JP5508727B2 - Game machine - Google Patents

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JP5508727B2
JP5508727B2 JP2009013653A JP2009013653A JP5508727B2 JP 5508727 B2 JP5508727 B2 JP 5508727B2 JP 2009013653 A JP2009013653 A JP 2009013653A JP 2009013653 A JP2009013653 A JP 2009013653A JP 5508727 B2 JP5508727 B2 JP 5508727B2
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display area
display
symbol
effect
notice
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JP2010167163A (en
Inventor
幸永 安田
敬士 鬼澤
憲文 原
良亮 美和
伸也 長村
勝彦 竹澤
達郎 坂巻
健志 大島
淳 小谷野
鉄平 松田
裕介 飯田
恵輝 山本
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株式会社ニューギン
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Description

  The present invention relates to a gaming machine that allows a symbol variation game to be performed in each of display areas divided into a plurality.

  Conventionally, in a pachinko gaming machine which is a kind of gaming machine, a big hit lottery is performed to determine whether or not it is a big hit when a game ball enters a start winning device (start winning prize opening) arranged on the game board. The pachinko gaming machine is provided with a display device (for example, a liquid crystal display device) that displays a symbol variation game that is performed by changing a plurality of rows of symbols, and a symbol corresponding to the lottery result of the big hit lottery (a big hit symbol and an off-set). The symbol is derived in the symbol variation game. As a result, the player can recognize a big hit when the symbol derived in the symbol variation game and finally stopped and displayed is a jackpot symbol, while the symbol that is finally stopped and displayed is a missing symbol. It is now possible to recognize outliers.

  In a pachinko gaming machine that performs such a symbol variation game, in order to improve the interest of the player, various aspects of the symbol variation game are set. For example, as an effect of a symbol variation game, when a symbol variation game is performed in a single display area formed on the display device in a normal gaming state and a specific condition is satisfied, a single display region is displayed during the variation of the symbol. It has been proposed to divide into a plurality of display areas and allow a symbol variation game to be played with different contents for each of the plurality of display areas (see Patent Document 1). In this effect, since a plurality of symbol variation games are performed in a plurality of display areas, it can be visually recognized as if the chance of winning a big game is increased. Then, when the big hit lottery is won and the big hit is won, the big hit symbol is derived to one display area of the plurality of display areas.

JP 2002-159684 A

  By the way, when a display device is divided into a plurality of display areas and a symbol variation game is played in each display area, it can be visually recognized as if the chance of winning a big game is increased, but the size of each display area Is smaller than before the display area is divided into a plurality of display areas. In the display area after the division, if a notice effect that suggests the possibility of the game being a big hit is executed in each display area during the symbol variation game, the notice effect is executed in the display area before the division. As compared with the case where the notice effect is displayed, the visual recognition range of the notice effect is reduced, and the notice effect is executed in each display area. Usually, the expectation degree of the big hit in each notice effect is determined by changing the appearance rate of each notice effect in the symbol change game that is different from the symbol change game that is a big hit. Therefore, the player's sense of expectation for the big hit differs depending on whether or not the notice effect appears, or what kind of notice content appears. Pay attention to the presence and the contents of the production. However, if the display area is divided into a plurality of display areas, the viewing range of each display area becomes small, making it difficult to view the contents of the notice effect. This causes a problem that it is difficult to know which display area should be noticed in which display area.

  The present invention has been made paying attention to such problems existing in the prior art, and its purpose is used in the symbol variation game and the notice effect when the display area is divided into a plurality of areas. It is an object to provide a gaming machine that provides a difference in the number of divisions of the display area to change the difference in the effect mode so that the player can clearly see the effect mode of the notice effect.

In order to solve the above problem, the invention described in claim 1 includes a display device that displays a symbol variation game performed by varying a plurality of types of symbols, and the display device has a size corresponding to the size of the display device. The big hit that draws the big hit lottery whether or not the big hit in the gaming machine that can execute the division effect that divides the reference display area set in combination into a plurality of divided display areas and performs the above-mentioned symbol variation game in each divided display area When the execution of the division effect is determined by the lottery means, the division determination unit for determining whether or not the division effect can be executed, and the division determination unit, the execution of the symbol variation game is controlled in each division display area. A game control means and a notice effect indicating that the symbol variation game may become a jackpot display result during the symbol variation game. Execution of stage notice effect that displays notice images step by step in a predetermined order among the minute display areas according to a predetermined order, and suggests the level of big hit expectation by at least the number of stages of the notice images to be displayed If it is determined whether or not to execute the stage notice effect, the number of execution stages of the stage notice effect is determined based on the lottery result of the jackpot lottery, and the number of execution stages determined as the upper limit is determined. A notice determining means for determining the contents of the stage notice effect by determining a notice image to be displayed every time, and the notice effect with the contents determined by the symbol variation game and the notice determining means on the display device. An effect executing means for displaying, wherein the effect executing means determines execution of the stage notice effect during execution of the divided effects by the notice determining means. In this case, the stage notice effect can be executed by displaying the notice image in a predetermined division display area among the plurality of division display areas. Even if the number of execution stages of the stage notice effect is advanced stepwise, the reference display area is executed as the number of execution stages advances with respect to the stage notice effect. The number of divisions is less than the number of the division display areas, and the stage notice effect can be executed in the display area where the number of divisions is reduced , and when the number of execution stages of the stage notice effect is a plurality of stages, the execution stage As the number progresses stepwise, the division display regions divided in the reference display region are merged to form a merged display region, and the number of execution steps proceeds stepwise. The stage notice effect can be executed using the united display area larger than each division display area, and the stage notice effect is changed in each division display area before the reach design is derived. The effect execution means stops the change of symbols in each segment display area after the stage notice effect ends, derives the reach symbols, and displays the reach symbols. When the reach effect is executed in the area and the reach effect is developed , the gist is to enlarge and execute one of the segment display areas in which the reach effect is executed .

According to a second aspect of the present invention, in the gaming machine according to the first aspect, in the division effect, the division display area has a mode in which the reference display area is divided into four. A partial coalesced display area including a plurality of predetermined divided display areas out of all the divided display areas is a mode in which the reference display area is divided into two, and the game control means The symbol variation game is controlled to be executed in each of the four divided display areas, and the effect execution means is configured to execute the reference display area in a stage before the last stage specified from the number of execution stages. Can be displayed in the partial coalesced display area divided into two, and in the final stage specified from the number of execution stages, the preliminary image can be displayed in the reference display area. The gist.

According to a third aspect of the present invention, in the gaming machine according to the first or second aspect, when the execution of the divided effects is determined, the stop order of the symbol variation game executed in each division display area is A predetermined unitary display area that is defined in advance and combined a plurality of the predetermined section display areas among all the section display areas is arranged in parallel so as to be in the same order as the stop order. A first partial combined display area obtained by combining a plurality of divided display areas and a second partial combined of a plurality of divided display areas arranged in a direction different from the order in which the symbol variation game is stopped. A combined display area is set, and when the execution execution means is determined to execute the stage advance display effect and one preview image is displayed in the first partial combined display area, each display section is displayed. Figure above running in the region While the variable game is stopped in a predetermined stop order, when one notice image is displayed in the second partial coalesced display area, the symbol variable game executed in each division display area is displayed in advance. The gist of the present invention is to change the stop order from the specified stop order and stop along the parallel direction of the divided display areas constituting the second partially combined display area .

Invention according to claim 4, in the gaming machine as claimed in any one of claims 1 to 3, the presentation execution section, the execution stage number determined by the notice determination means a plurality of steps In the case of determining the preview image of each stage in order from the last stage specified from the number of execution stages to the first stage, and determining the preview image of each stage excluding the last stage, The gist is to determine the notice image based on the notice image of the next stage determined earlier .

  According to the present invention, when the display area is divided into a plurality of parts, the number of divisions of the display area used in the symbol variation game and the notice effect is changed to change the difference in the effect mode. The effect mode can be clearly seen by the player.

The front view which shows the machine surface side of a pachinko machine. The enlarged view which shows a game board. (A) is a schematic diagram showing an image display unit in the normal production mode, (b) is a schematic diagram showing an image display unit in the division production mode, and (c) is a name of each display area divided into four. And the schematic diagram which shows the stop order of a symbol change game. The block diagram which shows the electrical constitution of a pachinko gaming machine. Explanatory drawing explaining a position designation command distribution table. Explanatory drawing explaining a position designation pattern correspondence table. (A)-(c) is a timing chart which shows the length of the fluctuation | variation time in the fluctuation | variation pattern which specifies a normal reach production as a fluctuation | variation content. Explanatory drawing explaining a symbol designation | designated pattern corresponding | compatible table. (A)-(d) is a schematic diagram which shows the display area used by a stage notice. Explanatory drawing explaining a screen designation | designated command distribution table. Explanatory drawing explaining the screen designation | designated pattern corresponding | compatible table for SU3. Explanatory drawing explaining the screen designation | designated pattern of SU1 and SU2 corresponding to SU3. Explanatory drawing explaining the screen designation | designated pattern corresponding | compatible table for the time of vertical division. Explanatory drawing explaining the screen designation | designated pattern corresponding | compatible table for the time of horizontal division. Explanatory drawing explaining the screen designation | designated pattern corresponding table for 4 times. (A), (b) is explanatory drawing explaining the screen designation | designated pattern corresponding | compatible table for SU3 non-selection. Explanatory drawing explaining a slash command distribution table. Explanatory drawing explaining the position designation pattern of a horizontal system. Explanatory drawing explaining the position designation pattern of a diagonal system. Explanatory drawing explaining the position designation pattern of 3 or less system. Explanatory drawing explaining the horizontal slashing pattern corresponding | compatible table. Explanatory drawing explaining the diagonal slashing pattern corresponding | compatible table. Explanatory drawing explaining the slashing pattern corresponding | compatible table for three or less. Explanatory drawing explaining the slashing pattern corresponding | compatible table for all reach. The schematic diagram which shows the flow until the symbol derived to the 1st display area and the 2nd display area is determined. (A)-(c) is a schematic diagram explaining the determination method of a fake design. (A)-(f) is a schematic diagram which shows the flow of the game when the stage division | segmentation preliminary announcement is performed. (A)-(g) is a schematic diagram which shows the continuation of the aspect shown in FIG. (A)-(f) is a schematic diagram which shows the flow of the game when a horizontal division | segmentation stage notice is performed. (A)-(g) is a schematic diagram which shows the continuation of the aspect shown in FIG. (A)-(f) is a schematic diagram which shows the flow of the game when a four-step stage notice is performed. (A)-(e) is a schematic diagram which shows the continuation of the aspect shown in FIG. (A)-(e) is a schematic diagram which shows the flow of the game when a slash notice is performed. (A)-(e) is a schematic diagram which shows the continuation of the aspect shown in FIG. Explanatory drawing explaining a panel designation | designated command distribution table. Explanatory drawing explaining the fake panel designation | designated pattern corresponding | compatible table. (A)-(c) is a schematic diagram explaining the determination method of a fake panel. (A)-(d) is a schematic diagram which shows the flow of the game when a panel notice is performed in 2nd Embodiment.

(First embodiment)
Hereinafter, a first embodiment in which the present invention is embodied in a pachinko gaming machine that is a type of the present invention will be described with reference to FIGS.

  In FIG. 1, a pachinko gaming machine 10 and a card unit device 11 as a gaming medium lending unit arranged in parallel when the pachinko gaming machine 10 is installed in a gaming machine installation facility (amusement island) of a game hall are schematically shown. It is shown. The card unit device 11 is provided with an insertion slot 11a for inserting a prepaid card as an exchange medium exchangeable with a game ball (rental ball) as a rental game medium lent to a player. The card unit device 11 is configured to read and write the value of the inserted prepaid card. Specifically, the card unit device 11 reads the balance (value) of the prepaid card at the time of insertion, and rewrites the balance (value) of the prepaid card as the lending ball is paid out.

  On the front side of the opening of the outer frame 12 that forms the outline of the machine body of the pachinko gaming machine 10, a vertical rectangular inner frame 13 for setting various game components is assembled openably and detachably. A front frame 14 is assembled to the front side of the frame so as to be openable and detachable. As shown in FIG. 1, the front frame 14 is assembled so as to overlap the middle frame 13 when the pachinko gaming machine 10 is viewed from the front side. For this reason, the middle frame 13 is disposed on the rear side of the front frame 14 and cannot be seen from the front side of the machine. The front frame 14 has a window 15 at the center, and an upper plate (storage plate) 16 serving as a first storage plate that can store a game ball as a game medium of the pachinko gaming machine 10 is integrated below the window 15. It is a molded configuration. On the back side of the front frame 14, a glass support frame (not shown) that protects the game board YB disposed inside the machine and supports glass of a size that covers the window 15 is assembled so as to be detachable and tiltable. . The game board YB is mounted on the middle frame 13. In addition, the front frame 14 includes an upper frame that constitutes an illumination display unit that produces a light emission effect by light emission (lighting or blinking) of a light-emitting body (lamp, LED, etc.) (not shown) so as to surround almost the entire circumference of the window 15. A lamp part 17 for left side, a lamp part 18 for left side frame, and a lamp part 19 for right side frame are arranged. The lamp units 17, 18, 19 for the frames cover a plurality of light emitters mounted on the front surface of the front frame 14 with lamp lenses 17 a, 18 a, 19 a formed so as to be able to transmit light emitted from the light emitters. It is configured.

  In the front frame 14, a left speaker 20 and a right speaker 21 are arranged on the upper left and right sides of the window 15 to output various sounds and produce sound effects. The left speaker 20 and the right speaker 21 are mounted on the back surface of the front frame 14, and a sound emitting hole (not shown) is formed on the front surface of the front frame 14 and corresponding to the mounting site of the left speaker 20 and the right speaker 21. A plurality of are formed.

  A lower tray (storage tray) 23 serving as a second storage tray for storing game balls overflowing from the upper tray 16 is mounted on the front side of the middle frame 13 and at the lower portion of the front frame 14. Also, on the front side of the middle frame 13 and to the right of the lower plate 23, a launch handle 24 for launching a game ball that is turned by the player when launching the game ball onto the game board YB is mounted. ing. In addition, a lower speaker 25 that outputs various sounds and produces sound effects is arranged on the left side of the lower plate 23 in the front frame 14. The lower speaker 25 is attached to the middle frame 13.

  The upper plate 16 is provided with a payout opening 16a for a game ball to be paid out from the inside of the machine on the left side, and a concave storage passage 16b for storing a game ball held by the player. In addition, an upper tray inlet (not shown) for taking the game ball in the storage passage 16b into the machine is provided on the right side. The game balls stored in the upper plate 16 are guided to the upper plate taking-in port by the storage passage 16b and taken into the machine one by one through the upper plate taking-in port, and are emitted toward the game board YB. Is done. The game ball that is launched toward the game board YB is set to have a strength of launch according to the amount of rotation of the launch handle 24. The lower plate 23 is provided with an outlet 23a for a game ball that overflows and flows down from the upper plate 16, and a concave storage portion 23b that stores the game ball is connected to the outlet 23a of the game ball. Yes.

Next, the configuration of the game board YB will be described in detail with reference to FIG.
On the front surface of the game board YB, a guide rail 26 that guides a game ball launched by operating the launch handle 24 and forms a substantially circular game area H1 that is the main body of a pachinko game is laid in a circular spiral shape. Yes. With this guide rail 26, a game ball guide path 26a extending from the lower left to the upper left of the game board YB is formed on the game board YB, and a game area H1 is formed inside the guide rail 26. . Further, the outside of the game area H1 that is the front surface of the game board YB and outside the guide rail 26 is a non-game area H2 that is not directly involved in the pachinko game.

  At almost the center (center) of the game area H1 of the game board YB, a display frame body (center accessory) 27 with various displays and various decorations is mounted. A set port 27a that opens in a rectangular shape when viewed from the front is formed substantially at the center of the display frame 27. The display frame 27 has a liquid crystal display type image display unit GH in alignment with the set port 27a. An effect display device 28 as an effect symbol display unit is mounted. The effect display device 28 includes a symbol variation game (second symbol variation game) performed by varying a plurality of symbol sequences (three columns in the present embodiment), and various displays executed in association with the game. An effect (game effect) is displayed as an image. In the present embodiment, in the symbol variation game of the effect display device 28, a symbol combination including a plurality of columns (three columns in the present embodiment) is derived. Note that the symbol variation game of the effect display device 28 is performed using decorative symbols (effect symbols) for diversifying display effects. The display frame 27 is equipped with a panel lamp portion 27b that produces a light emission effect by light emission.

  Also, a special symbol display device 30 as a special symbol display unit for displaying a symbol variation game (first symbol variation game) performed by varying the special symbol is provided at the lower right of the display frame 27. The special symbol display device 30 is composed of, for example, a 7-segment LED type light emitting device. The special symbol is a notification symbol indicating the result of the internal lottery (big hit lottery) whether or not the big hit.

  In the effect display device 28 and the special symbol display device 30, the variation of the symbols (special symbol and decorative symbol) is started simultaneously with the start of the symbol variation game. Specifically, along with the start of the symbol variation game, the special symbol display device 30 starts the variation of the special symbol, while the effect display device 28 starts the variation of the decorative symbol of each column. Then, on the effect display device 28 and the special symbol display device 30, based on the lottery result of the big hit lottery, the big hit symbol (big hit display result) or the off symbol (missing display result) is confirmed and stopped simultaneously at the end of the symbol variation game. The At this time, in the special symbol display device 30 and the effect display device 28, when the lottery result of the big hit lottery is a big hit, the big hit symbol is confirmed and stopped on any display device, and the lottery result of the big hit lottery is off. In some cases, the symbols are displayed on both display devices in a fixed and stopped manner. That is, the symbol variation game of the effect display device 28 is performed in association with the variation display result of the symbol variation game of the special symbol display device 30, and the variation display result of the decorative symbol corresponding to the variation display result of the special symbol is derived. . The jackpot symbol is a symbol that is confirmed and stopped in the symbol variation game when the lottery result of the jackpot lottery is a big hit, and the off symbol is a symbol that is confirmed and stopped in the symbol variation game when the lottery result of the jackpot lottery is missing. It is what is done.

  In this embodiment, the symbol that is different from the jackpot symbol derived in the symbol variation game of the effect display device 28 is constituted by a combination of ornament symbols derived in each column. On the other hand, the missing symbols are composed of combinations in which all rows do not become the same decorative symbols. In the present embodiment, the effect display device 28 displays numbers from [1] to [8] as decorative designs for each column. In the present embodiment, the special symbol display device 30 displays the numbers [1] to [8] and [-(bar)] as special symbols. Of the nine types of special symbols, the special symbols [1] to [8] are jackpot symbols, and the special symbol [-] is a missing symbol.

  Further, in the pachinko gaming machine 10 of the present embodiment, the display area (image display surface) of the effect display device 28 is formed larger than the display area of the special symbol display device 30, and the effect display device 28 is conspicuous in front of the player. Are arranged as follows. For this reason, the player pays attention to the display contents of the effect display device 28 in which a display effect (for example, reach effect or notice effect) is performed with various images in front of his / her eyes than the special symbol display device 30. A big hit or loss is recognized from the symbol combination derived and displayed in the symbol variation game of the effect display device 28.

  When the symbols of all columns stopped and displayed on the effect display device 28 are of the same type, the big hit can be recognized from the symbol combination ([222] [777] or the like). The symbol combination that can recognize this jackpot becomes a jackpot symbol combination (hit symbol) by a decorative symbol. When the big hit symbol combination is displayed in a fixed stop state, the player is given a big hit game after the end of the symbol variation game. On the other hand, in the case where the symbols of all the columns that are confirmed and stopped displayed on the effect display device 28 are of different types, or when the symbols of one column are of a different type from the symbols of the other two columns, the symbol combination ([123] [122] [757] etc.) can be recognized. The symbol combination that can recognize this detachment becomes a detachable symbol combination (decoration symbol) by the decorative drawing.

  A normal symbol display device 31 is provided at the lower right of the display frame 27. The normal symbol display device 31 is composed of, for example, a 7-segment LED type light emitting device. In the normal symbol display device 31, an internal lottery (winning lottery) of whether or not to make a hit separately from the big hitting lottery of whether or not the big hit (whether or not the lower start winning opening 34 is opened by the opening operation of the opening and closing blade 35). The lottery result is displayed. In the normal symbol display device 31 of this embodiment, when the winning is determined by the winning lottery, the winning symbol is determined and stopped in the normal symbol changing game, while the shift is determined in the winning lottery. In such a case, in the normal symbol variation game, the shift symbol is displayed in a fixed stop state.

  Further, in the game area H1 below the display frame 27, an upper start winning port 33 having a game ball entrance 33a and a lower start winning port 34 having a game ball entrance 34a are arranged vertically. Is arranged. The upper start winning opening 33 is configured such that the entrance 33a is always open so as to allow the entry of game balls at all times. On the other hand, the lower start winning opening 34 is an ordinary electric accessory, and includes an opening / closing blade 35 that opens and closes by the operation of an actuator (solenoid, motor, etc.) (not shown). The entrance 34a is configured to be open so as to allow entry of a sphere. In other words, the lower start winning opening 34 is configured to make it impossible to enter a game ball unless the opening / closing blade 35 is opened to open the entrance 34a.

  An upper start switch SW1 (shown in FIG. 4) for detecting a game ball that has entered the ball is disposed in the back of the upper start winning port 33, and a ball has been inserted in the back of the lower start winning port 34. A lower start port switch SW2 (shown in FIG. 4) for detecting a game ball is provided. The upper start winning opening 33 and the lower start winning opening 34 can provide a start condition for the symbol variation game and a payout condition for a game ball as a predetermined number of winning balls by detecting the game balls that have entered. When the opening and closing blades 35 are opened, the lower start winning opening 34 is made in a state in which the entrance is expanded and the game ball can easily enter, while when the opening and closing blades 35 are closed, the entrance is not expanded and the game ball It is assumed that it is impossible to enter the ball. In the present embodiment, the upper start winning opening 33 and the lower start winning opening 34 constitute a start winning apparatus.

  The game frame H1 of the display frame 27 below the lower start winning opening 34 includes a large winning opening door 40 that opens and closes by an operation of an actuator (solenoid, motor, etc.) (not shown). A mouth (special electric accessory) 41 is provided. A count switch SW3 (shown in FIG. 4) that detects a game ball that has entered the ball is disposed in the back of the special winning opening 41. The big winning opening 41 can give a payout condition of game balls as a predetermined number of prize balls by detecting the game balls that have entered. In the pachinko gaming machine 10 according to the present embodiment, one big prize opening is disposed below the game board YB.

  When the jackpot game is awarded, the jackpot door 40 opens according to the kind of the jackpot game that is given, and the jackpot 41 is opened, and the opening of the game ball is allowed. . For this reason, the player can obtain a chance to acquire a large number of prize balls. In this embodiment, the big hit game is advantageous to the player because a chance to win a large number of prize balls can be obtained. The jackpot game is given when the jackpot is determined by the internal lottery and the jackpot symbol (the jackpot display result) is confirmed and stopped in the symbol variation game.

  The big hit game is started after the big win symbol is determined by the internal lottery, and the big hit symbol is confirmed and stopped in the symbol variation game. When the big hit game is started, an opening effect indicating the start of the big hit game is first performed. After the opening effect, the round game in which the big prize opening 41 is opened by the opening operation of the big prize opening door 40 is performed a plurality of times with a predetermined round number (the upper limit number of round games) as an upper limit. One round game ends when a predetermined round game time elapses from the start of the round game or a predetermined number of upper limit number of game balls enter. To do. The big hit game ends with an ending effect indicating the end of the big hit game after the end of the predetermined number of round games.

