JP7373607B2 - ゲームの対象をターゲティングする方法及び装置{method and apparatus for targeting objects of a game} - Google Patents
ゲームの対象をターゲティングする方法及び装置{method and apparatus for targeting objects of a game} Download PDFInfo
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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Description
また、図面に示されている構成要素間の接続線又は接続部材は、機能的な接続及び/又は物理的又は回路的接続を例示的に示したものにすぎない。実際の装置では、代替可能であるか、追加された様々な機能的接続、物理的接続、又は回路接続によって構成要素間の接続が示されることがある。
Claims (13)
- プロセッサを含むゲームを実行する装置に適用される、ゲームの対象をターゲティング(targeting)する方法において、
前記プロセッサによって実行される、
ユーザの第1入力に基づいて第1ターゲティング領域の中心点を設定する動作と、
前記中心点を基準にしてユーザ端末の画面に閉曲線で囲まれた第1ターゲティング領域を表示する動作と、
前記第1ターゲティング領域内に位置する少なくとも1つの対象を含むリストを前記画面に表示する動作と、
前記第1ターゲティング領域が表示された後に受信された前記ユーザの第2入力に基づいて前記第1ターゲティング領域を移動させる動作と、
を含み、
前記リストを前記画面に表示する動作は、
前記第1ターゲティング領域に2つ以上の対象が位置する場合、
前記対象のタイプに対して、前記ユーザが既設定した優先順位情報を受信するステップと、
前記優先順位情報に基づいて前記対象間の順序を決定するステップと、
前記決定された順序に基づいて前記リストを表示するステップと、を含む、方法。 - 前記第1入力は、既設定された時間以上、画面の第1位置をタッチするロングプレス入力に該当し、前記第1ターゲティング領域は、前記第1位置を中心点として第1距離だけ離れた円形の閉曲線で囲まれた領域に該当する、請求項1に記載の方法。
- 前記プロセッサによって実行される、前記第1ターゲティング領域を平行移動させた第2ターゲティング領域を前記画面に表示する動作をさらに含み、
前記第2入力は、前記画面でタッチ位置を前記第1位置とは異なる第2位置にドラッグする入力に該当し、
前記第2ターゲティング領域は、前記第2位置を中心点として前記第1距離だけ離れた円形の閉曲線で囲まれた領域に該当する、請求項2に記載の方法。 - 前記プロセッサによって実行される、前記第2入力が終了する場合、前記第2ターゲティング領域に含まれる少なくとも1つの対象に対する攻撃を自動的に行う動作をさらに含み、
前記第2入力は、前記ドラッグする入力のうち、前記画面に対するタッチを解除(release)する場合に終了する、請求項3に記載の方法。 - 前記順序を決定するステップは、
前記第1ターゲティング領域に同一タイプに該当する対象が位置する場合、
前記同一タイプに属する対象のそれぞれに対して、対象と前記中心点との間の距離に基づいて前記順序を決定する、請求項1に記載の方法。 - 前記プロセッサによって実行される、
前記第1ターゲティング領域内に位置する少なくとも1つの対象を前記第1ターゲティング領域に位置しない対象と区別されるように色を変更して表示する動作と、
前記少なくとも1つの対象の中で最も高い優先順位を有する第1対象に隣接する位置に、前記第1対象の形状と区別される形を表示する動作とをさらに含む、請求項1に記載の方法。 - ゲームを実行する装置において、
少なくとも1つのプログラムが保存されているメモリ、及び
前記少なくとも1つのプログラムを実行することによって演算を行うプロセッサを含み、
前記プロセッサは、ユーザの第1入力に基づいて第1ターゲティング領域の中心点を設定し、前記中心点を基準にしてユーザ端末の画面に閉曲線で囲まれた第1ターゲティング領域を表示し、前記第1ターゲティング領域内に位置する少なくとも1つの対象を含むリストを前記画面に表示し、前記第1ターゲティング領域が表示された後に受信される前記ユーザの第2入力に基づいて前記第1ターゲティング領域を移動させ、
前記プロセッサは、
前記第1ターゲティング領域に2つ以上の対象が位置する場合、
前記対象のタイプに対して、前記ユーザが既設定した優先順位情報を受信し、前記優先順位情報に基づいて前記対象間の順序を決定し、前記決定された順序に基づいて前記リストを表示する、装置。 - 前記第1入力は、既設定された時間以上、画面の第1位置をタッチするロングプレス入力に該当し、
前記第1ターゲティング領域は、前記第1位置を中心点として、第1距離だけ離れた円形の閉曲線で囲まれた領域に該当する、請求項7に記載の装置。 - 上記プロセッサは、
前記第1ターゲティング領域を平行移動させた第2ターゲティング領域を前記画面に表示し、
前記第2入力は、前記画面でタッチ位置を前記第1位置とは異なる第2位置にドラッグする入力に該当し、
前記第2ターゲティング領域は、前記第2位置を中心点として前記第1距離だけ離れた円形の閉曲線で囲まれた領域に該当する、請求項8に記載の装置。 - 前記プロセッサは、
前記第2入力が終了する場合、前記第2ターゲティング領域に含まれる少なくとも1つの対象に対する攻撃を自動的に行い、
前記第2入力は、前記ドラッグする入力のうち、前記画面に対するタッチを解除(release)する場合に終了する、請求項9に記載の装置。 - 前記プロセッサは、
前記第1ターゲティング領域に同一タイプに該当する対象が位置する場合、
前記同一タイプに属する対象のそれぞれに対して、対象と前記中心点との間の距離に基づいて前記順序を決定する、請求項7に記載の装置。 - 前記プロセッサは、
前記第1ターゲティング領域内に位置する少なくとも1つの対象を 前記第1ターゲティング領域に位置しない対象と区別されるように色を変更して表示し、前記少なくとも1つの対象の中で最も高い優先順位を有する第1対象に隣接する位置に、前記第1対象の形状と区別される形を表示する、請求項7に記載の装置。 - 請求項1に記載の方法をコンピュータで実行するためのプログラムを記録したコンピュータで読み取り可能な記録媒体。
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