JP7386169B2 - ゲームプレーデータのデインターリーブ - Google Patents
ゲームプレーデータのデインターリーブ Download PDFInfo
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- 238000000034 method Methods 0.000 claims description 21
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/70—Information retrieval; Database structures therefor; File system structures therefor of video data
- G06F16/71—Indexing; Data structures therefor; Storage structures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- G06F16/73—Querying
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- G06F16/739—Presentation of query results in form of a video summary, e.g. the video summary being a video sequence, a composite still image or having synthesized frames
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- G—PHYSICS
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- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/10—Indexing; Addressing; Timing or synchronising; Measuring tape travel
- G11B27/19—Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier
- G11B27/28—Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording
- G11B27/32—Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording on separate auxiliary tracks of the same or an auxiliary record carrier
- G11B27/322—Indexing; Addressing; Timing or synchronising; Measuring tape travel by using information detectable on the record carrier by using information signals recorded by the same method as the main recording on separate auxiliary tracks of the same or an auxiliary record carrier used signal is digitally coded
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- G—PHYSICS
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- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0201—Market modelling; Market analysis; Collecting market data
Description
Claims (20)
- ゲームプレーチャンネルを提供するためのシステムであって、
1つ以上のプロセッサと、
1つ以上の前記プロセッサに結合されたネットワークインタフェースと、
1つ以上の前記プロセッサに結合された非一時的なメモリであって、前記メモリは、前記メモリに格納された命令を含み、前記命令が前記プロセッサによって実行されるとき、前記命令によって前記プロセッサが、
ゲーム環境でのライブゲームプレーに基づいてゲームプレーデータをキャプチャすることであって、前記ゲームプレーデータが、プレーヤの前記ゲーム環境とのインタラクションに基づくビデオデータ及び統計メタデータを含む、前記キャプチャすること、
前記ビデオデータ及び前記統計メタデータをデインターリーブすること、
前記ビデオデータを第1のデータベースに格納すること、
前記統計メタデータを第2のデータベースに格納することであって、前記第1のデータベースが前記第2のデータベースと異なる、前記格納すること、
破損したゲームプレーデータを削除することにより統計メタデータを修復すること、ならびに
前記ゲーム環境におけるゲームプレーイベントを再構築するために、前記ビデオデータと修復された前記統計メタデータとを再インターリーブすることにより前記ビデオデータと修復された前記統計メタデータを含む前記ゲームプレーデータを再構成すること
を含む動作を実行する、前記非一時的なメモリと
を備える、システム。 - 前記プロセッサは、更に、
前記第1のデータベースから前記ビデオデータを受け取ること、
前記第2のデータベースから前記統計メタデータを受け取ること、ならびに
前記ビデオデータ及び前記統計メタデータを再インターリーブすることにより前記ビデオデータと前記統計メタデータを含む前記ゲームプレーデータを再構成すること
を含む動作を実行する、請求項1に記載のシステム。 - 前記プロセッサは、更に、
破損した前記ゲームプレーデータを削除することにより前記ビデオデータを修復することであって、前記ゲーム環境におけるゲームプレーイベントを再構築するために、修復された前記ビデオデータが、修復された前記統計メタデータと再インターリーブされることにより前記ビデオデータと修復された前記統計メタデータを含む前記ゲームプレーデータが再構成される、前記修復すること
を含む動作を実行する、請求項1に記載のシステム。 - 前記プロセッサは、更に、
前記統計メタデータにインデックスを付けて、インデックス付きメタデータを作成すること、及び
前記インデックス付きメタデータに基づいて、指定されたイベントを探索すること
を含む動作を実行する、請求項1に記載のシステム。 - 前記プロセッサは、更に、
前記ビデオデータにインデックスを付けて、インデックス付きビデオデータを作成すること、及び
前記インデックス付きビデオデータに基づいて、指定されたイベントを探索すること