  Further, a normal symbol operation gate 42 is disposed in the game area H1 on the left side of the display frame 27. A normal symbol variation switch SW4 (shown in FIG. 4) for detecting a game ball that has entered and passed through the normal symbol operation gate 42 is provided at the back of the normal symbol operation gate 42. The normal symbol operation gate 42 can give only the starting condition of the normal symbol variation game when the game ball passes.

  In addition, in the lowermost part of the game area H1 of the game board YB (below the big winning opening 41), game balls that have been launched into the gaming area H1 and have not entered any of the winning openings are set as out balls. An out-bulb opening 43 for discharging outside the machine is formed. The game balls that have passed through the out ball opening 43 are discharged to an out ball tank (not shown) disposed in the installation facility (game island) of the pachinko gaming machine 10.

  In addition, on the upper surface of the upper plate 16, an operation button BT for presentation that can be operated by a player (and an employee of the game hall) is disposed. In the present embodiment, the operation button BT for rendering is made effective during the symbol variation game. When the operation of the effect operation button BT is valid, a lamp (not shown) built in the effect operation button BT is turned on, and when the operation of the effect operation button BT is invalid, the effect operation button The lamp built in the BT is turned off.

  In addition, the pachinko gaming machine 10 according to the present embodiment, when a game ball has entered a start winning port (upper start winning port 33 and lower start winning port 34) arranged below the display frame 27, the ball is inserted. The number of game balls that have been played is stored, and stored as the number of starting and reserved balls in the machine (main control RAM 45c of the main control board 45). The number of start-up balls stored indicates the number of symbol variation games that are on hold (waiting for symbol variation games). Then, the number of stored start balls is incremented by 1 when a game ball enters the start prize opening, and is decremented by 1 when the symbol variation game is started. Therefore, when a game ball enters the start winning opening during the symbol variation game, the number of stored start balls is further added and accumulated up to a predetermined upper limit number (four in this embodiment). . The number of the stored start balls is informed to the player by the on-hold storage display device 32 (shown in FIG. 4). The on-hold storage display device 32 is arranged on the game board YB and is composed of, for example, a plurality of lamps. The number of lamps corresponding to the number of stored start-up balls is turned on to determine the number of stored start-up balls. Inform the person.

  Hereinafter, effects performed in the pachinko gaming machine 10 of the present embodiment will be described with reference to FIG. The pachinko gaming machine 10 of the present embodiment includes a “normal effect mode” and a “split effect mode” as effect modes. In the case of the normal effect mode, as shown in FIG. 3A, a single display area D (reference display area) is formed as a display area for displaying the symbol variation game as an image. One symbol variation game is displayed as an image. In the display area D in the normal effect mode, one combination effective line L (indicated by a two-dot chain line) extending in the left-right direction of the display area D is formed. In the display area D, the decorative symbols of each column are stopped and displayed on the combination effective line L, and one symbol combination formed on the effective line L is recognized as an effective symbol combination.

  On the other hand, in the divided effect mode, as shown in FIG. 3B, a plurality of (four in this embodiment) display areas D1, D2, D3 as display areas for displaying the symbol variation game as images. D4 (partition display area) is formed, and one symbol variation game is displayed as an image in each display area D1 to D4. That is, in the divided effect mode, the display area of the image display unit GH is equally divided into four display areas D1 to D4, and four independent symbol variation games are performed in the display areas D1 to D4. Further, in the display areas D1 to D4 in the divided effect mode, one combination effective line L (indicated by a two-dot chain line) extending in the left-right direction of each display area D1 to D4 is formed. And in each display area D1-D4, the decoration symbol of each column is stopped and displayed on each combination effective line L, and one symbol combination formed in the effective line L is recognized as an effective symbol combination. It has become.

  In the normal effect mode and the split effect mode, the winning probability of the big win lottery is set to the same probability, and the lottery result is derived from the image display of one symbol variation game in the normal effect mode, and four in the split effect mode. It is derived by the image display of the symbol variation game. That is, in the split effect mode, four independent symbol variation games are performed, so that the apparent jackpot probability increases four times as compared with the normal effect mode. Note that one symbol variation game performed in the normal effect mode and four symbol variation games performed in the split effect mode are one symbol variation game performed for one start-and-hold ball, and display The number of games that are simultaneously displayed as images on the image display unit GH is different.

  In this embodiment, as a trigger for switching to this divided effect mode, a symbol variation game based on a specific variation pattern is performed among a plurality of types of variation patterns described later, and the next time after the game ends. The design change game is switched to the split effect mode. Further, in the present embodiment, the split effect mode ends when a predetermined number of symbol variation games are completed and when a big hit is generated before the number of symbol variation games ends. The next design variation game is switched to the normal performance mode.

  In the split effect in the pachinko gaming machine 10 of the present embodiment, as shown in FIG. 3C, the upper left of the screen is the display area D1 and the upper right of the screen is the display area D2, as viewed from the player. Further, when viewed from the player, the lower left of the screen is the display area D3, and the lower right of the screen is the display area D4. In the divided effects, the symbol variation games in all the display areas D1 to D4 are decorated in the order of (1) to (4) shown in FIG. A symbol is derived. Specifically, the decorative symbols are derived in the order of display area D1, display area D2, display area D3, and display area D4.

  In addition, in the division effect, in the symbol variation game in each of the display areas D1 to D4, the sequence from the start of these games to the stop of the variation of the symbol sequence that can form reach is also shown in FIG. This is the order of (1) to (4) shown. For example, when the reach is formed in all the display areas D1 to D4, after the symbol variation game is started in each display area D1 to D4, the fluctuation of the left column and the right column is first stopped in the display area D1. The reach is formed, and the variation in the left column and the right column is stopped in the display region D2 while the variation in the middle column of the display region D1 is continued, and the reach is formed. Then, while continuing the change of each middle column of the display areas D1, D2, the change of the left column and the right column is stopped in the display area D3, and a reach is formed, and each of the middle columns of the display areas D1 to D3 is formed. While the fluctuation is continued, the fluctuation of the left column and the right column is finally stopped in the display area D4, and a reach is formed.

  If there is a region that does not form a reach, all the symbol sequences are stopped in the display region where the reach is not formed, and the symbols are derived, and then the symbol sequence varies in the next display region. Stop. For example, when the reach is not formed in the display area D1, and the reach is formed in the other display areas D2 to D4, the variation of all the symbol sequences is stopped first in the display area D1, and thereafter, as described above. Reach is formed in the order of display area D2-> display area D3-> display area D4.

Next, the electrical configuration of the pachinko gaming machine 10 will be described with reference to FIG.
A main control board 45 as a main control unit for controlling the entire pachinko gaming machine 10 is mounted on the back side of the pachinko gaming machine 10. The main control board 45 executes various processes for controlling the entire pachinko gaming machine 10 and performs arithmetic processing on various control signals (control commands) for controlling the game according to the processing results. (Control command) is output. In addition, a sub-integrated control board 46 as a sub-control section, an effect display control board 47 as a display control section, and a sound / lamp control board 48 are mounted on the rear side of the machine.

  The sub integrated control board 46 comprehensively controls the effect display control board 47 and the sound / lamp control board 48 based on the control signal (control command) output from the main control board 45. The effect display control board 47 controls the display mode (display images of symbols, backgrounds, characters, etc.) of the effect display device 28 based on the control signals (control commands) output from the main control board 45 and the sub control board 46. To do. Further, the sound / lamp control board 48 emits light (lights (flashes) / lights off) of the various lamp units 17 to 19 and 27b based on the control signals (control commands) output from the main control board 45 and the sub control board 46. And the sound output mode (sound output timing, etc.) of the speakers 20, 21, 25 are controlled.

Hereinafter, specific configurations of the main control board 45, the sub general control board 46, and the effect display control board 47 will be described.
On the main control board 45, a main control CPU 45a capable of executing control operations in a predetermined procedure, a main control ROM 45b for storing a control program for the main control CPU 45a, and necessary data can be written and read. A main control RAM 45c is provided. A main control ROM 45b and a main control RAM 45c are connected to the main control CPU 45a. Further, the main control CPU 45a has an upper start switch SW1 that detects a game ball that has entered the upper start prize opening 33 and a lower start port SW2 that detects a game ball that has entered the lower start prize opening 34. It is connected. The main control CPU 45a is connected to a count switch SW3 that detects a game ball that has entered the special winning opening 41 and a normal symbol variation switch SW4 that detects a game ball that has passed through the normal symbol operation gate 42. . Further, a special symbol display device 30, a normal symbol display device 31, and a reserved storage display device 32 are connected to the main control CPU 45a via a symbol display board 49.

  The main control CPU 45a updates the values of various random numbers such as the big hit determination random number, the big hit design random number, and the fluctuation pattern distribution random number every predetermined cycle, and the updated values are stored in the setting area of the main control RAM 45c. The value before update is rewritten by storing (setting), and random number update processing (random number generation processing) is executed. The big hit determination random number is a random number used in the big hit lottery (big hit determination) whether or not to make a big hit. The jackpot symbol random number is a random number used when determining a jackpot symbol as a special symbol to be displayed on the special symbol display device 30 when the jackpot is determined. The variation pattern distribution random number is a random number used when determining the variation time of the symbol variation game and the contents of the effect (such as a big hit effect, a loss effect). Further, the main control CPU 45a of this embodiment has a timer function, and measures time at a predetermined timing (for example, timing at which a symbol variation game is started).

  In addition to the control program, the main control ROM 45b stores a plurality of types of variation patterns and various determination values (such as jackpot determination values). The variation pattern is displayed in the symbol display game 28 and the special symbol display device 30, after the symbol variation game is started by the symbol variation start, and then the symbol display game 28 and the special symbol display device 30 are fixedly stopped and displayed. This is a pattern for specifying the fluctuation time until the end of the production and the contents of the production. That is, by determining the variation pattern, the effect mode of the symbol variation game performed on the effect display device 28 and the special symbol display device 30 is determined.

  Then, in the special symbol display device 30 based on the variation pattern, the variation stops when the variation time specified in the variation pattern has elapsed after the variation of the special symbol has started, and the jackpot symbol or the off symbol is confirmed and displayed. The game is executed. On the other hand, in the effect display device 28 based on the variation pattern, after the variation of the decorative design starts, various game effects are performed with the effect content specified by the variation pattern, and the variation stops when the variation time set in the variation pattern elapses. Then, the symbol variation game is executed in which the big hit symbol or the off symbol is confirmed and stopped. Then, the variation patterns are classified for each effect content composed of a jackpot effect, a miss reach effect, and a miss effect.

  In the big hit effect, the symbol change game is developed so that the symbol change game is finally stopped and displayed on the effect display device 28 after reaching the reach effect, and the symbol change game is displayed on the special symbol display device 30 as the big hit symbol. (Special symbol) is expanded to be confirmed and stopped. The outlier reach effect is developed in the effect display device 28 so that the symbol change game is finally stopped after the reach effect, and the symbol change game is released in the special symbol display device 30. The symbol (special symbol) is expanded so as to be confirmed and stopped. The outlier effect is developed so that the symbol change game is finally displayed on the effect display device 28 without stopping the reach effect, and the symbol change game is finally displayed on the special symbol display device 30. The off-line symbol (special symbol) is expanded and displayed so as to be confirmed and stopped. In the special symbol display device 30, when the symbol variation game is started, the variation of the symbol is continued until the variation time elapses without performing the reach effect.

  The jackpot determination value is a determination value used in the jackpot determination, and is determined from numerical values that can be taken by the jackpot determination random number. For example, if the jackpot determination random number is set to 600 integers from “0 (zero)” to “599”, and two values are set as the jackpot determination value, The rate at which the determination is affirmative, that is, the jackpot winning probability is 2/600 (1/300).

Next, the fluctuation pattern will be described with reference to FIG.
FIG. 6 shows some variation patterns among the plurality of variation patterns stored in the main control ROM 45b in the pachinko gaming machine 10 of the present embodiment.

  The fluctuation pattern P <b> 1 is a fluctuation pattern for a loss effect, and is a pattern that specifies “normal fluctuation” as the fluctuation content. “Normal variation” means that in the symbol variation game of the effect display device 28, variations in a plurality of symbol columns (three columns of the left column, the middle column, and the right column in the present embodiment) constituting the symbol combination by the decorative symbol are previously detected. The content of the change stops in a predetermined order.

  While the fluctuation patterns P2 to P4 are fluctuation patterns for outlier reach effects, the fluctuation pattern P9 is a fluctuation pattern for jackpot effects, both of which specify “normal reach (NR)” as the fluctuation contents. . In “normal reach”, in the symbol variation game of the effect display device 28, a reach is formed by deriving the same decorative symbols in a plurality of predetermined symbol rows (in this embodiment, two columns of the left column and the right column). This is a reach effect of the variation content in which the remaining one column (in this embodiment, the middle column) is varied to derive a decorative symbol. Further, in the variation patterns P2 to P4, the variation time set for each variation pattern is different. Specifically, the variation time is set longer in the order of variation pattern P2 <variation pattern P3 <variation pattern P4.

  While the fluctuation patterns P5 to P8 are fluctuation patterns for outlier reach effects, the fluctuation patterns P10 to P13 are fluctuation patterns for jackpot effects, all of which specify “super reach (SR)” as the fluctuation contents. It is a pattern. “Super Reach” is, for example, a specific character appears in the symbol variation game on the effect display device 28 after the remaining one row is varied or stopped after the normal reach effect (first reach effect). It is a reach effect of the variation content that shifts (develops) to “XX reach” called by the name of the character and derives a decorative design (second reach effect).

  As shown in FIG. 6, the variation patterns P5 to P8 and P10 to P13 are distinguished by four types of contents based on the characters A to D (hereinafter sometimes referred to as “characters”). In the present embodiment, the contents of the super reach are distinguished according to the type of character appearing during the performance. Specifically, the contents of super reach with “Character A” as the theme are associated with the variation patterns P5 and P10 (hereinafter, may be referred to as “super reach A”). Also, the fluctuation patterns P6 and P11 are associated with the production contents of the super reach with “Character B” as the production contents (hereinafter also referred to as “super reach B”). Further, the variation patterns P7 and P12 are associated with the production contents of the super reach with “Character C” as the production contents (hereinafter, may be referred to as “super reach C”). In addition, the fluctuation patterns P8 and P13 are associated with the contents of the effect of super reach with “Character D” as the effect contents (hereinafter, sometimes referred to as “super reach D”).

  Further, in the present embodiment, the ratio of winning a big hit game (referred to as a big hit reliability or a big hit expectation) is varied according to the type of reach effect. More specifically, the ratio of winning jackpot games is set in the order of NR <super reach A <super reach B <super reach C <super reach D. This indicates that super reach A is more likely than normal reach and super reach B is more likely to receive a big hit game than super reach A. The ratio at which the jackpot game is given is determined in accordance with the distribution mode when the variation pattern in which each reach effect is performed is distributed to the reach effect instead of the jackpot effect. In other words, in order to increase the percentage that the jackpot of the reach effect is given, the ratio of the reach effect that appears in the case of the jackpot is increased and deviated from the overall ratio that the reach effect appears in the symbol combination game. What is necessary is just to distribute a fluctuation pattern so that the ratio that the reach production may appear in the case of reach may be reduced (or either one is performed). In this way, by changing the ratio of winning jackpot games, the reach symbol combination is displayed, and when a reach effect is performed, the player's expectation for the jackpot according to the type of reach effect The feeling can be changed.

  When the symbol variation game is performed based on any one of the variation patterns P9 to P13 for the big hit effect, the reach effect is displayed on the effect display device 28, and the special symbol display device 30 and the effect display device 28 are each a big hit. A special symbol jackpot symbol (for example, [1]) and a decorative symbol jackpot symbol (for example, [111]) are finally stopped and displayed. Further, when the symbol variation game is performed based on any of the variation patterns P2 to P8 for the outlier reach effect, the reach effect is displayed as an image on the effect display device 28, and each of the special symbol display device 30 and the effect display device 28 is displayed. A special symbol off symbol ([-] in the present embodiment) and a decorative symbol off symbol (for example, [121]) that can recognize the off are finally stopped and displayed. When the symbol variation game is performed based on the variation pattern P1 for the offending effect, the reach effect is not displayed on the effect display device 28, and the special symbol display device 30 and the effect display device 28 recognize the displacement. A special symbol off symbol (in this embodiment, [-]) and a decorative symbol off symbol (for example, [123]) are finally stopped and displayed.

Next, the sub general control board 46 will be described.
On the sub-general control board 46, an overall control CPU 46a capable of executing control operations in a predetermined procedure, an overall control ROM 46b for storing a control program for the overall control CPU 46a, and writing and reading of necessary data. A general control RAM 46c is provided. A general control ROM 46b and a general control RAM 46c are connected to the general control CPU 46a. In addition, a production operation button BT is connected to the overall control CPU 46a, and an operation signal from the production operation button BT is input. The operation signal is a signal output by the effect operation button BT every time the effect operation button BT is operated. The overall control CPU 46a is equipped with a timer function, and measures time at a predetermined timing (for example, timing for starting the symbol variation game).

Next, the effect display control board 47 will be described.
The effect display control board 47 has a display control CPU 47a capable of executing control operations in a predetermined procedure, a display control ROM 47b for storing a control program for the display control CPU 47a, and writing and reading of necessary data. A display control RAM 47c is provided. An effect display device 28 (image display unit GH) is connected to the display control CPU 47a. Further, the display control CPU 47a of the present embodiment has a timer function, and measures time at a predetermined timing (for example, timing at which a symbol variation game is started). The display control ROM 47b stores various image data (image data such as symbols, backgrounds, characters, characters, etc.).

Hereinafter, the contents of control executed by the main control board 45, the sub general control board 46, and the effect display control board 47 will be described.
When the main control CPU 45a of the main control board 45 enters a game ball into the upper start winning port 33 or the lower start winning port 34 and inputs a detection signal output by the start port switches SW1 and SW2 that detect the game ball. Then, a hold determination is made as to whether or not the number of the start hold balls stored in the main control RAM 45c is less than the upper limit number (4 in this embodiment). If the determination result of the hold determination is affirmative (stored number of start hold balls <4), the main control CPU 45a adds 1 (+1) to the start hold ball stored number and rewrites the stored number. Further, when the main control CPU 45a makes an affirmative determination of the hold determination, it acquires the value of the big hit determination random number and the value of the big hit symbol random number from the main control RAM 45c, The value of the random number for the big hit symbol is stored in a predetermined storage area of the main control RAM 45c in association with the stored number of the starting and holding balls. When the determination result of the hold determination is negative (the number of stored start ball holdings = 4), the main control CPU 45a does not rewrite the stored number of start hold balls exceeding the upper limit number, and the big hit determination random number Do not get the value and random value for jackpot symbol.

  Then, the main control CPU 45a reads the jackpot determination random number stored in the predetermined storage area of the main control RAM 45c immediately before the start of the symbol variation game, and the read jackpot determination random number and the main control random number. The jackpot determination value stored in the ROM 45b is compared to determine whether or not the jackpot is a big hit. In the present embodiment, the lottery process is a process in which the main control CPU 45a determines the big hit according to the control program. Further, the main control CPU 45a serves as a big hit lottery means for performing a big hit lottery to determine whether or not the big hit.

  When the determination result of the big hit determination is affirmative (the value of the random number for big hit determination matches the big hit determination value), the main control CPU 45a determines the big hit. The main control CPU 45a which has determined the big hit determines the big hit symbol (special symbol) to be confirmed and stopped in the symbol variation game executed by the special symbol display device 30 based on the value of the random number for the big hit symbol. Further, the main control CPU 45a that has determined the big hit acquires the random pattern distribution random number value from the main control RAM 45c, and selects and determines the fluctuation pattern corresponding to the value from the fluctuation patterns for the big hit effect. To do.

  On the other hand, when the determination result of the big hit determination is negative (the value of the big hit determination random number and the big hit determination value do not match), the main control CPU 45a determines the deviation. Then, the main control CPU 45a that has determined the detachment determines whether or not to execute the detachment effect by random lottery. When the execution of the outlier reach effect is determined, the main control CPU 45a determines the off symbol as a special symbol to be confirmed and stopped on the special symbol display device 30, and the random number for fluctuation pattern distribution is determined from the main control RAM 45c. The change pattern corresponding to the value is acquired and selected from the change patterns for reach production, and determined. In addition, when the non-execution of the outlier reach effect is determined, the main control CPU 45a determines the out symbol in the same manner as described above, acquires the random value for distribution pattern distribution from the main control RAM 45c, and corresponds to the value. The change pattern to be selected is selected from the change patterns for the off-stage production and determined.

  In the present embodiment, the main control CPU 45a determines the variation pattern based on the determination result of the jackpot determination according to the control program as the effect mode determination process, and also the special symbol based on the determination result of the jackpot determination. Is a special symbol determination process. Further, in the present embodiment, when the determination result of the big hit determination is affirmative, the execution of the reach effect is determined, and when the determination result of the big hit determination is negative, it is determined whether to execute the reach effect. The CPU 45a serves as reach determination means.

  The main control CPU 45a that has determined the special symbol and the variation pattern outputs a predetermined control command to the sub integrated control board 46 (the integrated control CPU 46a) at a predetermined timing. Specifically, the main control CPU 45a first outputs a variation pattern designation command for instructing the variation pattern and instructing the start of the symbol variation game. Next, the main control CPU 45a outputs a special symbol stop designating command for designating the special symbol. Then, the main control CPU 45a outputs a symbol stop command for instructing the end of the symbol variation game (determination of symbol determination) when the variation time set in the instructed variation pattern has elapsed. In the present embodiment, the variation pattern designation command is an effect mode instruction command, and the stop symbol designation command is a special symbol designation command. In the present embodiment, the process in which the main control CPU 45a outputs these commands in accordance with the control program is the first command output process.

  Further, the main control CPU 45a subtracts 1 (-1) from the stored number of the start holding balls at the start of the symbol variation game, and rewrites the stored number of the start holding balls. Then, the main control CPU 45a controls the display content of the special symbol display device 30 with the start of the symbol variation game. That is, the main control CPU 45a starts the variation of the special symbol by starting the symbol variation game, and confirms and stops the special symbol (big hit symbol or off symbol) determined when the variation time set in the determined variation pattern has elapsed. Display.

Next, the sub general control board 46 will be described.
First, as the control contents executed by the sub-general control board 46, the control contents in the “normal effect mode” will be described.

  When the central control CPU 46a of the sub general control board 46 receives the variation pattern designation command, it outputs the variation pattern designation command to the effect display control board 47 and the sound / lamp control board 48. When the overall control CPU 46 a inputs a stop symbol designation command for a special symbol, the overall control CPU 46 a outputs the stop symbol designation command to the effect display control board 47.

  Then, the overall control CPU 46a executes the symbol variation game executed on the effect display device 28 based on the variation pattern designated by the variation pattern designation command and the stop symbol (special symbol) designated by the stop symbol designation command. The symbol of each column which comprises the symbol combination of the ornament symbol derived | led-out in is determined. Specifically, the overall control CPU 46a configures the symbol combination that is finally displayed in a definite stop when the variation pattern for the big hit effect is designated and the stop symbol designation of the special symbol is the big hit symbol. A jackpot symbol is determined as a decorative symbol.

