CN111918705B - 将会话内容同步到外部内容 - Google Patents

将会话内容同步到外部内容 Download PDF

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Publication number
CN111918705B
CN111918705B CN201880073172.8A CN201880073172A CN111918705B CN 111918705 B CN111918705 B CN 111918705B CN 201880073172 A CN201880073172 A CN 201880073172A CN 111918705 B CN111918705 B CN 111918705B
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CN
China
Prior art keywords
content
game
session
video
external content
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN201880073172.8A
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English (en)
Chinese (zh)
Other versions
CN111918705A (zh
Inventor
W.M.贝内德托
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment LLC
Original Assignee
Sony Interactive Entertainment LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Interactive Entertainment LLC filed Critical Sony Interactive Entertainment LLC
Priority to CN202411331629.4A priority Critical patent/CN119345690A/zh
Publication of CN111918705A publication Critical patent/CN111918705A/zh
Application granted granted Critical
Publication of CN111918705B publication Critical patent/CN111918705B/zh
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N19/00Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
    • H04N19/46Embedding additional information in the video signal during the compression process
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • H04L65/401Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference
    • H04L65/4015Support for services or applications wherein the services involve a main real-time session and one or more additional parallel real-time or time sensitive sessions, e.g. white board sharing or spawning of a subconference where at least one of the additional parallel sessions is real time or time sensitive, e.g. white board sharing, collaboration or spawning of a subconference
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • H04L65/402Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services
    • H04L65/4025Support for services or applications wherein the services involve a main real-time session and one or more additional parallel non-real time sessions, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services where none of the additional parallel sessions is real time or time sensitive, e.g. downloading a file in a parallel FTP session, initiating an email or combinational services

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
CN201880073172.8A 2017-11-15 2018-10-31 将会话内容同步到外部内容 Active CN111918705B (zh)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202411331629.4A CN119345690A (zh) 2017-11-15 2018-10-31 生成合成视频的方法、用于同步内容的系统以及存储介质

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US15/814,368 US10425654B2 (en) 2017-11-15 2017-11-15 Synchronizing session content to external content
US15/814,368 2017-11-15
PCT/US2018/058538 WO2019099202A1 (en) 2017-11-15 2018-10-31 Synchronizing session content to external content

Related Child Applications (1)

Application Number Title Priority Date Filing Date
CN202411331629.4A Division CN119345690A (zh) 2017-11-15 2018-10-31 生成合成视频的方法、用于同步内容的系统以及存储介质

Publications (2)

Publication Number Publication Date
CN111918705A CN111918705A (zh) 2020-11-10
CN111918705B true CN111918705B (zh) 2024-10-22

Family

ID=66432889

Family Applications (2)

Application Number Title Priority Date Filing Date
CN201880073172.8A Active CN111918705B (zh) 2017-11-15 2018-10-31 将会话内容同步到外部内容
CN202411331629.4A Pending CN119345690A (zh) 2017-11-15 2018-10-31 生成合成视频的方法、用于同步内容的系统以及存储介质

Family Applications After (1)

Application Number Title Priority Date Filing Date
CN202411331629.4A Pending CN119345690A (zh) 2017-11-15 2018-10-31 生成合成视频的方法、用于同步内容的系统以及存储介质

Country Status (5)

Country Link
US (2) US10425654B2 (https=)
EP (1) EP3710122B1 (https=)
JP (1) JP7296379B2 (https=)
CN (2) CN111918705B (https=)
WO (1) WO2019099202A1 (https=)

Families Citing this family (4)

* Cited by examiner, † Cited by third party
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US10425654B2 (en) 2017-11-15 2019-09-24 Sony Interactive Entertainment LLC Synchronizing session content to external content
US10783925B2 (en) 2017-12-29 2020-09-22 Dish Network L.L.C. Methods and systems for an augmented film crew using storyboards
US10453496B2 (en) * 2017-12-29 2019-10-22 Dish Network L.L.C. Methods and systems for an augmented film crew using sweet spots
US10834478B2 (en) 2017-12-29 2020-11-10 Dish Network L.L.C. Methods and systems for an augmented film crew using purpose

Citations (2)

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CN101790405A (zh) * 2007-09-14 2010-07-28 索尼爱立信移动通讯有限公司 用于更新移动设备上的多人游戏会话的方法
CN105473196A (zh) * 2013-05-20 2016-04-06 微软技术许可有限责任公司 向远程游戏环境中的游戏标题的资源分配

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US9032465B2 (en) * 2002-12-10 2015-05-12 Ol2, Inc. Method for multicasting views of real-time streaming interactive video
US7824268B2 (en) 2006-12-19 2010-11-02 Electronic Arts, Inc. Live hosted online multiplayer game
US9498714B2 (en) * 2007-12-15 2016-11-22 Sony Interactive Entertainment America Llc Program mode switching
GB0807590D0 (en) * 2008-04-25 2008-06-04 Ominplug Technologies Ltd Data synchronisation
US8424037B2 (en) 2010-06-29 2013-04-16 Echostar Technologies L.L.C. Apparatus, systems and methods for accessing and synchronizing presentation of media content and supplemental media rich content in response to selection of a presented object
US8995823B2 (en) * 2012-07-17 2015-03-31 HighlightCam, Inc. Method and system for content relevance score determination
US8798598B2 (en) * 2012-09-13 2014-08-05 Alain Rossmann Method and system for screencasting Smartphone video game software to online social networks
WO2014068806A1 (ja) 2012-11-05 2014-05-08 株式会社ソニー・コンピュータエンタテインメント 情報処理装置
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GB201404612D0 (en) * 2014-03-14 2014-04-30 Microsoft Corp Communication event history
US9795871B2 (en) * 2014-04-15 2017-10-24 Microsoft Technology Licensing, Llc Positioning a camera video overlay on gameplay video
US20170251231A1 (en) * 2015-01-05 2017-08-31 Gitcirrus, Llc System and Method for Media Synchronization and Collaboration
US10039979B2 (en) 2015-06-15 2018-08-07 Sony Interactive Entertainment America Llc Capturing asynchronous commentary to pre-recorded gameplay
US11420114B2 (en) * 2015-09-30 2022-08-23 Sony Interactive Entertainment LLC Systems and methods for enabling time-shifted coaching for cloud gaming systems
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CN101790405A (zh) * 2007-09-14 2010-07-28 索尼爱立信移动通讯有限公司 用于更新移动设备上的多人游戏会话的方法
CN105473196A (zh) * 2013-05-20 2016-04-06 微软技术许可有限责任公司 向远程游戏环境中的游戏标题的资源分配

Also Published As

Publication number Publication date
EP3710122A4 (en) 2021-06-09
US20190149833A1 (en) 2019-05-16
EP3710122B1 (en) 2025-06-25
WO2019099202A1 (en) 2019-05-23
CN111918705A (zh) 2020-11-10
CN119345690A (zh) 2025-01-24
US10425654B2 (en) 2019-09-24
JP7296379B2 (ja) 2023-06-22
EP3710122A1 (en) 2020-09-23
JP2021503258A (ja) 2021-02-04
US20200014949A1 (en) 2020-01-09

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