CN110199325B - 仿真系统、处理方法以及信息存储介质 - Google Patents
仿真系统、处理方法以及信息存储介质 Download PDFInfo
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- CN110199325B CN110199325B CN201780082546.8A CN201780082546A CN110199325B CN 110199325 B CN110199325 B CN 110199325B CN 201780082546 A CN201780082546 A CN 201780082546A CN 110199325 B CN110199325 B CN 110199325B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Health & Medical Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- Software Systems (AREA)
- Computer Hardware Design (AREA)
- Acoustics & Sound (AREA)
- Computer Graphics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2016-225408 | 2016-11-18 | ||
| JP2016225408A JP6754678B2 (ja) | 2016-11-18 | 2016-11-18 | シミュレーションシステム及びプログラム |
| PCT/JP2017/040957 WO2018092774A1 (ja) | 2016-11-18 | 2017-11-14 | シミュレーションシステム、処理方法及び情報記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN110199325A CN110199325A (zh) | 2019-09-03 |
| CN110199325B true CN110199325B (zh) | 2023-06-13 |
Family
ID=62146494
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201780082546.8A Active CN110199325B (zh) | 2016-11-18 | 2017-11-14 | 仿真系统、处理方法以及信息存储介质 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US11014000B2 (enExample) |
| JP (1) | JP6754678B2 (enExample) |
| CN (1) | CN110199325B (enExample) |
| WO (1) | WO2018092774A1 (enExample) |
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| US11361497B2 (en) * | 2017-05-24 | 2022-06-14 | Sony Corporation | Information processing device and information processing method |
| US10102659B1 (en) | 2017-09-18 | 2018-10-16 | Nicholas T. Hariton | Systems and methods for utilizing a device as a marker for augmented reality content |
| US10105601B1 (en) | 2017-10-27 | 2018-10-23 | Nicholas T. Hariton | Systems and methods for rendering a virtual content object in an augmented reality environment |
| US10983589B2 (en) * | 2018-01-22 | 2021-04-20 | MassVR, LLC | Systems and methods for collision avoidance in virtual environments |
| US10636188B2 (en) | 2018-02-09 | 2020-04-28 | Nicholas T. Hariton | Systems and methods for utilizing a living entity as a marker for augmented reality content |
| US10198871B1 (en) * | 2018-04-27 | 2019-02-05 | Nicholas T. Hariton | Systems and methods for generating and facilitating access to a personalized augmented rendering of a user |
| KR102054712B1 (ko) * | 2018-06-28 | 2020-01-22 | 주식회사 삼우이머션 | 가상현실 환경에서의 플레이어의 충돌 사고 방지 장치 |
| JP6745301B2 (ja) * | 2018-07-25 | 2020-08-26 | 株式会社バーチャルキャスト | コンテンツ配信システム、コンテンツ配信方法、コンピュータプログラム |
| JP6703578B2 (ja) * | 2018-09-19 | 2020-06-03 | 株式会社コロプラ | プログラム、方法及び情報処理装置 |
| KR102054713B1 (ko) * | 2018-10-30 | 2019-12-11 | 주식회사 삼우이머션 | 가상환경하에서 플레이어의 충돌위험 알림 방법 |
| KR102286987B1 (ko) * | 2019-01-18 | 2021-08-05 | 경희대학교 산학협력단 | 가상현실 콘텐츠를 체험하는 사용자의 체험 공간 활용도 향상 방법 및 장치 |
| KR102212507B1 (ko) * | 2019-01-22 | 2021-02-04 | (주)스코넥엔터테인먼트 | 가상 현실 제어 시스템 |
| CN209596544U (zh) * | 2019-02-17 | 2019-11-08 | 上海狮峪智能科技有限公司 | Vr自助游戏机头显装置 |
| JP6813618B2 (ja) * | 2019-03-29 | 2021-01-13 | 株式会社コロプラ | 視聴プログラム、視聴方法、視聴端末、配信プログラム、配信方法、および情報端末装置 |
| JP7341976B2 (ja) * | 2019-03-29 | 2023-09-11 | 株式会社コロプラ | 配信プログラム、および配信方法 |
| JP7351638B2 (ja) | 2019-04-23 | 2023-09-27 | 株式会社ソニー・インタラクティブエンタテインメント | 画像生成装置、画像表示システム、および情報提示方法 |
| US10586396B1 (en) | 2019-04-30 | 2020-03-10 | Nicholas T. Hariton | Systems, methods, and storage media for conveying virtual content in an augmented reality environment |
| US11474610B2 (en) * | 2019-05-20 | 2022-10-18 | Meta Platforms Technologies, Llc | Systems and methods for generating dynamic obstacle collision warnings for head-mounted displays |
| KR102200196B1 (ko) * | 2019-09-11 | 2021-01-08 | 백종엽 | 위치 정보를 이용한 증강현실 기반의 캐릭터 제공 시스템 |
| CN111467796B (zh) * | 2020-04-02 | 2023-05-02 | 北京代码乾坤科技有限公司 | 分布式物理结算方法和装置 |
| WO2022104139A1 (en) * | 2020-11-13 | 2022-05-19 | Inveris Training Solutions, Inc. | Method and system for an immersive and responsive enhanced reality |
| KR102586470B1 (ko) | 2020-11-23 | 2023-10-11 | 주식회사 삼우이머션 | 가상현실 환경에서의 플레이어의 충돌 사고 방지 장치 |
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| EP4288950A4 (en) | 2021-02-08 | 2024-12-25 | Sightful Computers Ltd | USER INTERACTIONS IN EXTENDED REALITY |
| JP7663915B2 (ja) | 2021-02-08 | 2025-04-17 | サイトフル コンピューターズ リミテッド | 生産性のためのエクステンデッド・リアリティ |
| US11622100B2 (en) * | 2021-02-17 | 2023-04-04 | flexxCOACH VR | 360-degree virtual-reality system for dynamic events |
| JP7700852B2 (ja) * | 2021-05-19 | 2025-07-01 | ソニーグループ株式会社 | 情報処理装置、情報処理プログラム、情報処理方法、及び情報処理システム |
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| US20190329136A1 (en) | 2019-10-31 |
| US11014000B2 (en) | 2021-05-25 |
| CN110199325A (zh) | 2019-09-03 |
| JP6754678B2 (ja) | 2020-09-16 |
| JP2018081644A (ja) | 2018-05-24 |
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