  Further, the central control CPU 46a designates a variation pattern for an off-stage effect, and if the special symbol stop symbol designation is a non-design symbol, the symbol symbol that constitutes the symbol combination that is finally displayed in a definite stop is displayed as a symbol symbol. To decide. At this time, the overall control CPU 46a determines that the symbols in the left and right columns are not included in the same symbol as the decorative symbols. On the other hand, the CPU 46a for overall control designates the variation pattern for the outlier reach effect, and if the special symbol stop symbol designation is a non-designated symbol, it is not the ornamental symbol constituting the symbol combination to be finally displayed in a fixed stop state. Determine the design. At this time, the overall control CPU 46a determines that the symbols in the left and right rows are included in the same symbol as the ornament symbols. The overall control CPU 46a that has determined the decorative design temporarily stores the stop design designation command (designation command command for production) for designating the decorative design in the overall control RAM 46c, and performs presentation display control at a predetermined timing. Output to the substrate 47.

  In the pachinko gaming machine 10 of the present embodiment, a plurality of types of notice effects can be executed during the split effect mode. For example, as shown in FIG. 28, a plurality of types of notice effects may be displayed in a specific display area of the display areas D1 to D4. ) In the panel preview, after a predetermined panel is displayed in a specific display area in each of the display areas D1 to D4, an operation valid period of the effect operation button BT is set. Then, the selection bar R (shown by diagonal lines in FIG. 28 (c)) moves in order in the display area where the panel is displayed, and the player operates the effect operation button BT, so that one piece is displayed with roulette. Selection effects in such a manner that a region is selected can be executed. In addition, as shown in FIGS. 27 to 32, before the reach symbol is formed, a stage notice (also referred to as a step-up notice) performed using the four display areas D1 to D4, as shown in FIG. The character E appears in the image display unit GH, and there is an effect (hereinafter referred to as a slashing notice) in which the four display areas D1 to D4 are torn with a sword. The stage advance notice means that the notice image is displayed step by step in a predetermined order on the display area (image display unit GH) of the effect display device 28, and the big hit is based on the number of executed stages and the displayed notice image. This is a notice effect that suggests high or low expectations. In the present embodiment, the maximum number of stage notices is three.

Next, as control contents executed by the sub integrated control board 46, control contents in the “division effect mode” will be described.
When the change control designation command is input to the overall control CPU 46a of the sub overall control board 46, the change pattern specification command is input to the effect display control board 47 and the sound / lamp control board 48 when the change pattern specification command is input. Output. In addition, when the general control CPU 46a inputs a stop symbol designation command for a special symbol as in the above-described normal rendering mode, it outputs the stop symbol designation command to the effect display control board 47.

  Then, in the divided effect mode, the overall control CPU 46a determines various control information related to the divided effects, and sequentially outputs the determined various control information to the effect display control board 47 as control commands. Specifically, various control commands are output in the control cycle after the next cycle in the command output process indicated in the control program of the overall control CPU 46a stored in the overall control ROM 46b. In the present embodiment, the process in which the overall control CPU 46a outputs each command according to the control program is the second command output process.

  First, when the central control CPU 46a inputs a variation pattern designation command during the divided effect mode, the overall control CPU 46a serves as the first display area among the four display areas D1 to D4 based on the position designation command distribution table shown in FIG. A specific display area is determined (display area determination process). Further, the overall control CPU 46a determines, for each second display area, whether or not the reach effect is to be executed in the display area (second display area) excluding the specific display area (specific display mode determination process).

  The position designation pattern distribution table (FIG. 5) defines 36 types of position designation patterns Z1 to Z36. Each position designation pattern Z1 to Z36 includes the position of the first display area specified from the pattern, In addition, the presence / absence of a reach effect in the second display area is associated with a position designation command for instructing those positions. In the position designation pattern distribution table, the first display area is indicated as “genuine” and the second display area is indicated as “gase”. By the way, in the present embodiment, “real” is an area for displaying a decorative symbol corresponding to the special symbol designated by the stop symbol designation command for the special symbol, and the symbol combination to be displayed in the display region is: The overall control CPU 46a determines based on the special symbol. On the other hand, the “gase” is not a decorative symbol corresponding to the special symbol designated by the special symbol stop symbol designation command, but an area where the symbol variation game is executed as part of the production. In the “gase” area, the display control CPU 47a determines the symbol combination to be displayed in the display area.

  For example, the position designation pattern “Z1” is associated with the position designation command “C8H00H” and that the first display area is the upper left (display area D1), and no reach symbol is formed in the display area. In addition, in the display areas (D2 to D4) other than the display area D1, it is associated that the reach symbols are not formed. In addition, the position designation pattern Z2 is associated with the position designation command “C8H01H” and the first display area is set to the upper right (display area D2) and no reach symbol is formed in the display area. Note that, in the display areas (D1, D3, D4) other than the display area D2, it is associated that the reach symbols are not formed. In the present embodiment, the position designation patterns Z1 to Z4 are associated with the display areas D1 to D4 as the first display areas, respectively, and the reach design is not formed in the first display area and the second display area. It has been established.

  The position designation pattern Z5 is associated with the position designation command “C8H04H” and the formation of a reach symbol in the display area with the first display area at the upper left (display area D1). In addition, in the display areas (D2 to D4) other than the display area D1, it is associated that a reach symbol is not formed. The position designation pattern Z6 is associated with the position designation command “C8H05H” and the formation of a reach symbol in the display area with the first display area as the upper right (display area D2). In addition, in the display areas (D1, D3, D4) other than the display area D2, it is associated that the reach symbols are not formed. In this embodiment, when the position designation patterns Z5 to Z8 are selected, the reach effect is executed only at one place in the first display area.

  The position designation pattern Z9 is associated with the position designation command “C8H08H” and the formation of a reach symbol in the display area with the first display area as the upper left (display area D1). Furthermore, the position designation pattern Z9 is associated with “upper right (display area D2)” as a position where a reach symbol can be formed. In the display areas D3 and D4, it is associated that the reach symbol is not formed. The position designation pattern Z10 is associated with the position designation command “C8H09H” and the formation of a reach symbol in the display area with the first display area as the upper left (display area D1). Furthermore, “lower left (display area D3)” is associated with the position designation pattern Z10 as a position where a reach symbol can be formed. In the display areas D2 and D4, it is associated that the reach symbol is not formed. In the present embodiment, the position designation patterns Z9 to Z20 are associated with display areas D1 to D4 as first display areas, respectively, and it is defined that a reach design is formed in the first display area. Furthermore, in addition to the first display area, any one position of the second display area is associated with the position designation patterns Z9 to Z20 as positions where a reach symbol can be formed. Therefore, when the position designation patterns Z9 to Z20 are selected, the reach effect can be executed in two display areas of the display areas D1 to D4.

  The position designation pattern Z21 is associated with the position designation command “C8H14H” and the formation of a reach symbol in the display area with the first display area at the upper left (display area D1). Furthermore, “upper right (display area D2)” and “lower left (display area D3)” are associated with the position designation pattern Z21 as positions where a reach symbol can be formed. The position designation pattern Z22 is associated with the position designation command “C8H15H” and the formation of a reach symbol in the display area with the first display area at the upper left (display area D1). Furthermore, “lower left (display area D3)” and “lower right (display area D4)” are associated with the position designation pattern Z22 as positions where a reach symbol can be formed. In the present embodiment, the position designation patterns Z21 to Z32 are associated with display areas D1 to D4 as first display areas, respectively, and it is determined that a reach design is formed in the first display area. Furthermore, in addition to the first display area, any two positions in the second display area are associated with the position designation patterns Z21 to Z32 as positions where a reach symbol can be formed. Therefore, when the position designation patterns Z21 to Z32 are selected, reach effects can be executed in three display areas of the display areas D1 to D4.

  The position designation pattern Z33 is associated with the position designation command “C8H20H” and the formation of a reach symbol in the display area with the first display area as the upper left (display area D1). Further, the position designation pattern Z33 is associated with “upper right (display area D2)”, “lower left (display area D3)”, and “lower right (display area D4)” as positions where a reach symbol can be formed. Yes. The position designation pattern Z34 is associated with the position designation command “C8H21H” and the formation of a reach symbol in the display area with the first display area as the upper right (display area D2). Further, “upper left (display area D1)”, “lower left (display area D3)”, and “lower right (display area D4)” are associated with the position designation pattern Z34 as positions where a reach pattern can be formed. Yes. In the present embodiment, the position designation patterns Z33 to Z36 are associated with display areas D1 to D4 as first display areas, respectively, and it is determined that a reach symbol is formed in the first display area. Furthermore, in addition to the first display area, all the second display areas are associated with the position designation patterns Z33 to Z36 as positions where a reach symbol can be formed. Therefore, when the position designation patterns Z33 to Z36 are selected, the reach effect can be executed in all the display areas D1 to D4.

  When any one of the variation patterns P1 to P13 is selected during the divided effect mode, the overall control CPU 46a uses the position designation pattern correspondence table shown in FIG. One command is determined by random number lottery. In the present embodiment, the overall control CPU 46a sets information (such as a flag) indicating the type of the effect mode during the stay, whether the current mode is the normal effect mode or the divided effect mode. Judgment is made according to the aspect.

  In the position designation pattern correspondence table (FIG. 6), each of the numerical values that can be taken by the random numbers (the real number) can be selected so that a predetermined position designation pattern can be selected from the position designation patterns Z1 to Z36 for the variation patterns P1 to P13. In the embodiment, a total of 251 integers) are assigned to each position designation pattern by a predetermined number.

  For example, in the position designation pattern correspondence table (FIG. 6), the random numbers are assigned almost equal to the position designation patterns Z1 to Z4 (the number of reach symbols is 0) with respect to the variation pattern P1 for the offending effect. Therefore, in the variation pattern P1, since the execution of the reach effect is not specified, when the variation pattern P1 is selected, the reach effect is set not to be executed in any display region. Further, random numbers are not assigned to the position designation patterns Z5 to Z8 (the number of reach symbols is 1) with respect to the fluctuation patterns P2 to P4 for the outlier reach effect associated with “NR1 to NR3” as the fluctuation contents, Random numbers are assigned to the position designation patterns Z5 to Z8 by the same number with respect to the variation pattern P9 for jackpot effect associated with “NR” as the variation content. Therefore, when the reach effect is executed in one display area (genuine) among the display areas D1 to D4, winning of the big hit will be confirmed. Further, the ratio of winning the big hit game is determined according to the distribution mode when each position designation pattern is distributed for the big hit effect and the reach effect. Therefore, in the present embodiment, in order to increase the ratio that the big hit is given as the number of display areas in which the reach symbols are formed, the effect that the number of display areas in which the reach symbols are formed is four is provided. The variation pattern is distributed so as to increase the rate of appearance of the effect in the case of a big hit and to decrease the rate of occurrence of the re-effect in the case of outreach with respect to the overall rate of appearance in the combination game.

  Therefore, the greater the number of display areas in which the reach symbols are formed in the display areas D1 to D4, the higher the degree of expectation for jackpot. In addition, when the reach symbol is not formed in the first display area, the reach symbol is not derived in the second display area. That is, in this embodiment, as a condition for performing the normal reach effect in the symbol variation game in the second display area, the symbol variation game accompanied by the normal reach effect is performed in the symbol variation game in the first display area. That is, the main control CPU 45a determines a variation pattern as one of the variation patterns P2 to P8 for the shift reach effect and the variation patterns P9 to P13 for the jackpot effect. In FIG. 6, the position designation patterns Z9 to Z20 and the position designation patterns Z21 to Z25 are all assigned to the same distribution, and thus are omitted from “...”.

Further, in the pachinko gaming machine 10 according to the present embodiment, the ratio in which the reach symbol is derived is set to be low in the display area D4 in which the decoration symbol is derived in the last order.
In the pachinko gaming machine 10 of the present embodiment, as will be described with reference to FIGS. 7A to 7C, the fluctuation pattern P <b> 2 for the outlier reach effect specifying “NR <b> 1 to NR <b> 3” as the fluctuation contents (FIG. 7A). ), Variation pattern P3 (FIG. 7B), and variation pattern P4 (FIG. 7C), the variation time is set longer in the order of variation pattern P2 <variation pattern P3 <variation pattern P4. On the other hand, in the variation patterns P2 to P4, the time (time) until the symbol variation game executed in all the display regions D1 to D4 ends in the order of the display region D1, the display region D2, the display region D3, and the display region D4. T1) are all set to the same time. Furthermore, the time (time T2) from the end of the operation valid period until the specific display area is determined by the selection effect and the symbol variation game being executed in the selected display area is ended is also the same time. Is set to On the other hand, in the variation patterns P2 to P4, the effective operation period of the effect operation button BT becomes longer in the order of variation pattern P2 (valid period TA) <variation pattern P3 (valid period TB) <variation pattern P4 (valid period TC). Is set to

  And, generally, when a reach effect is executed, a player tends to have a big expectation, so the time taken to recognize that the running symbol variation game is out of place is determined by reach. When the out-of-order symbol is derived, the case in which the out-of-sequence symbol is derived without forming the reach is overwhelmingly faster. Therefore, when the reach effect is executed in the display area D4 where the change stops at the end of the symbol change game that is lost, the aspect of the reach effect is distracted. In the present embodiment, a player participation type effect is adopted in which a specific panel is selected by a player's operation among the panels displayed in the display area where the reach is formed during the split effect mode. Therefore, if attention is paid to the effect form of reach, the timing of operating the effect operation button BT within the operation effective period is missed even though the player participation type selection effect can be executed. The possibility increases. In addition, the variation pattern P2 has a shorter operation effective period of the effect operation button BT for selecting a panel than the variation patterns P3 and P4.

  Specifically, the operation effective period TA set in the fluctuation pattern P2 is shorter than the operation effective period TB set in the fluctuation pattern P3 by the time X1, and further, the operation effective period TB is set in the fluctuation pattern P4. The operation effective period TC is shorter by the time X2. For this reason, there is a high possibility that the timing for operating the production operation button BT within the operation effective period will be missed. Therefore, in this embodiment, it is set as the structure which does not miss the operation timing of operation button BT for production by setting so that the ratio from which a reach symbol is derived | led-out in display area D4 may become low. In the pachinko gaming machine 10 of the present embodiment, the position designation patterns Z30 to Z32 (the first display area is the first display area) with respect to the variation patterns P10 to P13 for the big hit effect rather than the variation patterns P5 to P8 for the outlier reach effect. The random numbers are distributed so that the ratio of selecting the lower right and the number of reach symbols (3) and Z36 (the first display area is lower right and the number of reach symbols is 4) is high. Therefore, in the pachinko gaming machine 10 of the present embodiment, when the big hit is won, the display area D4 is selected as the first display area, and the probability that a reach symbol is formed in the display area is high.

  When the overall control CPU 46a receives the change pattern designation command, the overall control CPU 46a selects a position designation pattern by random lottery based on the position designation pattern correspondence table (FIG. 6). It is determined whether or not the reach symbol is derived. Then, the overall control CPU 46a outputs a position designation command for specifying the selected position designation pattern to the effect display control board 47 and the sound / lamp control board 48 at the start of the symbol variation game.

  Through such control, the overall control CPU 46a determines the display area to be the first display area among the display areas D1 to D4 of the image display unit GH that is divided into four parts, and other than the first display area. Whether or not the normal reach effect is to be performed in the other three display areas is determined.

  The overall control CPU 46a that has determined whether the position of the first display area and whether or not the reach symbols are to be derived in the second display area, then, based on the symbol designation pattern distribution table shown in FIG. To determine the combination of decorative symbols to be derived.

  In the symbol designation pattern distribution table (FIG. 8), 49 types of symbol designation patterns K1 to K49 are defined, and each symbol designation pattern K1 to K49 includes a combination of symbols on the left and right columns identified from the pattern, A symbol designation command for instructing the symbol combination is associated.

  For example, the symbol designation pattern K1 is associated with the symbol designation command “90H00H” and deriving “1” in the left column and “2” in the right column. In addition, the symbol designation pattern K2 is associated with the symbol designation command “90H01H” and that “1” is derived in the left column and “3” is derived in the right column. In the present embodiment, the symbol designating patterns K1 to K42 are not set so that the same symbol is derived in the left and right columns to form a reach symbol, but is set so that different symbols are derived in the left and right columns. Yes. The symbol designation pattern K43 is associated with the symbol designation command “90H2AH” and deriving “1” in the left and right columns, and the symbol designation pattern K44 includes the symbol designation command “90H2BH”, Deriving “2” in the left and right columns is associated. In the present embodiment, the symbol designation patterns K43 to K49 are set so that the same symbol is derived in the left and right columns to form a reach symbol.

  Therefore, when the variation pattern P1 for the offending effect is designated, the overall control CPU 46a first sets the symbol combination of the decorative symbol corresponding to the special symbol (outlier symbol) designated by the special symbol stop symbol designation command. Determine as a symbol. More specifically, the overall control CPU 46a determines a specific display area (first display) from the type of variation pattern designated by the variation pattern designation command and the type of stop symbol (special symbol) designated by the stop symbol designation command. The symbols of each column constituting the symbol combination of decorative symbols derived in the symbol variation game executed in the display area) are determined. At this time, the overall control CPU 46a selects the symbol designation pattern from the symbol designation patterns K1 to K42 based on the symbol designation pattern distribution table (Fig. 8), thereby determining the symbol combination of the left and right columns. To do.

  On the other hand, the overall control CPU 46a designates any one of the variation patterns P2 to P8 for the outlier reach effect, and if the stop symbol designation of the special symbol is an off symbol, it is out of the first symbol. Determine the design. At this time, the overall control CPU 46a determines that the symbols in the left and right rows are included in the same symbol as the ornament symbols. Therefore, the overall control CPU 46a determines the symbol combination of the left and right columns by selecting any one of the symbol designation patterns from the symbol designation patterns K43 to K49 based on the symbol designation pattern distribution table (FIG. 8). . Further, when the variation pattern for the big hit effect is designated and the stop symbol designation of the special symbol is the big hit symbol, the overall control CPU 46a is a big hit as a decorative symbol constituting the symbol combination to be finally displayed in a definite stop state. Determine the design. The pachinko gaming machine 10 according to the present embodiment is configured such that when the variation pattern for the big hit effect is selected, the big hit symbol by “7” is easier to determine than the big hit symbol by “1” to “6”. Has been. Therefore, the reach symbol by “7” becomes the first symbol, while the reach symbol by “1” to “6” becomes the second symbol.

  The overall control CPU 46a that has determined the decorative design temporarily stores the stop design designation command for the decorative design instructing the decorative design in the overall control RAM 46c, and outputs the command to the effect display control board 47 at a predetermined timing. Note that the display control CPU 47a determines the type of decorative symbols to be stopped in the middle row and the combination of decorative symbols to be stopped in the second display area. However, the display control CPU 47a determines that the symbols to be derived in the middle row are the same as the symbols in the left and right rows when the variation pattern for the big hit effect is designated. On the other hand, when the variation pattern for the outlier reach effect is designated, the display control CPU 47a determines the symbol derived to the middle row as a symbol different from the symbols on the left and right columns.

  In the present embodiment, the position designation command is a specific display mode instruction command. Further, in the present embodiment, the process in which the overall control CPU 46a determines whether to execute the reach effect according to the control program for each second display area is the specific display mode determination process. Further, in the present embodiment, the process of determining for each second display area whether or not the central control CPU 46a causes the same reach design as the reach design derived in the first display area to be derived in accordance with the control program is the same reach design. It is a decision process. In addition, a stop symbol designation command for a decorative symbol that designates the first symbol is an effect symbol designation command. In the present embodiment, the process in which the overall control CPU 46a determines the first symbol according to the control program is the first display area symbol determination process. In the present embodiment, the position designation command is the first display area instruction command.

  In the present embodiment, the process in which the overall control CPU 46a determines the first display area in accordance with the control program is the display area determination process. In the present embodiment, the first symbol, that is, the decorative symbol corresponding to the special symbol derived to the special symbol display device 30 is derived in the determined first display area. In the present embodiment, the overall control CPU 46a that determines whether or not the division effect can be executed is the division determination unit. The overall control CPU 46a that controls the execution of the symbol variation game in each of the display areas D1 to D4 when the execution of the division effect is determined serves as the game control means. In addition, when the execution of the division effect is determined, the position of the first display area is determined from the plurality of display areas in each of the display areas D1 to D4 after the division, and is also derived to the first display area The overall control CPU 46a for determining the first display area determining means. Further, the overall control CPU 46a that determines whether or not the reach effect is executed in the second display area for each second display area is the second display area determining means.

  Although not described in detail here, the overall control CPU 46a determines whether or not to execute the panel notice in the display area where it has been determined to derive the reach symbol. The panel notice is an effect that suggests whether or not to win a big hit, and is performed after the reach is formed. The panel advance notice of the present embodiment is performed in a form in which a panel showing a character appearing in the super reach production is displayed as an image so as to suggest the type of super reach production that may develop from the normal reach.

  When the execution of the panel notice is determined, the overall control CPU 46a selects one pattern from the panel designation pattern correspondence table shown in FIG. Randomly determined by lottery. Then, the overall control CPU 46 a outputs a panel designation command for designating the determined panel designation pattern to the effect display control board 47.

Next, the effect display control board 47 will be described.
First, as control contents executed by the effect display control board 47, control contents in the “normal effect mode” will be described.

  When a variation pattern designation command is input, the display control CPU 47a of the effect display control board 47 selects an effect content corresponding to the variation pattern instructed by the command, and displays an image so that a symbol variation game is played with the effect content. The display content of the display unit GH is controlled. At this time, the display control CPU 47a generates display data for displaying an image in accordance with the effect content using the image data of the display control ROM 47b based on the selected effect content. The display control CPU 47a forms only the display area D in the image display unit GH in the “normal effect mode”, and generates display data for displaying an image of the symbol variation game in the display area D.

  Then, the display control CPU 47a measures the elapsed time from the start of the game with the start of the symbol variation game, and displays it on the display area D of the image display unit GH based on the measured time and display data. The image is switched every predetermined control cycle (for example, every 2 ms). Then, when the display control CPU 47a inputs a symbol stop command for a special symbol during the symbol variation game, the image indicated by the stop symbol designation command for the decorative symbol is displayed on the image display unit GH in a fixed stop display. The display content of the display unit GH is controlled to end the symbol variation game.

Next, as control contents executed by the effect display control board 47, control contents in the “divided effect mode” will be described with reference to FIGS. 25 and 26A to 26C.
When the display control CPU 47a of the effect display control board 47 switches from the “normal effect mode” to the “divided effect mode”, four display areas D1 to D4 are formed in the image display unit GH, and each of the display areas D1 to D4 is formed. The display data for displaying an image of the symbol variation game is generated.

  Then, the display control CPU 47a specifies the display area to be the first display area from the display areas D1 to D4 from the input position designation command, and the display area to be the first display area is “normal effect mode”. Control is done in the same way as time. That is, display data is generated based on the contents of the effect corresponding to the variation pattern, and an image displayed on the display area D of the first display area is displayed based on the display data for every predetermined control period (for example, every 2 ms). ). Further, the display control CPU 47a controls the symbol designated by the input decorative symbol stop symbol designation command as a symbol derived by the symbol variation game in the first display area (FIG. 25: “real symbol”). Create).

  On the other hand, for the second display area, the display control CPU 47a determines whether or not to perform the normal reach effect in the second display area from the input position designation command, and based on the determination result, the second display area. A second symbol derived in the symbol variation game is created (FIG. 25).

