JP7369133B2 - プレイヤーから観客へのハンドオフ及びその他の観客の制御 - Google Patents
プレイヤーから観客へのハンドオフ及びその他の観客の制御 Download PDFInfo
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/50—Controlling the output signals based on the game progress
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Description
Claims (14)
- ビデオゲームのゲームプレイ中に異なるデバイス間で役割を自動的に切り替えるための方法であって、
前記ビデオゲームに関連付けられた共有仮想環境を生成すること、
第1のクライアントデバイスに、前記ビデオゲーム内でプレイヤーの役割を割り当てることであって、前記プレイヤーの役割が前記共有仮想環境のアスペクトの制御に関連付けられる、前記割り当てること、
前記共有仮想環境に対応するゲームデータを、前記第1のクライアントデバイスが前記プレイヤーの役割を有することを特定することに応答して、第1の待ち時間で前記第1のクライアントデバイスにストリーミングすること、
第2のクライアントデバイスに、前記ビデオゲーム内で観客の役割を割り当てることであって、前記観客の役割が前記共有仮想環境のアスペクトの制御を欠くことに関連付けられる、前記割り当てること、
前記共有仮想環境に対応する前記ゲームデータを、前記第2のクライアントデバイスが前記観客の役割を有することを特定することに応答して、第2の待ち時間で前記第2のクライアントデバイスにストリーミングすることであって、前記第2の待ち時間が前記第1の待ち時間よりも高次である、前記第2のクライアントデバイスにストリーミングすること、
トリガーイベントが発生したことを特定すること、
前記トリガーイベントが発生したことを特定することに応答して、前記ビデオゲーム内で前記プレイヤーの役割から前記観客の役割に前記第1のクライアントデバイスを自動的に切り替えること、
前記第1のクライアントデバイスを前記観客の役割に切り替えることに応答して、前記共有仮想環境に対応する前記ゲームデータを前記第1のクライアントデバイスに、前記第2のクライアントデバイスに比べてより低いビットレートでストリーミングすること、
前記トリガーイベントが発生したことを特定することに応答して、前記ビデオゲーム内で前記観客の役割から前記プレイヤーの役割に前記第2のクライアントデバイスを自動的に切り替えること、及び
前記第2のクライアントデバイスを前記プレイヤーの役割に切り替えることに応答して、前記共有仮想環境に対応する前記ゲームデータを前記第2のクライアントデバイスに、前記第1のクライアントデバイスに比べてより高いビットレートでストリーミングすること、
を含む、方法。 - 前記第1のクライアントデバイスが、前記プレイヤーの役割を有することを特定することに応答して前記第1のクライアントデバイスからの第1の制御入力を受信すること、
前記第1の制御入力に基づいて前記共有仮想環境を変更すること、
前記第2のクライアントデバイスを前記プレイヤーの役割に切り替えることに応答して、前記第2のクライアントデバイスから第2の制御入力を受信すること、及び
前記第2の制御入力に基づいて前記共有仮想環境を変更すること、
をさらに含む、請求項1に記載の方法。 - 前記共有仮想環境の前記アスペクトが、前記共有仮想環境内の1つまたは複数のキャラクターアバターを含む、請求項1に記載の方法。
- ビデオゲームのゲームプレイ中に異なるデバイス間で役割を自動的に切り替えるための方法であって、
クライアントデバイスに前記ビデオゲーム内で観客の役割が割り当てられていることを特定することであって、前記観客の役割が、前記ビデオゲームに関連付けられた共有仮想環境のアスペクトの制御を欠くことに関連する、前記特定すること、
より低いビットレートで前記共有仮想環境に対応するゲームデータを前記クライアントデバイスにストリーミングすること、
トリガーイベントが発生したことを特定すること、
前記トリガーイベントが発生したことを特定することに応答して、前記ビデオゲーム内で前記観客の役割からプレイヤーの役割に前記クライアントデバイスを自動的に切り替えることであって、前記プレイヤーの役割が前記共有仮想環境の前記アスペクトの制御に関連付けられている、前記切り替えること、
前記クライアントデバイスを前記プレイヤーの役割に切り替えることに応答して、自動的により高いビットレートで前記共有仮想環境に対応するゲームデータを前記クライアントデバイスにストリーミングすること、
前記クライアントデバイスを前記観客の役割から前記プレイヤーの役割に切り替えることに応答して、前記クライアントデバイスから制御入力を受信すること、及び
前記制御入力に基づいて前記共有仮想環境を変更すること、
を含む、方法。 - 前記制御入力に基づいて前記共有仮想環境を変更することは、前記プレイヤーを表すアバターに、前記共有仮想環境内で移動させることを含む、請求項4に記載の方法。
- 前記クライアントデバイスを前記観客の役割から前記プレイヤーの役割に切り替えながら、第2のクライアントデバイスを前記プレイヤーの役割から前記観客の役割に切り替えることをさらに含む、請求項4に記載の方法。
- 前記トリガーイベントが発生したことを特定することは、前記第2のクライアントデバイスが前記プレイヤーの役割を割り当てられてから少なくとも所定の期間が経過したことを特定することを含む、請求項6に記載の方法。
- 前記トリガーイベントが発生したことを特定することは、前記第2のクライアントデバイスからプレイヤーハンドオフ入力を受信することを含む、請求項6に記載の方法。
- 前記トリガーイベントが発生したことを特定することは、前記プレイヤーに対応するアバターが差し迫った危険にない時間を特定することを含む、請求項4に記載の方法。
- 前記トリガーイベントが発生したことを特定することは、前記プレイヤーに対応するアバターが差し迫った危険にない時間を特定することを含む、請求項4に記載の方法。
- 前記より高いビットレートはより高いサービスの質に組み合わされている、請求項4に記載の方法。
- 前記より高いビットレートはより高いネットワーク優先度に組み合わされている、請求項4に記載の方法。
- 前記クライアントデバイスが前記観客の役割に割り当てられている間に、前記クライアントデバイスから観客の入力を受信すること、
前記クライアントデバイスからの前記観客の入力の受信に応答して、前記共有仮想環境内でオーディオ効果を生成すること、
をさらに含む、請求項4に記載の方法。 - 前記オーディオ効果が群衆の歓声をシミュレートする、請求項13に記載の方法。
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US15/908,345 US10792576B2 (en) | 2018-02-28 | 2018-02-28 | Player to spectator handoff and other spectator controls |
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PCT/US2019/016167 WO2019168630A2 (en) | 2018-02-28 | 2019-01-31 | Player to spectator handoff and other spectator controls |
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EP (1) | EP3758815A4 (ja) |
JP (1) | JP7369133B2 (ja) |
KR (1) | KR102701766B1 (ja) |
CN (1) | CN112423854B (ja) |
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