JP6754678B2 - シミュレーションシステム及びプログラム - Google Patents
シミュレーションシステム及びプログラム Download PDFInfo
- Publication number
- JP6754678B2 JP6754678B2 JP2016225408A JP2016225408A JP6754678B2 JP 6754678 B2 JP6754678 B2 JP 6754678B2 JP 2016225408 A JP2016225408 A JP 2016225408A JP 2016225408 A JP2016225408 A JP 2016225408A JP 6754678 B2 JP6754678 B2 JP 6754678B2
- Authority
- JP
- Japan
- Prior art keywords
- user
- moving body
- field
- processing
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Biophysics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Computer Graphics (AREA)
- Acoustics & Sound (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2016225408A JP6754678B2 (ja) | 2016-11-18 | 2016-11-18 | シミュレーションシステム及びプログラム |
| CN201780082546.8A CN110199325B (zh) | 2016-11-18 | 2017-11-14 | 仿真系统、处理方法以及信息存储介质 |
| PCT/JP2017/040957 WO2018092774A1 (ja) | 2016-11-18 | 2017-11-14 | シミュレーションシステム、処理方法及び情報記憶媒体 |
| US16/415,182 US11014000B2 (en) | 2016-11-18 | 2019-05-17 | Simulation system, processing method, and information storage medium |
| JP2020140574A JP6918189B2 (ja) | 2016-11-18 | 2020-08-24 | シミュレーションシステム及びプログラム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2016225408A JP6754678B2 (ja) | 2016-11-18 | 2016-11-18 | シミュレーションシステム及びプログラム |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2020140574A Division JP6918189B2 (ja) | 2016-11-18 | 2020-08-24 | シミュレーションシステム及びプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2018081644A JP2018081644A (ja) | 2018-05-24 |
| JP2018081644A5 JP2018081644A5 (enExample) | 2019-12-12 |
| JP6754678B2 true JP6754678B2 (ja) | 2020-09-16 |
Family
ID=62146494
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2016225408A Active JP6754678B2 (ja) | 2016-11-18 | 2016-11-18 | シミュレーションシステム及びプログラム |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11014000B2 (enExample) |
| JP (1) | JP6754678B2 (enExample) |
| CN (1) | CN110199325B (enExample) |
| WO (1) | WO2018092774A1 (enExample) |
Families Citing this family (40)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2018216355A1 (ja) * | 2017-05-24 | 2018-11-29 | ソニー株式会社 | 情報処理装置、情報処理方法、及びプログラム |
| US10102659B1 (en) | 2017-09-18 | 2018-10-16 | Nicholas T. Hariton | Systems and methods for utilizing a device as a marker for augmented reality content |
| US10105601B1 (en) | 2017-10-27 | 2018-10-23 | Nicholas T. Hariton | Systems and methods for rendering a virtual content object in an augmented reality environment |
| US10983589B2 (en) * | 2018-01-22 | 2021-04-20 | MassVR, LLC | Systems and methods for collision avoidance in virtual environments |
| US10636188B2 (en) | 2018-02-09 | 2020-04-28 | Nicholas T. Hariton | Systems and methods for utilizing a living entity as a marker for augmented reality content |
| US10198871B1 (en) | 2018-04-27 | 2019-02-05 | Nicholas T. Hariton | Systems and methods for generating and facilitating access to a personalized augmented rendering of a user |
| KR102054712B1 (ko) * | 2018-06-28 | 2020-01-22 | 주식회사 삼우이머션 | 가상현실 환경에서의 플레이어의 충돌 사고 방지 장치 |
| JP6745301B2 (ja) * | 2018-07-25 | 2020-08-26 | 株式会社バーチャルキャスト | コンテンツ配信システム、コンテンツ配信方法、コンピュータプログラム |
| JP6703578B2 (ja) * | 2018-09-19 | 2020-06-03 | 株式会社コロプラ | プログラム、方法及び情報処理装置 |
| KR102054713B1 (ko) * | 2018-10-30 | 2019-12-11 | 주식회사 삼우이머션 | 가상환경하에서 플레이어의 충돌위험 알림 방법 |
| KR102286987B1 (ko) * | 2019-01-18 | 2021-08-05 | 경희대학교 산학협력단 | 가상현실 콘텐츠를 체험하는 사용자의 체험 공간 활용도 향상 방법 및 장치 |
| KR102212507B1 (ko) * | 2019-01-22 | 2021-02-04 | (주)스코넥엔터테인먼트 | 가상 현실 제어 시스템 |
| CN209596544U (zh) * | 2019-02-17 | 2019-11-08 | 上海狮峪智能科技有限公司 | Vr自助游戏机头显装置 |
| JP7341976B2 (ja) * | 2019-03-29 | 2023-09-11 | 株式会社コロプラ | 配信プログラム、および配信方法 |
| JP6813618B2 (ja) * | 2019-03-29 | 2021-01-13 | 株式会社コロプラ | 視聴プログラム、視聴方法、視聴端末、配信プログラム、配信方法、および情報端末装置 |
