JP7296379B2 - セッションコンテンツの外部コンテンツへの同期 - Google Patents
セッションコンテンツの外部コンテンツへの同期 Download PDFInfo
- Publication number
- JP7296379B2 JP7296379B2 JP2020527086A JP2020527086A JP7296379B2 JP 7296379 B2 JP7296379 B2 JP 7296379B2 JP 2020527086 A JP2020527086 A JP 2020527086A JP 2020527086 A JP2020527086 A JP 2020527086A JP 7296379 B2 JP7296379 B2 JP 7296379B2
- Authority
- JP
- Japan
- Prior art keywords
- content
- game
- game session
- video
- identifier
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Links
- 239000002131 composite material Substances 0.000 claims description 25
- 230000001360 synchronised effect Effects 0.000 claims description 22
- 238000000034 method Methods 0.000 claims description 17
- 230000006854 communication Effects 0.000 claims description 15
- 238000004891 communication Methods 0.000 claims description 14
- 238000006243 chemical reaction Methods 0.000 description 10
- 238000012545 processing Methods 0.000 description 10
- 230000002093 peripheral effect Effects 0.000 description 6
- 230000003287 optical effect Effects 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 3
- 230000008451 emotion Effects 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 230000002996 emotional effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000001737 promoting effect Effects 0.000 description 1
- 230000005236 sound signal Effects 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
Images
Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/46—Embedding additional information in the video signal during the compression process
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/401—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference
- H04L65/4015—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference where at least one of the additional parallel sessions is real time or time sensitive, e.g. white board sharing, collaboration or spawning of a subconference
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/402—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services
- H04L65/4025—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services where none of the additional parallel sessions is real time or time sensitive, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/814,368 US10425654B2 (en) | 2017-11-15 | 2017-11-15 | Synchronizing session content to external content |
| US15/814,368 | 2017-11-15 | ||
| PCT/US2018/058538 WO2019099202A1 (en) | 2017-11-15 | 2018-10-31 | Synchronizing session content to external content |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2021503258A JP2021503258A (ja) | 2021-02-04 |
| JP2021503258A5 JP2021503258A5 (https=) | 2021-10-21 |
| JP7296379B2 true JP7296379B2 (ja) | 2023-06-22 |
Family
ID=66432889
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020527086A Active JP7296379B2 (ja) | 2017-11-15 | 2018-10-31 | セッションコンテンツの外部コンテンツへの同期 |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US10425654B2 (https=) |
| EP (1) | EP3710122B1 (https=) |
| JP (1) | JP7296379B2 (https=) |
| CN (2) | CN111918705B (https=) |
| WO (1) | WO2019099202A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10425654B2 (en) | 2017-11-15 | 2019-09-24 | Sony Interactive Entertainment LLC | Synchronizing session content to external content |
| US10783925B2 (en) | 2017-12-29 | 2020-09-22 | Dish Network L.L.C. | Methods and systems for an augmented film crew using storyboards |
| US10453496B2 (en) * | 2017-12-29 | 2019-10-22 | Dish Network L.L.C. | Methods and systems for an augmented film crew using sweet spots |
| US10834478B2 (en) | 2017-12-29 | 2020-11-10 | Dish Network L.L.C. | Methods and systems for an augmented film crew using purpose |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2014068806A1 (ja) | 2012-11-05 | 2014-05-08 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| US20160361646A1 (en) | 2015-06-15 | 2016-12-15 | Sony Computer Entertainment America Llc | Capturing asynchronous commentary to pre-recorded gameplay |
| US20170087460A1 (en) | 2015-09-30 | 2017-03-30 | Sony Computer Entertainment America Llc | Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems |
| JP2017064161A (ja) | 2015-09-30 | 2017-04-06 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、撮影装置、ゲーム装置およびプログラム |
Family Cites Families (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9032465B2 (en) * | 2002-12-10 | 2015-05-12 | Ol2, Inc. | Method for multicasting views of real-time streaming interactive video |
| US7824268B2 (en) | 2006-12-19 | 2010-11-02 | Electronic Arts, Inc. | Live hosted online multiplayer game |
| US8147327B2 (en) * | 2007-09-14 | 2012-04-03 | Sony Ericsson Mobile Communications Ab | Method for updating a multiplayer game session on a mobile device |
| US9498714B2 (en) * | 2007-12-15 | 2016-11-22 | Sony Interactive Entertainment America Llc | Program mode switching |
| GB0807590D0 (en) * | 2008-04-25 | 2008-06-04 | Ominplug Technologies Ltd | Data synchronisation |
| US8424037B2 (en) | 2010-06-29 | 2013-04-16 | Echostar Technologies L.L.C. | Apparatus, systems and methods for accessing and synchronizing presentation of media content and supplemental media rich content in response to selection of a presented object |
| US8995823B2 (en) * | 2012-07-17 | 2015-03-31 | HighlightCam, Inc. | Method and system for content relevance score determination |
| US8798598B2 (en) * | 2012-09-13 | 2014-08-05 | Alain Rossmann | Method and system for screencasting Smartphone video game software to online social networks |
| US20140164373A1 (en) * | 2012-12-10 | 2014-06-12 | Rawllin International Inc. | Systems and methods for associating media description tags and/or media content images |
| US9628332B2 (en) * | 2013-05-20 | 2017-04-18 | Microsoft Technology Licensing, Llc | Resource allocation to game titles in a remote gaming environment |
| GB201404612D0 (en) * | 2014-03-14 | 2014-04-30 | Microsoft Corp | Communication event history |
| US9795871B2 (en) * | 2014-04-15 | 2017-10-24 | Microsoft Technology Licensing, Llc | Positioning a camera video overlay on gameplay video |
| US20170251231A1 (en) * | 2015-01-05 | 2017-08-31 | Gitcirrus, Llc | System and Method for Media Synchronization and Collaboration |
| US11036458B2 (en) * | 2015-10-14 | 2021-06-15 | Google Llc | User interface for screencast applications |
| US10016689B2 (en) * | 2016-03-21 | 2018-07-10 | Electronic Arts Inc. | Synchronized video with in game telemetry |
| CN105791958A (zh) * | 2016-04-22 | 2016-07-20 | 北京小米移动软件有限公司 | 游戏直播方法及装置 |
| US10441885B2 (en) * | 2017-06-12 | 2019-10-15 | Microsoft Technology Licensing, Llc | Audio balancing for multi-source audiovisual streaming |
| US10425654B2 (en) | 2017-11-15 | 2019-09-24 | Sony Interactive Entertainment LLC | Synchronizing session content to external content |
-
2017
- 2017-11-15 US US15/814,368 patent/US10425654B2/en active Active
-
2018
- 2018-10-31 EP EP18878426.8A patent/EP3710122B1/en active Active
- 2018-10-31 WO PCT/US2018/058538 patent/WO2019099202A1/en not_active Ceased
- 2018-10-31 JP JP2020527086A patent/JP7296379B2/ja active Active
- 2018-10-31 CN CN201880073172.8A patent/CN111918705B/zh active Active
- 2018-10-31 CN CN202411331629.4A patent/CN119345690A/zh active Pending
-
2019
- 2019-09-20 US US16/577,123 patent/US20200014949A1/en not_active Abandoned
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2014068806A1 (ja) | 2012-11-05 | 2014-05-08 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| US20160361646A1 (en) | 2015-06-15 | 2016-12-15 | Sony Computer Entertainment America Llc | Capturing asynchronous commentary to pre-recorded gameplay |
| US20170087460A1 (en) | 2015-09-30 | 2017-03-30 | Sony Computer Entertainment America Llc | Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems |
| JP2017064161A (ja) | 2015-09-30 | 2017-04-06 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、撮影装置、ゲーム装置およびプログラム |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3710122A4 (en) | 2021-06-09 |
| US20190149833A1 (en) | 2019-05-16 |
| EP3710122B1 (en) | 2025-06-25 |
| WO2019099202A1 (en) | 2019-05-23 |
| CN111918705A (zh) | 2020-11-10 |
| CN119345690A (zh) | 2025-01-24 |
| US10425654B2 (en) | 2019-09-24 |
| CN111918705B (zh) | 2024-10-22 |
| EP3710122A1 (en) | 2020-09-23 |
| JP2021503258A (ja) | 2021-02-04 |
| US20200014949A1 (en) | 2020-01-09 |
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