊技機において、前
記発射装置から所定数の遊技球が発射される毎に出力す
る発射球検出手段と、該発射球検出手段からの出力信号
に応じて乱数を発生し、該乱数の値に従って弾球遊技の
入賞制御を行なう制御手段とを備えたことを特徴とする
弾球遊技機。1. A ball-ball game machine in which a launching device launches a game ball toward the surface of a game board in response to a player's operation. A launch output every time a predetermined number of game balls are launched from the launching device. A ball game machine comprising a ball detecting means and a control means for generating a random number in accordance with an output signal from the launch ball detecting means and performing a winning control of a ball game according to the value of the random number. .
に到達しないで戻ってきた遊技球を検出する戻り球検出
手段を有し、前記制御手段では戻り球の検出数だけ乱数
発生を行なわないようにした請求項(1)記載の弾球遊
技機。2. A return ball detecting means for detecting a game ball returned from the launching device without reaching the game board surface, wherein the control means generates a random number by the number of detected return balls. The ball game machine according to claim 1, wherein the ball game machine is not provided.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1145814A JP2543594B2 (en) | 1989-06-08 | 1989-06-08 | Ball game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP1145814A JP2543594B2 (en) | 1989-06-08 | 1989-06-08 | Ball game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP63258159A Division JPH0630654B2 (en) | 1988-10-13 | 1988-10-13 | Ball game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JPH02104381A JPH02104381A (en) | 1990-04-17 |
JP2543594B2 true JP2543594B2 (en) | 1996-10-16 |
Family
ID=15393759
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP1145814A Expired - Lifetime JP2543594B2 (en) | 1989-06-08 | 1989-06-08 | Ball game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2543594B2 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003210765A (en) * | 2002-01-18 | 2003-07-29 | Kyoraku Sangyo | Pachinko game machine |
JP2007136227A (en) * | 2007-02-26 | 2007-06-07 | Kyoraku Sangyo Kk | Pachinko game machine |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2577087B2 (en) * | 1989-05-31 | 1997-01-29 | ユニバーサル販売株式会社 | Ball game machine |
-
1989
- 1989-06-08 JP JP1145814A patent/JP2543594B2/en not_active Expired - Lifetime
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2003210765A (en) * | 2002-01-18 | 2003-07-29 | Kyoraku Sangyo | Pachinko game machine |
JP2007136227A (en) * | 2007-02-26 | 2007-06-07 | Kyoraku Sangyo Kk | Pachinko game machine |
Also Published As
Publication number | Publication date |
---|---|
JPH02104381A (en) | 1990-04-17 |
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