JP5502355B2 - GAME MEDIUM MANAGEMENT SYSTEM AND GAME MEDIUM MANAGEMENT METHOD - Google Patents

GAME MEDIUM MANAGEMENT SYSTEM AND GAME MEDIUM MANAGEMENT METHOD Download PDF

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JP5502355B2
JP5502355B2 JP2009075168A JP2009075168A JP5502355B2 JP 5502355 B2 JP5502355 B2 JP 5502355B2 JP 2009075168 A JP2009075168 A JP 2009075168A JP 2009075168 A JP2009075168 A JP 2009075168A JP 5502355 B2 JP5502355 B2 JP 5502355B2
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雄喜 要
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本発明は、遊技店内の遊技台で獲得した遊技媒体を貯蓄する貯蓄機能を備えた遊技媒体管理システム及び遊技媒体管理方法に関する。   The present invention relates to a game medium management system and a game medium management method having a saving function for saving game media acquired at a game machine in a game store.

近年、遊技店では、店内の遊技台で獲得した遊技玉を景品交換することなく、遊技店に預け入れることができる貯玉管理システムが知られている。   2. Description of the Related Art In recent years, a game store management system is known in which a game ball acquired on a game console in the store can be deposited in a game store without exchanging prizes.

このような貯玉管理システムとしては、遊技客が遊技台で獲得した遊技玉を貯玉として遊技店に預け入れることができ、その遊技客は、貯玉残高から遊技玉を好きなときに引き出して再プレイを行うことができ、しかも、貯玉残高から景品交換を行うこともできる(例えば、特許文献1、特許文献2及び特許文献3参照)。   In such a storage ball management system, a game ball acquired by a player at a game stand can be deposited in a game store as a storage ball, and the player can draw a game ball from the storage ball balance and replay it when desired. Moreover, it is also possible to exchange prizes from the balance of stored balls (see, for example, Patent Document 1, Patent Document 2, and Patent Document 3).

また、貯玉管理システムは、主に遊技店で会員登録した会員にのみ提供されるサービスであって、会員の会員IDに対応付けて貯玉残高を管理し、遊技台で獲得した遊技玉を貯玉する際、会員IDを識別する会員カードを使用し、島端に配置した玉計数機や景品カウンタに配置した景品管理機を通じて計数した遊技玉を会員IDに対応付けて貯玉管理するものである。   The storage management system is a service that is mainly provided only to members registered as members at the amusement store, manages the storage balance in association with the member ID of the member, and stores the game balls acquired at the game stand. At this time, using a member card for identifying the member ID, the game balls counted through the ball counter arranged at the island edge or the prize manager arranged at the prize counter are managed in association with the member ID.

しかしながら、遊技客による貯玉上限を無制限にしてしまうと、貯玉数の増加に伴い遊技店側で準備すべき現金も膨大な金額になってしまうことから、遊技店で貯玉できる貯玉残高の上限を設定している。   However, if the upper limit on the amount of money stored by players is unlimited, the amount of cash that must be prepared at the amusement store will increase as the number of stored balls increases. doing.

また、近年、遊技客及び遊技店の二者以外の第三者機関が遊技客の貯玉を管理し、例えば、遊技店が倒産した場合でも、第三者機関が消費者保護の観点から遊技客の貯玉を補償するサービスが普及している。   Also, in recent years, a third party other than the two of the player and the amusement store has managed the player's accumulated balls. For example, even if the amusement store goes bankrupt, the third party has a player protection from the viewpoint of consumer protection. Services that compensate for the savings are popular.

しかしながら、第三者機関の貯玉補償サービスを採用したとしても、貯玉補償枠を無制限にするのではなく、その貯玉残高の上限を設定することで、第三者機関の債権上限を一定額に抑制している。   However, even if a third party institution's savings compensation service is adopted, the upper limit of the third party's receivables is suppressed to a certain amount by setting an upper limit on the balance of the savings rather than making the savings compensation limit unlimited. doing.

また、近年、遊技店では、島端等に配置される玉計数機での玉計数を不要化する観点から、各遊技台に併設される台間の玉貸出機が玉計数機能を備え、この玉計数機能で獲得玉を計数し、その計数結果を持玉として記憶管理し、持玉数範囲内で再プレイを行うことができる各台計数システムが知られている(例えば、特許文献4参照)。   In recent years, in game stores, ball lending machines provided between each game stand have a ball counting function from the viewpoint of eliminating the need for ball counting with a ball counter placed on an island edge or the like. There is known a counting system that can count the number of balls acquired by the ball counting function, store and manage the counting result as a ball, and perform replay within the range of the number of balls (for example, see Patent Document 4). ).

このような各台計数システムでは、遊技店に登録した会員の場合、現在のプリペイド残額及び当日持玉を会員カードに記録し、その会員カードを遊技客に返却すると共に、会員カードがない非会員や会員カードを持参しない会員の場合でも、現在のプリペイド残額及び当日持玉を記録した一般カードを遊技客に返却するようにしている。   In such a car counting system, in the case of a member registered at an amusement store, the current prepaid balance and the current day's money are recorded on a member card, the member card is returned to the player, and there is no member card. Even if a member does not bring a membership card, the general card with the current prepaid balance and the current day's money is returned to the player.

また、遊技業界では、獲得した持玉に有効期限を設定し、会員カードで遊技した会員の場合、会員自身が意識することなく、遊技店売上の締上げを実行する当日閉店処理時や翌日の開店処理時に、会員カードに紐付けて管理する当日持玉を貯玉残高に累積加算更新、すなわち、当日持玉を貯玉残高に移行する。これに対し、会員カードで遊技しなかった会員の場合、その一般カードが計数レシートと同一の扱いとなるため、当日持玉は当日限定の持玉となることから、この当日持玉を貯玉残高に移行する場合には、わざわざカウンタに赴き、オペレータによる貯玉処理を経て当日持玉を貯玉残高に移行するシステムを採用している。   Also, in the gaming industry, if a member who plays with a membership card by setting an expiration date on the earned ball, the member himself will be unaware of the closing of the store on the day when the store is closed and the next day At the time of opening the store, the current day's money that is managed in association with the membership card is cumulatively updated to the stored money balance, that is, the current day's money is transferred to the stored money balance. On the other hand, in the case of a member who did not play with a membership card, the regular card will be handled in the same way as the counting receipt. In the case of shifting to, a system is employed in which the user goes to the counter botherfully and passes the stored ball processing by the operator to transfer the current ball to the stored ball balance.

尚、会員であっても、一般カードの場合、当日持玉は当日限定の持玉となるため、オペレータによる貯玉処理を経なければ、当日持玉は無効にしてしまうのが運用である。   Even if it is a member, in the case of a general card, the current day's holding ball is limited to that day, so if the operator does not go through the savings processing, it will be invalidated.

特開2006−129928号公報JP 2006-129928 A 特開2007−68648号公報JP 2007-68648 A 特開2008−86432号公報JP 2008-86432 A 特開2007−229111号公報JP 2007-229111 A

しかしながら、特許文献1〜3の貯玉管理システム及び特許文献4の各台計数システム両方を導入した遊技玉管理システムでは、会員の場合、その会員に付与した会員カードの会員IDに対応付けて貯玉残高及び当日持玉が存在し、当日閉店処理時に当日持玉を貯玉残高に累積加算更新、すなわち、当日持玉を貯玉残高に移行することになるが、当日持玉及び貯玉残高の累積加算結果が貯玉上限閾値を超えた場合、その当日持玉の貯玉を不可としてしまうことで、例えば、当日持玉を無効にしてしまうような各種弊害が生じる。   However, in the game ball management system in which both the storage management system of Patent Literatures 1 to 3 and the counting system of each vehicle of Patent Literature 4 are introduced, in the case of a member, the storage balance corresponding to the member ID of the member card given to the member And the same-day holding ball will be added to the accumulated ball balance during the closing process on the day, that is, the same-day holding ball will be transferred to the accumulated ball balance. If the storage ball upper limit threshold is exceeded, by disabling the storage of that day's holding ball, for example, various adverse effects such as invalidating the holding ball on that day occur.

本発明は上記点に鑑みてなされたものであり、その目的とするところは、当日持玉(保有遊技媒体数)及び貯玉残高(貯蓄遊技媒体数)の累積加算結果が貯玉上限閾値(貯蓄上限閾値)を超えた状態で当日持玉を貯玉残高に自動的に移行するのを確実に防止することができる遊技媒体管理システム及び遊技媒体管理方法を提供することにある。   The present invention has been made in view of the above points. The purpose of the present invention is that the cumulative addition result of the number of possessions (number of game media) and the balance (number of game media saved) on the day is the storage ball upper limit threshold (saving limit). It is an object of the present invention to provide a game medium management system and a game medium management method capable of reliably preventing the automatic transfer of the current day's possession ball to the stored ball balance in a state where the threshold value is exceeded.

上記目的を達成するために本発明の遊技媒体管理システムは、遊技台に対応して設けられ、遊技客により獲得された遊技媒体数を計数処理する遊技媒体計数手段を有する各台装置と、遊技客が遊技店に預け入れた貯蓄遊技媒体数を会員用記録媒体に対応付けて管理する管理装置とを有する遊技媒体管理システムであって、前記各台装置が会員用記録媒体を取り扱う場合に、該各台装置の遊技媒体計数手段により計数された計数結果として得られた保有遊技媒体数と該会員用記録媒体に対応する前記貯蓄遊技媒体数の加算結果が貯蓄上限閾値を超えたか否かを判定する判定手段と、前記判定手段にて前記貯蓄遊技媒体数及び前記保有遊技媒体数の加算結果が前記貯蓄上限閾値を超えたと判定された場合に、前記貯蓄上限閾値を超えた旨を報知する報知手段とを有することを特徴とする。 In order to achieve the above object, a game medium management system of the present invention is provided corresponding to a game machine, and each game machine having game medium counting means for counting the number of game media obtained by a player, A game medium management system having a management device for managing the number of stored game media deposited by a customer in a game store in association with the member recording medium, and when each of the base devices handles the member recording medium, It is determined whether or not the addition result of the number of stored game media obtained as a count result counted by the game media count means of each device and the number of stored game media corresponding to the member recording medium exceeds a saving upper limit threshold value. a judging means for, when the savings game medium number and the held game medium speed of the addition result by the determining means is determined to have exceeded the savings upper threshold, to notify the subject that exceeds the savings upper threshold And having a notification means.

また、本発明の遊技媒体管理ステムは、上記発明の構成において、前記報知手段は、前記判定手段にて前記貯蓄遊技媒体数及び前記保有遊技媒体数の加算結果が前記貯蓄上限閾値を超えたと判定された場合に、前記各台装置の状態表示部を駆動制御することを特徴とする。 In the game medium management system according to the present invention, in the configuration of the above invention, the notification unit determines that the determination unit has determined that the addition result of the number of stored game media and the number of held game media exceeds the saving upper limit threshold. If it is, wherein the drive control of the status display unit of the base unit.

