JP7630618B2 - 対話型コンテンツタイトルのリプレイ可能なアクティビティ - Google Patents
対話型コンテンツタイトルのリプレイ可能なアクティビティ Download PDFInfo
- Publication number
- JP7630618B2 JP7630618B2 JP2023527707A JP2023527707A JP7630618B2 JP 7630618 B2 JP7630618 B2 JP 7630618B2 JP 2023527707 A JP2023527707 A JP 2023527707A JP 2023527707 A JP2023527707 A JP 2023527707A JP 7630618 B2 JP7630618 B2 JP 7630618B2
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- JP
- Japan
- Prior art keywords
- activity
- replayable
- interactive content
- user account
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- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202063111528P | 2020-11-09 | 2020-11-09 | |
| US63/111,528 | 2020-11-09 | ||
| PCT/US2021/057832 WO2022098707A1 (en) | 2020-11-09 | 2021-11-03 | Replayable activities for interactive content titles |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2023551386A JP2023551386A (ja) | 2023-12-08 |
| JP2023551386A5 JP2023551386A5 (cg-RX-API-DMAC7.html) | 2024-10-23 |
| JP7630618B2 true JP7630618B2 (ja) | 2025-02-17 |
Family
ID=81455446
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023527707A Active JP7630618B2 (ja) | 2020-11-09 | 2021-11-03 | 対話型コンテンツタイトルのリプレイ可能なアクティビティ |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US12070696B2 (cg-RX-API-DMAC7.html) |
| EP (1) | EP4240505A4 (cg-RX-API-DMAC7.html) |
| JP (1) | JP7630618B2 (cg-RX-API-DMAC7.html) |
| CN (1) | CN116457066A (cg-RX-API-DMAC7.html) |
| WO (1) | WO2022098707A1 (cg-RX-API-DMAC7.html) |
Families Citing this family (12)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11896909B2 (en) | 2018-12-14 | 2024-02-13 | Sony Interactive Entertainment LLC | Experience-based peer recommendations |
| US10881962B2 (en) | 2018-12-14 | 2021-01-05 | Sony Interactive Entertainment LLC | Media-activity binding and content blocking |
| US11213748B2 (en) | 2019-11-01 | 2022-01-04 | Sony Interactive Entertainment Inc. | Content streaming with gameplay launch |
| US11442987B2 (en) | 2020-05-28 | 2022-09-13 | Sony Interactive Entertainment Inc. | Media-object binding for displaying real-time play data for live-streaming media |
| US11602687B2 (en) | 2020-05-28 | 2023-03-14 | Sony Interactive Entertainment Inc. | Media-object binding for predicting performance in a media |
| US11420130B2 (en) | 2020-05-28 | 2022-08-23 | Sony Interactive Entertainment Inc. | Media-object binding for dynamic generation and displaying of play data associated with media |
| JP7377770B2 (ja) * | 2020-06-10 | 2023-11-10 | 株式会社ポケモン | ゲームプログラム、方法、情報処理装置 |
| WO2022098707A1 (en) | 2020-11-09 | 2022-05-12 | Sony Interactive Entertainment Inc. | Replayable activities for interactive content titles |
| US20230121618A1 (en) * | 2021-09-28 | 2023-04-20 | Sony Interactive Entertainment Inc. | Reactions of failed attempts during points of gameplay |
| JP7825548B2 (ja) * | 2022-12-01 | 2026-03-06 | 任天堂株式会社 | ゲームシステム、情報処理プログラム、ゲーム装置および情報処理方法 |
| US20240321058A1 (en) * | 2023-03-21 | 2024-09-26 | Igt | Access to historic events in a game streaming environment |
| US20250128177A1 (en) * | 2023-10-21 | 2025-04-24 | Ka Yie Tjeng | Systems and methods of decentralized live-streaming of esport games |
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