| JP7351638B2 (ja) * | 2019-04-23 | 2023-09-27 | 株式会社ソニー・インタラクティブエンタテインメント | 画像生成装置、画像表示システム、および情報提示方法 |
| US10586396B1 (en) | 2019-04-30 | 2020-03-10 | Nicholas T. Hariton | Systems, methods, and storage media for conveying virtual content in an augmented reality environment |
| US11474610B2 (en) * | 2019-05-20 | 2022-10-18 | Meta Platforms Technologies, Llc | Systems and methods for generating dynamic obstacle collision warnings for head-mounted displays |
| KR102200196B1 (ko) * | 2019-09-11 | 2021-01-08 | 백종엽 | 위치 정보를 이용한 증강현실 기반의 캐릭터 제공 시스템 |
| CN111467796B (zh) * | 2020-04-02 | 2023-05-02 | 北京代码乾坤科技有限公司 | 分布式物理结算方法和装置 |
| US20220155850A1 (en) * | 2020-11-13 | 2022-05-19 | Inveris Training Solutions, Inc. | Method and system for an immersive and responsive enhanced reality |
| KR102586470B1 (ko) | 2020-11-23 | 2023-10-11 | 주식회사 삼우이머션 | 가상현실 환경에서의 플레이어의 충돌 사고 방지 장치 |
| JP7405734B2 (ja) * | 2020-12-21 | 2023-12-26 | トヨタ自動車株式会社 | 表示システム及びサーバ |
| EP4288856A4 (en) | 2021-02-08 | 2025-02-12 | Sightful Computers Ltd | Extended reality for productivity |
| JP7665161B2 (ja) | 2021-02-08 | 2025-04-21 | サイトフル コンピューターズ リミテッド | エクステンデッドリアリティにおけるユーザ相互作用 |
| JP7713189B2 (ja) | 2021-02-08 | 2025-07-25 | サイトフル コンピューターズ リミテッド | エクステンデッドリアリティにおけるコンテンツ共有 |
| US11622100B2 (en) * | 2021-02-17 | 2023-04-04 | flexxCOACH VR | 360-degree virtual-reality system for dynamic events |
| JP7700852B2 (ja) * | 2021-05-19 | 2025-07-01 | ソニーグループ株式会社 | 情報処理装置、情報処理プログラム、情報処理方法、及び情報処理システム |
| WO2023009580A2 (en) | 2021-07-28 | 2023-02-02 | Multinarity Ltd | Using an extended reality appliance for productivity |
| US11948263B1 (en) | 2023-03-14 | 2024-04-02 | Sightful Computers Ltd | Recording the complete physical and extended reality environments of a user |
| US12175614B2 (en) | 2022-01-25 | 2024-12-24 | Sightful Computers Ltd | Recording the complete physical and extended reality environments of a user |
| US12380238B2 (en) | 2022-01-25 | 2025-08-05 | Sightful Computers Ltd | Dual mode presentation of user interface elements |
| EP4595015A1 (en) | 2022-09-30 | 2025-08-06 | Sightful Computers Ltd | Adaptive extended reality content presentation in multiple physical environments |
| JP2024068952A (ja) * | 2022-11-09 | 2024-05-21 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| US12236004B2 (en) * | 2022-11-21 | 2025-02-25 | United States Of America As Represented By The Administrator Of Nasa | Biocybernetic de-escalation training system |
| US12315363B2 (en) * | 2022-12-09 | 2025-05-27 | Meta Platforms Technologies, Llc | Directional warnings in co-located play in virtual reality environments |
| US20240216805A1 (en) * | 2023-01-04 | 2024-07-04 | Skonec Entertainment Co., Ltd. | Virtual reality control system |
| WO2024186838A2 (en) * | 2023-03-05 | 2024-09-12 | Walker Stanley | A system for an independent recursive virtual world with a voice controlled interface |
| JP2024170194A (ja) * | 2023-05-26 | 2024-12-06 | 新東工業株式会社 | インタフェース装置及び共存体験提供システム |
| WO2025120854A1 (ja) * | 2023-12-08 | 2025-06-12 | マクセル株式会社 | 情報処理装置、情報処理方法、および、情報処理システム |
Family Cites Families (41)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2301216A (en) * | 1995-05-25 | 1996-11-27 | Philips Electronics Uk Ltd | Display headset |
| JPH11309269A (ja) | 1998-04-27 | 1999-11-09 | Sony Corp | ゲーム装置、シミュレーション装置及びゲーム画像表示方法 |
| US6561809B1 (en) * | 2000-07-17 | 2003-05-13 | Battlepaint, Inc. | Virtual battlefield simulator system and method |
| JP2002073246A (ja) * | 2000-08-25 | 2002-03-12 | Minolta Co Ltd | 映像表示システム |
| JP3653463B2 (ja) * | 2000-11-09 | 2005-05-25 | 日本電信電話株式会社 | 複数のユーザによる仮想空間共有システム |