上記目的を達成するために本発明の遊技媒体管理方法は、遊技台に対応して設けられ、遊技客により獲得された遊技媒体数を計数処理する遊技媒体計数手段を有する各台装置と、遊技客が遊技店に預け入れた貯蓄遊技媒体数を会員用記録媒体に対応付けて管理する管理装置とを有する遊技媒体管理システムにおける遊技媒体管理方法であって、前記各台装置が会員用記録媒体を取り扱う場合に、該各台装置の遊技媒体計数手段により計数された計数結果として得られた保有遊技媒体数と該会員用記録媒体に対応する前記貯蓄遊技媒体数の加算結果が貯蓄上限閾値を超えたか否かを判定する判定ステップと、前記貯蓄遊技媒体数及び前記保有遊技媒体数の加算結果が前記貯蓄上限閾値を超えたと判定された場合に、前記貯蓄上限閾値を超えた旨を報知する報知ステップとを含むことを特徴とする。 In order to achieve the above object, the game medium management method of the present invention is provided in correspondence with a game machine, each game machine having game medium counting means for counting the number of game media obtained by a player, A game medium management method in a game medium management system , comprising: a management device that manages the number of stored game media deposited by a customer in a game store in association with a member recording medium , wherein each of the plurality of devices stores a member recording medium. When handling, the addition result of the number of possessed game media obtained as a count result counted by the game media counting means of each device and the number of saved game media corresponding to the member recording media exceeds the saving upper limit threshold. a determination step of determining Taka not, if the savings game medium number and the held game medium speed of the addition result is determined to exceed the savings upper threshold, indicating that exceeds the savings upper threshold Characterized in that it comprises a notification step of notifying.

本発明によれば、各台装置が会員用記録媒体を取り扱う場合に、該各台装置の遊技媒体計数手段により計数された計数結果として得られた保有遊技媒体数と該会員用記録媒体に対応する貯蓄遊技媒体数の加算結果が貯蓄上限閾値を超えたと判定された場合に、貯蓄上限閾値を超えた旨を報知するよう構成したので、遊技店の閉店時または開店時に保有遊技媒体数を貯蓄遊技媒体数に自動移行する場合に、貯蓄上限閾値を超過する点を遊技客に認知させ、もって貯蓄上限閾値超過に伴うトラブルを事前に防止することができる。According to the present invention, when each unit device handles a member recording medium, the number of game media obtained as a counting result counted by the game medium counting means of each unit device and the member recording medium are supported. When the result of adding the number of saved game media exceeds the saving upper limit threshold, it is configured to notify that the saving upper limit threshold has been exceeded, so the number of held game media is saved when the game store is closed or opened. When automatically shifting to the number of game media, it is possible to allow the player to recognize that the saving upper limit threshold is exceeded, thereby preventing in advance problems associated with exceeding the saving upper limit threshold.

更に、上記のように構成された本発明の遊技媒体管理方法では、貯蓄遊技媒体数及び保有遊技媒体数の累積加算結果が貯蓄上限閾値を超えた場合、その累積加算結果が貯蓄上限閾値を超えるまでの保有遊技媒体数を会員用記録媒体に対応する保有遊技媒体数として管理する。その結果、会員用記録媒体に対応する貯蓄遊技媒体数及び保有遊技媒体数の累積加算結果が貯蓄上限閾値を超えた状態で、保有遊技媒体数を貯蓄遊技媒体数に自動的に移行するのを確実に防止できることで、従来のように貯蓄上限閾値を超えたことによる貯蓄不可を確実に防止しながら、貯蓄上限閾値満杯まで遊技媒体数を貯蓄できるという効果を奏する。   Furthermore, in the game medium management method of the present invention configured as described above, when the cumulative addition result of the number of saved game media and the number of owned game media exceeds the saving upper limit threshold, the cumulative addition result exceeds the saving upper limit threshold. The number of possessed game media up to the present is managed as the number of possessed game media corresponding to the member recording media. As a result, in the state where the cumulative addition result of the number of saved game media and the number of owned game media corresponding to the member recording media exceeds the saving upper limit threshold, the number of owned game media is automatically transferred to the number of saved game media. Since it can be surely prevented, it is possible to save the number of game media until the saving upper limit threshold is full, while reliably preventing impossibility of saving due to exceeding the saving upper limit threshold as in the prior art.

図1は、実施例1の遊技場管理システム全体の概略構成を示すブロック図である。FIG. 1 is a block diagram illustrating a schematic configuration of the entire game hall management system according to the first embodiment. 図2は、実施例1のカード管理装置内部の概略構成を示すブロック図である。FIG. 2 is a block diagram illustrating a schematic configuration inside the card management apparatus according to the first embodiment. 図3は、カード管理装置内部のプリペイド残額DBの管理内容を端的に示す説明図である。FIG. 3 is an explanatory diagram briefly showing the management contents of the prepaid balance DB inside the card management apparatus. 図4は、カード管理装置内部の持玉DBの管理内容を端的に示す説明図である。FIG. 4 is an explanatory diagram briefly showing the management content of the holding ball DB inside the card management device. 図5は、実施例1の要部である会員管理装置内部の概略構成を示すブロック図である。FIG. 5 is a block diagram illustrating a schematic configuration inside the member management apparatus, which is a main part of the first embodiment. 図6は、会員管理装置内部の会員管理DBの管理内容を端的に示す説明図である。FIG. 6 is an explanatory diagram briefly showing the management content of the member management DB in the member management apparatus. 図7は、会員管理装置内部の貯玉残高DBの管理内容を端的に示す説明図である。FIG. 7 is an explanatory diagram briefly showing the management contents of the stored balance DB in the member management apparatus. 図8は、会員管理装置内部の持玉管理DBの管理内容を端的に示す説明図である。FIG. 8 is an explanatory diagram briefly showing the management content of the possession management DB inside the member management apparatus. 図9は、各台計数機能を内蔵した玉貸出機の正面図である。FIG. 9 is a front view of a ball lending machine with a built-in counting function. 図10は、実施例1の遊技中貯玉制限処理に関わる会員管理装置側の処理動作を示すフローチャートである。FIG. 10 is a flowchart showing the processing operation on the member management apparatus side related to the in-game savings ball limiting process of the first embodiment. 図11は、実施例1の遊技中貯玉制限処理に関わる遊技場管理システム全体の動作遷移を端的に示す説明図である。FIG. 11 is an explanatory diagram that briefly shows the operation transition of the entire game hall management system related to the in-game savings ball limiting process of the first embodiment. 図12は、実施例2の要部である会員管理装置内部の概略構成を示すブロック図である。FIG. 12 is a block diagram illustrating a schematic configuration inside the member management apparatus, which is a main part of the second embodiment. 図13は、実施例2の遊技中貯玉制限処理に関わる会員管理装置側の処理動作を示すフローチャートである。FIG. 13 is a flowchart showing the processing operation on the member management apparatus side related to the in-game savings ball limiting process of the second embodiment. 図14は、実施例2の遊技中貯玉制限処理に関わる遊技場管理システム全体の動作遷移を端的に示す説明図である。FIG. 14 is an explanatory diagram simply showing the operational transition of the entire game hall management system related to the in-game savings ball limiting process of the second embodiment.

