JPH0630655B2 - Ball game machine - Google Patents

Ball game machine

Info

Publication number
JPH0630655B2
JPH0630655B2 JP26333988A JP26333988A JPH0630655B2 JP H0630655 B2 JPH0630655 B2 JP H0630655B2 JP 26333988 A JP26333988 A JP 26333988A JP 26333988 A JP26333988 A JP 26333988A JP H0630655 B2 JPH0630655 B2 JP H0630655B2
Authority
JP
Japan
Prior art keywords
random number
game
ball
winning
state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP26333988A
Other languages
Japanese (ja)
Other versions
JPH02109586A (en
Inventor
和生 岡田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal KK
Original Assignee
Universal KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal KK filed Critical Universal KK
Priority to JP26333988A priority Critical patent/JPH0630655B2/en
Publication of JPH02109586A publication Critical patent/JPH02109586A/en
Publication of JPH0630655B2 publication Critical patent/JPH0630655B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Description

【発明の詳細な説明】 [産業上の利用分野] 本発明は、パチンコ機等の弾球遊技機に関するもので、
詳しくは、遊技盤面上に発射された遊技球が入賞するこ
とにより別遊技を開始させる始動口と別遊技を行なうた
めの別遊技装置とを備えた弾球遊技機に関する。
DETAILED DESCRIPTION OF THE INVENTION [Industrial field of application] The present invention relates to a ball game machine such as a pachinko machine,
More specifically, the present invention relates to a ball game machine having a starting opening for starting another game when a game ball shot on the game board surface wins and another game device for performing another game.

[従来の技術] 従来、遊技盤面上に発射した遊技球が始動口と称する入
賞口に入賞すると、遊技盤面に設けた可変表示装置によ
る別遊技を開始し、その可変表示が遊技者の停止操作で
又は一定時間経過後に停止したときの結果態様に応じ
て、チューリップやアタッカと称する可変入賞装置を開
くことにより、遊技者に大きな利益が得られる機会を与
えるパチンコ遊技機が知られている。この種のパチンコ
遊技機では、別遊技による利益獲得の機会を多くの遊技
者に与えるため、別遊技の結果態様が予め設定した確率
に基づいて出現するようにしている。
[Prior Art] Conventionally, when a game ball shot on a game board surface wins a winning opening called a starting opening, another game is started by a variable display device provided on the game board surface, and the variable display is stopped by the player. There is known a pachinko gaming machine which gives a player a chance to make a great profit by opening a variable winning device called a tulip or an attacker in accordance with a result mode when the game is stopped after a certain period of time. In this type of pachinko gaming machine, in order to give many players an opportunity to obtain a profit by another game, the result mode of another game appears based on a preset probability.

[発明が解決しようとする課題] しかしながら、上記のように遊技者に大きな利益をもた
らす別遊技の結果態様が一定の確率で出現するとして
も、別遊技は遊技球が始動口に入らなければ開始され
ず、始動口への入賞は保証されていない。また、上記の
パチンコ機において、特にプロといわれる特定の遊技者
のために、始動口の近傍の釘を調整したり、始動口を遊
技球が入賞しにくい位置に配置したりすると、技量の乏
しい遊技者は別遊技ができず、結果的に遊技者の技量に
よって賞品球の獲得数に大きな差が生ずることになり、
一般人を対象とする遊技としては平等性に欠けるという
問題点があった。
[Problems to be Solved by the Invention] However, even if a result mode of another game that brings great profits to the player appears with a certain probability as described above, another game is started unless the game ball enters the starting opening. No, the winning of the starting mouth is not guaranteed. Further, in the above-mentioned pachinko machine, especially for a specific player called a professional, if the nail near the starting opening is adjusted or the starting opening is arranged at a position where the game ball is hard to win, the skill is poor. The player cannot play another game, and as a result, there will be a large difference in the number of prize balls won depending on the skill of the player.
There was a problem that the game for the general public lacked equality.

本発明は、かかる問題点に鑑みてなされたものであり、
遊技者の技量によらず、平等な確率で別遊技による賞球
獲得の機会が与えられると共に、従来の釘調整を不要と
する弾球遊技機を提供することを目的とする。
The present invention has been made in view of such problems,
It is an object of the present invention to provide a ball game machine which gives an opportunity of winning a prize ball by another game with equal probability regardless of the skill of a player and which does not require conventional nail adjustment.

[課題を解決するための手段] 本発明は、遊技盤面上に遊技球を発射する発射装置と、
該発射装置から発射された遊技球の入賞に関して遊技者
に不利な第1状態と遊技者に有利な第2状態とに変換可
能に形成され、遊技球が入賞することにより別遊技を開
始させる始動口と、別遊技を行なうための別遊技装置と
を具備する弾球遊技機において、前記発射装置から所定
数の遊技球が発射される毎にそれを検出する発射球検出
手段と、乱数を発生する乱数発生手段と、該乱数発生手
段で発生した乱数の値を判定する判定手段と、前記発射
球検出手段からの検出信号に応じて乱数発生手段で発生
した乱数の値が所定値と判定されたとき、前記始動口を
所定個数の遊技球が入賞するまで第2状態に変換駆動す
ると共に、始動口への入賞で開始される別遊技が前記乱
数とは別個に発生した乱数の値に対応した結果態様で終
了するように別遊技装置を制御する制御手段とを備えた
ことを特徴とする。
[Means for Solving the Problem] The present invention relates to a launching device for launching a game ball onto a game board surface,
With respect to the winning of the game ball emitted from the launching device, it is formed so as to be convertible into a first state that is disadvantageous to the player and a second state that is advantageous to the player, and a start is made to start another game when the game ball wins. In a ball game machine equipped with a mouth and another game device for performing another game, a launch ball detection means for detecting each time a predetermined number of game balls are launched from the launch device, and a random number is generated. Random number generating means, determining means for determining the value of the random number generated by the random number generating means, and the value of the random number generated by the random number generating means in response to the detection signal from the launch ball detecting means is determined to be the predetermined value. Then, the starting opening is converted into the second state until a predetermined number of game balls are won, and another game started by winning the starting opening corresponds to the value of the random number generated separately from the random number. Play separately to end in the result mode Characterized in that a control means for controlling the device.

本発明の一態様として、乱数発生手段は、発射球検出手
段からの検出信号に応じて乱数を発生する第1の乱数発
生部と、該乱数とは別個に乱数を発生する第2の乱数発
生部とを含む。
As one aspect of the present invention, the random number generating means includes a first random number generating section for generating a random number in response to a detection signal from the launch ball detecting means, and a second random number generating means for generating a random number separately from the random number. And part.

