JP7296379B2 - セッションコンテンツの外部コンテンツへの同期 - Google Patents

セッションコンテンツの外部コンテンツへの同期 Download PDF

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Publication number
JP7296379B2
JP7296379B2 JP2020527086A JP2020527086A JP7296379B2 JP 7296379 B2 JP7296379 B2 JP 7296379B2 JP 2020527086 A JP2020527086 A JP 2020527086A JP 2020527086 A JP2020527086 A JP 2020527086A JP 7296379 B2 JP7296379 B2 JP 7296379B2
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Japan
Prior art keywords
content
game
game session
video
identifier
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JP2020527086A
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English (en)
Japanese (ja)
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JP2021503258A5 (https=
JP2021503258A (ja
Inventor
ベネデット、ウォーレン、エム.
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment LLC
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Sony Interactive Entertainment LLC
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Publication of JP2021503258A publication Critical patent/JP2021503258A/ja
Publication of JP2021503258A5 publication Critical patent/JP2021503258A5/ja
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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/46Embedding additional information in the video signal during the compression process
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • H04L65/401Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference
    • H04L65/4015Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference where at least one of the additional parallel sessions is real time or time sensitive, e.g. white board sharing, collaboration or spawning of a subconference
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • H04L65/402Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services
    • H04L65/4025Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services where none of the additional parallel sessions is real time or time sensitive, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
JP2020527086A 2017-11-15 2018-10-31 セッションコンテンツの外部コンテンツへの同期 Active JP7296379B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US15/814,368 US10425654B2 (en) 2017-11-15 2017-11-15 Synchronizing session content to external content
US15/814,368 2017-11-15
PCT/US2018/058538 WO2019099202A1 (en) 2017-11-15 2018-10-31 Synchronizing session content to external content

Publications (3)

Publication Number Publication Date
JP2021503258A JP2021503258A (ja) 2021-02-04
JP2021503258A5 JP2021503258A5 (https=) 2021-10-21
JP7296379B2 true JP7296379B2 (ja) 2023-06-22

Family

ID=66432889

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020527086A Active JP7296379B2 (ja) 2017-11-15 2018-10-31 セッションコンテンツの外部コンテンツへの同期

Country Status (5)

Country Link
US (2) US10425654B2 (https=)
EP (1) EP3710122B1 (https=)
JP (1) JP7296379B2 (https=)
CN (2) CN111918705B (https=)
WO (1) WO2019099202A1 (https=)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10425654B2 (en) 2017-11-15 2019-09-24 Sony Interactive Entertainment LLC Synchronizing session content to external content
US10783925B2 (en) 2017-12-29 2020-09-22 Dish Network L.L.C. Methods and systems for an augmented film crew using storyboards
US10453496B2 (en) * 2017-12-29 2019-10-22 Dish Network L.L.C. Methods and systems for an augmented film crew using sweet spots
US10834478B2 (en) 2017-12-29 2020-11-10 Dish Network L.L.C. Methods and systems for an augmented film crew using purpose

Citations (4)

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WO2014068806A1 (ja) 2012-11-05 2014-05-08 株式会社ソニー・コンピュータエンタテインメント 情報処理装置
US20160361646A1 (en) 2015-06-15 2016-12-15 Sony Computer Entertainment America Llc Capturing asynchronous commentary to pre-recorded gameplay
US20170087460A1 (en) 2015-09-30 2017-03-30 Sony Computer Entertainment America Llc Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems
JP2017064161A (ja) 2015-09-30 2017-04-06 株式会社バンダイナムコエンターテインメント ゲームシステム、撮影装置、ゲーム装置およびプログラム

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US9032465B2 (en) * 2002-12-10 2015-05-12 Ol2, Inc. Method for multicasting views of real-time streaming interactive video
US7824268B2 (en) 2006-12-19 2010-11-02 Electronic Arts, Inc. Live hosted online multiplayer game
US8147327B2 (en) * 2007-09-14 2012-04-03 Sony Ericsson Mobile Communications Ab Method for updating a multiplayer game session on a mobile device
US9498714B2 (en) * 2007-12-15 2016-11-22 Sony Interactive Entertainment America Llc Program mode switching
GB0807590D0 (en) * 2008-04-25 2008-06-04 Ominplug Technologies Ltd Data synchronisation
US8424037B2 (en) 2010-06-29 2013-04-16 Echostar Technologies L.L.C. Apparatus, systems and methods for accessing and synchronizing presentation of media content and supplemental media rich content in response to selection of a presented object
US8995823B2 (en) * 2012-07-17 2015-03-31 HighlightCam, Inc. Method and system for content relevance score determination
US8798598B2 (en) * 2012-09-13 2014-08-05 Alain Rossmann Method and system for screencasting Smartphone video game software to online social networks
US20140164373A1 (en) * 2012-12-10 2014-06-12 Rawllin International Inc. Systems and methods for associating media description tags and/or media content images
US9628332B2 (en) * 2013-05-20 2017-04-18 Microsoft Technology Licensing, Llc Resource allocation to game titles in a remote gaming environment
GB201404612D0 (en) * 2014-03-14 2014-04-30 Microsoft Corp Communication event history
US9795871B2 (en) * 2014-04-15 2017-10-24 Microsoft Technology Licensing, Llc Positioning a camera video overlay on gameplay video
US20170251231A1 (en) * 2015-01-05 2017-08-31 Gitcirrus, Llc System and Method for Media Synchronization and Collaboration
US11036458B2 (en) * 2015-10-14 2021-06-15 Google Llc User interface for screencast applications
US10016689B2 (en) * 2016-03-21 2018-07-10 Electronic Arts Inc. Synchronized video with in game telemetry
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Patent Citations (4)

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Publication number Priority date Publication date Assignee Title
WO2014068806A1 (ja) 2012-11-05 2014-05-08 株式会社ソニー・コンピュータエンタテインメント 情報処理装置
US20160361646A1 (en) 2015-06-15 2016-12-15 Sony Computer Entertainment America Llc Capturing asynchronous commentary to pre-recorded gameplay
US20170087460A1 (en) 2015-09-30 2017-03-30 Sony Computer Entertainment America Llc Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems
JP2017064161A (ja) 2015-09-30 2017-04-06 株式会社バンダイナムコエンターテインメント ゲームシステム、撮影装置、ゲーム装置およびプログラム

Also Published As

Publication number Publication date
EP3710122A4 (en) 2021-06-09
US20190149833A1 (en) 2019-05-16
EP3710122B1 (en) 2025-06-25
WO2019099202A1 (en) 2019-05-23
CN111918705A (zh) 2020-11-10
CN119345690A (zh) 2025-01-24
US10425654B2 (en) 2019-09-24
CN111918705B (zh) 2024-10-22
EP3710122A1 (en) 2020-09-23
JP2021503258A (ja) 2021-02-04
US20200014949A1 (en) 2020-01-09

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