以下、図面に基づき本発明の遊技媒体管理システム及び遊技媒体管理方法に関わる実施例について詳細に説明する。   Embodiments relating to a game medium management system and a game medium management method of the present invention will be described below in detail with reference to the drawings.

まず、最初に本実施例の概要を説明するとすれば、その概要は、会員に付与した会員カード毎に貯玉残高を管理する会員管理装置と、会員カード及び一般カード毎に当日持玉を管理するカード管理装置とを有するシステムであって、各台計数機能を備えた玉貸出機で会員カードの取扱中に会員カードの貯玉残高及び当日持玉の累積加算結果が貯玉上限閾値を超えた場合、その累積加算結果が貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉として管理すると共に、この貯玉上限閾値を超えた超過分の当日持玉を一般カードの当日持玉として管理するようにした。   First, the outline of the present embodiment will be explained first. The outline is a member management apparatus that manages the balance of each stored credit card for each member card assigned to the member, and the current day's money is managed for each member card and general card. If the system has a card management device and the ball lending machine equipped with each unit counting function, the accumulated balance result of the membership card's accumulated balance and the number of balls on the day exceeds the accumulated ball upper limit threshold while handling the membership card, Manage the current day's holdings until the cumulative addition result exceeds the upper limit threshold of the storage ball as the current day's holdings of the member card, and manage the excess amount of the same day's holdings exceeding the upper limit of the storage ball as the same day's holdings I did it.

その結果、本実施例では、貯玉残高及び当日持玉の累積加算結果が貯玉上限閾値を超えた場合、その累積加算結果が貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉として管理する。その結果、会員カードの貯玉残高及び当日持玉の累積加算結果が貯玉上限閾値を超えた状態で、当日持玉を貯玉残高に自動的に移行するのを確実に防止できることで、従来のように貯玉上限閾値を超えたことによる貯玉不可を確実に防止しながら、貯玉上限閾値満杯まで貯玉できる。   As a result, in this embodiment, if the cumulative addition result of the balance of the storage ball and the current day's money exceeds the storage ball upper limit threshold, the current day's holding ball until the cumulative addition result exceeds the storage ball upper limit threshold is set as the current day's holding ball of the member card. to manage. As a result, it is possible to reliably prevent the automatic transfer of the current day's money to the savings balance while the cumulative addition result of the membership card's savings balance and the current day's money has exceeded the upper limit threshold for savings. The ball can be stored until the upper limit of the storage ball is full while reliably preventing the storage of the ball from exceeding the upper limit of the storage ball.

更に、本実施例では、貯玉上限閾値を超えた超過分の当日持玉を一般カードの当日持玉として管理するようにしたので、会員カードに対応した貯玉残高及び当日持玉の累積加算結果が貯玉上限閾値を超えた状態で、当日持玉及び貯玉残高に自動的に移行するのを確実に防止できる。   Furthermore, in this embodiment, since the excess of the current day's possession balls that exceed the storage ball upper limit threshold value are managed as the regular card's possession balls, the accumulated balance result of the accumulated ball balance and the retention ball corresponding to the member card is It is possible to reliably prevent the automatic transfer to the current day's holding ball and the storage ball balance in a state where the storage ball upper limit threshold is exceeded.

図1は、実施例1の遊技場管理システム全体の概略構成を示すブロック図である。   FIG. 1 is a block diagram illustrating a schematic configuration of the entire game hall management system according to the first embodiment.

図1に示す遊技場管理システム1は、複数の遊技台110と、遊技台110毎に併設し、入金操作、カードの挿入操作に応じて遊技玉を貸し出す玉貸出機能や、貯玉残高から持玉を引き出す再プレイ機能を有する玉貸出機3と、遊技台110及び玉貸出機3を配置した遊技島毎の中継機能を司る島コントローラ120と、景品の交換処理や在庫管理を行う景品管理機130と、特殊景品を払い出す景品払出機140と、図示せぬ島端の島端計数機に併設し、オペレータ操作で貯玉登録するカード処理機150と、会員カードや一般カード等の現在プリペイド残額を精算するカード精算機160と、会員カードや一般カードの各種情報を管理するカード管理装置4と、会員の各種情報を管理する会員管理装置5とを有している。   The game hall management system 1 shown in FIG. 1 is provided with a plurality of game machines 110 and each game machine 110, a ball lending function for lending game balls in accordance with a deposit operation and a card insertion operation, A ball lending machine 3 having a replay function for drawing out the game, an island controller 120 that manages a relay function for each gaming island in which the game machine 110 and the ball lending machine 3 are arranged, and a prize management machine 130 that performs prize exchange processing and inventory management. And a prize dispenser 140 for paying out special prizes, an island edge counter (not shown), a card processing machine 150 for registering accumulated balls by an operator, and a current prepaid balance such as a membership card or a general card. It has a card settlement machine 160 for settlement, a card management device 4 for managing various information of member cards and general cards, and a member management device 5 for managing various information of members.