  For example, when any one of the position designation commands “C8H00H” to “C8H07H” for designating the position designation patterns Z1 to Z8 is input, the command may form a reach symbol in the second display area. Not associated. For this reason, the display control CPU 47a determines the symbols that are not the same in the left and right columns as the symbol combinations to be displayed in the second display area (FIG. 25: Determines the non-reach line symbols).

  Further, it is assumed that the display control CPU 47a inputs any one of the position designation commands for designating the position designation patterns Z9 to Z20. These position designation commands are associated with the ability to form a reach symbol in the first display area and to form a reach symbol in one second display area of the three second display areas. Then, when these position designation commands are input, the display control CPU 47a determines whether or not to derive the same reach design as the reach design derived to the first display area in the second display area designated by the designation command. (Fig. 25: Reach line (fake goods) symbol is determined).

  Specifically, the display control ROM 47b has a plurality of (this embodiment) set according to the number of reach in the second display area (1 to 3 in this embodiment) designated by the position designation command. In the form, three (gase) symbol determination tables (not shown) are set. And, for example, in the Gase symbol determination table for one reach in the second display area, the number of reach symbols that are the same as the reach symbol derived in the first display region is derived for the variation patterns P1 to P13. A predetermined number of random numbers can be assigned to each of the numbers so that either “0” or “1” can be selected (FIG. 26A). Similarly, in the gasse symbol determination table for two reach numbers in the second display area, for the variation patterns P1 to P13, as the number for deriving the same reach symbol as the reach symbol derived in the first display area. A predetermined number of random numbers can be assigned so that one of “0”, “1”, and “2” can be selected (FIG. 26B). Further, in the gasse symbol determination table for the number of reach in the second display area of 3, “0” is derived as the number for deriving the same reach symbol as the reach symbol derived in the first display region for the variation patterns P1 to P13. A predetermined number of random numbers can be assigned so that one of “number”, “1”, “2”, and “3” can be selected (FIG. 26 (c)). .

  Note that, in the one Gase design determination table, the first display is performed for the variation patterns P9 to P13 for the jackpot effect rather than the variation pattern P1 for the loss effect and the variation patterns P2 to P8 for the loss reach effect. Random numbers are distributed so that the rate at which “1” is selected as the number of reach symbols to be derived to the same reach symbol as that derived to the region is increased. In addition, in the Gase symbol determination table for one piece, random numbers are distributed so that the ratio of selecting “one” is higher for the variation pattern with the super reach effect than the variation pattern with the normal reach effect. Yes. Therefore, when the number of display areas from which exactly the same reach symbol is derived is two, the probability that the super reach effect will be executed is high.

  Similarly, in the two gasse symbol determination tables, the first variation pattern P9 to P13 for the big hit effect is more than the variation pattern P1 for the loss effect and the variation patterns P2 to P8 for the loss reach effect. Random numbers are distributed so that the ratio of selecting “2” as the number of reach symbols to be derived from the reach reach derived to the display area is increased. In addition, in the two Gase design determination tables, random numbers are not assigned to “two” in the variation pattern for the outlier reach effect with the normal reach effect. Therefore, when the number of display areas from which exactly the same reach symbol is derived is 3, the super reach effect is determined. Similarly, in the three gasses symbol determination table, only “3” is derived as the number of reach symbols derived from the reach symbol derived to the first display area only for the variation patterns P9 to P13 for the big hit effect. Random numbers are distributed to be selected. Therefore, when the number of display areas from which exactly the same reach symbol is derived is 4, the big hit is determined.

  As described above, in the pachinko gaming machine 10 according to the present embodiment, when the variation pattern for the big hit effect is selected rather than the variation pattern for the outlier reach effect, the reach derived in the first display area in the second display area. The ratio for deriving the same reach symbol as the symbol is set to be high.

  Therefore, if the display control CPU 47a inputs, for example, the position designation command “C8H18H” (genuine upper right, bottom left, bottom right, bottom right) and the symbol designation command “90H2EH” (left 5 right 5), the display control CPU 47a is based on the position designation command. It is recognized that the first display area is the display area D2 located at the upper right of the screen. Further, the display control CPU 47a recognizes the reach symbols to be derived to the display area D2 based on the symbol designation command. Thereby, the display control CPU 47a derives “5” in the left and right columns in the display area D2, and controls the display contents of the effect display device 28 to execute the reach effect. Further, the display control CPU 47a determines whether or not there is a display area in the second display area from which the reach symbol is not derived based on the input position designation command. In this example, the position designation command “C8H18H” is set so that the reach symbol is not derived in the display area D1 located at the upper left of the screen. Therefore, the display control CPU 47a uses the left and right symbols as the symbols to be derived in the display area D1. The out-of-line symbols that do not have the same symbol are determined. Then, the display control CPU 47a controls the display content of the effect display device 28 so as to derive the shift symbol without the reach effect in the display area D1.

  Further, when determining the reach symbol to be derived to the second display area, the display control CPU 47a selects the gas symbol determination table based on the input position designation command. In this example, since the position designation command “C8H18H” is set to two as the number of second display areas capable of displaying the same reach design as the reach design derived to the first display area, the display control CPU 47a. Selects two gusset symbol determination tables. Then, the display control CPU 47a refers to the two gusset design determination tables and, based on the variation pattern specified by the input variation pattern designation command, the reach design derived to the first display region in the second display region. The number to derive the same reach design is determined by random number lottery. At this time, it is assumed that the display control CPU 47a selects “2” as the number for deriving the same reach design as the reach design derived to the first display area. In this case, the display control CPU 47a uses the same symbol (“5”) as the reach symbol derived in the display region D2 as the reach symbol derived in the display region D3 located in the lower left corner of the screen and the display region D4 located in the lower right corner of the screen. ). Then, when the display control CPU 47a derives the reach symbols in the display areas D3 and D4, the input design designation command “90H2EH” is copied, and “5” is derived in the left and right columns in the display areas D3 and D4. The display content of the effect display device 28 is controlled to execute the reach effect. Thereby, in the effect display device 28, exactly the same reach symbol is derived in the three display areas D2 to D4 (FIG. 26B).

  On the other hand, it is assumed that the display control CPU 47a selects “1” as the number for deriving the same reach symbol as the reach symbol derived in the first display area in the two gas symbols determination table. In this case, the display control CPU 47a randomly determines which one of the display areas D3 and D4 should derive the same reach design as the reach design derived to the first display area. Then, as described above, the display control CPU 47a copies the input symbol designating command and displays the display region D2 in the display region in which it is determined to derive the same reach symbol as the reach symbol derived to the first display region. The same reach symbol as the reach symbol to be derived is derived. On the other hand, in the display area in which the display control CPU 47a has not decided to derive the same reach design as the reach design derived in the first display area, the reach design formed with the symbols "1" to "7" is used. One reach design is determined at random. At this time, since the display control CPU 47a randomly determines one reach symbol from among the reach symbols formed by the symbols "1" to "7", the same reach symbol as the reach symbol in the first display area is selected. Sometimes it is decided. In this case, the display control CPU 47a reselects a reach symbol that is one larger than the selected reach symbol as a reach symbol to be derived to the display area. For example, when the reach symbol “5” is determined as the reach symbol to be derived to the first display area, and the reach symbol “5” is selected in the second display area, the display control CPU 47a. Causes a reach symbol of “6”, which is one greater than “5”, to be derived in the second display area. If the reach symbol of “7” is determined as the reach symbol to be derived to the first display area, and the reach symbol of “7” is also selected in the second display area, the display control CPU 47a. Causes a reach symbol of “1” to be derived in the second display area. In addition, when the display control CPU 47a determines to derive a reach design different from the reach design to be derived to the first display area in the second display area, A design different from the reach design is determined at random.

  Further, it is assumed that the display control CPU 47a selects “0” as the number for deriving the same reach symbol as the reach symbol derived in the first display area in the two gas symbols determination table. In this case, the display control CPU 47a has one of the reach symbols out of the reach symbols formed with the symbols "1" to "7" as the reach symbols derived to the display areas D3 and D4 with the contents as described above. Is determined at random. When the display control CPU 47a determines a reach design that is the same as the reach design in the first display area, it reselects a reach design that is one greater than the selected reach design.

  Similarly, when the display control CPU 47a selects one gash symbol determination table or three gasses symbol determination table, in the same manner as described for the two gasses symbol determination table, 2. Reach symbols to be displayed in the display area are determined (FIGS. 26A and 26C).

  Then, the display control CPU 47a generates display data including the contents of the effect of deriving the symbol after the effect of normal reach for the second display area where the effect of normal reach is generated, and the image to be displayed based on the display data Are switched every predetermined control cycle (for example, every 2 ms). The display control CPU 47a controls the created second symbol as a symbol derived by the symbol variation game in the second display area.

  On the other hand, the display control CPU 47a generates display data including the content of the effect that derives the design that is out of the normal variation for the second display area where the normal reach effect is not performed, and the image to be displayed based on the display data Are switched every predetermined control cycle (for example, every 2 ms). The display control CPU 47a controls the created second symbol as a symbol derived by the symbol variation game in the second display area.

  In the present embodiment, the display control CPU 47a creates a decorative symbol that can recognize the deviation as the second symbol in accordance with the control program as the second display area symbol determining process. In the present embodiment, the display control CPU 47a executes display control processing for deriving the decorative display variation display results in the four display areas D1 to D4 divided and formed in the image display unit GH according to the control program. In the present embodiment, the display control CPU 47a that determines a symbol to be derived to the second display area serves as the second display area determination means.

Next, the control content related to the execution of the stage notice will be described.
FIG. 9 shows the position of the display area where the stage notice is executed when the stage notice is determined as the effect content of the notice effect.

  FIG. 9A shows an effect form that can be executed when an instruction to execute the stage notice is received in each display area using the display areas D1 to D4 as the effect form of the stage notice. When receiving the instruction as described above, in the effect display device 28, as shown in FIGS. 31 (b) and 31 (c), a preview image with different characters A to D as the theme in the display areas D1 to D4 is displayed. It is displayed. Note that when an instruction to execute the step advance notice is received in each of the display areas D1 to D4, the notice image is displayed in the order of the display area D1, the display area D2, the display area D3, and the display area D4. FIG. 9B shows the display areas D5 and D6 in which two display areas formed by dividing the display area D vertically are used as the stage announcement effect. 3 shows an effect mode that can be executed when an instruction to execute the stage notice is received. When receiving the instruction as described above, in the effect display device 28, as shown in FIGS. 27 (b) and 27 (c), in each of the display areas D5 and D6, a preview image with the characters A to D as the theme is displayed. It has become so. The display area D5 is composed of a display area D1 and a display area D3 on the left side that are continuous in the vertical direction when viewed from the player, and the display area D6 is continuous in the vertical direction when viewed from the player. It is constituted by a display area D2 and a display area D4 on the right side. Further, when an instruction to execute the step advance notice is received in each of the display areas D5 and D6, the notice image is displayed in the order of the display area D5 → the display area D6.

  In addition, FIG. 9C uses display areas D7 and D8 in which two display areas formed by dividing the display area D horizontally are used as stage announcement effects. 3 shows an effect mode that can be executed when an instruction to execute the stage notice is received. When receiving the instruction as described above, in the effect display device 28, as shown in FIGS. 29 (b) and 29 (c), a preview image about the characters A to D is displayed in the display areas D7 and D8. It has become so. The display area D7 is composed of an upper display area D1 and a display area D2 that are continuous in the horizontal direction as viewed from the player, and the display area D8 is a lower area that is continuous in the horizontal direction as viewed from the player. The display area D3 and the display area D4 on the side are configured. Further, when an instruction to execute the step advance notice is received in each of the display areas D7 and D8, the notice image is displayed in the order of the display area D7 → the display area D8. Further, FIG. 9D shows an effect form that can be executed when an instruction to execute the stage notice is received in the display area D as the effect form of the stage notice. When the instruction as described above is received, the effect display device 28 displays a preview image about the characters A to D in the display area D as shown in FIGS. 27 (d) and 29 (d). It is like that. The display area D has a size including the four display areas D1 to D4 (D = D1 + D2 + D3 + D4 = D5 + D6 = D7 + D8). In the present embodiment, the display areas D1 to D4 are the divided display areas, while the display areas D5 to D8 and the display area D are the combined display areas. Further, in the present embodiment, the display area D7 and the display area D8 are the first partial combined display area, while the display area D5 and the display area D6 are the second partial combined display area.

  In the pachinko gaming machine 10 according to the present embodiment, the number of divisions in the display area D is smaller than four divisions as the number of execution stages of the stage notice progresses step by step, and the display areas D1 to D4 at the time of the four divisions. It is possible to display a preview image in a large display area. Specifically, when the stage notice ends at the first stage (step SU1), when the first stage notice image is displayed in the display areas D1 to D4 (FIG. 9A), the display is performed. There are cases where the first-stage notice image is displayed in the area D5 (FIG. 9B) and cases where the first-stage notice image is displayed in the display area D7 (FIG. 9C). . In addition, when the stage advance notice ends in the second stage (step SU2), if the first stage preview image is displayed in the display areas D1 to D4 in the first stage, the display area also in the second stage. A first-stage notice image is displayed on each of D1 to D4. Further, when the stage notice ends in the second stage (step SU2), if the first stage preview image is displayed in the display area D5 in the first stage, the same as the display area D5 in the second stage. A second-stage preview image is displayed in the vertically divided display area D6. Further, when the stage advance notice ends at the second stage (step SU2), if the first stage preview image is displayed in the display area D7 in the first stage, the same as the display area D7 in the second stage. A second-stage notice image is displayed in the horizontal display area D8. Further, when the stage notice ends at the third stage (step SU3), even if the notice image is displayed in any of the display areas D1 to D8 in the first and second stages, the three stages The eyes display a third-stage preview image in the display area D.

  Therefore, in the pachinko gaming machine 10 of the present embodiment, during the divided effect mode, the symbol variation game is executed in each of the display areas D1 to D4 divided into four, but the stage notice is divided into four. In addition, it can be executed in a display area (combined display area) configured by combining a plurality of display areas among the display areas D1 to D4. For this reason, the number of display areas in which the symbol variation game is executed may differ from the number of display areas in which the stage notice is executed. In addition, when the stage advancement extends to the third stage, the display area of the third stage has a smaller number of display areas on which the preview image is displayed compared to the display areas of the first and second stages. The area of the displayed display area itself is increased. In the stage notice, the notice image is displayed in such a manner that it overlaps the front of the fluctuating decorative pattern.

  Then, when executing the step advance notice, the overall control CPU 46a determines the content of the notice image to be displayed as the step advance based on the screen designation pattern distribution table shown in FIG.

  The screen designation command distribution table (FIG. 10) defines 39 types of screen designation patterns S1 to S39. Each screen designation pattern S1 to S39 includes a notice image specified from the pattern and the notice image. A screen designation command for designating a symbol is associated.

  For example, the screen designating pattern S1 includes a screen designating command “C9H00H” and the back view of the characters A to D displayed in the display areas D1 to D4 as the contents of the first-stage notice image “4 character backs 4 screens” "Is associated. In the screen designation pattern S2, the screen designation command “C9H01H” and the content of the first-stage preview image are displayed in the display area D5 formed in the left half of the image display portion GH. “Sitting character A vertical split” is associated. In the present embodiment, the screen designation patterns S2 to S5 are patterns for displaying the first stage preview image in the display area D5 (vertically divided). Further, in the screen designation pattern S6, the screen designation command “C9H05H” and the face up of the character A are displayed in the display area D7 formed in the upper half of the image display portion GH as the contents of the first-stage notice image. “Character A face up horizontal split” to be associated is associated. In the present embodiment, the screen designation patterns S6 to S9 are patterns for displaying the first-stage notice image in the display area D7 (horizontal division).

  In the screen designation pattern S10, the screen designation command “C9H09H” and the contents of the preview image are displayed in the first stage with the backs of the characters A to D displayed in the display areas D1 to D4. The display areas D1 to D4 are associated with the face up of the characters A to D corresponding to the character displayed in the first stage. In the screen designation pattern S11, the screen designation command “C9H0AH” and the character A sitting at the first stage are displayed in the display area D5 as the contents of the notice image, and then the notice image is displayed in the display area D5. In such a state, in the second stage, the contents to be displayed in the display area D6 formed in the right half of the image display unit GH are associated with the character B that is angry. In the present embodiment, the screen designation patterns S11 to S16 are patterns for displaying the first stage preview image in the display area D5 (vertically divided) and displaying the second stage preview image in the display area D6 (vertically divided). It has become. In the screen designation pattern S17, the screen designation command “C9H10H” and the content of the preview image are displayed in the display area D7 with the face up of the character A in the first stage, and then the preview image is displayed in the display area D7. In the displayed state, the content of displaying the face up of the character B in the second stage in the display area D8 formed in the lower half of the image display unit GH is associated. In the present embodiment, the screen designation patterns S17 to S22 are patterns in which the first stage preview image is displayed in the display area D7 (horizontal division) and the second stage preview image is displayed in the display area D8 (horizontal division). It has become. Incidentally, the screen designation pattern S23 is a pattern that displays the face up of the characters A to D in the display areas D1 to D4 for the first time in the second stage without displaying the preview image in the first stage.

  In the screen designation pattern S24, the screen designation command “C9H17H” and the characters A to D wearing the armor at the third stage are displayed in the display area D (number of display areas = 1) as the content of the preview image. The contents are associated. Also, the screen designation pattern S25 is associated with the screen designation command “C9H18H” and the content of displaying the image in which the characters A and B stand side by side in the third stage as the content of the preview image in the display area D. It has been. In the present embodiment, the screen designation patterns S25 to S32 are patterns for displaying the third level preview image in one display area D. In addition, the screen designation pattern S33 includes a screen designation command “C9H20H” and a preview image in which the logo “Q1” is displayed in the display area D in addition to the up-images of the faces of characters A and B in the third stage. The contents to be displayed are associated. In the present embodiment, the screen designation patterns S33 to S39 are patterns for displaying the third-stage preview image in one display area D.

  Then, when any one of the variation patterns P1 to P13 is selected in the divided effect mode, the overall control CPU 46a uses the screen designation pattern correspondence table for three stages shown in FIG. One command is determined from the designated patterns S24 to S39 by random number lottery. In the pachinko gaming machine 10 according to the present embodiment, when the execution of the stage notice is decided, the notice image for the third stage is first decided, and then one stage at a time from the third stage to the first stage. A notice image at each stage is determined in order. When the notice image for each stage except the third stage is determined, the notice image is determined based on the notice image for the next stage determined earlier.

  The three-stage screen designation pattern correspondence table (FIG. 11) is a table used when determining the third-stage preview image. In the table, for each of the variation patterns P1 to P13, numerical values that can be taken by random numbers (all in the present embodiment) so that a predetermined screen designation pattern among the screen designation patterns S24 to S39 can be selected. 251 types of integers) are assigned to each screen designation pattern by a predetermined number. In the screen designation pattern correspondence table shown below, “none” is selected when no screen designation pattern is selected.

  For example, in the screen designation pattern correspondence table for the third stage (FIG. 11), random numbers are distributed so that only “none” is selected for the variation pattern P1 for the offending effect. Also, random numbers are not assigned to the screen designating patterns S30 to S39 with respect to the variation patterns P2 to P4 for the outlier reach effect associated with “NR1 to NR3” as the variation contents, and “NR” is associated as the variation contents. Random numbers are assigned to the screen designating patterns S30 to S39 with respect to the big hit effect variation pattern P9. Therefore, when the NR fluctuation pattern is selected, if the reach effect is executed in any one display area after the stage notice has been developed to the third stage, the winning of the big hit will be confirmed.

  Further, random numbers are not assigned to the screen designation patterns S25 to S27 and S33 to S35 for specifying the preview image on which the character A is displayed in the variation pattern P5 for producing the reach reach for specifying the super reach A as the variation contents. On the other hand, a random number is assigned to the screen designation patterns S25 to S27 and S33 to S35 by a predetermined number in the big hit effect variation pattern P10 associated with the contents of the super reach effect on the subject of “character A”. Similarly, the variation patterns P6 to P9 for the outlier reach effect that are associated with the contents of the effect of the super reach with the characters “Character B” to “Character D” appear in the reach effect specified by each variation pattern. Random numbers are not assigned to the screen designation pattern that identifies the preview image on which the character to be displayed is displayed. On the other hand, in the variation patterns P11 to 13 for the jackpot effect associated with the contents of the effect of the super reach with “Character B” to “Character D” as the subject, the characters appearing in the reach effect specified by each change pattern A predetermined number of random numbers are assigned to a screen designation pattern for specifying a preview image on which is displayed. Therefore, if the symbol variation game is out of date, the notice image of the character appearing in the super reach effect will not be displayed in the stage notice, and if the notice image of the character appearing in the super reach effect is displayed The winning of the jackpot will be confirmed.

  However, when any one of the screen designating patterns S31, S32, and S39 for specifying the preview image in which the characters A to D appear is selected, the variation pattern for the outlier reach effect is selected. In the third stage, a notice image of a character appearing in each super reach production is displayed. However, when the notice image is displayed, winning of the big hit is not confirmed. When “none” is selected in the screen designation pattern correspondence table for the third stage (FIG. 11), the overall control CPU 46a displays the screen designation pattern correspondence table for the first and second stages (FIG. 16 (FIG. 16)). A preview image to be displayed in the first and second stages from a) and (b)) is determined. In addition, when the variation pattern for the big hit effect is selected by the association between the variation pattern and the screen designation pattern, the proportion of the third stage advance notice is executed in the display area D before the division. ing.

  When the general control CPU 46a inputs the change pattern designation command, the screen designation pattern is selected by random lottery based on the screen designation pattern correspondence table for the third stage (FIG. 11), and the preview image of the third stage is selected. It is determined whether or not to display, and a third-stage notice image.

  Then, the overall control CPU 46a that has determined the third stage notice image in the stage notice in the screen designation pattern correspondence table for the third stage shown in FIG. Determine the eye preview image.

  As shown in FIG. 12, in the pachinko gaming machine 10 according to the present embodiment, the first and second-stage notice images are associated with each other so that they are related. For example, when the screen designation pattern S25 that specifies “Character A + Character B Vertical Split” is selected as the third-stage preview image, a screen displaying “Character B who is sitting after displaying the character A sitting” is displayed. The designated pattern S11 is associated. In the present embodiment, with respect to the screen designation patterns S25 to S30 (vertical division) for specifying the third-stage preview image, the third-stage preview image is used as the screen designation pattern for specifying the first and second-stage preview images. Are associated with screen designation patterns S11 to S16 (vertical division) for specifying the preview image related to the contents of the. Accordingly, when a vertically divided screen designation pattern is selected as the third stage screen designation pattern and the stage notice is executed step by step, the notice image is developed by dividing the display area D into two parts. In the third stage, the characters that appeared in the first and second stages will appear. For this reason, even if the step advance notice is executed step by step, the player does not feel uncomfortable.

  Further, when the screen designation pattern S33 for specifying “Character A + Character B + Logo Q1” is selected as the third-stage preview image, the screen designation pattern S17 for displaying the Character B face up after the Character A face up is displayed. Are associated. In the present embodiment, with respect to the screen designation patterns S33 to S38 (horizontal division) that specify the third stage preview image, the third stage preview image is specified as the screen designation pattern that identifies the first and second stage preview images. Are associated with screen designation patterns S17 to S22 (horizontal division) for specifying a preview image related to the contents of the. Therefore, when a horizontal screen designation pattern is selected as the screen designation pattern for the third stage and the stage notice is executed step by step, the notice image is expanded by dividing the display area D into two parts. At the same time, the characters appearing in the first and second stages will appear in the third stage. For this reason, even if the step advance notice is executed step by step, the player does not feel uncomfortable.

  Next, when screen designating patterns S25 to S30 (vertical division) are selected as screen designating patterns for specifying the third stage preview image, the vertical reference referred to when determining the first and second stage preview images is performed. The screen designation pattern correspondence table for allocation will be described with reference to FIG.

  The screen designation pattern correspondence table for vertical division (FIG. 13) is a table used when determining the first and second stage preview images when the third stage preview image is vertically divided. In the table, for the variation patterns P1 to P13, numerical values that can be taken by random numbers (books) so that a predetermined screen designation pattern among the screen designation patterns S2 to S5 and S11 to S16 can be selected. In the embodiment, a total of 251 integers) are assigned to each screen designation pattern by a predetermined number.

  For example, in the screen designation pattern correspondence table for vertical division (FIG. 13), when the third stage preview image is determined, the first stage preview image is displayed and then the second stage is skipped. Random numbers are not assigned to the screen designating patterns S2 to S5 in the variation patterns P1 to P13 so that the preliminary image at the stage is not displayed. Further, in the variation pattern P1 for the offending effect, the third-stage preview image is not displayed, and accordingly, random numbers are not assigned to the screen designation patterns S2 to S5 and S11 to S16. Also, one random number is assigned to “none” in the variation patterns P9 to P13 for the big hit effect. Therefore, if any one of the variation patterns P9 to P13 is selected and the warning image is displayed at the third step by skipping the first and second steps, the winning of the big hit is confirmed. Become. Further, a predetermined number of random numbers are assigned to the screen designation patterns S11 to S15 with respect to the variation patterns P2 to P4 for the outlier reach effect associated with “NR1 to NR3” as the variation contents. In the normal reach effect, since the super reach effect with a specific character as a subject is not executed, the notice image of any character can be selected as the notice image in the first and second stages. However, as described above, in the pachinko gaming machine 10 according to the present embodiment, the first and second stage preview images are associated with the third stage preview image, so the first and second stages are associated with each other. In this case, the notice image of the character appearing in the third-stage notice image is selected. Therefore, for example, if the screen designation pattern S28 is selected as the screen designation pattern for identifying the third stage preview image, the screen designation for identifying the first and second stage preview images according to the contents of the screen designation pattern. The screen designation pattern S14 is selected as the pattern.

  Further, as described above, the variation pattern P5 for specifying the super reach A as the variation content is a random number in the screen designation patterns S25 to S27 and S33 to S35 for identifying the preview image on which the character A is displayed. Is not assigned. On the other hand, a random number of random numbers is assigned to these screen designations in the variation pattern P10 for the big hit effect that specifies the super reach A as the variation content. Therefore, also in the screen designation pattern correspondence table for vertical division (FIG. 13), the preview image in which character A appears as the screen designation pattern for specifying the first and second stages of the preview image with respect to the variation pattern P5. Random numbers are assigned to the screen designation patterns S11 to S13 with respect to the variation pattern P10 without assigning random numbers to the screen designation patterns S11 to S13 to be specified. Thereby, when the notice image of the character appearing in the super reach effect is displayed, the winning of the big hit is confirmed. Similarly, the super-reach B to the super-reach D are specified as the change contents, and the notice image for displaying the characters appearing in the reach effect specified by each change pattern is also specified for the change patterns P6 to P8 for the non-reach effect. Random numbers are not assigned to screen specification patterns. On the other hand, in the variation patterns P11 to 13 for the jackpot effect that specify Super Reach B to Super Reach D as the variation content, a screen for identifying a preview image on which characters appearing in the reach effect identified by each variation pattern are displayed. A predetermined number of random numbers are assigned to the specified pattern. However, as described above, in the first and second stages, the notice image of the character appearing in the third-stage notice image is selected.

  Next, when screen designating patterns S33 to S38 (horizontal division) are selected as screen designating patterns for specifying the third stage preview image, the horizontal reference that is referred to when the first and second stage preview images are determined. The screen designation pattern correspondence table for allocation will be described with reference to FIG.

  The horizontally specified screen designation pattern correspondence table (FIG. 14) is a table used when determining the first and second stage preview images when the third stage preview image is divided horizontally. In the table, for the variation patterns P1 to P13, numerical values that can be taken by random numbers (books) so that a predetermined screen designation pattern among the screen designation patterns S6 to S9 and S17 to S22 can be selected. In the embodiment, a total of 251 integers) are assigned to each screen designation pattern by a predetermined number.

  In the horizontal designation screen designation pattern correspondence table (FIG. 14), the variation patterns P1 to P13 include screen designation patterns for the same reason as the vertical designation screen designation pattern correspondence table (FIG. 13). Random numbers are not assigned to S6 to S9. Also, random numbers are not assigned to the screen designating patterns S6 to S9 and S17 to S22 in the variation pattern P1 for the offending effect. Further, as described above, in the normal reach effect, since the super reach effect with a specific character as the subject is not executed, the variation patterns P2 to P4 for the outlier reach effect in which “NR1 to NR3” are associated as the variation contents. In contrast, a predetermined number of random numbers are assigned to the screen designation patterns S17 to S21. However, as described above, in the first and second stages, the notice image of the character appearing in the third-stage notice image is selected.

  Further, a screen for specifying a preview image in which character A appears as a screen designating pattern for specifying the first and second stages of the preview image with respect to the variation pattern P5 for producing the outreach reach that specifies the super reach A as the variation content. Random numbers are not assigned to the designated patterns S17 to S19. On the other hand, random numbers are assigned to the screen designation patterns S17 to S19 with respect to the big hit effect variation pattern P10. Thereby, when the notice image of the character appearing in the super reach effect is displayed, the winning of the big hit is confirmed. Similarly, the super-reach B to the super-reach D are specified as the change contents, and the notice image for displaying the characters appearing in the reach effect specified by each change pattern is also specified for the change patterns P6 to P8 for the non-reach effect. Random numbers are not assigned to screen specification patterns. On the other hand, in the variation patterns P11 to 13 for the jackpot effect that specify Super Reach B to Super Reach D as the variation content, a screen for identifying a preview image on which characters appearing in the reach effect identified by each variation pattern are displayed. A predetermined number of random numbers are assigned to the specified pattern. However, as described above, in the first and second stages, the notice image of the character appearing in the third-stage notice image is selected.

  Next, when the screen designation pattern S24 (four screens) is selected as the screen designation pattern for specifying the preview image for the third stage, the four scenes referred to when the first and second stage preview images are determined. The screen designation pattern correspondence table will be described with reference to FIG.

  The screen designation pattern correspondence table for four screens (FIG. 15) is a table used when determining the first and second stage preview images when the third stage preview image is four. In the table, numerical values that can be taken by random numbers (this embodiment) so that a predetermined screen designation pattern can be selected from among the screen designation patterns S1, S10, and S23 for the variation patterns P1 to P13. In this case, a total of 251 integers) are assigned to each screen designation pattern by a predetermined number.

  In the screen designation pattern correspondence table for four screens (FIG. 15), random numbers are not assigned to the screen designation patterns S1, S10, and S23 to the variation pattern P1 for the offending effect. Further, only the screen designating pattern S10 for displaying the character face up after the 4 character rear view is selected for the variation patterns P2 to P4 for the outlier reach effect associated with “NR1 to NR3” as the variation contents. Random numbers are associated with each other. On the other hand, random numbers are distributed so that all of the screen designating patterns S1, S10, and S23 can be selected in the variation pattern P9 for jackpot effect associated with “NR” as the variation content. Therefore, if the second stage is skipped and the preview image is displayed in the first and third stages, or if the first stage is skipped and the preview image is displayed in the second and third stages, the normal reach effect is executed. The winning of the jackpot will be confirmed. In the variation patterns P5 to P13, random numbers are assigned so that the screen designation patterns S1, S10, and S23 can be selected. However, the probability that the screen designation pattern S10 is selected is the highest. Yes. Therefore, when the four-stage notice image is selected as the third-stage notice image, the first-stage and second-stage notice images are also four-face notice images.

  Next, FIG. 16A shows the screen designation pattern correspondence table when SU3 is not selected, which is referred to when determining the first and second stage preview images when the third stage preview image is not selected. A description will be given according to (b).

  The screen designation pattern correspondence table for when SU3 is not selected (FIGS. 16A and 16B) is used when determining the first and second stage preview images when the third stage preview image is not selected. This is the table to use. In the table, for the variation patterns P1 to P13, numerical values that can be taken by random numbers (all in this embodiment) so that a predetermined screen designation pattern among the screen designation patterns S1 to S23 can be selected. 1000 integers) are assigned to each screen designation pattern by a predetermined number.

  For example, in the screen designation pattern correspondence table when SU3 is not selected (FIGS. 16A and 16B), “None” or screen designation patterns S1 to S16 are selected for the variation pattern P1 for the offending effect. Random numbers are assigned to Therefore, when the variation pattern P1 is selected, a horizontally divided notice image is not displayed in the second stage. In addition, fluctuation patterns P2 to P4 for outlier reach effects associated with “NR1 to NR3” as variation contents, variation patterns P9 for jackpot effects associated with “NR” as variation contents, and super reach effects Random numbers are assigned to “None” and screen designation patterns S1 to S22 by a predetermined number with respect to the variation patterns P10 to P13 for the big hit effect that specifies the execution. On the other hand, a random number is assigned to “None” and screen designation patterns S1 to S23 by a predetermined number with respect to the variation patterns P5 to P8 for the outlier reach effect specifying the execution of the super reach effect. As described above, in the pachinko gaming machine 10 according to the present embodiment, when the third stage preview image is not determined, the ratio is not determined even in the first and second stages, and the stage preview effect is not executed. It is comprised so that it may become.

  Then, the overall control CPU 46a uses the above-described screen designation pattern correspondence tables (FIGS. 11 to 16) to select the screen designation pattern that identifies the preview image at each stage, and the screen designation that identifies the selected screen designation pattern. The command is output to the effect display control board 47 and the sound / lamp control board 48 at the start of the symbol variation game.

  In the pachinko gaming machine 10 according to the present embodiment, the overall control CPU 46a regarding each of the display areas D1 during execution of the divided effects, even if the number of stages of the stage notice is advanced step by step for the symbol variation game. ~ D4 (4 divisions). On the other hand, the overall control CPU 46a selects the above-described screen designation pattern and executes the stage notice when executing the stage notice during the execution of the divided effects. The number of divisions in the display area D is reduced (two or one), and the stage notice is executed in the display area where the number of divisions is reduced.

  In the present embodiment, the central control CPU 46a that determines whether or not to execute the stage notice effect and determines the contents of the stage notice effect when the execution of the stage notice effect is decided serves as the notice determination means.

Next, the control content related to the “stage notice” executed by the effect display control board 47 will be described.
When the display control CPU 47a inputs a screen designation command during the execution of the divided effect mode, the display image is displayed on the effect display device 28 with the effect contents specified by the command, and the stage notice is displayed at a predetermined execution timing. Let it run. For example, when “C9H17H” is input as a screen designation command for specifying the contents of the third stage, the display control CPU 47a displays four characters wearing armor in the display areas D1 to D3 in the third stage of the stage notice. The display content of the effect display device 28 is controlled so as to be simultaneously displayed on D4.

  Further, the display control CPU 47a inputs "C9H20H" as a screen designation command for specifying the third stage effect content, and inputs "C9H10H" as a screen designation command for specifying the first and second stage effect contents. And In this case, the display control CPU 47a displays the notice image of “Character A face up” in the display area D7 at the first stage of the stage notice during the execution of the symbol variation game. At this time, in the display areas D3 and D4, the variation of the symbols is continued. After that, when the predetermined timing is reached, the display control CPU 47a displays the notice image of “Character B face up” in the display area D8 in the second stage of the stage notice while displaying the notice image in the display area D7. Let me. After that, when the predetermined timing is reached, the display control CPU 47a displays a notice image of “Character A face up + Character B face up + Logo Q1” in the display area D at the third stage of the stage notice. After that, when the predetermined timing is reached, the display control CPU 47a switches from the preliminary announcement image of the stage advance notice to the image in which the symbols are changed in the display areas D1 to D4. In addition, the change stop order of the symbols in each display area during the execution of the split effect mode is normally defined as display area D1 → display area D2 → display area D3 → display area D4.

  On the other hand, when the preview image is displayed in the order of the display area D7 → the display area D8, the display area D7 includes the display area D1 and the display area D2, and the display area D8 includes the display area D3 and the display area D4. It is constituted by. Thus, the order in which the preview images are displayed in the order of the display area D7 → display area D8 and the order in which the symbol variation game is stopped in the order of the display area D1 → display area D2 → display area D3 → display area D4 are the same. It is in order (direction). Therefore, when the preview image is displayed in the order of the display area D7 → display area D8, the display control CPU 47a changes the symbols in the display areas in the order of display area D1 → display area D2 → display area D3 → display area D4. Stop.

  Further, when the stage notice is executed in such a flow during the divided effect mode, the symbol variation game is executed in each of the display areas D1 to D4 even if the stage notice is executed, and the game is executed. The size of the displayed area (the number of display areas in which the symbol variation game is executed) does not change. On the other hand, when the stage notice effect is executed in such a flow, the size of the display area for displaying the notice image is larger than the sizes of the display areas D1 to D4 as the number of execution stages of the stage notice increases. In addition, the number of divisions of the display area D is smaller than that in the case where the display area D is divided into four areas D1 to D4. Therefore, when the stage notice effect is executed during the divided effect mode, the number of divisions in the display area D and the size of the display area in which each game effect is executed are also changed in the symbol variation game and the stage notice.

  Further, the display control CPU 47a inputs “C9H1DH” as the screen designation command for specifying the third stage effect content, and “C9H0FH” as the screen designation command for specifying the first and second stage effect contents. And In this case, the display control CPU 47a displays the preview image of “Looking Back Character C” in the display area D5 at the first stage of the stage notice during the execution of the symbol variation game. At this time, in the display areas D2 and D4, the variation of the symbols is continued. After that, when the predetermined timing is reached, the display control CPU 47a displays the notice image of “meditating character D” in the display area D6 in the second stage of the stage notice while displaying the notice image in the display area D5. To display. Thereafter, when the predetermined timing is reached, the display control CPU 47a causes the display area D to display a notice image of “Character C + Character D vertically divided” in the third stage of the stage notice. Thereafter, when the predetermined timing is reached, the display control CPU 47a switches from the preview image to an image in which the symbols are changed in the display areas D1 to D4.

  When the preview image is displayed in the order of the display area D5 → the display area D6, the display area D5 includes the display area D1 and the display area D3, and the display area D6 includes the display area D2 and the display area D4. It is constituted by. Thus, the order in which the preview images are displayed in the order of display area D5 → display area D6 and the order in which the symbol variation game is stopped in the order of display area D1, → display area D2, → display area D3 → display area D4 are different. It is in order (direction). Therefore, when the preview image is displayed in the order of the display area D5 → display area D6, the display control CPU 47a changes the normal change stop order so that the display area D5 → display area D6 becomes the order. Changes in symbols in each display area are stopped in the order of D1 → display area D3 → display area D2 → display area D4.

  When the stage notice effect is executed in such a flow, as described above, the number of divisions in the display area D and the size of the display area in which each effect is executed are different between the symbol variation game and the stage notice. The stop order of the display areas where the change of the pattern stops is changed from the normal stop order.

  As described above, the display control CPU 47a causes the display variation game to be executed in each of the display areas D1 to D4 even when the number of execution stages of the stage advance notice stage is advanced step by step for the symbol variation game. On the other hand, regarding the stage notice effect, the display control CPU 47a executes the stage notice in the display area in which the number of divisions in the display area D is reduced from four and the number of divisions is reduced as the number of execution stages advances. It is possible.

In the present embodiment, the display control CPU 47a that causes the effect display device 28 to display the symbol variation game and the stage notice is the effect executing means.
Next, the control content related to the execution of the slashing notice will be described.

  In the pachinko gaming machine 10 of the present embodiment, the symbol variation game that is normally executed in each of the display areas D1 to D4 is a predetermined order of display area D1 → display area D2 → display area D3 → display area D4. Stopped at. However, when an instruction to execute a slash advance notice is received, the symbol variation game is stopped from the display area where the instruction is received instead of the order described above. In the present embodiment, the slashing notice can be executed a plurality of times (twice in the present embodiment) in one symbol variation game.

  When the overall control CPU 46a executes a slashing notice as a notice effect, the overall control CPU 46a determines an execution mode of the slashing notice based on the slash command distribution table shown in FIG. The slashing command distribution table (FIG. 17) defines six types of slashing patterns C1 to C6 as instruction patterns, and each slashing pattern C1 to C6 has a slashing notice specified from the pattern. Are associated with a slashing command for instructing the execution mode. In this embodiment, the slashing notice plays a role of a stop instruction effect that indicates a display area in which a reach effect may be executed.

  Specifically, the slashing pattern C1 is associated with the slashing command “CCH00H” and the content of causing the character E with a sword to appear as the first slashing notice, while the second time The content of the slash advance notice is not associated. In the slash pattern C2, a slash command “CCH01H” and a character E having a sword appear as a first slash advance notice, and the character E moves the sword from the upper left to the lower right of the display area D. The contents to be swung in the direction of the lower right to go are associated. In the slashing pattern C2, the character E having a sword appears as a second slashing advance notice, and the character E swings the sword in the downward direction from the upper right to the lower left of the display area D. It is associated. Thus, when the slashing pattern C2 is selected, the effect display device 28 performs the display effect such that the display area D1 and the display area D4 are torn in the first slashing notice, and then the second time. A display effect that the display area D2 and the display area D3 are torn by the slashing advance notice is performed. Each display area D1-D4 is slashed once each.

  In the slash pattern C3, a slash command “CCH02H” and a character E with a sword appear as a first slash advance notice, and the character E moves the sword from the upper left to the lower right of the display area D. The contents to be swung in the direction of the lower right to go are associated. Further, the slashing pattern C3 is associated with the content of the character E having a sword appearing and the character E swinging the sword in an “X” shape as a second slashing notice. (X cutting). Thus, when the slashing pattern C3 is selected, the effect display device 28 performs the display effect such that the display area D1 and the display area D4 are torn by the first slashing notice, and then the second time. A display effect such that the display area D1 to the display area D4 is torn by the slashing advance notice is performed. In the present embodiment, “X cutting” is a first stop instruction effect instructing stop of symbols in all the display areas D1 to D4 at one time. Further, in the present embodiment, the slashing advance notice performed in the lower right direction from the upper left to the lower right of the display area D, and the slash advance notice performed in the lower left direction from the upper right to the lower left of the display area D, This is the second stop instruction effect. The display areas D2 and D3 are each slashed once, while the display areas D1 and D4 are each slashed a plurality of times (twice in the present embodiment).

  In the slash pattern C4, a slash command “CCH03H” and a character E with a sword appear as a first slash advance notice, and the character E moves the sword from the upper left to the upper right of the display area D. The contents to be swung in the direction are associated (upper horizontal cut). In addition, the slashing pattern C4 is associated with the content of the character E having a sword appearing and shaking the sword in the direction from the lower left to the lower right of the display area D as a second slashing notice. It is done (horizontal cutting lower tier). As a result, when the slash pattern C4 is selected, the effect display device 28 performs the display effect such that the display area D1 and the display area D2 are torn by the first slash advance notice, and then the second time. A display effect that the display area D3 and the display area D4 are torn by the slashing advance notice is performed. Each display area D1-D4 is slashed once each.

  In the slash pattern C5, a slash command “CCH04H” and a character E having a sword appear as a first slash advance notice, and the character E moves the sword from the upper left to the upper right of the display area D. The contents to be swung in the direction are associated (upper horizontal cut). In the present embodiment, the horizontal cutting upper stage and the horizontal cutting lower stage serve as the second stop instruction effect. In addition, the slash pattern C5 is associated with the content of the character E having a sword as the second slash advance notice and the character E swinging the sword in an “X” shape. . As a result, when the slashing pattern C5 is selected, the presentation display device 28 performs the second presentation after the presentation presentation is performed such that the display area D1 and the display area D2 are torn by the first slashing notice. A display effect such that the display area D1 to the display area D4 is torn by the slashing advance notice is performed. The display areas D3 and D4 are each slashed once, while the display areas D1 and D2 are each slashed a plurality of times (twice in the present embodiment).

  In the slashing pattern C6, the slashing command “CCH05H” and the first slashing advance notice are not executed, and the character E having a sword appears as the second slashing advance notice. The content of swinging the sword in an “X” shape is associated. Thus, when the slash pattern C6 is selected, the effect display device 28 performs a display effect such that the display area D1 to the display area D4 are torn in the second slash advance notice. Each display area D1-D4 is slashed once each.

  In the pachinko gaming machine 10 according to the present embodiment, the position of the first display area, the presence / absence of the reach effect in the second display area, and the position thereof are indicated according to the position of the display area where the reach symbol is formed. The position designation commands for doing so can be roughly divided into three as shown in FIGS. In FIG. 18 to FIG. 20, the four areas that are associated with each position designation pattern and are displayed with “◯” or “x” indicate display areas D1 to D4, respectively. In addition, “◯” indicates the position of the display area where the reach symbol is formed, and “X” indicates the position of the display area where the reach symbol is not formed.

  FIG. 18 shows a position designation pattern for deriving reach symbols in at least the upper stage, that is, the display area D1 and the display area D2 (hereinafter, referred to as a horizontal position designation pattern). As shown in FIG. 18, the horizontal position designation pattern includes eight position designation patterns Z9, Z12, Z21, Z23, Z24, Z26, Z27, and Z30. In these position designation patterns Z9, Z12, Z21, Z23, Z24, and Z26, a display area D1 or a display area D2 is set as a first display area for displaying the first symbol. On the other hand, in the position designation patterns Z27 and Z30, the display area D1 or the display area D2 is not set as the first display area, but it is set that the reach design is derived using these display areas as the second display area. Yes.

  FIG. 19 shows a position designation pattern for deriving reach symbols in at least the display area D, that is, the display area D1 and the display area D4 (hereinafter referred to as an oblique position designation pattern). As shown in FIG. 19, the oblique position designation pattern includes five position designation patterns Z11, Z18, Z22, Z29, and Z32. In these position designation patterns Z11, Z18, Z22, and Z32, a display area D1 or a display area D4 is set as a first display area for displaying the first symbol. On the other hand, in the position designation pattern Z29, the display area D1 or the display area D4 is not set as the first display area, but it is set that the reach design is derived using these display areas as the second display area.

  FIG. 20 shows position designation patterns that are not classified into the above-described horizontal position designation patterns and oblique position designation patterns (hereinafter, referred to as three or less position designation patterns). As shown in FIG. 20, the position designation pattern of 3 or less systems includes 11 position designation patterns excluding the horizontal position designation pattern and the diagonal position designation pattern.

  Then, the overall control CPU 46a selects one of the slashing pattern correspondence tables as the instruction pattern storage tables shown in FIGS. One table is selected, and one slashing command is determined by random number lottery from the selected table.

  The horizontal slashing pattern correspondence table (FIG. 21) is a table that is referred to when a horizontal position designation pattern is selected. In the table, numerical values that can be taken by random numbers (all in the present embodiment) are selected so that a predetermined slash pattern can be selected from the slash patterns C1 to C6 with respect to the variation patterns P1 to P13. 251 types of integers) are assigned to each screen designation pattern by a predetermined number. In the slash pattern correspondence table shown below, “None” is selected when no slash pattern is selected.

  For example, in the horizontal slashing pattern correspondence table (FIG. 21), random numbers are not assigned to the slashing pattern in the variation pattern P1 for the offending effect. Therefore, when the variation pattern P1 that does not execute the reach effect is selected, the slashing advance notice is not executed. Further, in the horizontal slashing pattern correspondence table (FIG. 21), the slashing pattern C1 that associates the content that only the character E appears as the content of the slashing advance notice is displayed from the upper left of the display area D. Random numbers are not assigned to the slash pattern C3 that associates the content to be slashed in an X (X) shape for the second time after slashing toward the lower right. In addition, the slashing pattern C6 in which the slashing advance notice is not executed the first time and the content of slashing the display area D in the X shape is associated with the second time is the variation pattern P9 to P13 for the big hit effect. Therefore, when the slashing advance notice is executed based on the slashing pattern C6, the winning of the jackpot is confirmed. In addition, as shown in FIG. 18, when any one of the position designation patterns Z9, Z12, Z21, Z23, Z24, and Z26 is selected, the position designation pattern indicates the position of the first symbol. Since the display area D1 or the display area D2 is associated, in the first display area, when the slashing pattern C5 is selected, the slashing advance notice is executed twice, and the reach effect is always executed. .

  Also, in the diagonal slash pattern correspondence table (FIG. 22), as in the horizontal slash pattern correspondence table (FIG. 21), random numbers are not assigned to the slash patterns in the variation pattern P1 for the offending effect. . Further, in the diagonal slashing pattern correspondence table (FIG. 22), the slashing pattern C1 is first slashed from the upper left to the upper right of the display area D, and then the X is X-shaped for the second time. No random number is assigned to the slashing pattern C5 that associates the content to be slashed. Similarly to the horizontal slashing pattern correspondence table (FIG. 21), the slashing pattern C6 is associated only with the variation patterns P9 to P13 for the big hit effect, so the slashing is based on the slashing pattern C6. When the notice is executed, the winning of the jackpot is confirmed. Further, as shown in FIG. 19, when any one of the position designation patterns among the position designation patterns Z11, Z18, Z22, Z32 is selected, in the position designation pattern, the display area D1 or Since the display area D4 is associated, in the first display area, when the slashing pattern C3 is selected, the slashing notice is executed twice, and the reach effect is always executed.

  Further, in the slash pattern correspondence table for three or less (FIG. 23), as in the slash pattern correspondence table shown in FIG. 21 and FIG. Is not assigned. In the slashing pattern correspondence table for three or less (FIG. 23), random numbers are not distributed to the slashing pattern C1, the slashing pattern C3, and the slashing pattern C5. Similarly to the slashing pattern correspondence table shown in FIGS. 21 and 22 described above, the slashing pattern C6 is associated only with the variation patterns P9 to P13 for the big hit effect, and therefore, based on the slashing pattern C6. When the slash advance notice is executed, the winning of the jackpot is confirmed. In addition, in the slashing pattern correspondence table for three or less (FIG. 23), the slashing pattern C3 and the slashing pattern C5 for slashing one display area twice are not selected. There is no display area in which is executed twice, but there are three display areas that form a reach symbol in response to a slash advance notice.

  Further, in the slash pattern correspondence table for all reach (FIG. 24), the fluctuation pattern P1 for the offending effect and the fluctuation patterns P2 to P4 for the offending reach effect associated with “NR1 to NR3” as the fluctuation contents are displayed. Does not assign random numbers to the slash patterns C1 to C6. On the other hand, since the random numbers are distributed so that the slashing patterns C1 to C6 can be selected in the variation pattern P10 for the big hit effect associated with “NR” as the variation content, some slashing notice is executed. If the normal reach production is executed later, the winning of the jackpot is confirmed. Further, the slashing pattern correspondence table (FIG. 24) for all reach is any one of the position designation patterns Z33 to Z36 when it is determined that the reach symbols are derived in the display areas D1 to D4. It is a table selected when one position designation pattern is selected. Accordingly, the reach symbol is derived in each of the display areas D1 to D4 regardless of the number of executions of the slashing notice.

  As described above, in the pachinko gaming machine 10 according to the present embodiment, when the lottery result of the big hit lottery is out of order and the non-execution of the outlier reach effect is determined, the reach is displayed in the first display area where the first symbol is displayed. The production will not be executed. Therefore, the reach effect is not executed in the second display area in which the second symbol is displayed even though the reach effect is not executed in the first display area. Further, in the pachinko gaming machine 10 of the present embodiment, the slashing advance notice is executed at least once in the display area where the execution of the reach effect is determined. In the pachinko gaming machine 10 of the present embodiment, the slashing notice is executed once even in the second display area where the reach effect is not executed. Therefore, in the display area where the slashing notice is executed once, there are cases where the reach effect is executed, or the shift symbol is derived without executing the reach effect. However, when the slashing advance notice is executed twice in the display area where the execution of the reach effect is determined, the symbol derived in response to the first slash advance notice is changed again, and the reach design is derived. Therefore, the reach design is always derived in the display area where the slashing notice is executed twice.

  Then, the overall control CPU 46a selects a variation pattern according to the determination result of the jackpot determination and the determination result of the reach determination during the divided effect mode, and the above-described slashing pattern correspondence table (FIGS. 21 to 21) based on the variation pattern. FIG. 24) is used to select a slash pattern that identifies the execution mode of the slash notice. Then, the overall control CPU 46a outputs a slash command for specifying the selected slash pattern to the effect display control board 47 and the sound / lamp control board 48 at the start of the symbol variation game.

In the present embodiment, the overall control CPU 46a that selects the slash pattern that defines the content of the slash advance notice serves as the instruction pattern selection means.
Next, the control content related to the “slashing advance notice” executed by the effect display control board 47 will be described.

  When the display control CPU 47a inputs a slashing command during the execution of the divided effect mode, the display control unit 28 displays an image of the character E performing the slashing on the effect display device 28, and the content indicated by the command (the number of executions of the slashing notice) And the position of the display area where the slashing notice is executed) at a predetermined execution timing. For example, when the position designation command “C8H08H” and the slashing command “CCH03H” are input, the display control CPU 47a first displays the display area D1 → the display area D2 according to the contents designated by the slashing command. The display content of the effect display device 28 is controlled so that the character E performs slashing in order. Thereafter, the display control CPU 47a stops the fluctuation of the symbols in the display area where the slashing notice is executed, and derives a specific symbol combination. In this example, the position of the first display area specified by the position designation command “C8H08H” is the display area D1, and the slashing command “CCH03H” slashes all the display areas once. The contents are associated. Therefore, the display control CPU 47a stops and displays in the display area D1 the symbol combination (reach symbol) in which the symbols in the left and right columns designated by the inputted symbol designation command are the same. On the other hand, if the display control CPU 47a decides to cause the display area D2 to derive the same reach design as the reach design derived in the first display area, the display control CPU 47a derives the same reach design as the reach design derived in the display area D1. Let On the other hand, when it is determined that the same reach design as the reach design derived in the display area D1 is not derived in the display area D2, the display control CPU 47a derives a reach design different from the reach design derived in the display area D1.

  Subsequently, the display control CPU 47a displays the effect display device 28 so that the character E performs slashing in the order of the display area D3 → display area D4 for the second time according to the content specified by the input slashing command. Control the content. Thereafter, the display control CPU 47a stops the fluctuation of the symbols in the display area where the slashing notice is executed, and derives a specific symbol combination. Since the position designation command “C8H08H” is associated with the display areas D3 and D4 so that the reach symbols are not derived, the display control CPU 47a forms a reach symbol as a symbol combination derived to the display areas D3 and D4. The off symbol is determined, and the off symbol is stopped and displayed on the display areas D3 and D4. In this embodiment, the slash advance notice is the change in the first symbol sequence (all left columns) in the symbol variation game in all display regions after the symbol variation game has started in the first display region and the second display region. This is done until it stops.

  Therefore, in such a case, in each of the display areas D1 to D4, the slashing notice is executed only once, but the reach design is derived in the display area in which the formation of the reach design is designated by the position designation command. It will be. In addition, when executing the slashing advance notice, the display control CPU 47a instructs at least two display areas in any slashing mode, and therefore instructs to stop the symbols in the plurality of display areas in one slashing. become.

  When the position designation command “C8H0AH” and the slashing command “CCH02H” are input, the display control CPU 47a first displays the display area D1 → the display area D4 according to the content designated by the slashing command. The display content of the effect display device 28 is controlled so that the character E performs slashing in order. In this example, the display control CPU 47a determines to derive the same reach symbol as the reach symbol derived to the first display region in the second display region where execution of the reach effect is instructed by the position designation command. It will be explained as a thing. Thereafter, the display control CPU 47a stops the fluctuation of the symbols in the display area where the slashing notice is executed, and derives a specific symbol combination. In this example, the position designation command “C8H0AH” specifies the display areas D1 and D4 as the positions of the display areas from which the reach symbols are derived, and the slashing command “CCH02H” specifies the display areas D1 and D4 twice. The contents to be slashed are associated with each other. Therefore, the display control CPU 47a displays symbols that can be displayed in the display areas D1 and D4 as symbols that can form out-of-order symbols (for example, “1 ↓ 4”) that have different symbols in the left and right columns and a reach state (for example, “2”). Randomly determined from “↓ 2” (↓ indicates fluctuation). When the input symbol designating command is a reach symbol of “7”, the display control CPU 47a receives “1” to “6” reach symbols as symbols to be derived upon execution of the first slashing notice. To decide. Then, the display control CPU 47a temporarily stops and displays the determined symbol combination on the display areas D1 and D4 as a temporary symbol. In addition, when the reach control symbol 47 is determined as the symbol to be derived in response to the execution of the first slash advance notice, the display control CPU 47a forms the reach state in a state where only the middle symbol is changed.

  Subsequently, the display control CPU 47a displays the content displayed on the effect display device 28 so that the character E simultaneously slashes the display areas D1 to D4 for the second time according to the content specified by the input slashing command. To control. Thereafter, the display control CPU 47a stops the fluctuation of the symbols in the display area where the slashing notice is executed, and derives a specific symbol combination. At this time, the display control CPU 47a causes the display areas D1 and D4 to derive symbol combinations designated by the inputted symbol designation command. On the other hand, since the position designation command “C8H0AH” is associated with the display areas D2 and D3 so that the reach symbols are not derived, the display control CPU 47a uses the reach symbols as the symbol combinations derived to the display areas D2 and D3. Is determined to be out of the display area D2 and D3.

  Therefore, in such a case, the display area in which the slashing notice is executed twice is a display area in which the formation of the reach symbol is designated by the position designation command, and the reach symbol is derived.

  In addition, the display control CPU 47a, a variation pattern designation command for designating a variation pattern associated with the contents of the reach effect, a symbol designation command “90H30H”, and a slashing command with content for slashing one display area twice Is input, the reach symbols “1” to “6” are temporarily stopped and displayed as temporary reach symbols in the display area where the first slash is received. When the display control CPU 47a executes the slash advance notice again in the display area that received the first slash, the temporary reach symbol once stopped and displayed in the display area is changed again. ”Reach design. When the input variation pattern designation command is a command for instructing a variation pattern for the big hit effect, the display control CPU 47a determines the symbol combination “777” after the variation time set in the variation pattern has elapsed. Stop display. On the other hand, when the input variation pattern designation command is a command for specifying a variation pattern for the reach reach effect, the display control CPU 47a displays the symbol “7 ○ 7” after the variation time set in the variation pattern has elapsed. The combination is displayed in a fixed stop (○ is a number other than “7”).

  When the position designation command “C8H22H” and the slashing command “CCH04H” are input, the display control CPU 47a first displays the display area D1 → the display area D2 according to the contents designated by the slashing command. The display content of the effect display device 28 is controlled so that the character E performs slashing in order. In this example, it is assumed that the display control CPU 47a decides not to derive the same reach symbol as that derived to the display region D3 in the display region D4. Thereafter, the display control CPU 47a stops the fluctuation of the symbols in the display area where the slashing notice is executed, and derives a specific symbol combination. In this example, the position designation command “C8H22H” specifies the display areas D1 to D4 as the positions of the display areas from which the reach symbols are derived, and the slashing command “CCH04H” causes the display areas D1 and D2 to be twice. The contents to be slashed are associated with each other. Accordingly, the display control CPU 47a randomly determines and determines the symbol combinations to be displayed in the display areas D1 and D2 from among the symbols that can form the out-of-line symbols and the reach state in which the symbols on the left and right columns are different as described above. The combination of symbols is temporarily displayed in the display areas D1 and D2 with the symbol combination as a temporary symbol.

  Subsequently, the display control CPU 47a displays the content displayed on the effect display device 28 so that the character E simultaneously slashes the display areas D1 to D4 for the second time according to the content specified by the input slashing command. To control. Thereafter, the display control CPU 47a stops the fluctuation of the symbols in the display area where the slashing notice is executed, and derives a specific symbol combination. At this time, the display control CPU 47a causes the display area D3 to derive the symbol combination designated by the inputted symbol designation command. Further, the display control CPU 47a re-varies the temporarily displayed temporary symbols for the display regions D1 and D2, copies the input symbol designation command, and displays the same reach symbol as the reach symbol derived to the display region D3. Let it be derived. On the other hand, for the display area D4, the display control CPU 47a derives a reach symbol different from the reach symbol designated by the symbol designation command. Therefore, in such a case, the slashing notice is executed only once in the display area D3 as the first display area, while the slashing notice is executed twice in the display areas D1 and D2 as the second display area. However, the reach effect is finally executed in any of the display areas D1 to D4.

  As described above, when the slashing notice is executed, the change of the symbols in the respective display areas is stopped in the order in which the slashing notice is executed, unlike the order of the change of the symbols in the normal divided effect mode. In addition, depending on the number of times the slashing notice is executed and the execution mode of the slashing notice, the stop order of symbols and whether or not the reach symbol is formed are changed. Then, by controlling the execution of the slashing notice using the slashing pattern, the display control CPU 47a makes the slashing notice 1 in the first display area and the second display area where the execution of the reach effect is determined. When it is executed once, the symbol that can recognize the off symbol or the reach state is stopped. And if the slashing advance notice is executed a plurality of times in the first display area and the second display area where the execution of the reach effect is decided, the symbol that has been stopped by the execution of the previous slash advance notice is changed again. And a symbol that can recognize the reach state is derived.

  In the present embodiment, the display control CPU 47a that causes the slashing notice to be executed in each of the divided display areas D1 to D4 according to the slashing pattern is the effect execution control means. The display control CPU 47a that controls the execution of the symbol variation game in each of the divided display areas D1 to D4 also functions as a game control unit.

  In the following, an effect mode of stage notice displayed on the image display unit GH by display control processing executed by the display control CPU 47a in the divided effect mode will be described with reference to FIGS.

  FIG. 27 and FIG. 28 show aspects of divided effects when the main control CPU 45a determines the variation pattern P12 (super reach C) for the big hit effect. 27 and 28, the overall control CPU 46a uses the screen designation pattern S11 as the screen designation pattern for identifying the first and second stage notice images, and the third stage notice image. As an example, the screen designation pattern S25 is selected as the screen designation pattern for specifying the ID. Further, in the description of the stage notice effect mode shown in FIG. 27 and FIG. 28, the overall control CPU 46a selects the position designation pattern Z35 for specifying “real left lower gasse ALL” as the position designation pattern, and the first display area As an example, the reach symbol “6” is determined as the reach symbol to be displayed on the screen. 27 and 28, the display design CPU 47a uses the same reach design as the reach design to be derived to the first display area in the remaining second display area other than the first display area. Take the case where it is decided to derive

  In this example, after the symbol variation game is started in all the display areas D1 to D4 (FIG. 27A), first, a preview image of “sitting character A” in the display area D5 on the left side of the screen. Is displayed as a first-stage preview image (FIG. 27B). Thereafter, with the preview image displayed in the display area D5, the preview image of “Hakankan Character B” is displayed as the second-stage preview image in the display area on the right side of the screen (FIG. 27 (c)). Next, in the display area D, the notice image of “Character A + Character B vertically divided” is displayed as a third-stage notice image (FIG. 27D). Thereafter, in the image display unit GH, the image in which the notice image is displayed is switched to the image in which the symbol variation game is performed in each of the display areas D1 to D4. First, in the symbol variation game in the display area D1 in the upper left of the screen, the variation of the symbol sequence is stopped in the order of left column → right column, and the same symbol ([6 ↓ 6] ”in this example) is derived. Reach is formed and the effect of normal reach is performed (FIG. 27 (e)).

  In this example, since the preview image is displayed in the display area D5 in the first stage of the stage notice, next, in the symbol change game in the display area D3 in the lower left of the screen, not in the pattern change game in the display area D2 in the upper right of the screen. Similarly, the change of the symbol sequence stops in the order of the left column → the right column while the middle column of the display area D1 in the normal reach continues to change. Then, as with the display area D1, the same symbol ([6 ↓ 6] in this example) is derived, a reach is formed, and a normal reach effect is performed (FIG. 27 (f)). Next, in the symbol variation game in the display area D2 at the upper right of the screen, the variation of the symbol sequence is stopped in the same order from the left column to the right column, and the middle columns of the display region D1 and the display region D3 in the normal reach continue to vary. In the same manner, the variation of the symbol sequence stops in the order of the left column → the right column. Then, similarly to the display areas D1 and D3, the same symbol ([6 ↓ 6] in this example) is derived to form a reach and produce a normal reach (FIG. 28 (a)). Finally, in the symbol variation game in the display region D4 at the lower right of the screen, the variation of the symbol column is similarly performed in the order of the left column → the right column while the middle column of the display regions D1 to D3 in the normal reach continues to vary. As in the display areas D1 to D3, the same symbol ([6 ↓ 6] in this example) is derived, a reach is formed, and a normal reach effect is performed (FIG. 28 (b)). As a result, the number of display areas from which the same reach symbol is derived becomes four, and the player has an expectation for the big hit.

  Then, an effect of panel notice is displayed for the display areas D1 to D4 where the reach is formed (FIG. 28C). In this example, “panel A” is displayed in the display area D1, “panel B” in the display area D2, “panel C” in the display area D3, and “panel D” in the display area D4 as display effects. The Then, after the effect of the panel notice is displayed, the image display unit GH performs a selection effect for selecting the type of the panel for the display areas D1 to D4 that are the object of the panel notice (FIG. 28 (c). )). This selection effect is regarded as an effect in which one piece of information is selected by the roulette, and the selection bar R (shown by diagonal lines in FIG. 28C) moves in order in the four display areas D1 to D4, and the operation for the effect is performed. An image that prompts the operation of the button BT is displayed (FIG. 28D), and then the selection bar R stops in one display area.

  In this example, in the selection effect, the selection bar R stops in the display area D3 which is the first display area, the “panel C” displayed in the display area D3 is selected, and the other display areas D1, D2, and so on. At D4, the fluctuation of the middle row stops, and a decorative symbol deviating symbol that can recognize the non-uniformity is derived by the effect of normal reach. Thereafter, in the image display unit GH, the display area D3 selected in the selection effect is enlarged and displayed (FIG. 28 (f)), and a super reach effect (in this example, super reach C) is performed. In the display area D3, the change in the middle row is stopped by the effect of super reach, and the same symbol (in this example, symbol [6] in the left and right two rows of decorative symbols (in this example, symbol [6]) is formed. ]) Is derived. After that, when the variation time set in the variation pattern P12 elapses, the special symbol display device 30 is confirmed and stopped on the big hit symbol, and the big bonus symbol of the decorative symbol derived in the display area D3 is finalized and stopped to be confirmed. To do.

  FIG. 29 and FIG. 30 show aspects of the divided effects when the main control CPU 45a determines the fluctuation pattern P7 (super reach C) for the outlier reach effect. 29 and 30, the overall control CPU 46a uses the screen designation pattern S21 as the screen designation pattern for identifying the first and second stage notice images, and the third stage notice image. As an example, the screen designation pattern S37 is selected as the screen designation pattern for specifying the ID. Further, in the description of the stage notice effect modes shown in FIGS. 29 and 30, the overall control CPU 46a selects the position designation pattern Z21 that specifies “real left upper, upper right, upper right, lower left” as the position designation pattern, and the first As an example, the reach pattern of “5” is determined as the reach pattern to be displayed in the display area. Also, in the description of the stage notice effect shown in FIGS. 29 and 30, the display control CPU 47a has decided to derive the same reach symbol as the reach symbol to be derived in the first display area in the display areas D2 and D3. Take the case as an example.

  In this example, after the symbol variation game is started in all the display areas D1 to D4 (FIG. 29 (a)), first, in the display area D7 in the upper part of the screen, a preview image of “Hakankan Character B” is displayed. An image is displayed as a first-stage preview image (FIG. 29B). After that, the notice image of “meditating character D” is displayed as the second notice image in the display area D8 at the bottom of the screen while the notice image is displayed in the display area D7 (FIG. 29C). Next, in the display area D, the notice image of “Character B + Character D + Logo Q5” is displayed as a third-stage notice image (FIG. 29 (d)). Thereafter, in the image display unit GH, the image in which the notice image is displayed is switched to the image in which the symbol variation game is performed in each of the display areas D1 to D4. First, in the symbol variation game in the display area D1 in the upper left of the screen, the variation of the symbol sequence is stopped in the order of left column → right column, and the same symbol ([5 ↓ 5] ”in this example) is derived. Reach is formed and the effect of normal reach is performed (FIG. 29 (e)).

  In this example, since the preview image is displayed in the display area D7 in the first stage of the stage notice, the middle row of the display area D1 in the normal reach changes in the symbol variation game in the display area D2 at the upper right of the screen. In the same manner, the variation of the symbol sequence stops in the order of the left column → the right column. Then, as in the display area D1, the same symbol ([5 ↓ 5] in this example) is derived to form a reach and produce a normal reach (FIG. 29 (f)). Next, in the symbol variation game in the display area D3 at the lower left of the screen, the variation of the symbol column is stopped in the same order from the left column to the right column, and the middle column of the display regions D1 and D2 in the normal reach continues to vary. Similarly, the variation of the symbol sequence stops in the order of left column → right column. Then, as with the display areas D1 and D2, the same symbol ([5 ↓ 5] in this example) is derived to form a reach and produce a normal reach (FIG. 30 (a)). Finally, in the symbol variation game in the display region D4 at the lower right of the screen, the middle columns of the display regions D1 to D3 in the normal reach continue to vary, and the symbol columns are arranged in the order of left column → right column → middle column. The fluctuation stops, and a decorative symbol deviating symbol ([614] in this example) from which the deviating can be recognized is derived (FIG. 30B). As a result, the number of display areas from which the same reach symbol is derived becomes three, and the player has an expectation for the big hit.

  And the effect of a panel notice is displayed for display area D1-D3 which formed reach (Drawing 30 (c)). In this example, “panel A” is displayed in the display area D1, “panel B” is displayed in the display area D2, and “panel C” is displayed in the display area D3. Then, after the effect of the panel notice is displayed, the image display unit GH performs the selection effect for selecting the type of the panel for the display areas D1 to D3 that are the object of the panel notice (FIG. 30 ( c)), an image prompting the operation of the effect operation button BT is displayed (FIG. 30D), and then the selection bar R stops in one display area.