| US11033821B2 (en) * | 2003-09-02 | 2021-06-15 | Jeffrey D. Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
| US8469824B1 (en) * | 2004-09-27 | 2013-06-25 | Hasbro, Inc. | Device and method for an electronic tag game |
| US20060262120A1 (en) * | 2005-05-19 | 2006-11-23 | Outland Research, Llc | Ambulatory based human-computer interface |
| US8217995B2 (en) * | 2008-01-18 | 2012-07-10 | Lockheed Martin Corporation | Providing a collaborative immersive environment using a spherical camera and motion capture |
| US20110270135A1 (en) * | 2009-11-30 | 2011-11-03 | Christopher John Dooley | Augmented reality for testing and training of human performance |
| US20110213664A1 (en) * | 2010-02-28 | 2011-09-01 | Osterhout Group, Inc. | Local advertising content on an interactive head-mounted eyepiece |
| US8920172B1 (en) * | 2011-03-15 | 2014-12-30 | Motion Reality, Inc. | Method and system for tracking hardware in a motion capture environment |
| US9223786B1 (en) * | 2011-03-15 | 2015-12-29 | Motion Reality, Inc. | Communication in a sensory immersive motion capture simulation environment |
| US8825187B1 (en) * | 2011-03-15 | 2014-09-02 | Motion Reality, Inc. | Surround sound in a sensory immersive motion capture simulation environment |
| US9159152B1 (en) * | 2011-07-18 | 2015-10-13 | Motion Reality, Inc. | Mapping between a capture volume and a virtual world in a motion capture simulation environment |
| US9311742B1 (en) * | 2011-07-18 | 2016-04-12 | Motion Reality, Inc. | Navigating an avatar through a virtual world in a motion capture simulation environment |
| US9255813B2 (en) * | 2011-10-14 | 2016-02-09 | Microsoft Technology Licensing, Llc | User controlled real object disappearance in a mixed reality display |
| WO2014047465A2 (en) * | 2012-09-21 | 2014-03-27 | The Schepens Eye Research Institute, Inc. | Collision prediction |
| US9132342B2 (en) * | 2012-10-31 | 2015-09-15 | Sulon Technologies Inc. | Dynamic environment and location based augmented reality (AR) systems |
| US9443352B1 (en) * | 2012-12-21 | 2016-09-13 | Motion Reality, Inc. | Navigating through a virtual environment having a real-world elevation characteristics using motion capture |
| US9395543B2 (en) * | 2013-01-12 | 2016-07-19 | Microsoft Technology Licensing, Llc | Wearable behavior-based vision system |
| US9245650B2 (en) * | 2013-03-15 | 2016-01-26 | Semiconductor Energy Laboratory Co., Ltd. | Semiconductor device |
| US20150097719A1 (en) * | 2013-10-03 | 2015-04-09 | Sulon Technologies Inc. | System and method for active reference positioning in an augmented reality environment |
| JP5971316B2 (ja) * | 2013-12-25 | 2016-08-17 | キヤノンマーケティングジャパン株式会社 | 情報処理システム、その制御方法、及びプログラム、並びに情報処理装置、その制御方法、及びプログラム |
| US9677840B2 (en) * | 2014-03-14 | 2017-06-13 | Lineweight Llc | Augmented reality simulator |
| WO2015142019A1 (en) * | 2014-03-21 | 2015-09-24 | Samsung Electronics Co., Ltd. | Method and apparatus for preventing a collision between subjects |
| US9754167B1 (en) * | 2014-04-17 | 2017-09-05 | Leap Motion, Inc. | Safety for wearable virtual reality devices via object detection and tracking |
| US9690370B2 (en) * | 2014-05-05 | 2017-06-27 | Immersion Corporation | Systems and methods for viewport-based augmented reality haptic effects |
| JP2016062486A (ja) * | 2014-09-19 | 2016-04-25 | 株式会社ソニー・コンピュータエンタテインメント | 画像生成装置および画像生成方法 |
| US10320437B2 (en) * | 2014-10-24 | 2019-06-11 | Usens, Inc. | System and method for immersive and interactive multimedia generation |
| US9851786B2 (en) * | 2014-12-10 | 2017-12-26 | Sixense Entertainment, Inc. | System and method for assisting a user in remaining in a selected area while the user is in a virtual reality environment |