更に、遊技盤面には、別遊技が特定の結果態様にて終了
したとき遊技者に有利な状態となる変動入賞装置が配設
される。
Further, on the game board surface, a variable winning device is provided which becomes advantageous to the player when another game ends in a specific result mode.

[作用] 本発明の弾球遊技機においては、発射装置から所定数
(例えば1個)の遊技球が発射される毎に乱数発生手段
が乱数を発生し、判定手段がその値を判定する。その結
果、乱数の値が所定値と判定されたとき、始動口を遊技
者に有利な第2状態に変換駆動する。この変換駆動は、
第2状態を継続する場合だけでなく、第1状態と第2状
態を交互に繰返す場合も含む。この変換駆動中に所定数
の遊技球が始動口に入賞すると、別遊技装置で別遊技を
開始する一方、始動口を第1状態に停止させる。所定数
の遊技球が入賞しなかった場合には、次回に持ち越す。
すなわち、次の変換駆動は持越し分を加えた数の遊技球
が入賞するまで行なう。更に、乱数発生手段は、発射球
検出手段からの検出信号に応じて発生する乱数とは別個
に乱数を発生する。その乱数の値により、始動口への入
賞で開始される別遊技の結果態様が決定され、その結果
態様で別遊技が終了する。
[Operation] In the ball game machine of the present invention, the random number generating means generates a random number each time a predetermined number (for example, one) of game balls are emitted from the emitting device, and the determining means determines the value. As a result, when the value of the random number is determined to be the predetermined value, the starting opening is converted and driven into the second state that is advantageous to the player. This conversion drive is
Not only the case where the second state is continued, but also the case where the first state and the second state are repeated alternately. When a predetermined number of game balls are won in the starting port during this conversion drive, another game is started in another gaming device, while the starting port is stopped in the first state. If a predetermined number of game balls are not won, it will be carried over to the next time.
That is, the next conversion drive is performed until the number of game balls including the carry-over amount is won. Further, the random number generation means generates a random number separately from the random number generated according to the detection signal from the launch ball detection means. Depending on the value of the random number, the result mode of the different game started by winning at the starting opening is determined, and the different game ends in the result mode.

上記のように、始動口の第2状態への変換及び始動口へ
の入賞で開始される別遊技の結果態様は、所定数の発射
球に対して予め定めた乱数値の出現する確率により、そ
れぞれ決定されるので、遊技者には、始動口への入賞と
別遊技の結果態様に応じた利益獲得の機会とが平等に与
えられ、遊技場においては従来の釘調整なしに入賞率の
管理ができる。
As described above, the result mode of the different game started by the conversion of the starting opening to the second state and the winning in the starting opening is determined by the probability of occurrence of a predetermined random number value for a predetermined number of launch balls. Since each is decided, the player is equally given the opportunity to win a prize at the starting opening and the profit according to the result mode of another game, and the award rate is managed in the amusement hall without the conventional nail adjustment. You can

また、変動入賞装置を備えた場合、これを遊技者に有利
な状態に変換させる別遊技の特定の結果態様が、乱数発
生手段で発生する乱数の値によって決定され、その乱数
値は予め定めた確率で出現する。従って、遊技者に大き
な利益をもたらす変動入賞装置の状態変換の機会も平等
に与えられる。
Further, when the variable winning device is provided, a specific result mode of another game for converting it into a state advantageous to the player is determined by the value of the random number generated by the random number generating means, and the random number value is predetermined. Appears with a probability. Therefore, the opportunity to change the state of the variable winning device, which brings great profits to the players, is equally given.

[実施例] 第1図は、本発明の一実施例であるパチンコ遊技機の正
面図である。このパチンコ遊技機1の遊技盤面2には、
遊技球が入賞することにより別遊技を開始させる始動口
として、後述の発射装置から遊技盤面2上に発射された
遊技球が入賞できない第1状態と入賞できる第2状態と
に変換される可変入賞装置3L,3C,3Rが左、中
央、右の各部に配置されている。遊技盤面2の中央には
別遊技を行なうための可変表示装置4が配置され、その
下方に、別遊技の結果が特定の表示態様になった時に開
く扉を備えた変動入賞装置5が設けられている。
[Embodiment] FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention. On the gaming board surface 2 of this pachinko gaming machine 1,
As a starting opening for starting another game when a game ball wins, a variable winning that is converted into a first state in which a game ball launched from the launching device described later on the game board surface 2 cannot win and a second state in which it can win The devices 3L, 3C, 3R are arranged in each of the left, center, and right parts. A variable display device 4 for performing another game is arranged in the center of the game board surface 2, and a variable prize device 5 having a door that opens when a result of the other game is in a specific display mode is provided below the variable display device 4. ing.

なお、遊技盤面2上には、打ち出された遊技球を可変入
賞装置の上部に導く案内手段として多数の釘6が配置さ
れる一方、正面の右側下部には打球ハンドル7が設けら
れ、遊技者がこれを操作すると、遊技盤の裏側に取り付
けた発射装置から遊技球が発射され、遊技盤面2上のガ
イドレール8に沿って移動するようになっている。
It should be noted that on the game board surface 2, a large number of nails 6 are arranged as a guide means for guiding the shot game balls to the upper part of the variable winning device, while a ball hitting handle 7 is provided on the lower right side of the front face, and When this is operated, a game ball is launched from a launching device attached to the back side of the game board and moved along the guide rail 8 on the game board surface 2.

遊技球発射装置としては、例えば第2図に示すものが用
いられる。この発射装置9は、電磁力によりプランジャ
10を突出させて遊技球Pを飛び出させるソレノイドを
含む球打出し部11と、そのプランジャ突出側に設けら
れた打球案内部12とから成る。打球案内部12は、遊
技球Pを送り込むため先端部分を切り欠いた円筒状の部
材で形成され、その内部底面には、プランジャ10の先
端で弾かれた遊技球Pを前方に案内する一対の平行な突
条13を備えている。
As the game ball launching device, for example, the one shown in FIG. 2 is used. The launching device 9 includes a ball launching portion 11 including a solenoid that causes the plunger 10 to project by an electromagnetic force so as to project the game ball P, and a hitting ball guide portion 12 provided on the plunger projecting side. The hitting ball guide portion 12 is formed of a cylindrical member having a notched end portion for feeding the game ball P, and a pair of guide members 12 for guiding the game ball P flipped by the tip end of the plunger 10 forward on the inner bottom surface thereof. It has parallel ribs 13.

更に、発射装置9から遊技球Pが1個発射される毎にそ
れを検出するため、発射装置9の前方に発射球センサ1
4が配置される。この発射球センサ14は、発射された
遊技球Pが通過できる穴を有する磁気センサから成り、
その出力は、後述の発射球カウンタ18(第3図)に送
られる。
Further, since each time a game ball P is launched from the launching device 9, it is detected, the launch ball sensor 1 is provided in front of the launching device 9.
4 are arranged. The launch ball sensor 14 is composed of a magnetic sensor having a hole through which the launched game ball P can pass,
The output is sent to a launch ball counter 18 (FIG. 3) described later.

発射装置9から発射された遊技球Pは、第3図に示すよ
うに発射球通路15を通り、ガイドレールに沿って上昇
して遊技盤面2に向かうが、遊技盤面2上に到達しない
で発射装置9の方に戻ってきた戻り球P′は、回収路1
6に落下する。これを検出する戻り球センサ17が回収
路16の途中にが配置され、この戻り球センサ17の出
力は、戻り球カウンタ19に送られる。これにより、遊
技盤面2上に到達しないで発射装置9の方に戻ってきた
遊技球(戻り球)は、発射球として計数されない。
The game ball P launched from the launching device 9 passes through the launch ball passage 15 as shown in FIG. 3 and rises along the guide rail toward the game board surface 2, but is launched without reaching the game board surface 2. The return ball P ′ returning to the device 9 is the recovery path 1
It falls to 6. A return ball sensor 17 for detecting this is arranged in the middle of the recovery path 16, and the output of the return ball sensor 17 is sent to the return ball counter 19. As a result, the game ball (return ball) that has returned to the launching device 9 without reaching the game board surface 2 is not counted as a launch ball.

上記の発射球センサ14、戻り球センサ17、発射球カ
ウンタ18及び戻り球カウンタ19は、第6図の回路に
接続される発射球検出装置20を構成している。ここ
で、発射球カウンタ18は、発射球センサ14が遊技球
Pを検出すると計数値が1つ増加し、戻り球カウンタ1
9は、戻り球センサ17が戻り球P′を検出すると計数
値が1つ増加する。
The above-mentioned launch ball sensor 14, return ball sensor 17, launch ball counter 18, and return ball counter 19 constitute a launch ball detection device 20 connected to the circuit of FIG. Here, the launch ball counter 18 increases the count value by one when the launch ball sensor 14 detects the game ball P, and the return ball counter 1
In No. 9, when the return sphere sensor 17 detects the return sphere P ', the count value increases by one.

後述する第6図の回路は、発射球検出装置20からの検
出信号に応じて乱数を発生し、その乱数値が予め定めた
数に当ったとき、始動口を形成している可変入賞装置3
L,3C,3Rを遊技者に有利な第2状態に変換駆動
し、そのいずれかに遊技球が入賞すると、変換駆動を停
止して可変入賞装置3L,3C,3Rを第1状態に復帰
させる。これらの変換駆動中に所定数(例えば1個)の
遊技球が入賞しなかった場合には、次回の変換駆動を所
定数の2倍(例えば2個)の遊技球が入賞するまで行な
う。
The circuit of FIG. 6 which will be described later generates a random number in response to a detection signal from the launch ball detection device 20, and when the random number value reaches a predetermined number, the variable winning a prize device 3 forming a starting port.
L, 3C, 3R are converted and driven to a second state advantageous to the player, and when a game ball wins in one of them, the conversion driving is stopped and the variable winning devices 3L, 3C, 3R are returned to the first state. . If a predetermined number (for example, one) of game balls does not win during these conversion drives, the next conversion drive is performed until twice the predetermined number (for example, two) of game balls wins.

上記のような始動口の変換駆動は継続的、継続的のいず
れでもよい。また、複数の可変入賞装置の駆動方法とし
ては、全部を一斉に変換駆動するほか、各入賞装置を順
次1回ずつ2つの状態に変換駆動する方法がある。この
方法によれば、変換する入賞口が循環し、表示の面白さ
がある一方、所定個数の遊技球が入賞した時に変換駆動
中の可変入賞装置が停止するので、複数の可変入賞装置
の全部を一斉に停止した場合と比較して、可変入賞装置
全部の変化が小さく、視覚的に望ましいものとなる。
The conversion driving of the starting port as described above may be continuous or continuous. In addition, as a method of driving the plurality of variable winning apparatuses, there is a method of converting and driving all of the variable winning apparatuses all at once, or a method of converting and driving each of the winning apparatuses one by one into two states. According to this method, the winning opening to be converted is circulated, and while the display is interesting, the variable winning device that is being converted is stopped when a predetermined number of game balls are won. Compared to the case where all of the variable winning devices are stopped at the same time, the change of all the variable winning devices is small, which is visually desirable.

上記の始動口を形成する可変入賞装置3L、3C及び3
Rは、例えば第4図に示すように構成される。
Variable winning devices 3L, 3C and 3 forming the above-mentioned starting opening
R is configured as shown in FIG. 4, for example.

まず、遊技盤の正面側に一対の可動片42a,42bが
開閉自在に配置され、その下部はカバー部材43で覆わ
れる。この可変入賞装置は、一対の可動片42a,42
bが第4図(A)に示すように閉じることで遊技球が入賞
できない第1状態となり、第4図(B)に示すように開く
ことで遊技球が入賞できる第2状態となる。
First, a pair of movable pieces 42a and 42b are arranged to be openable and closable on the front side of the game board, and the lower part thereof is covered with a cover member 43. This variable winning device includes a pair of movable pieces 42a, 42a.
When b is closed as shown in FIG. 4 (A), the game ball is in the first state in which the prize cannot be won, and as shown in FIG. 4 (B), the game ball is in the second state in which it can be won.

遊技盤の裏側には、ソレノイド44を収納したブラケッ
ト45が取り付けられる。ソレノイド44の上下から出
たプランジャ46の上下端には、それぞれ円形の係合板
47,48が固着され、上端の円板47とブラケット4
5の上面との間にコイルスプリング49が配置されてい
る。ソレノイド44に通電して励磁すると、プランジャ
46の下端部が第4図(A)の状態から下方に突出する。
その後、通電を止めてソレノイド44を消磁すると、コ
イルスプリング49の力でプランジャ46が元の状態に
戻される。可変入賞装置は、このプランジャ46の移動
を利用して一対の可動片42a,42bを開閉させるも
のである。
A bracket 45 accommodating a solenoid 44 is attached to the back side of the game board. Circular engagement plates 47 and 48 are fixed to the upper and lower ends of the plunger 46 protruding from the upper and lower sides of the solenoid 44, and the circular disc 47 at the upper end and the bracket 4 are fixed.
A coil spring 49 is arranged between the upper surface of the coil 5 and the upper surface of the coil 5. When the solenoid 44 is energized and excited, the lower end of the plunger 46 projects downward from the state of FIG. 4 (A).
Then, when the energization is stopped and the solenoid 44 is demagnetized, the plunger 46 is returned to the original state by the force of the coil spring 49. The variable winning device uses the movement of the plunger 46 to open and close the pair of movable pieces 42a and 42b.

