MY195593A - Animated Character Head Systems And Methods - Google Patents

Animated Character Head Systems And Methods

Info

Publication number
MY195593A
MY195593A MYPI2019002584A MYPI2019002584A MY195593A MY 195593 A MY195593 A MY 195593A MY PI2019002584 A MYPI2019002584 A MY PI2019002584A MY PI2019002584 A MYPI2019002584 A MY PI2019002584A MY 195593 A MY195593 A MY 195593A
Authority
MY
Malaysia
Prior art keywords
animated character
character head
methods
head systems
animation selection
Prior art date
Application number
MYPI2019002584A
Other languages
English (en)
Inventor
Vyas Anisha
Amanda Correll Caitlin
David Mccracken Sean
V Mcgehee William
Original Assignee
Universal City Studios Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal City Studios Llc filed Critical Universal City Studios Llc
Publication of MY195593A publication Critical patent/MY195593A/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63JDEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
    • A63J7/00Auxiliary apparatus for artistes
    • A63J7/005Disguises for one or more persons for life-like imitations of creatures, e.g. animals, giants
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/0005Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/0005Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
    • B25J11/0015Face robots, animated artificial faces for imitating human expressions
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B15/00Systems controlled by a computer
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition

Landscapes

  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Robotics (AREA)
  • Mechanical Engineering (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Multimedia (AREA)
  • Automation & Control Theory (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Toys (AREA)
  • Electrophonic Musical Instruments (AREA)
MYPI2019002584A 2016-11-30 2017-11-28 Animated Character Head Systems And Methods MY195593A (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201662428200P 2016-11-30 2016-11-30
US15/486,814 US10775880B2 (en) 2016-11-30 2017-04-13 Animated character head systems and methods
PCT/US2017/063513 WO2018102313A2 (en) 2016-11-30 2017-11-28 Animated character head systems and methods

Publications (1)

Publication Number Publication Date
MY195593A true MY195593A (en) 2023-02-02

Family

ID=62192734

Family Applications (1)

Application Number Title Priority Date Filing Date
MYPI2019002584A MY195593A (en) 2016-11-30 2017-11-28 Animated Character Head Systems And Methods

Country Status (10)

Country Link
US (1) US10775880B2 (enExample)
EP (1) EP3548156B1 (enExample)
JP (1) JP7071360B2 (enExample)
KR (1) KR102400398B1 (enExample)
CN (1) CN110022954B (enExample)
CA (1) CA3044108C (enExample)
ES (1) ES2920148T3 (enExample)
MY (1) MY195593A (enExample)
RU (1) RU2749000C2 (enExample)
WO (1) WO2018102313A2 (enExample)

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US10845975B2 (en) 2018-03-29 2020-11-24 Universal City Studios Llc Interactive animated character head systems and methods
US10679397B1 (en) 2018-12-13 2020-06-09 Universal City Studios Llc Object tracking animated figure systems and methods
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JP7329457B2 (ja) * 2018-12-14 2023-08-18 株式会社ポケモン 着ぐるみ演出支援装置、着ぐるみ演出支援システムおよび着ぐるみ演出支援方法
US11007451B2 (en) * 2019-01-10 2021-05-18 Universal City Studios Llc Interactive character control system
JP7303780B2 (ja) * 2019-08-02 2023-07-05 株式会社ポケモン 演出制御システム、方法、プログラム
WO2021067881A1 (en) * 2019-10-04 2021-04-08 Warner Bros. Entertainment Inc. Hardware for entertainment content in vehicles
WO2024186317A1 (en) * 2023-03-06 2024-09-12 Amgi Animation Studios A system to convert expression input into a complex full body animation in real time
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JP7645737B2 (ja) * 2021-07-26 2025-03-14 株式会社ポケモン ゲームプログラム、情報処理装置及び情報処理方法
JP7203161B1 (ja) * 2021-07-26 2023-01-12 株式会社ポケモン プログラム、情報処理装置及び情報処理方法
US20230030442A1 (en) * 2021-07-31 2023-02-02 Sony Interactive Entertainment Inc. Telepresence robot
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Also Published As

Publication number Publication date
WO2018102313A3 (en) 2018-09-27
RU2019120179A3 (enExample) 2021-04-22
KR20190091300A (ko) 2019-08-05
CN110022954B (zh) 2021-05-25
JP7071360B2 (ja) 2022-05-18
ES2920148T3 (es) 2022-08-01
WO2018102313A2 (en) 2018-06-07
KR102400398B1 (ko) 2022-05-19
RU2749000C2 (ru) 2021-06-02
JP2020500599A (ja) 2020-01-16
CA3044108C (en) 2024-06-04
RU2019120179A (ru) 2021-01-11
US10775880B2 (en) 2020-09-15
CA3044108A1 (en) 2018-06-07
CN110022954A (zh) 2019-07-16
EP3548156A2 (en) 2019-10-09
EP3548156B1 (en) 2022-04-27
US20180147728A1 (en) 2018-05-31

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