  In this example, in the selection effect, the selection bar R stops in the display area D1 which is the first display area, “panel A” displayed in the display area D1 is selected, and in the other display areas D2 and D3 Variations in the middle row are stopped, and a decorative symbol deviating symbol that can recognize the misalignment is derived by the effect of normal reach. Thereafter, in the image display unit GH, the display area D1 selected by the selection effect is enlarged and displayed (FIG. 30 (f)), and a super reach effect (in this example, super reach C) is performed. In the display area D1, the change in the middle row is stopped by the effect of super reach, and the symbol (6 in this example [6] is different from the left and right two rows of decorative symbols (in this example, symbol [5]). ]) Is derived. After that, when the variation time set in the variation pattern P7 has elapsed, the special symbol display device 30 displays the stop symbol on the fixed symbol, and displays the symbol symbol of the decorative symbol derived in the display area D1 on the fixed symbol. To do. Note that the variation pattern P7 is a variation pattern that specifies the super reach C as the production content, so that the preview image in which the character C appears as the preview image is not selected.

  FIG. 31 and FIG. 32 show aspects of the divided effect when the main control CPU 45a determines the variation pattern P9 (NR) for the big hit effect. Further, in the description of the stage notice effect mode shown in FIGS. 31 and 32, an example is given in which the overall control CPU 46a selects the screen designation pattern S10 as the screen designation pattern for identifying the first and second stage notice images. . Further, in the description of the stage notice effect mode shown in FIGS. 31 and 32, the overall control CPU 46a selects the position designation pattern Z6 that specifies “right top right” as the position designation pattern and displays it in the first display area. The case where the reach design of “2” is determined as the reach design to be performed is taken as an example.

  In this example, after the symbol variation game is started in all the display areas D1 to D4 (FIG. 31 (a)), in each display area D1 to D4, the notice image of “4 characters rear view” is displayed in the first stage. An image is displayed as a preview image (FIG. 31B). Specifically, the notice image of character A is displayed in the display area D1, the notice image of character B is displayed in the display area D2, the notice image of character C is displayed in the display area D3, and the notice image of character D is displayed in the display area D4. An image is displayed. Thereafter, in each of the display areas D1 to D4, the notice image of “4 character face up” is displayed as a second-stage notice image (FIG. 31C). Thereafter, in the image display unit GH, the image in which the notice image is displayed is switched to the image in which the symbol variation game is performed in each of the display areas D1 to D4. First, in the symbol variation game in the display area D1 in the upper left of the screen, the variation of each symbol sequence is stopped in the order of left column → right column → middle column, and a decorative symbol deviating symbol (in this example, [ 124]) is derived (FIG. 31 (d)). Next, in the symbol variation game in the display area D2 in the upper right of the screen, the variation of the symbol sequence stops in the order of the left column → the right column, and the same symbol ([2 ↓ 2] in this example) is derived to reach Is formed, and the effect of normal reach is performed (FIG. 31 (e)). Next, in the symbol variation game in the display region D3 at the lower left of the screen, the variation of each symbol sequence is stopped in the order of left column → right column → middle column while the middle column of the display region D2 in the normal reach continues to vary. , A decorative symbol deviating symbol ([425] in this example) is derived (FIG. 31 (f)). Finally, in the symbol variation game in the display region D4 at the lower right of the screen, the variation of each symbol column is changed in the order of left column → right column → middle column while the middle column of the display region D2 in the normal reach continues to vary. The decorative symbol off symbol ([351] in this example) that can stop and recognize the off symbol is derived (FIG. 32A). As a result, the number of display areas from which the same reach symbol is derived is only one of the first display areas.

  Then, a panel notice effect is displayed for the display area D2 where the reach is formed (FIG. 32B). In this example, “panel B” is displayed in the display area D2 as an effect of panel notice. Then, after the effect of the panel preview is displayed, the image display unit GH performs the selection effect for selecting the type of the panel for the display area D2 that is the target of the panel preview, and the effect operation button BT. An image that prompts the user to perform the operation is displayed (FIG. 32C), and then the selection bar R stops in one display area.

  In this example, since the display area that is the target of the selection effect is only the display area D2, the selection bar R stops at the display area D2 that is the first display area, and “panel B” displayed in the display area D2 Is selected (FIG. 32 (d)). After that, in the image display unit GH, when the variation time set in the variation pattern P9 has elapsed, the special symbol display device 30 is confirmed and stopped on the big hit symbol, and the decorative symbol derived to the display area D2 of the effect display device 28 is displayed. The big hit symbol is confirmed and stopped, and the big hit is decided (FIG. 32 (e)).

  Next, an effect mode of a slashing notice displayed on the image display unit GH by display control processing executed by the display control CPU 47a in the divided effect mode will be described with reference to FIGS.

  FIG. 33 and FIG. 34 show aspects of the divided effects when the main control CPU 45a determines the variation pattern P6 (super reach B) for the outlier reach effect. Further, in the description of the slashing notice effect mode shown in FIGS. 33 and 34, an example is given in which the overall control CPU 46a selects the slashing pattern C3 as the slashing pattern that specifies the slashing notice effect mode. Further, in the description of the slashing notice effect shown in FIG. 33 and FIG. 34, the overall control CPU 46a selects the position designation pattern Z11 that specifies “real top left, bottom right” as the position designation pattern, and the first The case where the reach symbol of “2” is determined as the reach symbol to be displayed in the display area is taken as an example. Also, in the description of the slashing notice effect mode shown in FIGS. 33 and 34, when the display control CPU 47a determines to derive the same reach design as the reach design to be derived to the first display area in the display area D4. Take as an example.

  In this example, after the symbol variation game is started in all the display areas D1 to D4 (FIG. 33 (a)), a character E with a sword appears (FIG. 33 (b)), and the slash pattern C3 In accordance with the specified contents, an image that slashes the display area D1 and the display area D4 is displayed (FIG. 33C). Thereafter, in the image display unit GH, the character E disappears and different symbols ([3 ↓ 6] in this example) are derived in the left and right columns in the display region D1, and different symbols (in the example of the display region D4) in the left and right columns ( In this example, [2 ↓ 1]) is derived. In the display area D1 and the display area D4, the middle symbols continue to fluctuate, and the display control CPU 47a determines the symbol combinations. Thereafter, character E with a sword appears again in a state where the change of the middle symbol is continued in display area D1 and display area D4 (FIG. 33 (e)), and according to the contents specified by slashing pattern C3, An image that slashes the display areas D1 to D4 is displayed (FIG. 34A). Thereafter, in the image display unit GH, the character E disappears, and the symbol combinations of decorative symbols are derived in the display areas D1 to D4, respectively.

  Specifically, in the display area D1, instead of the symbol derived in response to the first slash ([3 ↓ 6] in this example), the same symbol ([2 ↓ 2 in this example) is displayed in the left and right columns. ]) Is derived, a reach is formed, and an effect of normal reach is performed (FIG. 34 (b)). In the display area D2, since the first slash was not received, different symbols ([3 ↓ 5] in this example) are derived on the left and right columns in response to the current (second) slash ( FIG. 34 (b)). In the display area D3, since the first slash was not received, different symbols ([4 ↓ 1] in this example) are derived in the left and right columns in response to the current (second) slash ( FIG. 34 (b)). In the display area D4, the same symbol ([2 ↓ 2] in this example) is displayed in the left and right columns instead of the symbol derived by the first slash ([2 ↓ 1] in this example). The reach is formed by deriving, and the effect of normal reach is performed (FIG. 34B).

  Thereafter, in the image display unit GH, the change of the middle symbols in the display area D2 and the display area D3 where the reach state is not formed is stopped, and the symbol combination is derived (FIG. 34C). Specifically, the symbol combination [325] is derived in the display area D2, and the symbol combination [421] is derived in the display area D3.

  Then, an effect of panel notice is displayed for the display areas D1 and D4 where the reach is formed (FIG. 34D). In this example, “panel A” is displayed in the display area D1, and “panel B” is displayed in the display area D4 as an effect of panel notice. Then, after the panel preview effect is displayed, the image display unit GH performs a selection effect on the display areas D1 and D4 that are subject to panel notification (FIG. 34D).

  In this example, in the selection effect, the selection bar R stops in the display area D1, which is the first display area, and “panel A” displayed in the display area D1 is selected (FIG. 34 (d)). Thereafter, in the image display unit GH, the display area D1 selected in the selection effect is enlarged and displayed, and a super reach effect (in this example, super reach B) is performed. Then, in the display area D2, the change in the middle row is stopped by the effect of super reach, and the symbol (in this example, symbol [3] is different from the two left and right rows of decorative symbols (in this example, symbol [2]). ]) Is derived. After that, when the variation time set in the variation pattern P6 has elapsed, the special symbol display device 30 displays the stop symbol on the fixed stop, and the decorative symbol lead-out symbol derived in the display area D1 is displayed on the stop stop. To do.

Therefore, according to the present embodiment, the following effects can be obtained.
(1) When dividing the display area D of the effect display device 28 into a plurality of display areas D1 to D4 and performing a divided effect in which the symbol variation game is performed on each of the divided display areas D1 to D4, Instead of the main control board 45, the control is executed by the sub general control board 46 and the effect display control board 47. The main control board 45 determines only the special symbol to be displayed on the special symbol display device 30 and the effect mode of the symbol variation game to be displayed in the first display area. Equivalent to information to be determined if not For this reason, the information to be determined by the main control board 45 regarding the symbol variation game is the same regardless of whether the division effect is not executed or not. Accordingly, when the display area D1 is divided into a plurality of display areas D1 to D4 and the symbol variation game is performed in each of the display areas D1 to D4, each display area is not imposed on the main control board 45. An interesting production can be performed in D1 to D4.

  (2) In the sub-control board 46, when the big win lottery is won and the split effect is executed, the number of second display areas for executing the reach effect is determined more than when the big win lottery is not won. It is comprised so that the probability to do may become high. As a result, the number of reach effects can be associated with the expected degree of jackpot, so the larger the number of display areas (display areas D1 to D4) in which the reach effect is executed, the more the big hit can be expected.

  (3) In the sub-integrated control board 46, when winning the big hit lottery and executing the split effect, the reach design same as the reach design derived in the first display area is obtained compared to the case where the big win lottery is not won. The probability of determining a large number of second display areas to be derived is increased. As a result, the number of display areas from which the same reach symbol is derived can be associated with the expectation level of jackpot, so the larger the number of display regions from which the same reach symbol is derived, the more the player can win the big hit by which symbol. This makes it easy to understand whether there is a possibility of winning, and it can be expected to win a big hit.

  (4) In the case of performing the division effect, the sub-general control board 46 determines the effect symbols to be derived to the first display area, and the effect display control board 47 determines the effect symbols to be derived to the second display area. Therefore, since the determination of the information related to the symbol variation game when the divided effect is performed is shared by the sub-integrated control board 46 and the effect display control board 47, an excessive burden is not imposed on any one of the control boards.

  (5) By adding a panel notice as a specific effect to the symbol variation game, the symbol variation game performed in each display area can be made more interesting. At this time, regarding the panel notice, the display area where the normal reach effect is displayed is determined by determining whether or not to execute the display area where the symbol variation game accompanied by the normal reach effect is performed, and the content of the panel notice when the display is possible. With regard to the area, the player can increase the expectation of the big hit and can make the production interesting. Then, the sub-control board 46 makes a decision related to the panel notice so that the main control board 45 is not burdened when an interesting production is realized.

  (6) When the execution of the reach effect is determined in the first display area, the display control CPU 47a performs the slashing notice as the stop instruction effect once, in the display area where the slashing notice is executed. Stop the changing symbol. Further, when the slashing advance notice is executed a plurality of times in the specific display area, the display control CPU 47a again changes the symbol that has been stopped in response to the execution of the slash advance notice in the specific display area, and changes the reach design. Let it be derived. Thereby, it is possible to make it easy to understand which display area should be noted by pointing to the display area where the reach effect may be performed.

  (7) The display area where the execution of the reach effect is determined is configured to be instructed to stop by the slashing advance notice a plurality of times. Thereby, expectation can be given to the big hit in the display area where the slashing notice is executed a plurality of times.

  (8) In one symbol variation game, as an execution mode of the slashing notice, “X cutting” as the first stop instruction effect, “horizontal cutting upper”, “horizontal cutting” as the second stop instruction effect When “lower” or “oblique cut” is executed once, or in one symbol variation game, “X cut”, “horizontal cut upper”, “horizontal cut lower”, or “oblique cut” is 2 When executed a number of times, there is a case where a symbol is instructed to be stopped a plurality of times in a specific display area. In such a case, even in the display area where the execution of the reach effect is not determined, there is a possibility that the stop of the symbol is instructed a plurality of times, even though the stop is instructed a plurality of times, If the reach effect is not executed, the interest of the player may be reduced. Therefore, by adopting the configuration as in the present embodiment, the execution mode of the slashing notice can be set according to the position of the display area where the execution of the reach effect is determined, and the design is stopped a plurality of times. However, it is possible to suppress the occurrence of a contradiction that the reach effect is not executed in spite of being instructed, and to suppress the decrease in the interest of the player.

  (9) Since a plurality of display areas are slashed by one slash, there is a high possibility that the number of display areas instructed to be stopped multiple times will increase, and a reach effect will be given to the player. Can be expected to run.

  (10) When the derivation of the reach symbol by “7” is determined by the symbol designating command, the reach symbol from the reach symbols of “1” to “6” is displayed in the display area where the slashing notice is received twice. 7 ”reach design. As a result, when the reach symbol of “7” is stopped and displayed, the expectation to win a big hit is given more than when the reach symbols of “1” to “6” are stopped and displayed. Can do. In addition, even if the reach symbols “1” to “6” are stopped and displayed, the player may have an expectation that the reach symbol may be promoted to the reach symbol “7”. Can do.

  (11) If the execution of the stage notice is determined during the execution of the divided effects, the display control CPU 47a causes the display variation game to be executed in each of the display areas D1 to D4. On the other hand, regarding the stage notice effect, the display control CPU 47a reduces the number of divisions in the display area D from the number of display areas D1 to D4 (four divisions) as the number of execution stages progresses step by step. The stage notice is executed in the display area in which the number is reduced. Thereby, even when the display area is divided into a plurality of parts, a difference is provided in the number of divisions of the display area D used in the symbol variation game and the notice effect, and the effect mode of the notice effect is clearly shown to the player. Can be visually recognized.

  (12) The overall control CPU 46a merges the display areas D1 to D4 divided in the display area D as the number of execution stages progresses step by step, and combines display areas (display areas D5 to D8, display area D). Therefore, when the display areas D1 to D4 are merged step by step, it is possible to give interest to the merge.

  (13) In the final stage of the stage notice, since one notice image can be displayed in the display area D, when the stage notice effect is executed using the entire combined display area, the execution mode of the stage notice effect is changed. It can be made easy for the player to visually recognize.

(14) As the number of execution stages advances step by step and the number of display areas decreases, the big hit can be expected.
(15) When the execution of the step advance notice is determined, the display control CPU 47a determines in advance the stop order of the symbol variation game executed in each of the display areas D1 to D4 according to the position of the display area where the advance notice image is displayed. By changing from the prescribed stop order, the stop order of the symbol variation game is not unique, and the game can be changed.

  (16) The overall control CPU 46a determines from the last stage when determining the notice image of each stage in the stage notice. According to this configuration, it is possible to simplify the determination process related to the stage preview effect contents (notice image). That is, when determining the preview image from the first stage, it is necessary to determine whether or not the stage is the last stage every time the preview image of each stage is determined. However, according to this configuration, the preliminary image of each stage is determined after grasping the final stage in advance, so that each time the preliminary image of the stage is determined, it is determined whether or not that stage is the final stage. There is no need to do so, and the preview images may be determined in order from the last stage to the first stage. In addition, when determining the display image from the first stage of the stage notice, there are a wide variety of display images that can be selected, so there are multiple combinations of display images in the next stage depending on what is selected in the first stage. Is assumed. On the other hand, by determining the notice image of each stage in the stage notice from the last stage, the combination of the notice images displayed in the previous stage is based on the notice image displayed in the last stage. It will be narrowed down to some extent. As a result, the data capacity can be reduced without reducing the number of combinations of display images displayed in the stage notice as compared with the case where the notice image is selected from the first stage.

(17) Since the number of divisions becomes equal to 4 divisions → 2 divisions → 1 division as the number of stages in the stage notice progresses, the number of divisions in the stage notice decreases equally and becomes easy to see.
(18) In the divided effect mode, four symbol variation games are performed in four areas of the display areas D1 to D4 with respect to one start holding ball. In addition, since the apparent number of games increases in the split effect mode, in addition to the notice effect in the symbol variation game in the first display area, the notice effect in the second display area is the same as in the first display area. Will be done. That is, the appearance rate of the notice effect is also increased. Therefore, since the opportunity for the player to see or predict the production or the like increases when the player enters the division production mode, it is possible to improve the interest related to the game.

  (19) If the display control CPU 47a decides to derive the same reach design as the first display region in the second display region, the reach to copy the inputted design designation command and derive it to the second display region Create a design. As a result, the display control CPU 47a can display the same reach design as the first display area on the effect display device 28 simply by copying the input symbol designation command, thus reducing the burden on the effect display control board 47. can do.

  (20) When executing stage advance notice, the overall control CPU 46a determines the advance notice image of the same character as the advance notice image displayed in the first to third stages. Further, if the central control CPU 46a determines the vertically divided preview image as the first stage preview image, the overall control CPU 46a also determines the vertically divided preview image in the second stage. Similarly, if the overall control CPU 46a determines a horizontally divided preview image as the first stage preview image, the overall control CPU 46a also determines the horizontally divided preview image in the second stage. Thereby, even if it is a case where the stage notice is executed step by step, the player does not feel uncomfortable.

(21) When a slashing notice is executed, a reach symbol may or may not be formed in a display area where slashing is performed only once. In addition, normally, during the divided effect, the change of the pattern is stopped in the order of display area D1, display area D2, display area D3, and display area D4. , And the variation order of symbols is determined according to the position of the display area where the slashing is performed. For this reason, since the player cannot predict in which display area the symbol variation game is stopped or in which display area the reach symbol is stopped, it is possible to improve the interest of the player.
(Second Embodiment)
Hereinafter, a second embodiment in which the present invention is embodied in a pachinko gaming machine that is a kind of the present invention will be described with reference to FIGS. In the embodiment described below, the same configuration (or the same control content) as that of the already described embodiment is denoted by the same number, and redundant description thereof is omitted or simplified.

  In the first embodiment, the larger the number of second display areas to which the same reach design as the reach design derived to the first display area is, the greater the expectation for the big hit. However, when the panel notice is executed, an arbitrary panel is displayed in the display area where the reach is formed, regardless of the expectation level of the jackpot. On the other hand, in the second embodiment, the greater the number of display areas in which the same panel as the panel displayed in the first display area is displayed, the greater the expectation for the big hit.

  FIG. 35 is a panel designation pattern correspondence table that is referred to when determining a panel to be displayed in the first display area. In this table, ten panel designation patterns M1 to M10 are defined. Each panel designation pattern M1 to M10 is associated with a notice content including whether or not the panel notice is executed and the type of the panel notice in the case of execution, and one panel designation command for instructing the notice content. It has been.

  In the present embodiment, the panel designation pattern M1 has a notice that the panel notice is not executed and is associated with the panel designation command “D1H00H”. Further, in the present embodiment, the panel designation pattern M2 is capable of executing a panel notice, and is a notice content for displaying “?” As an image, and is associated with a panel designation command “D1H01H”.

  Further, in this embodiment, the panel designation patterns M3 to M6 are panel notices that can be executed, and are the notice contents for displaying images of the “Character A” to “Character D” panels. The panel designation command “D1H02H” ] To “D1H05H” are associated with each other.

  Further, in this embodiment, the panel designation patterns M7 to M10 are panel notices that can be executed and display the “Character A” to “Character D” panels, and the panel designation command “D1H06H”. ] To “D1H09H” are associated with each other. Unlike the above-described panel designation patterns M3 to M6, these panel designation patterns M7 to M10 temporarily display “?” At the start timing of the panel notice, and then display “Character A” to “Character D”. It is supposed to be a notice content.

  Then, when a symbol variation game with a normal reach effect is performed in the first display area, the overall control CPU 46a randomly selects one panel designation pattern based on the type of variation pattern designated by the variation pattern designation command. Determined by As a result of this determination, an effect of panel notice is performed in the first display area where the symbol variation game is performed according to the variation content of the variation pattern. In the present embodiment, the first display area is selected by the selection effect. In the present embodiment, when the super reach effect is executed, the super reach effect corresponding to the character described in the panel displayed in the display area (first display area) selected by the selection effect is executed. It has become so. That is, when the display area on which the “Character A” panel is displayed is selected, Super Reach A is executed. Such control can be executed by the overall control CPU 46a determining the type of panel based on the variation pattern designated by the variation pattern designation command input from the main control CPU 45a. If the specified variation pattern is a pattern specifying “normal reach (NR)”, the overall control CPU 46a selects the “?” Panel as the panel to be displayed in the first display area.

  The panel designation command in the first display area is composed of 2-byte control data, the first byte is composed of “D1H” common to each command, and the second byte is in the range of “00H” to “09H”. It consists of 10 different types. Then, the overall control CPU 46a that has determined whether or not to execute the panel preview effect in the first display area temporarily stores the panel designation command in the overall control RAM 46c and outputs it to the effect display control board 47 at a predetermined timing.

  FIG. 36 is a fake panel designation pattern correspondence table that is referred to when determining a panel to be displayed in the second display area. In this table, five fake panel designating patterns N1 to N5 are defined. Each fake panel designation pattern N1 to N5 is associated with a notice content including a type of panel notice and one fake panel designation command for instructing the notice content. The notice contents of the fake panel designation patterns N1 to N5 are set to the same contents as the panel designation patterns M2 to M6 of the panel designation pattern correspondence table.

  Then, the overall control CPU 46a determines whether or not to give a panel notice effect in the symbol change game in the first display area and the second display area in accordance with the panel designation pattern correspondence tables shown in FIGS. Further, the overall control CPU 46a determines whether or not to execute the panel notice and the contents of the effect of the panel notice for the display area where the symbol variation game with the effect of normal reach is performed. That is, the overall control CPU 46a does not determine whether or not to execute the panel notice and the contents of the effect of the panel notice for the display area in which the normal variation symbol variation game is performed.

Next, as the control contents executed by the effect display control board 47, the control contents at the time of panel notice will be described with reference to FIGS.
The display control CPU 47a specifies the display area to be the first display area from the display areas D1 to D4 from the position designation command input during the split effect mode, and the display area to be the first display area is determined by the panel. The display content of the effect display device 28 is controlled so that the panel specified by the designation command is displayed as an image.

  On the other hand, for the second display area, the display control CPU 47a determines whether or not to perform the normal reach effect in the second display area from the input position designation command, and based on the determination result, the second display area. A panel image to be displayed in the symbol variation game is determined.

  For example, when any one of the position designation commands “C8H00H” to “C8H07H” for designating the position designation patterns Z1 to Z8 is input, the command may form a reach symbol in the second display area. It is not associated. For this reason, the display control CPU 47a does not select the fake panel designation pattern from the panel designation pattern correspondence table (FIG. 36).

