CN117861214A - 游戏装置和计算机程序产品 - Google Patents
游戏装置和计算机程序产品 Download PDFInfo
- Publication number
- CN117861214A CN117861214A CN202410116442.6A CN202410116442A CN117861214A CN 117861214 A CN117861214 A CN 117861214A CN 202410116442 A CN202410116442 A CN 202410116442A CN 117861214 A CN117861214 A CN 117861214A
- Authority
- CN
- China
- Prior art keywords
- character
- game device
- information
- game
- state
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2023025501A JP7331280B1 (ja) | 2023-02-21 | 2023-02-21 | ゲーム装置及びプログラム |
| JP2023-025501 | 2023-02-21 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN117861214A true CN117861214A (zh) | 2024-04-12 |
Family
ID=87577146
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202410116442.6A Pending CN117861214A (zh) | 2023-02-21 | 2024-01-29 | 游戏装置和计算机程序产品 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US20240278131A1 (https=) |
| JP (2) | JP7331280B1 (https=) |
| CN (1) | CN117861214A (https=) |
| WO (1) | WO2024177027A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7767668B1 (ja) * | 2025-03-27 | 2025-11-11 | 株式会社バンダイ | 携帯ゲーム装置及び制御プログラム |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| EP0862824A4 (en) * | 1995-11-22 | 1999-06-16 | Walker Asset Management Ltd | REMOTE CHECKING OF COMPUTER-GENERATED RESULTS, USING CRYPTOGRAPHIC AND OTHER PROTOCOLS |
| JP2001266044A (ja) * | 2000-03-15 | 2001-09-28 | Nintendo Co Ltd | ゲームデータ処理ネットワークシステム |
| CN100596049C (zh) * | 2006-03-30 | 2010-03-24 | 阿里巴巴集团控股有限公司 | 一种消息重发方法和系统 |
| JP5030247B2 (ja) * | 2012-04-02 | 2012-09-19 | 株式会社バンダイナムコゲームス | ゲームシステム |
| WO2017110002A1 (ja) * | 2015-12-25 | 2017-06-29 | パイオニア株式会社 | 予測装置、予測システム、予測方法および予測プログラム |
| JP6608005B1 (ja) * | 2018-07-11 | 2019-11-20 | 株式会社バンダイ | ゲーム装置、プログラム及びゲームシステム |
| JP7281508B2 (ja) * | 2020-10-19 | 2023-05-25 | 株式会社ポケモン | ゲームサーバ、プログラム、方法、ゲームシステムおよび情報処理端末 |
| JP7596813B2 (ja) * | 2021-01-26 | 2024-12-10 | トヨタ自動車株式会社 | 情報処理システム、ecuシステム、及び情報処理方法 |
-
2023
- 2023-02-21 JP JP2023025501A patent/JP7331280B1/ja active Active
- 2023-08-07 JP JP2023128648A patent/JP2024119011A/ja active Pending
-
2024
- 2024-01-29 CN CN202410116442.6A patent/CN117861214A/zh active Pending
- 2024-02-19 WO PCT/JP2024/005880 patent/WO2024177027A1/ja not_active Ceased
- 2024-02-20 US US18/581,411 patent/US20240278131A1/en active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| WO2024177027A1 (ja) | 2024-08-29 |
| JP2024118917A (ja) | 2024-09-02 |
| JP7331280B1 (ja) | 2023-08-22 |
| JP2024119011A (ja) | 2024-09-02 |
| US20240278131A1 (en) | 2024-08-22 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |