CN111918705B - 将会话内容同步到外部内容 - Google Patents
将会话内容同步到外部内容 Download PDFInfo
- Publication number
- CN111918705B CN111918705B CN201880073172.8A CN201880073172A CN111918705B CN 111918705 B CN111918705 B CN 111918705B CN 201880073172 A CN201880073172 A CN 201880073172A CN 111918705 B CN111918705 B CN 111918705B
- Authority
- CN
- China
- Prior art keywords
- content
- game
- session
- video
- external content
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/46—Embedding additional information in the video signal during the compression process
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/401—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference
- H04L65/4015—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference where at least one of the additional parallel sessions is real time or time sensitive, e.g. white board sharing, collaboration or spawning of a subconference
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/40—Support for services or applications
- H04L65/402—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services
- H04L65/4025—Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services where none of the additional parallel sessions is real time or time sensitive, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN202411331629.4A CN119345690A (zh) | 2017-11-15 | 2018-10-31 | 生成合成视频的方法、用于同步内容的系统以及存储介质 |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US15/814,368 US10425654B2 (en) | 2017-11-15 | 2017-11-15 | Synchronizing session content to external content |
| US15/814,368 | 2017-11-15 | ||
| PCT/US2018/058538 WO2019099202A1 (en) | 2017-11-15 | 2018-10-31 | Synchronizing session content to external content |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202411331629.4A Division CN119345690A (zh) | 2017-11-15 | 2018-10-31 | 生成合成视频的方法、用于同步内容的系统以及存储介质 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN111918705A CN111918705A (zh) | 2020-11-10 |
| CN111918705B true CN111918705B (zh) | 2024-10-22 |
Family
ID=66432889
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201880073172.8A Active CN111918705B (zh) | 2017-11-15 | 2018-10-31 | 将会话内容同步到外部内容 |
| CN202411331629.4A Pending CN119345690A (zh) | 2017-11-15 | 2018-10-31 | 生成合成视频的方法、用于同步内容的系统以及存储介质 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202411331629.4A Pending CN119345690A (zh) | 2017-11-15 | 2018-10-31 | 生成合成视频的方法、用于同步内容的系统以及存储介质 |
Country Status (5)
| Country | Link |
|---|---|
| US (2) | US10425654B2 (https=) |
| EP (1) | EP3710122B1 (https=) |
| JP (1) | JP7296379B2 (https=) |
| CN (2) | CN111918705B (https=) |
| WO (1) | WO2019099202A1 (https=) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10425654B2 (en) | 2017-11-15 | 2019-09-24 | Sony Interactive Entertainment LLC | Synchronizing session content to external content |
| US10783925B2 (en) | 2017-12-29 | 2020-09-22 | Dish Network L.L.C. | Methods and systems for an augmented film crew using storyboards |
| US10453496B2 (en) * | 2017-12-29 | 2019-10-22 | Dish Network L.L.C. | Methods and systems for an augmented film crew using sweet spots |
| US10834478B2 (en) | 2017-12-29 | 2020-11-10 | Dish Network L.L.C. | Methods and systems for an augmented film crew using purpose |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101790405A (zh) * | 2007-09-14 | 2010-07-28 | 索尼爱立信移动通讯有限公司 | 用于更新移动设备上的多人游戏会话的方法 |
| CN105473196A (zh) * | 2013-05-20 | 2016-04-06 | 微软技术许可有限责任公司 | 向远程游戏环境中的游戏标题的资源分配 |
Family Cites Families (20)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9032465B2 (en) * | 2002-12-10 | 2015-05-12 | Ol2, Inc. | Method for multicasting views of real-time streaming interactive video |
| US7824268B2 (en) | 2006-12-19 | 2010-11-02 | Electronic Arts, Inc. | Live hosted online multiplayer game |
| US9498714B2 (en) * | 2007-12-15 | 2016-11-22 | Sony Interactive Entertainment America Llc | Program mode switching |
| GB0807590D0 (en) * | 2008-04-25 | 2008-06-04 | Ominplug Technologies Ltd | Data synchronisation |
| US8424037B2 (en) | 2010-06-29 | 2013-04-16 | Echostar Technologies L.L.C. | Apparatus, systems and methods for accessing and synchronizing presentation of media content and supplemental media rich content in response to selection of a presented object |
| US8995823B2 (en) * | 2012-07-17 | 2015-03-31 | HighlightCam, Inc. | Method and system for content relevance score determination |
| US8798598B2 (en) * | 2012-09-13 | 2014-08-05 | Alain Rossmann | Method and system for screencasting Smartphone video game software to online social networks |
| WO2014068806A1 (ja) | 2012-11-05 | 2014-05-08 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
| US20140164373A1 (en) * | 2012-12-10 | 2014-06-12 | Rawllin International Inc. | Systems and methods for associating media description tags and/or media content images |
| GB201404612D0 (en) * | 2014-03-14 | 2014-04-30 | Microsoft Corp | Communication event history |
| US9795871B2 (en) * | 2014-04-15 | 2017-10-24 | Microsoft Technology Licensing, Llc | Positioning a camera video overlay on gameplay video |
| US20170251231A1 (en) * | 2015-01-05 | 2017-08-31 | Gitcirrus, Llc | System and Method for Media Synchronization and Collaboration |
| US10039979B2 (en) | 2015-06-15 | 2018-08-07 | Sony Interactive Entertainment America Llc | Capturing asynchronous commentary to pre-recorded gameplay |
| US11420114B2 (en) * | 2015-09-30 | 2022-08-23 | Sony Interactive Entertainment LLC | Systems and methods for enabling time-shifted coaching for cloud gaming systems |
| JP6744080B2 (ja) | 2015-09-30 | 2020-08-19 | 株式会社バンダイナムコエンターテインメント | ゲームシステム、撮影装置およびプログラム |
| US11036458B2 (en) * | 2015-10-14 | 2021-06-15 | Google Llc | User interface for screencast applications |
| US10016689B2 (en) * | 2016-03-21 | 2018-07-10 | Electronic Arts Inc. | Synchronized video with in game telemetry |
| CN105791958A (zh) * | 2016-04-22 | 2016-07-20 | 北京小米移动软件有限公司 | 游戏直播方法及装置 |
| US10441885B2 (en) * | 2017-06-12 | 2019-10-15 | Microsoft Technology Licensing, Llc | Audio balancing for multi-source audiovisual streaming |
| US10425654B2 (en) | 2017-11-15 | 2019-09-24 | Sony Interactive Entertainment LLC | Synchronizing session content to external content |
-
2017
- 2017-11-15 US US15/814,368 patent/US10425654B2/en active Active
-
2018
- 2018-10-31 EP EP18878426.8A patent/EP3710122B1/en active Active
- 2018-10-31 WO PCT/US2018/058538 patent/WO2019099202A1/en not_active Ceased
- 2018-10-31 JP JP2020527086A patent/JP7296379B2/ja active Active
- 2018-10-31 CN CN201880073172.8A patent/CN111918705B/zh active Active
- 2018-10-31 CN CN202411331629.4A patent/CN119345690A/zh active Pending
-
2019
- 2019-09-20 US US16/577,123 patent/US20200014949A1/en not_active Abandoned
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN101790405A (zh) * | 2007-09-14 | 2010-07-28 | 索尼爱立信移动通讯有限公司 | 用于更新移动设备上的多人游戏会话的方法 |
| CN105473196A (zh) * | 2013-05-20 | 2016-04-06 | 微软技术许可有限责任公司 | 向远程游戏环境中的游戏标题的资源分配 |
Also Published As
| Publication number | Publication date |
|---|---|
| EP3710122A4 (en) | 2021-06-09 |
| US20190149833A1 (en) | 2019-05-16 |
| EP3710122B1 (en) | 2025-06-25 |
| WO2019099202A1 (en) | 2019-05-23 |
| CN111918705A (zh) | 2020-11-10 |
| CN119345690A (zh) | 2025-01-24 |
| US10425654B2 (en) | 2019-09-24 |
| JP7296379B2 (ja) | 2023-06-22 |
| EP3710122A1 (en) | 2020-09-23 |
| JP2021503258A (ja) | 2021-02-04 |
| US20200014949A1 (en) | 2020-01-09 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP7594642B2 (ja) | ライブイベントの共有可能な視点をライブストリーミングすることによる、ローカル体験のシミュレーション | |
| JP7158858B2 (ja) | 事前に記録されたゲームプレイに対する非同期コメントをキャプチャすること | |
| CN111918705B (zh) | 将会话内容同步到外部内容 | |
| US10321192B2 (en) | System and methods of communicating between multiple geographically remote sites to enable a shared, social viewing experience | |
| CN111343476A (zh) | 视频共享方法、装置、电子设备及存储介质 | |
| CN105933757A (zh) | 一种视频播放方法、装置及其系统 | |
| JP2016535351A (ja) | 動画情報共有方法、装置、プログラム、及び記録媒体 | |
| CN113272031B (zh) | 用于动态用户体验的集成界面 | |
| WO2018128166A1 (ja) | 情報処理装置およびアプリケーション画像配信方法 | |
| WO2019107274A1 (ja) | 情報処理装置およびゲーム画像配信方法 | |
| CN109120990B (zh) | 直播方法、装置和存储介质 | |
| CN114268823A (zh) | 一种视频播放方法、装置、电子设备及存储介质 | |
| WO2019076202A1 (zh) | 多屏互动方法、装置及电子设备 | |
| JP7302801B1 (ja) | ストリーミングデータを取り扱う方法、システム及びコンピュータプログラム | |
| JP2024006973A (ja) | データ処理方法、システム及びコンピュータプログラム | |
| EP4140553A1 (en) | Audio analytics and accessibility across applications and platforms | |
| WO2019107275A1 (ja) | 情報処理装置およびゲーム画像配信方法 | |
| US20210344979A1 (en) | Real-Time Incorporation of User-Generated Content into Third-Party Streams | |
| CN114760520A (zh) | 直播中小视频拍摄互动方法、装置、设备及存储介质 | |
| KR101647435B1 (ko) | 온라인 게임 지원 시스템 장치 | |
| JP2017202214A (ja) | ゲームサイトに個別にログインした複数の遊技者が同じゲームをマルチプレイする状況下で各遊技者ごとに記録された複数のゲーム動画を1つの画面に収めたマルチプレイ動画作品に編成して公開すること | |
| JP7139473B2 (ja) | 情報処理装置およびゲーム画像表示方法 | |
| TWM461108U (zh) | 雲端說書人裝置 | |
| TW201633792A (zh) | 多媒體內容播放方法與系統 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |