JP6895534B2 - Vr運動制御方法、多次元運動プラットフォームおよびスラストユニバーサルジョイントベアリング - Google Patents

Vr運動制御方法、多次元運動プラットフォームおよびスラストユニバーサルジョイントベアリング Download PDF

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JP6895534B2
JP6895534B2 JP2019552320A JP2019552320A JP6895534B2 JP 6895534 B2 JP6895534 B2 JP 6895534B2 JP 2019552320 A JP2019552320 A JP 2019552320A JP 2019552320 A JP2019552320 A JP 2019552320A JP 6895534 B2 JP6895534 B2 JP 6895534B2
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angle
head
real
traction
platform
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Japanese (ja)
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JP2020513636A (ja
Inventor
ウェイ ヂョン
ウェイ ヂョン
イン リン
イン リン
フォンクゥォ リゥ
フォンクゥォ リゥ
ルー ワン
ルー ワン
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Leadcom Seating Co Ltd
Xi An Kissfuture Network Technology Co Ltd
Xi'an Kissfuture Network Technology Co Ltd
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Guangzhou Leadcom Seating Co Ltd
Xi An Kissfuture Network Technology Co Ltd
Xi'an Kissfuture Network Technology Co Ltd
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Priority claimed from CN201611155026.9A external-priority patent/CN106774447B/zh
Priority claimed from CN201611154622.5A external-priority patent/CN106647820B/zh
Priority claimed from CN201611156037.9A external-priority patent/CN108227902B/zh
Priority claimed from CN201611156032.6A external-priority patent/CN106763168A/zh
Application filed by Guangzhou Leadcom Seating Co Ltd, Xi An Kissfuture Network Technology Co Ltd, Xi'an Kissfuture Network Technology Co Ltd filed Critical Guangzhou Leadcom Seating Co Ltd
Publication of JP2020513636A publication Critical patent/JP2020513636A/ja
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F16ENGINEERING ELEMENTS AND UNITS; GENERAL MEASURES FOR PRODUCING AND MAINTAINING EFFECTIVE FUNCTIONING OF MACHINES OR INSTALLATIONS; THERMAL INSULATION IN GENERAL
    • F16CSHAFTS; FLEXIBLE SHAFTS; ELEMENTS OR CRANKSHAFT MECHANISMS; ROTARY BODIES OTHER THAN GEARING ELEMENTS; BEARINGS
    • F16C23/00Bearings for exclusively rotary movement adjustable for aligning or positioning
    • F16C23/02Sliding-contact bearings
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05DSYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
    • G05D3/00Control of position or direction
    • G05D3/12Control of position or direction using feedback
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Automation & Control Theory (AREA)
  • Mechanical Engineering (AREA)
  • Optics & Photonics (AREA)
  • Support Of The Bearing (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)
  • Rolling Contact Bearings (AREA)
  • Rehabilitation Tools (AREA)
JP2019552320A 2016-12-14 2017-01-24 Vr運動制御方法、多次元運動プラットフォームおよびスラストユニバーサルジョイントベアリング Active JP6895534B2 (ja)

Applications Claiming Priority (9)

Application Number Priority Date Filing Date Title
CN201611156032.6 2016-12-14
CN201611155026.9A CN106774447B (zh) 2016-12-14 2016-12-14 基于支架承重的可实现自转及自由摇摆的运动平台
CN201611154622.5A CN106647820B (zh) 2016-12-14 2016-12-14 基于吊装承重的可实现自转及自由摇摆的运动平台
CN201611156037.9A CN108227902B (zh) 2016-12-14 2016-12-14 实现头戴显示设备与多维运动平台联动的运动控制方法
CN201611156032.6A CN106763168A (zh) 2016-12-14 2016-12-14 一种推力万向关节轴承
CN201611154622.5 2016-12-14
CN201611156037.9 2016-12-14
CN201611155026.9 2016-12-14
PCT/CN2017/072459 WO2018107565A1 (zh) 2016-12-14 2017-01-24 Vr运动控制方法、多维运动平台及推力万向关节轴承

Publications (2)

Publication Number Publication Date
JP2020513636A JP2020513636A (ja) 2020-05-14
JP6895534B2 true JP6895534B2 (ja) 2021-06-30

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JP2019552320A Active JP6895534B2 (ja) 2016-12-14 2017-01-24 Vr運動制御方法、多次元運動プラットフォームおよびスラストユニバーサルジョイントベアリング

Country Status (5)

Country Link
US (1) US11007430B2 (de)
EP (1) EP3557374A4 (de)
JP (1) JP6895534B2 (de)
KR (1) KR20190095284A (de)
WO (1) WO2018107565A1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110422549A (zh) * 2019-09-03 2019-11-08 安徽艾克森机械设备有限公司 一种可旋转式滚珠滑动上料装置
CN111805492A (zh) * 2020-07-29 2020-10-23 沈阳中德新松教育科技集团有限公司 一种六自由度调整平台

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US8066226B2 (en) * 2008-01-22 2011-11-29 Fiala Harvey E Inertial propulsion device to move an object up and down
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JP2010231290A (ja) * 2009-03-26 2010-10-14 National Institute Of Advanced Industrial Science & Technology 頭部運動による入力装置及び方法
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CN103388619A (zh) * 2012-05-13 2013-11-13 芜湖市宝艺游乐科技设备有限公司 滚动式关节轴承
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KR101377594B1 (ko) * 2013-02-20 2014-03-25 주식회사 모션디바이스 모션 시뮬레이터
KR20150005805A (ko) * 2013-07-05 2015-01-15 삼성전자주식회사 가상 하이킹 시스템 및 방법
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Publication number Publication date
WO2018107565A1 (zh) 2018-06-21
US20200070045A1 (en) 2020-03-05
US11007430B2 (en) 2021-05-18
KR20190095284A (ko) 2019-08-14
JP2020513636A (ja) 2020-05-14
EP3557374A1 (de) 2019-10-23
EP3557374A4 (de) 2020-11-18

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