一対の可動片42a,42bは、それぞれ円柱状の基部
を有し、各基部の正面側に設けた偏心軸51によりカバ
ー部材43の内側に回動自在に支持される。各可動片4
2a,42bの基部とソレノイド44との間には、プラ
ンジャ46の上下往復運動を可動片42a,42bの開
閉運動に変える運動伝達部材52が設けられる。この運
動伝達部材52は矩形板を主体とし、その左右端面に設
けた突起53a,53bを支点として、可変入賞装置の
取付板の左右後方に延びた支持部41a,41bに回動
自在に支持される。更に、運動伝達部材52は、背面側
にソレノイド下部の円板43を挟むL字形の凸部54を
有し、正面側には、対応する可動片42a,42bの基
部に向かって延びた一対の伝達棒55a,55bを有す
る。各伝達棒55a,55bの先端部は細く形成され、
各可動片42a,42bの基部の背面側に設けた穴56
a,56bに摺動自在に挿入される。
Each of the pair of movable pieces 42a, 42b has a cylindrical base portion, and is rotatably supported inside the cover member 43 by an eccentric shaft 51 provided on the front side of each base portion. Each movable piece 4
A motion transmission member 52 that converts the vertical reciprocating motion of the plunger 46 into the opening / closing motion of the movable pieces 42a and 42b is provided between the bases of the 2a and 42b and the solenoid 44. The motion transmitting member 52 is mainly composed of a rectangular plate, and is rotatably supported by supporting portions 41a and 41b extending to the left and right rear of a mounting plate of the variable winning a prize device, with projections 53a and 53b provided on the left and right end surfaces thereof serving as fulcrums. It Further, the motion transmitting member 52 has an L-shaped convex portion 54 that sandwiches the disc 43 below the solenoid on the back side, and a pair of front side extending toward the bases of the corresponding movable pieces 42a and 42b. It has transmission rods 55a and 55b. The tip of each transmission rod 55a, 55b is formed thin,
Hole 56 provided on the back side of the base of each movable piece 42a, 42b
It is slidably inserted into a and 56b.

一対の可動片42a,42bの基部の間には、両可動片
が開いた時に入賞した遊技球を受けて後方に向かわせる
三角形の凸部57を備えた入賞球受部58が配置され、
その下側後方に入賞球排出用の樋59が設けられる。入
賞球受部58は、入賞球を受けるほか、一対の可動片4
2a,42bが開いた時、各可動片の基部から下方に突
出した凸片60a,60bを係止することにより、一対
の可動片42a,42bを第4図(B)のように開いた状
態に保持する機能を有する。
Between the bases of the pair of movable pieces 42a, 42b, there is arranged a winning ball receiving portion 58 having a triangular convex portion 57 which receives a game ball won when both the movable pieces are opened and is directed backward.
A gutter 59 for discharging the winning balls is provided on the lower rear side thereof. The winning ball receiving portion 58 receives the winning ball and also receives the winning ball.
When 2a and 42b are opened, the pair of movable pieces 42a and 42b are opened as shown in FIG. 4B by locking the protruding pieces 60a and 60b protruding downward from the base of each movable piece. Has the function of holding in.

上記構成の可変入賞装置3L,3C,3Rは、各々のソ
レノイド44が駆動されない状態では、第4図(A)に示
すように一対の可動片42a,42bを閉じている。こ
こで、ソレノイド44に通電して励磁すると、スプリン
グ49に抗してプランジャ46が下がり、その下端の円
盤48を介して運動伝達部材52の凸部54を押し下げ
る。そのため運動伝達部材52が回動し、正面側の伝達
棒55a,55bを持ち上げる。その結果、第4図(B)
に示すように、一対の可動片42a,42bが左右に開
き、各々の下部凸片60a,60bが入賞球受部58に
当たった所で停止する。これにより遊技球が入賞可能と
なり、入賞球は入賞球受部58から樋59を通って入賞
球通路に排出される。一方、通電を止めてソレノイド4
4を消磁するとコイルスプリング49の力でプランジャ
46が元の状態に戻される。このプランジャ46の上方
移動により、運動伝達部材52が上記と逆の方向に回動
し、伝達棒55a,55bを下げる。その結果、一対の
可動片42a,42bが閉じた状態となる。
In the variable winning device 3L, 3C, 3R having the above-mentioned configuration, the pair of movable pieces 42a, 42b are closed as shown in FIG. 4 (A) when the respective solenoids 44 are not driven. Here, when the solenoid 44 is energized and excited, the plunger 46 is lowered against the spring 49, and the convex portion 54 of the motion transmission member 52 is pushed down via the disk 48 at the lower end thereof. Therefore, the motion transmitting member 52 rotates to lift the front transmission rods 55a and 55b. As a result, Fig. 4 (B)
As shown in, the pair of movable pieces 42a and 42b are opened to the left and right, and the lower convex pieces 60a and 60b are stopped when they hit the winning ball receiving portion 58. As a result, the game balls can be won, and the winning balls are discharged from the winning ball receiving portion 58 through the gutter 59 into the winning ball passage. On the other hand, stop energizing the solenoid 4
When 4 is demagnetized, the plunger 46 is returned to the original state by the force of the coil spring 49. By the upward movement of the plunger 46, the motion transmission member 52 rotates in the opposite direction to the above, and the transmission rods 55a and 55b are lowered. As a result, the pair of movable pieces 42a and 42b are closed.

