JP7158858B2 - 事前に記録されたゲームプレイに対する非同期コメントをキャプチャすること - Google Patents
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Description
Claims (3)
- ゲーミングセッションを管理する方法であって、
クラウドゲーミングシステムのサーバが、前記クラウドゲーミングシステムによって実行される前記ゲーミングセッションにおいて、前記ゲーミングセッションのビデオ記録と、前記ゲーミングセッションに参加しているプレイヤー及びリアルタイムの観客の両方の音声記録とを含む前記プレイヤーにより選択されたゲームプレイクリップを生成するステップを備え、
前記リアルタイムの観客は、前記プレイヤーが前記ゲーミングセッションに参加している間に前記プレイヤーに聞こえるようにリアルタイムの観客がリアルタイムでコメントするのを可能にするために前記ゲーミングセッションのライブストリームを介して遠隔で観察しており、
前記ゲームプレイクリップは、前記ゲーミングセッションの一部分及び前記ゲームプレイクリップに対応する前記音声記録を含み、前記ゲームプレイクリップは、前記ゲーミングセッション内で生じているプレイの1つ以上のハイライトイベントを含み、前記ゲームプレイクリップに対応する前記音声記録は、前記ハイライトイベントに関連する1つ以上の口頭コメントを含み、
前記サーバが、ウェブサイトのユーザが見ることができるよう、前記ウェブサイトに対して前記ゲームプレイクリップを投稿するステップと、
前記サーバが、前記ウェブサイトのプレイバック視聴ユーザによる前記投稿されたゲームプレイクリップの選択に応答して、前記ゲームプレイクリップのプレイバックを提供するステップとをさらに備え、
前記口頭コメントは、前記ゲーミングセッションに参加している前記プレイヤー又は前記プレイヤーを観察している前記リアルタイムの観客によって提供されるものとして識別されるための識別データを含み、
前記サーバが、前記識別データに基づいて前記プレイバック視聴ユーザが前記リアルタイムの観客とソーシャルネットワーク上の友人関係を持っていないと判定するとき、前記ゲーミングセッションをライブで観察した前記リアルタイムの観客の口頭コメントをフィルタリングすることにより、前記ゲームプレイクリップの前記プレイバック中に、前記音声記録と共に前記1つ以上の口頭コメントがプレイバックされないようにするステップをさらに備える、方法。 - 前記友人関係をもつかどうかは、ソーシャルネットワークサイトから取得される関係のソーシャルグラフから判定できる、請求項1に記載の方法。
- クラウドゲーミングシステム上にホストされるゲーミングセッションを管理するためのクラウドゲーミングシステムであって、
クラウドゲーミングセッションをホストするためのサーバを備え、前記サーバは、ネットワークを介して、プレイヤーのクライアントデバイスに接続されており、前記サーバは、前記プレイヤーのクライアントデバイスから制御入力を受信し、前記受信された制御入力に従って、前記クラウドゲーミングセッションを実行するように構成されており、前記サーバは、前記ネットワークを介して観客のクライアントデバイスに接続されており、前記実行された前記クラウドゲーミングセッションのビデオを前記プレイヤーのクライアントデバイス及び前記観客のクライアントデバイスにストリーミング配信するように構成されており、
前記サーバは、
前記ゲーミングセッションの前記ストリーミング配信されたビデオのビデオ記録と、
前記ゲーミングセッションに参加している前記プレイヤーの音声記録と、
前記ゲーミングセッションに参加している前記プレイヤーを観察しているリアルタイムの観客の音声記録と
を含む前記プレイヤーにより選択されたゲームプレイクリップを記録するように構成されているゲームレコーダ機能を実行するように構成され、
前記プレイヤーを観察している前記リアルタイムの観客の音声記録は、前記ゲーミングセッションに参加している前記プレイヤーのゲームプレイに関する口頭コメントをリアルタイムで取得することにより生成され、前記口頭コメントは、前記プレイヤーが前記ゲーミングセッションに参加している間に前記プレイヤーに聞こえるように提供され、
前記ゲームプレイクリップは、前記ゲーミングセッションの一部分及び前記ゲームプレイクリップに対応する前記音声記録を含み、前記ゲームプレイクリップは、前記ゲーミングセッション内で生じているプレイの1つ以上のハイライトイベントを含み、前記ゲームプレイクリップに対応する前記音声記録は、前記ハイライトイベントに関連する1つ以上の口頭コメントを含み、
前記サーバは、前記プレイヤーのクライアントデバイスから受信された前記ゲームプレイクリップを投稿するための前記制御入力に従って、ウェブサイトに対して前記ゲームプレイクリップを投稿するように構成されており、
前記サーバは、前記ウェブサイトのプレイバック視聴ユーザによる前記投稿されたゲームプレイクリップの選択に応答して、前記ゲームプレイクリップのプレイバックをストリーミング配信するためのビデオプレイバック機能を実行するように構成され、
前記口頭コメントは、前記ゲーミングセッションに参加している前記プレイヤー又は前記プレイヤーを観察している前記リアルタイムの観客によって提供されるものとして識別されるための識別データを含み、
前記サーバは、前記識別データに基づいて前記ウェブサイトの前記プレイバック視聴ユーザが前記リアルタイムの観客とソーシャルネットワーク上の友人関係をもつかどうかを判定し、前記リアルタイムの観客が前記プレイバック視聴ユーザの友人ではないと判定したときに、前記クラウドゲーミングシステムのサーバが前記リアルタイムの観客の口頭コメントをフィルタリングすることにより、前記音声記録から前記リアルタイムの観客に対応する音声がプレイバックされないようにする共有機能をさらに実行するように構成され、友人関係をもつかどうかは、ソーシャルネットワークサイトから取得される関係のソーシャルグラフから判定される、クラウドゲーミングシステム。
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US201562175995P | 2015-06-15 | 2015-06-15 | |
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US14/788,353 | 2015-06-30 | ||
US14/788,353 US10039979B2 (en) | 2015-06-15 | 2015-06-30 | Capturing asynchronous commentary to pre-recorded gameplay |
PCT/US2016/032674 WO2016204904A1 (en) | 2015-06-15 | 2016-05-16 | Capturing asynchronous commentary to pre-recorded gameplay |
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JP2018525054A JP2018525054A (ja) | 2018-09-06 |
JP7158858B2 true JP7158858B2 (ja) | 2022-10-24 |
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US (1) | US10039979B2 (ja) |
EP (1) | EP3307408A1 (ja) |
JP (1) | JP7158858B2 (ja) |
CN (1) | CN106237614B (ja) |
WO (1) | WO2016204904A1 (ja) |
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