を含む動作を実行する、請求項1に記載のシステム。 - 前記統計メタデータは、前記ゲーム環境におけるゲームプレーイベントを記述するデータを含み、
前記プロセッサは、更に、
前記統計メタデータを処理して、2つ以上のゲームプレーイベントを識別すること
を含む動作を実行する、請求項1に記載のシステム。 - 再構成された前記ゲームプレーデータが、進行中のゲームセッション内、または前記進行中のゲームセッションに関連付けられたトーナメント内のイベントハイライトのセットを含む、請求項1に記載のシステム。
- 前記プロセッサは、更に、
デインターリーブされた前記ビデオデータの少なくとも一部分を再レンダリングすること
を含む動作を実行する、請求項1に記載のシステム。 - 前記プロセッサが、前記ビデオデータの再生時の前記ゲーム環境の視覚的特性を変更するために、前記ビデオデータを再レンダリングする、請求項8に記載のシステム。
- 前記ビデオデータの再生時の前記ゲーム環境の前記視覚的特性が、前記ゲーム環境の視野角を含む、請求項9に記載のシステム。
- 前記プロセッサは、更に、
再レンダリングのためにデインターリーブされた前記ビデオデータの前記一部分を選択することを含む動作を実行する、請求項8に記載のシステム。 - 前記ビデオデータ及び前記統計メタデータをデインターリーブすることは、前記ゲームプレーデータから視覚データ及び聴覚データを含むビデオデータと、前記統計メタデータの部分とを分解することを含む、請求項1に記載のシステム。
- 前記ビデオデータ及び前記統計メタデータをデインターリーブすることは、前記ゲームプレーデータから、視覚データ及び聴覚データではないゲーム属性データを分解することを含み、
デインターリーブされた前記統計メタデータが、分解された前記ゲーム属性データを含む、請求項1に記載のシステム。 - オンラインゲーミングリーグを管理する方法であって、
ゲーム環境で実行されるライブゲームプレーに基づいてゲームプレーデータをキャプチャすることであって、前記ゲームプレーデータが、プレーヤの前記ゲーム環境とのインタラクションに基づくビデオデータ及び統計メタデータを含む、前記キャプチャすること、
前記ビデオデータ及び前記統計メタデータをデインターリーブすること、
前記ビデオデータを第1のデータベースに格納すること、
前記統計メタデータを第2のデータベースに格納することであって、前記第1のデータベースが前記第2のデータベースと異なる、前記格納すること、
対応する破損したゲームプレーデータを削除することにより前記統計メタデータを修復すること、ならびに
前記ゲーム環境におけるゲームプレーイベントを再構築するために、前記ビデオデータと修復された前記統計メタデータとを再インターリーブすることにより前記ビデオデータと修復された前記統計メタデータを含む前記ゲームプレーデータを再構成すること
を含む、方法。 - 前記第1のデータベースから前記ビデオデータを受け取ること、
前記第2のデータベースから前記統計メタデータを受け取ること、ならびに
前記ビデオデータ及び前記統計メタデータを再インターリーブすることにより前記ビデオデータと前記統計メタデータを含む前記ゲームプレーデータを再構成すること
を更に含む、請求項14に記載の方法。 - 破損された前記ゲームプレーデータを削除することにより前記ビデオデータを修復することであって、前記ゲーム環境におけゲームプレーイベントを再構築するために、修復された前記ビデオデータが、前記統計メタデータと再インターリーブされることにより前記ビデオデータと修復された前記統計メタデータを含む前記ゲームプレーデータが再構成される、前記修復すること
を更に含む、請求項14に記載の方法。 - 前記統計メタデータにインデックスを付けて、インデックス付きメタデータを作成すること、及び
前記インデックス付きメタデータに基づいて、指定されたイベントを探索すること
を更に含む、請求項14に記載の方法。 - 前記ビデオデータにインデックスを付けて、インデックス付きビデオデータを作成すること、及び
前記インデックス付きビデオデータに基づいて、指定されたイベントを探索すること
を更に含む、請求項14に記載の方法。 - 前記統計メタデータは、前記ゲーム環境におけるゲームプレーイベントを記述するデータを含み、
前記統計メタデータを処理して、2つ以上のゲームプレーイベントを識別すること
を更に含む、請求項14に記載の方法。 - 非一時的なコンピュータ可読記憶媒体であって、前記非一時的なコンピュータ可読記憶媒体に、
ゲーム環境で実行されるライブゲームプレーに基づいてゲームプレーデータをキャプチャすることであって、前記ゲームプレーデータが、プレーヤの前記ゲーム環境とのインタラクションに基づくビデオデータ及び統計メタデータを含む、前記キャプチャすること、
前記ビデオデータ及び前記統計メタデータをデインターリーブすること、
前記ビデオデータを第1のデータベースに格納すること、
前記統計メタデータを第2のデータベースに格納することであって、前記第1のデータベースが前記第2のデータベースと異なる、前記格納すること、
対応する破損したゲームプレーデータを削除することにより統計メタデータを修復すること、ならびに
前記ゲーム環境におけるゲームプレーイベントを再構築するために、前記ビデオデータと修復された前記統計メタデータとを再インターリーブすることにより前記ビデオデータと修復された前記統計メタデータを含む前記ゲームプレーデータを再構成すること
を含む動作を実行するようにプロセッサによって実行可能なプログラムが取り入れられている、非一時的なコンピュータ可読記憶媒体。
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US15/908,657 | 2018-02-28 | ||
US15/908,657 US10765938B2 (en) | 2018-02-28 | 2018-02-28 | De-interleaving gameplay data |
PCT/US2019/015275 WO2019168620A2 (en) | 2018-02-28 | 2019-01-25 | De-interleaving gameplay data |
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JP7386169B2 true JP7386169B2 (ja) | 2023-11-24 |
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US (2) | US10765938B2 (ja) |
EP (1) | EP3758818A4 (ja) |
JP (1) | JP7386169B2 (ja) |
KR (1) | KR20200135946A (ja) |
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