JP7423100B2 - ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 - Google Patents
ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 Download PDFInfo
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- JP7423100B2 JP7423100B2 JP2022524621A JP2022524621A JP7423100B2 JP 7423100 B2 JP7423100 B2 JP 7423100B2 JP 2022524621 A JP2022524621 A JP 2022524621A JP 2022524621 A JP2022524621 A JP 2022524621A JP 7423100 B2 JP7423100 B2 JP 7423100B2
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Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2024000482A JP2024026629A (ja) | 2021-02-16 | 2024-01-05 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2021022371 | 2021-02-16 | ||
JP2021022371 | 2021-02-16 | ||
PCT/JP2022/005301 WO2022176764A1 (ja) | 2021-02-16 | 2022-02-10 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2024000482A Division JP2024026629A (ja) | 2021-02-16 | 2024-01-05 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
Publications (2)
Publication Number | Publication Date |
---|---|
JPWO2022176764A1 JPWO2022176764A1 (zh) | 2022-08-25 |
JP7423100B2 true JP7423100B2 (ja) | 2024-01-29 |
Family
ID=82931632
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2022524621A Active JP7423100B2 (ja) | 2021-02-16 | 2022-02-10 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
JP2024000482A Pending JP2024026629A (ja) | 2021-02-16 | 2024-01-05 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2024000482A Pending JP2024026629A (ja) | 2021-02-16 | 2024-01-05 | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
Country Status (5)
Country | Link |
---|---|
JP (2) | JP7423100B2 (zh) |
KR (1) | KR20230125305A (zh) |
CN (1) | CN116847912A (zh) |
TW (1) | TW202237248A (zh) |
WO (1) | WO2022176764A1 (zh) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001000742A (ja) | 1999-06-18 | 2001-01-09 | Enix Corp | ビデオゲーム装置およびプログラムを格納した記録媒体 |
WO2013085120A1 (ko) | 2011-12-09 | 2013-06-13 | (주)네오위즈게임즈 | 온라인 3인칭 슈팅 게임 제공 방법 및 그 시스템 |
JP2018130405A (ja) | 2017-02-16 | 2018-08-23 | 富士ゼロックス株式会社 | 情報処理装置及びプログラム |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS555917U (zh) | 1978-06-24 | 1980-01-16 |
-
2022
- 2022-02-10 KR KR1020237025925A patent/KR20230125305A/ko unknown
- 2022-02-10 CN CN202280014866.0A patent/CN116847912A/zh active Pending
- 2022-02-10 JP JP2022524621A patent/JP7423100B2/ja active Active
- 2022-02-10 WO PCT/JP2022/005301 patent/WO2022176764A1/ja active Application Filing
- 2022-02-14 TW TW111105313A patent/TW202237248A/zh unknown
-
2024
- 2024-01-05 JP JP2024000482A patent/JP2024026629A/ja active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001000742A (ja) | 1999-06-18 | 2001-01-09 | Enix Corp | ビデオゲーム装置およびプログラムを格納した記録媒体 |
WO2013085120A1 (ko) | 2011-12-09 | 2013-06-13 | (주)네오위즈게임즈 | 온라인 3인칭 슈팅 게임 제공 방법 및 그 시스템 |
JP2018130405A (ja) | 2017-02-16 | 2018-08-23 | 富士ゼロックス株式会社 | 情報処理装置及びプログラム |
Non-Patent Citations (2)
Title |
---|
アサシン クリード ブラザーフッド パーフェクトガイド,株式会社エンターブレイン,2011年02月09日,p.150-156,特に「2対6の非対称系アクション!オンライン対戦で相手チームを出し抜こ う!」参照。 |
むらさき,「対戦!こおり鬼」,アプリゲット [online],株式会社アプリゲット,2020年02月05日,https://appget.com/appli/view/74047,特に「2対6の非対称系アクション!オンライン対戦で相手チームを出し抜こ う!」参照。 特に「ゲームの流れ」参照。 |
Also Published As
Publication number | Publication date |
---|---|
JPWO2022176764A1 (zh) | 2022-08-25 |
JP2024026629A (ja) | 2024-02-28 |
KR20230125305A (ko) | 2023-08-29 |
CN116847912A (zh) | 2023-10-03 |
WO2022176764A1 (ja) | 2022-08-25 |
TW202237248A (zh) | 2022-10-01 |
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