  Further, it is assumed that the display control CPU 47a inputs any one of the position designation commands for designating the position designation patterns Z9 to Z20. When these position designation commands are input, the display control CPU 47a determines by lottery whether or not to display the same panel as that displayed in the first display area in the second display area designated by the command.

  Specifically, in the display control ROM 47b, the number of reach in the second display area designated by the position designation command in the same manner as the gasse symbol determination table in the first embodiment (one in this embodiment) A plurality (three in the present embodiment) of gasse panel determination tables (not shown) set in accordance with (-3) are set.

  Therefore, for example, if the position control command “C8H18H” (the real upper right, the lower left, the lower right, the lower right) and the panel specification command “D1H05H” (character D) are input, the display control CPU 47 a It is recognized that the display area is the display area D2 located at the upper right of the screen. Further, the display control CPU 47a recognizes the type of panel to be displayed in the display area D2 based on the panel designation command. Thereby, the display control CPU 47a controls the display content of the effect display device 28 so as to display the panel of “Character D” in the display area D2. Further, the display control CPU 47a determines whether or not there is a display area in the second display area from which the reach symbol is not derived based on the input position designation command. In this example, the position designation command “C8H18H” is set so that the reach symbol is not derived in the display area D1 located in the upper left of the screen, so the display control CPU 47a displays the panel in the display area D1. Not subject to lottery.

  When determining the panel to be displayed in the second display area, the display control CPU 47a is based on the input position designation command in the same manner as the reach symbol determination method to be derived in the second display area described in the first embodiment. Select the gasse panel determination table. In this example, since the position designation command “C8H18H” is set to two as the number of display areas in which the gas panel can be displayed, the display control CPU 47a selects two gas panel determination tables. Then, the display control CPU 47a refers to the two gas panel determination tables, and displays the same number of panels as the panel displayed in the first display area based on the variation pattern specified by the input variation pattern designation command. Is determined by random number drawing. At this time, it is assumed that the display control CPU 47a selects “2” as the number of panels to be displayed in the first display area. In this case, the display control CPU 47a is the same panel (“Character D”) as the panel displayed in the display area D2, as the panel displayed in the display area D3 located in the lower left of the screen and the display area D4 located in the lower right of the screen. To decide. When displaying the panel in the display areas D3 and D4, the display control CPU 47a copies the input panel designation command “D1H05H” and displays the panel of “Character D” in the display areas D3 and D4. The display content of the effect display device 28 is controlled. Thereby, in the effect display device 28, exactly the same panel is displayed in the three display areas D2 to D4 (FIG. 37B).

  In this embodiment, when the input panel designation command is any one of “D1H06H” to “D1H09H” including “?”, The display control CPU 47a has the same fake panel designation pattern. Select a fake panel designating pattern that identifies the character's panel. For example, when the panel designation command “D1H06H” is instructed from the overall control CPU 46a (“?” → “Character A”), the display control CPU 47a displays a fake panel designation pattern N1 (as a panel to be displayed in the second display area). “Character A”). In this case, the display area D2 and the display areas D3 and D4 are different depending on whether or not “?” Is displayed, but the “character A” panel is finally displayed. 28, it can be considered that the same panel is displayed in the three display areas D2 to D4.

  On the other hand, it is assumed that the display control CPU 47a selects “1” as the number of panels to be displayed in the first display area in the two gas panel determination tables. In this case, the display control CPU 47a determines which of the display areas D3 and D4 is to display the same panel as the panel displayed in the first display area. Then, as described above, the display control CPU 47a copies and displays the input panel designation command in the display area D2 in the display area in which it is determined to display the same panel as the panel to be displayed in the first display area. Display the same panel as the displayed panel. On the other hand, the display control CPU 47a randomly determines one pattern from the fake panel designation patterns N1 to N5 in the display area that has not been determined to display the same panel as that to be displayed in the first display area. To do. At this time, the display control CPU 47a may determine the same panel as the panel in the first display area in order to determine at random. In this case, the display control CPU 47a reselects a panel different from the panel displayed in the display area (FIG. 37B).

  Further, it is assumed that the display control CPU 47a selects “0” as the number of the same panels to be displayed in the first display area in the two gas panel determination tables. In this case, the display control CPU 47a randomly determines one pattern from the fake panel designation patterns N1 to N5 as the panel displayed in the display areas D3 and D4 with the contents as described above. When the display control CPU 47a determines the same panel as the panel in the first display area, the panel is newly selected again (FIG. 37B).

  Similarly, when the display control CPU 47a selects one gash panel determination table or three gash panel determination tables, the second display area is displayed in the same manner as described for the two gas panel determination tables. Determine the panel to be displayed. In the pachinko gaming machine 10 of the present embodiment, the variation pattern for the big hit effect is the same as the panel displayed in the first display area as compared with the variation pattern for the loss reach effect and the variation pattern for the loss effect. The number of second display areas in which the panel is displayed is set to be large (FIGS. 37A and 37C).

  Also, the display control CPU 47a specifies the type of panel notice in the symbol change game in the first display area and the type of panel notice in the symbol change game in the second display area from the input panel designation command. The display control CPU 47a generates display data for performing the type of panel notice specified in the display area when there is a display area for performing the panel notice, and generates a predetermined data based on the display data. The panel notice is displayed as an image at the timing. In the present embodiment, the panel notice is performed after a reach is formed in the display area where the effect of normal reach is produced, and a shift symbol is derived in the display area of normal fluctuation. On the other hand, the display control CPU 47a generates display data including the contents of the effect of displaying the symbols that are out of the normal variation for the second display area where the panel preview is not performed, and displays an image to be displayed based on the display data. Switching is performed every predetermined control cycle (for example, every 2 ms).

  In the present embodiment, the panel designation command is the specific effect command. In the present embodiment, the overall control CPU 46a determines whether or not to execute the panel preview effect as the specific effect and the content of the effect according to the control program is the specific effect determination process.

Hereinafter, an effect mode of panel notice displayed on the image display unit GH by display control processing executed by the display control CPU 47a in the divided effect mode will be described with reference to FIG.
FIG. 38 shows an example in which the same variation pattern (variation pattern P12), position designation pattern (position designation pattern Z35), and symbol designation pattern (design designation pattern K48) as those described in FIGS. 27 and 28 are selected. To do. Also, in the description of the panel preview effect mode shown in FIG. 38, a case where the display control CPU 47a determines to display the same panel as the panel displayed in the first display area in the display areas D1 and D2 is taken as an example. .

  The flow of effects executed in this example is exactly the same as the flow of FIGS. 27 (a) to 27 (f), FIG. 28 (a), and FIG. 28 (b) in the first embodiment described above. The description is omitted here. Then, as described with reference to FIG. 28B, after the reach is formed in each of the display areas D1 to D4, the effect of the panel notice is displayed for the display areas D1 to D4 where the reach is formed (FIG. 38). (A)). In this example, “panel C” is displayed in the display areas D1 to D3, and “panel B” is displayed in the display area D4 as an effect of panel notice. As a result, the number of display areas on which the same panel is displayed becomes three, and the player has an expectation for the big hit.

  Then, after the effect of the panel preview is displayed, the image display unit GH performs a selection effect for selecting the type of the panel for the display areas D1 to D4 that are the targets of the panel preview, and the operation for the effect An image that prompts the user to operate the button BT is displayed (FIG. 38B), and then the selection bar R stops in one display area.

  In this example, the selection bar R stops in the display area D3 which is the first display area in the selection effect (FIG. 38C), and then the display area D3 selected in the selection effect is enlarged in the image display unit GH. It is displayed (FIG. 38 (d)), and a super reach effect (in this example, super reach C) is performed. In the display area D3, the change in the middle row is stopped by the effect of super reach, and the same symbol (in this example, symbol [6] in the left and right two rows of decorative symbols (in this example, symbol [6]) is formed. ]) Is derived. After that, when the variation time set in the variation pattern P12 elapses, the special symbol display device 30 is confirmed and stopped on the big hit symbol, and the big bonus symbol of the decorative symbol derived in the display area D3 is finalized and stopped to be confirmed. To do.

Therefore, according to this embodiment, in addition to the effects (1) to (21) of the first embodiment, the following effects can be obtained.
(22) In the sub-control board 46, when winning the big hit lottery and executing the split effect, the probability of determining a larger number of display areas for displaying the panel than when not winning the big win lottery is higher. It is configured to be high. Thereby, since the number of panels and the big hit expectation degree can be associated, the larger the number of display areas (display areas D1 to D4) in which the same panel is displayed, the more big hit can be expected.

  (23) In the sub-control board 46, when winning the big hit lottery and executing the split effect, the same panel as the panel displayed in the first display area is displayed as compared to the case where the big win lottery is not won. The probability of determining a large number of second display areas is increased. As a result, the number of display areas from which the same panel is derived can be associated with the big hit expectation, so that the larger the number of display areas on which the same panel is displayed, the more the player can expect a big hit. .

  (24) When the display control CPU 47a determines to display the same panel as the first display area in the second display area, the display control CPU 47a copies the input panel designation command and displays the panel to be displayed in the second display area. create. As a result, the display control CPU 47a can display the same panel as the first display area on the effect display device 28 simply by copying the input panel designation command, thereby reducing the burden on the effect display control board 47. be able to.

In addition, you may change the said embodiment as follows.
○ In each embodiment, the specific notice is not limited to the panel notice, but other notices such as a character notice that a specific character appears and a comment notice that displays a comment such as “chance” or “big hits” in the display area are executed. You may make it let it.

In each embodiment, the specific advance notice may be performed before the execution of the normal reach effect, or may be performed at the same time as the reach state is formed.
In each embodiment, the symbol combination derived to the first display area and the second display area may be determined by the sub integrated control board 46. In addition, the effect display control board 47 may determine the symbol combination derived to the first display area and the second display area.

  In each embodiment, when the determination result of the jackpot determination is affirmative, the number of second display areas from which the same reach design as the first display area is derived is increased. Regardless of whether or not the same reach symbol is used, the number of display areas in which the reach symbol is displayed may be increased.

  In each embodiment, the position of the first display area and whether to reach the reach symbol in any of the plurality of second display areas are associated with one position designation pattern. The position designation pattern may be associated with each other so that whether or not to derive the reach symbol is determined one by one according to the position of the display area. For example, when the first display area is the display area D1, a position specifying pattern for the display area D2 that determines whether or not to reach a reach symbol in the display area D2 is set. Further, a position designation pattern for the display area D3 for determining whether or not a reach symbol is derived in the display area D3, and a position designation pattern for the display area D4 for determining whether or not a reach symbol is derived in the display area D4. Set.

  ○ In the first embodiment, the greater the number of second display areas from which the same reach design as the first display area is derived, the greater the chance of having a big hit. In the embodiment, the greater the number of second display areas from which the same panel as the first display area is derived, the greater the expectation for the big hit. As an example of this change, not only reach designs and panels, but the expectation of a big hit when the background color of each display area, the type of notice effect other than the panel notice, and the type of super reach effect are the same. It is good also as a structure which can do.

  In each embodiment, the number of divisions of the effect display device 28 in the divided effect mode may be two, three, five, or more. Then, when the display area of the effect display device 28 is divided, the display area may be divided by the number corresponding to the start holding ball at that time.

  In each embodiment, the sub integrated control board 46 and the effect display control board 47 may have a single board configuration. Further, the sub integrated control board 46 and the sound / lamp control board 48 may be configured as a single board.

In each embodiment, the effect display device 28 is a liquid crystal display, but may be a dot matrix effect display device.
Each embodiment is embodied in a pachinko gaming machine 10 that uses a special symbol and a decorative symbol, but may be embodied in a pachinko gaming machine that uses only a special symbol.

In each embodiment, special symbols and decorative symbols may be displayed on a single display device. In this case, a single display device serves as a special symbol display unit and an effect symbol display unit.
○ In each embodiment, the selection ratio of the first display area, the presence or absence of normal reach in the second display area, the presence or absence and type of panel notice, the presence and type of stage notice, and the presence and type of slash notice are changed. May be.

In each embodiment, the trigger for switching to the split effect mode and the end trigger for the split effect mode may be changed.
In each embodiment, the specified number of rounds may be 15 and a 15-round probability variable jackpot game that grants a probability change state after the jackpot game ends may be set. In addition, the specified number of rounds may be set to two, and a two-round probability variable big hit game that gives a probability change state after the big hit game ends may be set. In addition, assuming that the prescribed number of rounds is two, a two-round non-probable change big hit game that does not give a probability change state after the big hit game ends may be set. In addition, a small hit game in which the specified number of rounds is one may be set. Note that when the small hit game is won, the game state after the small hit game is continued in the game state at the time of winning the small hit lottery. Then, the two-round big hit game and the small hit game are set so that the content of the production and the variation time are the same so that it is not apparent which win game is given. And since the 15 round probability variation big hit game is the big hit game with the largest profit that the player can obtain, the reach pattern same as the first display area and the case of winning the two round big hit game or the small hit game The number of second display areas in which the panel is displayed may be increased, and a difference may be provided in the production mode.

  ○ In the first embodiment, in the stage notice executed during the division effect, the symbol variation game is performed in the display areas D1 to D4 divided into four, while the stage notice is divided into two divisions → one division. In addition, the number of divisions of the display area D is equally reduced as the number of stages increases. As an example of the change, the number of divisions of the display area is not limited to four. For example, the display area is divided into three parts, and in the first stage, the preview image is displayed in the lower display area of the three divisions, and in the second stage, The notice image may be displayed in a display area that is a combination of the lower display area and the middle display area, and in the third stage, the notice image may be displayed in a display area D that is a combination of the three divided display areas. Also, the symbol variation game is executed in a display area divided into 16 parts. In the first stage, a preview image is displayed in the display area divided into 16 parts, and in the second stage, the preview image is displayed in a display area divided into 4 parts. The eye may display the preview image in the display area divided into two, and the display image D may be displayed in the display area D including the display area divided into 16 in the fourth stage.

  In the first embodiment, the notice image for the stage notice may be determined from the first stage to the last stage. Alternatively, all of the determination from the first stage to the last stage may be determined collectively.

  In the first embodiment, the display area D7 and the display area D8 that are the first partial coalescence display areas are display areas obtained by dividing the display area D into two in the horizontal direction. The display area D5 and the display area D6 are display areas obtained by dividing the display area D into two in the vertical direction. As an example of this change, a combination of the display area D1 and the display area D4 may be used as the first partial combined display area, and a combination of the display area D2 and the display area D3 may be used as the second partial combined display area. . In this case, the stop order of the symbols in each display area is the order of display area D1 → display area D4 → display area D2 → display area D3. Further, when the number of divisions of the display area is four or more (for example, 16 equal parts), a part of the display area D that is obliquely divided into two may be used as a partial combined display area. Moreover, the display area which put together the display area located inside the display area D among the divided display areas is defined as a first partial coalescence display area, and a display area surrounding the outer periphery of the first partial coalescence display area The combined display area may be the second partially combined display area.

  In the first embodiment, the size of the display area in the stage notice effect and the big hit expectation may not be related. In other words, when the variation pattern for the big hit effect is selected, in the final stage notice, the probability that the notice image is displayed in each of the four divided display areas D1 to D4 may be the highest. Absent.

In the first embodiment, the notice determination unit may be the display control CPU 47a.
○ In the first embodiment, the character E has one type of weapon “sword”, but it is also set to have a weapon such as a spear. May be set differently. In this case, for example, if you want to set the jackpot expectation higher than the “sword”, if you win the jackpot, while increasing the percentage that “槍” is selected than the “sword”, In the case of detachment, the ratio of selecting “槍” to “sword” may be set to be lower.

  ○ In the first embodiment, when the big hit is won, it is set so that the ratio of the big hit symbol of “777” appears higher than the big hit symbols of “111” to “666”. The symbol combination may be set to be a symbol combination that suggests that there is a high possibility that a privilege other than the jackpot will be given. For example, the probability variation state is given, the variation time of the usual game is shortened, and the lottery probability (winning probability per game) based on the passage of the normal symbol operation gate 42 is changed from a low probability to a high probability. It is good also as the number of times of the design change game to which the short time state to which it fluctuates is provided, the length of round game time, the number of rounds, etc.

In the first embodiment, one display area in the display areas D1 to D4 may be designated by one slash advance notice.
In the first embodiment, the slash pattern correspondence table may be stored in the display control ROM 47b. In this case, the sub general control board 46 is omitted, and the display control CPU 47a determines the mode of the slashing notice.

  ○ In the first embodiment, when it is determined that the big hit symbol is derived in the first display area and it is determined that the slashing notice is executed a plurality of times in the first display area, 1 You may make it derive | lead-out a jackpot symbol at the time of receiving the slash of the 2nd time. Then, in response to the second slash, the jackpot symbol once stopped and displayed may be changed again to derive the jackpot symbol designated by the symbol designation command.

In the first embodiment, the slashing direction according to the slashing notice is such that the display area D is slashed in the vertical direction or slashed in a “Z” shape. Also good.
In the first embodiment, the mode of the stop instruction effect is not limited to the slashing notice, but may be a roulette method.

  ○ In the first embodiment, when different symbols are derived in the left and right columns in the display area that received the first slash notice, the middle symbols continue to fluctuate. All may be derived.

  In the first embodiment, the overall control CPU 46a may be a first display area determining unit and a second display area determining unit. The display control CPU 47a may be a first display area determining unit and a second display area determining unit. In this case, the sub integrated control board 46 may or may not be omitted.

  In the first embodiment, the display control CPU 47a may be an instruction pattern selection unit. In this case, the sub integrated control board 46 may or may not be omitted.

  DESCRIPTION OF SYMBOLS 10 ... Pachinko machine, 28 ... Production display device, 30 ... Special symbol display device, 33 ... Upper start prize opening, 34 ... Lower start prize opening, 45 ... Main control board, 45a ... Main control CPU, 45b ... Main control ROM, 45c ... main control RAM, 46 ... sub control board, 46a ... control CPU, 46b ... control control ROM, 46c: control RAM, 47 ... production display control board, 47a ... for display control CPU, 47b ... display control ROM, 47c ... display control RAM, GH ... image display unit, D, D1 to D4 ... display area.

Claims (4)

  1. A display device for displaying a symbol variation game performed by varying a plurality of types of symbols is provided, and the display device divides a reference display area set in accordance with the size of the display device into a plurality of divided display areas, In a gaming machine capable of executing a division effect for performing the symbol variation game in each division display area,
    A jackpot lottery means for performing a jackpot lottery to determine whether or not a jackpot,
    Division determination means for determining whether or not to execute the division effect;
    In the case where execution of the division effect is determined by the division determination means, game control means for controlling execution of the symbol variation game in each division display area;
    As a notice effect that suggests that the symbol change game may become a jackpot display result during the symbol change game, a notice is given to a predetermined division display region among the plurality of division display regions during one symbol change game. The images are displayed step by step according to a predetermined order, and at least the number of stages of the displayed preview image determines whether or not to execute the stage preview effect suggesting the level of big hit expectation, and the execution of the stage notification effect is determined. In such a case, the number of execution stages of the stage announcement effect is determined based on the lottery result of the jackpot lottery, and the notification image to be displayed for each stage is determined with the determined number of execution stages as an upper limit. Notice determining means for determining the contents of the notice effect,
    An effect executing means for displaying the notice effect on the display device with the effect content determined by the symbol variation game and the notice determining means;
    The production execution means
    If the execution of the stage notice effect is determined during the execution of the divided effect by the notice determining means, the step notice is displayed by displaying the notice image in a predetermined section display area among the plurality of section display areas. Production can be executed,
    During the divided effects, the symbol variation game is executed in each division display area even when the number of execution stages of the stage notice effects is stepped, while the execution of the stage notice effects is performed. As the number of stages progresses step by step, the number of divisions of the reference display area is reduced from the number of the division display areas, and the stage notice effect can be executed in a display area with a reduced number of divisions ,
    When the number of execution stages of the stage announcement effect is a plurality of stages, as the number of execution stages progresses step by step, the division display areas divided in the reference display area are combined to form a combined display area, As the number of execution stages progresses step by step, the stage notice effect can be executed using the combined display area larger than each division display area,
    The stage notice effect is an effect that is performed before the reach symbol is derived because the symbol is fluctuating in each division display area,
    The effect execution means, after finishing the stage notice effect, stops the variation of symbols in each segment display area to derive the reach symbol, and causes the reach effect to be executed in the segment display region from which the reach symbol is derived, When developing the reach effect, the gaming machine is characterized in that one of the division display areas where the reach effect is executed is enlarged and executed .
  2. In the division effect, the division display area has a mode in which the reference display area is divided into four parts, and a plurality of the division display areas determined in advance among all the division display areas are combined into one. The partially combined display area is an aspect in which the reference display area is divided into two parts.
    The game control means controls to execute the symbol variation game in each of the four divided display areas,
    In the stage before the last stage specified from the number of execution stages, the effect execution means can display a preview image in a partially combined display area in which the reference display area is divided into two parts. in the last stage, which is specified from the execution stage number, the gaming machine according to claim 1, characterized in that in the reference display area has become capable of displaying warning image.
  3. When execution of the division effect is determined, the stop order of the symbol variation game executed in each division display area is defined in advance,
    A plurality of segment display areas arranged in parallel so as to be in the same order as the stop order in a partial combined display area including a plurality of predetermined segment display areas out of all the segment display areas A first partially combined display area, and a second partially combined display area formed by combining a plurality of segmented display areas arranged in a direction different from the order in which the symbol variation game is stopped. Is set,
    When the stage execution effect is determined and one preview image is displayed in the first partial combined display area, the effect executing means executes the symbol variation game executed in each division display area. When one notice image is displayed in the second partial coalesced display area while stopping in a predetermined stopping order, the symbol variation game executed in each division display area is specified in advance. The gaming machine according to claim 1 or 2 , wherein the game machine is changed from a stop order and is stopped along a parallel direction of the divided display areas constituting the second partially combined display area.
  4. In the case where the number of execution stages determined by the notice determination means is a plurality of stages, the effect execution means notifies the notice of each stage in order from the last stage specified from the number of execution stages to the first stage. 2. The notice image is determined based on the notice image of the next stage determined previously when the image is decided and the notice image of each stage except the last stage is decided. The gaming machine according to any one of claims 3 to 4.
JP2009013653A 2009-01-23 2009-01-23 Game machine Active JP5508727B2 (en)

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JP5607914B2 (en) * 2009-11-24 2014-10-15 株式会社エース電研 Game machine
JP5406867B2 (en) * 2011-02-25 2014-02-05 株式会社ニューギン Game machine
JP5156852B1 (en) * 2011-09-20 2013-03-06 株式会社サンセイアールアンドディ Game machine
JP5914173B2 (en) * 2012-05-29 2016-05-11 株式会社ニューギン Game machine
JP5842188B2 (en) * 2013-10-15 2016-01-13 株式会社サンセイアールアンドディ Game machine
JP5829296B2 (en) * 2014-03-13 2015-12-09 株式会社三共 Game machine
JP6153040B2 (en) * 2015-09-14 2017-06-28 株式会社サンセイアールアンドディ Game machine

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JP2002263286A (en) * 2001-03-06 2002-09-17 Sophia Co Ltd Game machine
JP2005152349A (en) * 2003-11-26 2005-06-16 Samii Kk Pinball game machine
JP2006180906A (en) * 2004-12-24 2006-07-13 Heiwa Corp Game machine
JP4704747B2 (en) * 2004-12-28 2011-06-22 株式会社平和 Game machine
JP2007054190A (en) * 2005-08-23 2007-03-08 Okumura Yu-Ki Co Ltd Game machine

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