| US9898864B2 (en) * | 2015-05-28 | 2018-02-20 | Microsoft Technology Licensing, Llc | Shared tactile interaction and user safety in shared space multi-person immersive virtual reality |
| JP6709633B2 (ja) * | 2016-02-17 | 2020-06-17 | 株式会社バンダイナムコエンターテインメント | シミュレーションシステム及びゲームシステム |
| JP6742760B2 (ja) * | 2016-02-29 | 2020-08-19 | キヤノン株式会社 | 情報処理装置、情報処理方法、及びプログラム |
| US10717001B2 (en) * | 2016-03-25 | 2020-07-21 | Zero Latency PTY LTD | System and method for saving tracked data in the game server for replay, review and training |
| US10421012B2 (en) * | 2016-03-25 | 2019-09-24 | Zero Latency PTY LTD | System and method for tracking using multiple slave servers and a master server |
| US9916496B2 (en) * | 2016-03-25 | 2018-03-13 | Zero Latency PTY LTD | Systems and methods for operating a virtual reality environment using colored marker lights attached to game objects |
| US10486061B2 (en) * | 2016-03-25 | 2019-11-26 | Zero Latency Pty Ltd. | Interference damping for continuous game play |
| US10445925B2 (en) * | 2016-09-30 | 2019-10-15 | Sony Interactive Entertainment Inc. | Using a portable device and a head-mounted display to view a shared virtual reality space |
| US20180276891A1 (en) * | 2017-03-24 | 2018-09-27 | Pcms Holdings, Inc. | System and method for providing an in-context notification of a real-world event within a virtual reality experience |
| US20190089817A1 (en) * | 2017-09-18 | 2019-03-21 | Dell Products L.P. | System and Method of Utilizing Multiple Wireless Protocols |
-
2016
- 2016-11-18 JP JP2016225408A patent/JP6754678B2/ja active Active
-
2017
- 2017-11-14 CN CN201780082546.8A patent/CN110199325B/zh active Active
- 2017-11-14 WO PCT/JP2017/040957 patent/WO2018092774A1/ja not_active Ceased
-
2019
- 2019-05-17 US US16/415,182 patent/US11014000B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US20190329136A1 (en) | 2019-10-31 |
| CN110199325A (zh) | 2019-09-03 |
| WO2018092774A1 (ja) | 2018-05-24 |
| JP2018081644A (ja) | 2018-05-24 |
| US11014000B2 (en) | 2021-05-25 |
| CN110199325B (zh) | 2023-06-13 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP6754678B2 (ja) | シミュレーションシステム及びプログラム | |
| JP6761340B2 (ja) | シミュレーションシステム及びプログラム | |
| US11738270B2 (en) | Simulation system, processing method, and information storage medium | |
| US11865453B2 (en) | Simulation system, process method, and information storage medium | |
| US11090554B2 (en) | Simulation system, image processing method, and information storage medium | |
| CN109478340B (zh) | 模拟系统、处理方法以及信息存储介质 | |
| CN109478345B (zh) | 模拟系统、处理方法及信息存储介质 | |
| JP7071823B2 (ja) | シミュレーションシステム及びプログラム | |
| JP6712423B2 (ja) | シミュレーションシステム | |
| JP2019175323A (ja) | シミュレーションシステム及びプログラム | |
| JP6935218B2 (ja) | シミュレーションシステム及びプログラム | |
| JP7104539B2 (ja) | シミュレーションシステム及びプログラム | |
| JP6774260B2 (ja) | シミュレーションシステム | |
| JP6660321B2 (ja) | シミュレーションシステム及びプログラム | |
| JP2018171309A (ja) | シミュレーションシステム及びプログラム | |
| JP6918189B2 (ja) | シミュレーションシステム及びプログラム | |
| JP7484210B2 (ja) | ゲームシステム | |
| JP2018171320A (ja) | シミュレーションシステム及びプログラム |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20171107 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A821 Effective date: 20171107 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20191030 |
|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20191030 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20200428 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20200626 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20200811 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20200824 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 6754678 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |