JP7071360B2 - アニメキャラクタヘッドシステム及び方法 - Google Patents
アニメキャラクタヘッドシステム及び方法 Download PDFInfo
- Publication number
- JP7071360B2 JP7071360B2 JP2019529217A JP2019529217A JP7071360B2 JP 7071360 B2 JP7071360 B2 JP 7071360B2 JP 2019529217 A JP2019529217 A JP 2019529217A JP 2019529217 A JP2019529217 A JP 2019529217A JP 7071360 B2 JP7071360 B2 JP 7071360B2
- Authority
- JP
- Japan
- Prior art keywords
- animation
- character head
- performer
- display
- animated character
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63J—DEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
- A63J7/00—Auxiliary apparatus for artistes
- A63J7/005—Disguises for one or more persons for life-like imitations of creatures, e.g. animals, giants
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J11/00—Manipulators not otherwise provided for
- B25J11/0005—Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J11/00—Manipulators not otherwise provided for
- B25J11/0005—Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
- B25J11/0015—Face robots, animated artificial faces for imitating human expressions
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B15/00—Systems controlled by a computer
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/012—Head tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/174—Facial expression recognition
Landscapes
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Robotics (AREA)
- Mechanical Engineering (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Multimedia (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Automation & Control Theory (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Toys (AREA)
- Electrophonic Musical Instruments (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201662428200P | 2016-11-30 | 2016-11-30 | |
| US62/428,200 | 2016-11-30 | ||
| US15/486,814 | 2017-04-13 | ||
| US15/486,814 US10775880B2 (en) | 2016-11-30 | 2017-04-13 | Animated character head systems and methods |
| PCT/US2017/063513 WO2018102313A2 (en) | 2016-11-30 | 2017-11-28 | Animated character head systems and methods |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2020500599A JP2020500599A (ja) | 2020-01-16 |
| JP2020500599A5 JP2020500599A5 (enExample) | 2020-11-26 |
| JP7071360B2 true JP7071360B2 (ja) | 2022-05-18 |
Family
ID=62192734
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2019529217A Active JP7071360B2 (ja) | 2016-11-30 | 2017-11-28 | アニメキャラクタヘッドシステム及び方法 |
Country Status (10)
| Country | Link |
|---|---|
| US (1) | US10775880B2 (enExample) |
| EP (1) | EP3548156B1 (enExample) |
| JP (1) | JP7071360B2 (enExample) |
| KR (1) | KR102400398B1 (enExample) |
| CN (1) | CN110022954B (enExample) |
| CA (1) | CA3044108C (enExample) |
| ES (1) | ES2920148T3 (enExample) |
| MY (1) | MY195593A (enExample) |
| RU (1) | RU2749000C2 (enExample) |
| WO (1) | WO2018102313A2 (enExample) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10845975B2 (en) | 2018-03-29 | 2020-11-24 | Universal City Studios Llc | Interactive animated character head systems and methods |
| US10679397B1 (en) | 2018-12-13 | 2020-06-09 | Universal City Studios Llc | Object tracking animated figure systems and methods |
| JP6667878B1 (ja) | 2018-12-14 | 2020-03-18 | 株式会社ポケモン | 着ぐるみ演出支援装置、着ぐるみ演出支援システムおよび着ぐるみ演出支援方法 |
| JP7329457B2 (ja) * | 2018-12-14 | 2023-08-18 | 株式会社ポケモン | 着ぐるみ演出支援装置、着ぐるみ演出支援システムおよび着ぐるみ演出支援方法 |
| US11007451B2 (en) * | 2019-01-10 | 2021-05-18 | Universal City Studios Llc | Interactive character control system |
| JP7303780B2 (ja) * | 2019-08-02 | 2023-07-05 | 株式会社ポケモン | 演出制御システム、方法、プログラム |
| WO2021067881A1 (en) * | 2019-10-04 | 2021-04-08 | Warner Bros. Entertainment Inc. | Hardware for entertainment content in vehicles |
| WO2024186317A1 (en) * | 2023-03-06 | 2024-09-12 | Amgi Animation Studios | A system to convert expression input into a complex full body animation in real time |
| JP7083380B2 (ja) * | 2020-09-28 | 2022-06-10 | グリー株式会社 | コンピュータプログラム、方法及びサーバ装置 |
| JP7645737B2 (ja) * | 2021-07-26 | 2025-03-14 | 株式会社ポケモン | ゲームプログラム、情報処理装置及び情報処理方法 |
| JP7203161B1 (ja) | 2021-07-26 | 2023-01-12 | 株式会社ポケモン | プログラム、情報処理装置及び情報処理方法 |
| US20230030442A1 (en) * | 2021-07-31 | 2023-02-02 | Sony Interactive Entertainment Inc. | Telepresence robot |
| TWI826221B (zh) * | 2022-03-29 | 2023-12-11 | 宏達國際電子股份有限公司 | 頭戴式顯示裝置及眼球追蹤動作的控制方法 |
Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006149805A (ja) | 2004-11-30 | 2006-06-15 | Asahi Kasei Corp | Nam音対応玩具装置、nam音対応玩具システム |
| JP2006255147A (ja) | 2005-03-17 | 2006-09-28 | Nippon Telegr & Teleph Corp <Ntt> | キャラクター操作システム及びプログラム並びに方法 |
| JP2010134057A (ja) | 2008-12-02 | 2010-06-17 | Brother Ind Ltd | ヘッドマウントディスプレイ |
| JP2014191386A (ja) | 2013-03-26 | 2014-10-06 | Seiko Epson Corp | 頭部装着型表示装置、および、頭部装着型表示装置の制御方法 |
| US20160001193A1 (en) | 2014-07-01 | 2016-01-07 | Disney Enterprises, Inc. | Full-duplex, wireless control system for interactive costumed characters |
Family Cites Families (30)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4660033A (en) | 1985-07-29 | 1987-04-21 | Brandt Gordon C | Animation system for walk-around costumes |
| US6016385A (en) * | 1997-08-11 | 2000-01-18 | Fanu America Corp | Real time remotely controlled robot |
| US6500041B1 (en) * | 1999-10-25 | 2002-12-31 | Walter L. Crome, Jr. | Animated headsets |
| JP2002307354A (ja) * | 2000-11-07 | 2002-10-23 | Sega Toys:Kk | 電子玩具 |
| CN2598084Y (zh) | 2003-01-28 | 2004-01-07 | 金耀 | 背包式充气气模 |
| JP2005103679A (ja) * | 2003-09-29 | 2005-04-21 | Toshiba Corp | ロボット装置 |
| US8583282B2 (en) * | 2005-09-30 | 2013-11-12 | Irobot Corporation | Companion robot for personal interaction |
| GB0702150D0 (en) * | 2007-02-05 | 2007-03-14 | Amegoworld Ltd | A Communication Network and Devices |
| US7997991B2 (en) | 2007-09-19 | 2011-08-16 | On-Art Corp. | Costume suit of large size animal |
| US8371893B2 (en) | 2008-12-04 | 2013-02-12 | Disney Enterprises, Inc. | Method and system for articulated character head actuation and control |
| US8647167B2 (en) * | 2009-08-20 | 2014-02-11 | Valerie J. Heilbron | Lighted display devices for producing static or animated visual displays, including animated facial features |
| US8941559B2 (en) * | 2010-09-21 | 2015-01-27 | Microsoft Corporation | Opacity filter for display device |
| US9656392B2 (en) * | 2011-09-20 | 2017-05-23 | Disney Enterprises, Inc. | System for controlling robotic characters to enhance photographic results |
| US8874444B2 (en) | 2012-02-28 | 2014-10-28 | Disney Enterprises, Inc. | Simulated conversation by pre-recorded audio navigator |
| US8801488B2 (en) | 2012-10-15 | 2014-08-12 | Disney Enterprises, Inc. | Chin strap sensor for triggering control of walk-around characters |
| CN202929567U (zh) | 2012-11-19 | 2013-05-08 | 深圳市数虎图像科技有限公司 | 虚拟角色动画表演系统 |
| CA2896985A1 (en) * | 2013-01-03 | 2014-07-10 | Meta Company | Extramissive spatial imaging digital eye glass for virtual or augmediated vision |
| US9483115B2 (en) * | 2013-05-31 | 2016-11-01 | Disney Enterprises, Inc. | Triggering control of audio for walk-around characters |
| EP2933067B1 (en) * | 2014-04-17 | 2019-09-18 | Softbank Robotics Europe | Method of performing multi-modal dialogue between a humanoid robot and user, computer program product and humanoid robot for implementing said method |
| US10739817B2 (en) * | 2014-08-06 | 2020-08-11 | Gregory A. Piccionelli | Flexible display screen systems and methods |
| US9804669B2 (en) * | 2014-11-07 | 2017-10-31 | Eye Labs, Inc. | High resolution perception of content in a wide field of view of a head-mounted display |
| US10121063B2 (en) * | 2015-01-12 | 2018-11-06 | BMT Business Meets Technology Holding AG | Wink gesture based control system |
| US10810797B2 (en) * | 2015-05-22 | 2020-10-20 | Otoy, Inc | Augmenting AR/VR displays with image projections |
| CN105022479A (zh) | 2015-06-30 | 2015-11-04 | 广东欧珀移动通信有限公司 | 交互场景的角色控制方法、系统及设备 |
| CN104941220B (zh) | 2015-07-01 | 2016-08-31 | 朱增伟 | 可变化表情的大头舞面具 |
| US20170018289A1 (en) * | 2015-07-15 | 2017-01-19 | String Theory, Inc. | Emoji as facetracking video masks |
| SE1650402A1 (en) * | 2016-03-29 | 2017-09-30 | Furhat Robotics Ab | Customization of robot |
| US10338686B2 (en) * | 2016-03-31 | 2019-07-02 | Disney Enterprises, Inc. | Control system using aesthetically guided gesture recognition |
| US9959678B2 (en) * | 2016-06-03 | 2018-05-01 | Oculus Vr, Llc | Face and eye tracking using facial sensors within a head-mounted display |
| KR102577571B1 (ko) * | 2016-08-03 | 2023-09-14 | 삼성전자주식회사 | 로봇 장치 및 로봇 장치의 감정 표현 방법 |
-
2017
- 2017-04-13 US US15/486,814 patent/US10775880B2/en active Active
- 2017-11-28 JP JP2019529217A patent/JP7071360B2/ja active Active
- 2017-11-28 EP EP17822820.1A patent/EP3548156B1/en active Active
- 2017-11-28 CA CA3044108A patent/CA3044108C/en active Active
- 2017-11-28 CN CN201780074165.5A patent/CN110022954B/zh active Active
- 2017-11-28 ES ES17822820T patent/ES2920148T3/es active Active
- 2017-11-28 MY MYPI2019002584A patent/MY195593A/en unknown
- 2017-11-28 WO PCT/US2017/063513 patent/WO2018102313A2/en not_active Ceased
- 2017-11-28 RU RU2019120179A patent/RU2749000C2/ru active
- 2017-11-28 KR KR1020197018752A patent/KR102400398B1/ko active Active
Patent Citations (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2006149805A (ja) | 2004-11-30 | 2006-06-15 | Asahi Kasei Corp | Nam音対応玩具装置、nam音対応玩具システム |
| JP2006255147A (ja) | 2005-03-17 | 2006-09-28 | Nippon Telegr & Teleph Corp <Ntt> | キャラクター操作システム及びプログラム並びに方法 |
| JP2010134057A (ja) | 2008-12-02 | 2010-06-17 | Brother Ind Ltd | ヘッドマウントディスプレイ |
| JP2014191386A (ja) | 2013-03-26 | 2014-10-06 | Seiko Epson Corp | 頭部装着型表示装置、および、頭部装着型表示装置の制御方法 |
| US20160001193A1 (en) | 2014-07-01 | 2016-01-07 | Disney Enterprises, Inc. | Full-duplex, wireless control system for interactive costumed characters |
Non-Patent Citations (1)
| Title |
|---|
| 岡崎辰彦,身体性を考慮した着ぐるみ装着者支援システム,「世界のウェブアーカイブ|国立国会図書館インターネット資料収集保存事業」、WISS2011[online],2016年10月14日,https://web.archive.org/web/20161014115014/https://www.wiss.org/WISS2011Proceedings/,[2021年8月26日検索] |
Also Published As
| Publication number | Publication date |
|---|---|
| US20180147728A1 (en) | 2018-05-31 |
| WO2018102313A2 (en) | 2018-06-07 |
| KR102400398B1 (ko) | 2022-05-19 |
| RU2019120179A3 (enExample) | 2021-04-22 |
| CA3044108C (en) | 2024-06-04 |
| EP3548156A2 (en) | 2019-10-09 |
| ES2920148T3 (es) | 2022-08-01 |
| JP2020500599A (ja) | 2020-01-16 |
| CN110022954B (zh) | 2021-05-25 |
| CA3044108A1 (en) | 2018-06-07 |
| RU2019120179A (ru) | 2021-01-11 |
| EP3548156B1 (en) | 2022-04-27 |
| KR20190091300A (ko) | 2019-08-05 |
| CN110022954A (zh) | 2019-07-16 |
| RU2749000C2 (ru) | 2021-06-02 |
| MY195593A (en) | 2023-02-02 |
| US10775880B2 (en) | 2020-09-15 |
| WO2018102313A3 (en) | 2018-09-27 |
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