また、遊技場管理システム1は、島コントローラ120、景品管理機130、カード処理機150、カード精算機160、カード管理装置4及び会員管理装置5間をLAN(Local Area Network)6で接続し、これら島コントローラ120、景品管理機130、カード処理機150、カード精算機160、カード管理装置4及び会員管理装置5間のデータ通信を実現している。   The game hall management system 1 connects the island controller 120, the prize management machine 130, the card processing machine 150, the card settlement machine 160, the card management apparatus 4 and the member management apparatus 5 via a LAN (Local Area Network) 6. Data communication among the island controller 120, the prize management machine 130, the card processing machine 150, the card settlement machine 160, the card management apparatus 4 and the member management apparatus 5 is realized.

景品管理機130は、会員の場合、遊技店内の景品交換カウンタに配置した景品交換用の端末装置である。具体的には、景品交換カウンタ内のオペレータが、例えば、図示せぬ島端計数機から印字出力された獲得玉の計数レシートや計数カード(一般カードや会員カード)を遊技客から受け取ると、これら計数レシートや計数カードの獲得玉に基づき、獲得玉数分の一般景品をオペレータによる手作業で遊技客に受け渡すものである。尚、計数カードとしては、玉貸出機3の後述する各台計数機能で記録した獲得玉の計数カードも含むものである。   In the case of a member, the prize management machine 130 is a prize exchange terminal device arranged at a prize exchange counter in the amusement store. Specifically, when an operator in the prize exchange counter receives, for example, a count receipt or count card (general card or member card) of an acquired ball printed out from an island edge counter (not shown) from the player, On the basis of the counting receipts and the earned balls of the counting card, the general prize corresponding to the number of earned balls is handed over to the player manually by the operator. Note that the counting card includes a counting card for acquired balls recorded by the counting function of each unit described later of the ball lending machine 3.

また、遊技客が特殊景品への交換を希望する場合、オペレータは、景品管理機130に設けた特殊景品交換ボタンを押下し、景品払出機140に獲得玉数分の特殊景品の払い出しを指示するものである。   When the player wishes to exchange for a special prize, the operator presses a special prize exchange button provided on the prize management machine 130 and instructs the prize dispenser 140 to pay out the special prize for the number of acquired balls. Is.

また、景品管理機130では、計数レシートや一般カードから読み取った獲得玉数の一部又は全部を会員の貯玉残高に預け入れることもできる。例えば、オペレータが貯玉を希望する会員から計数レシート及び会員カードを受け取った場合、この会員カードを景品管理機130のカードリーダに挿入して、カードを識別するカードIDを読み取った後、貯玉操作を行って会員管理装置5に貯玉指示を行うものである。   In addition, the prize management machine 130 can deposit a part or all of the number of acquired balls read from the counting receipt or the general card into the member's stored balance. For example, when the operator receives a counting receipt and a membership card from a member who wishes to save money, the membership card is inserted into the card reader of the prize management machine 130, and after reading the card ID for identifying the card, the saving operation is performed. This is to instruct the member management device 5 to store balls.

カード処理機150は、会員カードによる貯玉を行う際に利用される会員用端末装置に相当し、会員カードに記録したカードIDを読み取るカードリーダ部(図示せぬ)を有している。カード処理機150は、カードIDに対応付けて島端計数機の計数結果を貯玉残高に加算更新する貯玉指示を会員管理装置5に行うものである。   The card processing machine 150 corresponds to a member terminal device used when storing with a member card, and has a card reader unit (not shown) that reads a card ID recorded on the member card. The card processor 150 instructs the member management apparatus 5 to store a ball in association with the card ID and add and update the count result of the island edge counter to the pool balance.

図2は、カード管理装置4内部の概略構成を示すブロック図である。   FIG. 2 is a block diagram showing a schematic configuration inside the card management device 4.

図2に示すカード管理装置4は、LAN6と通信接続するカード管理側通信インタフェース11と、例えば、キーボードやマウス等の入力デバイスに相当し、各種情報を入力する入力部12と、例えば、液晶パネルやディスプレイ等の表示デバイスに相当し、各種情報を出力する出力部13と、例えば、ハードディスクや不揮発性メモリ等の記憶デバイスに相当し、会員カードや一般カード等のカードID単位で各種情報を管理するカード管理DB14と、カード管理装置4全体を制御するカード管理制御部15とを有している。   A card management device 4 shown in FIG. 2 corresponds to a card management side communication interface 11 that is connected to the LAN 6 for communication, an input device 12 such as a keyboard or a mouse, and inputs various information, and a liquid crystal panel, for example. It corresponds to a display device such as a display and a display, and outputs a variety of information. For example, it corresponds to a storage device such as a hard disk or a nonvolatile memory, and manages various information in units of card IDs such as a membership card and a general card. A card management DB 14 for controlling the card management apparatus 4 and a card management control unit 15 for controlling the entire card management apparatus 4.

図3は、カード管理装置4内部のプリペイド残額DB16の管理内容を端的に示す説明図、図4は、カード管理装置4内部の持玉DB17の管理内容を端的に示す説明図である。   FIG. 3 is an explanatory diagram simply showing the management content of the prepaid balance DB 16 inside the card management device 4, and FIG. 4 is an explanatory diagram simply showing the management content of the holding ball DB 17 inside the card management device 4.

カード管理DB14は、図3に示すように、カードID16A毎に現在プリペイド残額16Bを管理するプリペイド残額DB16と、図4に示すように、カードID17A毎に、遊技客が遊技台で獲得した遊技玉の玉貸出機3内部の玉計数部による計数結果を当日持玉17Bとして管理する持玉DB17とを有している。   As shown in FIG. 3, the card management DB 14 has a prepaid balance DB 16 for managing the current prepaid balance 16B for each card ID 16A, and a game ball acquired by the player on the gaming table for each card ID 17A as shown in FIG. And a ball holding DB 17 for managing the counting result by the ball counting unit inside the ball lending machine 3 as a ball 17B on the day.

カード管理制御部15は、プリペイド残額DB16内のカードID16A毎の現在プリペイド残額16B及び、持玉DB17内のカードID17A毎の当日持玉17Bを集中管理している。   The card management control unit 15 centrally manages the current prepaid balance 16B for each card ID 16A in the prepaid balance DB 16 and the current day's money 17B for each card ID 17A in the possession DB 17.

カード管理制御部15は、例えば、玉貸出機3から持玉加算依頼(持玉更新依頼)を受け付けた場合、持玉加算依頼に含まれる該当カードのカードIDに基づき、持玉DB17内の該当カードID17Aに対応した当日持玉17Bに加算依頼玉数を加算更新するものである。尚、加算依頼玉数とは、例えば、玉貸出機3内部の玉計数部による獲得遊技玉の計数結果等に相当するものである。   For example, when the card management control unit 15 receives a possession ball addition request (retention ball update request) from the ball lending machine 3, the card management control unit 15 matches the card ID in the possession ball DB 17 based on the card ID of the corresponding card included in the possession ball addition request. The number of balls to be added is updated by adding the number of balls to be added 17B on the day corresponding to the card ID 17A. The number of balls requested for addition corresponds to, for example, a count result of the game balls acquired by the ball counting unit in the ball lending machine 3.

また、カード管理制御部15は、例えば、玉貸出機3から持玉減算依頼(持玉更新依頼)を受け付けた場合、持玉減算依頼に含まれる該当カードのカードIDに基づき、持玉DB17内の該当するカードID17Aに対応した当日持玉17Bから返却分の単位玉数等の減算依頼玉数を減算更新するものである。   In addition, when the card management control unit 15 receives, for example, a ball subtraction request (ball renewal request) from the ball lending machine 3, the card management control unit 15 stores the data in the ball management DB 17 based on the card ID of the corresponding card included in the ball subtraction request. The number of subtraction request balls such as the number of unit balls to be returned is subtracted and updated from the possession ball 17B corresponding to the corresponding card ID 17A.

図5は、実施例1の要部である会員管理装置5内部の概略構成を示すブロック図である。   FIG. 5 is a block diagram illustrating a schematic configuration inside the member management apparatus 5 which is a main part of the first embodiment.

図5に示す会員管理装置5は、LAN6と通信接続する会員管理側通信インタフェース21と、例えば、キーボードやマウス等の入力デバイスに相当し、各種情報を入力する入力部22と、例えば、液晶パネルやディスプレイ等の表示デバイスに相当し、各種情報を出力する出力部23と、例えば、ハードディスクや不揮発性メモリ等の記憶デバイスに相当し、会員に関わる各種情報を記憶管理する会員管理DB24とを有している。   The member management apparatus 5 shown in FIG. 5 corresponds to a member management side communication interface 21 that communicates with the LAN 6, and corresponds to an input device such as a keyboard or a mouse, for example. An output unit 23 that outputs various types of information, and a member management DB 24 that stores and manages various types of information related to members, for example, a storage device such as a hard disk or a non-volatile memory. doing.

図6は、会員管理装置5内部の会員管理DB24の管理内容を端的に示す説明図である。   FIG. 6 is an explanatory diagram briefly showing the management contents of the member management DB 24 inside the member management apparatus 5.

図6に示す会員管理DB24は、会員申込用紙への記入を通じて一定の個人情報が登録された会員の各種情報を記憶管理し、カードID24A毎に、会員種別24B、属性情報24C及び暗証番号24Dを記憶したデータベースに相当するものである。尚、属性情報24Cには、会員の電話番号、生年月日及びメールアドレス等が含まれるものである。   The member management DB 24 shown in FIG. 6 stores and manages various pieces of information of members for which certain personal information has been registered through the entry on the member application form. For each card ID 24A, the member type 24B, attribute information 24C, and password 24D are stored. It corresponds to the stored database. The attribute information 24C includes a member's telephone number, date of birth, mail address, and the like.

更に、図5に示す会員管理装置5は、カードID毎に貯玉残高を管理する貯玉残高DB25と、カード管理装置4から取得した当日持玉をカードID毎に管理する持玉管理DB26と、玉貸出機3に対して会員カードや一般カード等の取扱を制御するカード取扱制御部27と、会員管理装置5全体を制御する会員管理制御部30とを有している。   Furthermore, the member management device 5 shown in FIG. 5 includes a storage ball balance DB 25 that manages the stored ball balance for each card ID, a possession management DB 26 that manages the current day's possessed balls acquired from the card management device 4 for each card ID, A card handling control unit 27 that controls the handling of member cards, general cards, and the like with respect to the lending machine 3 and a member management control unit 30 that controls the entire member management device 5 are provided.

図7は、会員管理装置5内部の貯玉残高DB25の管理内容を端的に示す説明図、図8は、会員管理装置5内部の持玉管理DB26の管理内容を端的に示す説明図である。   FIG. 7 is an explanatory diagram simply showing the management content of the stored ball balance DB 25 inside the member management device 5, and FIG. 8 is an explanatory diagram simply showing the management content of the own ball management DB 26 inside the member management device 5.

