JP7331280B1 - ゲーム装置及びプログラム - Google Patents

ゲーム装置及びプログラム Download PDF

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Publication number
JP7331280B1
JP7331280B1 JP2023025501A JP2023025501A JP7331280B1 JP 7331280 B1 JP7331280 B1 JP 7331280B1 JP 2023025501 A JP2023025501 A JP 2023025501A JP 2023025501 A JP2023025501 A JP 2023025501A JP 7331280 B1 JP7331280 B1 JP 7331280B1
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JP
Japan
Prior art keywords
character
game
information
game device
communication
Prior art date
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Active
Application number
JP2023025501A
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English (en)
Japanese (ja)
Other versions
JP2024118917A (ja
Inventor
大祐 坂本
有莉 岡本
江利果 安田
朝咲 村上
淳史 家鋪
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Co Ltd
Original Assignee
Bandai Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co Ltd filed Critical Bandai Co Ltd
Priority to JP2023025501A priority Critical patent/JP7331280B1/ja
Priority to JP2023128648A priority patent/JP2024119011A/ja
Application granted granted Critical
Publication of JP7331280B1 publication Critical patent/JP7331280B1/ja
Priority to CN202410116442.6A priority patent/CN117861214A/zh
Priority to PCT/JP2024/005880 priority patent/WO2024177027A1/ja
Priority to US18/581,411 priority patent/US20240278131A1/en
Publication of JP2024118917A publication Critical patent/JP2024118917A/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)
JP2023025501A 2023-02-21 2023-02-21 ゲーム装置及びプログラム Active JP7331280B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2023025501A JP7331280B1 (ja) 2023-02-21 2023-02-21 ゲーム装置及びプログラム
JP2023128648A JP2024119011A (ja) 2023-02-21 2023-08-07 ゲーム装置及びプログラム
CN202410116442.6A CN117861214A (zh) 2023-02-21 2024-01-29 游戏装置和计算机程序产品
PCT/JP2024/005880 WO2024177027A1 (ja) 2023-02-21 2024-02-19 ゲーム装置及びプログラム
US18/581,411 US20240278131A1 (en) 2023-02-21 2024-02-20 Game device and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2023025501A JP7331280B1 (ja) 2023-02-21 2023-02-21 ゲーム装置及びプログラム

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023128648A Division JP2024119011A (ja) 2023-02-21 2023-08-07 ゲーム装置及びプログラム

Publications (2)

Publication Number Publication Date
JP7331280B1 true JP7331280B1 (ja) 2023-08-22
JP2024118917A JP2024118917A (ja) 2024-09-02

Family

ID=87577146

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2023025501A Active JP7331280B1 (ja) 2023-02-21 2023-02-21 ゲーム装置及びプログラム
JP2023128648A Pending JP2024119011A (ja) 2023-02-21 2023-08-07 ゲーム装置及びプログラム

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023128648A Pending JP2024119011A (ja) 2023-02-21 2023-08-07 ゲーム装置及びプログラム

Country Status (4)

Country Link
US (1) US20240278131A1 (https=)
JP (2) JP7331280B1 (https=)
CN (1) CN117861214A (https=)
WO (1) WO2024177027A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7767668B1 (ja) * 2025-03-27 2025-11-11 株式会社バンダイ 携帯ゲーム装置及び制御プログラム

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001266044A (ja) 2000-03-15 2001-09-28 Nintendo Co Ltd ゲームデータ処理ネットワークシステム
JP2001526550A (ja) 1995-11-22 2001-12-18 ウォーカー・アセット・マネージメント・リミテッド・パートナーシップ 暗号その他のプロトコルを使用するコンピュータにより生成された結果の遠隔的な監査
JP2009531879A (ja) 2006-03-30 2009-09-03 アリババ グループ ホールディング リミテッド メッセージ再伝送のための方法およびシステム並びにシステム間メッセージ配信のための方法およびシステム
JP2012125644A (ja) 2012-04-02 2012-07-05 Namco Bandai Games Inc ゲームシステム
WO2017110002A1 (ja) 2015-12-25 2017-06-29 パイオニア株式会社 予測装置、予測システム、予測方法および予測プログラム
JP2020006054A (ja) 2018-07-11 2020-01-16 株式会社バンダイ ゲーム装置、プログラム及びゲームシステム
JP2021176545A (ja) 2020-10-19 2021-11-11 株式会社ポケモン ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末
JP2022114072A (ja) 2021-01-26 2022-08-05 トヨタ自動車株式会社 情報処理システム、ecu、及び情報処理方法

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001526550A (ja) 1995-11-22 2001-12-18 ウォーカー・アセット・マネージメント・リミテッド・パートナーシップ 暗号その他のプロトコルを使用するコンピュータにより生成された結果の遠隔的な監査
JP2001266044A (ja) 2000-03-15 2001-09-28 Nintendo Co Ltd ゲームデータ処理ネットワークシステム
JP2009531879A (ja) 2006-03-30 2009-09-03 アリババ グループ ホールディング リミテッド メッセージ再伝送のための方法およびシステム並びにシステム間メッセージ配信のための方法およびシステム
JP2012125644A (ja) 2012-04-02 2012-07-05 Namco Bandai Games Inc ゲームシステム
WO2017110002A1 (ja) 2015-12-25 2017-06-29 パイオニア株式会社 予測装置、予測システム、予測方法および予測プログラム
JP2020006054A (ja) 2018-07-11 2020-01-16 株式会社バンダイ ゲーム装置、プログラム及びゲームシステム
JP2021176545A (ja) 2020-10-19 2021-11-11 株式会社ポケモン ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末
JP2022114072A (ja) 2021-01-26 2022-08-05 トヨタ自動車株式会社 情報処理システム、ecu、及び情報処理方法

Also Published As

Publication number Publication date
WO2024177027A1 (ja) 2024-08-29
CN117861214A (zh) 2024-04-12
JP2024118917A (ja) 2024-09-02
JP2024119011A (ja) 2024-09-02
US20240278131A1 (en) 2024-08-22

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