本実施例では、別遊技開始用の始動口として上記のよう
な可変入賞装置を使用しているが、それ以外の入賞装置
を用いてもよい。例えば、遊技盤面上に設けた入賞口の
上方で棒状の入賞規制部材を出没させることにより、そ
の入賞口を遊技球が入賞できない若しくは入賞し難い第
1状態と遊技球が入賞できる第2状態とに変換するよう
にしたもの、或は、遊技盤面上に設ける入賞口を遊技球
が入賞できない若しくは入賞し難い位置(第1状態)と
遊技球が入賞できる位置(第2状態)との間で移動自在
に形成したもの等が使用できる。
In this embodiment, the variable winning device as described above is used as the starting port for starting another game, but other winning devices may be used. For example, by making a bar-shaped winning restriction member appear and disappear above a winning opening provided on the game board surface, a first state in which a gaming ball cannot or is difficult to win in the winning opening, and a second state in which a gaming ball can win. Between the position where the game ball cannot win or is difficult to win the prize hole (first state) and the position where the game ball can win (second state). Those that are movably formed can be used.

次に、遊技盤面2設けた別遊技用の可変表示装置4と変
動入賞装置5について説明する。
Next, the variable display device 4 and the variable winning device 5 for another game provided on the game board surface 2 will be described.

第5図に示すように、可変表示装置4は遊技盤面2上に
取り付けられる正面部32を有し、この正面部32の上
部に左右一対の小窓33L,33Rが設けられ、下部に
大窓34が設けられている。小窓33L及び33R内に
は、数字を可変表示する7セグメントLED(発光ダイ
オード)から成る表示器35L,35Rが配置され、大
窓34内には、円筒形のリール36の周面の一部が表わ
れるように配置される。リール36は、水平に置かれた
その中心軸を支点として、パルスモータを駆動源とする
リール駆動部37により一方向に回転駆動される。リー
ル36の周面には、複数(例えば10個)の図柄を印刷し
たシートが装着される。リール駆動部37は、リール3
6の回転を停止した時、その周面に巻いたシートの図柄
の1つが正面部32の大窓34内に納まるようにリール
36を位置決めする。上記の表示器35L,35R及び
リール駆動部37には、第6図に示す制御部25からの
出力信号で制御される駆動回路38が接続される。
As shown in FIG. 5, the variable display device 4 has a front portion 32 mounted on the game board surface 2, a pair of left and right small windows 33L and 33R are provided on the upper portion of the front portion 32, and a large window is provided on the lower portion. 34 are provided. In the small windows 33L and 33R, indicators 35L and 35R composed of 7-segment LEDs (light emitting diodes) for variably displaying numbers are arranged, and in the large window 34, a part of the peripheral surface of the cylindrical reel 36. Are arranged so as to appear. The reel 36 is rotationally driven in one direction by a reel drive unit 37 having a pulse motor as a drive source, with a central axis of the reel 36 placed horizontally as a fulcrum. On the peripheral surface of the reel 36, a sheet on which a plurality of (for example, 10) symbols are printed is mounted. The reel drive unit 37 is used for the reel 3
When the rotation of 6 is stopped, the reel 36 is positioned so that one of the symbols of the sheet wound on the peripheral surface thereof can be housed in the large window 34 of the front portion 32. A drive circuit 38 controlled by an output signal from the control unit 25 shown in FIG. 6 is connected to the display devices 35L and 35R and the reel drive unit 37.

一方、変動入賞装置5はアタッカと称するもので、台形
状の正面板の上部に設けた開口の正面側にほぼ同形の扉
を開閉自在に取り付け、その開口内に入賞口を有する。
この変動入賞装置5の扉は、正面板の裏面側に取り付け
たソレノイドを動力源とする駆動機構により開閉され
る。
On the other hand, the variable winning device 5 is called an attacker, and has a door of substantially the same shape that is openably and closably attached to the front side of the opening provided in the upper part of the trapezoidal front plate, and has a winning opening in the opening.
The door of the variable winning device 5 is opened and closed by a drive mechanism having a solenoid as a power source attached to the back side of the front plate.

次に、実施例の電気回路部について説明する。Next, the electric circuit section of the embodiment will be described.

第6図に示すように、前述の発射球検出装置20を構成
する発射球カウンタ18及び戻り球カウンタ19からの
出力信号a及びbに応じて乱数を発生する第1の乱数発
生部21と、発生した乱数の値を判定する第1の判定部
22と、その判定した乱数が所定値のとき別の乱数を発
生する第2の乱数発生部23と、その乱数の値を判定す
る第2の判定部24と、第1の判定部22で判定した乱
数値が所定値のとき、可変表示装置3L,3C,3Rを
そのいずれかに所定数の遊技球が入賞するまで第2状態
に変換駆動すると共に、始動口への入賞で開始される別
遊技が第2の判定部24で判定した乱数値に応じた結果
態様で終了するように可変表示装置4を制御する制御部
25とが設けられる。
As shown in FIG. 6, a first random number generator 21 for generating random numbers according to the output signals a and b from the launch ball counter 18 and the return ball counter 19 which form the above-described launch ball detection device 20, A first determination unit 22 that determines the value of the generated random number, a second random number generation unit 23 that generates another random number when the determined random number is a predetermined value, and a second determination unit that determines the value of the random number. When the random number value determined by the determination unit 24 and the first determination unit 22 is a predetermined value, the variable display devices 3L, 3C, 3R are converted into the second state until a predetermined number of game balls are won in one of them. At the same time, a control unit 25 for controlling the variable display device 4 is provided so that another game started by winning a prize in the starting opening is finished in a result mode according to the random number value determined by the second determination unit 24. .

また、可変入賞装置3L,3C,3Rのいずれかに遊技
球が入った時それを検出する入賞球検出手段として、入
賞球センサ61と入賞球カウンタ62が設けられる。入
賞球センサ61は、遊技球が通過する孔を有する磁気セ
ンサから成り、その孔を各可変入賞装置から出た遊技球
が通過した時の磁界の変化から入賞球を検出する。勿
論、磁気センサ以外のセンサ(光センサ、マイクロスイ
ッチ等)を用いてもよい。入賞球センサ61の検出信号
は入賞球カウンタ62に入力され、ここで入賞球の個数
がカウントされる。更に、各可変入賞装置3L,3C,
3Rごとに前述のソレノイド44を駆動する駆動回路6
3が設けられる。
Further, a winning ball sensor 61 and a winning ball counter 62 are provided as winning ball detecting means for detecting when a game ball enters any of the variable winning devices 3L, 3C, 3R. The winning ball sensor 61 is composed of a magnetic sensor having a hole through which the gaming ball passes, and detects the winning ball from the change in the magnetic field when the gaming ball exiting from each variable winning device passes through the hole. Of course, a sensor (optical sensor, micro switch, etc.) other than the magnetic sensor may be used. The detection signal of the winning ball sensor 61 is input to the winning ball counter 62, where the number of winning balls is counted. Furthermore, each variable winning device 3L, 3C,
Drive circuit 6 for driving the solenoid 44 described above for each 3R
3 is provided.