図7に示す貯玉残高DB25は、カードID25A毎に貯玉残高25Bを管理し、カードID25Aに対応した会員カードの貯玉残高25Bを管理している。   The stored ball balance DB 25 shown in FIG. 7 manages the stored ball balance 25B for each card ID 25A, and manages the stored ball balance 25B of the membership card corresponding to the card ID 25A.

図8に示す持玉管理DB26は、カードID26A毎に当日持玉26Bを管理し、カードID26Aのカードの当日持玉26Bを管理している。   The in-game ball management DB 26 shown in FIG. 8 manages the in-game ball 26B for each card ID 26A and manages the in-game ball 26B of the card with the card ID 26A.

また、図5に示す会員管理制御部30は、貯玉残高DB25を管理制御する貯玉管理制御部31を有している。   Further, the member management control unit 30 shown in FIG. 5 has a storage management control unit 31 that manages and controls the storage balance DB 25.

貯玉管理制御部31は、カード処理機150又は景品管理機130を通じて貯玉加算依頼(貯玉更新依頼)を受け付けた場合、持玉管理DB26に管理中の当日持玉26Bを貯玉残高DB25に管理中の貯玉残高25Bに加算更新するものである。   When the accumulated ball management control unit 31 receives a accumulated ball addition request (reserved ball renewal request) through the card processing machine 150 or the prize manager 130, the accumulated ball management DB 26 manages the retained ball 26B on the same day in the accumulated ball balance DB 25. It is added and updated to the stored ball balance 25B.

貯玉管理制御部31は、玉貸出機3又は景品管理機130から貯玉減算依頼(貯玉更新依頼)を受け付けた場合、貯玉残高DB25に管理中の貯玉残高25Bから貯玉減算玉数を減算更新するものである。尚、貯玉減算依頼は、例えば、景品管理機130の場合、貯玉残高DB25内の該当カードID25Aの貯玉残高25Bから景品相当分の玉数を減算、また、玉貸出機3の場合、再プレイ操作に応じて、該当カードID25Aの貯玉残高25Bから引出分の玉数を減算する依頼である。   When the storage ball management control unit 31 receives a storage ball subtraction request (storage ball update request) from the ball lending machine 3 or the prize management device 130, the storage ball management DB 31 subtracts and updates the storage ball subtraction number of balls from the storage ball balance 25B being managed. It is. In the case of the prize management machine 130, for example, the prize management machine 130 subtracts the number corresponding to the prize from the savings balance 25B of the corresponding card ID 25A in the savings balance DB 25. In response to this, it is a request to subtract the number of balls for withdrawal from the stored ball balance 25B of the card ID 25A.

また、貯玉管理制御部31は、貯玉残高DB25内の貯玉残高25Bに当日持玉を貯玉更新した場合、持玉管理DB26内の該当カードID26Aに対応した当日持玉26Bを零、カード管理装置4の持玉DB17内の該当カードID17Aに対応した当日持玉17Bを零とするものである。   Further, when the stored ball management control unit 31 updates the stored ball balance 25B in the stored ball balance DB 25 for the same day, the stored ball management control unit 31 sets the current ball 26B corresponding to the corresponding card ID 26A in the managed ball management DB 26 to zero, and the card management device 4 The holding ball 17B corresponding to the corresponding card ID 17A in the holding ball DB 17 is set to zero.

更に、会員管理制御部30は、例えば、当日閉店処理時に貯玉管理制御部31を通じて、持玉管理DB26内の当日持玉26Bを貯玉残高DB25内の貯玉残高25Bに累積加算して当日持玉を貯玉残高に移行するものである。   Further, for example, the member management control unit 30 cumulatively adds the current day's internal ball 26B in the internal ball management DB 26 to the storage ball balance 25B in the internal ball balance DB 25 through the storage ball management control unit 31 during the closing process on the same day, and stores the current day's internal balls. The balance will be transferred to the balance.

また、会員管理制御部30は、当日閉店処理時の貯玉残高移行処理時に、カードID毎に、貯玉残高25B及び当日持玉17Bを累積加算し、その累積加算結果が貯玉上限閾値を超えているか否かを判定する貯玉上限閾値判定部32を有している。尚、会員の貯玉上限閾値は、例えば、100万円相当の貯玉数に設定した場合、例えば、1玉4円の換算レートで25万玉ということになる。   Also, the member management control unit 30 cumulatively adds the stored ball balance 25B and the current day holding ball 17B for each card ID at the time of the stored ball balance transition processing at the time of closing the store, and whether the cumulative addition result exceeds the stored ball upper limit threshold value. It has a storage ball upper limit threshold determination unit 32 for determining whether or not. For example, when the member's upper limit threshold for storing balls is set to the number of stored balls equivalent to 1 million yen, for example, it will be 250,000 balls at a conversion rate of 4 yen per ball.

会員管理制御部30は、貯玉上限閾値判定部32にてカードIDの貯玉残高25B及び当日持玉17Bの累積加算結果が貯玉上限閾値、例えば、25万玉を超えた場合、その当日持玉17Bの貯玉を不可とするものである。   When the accumulated addition result of the stored ball balance 25B of the card ID and the current day's holding ball 17B exceeds the storage ball upper limit threshold, for example, 250,000 balls, the member management control unit 30 determines that day's holding ball 17B. It is not allowed to store the ball.

