JP5758152B2 - ゲームプログラム、ゲーム装置およびゲーム制御方法 - Google Patents
ゲームプログラム、ゲーム装置およびゲーム制御方法 Download PDFInfo
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- JP5758152B2 JP5758152B2 JP2011046678A JP2011046678A JP5758152B2 JP 5758152 B2 JP5758152 B2 JP 5758152B2 JP 2011046678 A JP2011046678 A JP 2011046678A JP 2011046678 A JP2011046678 A JP 2011046678A JP 5758152 B2 JP5758152 B2 JP 5758152B2
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- 238000000034 method Methods 0.000 title claims description 91
- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 title 1
- 238000001514 detection method Methods 0.000 claims description 28
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- 230000010365 information processing Effects 0.000 description 10
- 230000000694 effects Effects 0.000 description 8
- 238000003780 insertion Methods 0.000 description 8
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Digital Computer Display Output (AREA)
Description
vp=k×v0/n
なお、この実施例では、第3プレイヤオブジェクト118が大きい程、速度vpを小さくするようにしてあるが、速度vpを大きくするようにしてもよい。
12,14 …ハウジング
16,18 …LCD
20 …操作ボタン
22 …タッチパネル
24 …タッチペン
26,28 …メモリカード
32,34 …カメラ
50 …CPU
52 …メインメモリ
54 …メモリ制御回路
56 …保存用データメモリ
58 …プリセットデータ用メモリ
60,62 …メモリカードI/F
64 …無線通信モジュール
66 …ローカル通信モジュール
68 …RTC
70 …電源回路
72 …I/F回路
74,76 …GPU
78,80 …VRAM
82 …LCDコントローラ
84 …マイク
Claims (5)
- 2つの表示領域を備えるゲーム装置のゲームプログラムであって、
前記ゲーム装置のコンピュータを、
プレイヤによる操作を検出する操作検出部、
一方の前記表示領域に第1オブジェクトを表示するとともに、当該第1オブジェクトとは異なる第2オブジェクトを他方の表示領域に表示する表示部、
前記操作検出部の検出結果に基づいて前記第1オブジェクトを移動させる第1オブジェクト制御部、
前記第1オブジェクト制御部によって移動される前記第1オブジェクトの移動に従って前記第2オブジェクトを移動させる第2オブジェクト制御部、および
前記操作検出部の検出結果に基づいて前記第1オブジェクトと前記第2オブジェクトとを入れ替えることにより、当該第1オブジェクトを前記他方の表示領域に表示させ、当該第2オブジェクトを前記一方の表示領域に表示させる入替部として機能させる、ゲームプログラム。 - 前記入替部によって前記第1オブジェクトと前記第2オブジェクトとが入れ替えられたとき、前記第2オブジェクト制御部は、前記プレイヤの操作に応じて当該第2オブジェクトを移動させ、前記第1オブジェクト制御部は、当該第2オブジェクトの移動に従って当該第1オブジェクトを移動させる、請求項1記載のゲームプログラム。
- 前記第2オブジェクト制御部は、前記第1オブジェクト制御部によって移動される前記第1オブジェクトと点対称に前記第2オブジェクトを移動させる、請求項1記載のゲームプログラム。
- 2つの表示領域を備えるゲーム装置であって、
プレイヤによる操作を検出する操作検出部、
一方の前記表示領域に第1オブジェクトを表示するとともに、当該第1オブジェクトとは異なる第2オブジェクトを他方の表示領域に表示する表示部、
前記操作検出部の検出結果に基づいて前記第1オブジェクトを移動させる第1オブジェクト制御部、
前記第1オブジェクト制御部によって移動される前記第1オブジェクトの移動に従って前記第2オブジェクトを移動させる第2オブジェクト制御部、および
前記操作検出部の検出結果に基づいて前記第1オブジェクトと前記第2オブジェクトとを入れ替えることにより、当該第1オブジェクトを前記他方の表示領域に表示させ、当該第2オブジェクトを前記一方の表示領域に表示させる入替部を備える、ゲーム装置。 - 2つの表示領域を備えるゲーム装置のゲーム制御方法であって、
(a)プレイヤによる操作を検出し、
(b)一方の前記表示領域に第1オブジェクトを表示するとともに、当該第1オブジェクトとは異なる第2オブジェクトを他方の表示領域に表示し、
(c)前記ステップ(a)の検出結果に基づいて前記第1オブジェクトを移動させ、
(d)前記ステップ(c)によって移動される前記第1オブジェクトの移動に従って前記第2オブジェクトを移動させ、そして
(e)前記ステップ(a)の検出結果に基づいて前記第1オブジェクトと前記第2オブジェクトとを入れ替えることにより、当該第1オブジェクトを前記他方の表示領域に表示させ、当該第2オブジェクトを前記一方の表示領域に表示させる、ゲーム制御方法。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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JP2011046678A JP5758152B2 (ja) | 2011-03-03 | 2011-03-03 | ゲームプログラム、ゲーム装置およびゲーム制御方法 |
US13/106,445 US8491383B2 (en) | 2011-03-03 | 2011-05-12 | Storage medium, game apparatus, game system and game controlling method |
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JP2011046678A JP5758152B2 (ja) | 2011-03-03 | 2011-03-03 | ゲームプログラム、ゲーム装置およびゲーム制御方法 |
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JP2012183106A JP2012183106A (ja) | 2012-09-27 |
JP5758152B2 true JP5758152B2 (ja) | 2015-08-05 |
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JP (1) | JP5758152B2 (ja) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
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US9013366B2 (en) * | 2011-08-04 | 2015-04-21 | Microsoft Technology Licensing, Llc | Display environment for a plurality of display devices |
JP2015231437A (ja) * | 2014-06-09 | 2015-12-24 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲームシステム |
US10026333B2 (en) | 2015-02-24 | 2018-07-17 | Alexandra Rose HUFFMAN | Educational balancing game |
JP6548776B1 (ja) * | 2018-04-20 | 2019-07-24 | 株式会社Cygames | プログラム、電子装置、方法、及びシステム |
Family Cites Families (8)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2001070647A (ja) * | 1999-09-08 | 2001-03-21 | Samii Kk | 遊技装置 |
US20080062625A1 (en) * | 1999-10-18 | 2008-03-13 | Jeffrey Batio | Portable computer for dual, rotatable screens |
JP4225926B2 (ja) * | 2004-01-20 | 2009-02-18 | 任天堂株式会社 | 2画面表示ゲーム装置及び2画面表示ゲームプログラム |
US7938721B2 (en) * | 2004-03-22 | 2011-05-10 | Nintendo Co., Ltd. | Game apparatus, game program, storage medium storing game program and game control method |
US8267780B2 (en) * | 2004-03-31 | 2012-09-18 | Nintendo Co., Ltd. | Game console and memory card |
US7837558B2 (en) * | 2004-03-31 | 2010-11-23 | Nintendo Co., Ltd. | Game console and emulator for the game console |
US8414395B2 (en) * | 2008-06-11 | 2013-04-09 | Activision Publishing, Inc. | Strum processing for music video game on handheld device |
KR101695809B1 (ko) * | 2009-10-09 | 2017-01-13 | 엘지전자 주식회사 | 이동 단말기 및 그 제어방법 |
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- 2011-03-03 JP JP2011046678A patent/JP5758152B2/ja active Active
- 2011-05-12 US US13/106,445 patent/US8491383B2/en active Active
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Publication number | Publication date |
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US20120225716A1 (en) | 2012-09-06 |
JP2012183106A (ja) | 2012-09-27 |
US8491383B2 (en) | 2013-07-23 |
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