変動入賞装置(アタッカ)5に対しては、内部の入賞口
に入賞した遊技球を検出する手段としてアタッカ入賞球
センサ71と入賞球カンウタ72が設けられる。入賞球
センサ71は、前述の入賞球センサ61と同様の磁気セ
ンサから成り、アタッカの入賞球排出通路に配置されて
いる。アタッカ入賞球センサ71の検出信号は、入賞球
カンウタ72に入力され、ここで入賞球の個数がカウン
トされる。更に、アタッカの扉駆動用のソレノイド73
を駆動する駆動回路74が設けられる。
The variable winning device (attacker) 5 is provided with an attacker winning ball sensor 71 and a winning ball counter 72 as means for detecting a game ball that has won an internal winning opening. The winning ball sensor 71 is composed of the same magnetic sensor as the above-described winning ball sensor 61, and is arranged in the winning ball discharging passage of the attacker. The detection signal from the attacker winning ball sensor 71 is input to the winning ball counter 72, where the number of winning balls is counted. Furthermore, the solenoid 73 for driving the attacker door
A drive circuit 74 for driving the is provided.

第6図の回路において、第1の乱数発生部21は、発射
球カウンタ18が1をカウントする毎に所定の演算を行
なって乱数を発生する。但し、戻り球カウンタ19の値
が0であることを条件とし、その計数値が1以上であれ
ば乱数を発生しない。例えば、戻り球カウンタ19の計
数が2であるときは、それをカウントした時点から発射
球カウンタ18の計数出力を2回パスする(乱数を発生
しない)。そして、その回数分、戻り球カウンタ19を
カウントダウンして0にする信号cを出力する。
In the circuit of FIG. 6, the first random number generator 21 performs a predetermined calculation every time the firing ball counter 18 counts 1 to generate a random number. However, if the value of the return sphere counter 19 is 0, and the count value is 1 or more, no random number is generated. For example, when the count of the return ball counter 19 is 2, the count output of the firing ball counter 18 is passed twice (no random number is generated) from the time when it is counted. Then, the signal c that counts down the return ball counter 19 to 0 is output for that number of times.

この乱数発生部21で発生した乱数の値が予め定めた数
に当ると、前述のように始動口を遊技者に有利な第2状
態に変換駆動することになるが、その確率は次のように
定められる。例えば、乱数の発生する範囲を1〜409
6とした場合、始動口を開く乱数値の範囲を1〜273
とすれば、始動口を第2状態に変換駆動する確率は約1
5分の1となる。
When the value of the random number generated by the random number generator 21 reaches a predetermined number, the starting opening is converted into the second state advantageous to the player as described above, and the probability is as follows. Stipulated in. For example, the range of random numbers is 1 to 409.
When set to 6, the range of the random number value that opens the starting port is 1-273
If so, the probability of driving the starting port to the second state is about 1
It will be one fifth.

第1の判定部22は、第1の乱数発生部21で発生した
乱数の値が上記のように定めた範囲に入るか否かを判定
する。
The first determination unit 22 determines whether the value of the random number generated by the first random number generation unit 21 falls within the range defined as above.

制御部25は、第1の判定部22で判定した乱数が始動
口を開く値のとき、可変入賞装置3L,3C,3Rの可
動片を変換駆動する駆動回路63に駆動信号を送り、こ
れらの可変入賞装置が第2状態となるようにソレノイド
44を駆動させる。この変換駆動中、いずれかの可変入
賞装置に遊技球が入賞してカウンタ62が出力すると、
可変入賞装置を遊技者にとって不利な第1状態に戻して
停止させる。
When the random number determined by the first determination unit 22 is a value that opens the starting opening, the control unit 25 sends a drive signal to the drive circuit 63 that converts and drives the movable pieces of the variable winning award devices 3L, 3C, 3R, and outputs these signals. The solenoid 44 is driven so that the variable winning device is in the second state. During this conversion drive, when the game ball wins any of the variable winning devices and the counter 62 outputs,
The variable winning device is returned to the first state, which is disadvantageous to the player, and stopped.

また、遊技球が始動口に入賞することによって入賞球カ
ウンタ62が所定値になると(その値が1の場合は遊技
球が入賞すると)、制御部25は可変表示装置4の駆動
回路38に信号を送って別遊技を開始させる。一方、第
2の乱数発生部23が乱数を発生し、その乱数値を第2
の判定部24が判定する。その結果、乱数の値が予め定
めた数に当ったときには、別遊技を特定の結果態様(例
えば大当り)にて終了させることになるが、特定の結果
態様の確率は次のように定められる。例えば、乱数の発
生する範囲を1〜4096とした場合、大当りになる乱
数値の範囲を1001〜1012とすれば、大当りの確
率は約341分の1となる。
Further, when the winning ball counter 62 reaches a predetermined value due to the winning of the gaming ball at the starting opening (if the value is 1, the gaming ball wins), the control unit 25 sends a signal to the drive circuit 38 of the variable display device 4. To start another game. On the other hand, the second random number generator 23 generates a random number,
The determination unit 24 determines. As a result, when the value of the random number hits a predetermined number, the different game is ended in a specific result mode (for example, a big hit), and the probability of the specific result mode is determined as follows. For example, if the range of random numbers is 1 to 4096, and the range of random numbers to be a big hit is 1001 to 1012, the probability of a big hit is about 1/341.

かくして、別遊技の結果態様が大当りの場合、制御部2
5は、可変表示装置4を大当りの表示で停止させる信号
を駆動回路38に送ると共に、変動入賞装置5の駆動回
路74に信号を送って扉を一定時間開かせる。
Thus, if the result mode of another game is a big hit, the control unit 2
5 sends a signal to the drive circuit 38 to stop the variable display device 4 with a big hit display, and also sends a signal to the drive circuit 74 of the variable winning device 5 to open the door for a certain period of time.

なお、大当り以外の当り又は外れの場合(それぞれ対応
して設定される乱数値の範囲により確率が定められる)
には、別遊技装置4をそれに対応した表示で停止させ、
当りの場合は所定個数の賞品球を払い出す。
In addition, in the case of a hit other than a big hit or a miss (probability is determined by the range of random number values set corresponding to each)
In, the other game device 4 is stopped at the display corresponding to it,
In case of winning, a predetermined number of prize balls are paid out.

