JP7314375B1 - 情報処理プログラム、情報処理方法およびゲーム装置 - Google Patents

情報処理プログラム、情報処理方法およびゲーム装置 Download PDF

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Publication number
JP7314375B1
JP7314375B1 JP2022129123A JP2022129123A JP7314375B1 JP 7314375 B1 JP7314375 B1 JP 7314375B1 JP 2022129123 A JP2022129123 A JP 2022129123A JP 2022129123 A JP2022129123 A JP 2022129123A JP 7314375 B1 JP7314375 B1 JP 7314375B1
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Japan
Prior art keywords
player
screen
game
battle
predetermined
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Active
Application number
JP2022129123A
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English (en)
Japanese (ja)
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JP2024025581A (ja
Inventor
玄 田窪
通昭 阪口
昌聡 西村
佑介 川添
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Cygames Inc
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Cygames Inc
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Filing date
Publication date
Application filed by Cygames Inc filed Critical Cygames Inc
Priority to JP2022129123A priority Critical patent/JP7314375B1/ja
Priority to JP2023114467A priority patent/JP2024025675A/ja
Application granted granted Critical
Priority to PCT/JP2023/027241 priority patent/WO2024034393A1/ja
Priority to CN202380058707.5A priority patent/CN119677569A/zh
Publication of JP7314375B1 publication Critical patent/JP7314375B1/ja
Publication of JP2024025581A publication Critical patent/JP2024025581A/ja
Priority to US19/049,684 priority patent/US20250177860A1/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
JP2022129123A 2022-08-12 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置 Active JP7314375B1 (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2022129123A JP7314375B1 (ja) 2022-08-12 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置
JP2023114467A JP2024025675A (ja) 2022-08-12 2023-07-12 情報処理プログラム、情報処理方法およびゲーム装置
PCT/JP2023/027241 WO2024034393A1 (ja) 2022-08-12 2023-07-25 情報処理プログラム、情報処理方法およびゲーム装置
CN202380058707.5A CN119677569A (zh) 2022-08-12 2023-07-25 信息处理程序、信息处理方法以及游戏装置
US19/049,684 US20250177860A1 (en) 2022-08-12 2025-02-10 Non-transitory computer readable medium, information processing method, and game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022129123A JP7314375B1 (ja) 2022-08-12 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023114467A Division JP2024025675A (ja) 2022-08-12 2023-07-12 情報処理プログラム、情報処理方法およびゲーム装置

Publications (2)

Publication Number Publication Date
JP7314375B1 true JP7314375B1 (ja) 2023-07-25
JP2024025581A JP2024025581A (ja) 2024-02-26

Family

ID=87428100

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2022129123A Active JP7314375B1 (ja) 2022-08-12 2022-08-12 情報処理プログラム、情報処理方法およびゲーム装置
JP2023114467A Pending JP2024025675A (ja) 2022-08-12 2023-07-12 情報処理プログラム、情報処理方法およびゲーム装置

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023114467A Pending JP2024025675A (ja) 2022-08-12 2023-07-12 情報処理プログラム、情報処理方法およびゲーム装置

Country Status (4)

Country Link
US (1) US20250177860A1 (enExample)
JP (2) JP7314375B1 (enExample)
CN (1) CN119677569A (enExample)
WO (1) WO2024034393A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2025173498A1 (ja) * 2024-02-16 2025-08-21 株式会社バンダイ プログラム、提供管理装置、及びゲーム装置

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7076614B1 (ja) 2021-06-23 2022-05-27 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7076614B1 (ja) 2021-06-23 2022-05-27 株式会社Cygames 情報処理プログラム、情報処理方法および情報処理システム

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
日課をはじめよう,グラブル時短研究所 [online],2022年05月21日,https://web.archive.org/web/20220521144358/https://jitan-game.com/tips/dailywork-start/,[2023年1月24日検索]

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2025173498A1 (ja) * 2024-02-16 2025-08-21 株式会社バンダイ プログラム、提供管理装置、及びゲーム装置
JP2025125875A (ja) * 2024-02-16 2025-08-28 株式会社バンダイ プログラム、提供管理装置、及びゲーム装置
JP7778829B2 (ja) 2024-02-16 2025-12-02 株式会社バンダイ プログラム、提供管理装置、及びゲーム装置

Also Published As

Publication number Publication date
JP2024025581A (ja) 2024-02-26
JP2024025675A (ja) 2024-02-26
WO2024034393A1 (ja) 2024-02-15
CN119677569A (zh) 2025-03-21
US20250177860A1 (en) 2025-06-05

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