KR102400398B1 - 애니메이션 캐릭터 헤드 시스템 및 방법 - Google Patents

애니메이션 캐릭터 헤드 시스템 및 방법 Download PDF

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KR102400398B1
KR102400398B1 KR1020197018752A KR20197018752A KR102400398B1 KR 102400398 B1 KR102400398 B1 KR 102400398B1 KR 1020197018752 A KR1020197018752 A KR 1020197018752A KR 20197018752 A KR20197018752 A KR 20197018752A KR 102400398 B1 KR102400398 B1 KR 102400398B1
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animation
character head
animated character
display
input
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Korean (ko)
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KR20190091300A (ko
Inventor
애니샤 브야스
케이틀린 아만다 코렐
션 데이비드 매크라켄
윌리엄 브이 맥기히
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유니버셜 시티 스튜디오스 엘엘씨
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63JDEVICES FOR THEATRES, CIRCUSES, OR THE LIKE; CONJURING APPLIANCES OR THE LIKE
    • A63J7/00Auxiliary apparatus for artistes
    • A63J7/005Disguises for one or more persons for life-like imitations of creatures, e.g. animals, giants
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/0005Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/0005Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
    • B25J11/0015Face robots, animated artificial faces for imitating human expressions
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05BCONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
    • G05B15/00Systems controlled by a computer
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V40/00Recognition of biometric, human-related or animal-related patterns in image or video data
    • G06V40/10Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
    • G06V40/16Human faces, e.g. facial parts, sketches or expressions
    • G06V40/174Facial expression recognition

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Robotics (AREA)
  • Mechanical Engineering (AREA)
  • Oral & Maxillofacial Surgery (AREA)
  • Multimedia (AREA)
  • Automation & Control Theory (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Toys (AREA)
  • Electrophonic Musical Instruments (AREA)
KR1020197018752A 2016-11-30 2017-11-28 애니메이션 캐릭터 헤드 시스템 및 방법 Active KR102400398B1 (ko)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201662428200P 2016-11-30 2016-11-30
US62/428,200 2016-11-30
US15/486,814 2017-04-13
US15/486,814 US10775880B2 (en) 2016-11-30 2017-04-13 Animated character head systems and methods
PCT/US2017/063513 WO2018102313A2 (en) 2016-11-30 2017-11-28 Animated character head systems and methods

Publications (2)

Publication Number Publication Date
KR20190091300A KR20190091300A (ko) 2019-08-05
KR102400398B1 true KR102400398B1 (ko) 2022-05-19

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KR1020197018752A Active KR102400398B1 (ko) 2016-11-30 2017-11-28 애니메이션 캐릭터 헤드 시스템 및 방법

Country Status (10)

Country Link
US (1) US10775880B2 (enExample)
EP (1) EP3548156B1 (enExample)
JP (1) JP7071360B2 (enExample)
KR (1) KR102400398B1 (enExample)
CN (1) CN110022954B (enExample)
CA (1) CA3044108C (enExample)
ES (1) ES2920148T3 (enExample)
MY (1) MY195593A (enExample)
RU (1) RU2749000C2 (enExample)
WO (1) WO2018102313A2 (enExample)

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JP7329457B2 (ja) * 2018-12-14 2023-08-18 株式会社ポケモン 着ぐるみ演出支援装置、着ぐるみ演出支援システムおよび着ぐるみ演出支援方法
US11007451B2 (en) * 2019-01-10 2021-05-18 Universal City Studios Llc Interactive character control system
JP7303780B2 (ja) * 2019-08-02 2023-07-05 株式会社ポケモン 演出制御システム、方法、プログラム
WO2021067881A1 (en) * 2019-10-04 2021-04-08 Warner Bros. Entertainment Inc. Hardware for entertainment content in vehicles
JP7083380B2 (ja) * 2020-09-28 2022-06-10 グリー株式会社 コンピュータプログラム、方法及びサーバ装置
JP7645737B2 (ja) * 2021-07-26 2025-03-14 株式会社ポケモン ゲームプログラム、情報処理装置及び情報処理方法
JP7203161B1 (ja) * 2021-07-26 2023-01-12 株式会社ポケモン プログラム、情報処理装置及び情報処理方法
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WO2018102313A3 (en) 2018-09-27
RU2019120179A3 (enExample) 2021-04-22
KR20190091300A (ko) 2019-08-05
CN110022954B (zh) 2021-05-25
JP7071360B2 (ja) 2022-05-18
ES2920148T3 (es) 2022-08-01
WO2018102313A2 (en) 2018-06-07
RU2749000C2 (ru) 2021-06-02
JP2020500599A (ja) 2020-01-16
CA3044108C (en) 2024-06-04
RU2019120179A (ru) 2021-01-11
MY195593A (en) 2023-02-02
US10775880B2 (en) 2020-09-15
CA3044108A1 (en) 2018-06-07
CN110022954A (zh) 2019-07-16
EP3548156A2 (en) 2019-10-09
EP3548156B1 (en) 2022-04-27
US20180147728A1 (en) 2018-05-31

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