第6図の回路において、第1、第2の乱数発生部21、
23及び第1、第2の判定部22、24は、それぞれ単
一の乱数発生手段及び判定手段として構成してもよい。
また、上記の乱数発生部、判定部及び制御部は、それぞ
れ公知の電子回路で構成できるが、マイクロコンピュー
タでこれらの動作を実行するようにしてもよい。
In the circuit of FIG. 6, the first and second random number generators 21,
The 23 and the first and second determining units 22 and 24 may be configured as a single random number generating means and a single determining means, respectively.
Further, the random number generating unit, the determining unit, and the control unit described above can be configured by known electronic circuits, respectively, but a microcomputer may execute these operations.

その場合、マイクロコンピュータは、所定数(例えば1
個)の遊技球が発射される毎に乱数を振って、その値が
抽選に当った時、すなわち始動口を開く値になった場
合、フラグ1を立てる。そして、可変入賞装置3L,3
C,3Rを遊技者に有利な第2状態に継続的又は継続的
に変換駆動する信号を出力し、可変入賞装置のいずれか
に遊技球が入賞したとき変換駆動を停止するようにプロ
グラムされる。フラグ1が立っても遊技球が入賞しない
場合には、次の抽選で生ずるフラグを2として、持越し
分を加えた個数の遊技球が入賞するまで可変入賞装置の
変換駆動を行なう。また、フラグ1が立っている時、始
動口に対して遊技球が例えば2個入賞してしまった場合
は、フラグを−1として次の抽選で生ずるフラグ1と相
殺する。一方、第2の乱数発生部23で発生した乱数の
値が大当りに当った場合には、それに対応したフラグを
立てるようにする。
In that case, the microcomputer is configured to have a predetermined number (eg, 1
Each time a game ball is shot, a random number is thrown, and when the value hits the lottery, that is, when the starting opening is opened, flag 1 is set. And the variable winning device 3L, 3
A signal for continuously or continuously converting and driving C and 3R to a second state advantageous to the player is output, and the conversion driving is programmed to be stopped when a game ball is won in any of the variable winning devices. . If the game ball does not win even if the flag 1 is set, the flag generated in the next lottery is set to 2 and the variable prize winning device is converted and driven until the number of game balls to which the carry-over amount is added is won. Further, when the flag 1 is standing and, for example, two game balls have been won in the starting opening, the flag is set to -1 to offset the flag 1 generated in the next lottery. On the other hand, when the value of the random number generated by the second random number generator 23 hits a big hit, a flag corresponding to it is set.

ところで、実施例の可変入賞装置3L,3C,3Rは、
一対の可動片を閉じることで遊技球が入賞できない状態
を第1状態としているが、本発明で用いられる可変入賞
装置の第1状態は、遊技球が入賞し難い(入賞は不可能
ではないが困難な)状態であってもよい。その場合に
は、可変入賞装置が第1状態であっても、すなわち上記
のフラグ1が立っていないときに、遊技球が可変入賞装
置に入賞することが起こり得るが、そのような入賞は入
賞球センサ61で検出される。その時、マイクロコンピ
ュータはフラグを−1とし、その後の抽選で生ずるフラ
グ1と相殺する。
By the way, the variable winning devices 3L, 3C, 3R of the embodiment,
The first state is a state in which the game ball cannot be won by closing the pair of movable pieces. However, in the first state of the variable winning device used in the present invention, it is difficult for the game ball to win (though it is not impossible to win). It may be in a (difficult) state. In that case, even if the variable winning device is in the first state, that is, when the flag 1 is not set, the game ball may win the variable winning device, but such a winning is a prize. It is detected by the ball sensor 61. At that time, the microcomputer sets the flag to -1, and cancels it with the flag 1 generated in the subsequent lottery.

上記のようにマイクロコンピュータを使用し、フラグを
設定することにより、始動口の状態変換及び別遊技の結
果態様をそれぞれ所定の確率で実行することができる。
また、始動口を第2状態に変換しているとき、別遊技を
行なっているとき、或は別遊技の結果態様によりアタッ
カが開いているとき等に、次のフラグが立った場合に
は、それを記憶しておき、別遊技の結果表示後その他必
要な時にフラグの状態に応じた動作を実行することがで
きる。
By using the microcomputer as described above and setting the flag, the state conversion of the starting opening and the result mode of another game can be executed with a predetermined probability.
In addition, when the starting opening is converted to the second state, when another game is being performed, or when the attacker is open depending on the result mode of the other game, when the following flag is set, It can be stored, and after the result of another game is displayed, the operation according to the state of the flag can be executed when necessary.

以上、実施例について説明したが、本発明はパチンコ遊
技機に限らず、スマートボール機や雀球遊技機、その他
の弾球遊技機に適用できる。また、始動口の構成や配置
は任意であり、別遊技装置も実施例の可変表示装置のほ
か任意のものを用いることができる。
Although the embodiments have been described above, the present invention is not limited to pachinko game machines, but can be applied to smart ball machines, sparrow ball game machines, and other ball game machines. Further, the structure and the arrangement of the starting port are arbitrary, and as the other game device, any one other than the variable display device of the embodiment can be used.

[発明の効果] 上記のように、本発明の弾球遊技機は、所定数の遊技球
が発射される毎に発生する乱数の値に応じて始動口を遊
技者に有利な状態に変換すると共に、始動口への入賞で
開始される別遊技の結果態様も乱数で決定するようにし
たから、始動口の状態変換及び別遊技の結果態様の確率
をそれぞれ調整することができる。そのため、遊技者に
は、始動口への入賞と別遊技の結果態様に応じた利益獲
得の機会が平等に与えられ、遊技者の技量にかかわらず
弾球遊技を楽しむことができると共に、遊技場において
は従来の釘調整なしに入賞率の管理ができるという効果
を奏する。
[Effects of the Invention] As described above, the ball game machine of the present invention converts the starting opening into a state advantageous to the player according to the value of the random number generated each time a predetermined number of game balls are shot. Along with this, since the result mode of the separate game started by winning the start opening is also determined by a random number, it is possible to adjust the state conversion of the start opening and the probability of the result mode of the separate game. Therefore, the players are equally given an opportunity to win a prize at the starting opening and to obtain a profit according to the result mode of another game, and can enjoy the ball game regardless of the skill of the player and the game hall. In, there is an effect that the winning rate can be managed without the conventional nail adjustment.

【図面の簡単な説明】[Brief description of drawings]

第1図は本発明の一実施例であるパチンコ遊技機の正面
図、第2図は遊技球発射装置と発射球センサの例を示す
図、第3図は発射球と戻り球の検出装置を示す図、第4
図は可変入賞装置の例を示す図、第5図は別遊技装置の
構成を示す図、第6図は実施例の電気回路部のブロック
図である。 1……パチンコ遊技機、2……遊技盤面、 3L,3C,3R……可変入賞装置、 4……可変表示装置、5……変動入賞装置、 6……釘、7……打球ハンドル、 8……ガイドレール、9……発射装置、 14……発射球センサ、 17……戻り球センサ、 18……発射球カウンタ、 19……戻り球カウンタ、 20……発射球検出装置、 21……第1の乱数発生部、 22……第1の判定部、 23……第2の乱数発生部、 24……第2の判定部、 25……制御部、 42a,42b……可動片、 43……カバー部材、44……ソレノイド、 46……プランジャ、52……運動伝達部材、 55a,55b……伝達棒、 58……入賞球受部、59……入賞球排出樋、 61,71……入賞球センサ、 62,72……入賞球カウンタ、 63,74……駆動回路。
FIG. 1 is a front view of a pachinko gaming machine which is an embodiment of the present invention, FIG. 2 is a view showing an example of a game ball launching device and a launch ball sensor, and FIG. 3 is a sensing device for launching balls and return balls. Shown, 4th
FIG. 5 is a diagram showing an example of a variable winning device, FIG. 5 is a diagram showing a configuration of another gaming device, and FIG. 6 is a block diagram of an electric circuit section of the embodiment. 1 ... Pachinko game machine, 2 ... Game board surface, 3L, 3C, 3R ... Variable winning device, 4 ... Variable display device, 5 ... Variable winning device, 6 ... Nail, 7 ... Hit ball handle, 8 ...... Guide rail, 9 ...... Launch device, 14 ...... Launch ball sensor, 17 ...... Return sphere sensor, 18 …… Launch sphere counter, 19 …… Return sphere counter, 20 …… Launch ball detection device, 21 …… 1st random number generation part, 22 ... 1st determination part, 23 ... 2nd random number generation part, 24 ... 2nd determination part, 25 ... Control part, 42a, 42b ... Movable piece, 43 ...... Cover member, 44 ...... Solenoid, 46 ...... Plunger, 52 ...... Motion transmission member, 55a, 55b ...... Transmission rod, 58 ...... Prize ball receiving section, 59 ...... Prize ball discharge trough, 61, 71 ... … Winning ball sensor, 62, 72 …… Winning ball counter, 63, 74… … Drive circuit.

Claims (3)

【特許請求の範囲】[Claims] 【請求項1】遊技盤面上に遊技球を発射する発射装置
と、 該発射装置から発射された遊技球の入賞に関して遊技者
に不利な第1状態と遊技者に有利な第2状態とに変換可
能に形成され、遊技球が入賞することによって別遊技を
開始させる始動口と、 別遊技を行なうための別遊技装置と、 前記発射装置から所定数の遊技球が発射される毎にそれ
を検出する発射球検出手段と、 乱数を発生する乱数発生手段と、 該乱数発生手段で発生した乱数の値を判定する判定手段
と、 前記発射球検出手段からの検出信号に応じて前記乱数発
生手段で発生した乱数の値が所定値と判定されたとき、
前記始動口を所定個数の遊技球が入賞するまで第2状態
に変換駆動すると共に、前記始動口への入賞で開始され
る別遊技が前記乱数とは別個に発生した乱数の値に対応
した結果態様で終了するように前記別遊技装置を制御す
る制御手段とを備えたことを特徴とする弾球遊技機。
1. A launching device for launching a game ball onto a game board surface, and conversion into a first state which is disadvantageous to the player and a second state which is advantageous to the player with respect to winning of the game ball launched from the launching device. It is formed so that it can start another game when a game ball wins, another game device for performing another game, and it detects each time a predetermined number of game balls are launched from the launch device. Firing ball detecting means, a random number generating means for generating a random number, a judging means for judging the value of the random number generated by the random number generating means, and the random number generating means in accordance with the detection signal from the firing ball detecting means. When the value of the generated random number is determined to be a predetermined value,
As a result of converting and driving the starting opening into a second state until a predetermined number of game balls are won, another game started by winning the starting opening corresponding to the value of a random number generated separately from the random number. A ball game machine provided with a control means for controlling the another game device so as to end in a mode.
【請求項2】前記乱数発生手段が、前記発射球検出手段
からの検出信号に応じて乱数を発生する第1の乱数発生
部と、該乱数とは別個に乱数を発生する第2の乱数発生
部とを含んでいる請求項(1)記載の弾球遊技機。
2. A first random number generation section in which the random number generation means generates a random number in response to a detection signal from the launch ball detection means, and a second random number generation means in which a random number is generated separately from the random number. The ball game machine according to claim 1, further comprising a part.
【請求項3】前記遊技盤面上には、別遊技が特定の結果
態様にて終了したとき遊技者に有利な状態となる変動入
賞装置を設けたことを特徴とする請求項(1)又は(2)記載
の弾球遊技機。
3. A variable winning device, which is in a state advantageous to a player when another game is finished in a specific result mode, is provided on the game board surface. 2) Ball game machine described.
JP26333988A 1988-10-19 1988-10-19 Ball game machine Expired - Lifetime JPH0630655B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP26333988A JPH0630655B2 (en) 1988-10-19 1988-10-19 Ball game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP26333988A JPH0630655B2 (en) 1988-10-19 1988-10-19 Ball game machine

Publications (2)

Publication Number Publication Date
JPH02109586A JPH02109586A (en) 1990-04-23
JPH0630655B2 true JPH0630655B2 (en) 1994-04-27

Family

ID=17388100

Family Applications (1)

Application Number Title Priority Date Filing Date
JP26333988A Expired - Lifetime JPH0630655B2 (en) 1988-10-19 1988-10-19 Ball game machine

Country Status (1)

Country Link
JP (1) JPH0630655B2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2802353B2 (en) * 1990-10-25 1998-09-24 アルゼ株式会社 Ball game machine
JPH07121308B2 (en) * 1992-04-14 1995-12-25 高砂電器産業株式会社 Pachinko machine
JP2948698B2 (en) * 1992-06-09 1999-09-13 高砂電器産業 株式会社 Pachinko game machine
US5421576A (en) 1992-10-31 1995-06-06 Semiconductor Energy Laboratory Co., Ltd. Game machine
WO2003009130A1 (en) 2001-07-18 2003-01-30 Fdk Corporation Probability generator

Also Published As

Publication number Publication date
JPH02109586A (en) 1990-04-23

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