また、持玉管理制御部33は、持玉管理DB26内のカードID26Aに対応する当日持玉26Bの貯玉残高DB25への貯玉残高移行処理が完了すると、持玉管理DB26内の該当するカードID26Aに対応した当日持玉26Bを零とするものである。尚、カード管理装置4は、貯玉残高移行処理が完了すると、持玉DB17内の該当カードID17Aに対応した当日持玉17Bを零にするものである。   In addition, the coin management control unit 33 completes the stored ball balance transfer processing to the stored ball balance DB 25 of the current ball 26B corresponding to the card ID 26A in the possession management DB 26, to the corresponding card ID 26A in the possession management DB 26. The corresponding same-day holding ball 26B is set to zero. Note that the card management device 4 sets the current day's possession ball 17B corresponding to the corresponding card ID 17A in the possession ball DB 17 to zero when the stored ball balance transfer process is completed.

また、会員管理制御部30は、持玉管理DB26を管理制御する持玉管理制御部33と、例えば、玉貸出機3を通じて会員カードを挿入し、この会員カードを使用して遊技中に、会員カードのカードIDに対応した貯玉残高25B及び当日持玉17Bの累積加算結果が貯玉上限閾値を超えたか否かを判定する営業中貯玉上限閾値判定部34とを有している。   In addition, the member management control unit 30 inserts a member card through the ball management control unit 33 that manages and controls the ball management DB 26, for example, through the ball lending machine 3, and uses the member card to play the membership during the game. And a business-use storage ball upper limit threshold determination unit 34 that determines whether or not the cumulative addition result of the storage ball balance 25B corresponding to the card ID of the card and the current day's money 17B exceeds the storage ball upper limit threshold.

持玉管理制御部33は、カード管理装置4側で管理する持玉DB17内のカードID17A毎の当日持玉17Bの内容を更新すると、カード管理装置4から更新したカードID17A及び当日持玉17Bを取得し、これら取得したカードID17A及び当日持玉17BをカードID26A及び当日持玉26Bとして持玉管理DB26内に登録更新するものである。尚、会員管理装置5内の持玉管理DB26の内容は、カード管理装置4内の持玉DB17の内容とほぼ同一である。   When the contents of the current-day holding ball 17B for each card ID 17A in the holding-ball DB 17 managed on the card management device 4 side are updated, the holding-ball management control unit 33 displays the updated card ID 17A and the same-day holding ball 17B from the card management device 4. The acquired card ID 17A and the same-day holding ball 17B are registered and updated in the holding-ball management DB 26 as the card ID 26A and the same-day holding ball 26B. The contents of the possession management DB 26 in the member management apparatus 5 are substantially the same as the contents of the possession DB 17 in the card management apparatus 4.

営業中貯玉上限閾値判定部34は、遊技店営業中、例えば、玉貸出機3を通じて会員カードを検出すると、その会員カードの該当カードIDの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値、例えば25万玉を超えたか否かを判定するものである。   When the business-use storage ball upper limit threshold value determination unit 34 detects a member card through the ball lending machine 3, for example, during the game shop business, the accumulated addition result of the storage card balance 25B of the corresponding card ID of the member card and the current-day holding ball 26B is stored. It is determined whether or not an upper limit threshold, for example, 250,000 balls has been exceeded.

貯玉管理制御部31は、営業中貯玉上限閾値判定部34にて会員カードの該当カードIDの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値、例えば25万を超えた場合、その累積加算結果が貯玉上限閾値を超えるまでの当日持玉を会員カードのカードID26Aに対応した当日持玉26Bとして持玉管理DB26に管理すると共に、その貯玉上限閾値を超えた超過分の当日持玉を玉貸出機3内の一般カードの該当カードID26Aに対応した当日持玉26Bとして管理するものである。更に、カード管理装置4内のカード管理制御部15は、LAN6経由で、会員管理装置5から持玉管理DB26内のカードID26A及び当日持玉26Bを取得し、これら取得したカードID26A及び当日持玉26Bを当該会員カードのカードID17A及び当日持玉17B、当該一般カードのカードID17A及び当日持玉17Bとして持玉DB17内に管理するものである。   When the accumulated storage result of the accumulated ball balance 25B of the card ID of the member card and the accumulated ball 26B on the day exceeds the accumulated ball upper limit threshold value, for example, 250,000, The accumulated balls on the current day until the cumulative addition result exceeds the upper limit threshold for the accumulated ball is managed in the retained ball management DB 26 as the retained ball 26B corresponding to the card ID 26A of the member card, and the excess amount on the same day that exceeds the upper limit threshold for the accumulated ball Is managed as a ball 26B on the day corresponding to the corresponding card ID 26A of the general card in the ball lending machine 3. Furthermore, the card management control unit 15 in the card management device 4 acquires the card ID 26A and the current day's own ball 26B in the own ball management DB 26 from the member management device 5 via the LAN 6, and the acquired card ID 26A and the current day's current ball. 26B is managed in the own ball DB 17 as the card ID 17A and the current day holding ball 17B of the member card, and the card ID 17A and the current day holding ball 17B of the general card.

また、カード取扱制御部27は、貯玉管理制御部31にて累積加算結果が貯玉上限閾値を超えるまでの当日持玉を会員カードのカード26Aに対応した当日持玉26Bを管理すると、玉貸出機3に対して取扱中の会員カードの返却を指示するものである。   Further, when the card handling control unit 27 manages the current day's possessed balls 26B corresponding to the card 26A of the member card until the accumulated addition result exceeds the accumulated ball upper limit threshold by the stored ball management control unit 31, the ball lending machine 3 is instructed to return the member card being handled.

図9は、各台計数機能を内蔵した玉貸出機3の正面図である。   FIG. 9 is a front view of the ball lending machine 3 incorporating each unit counting function.

図9に示す玉貸出機3は、現金紙幣を投入する紙幣投入口41と、会員カードや一般カード等のプリペイドカードを挿入又は返却するカード挿入口42と、各種情報を入力する操作部43と、現在プリペイド残額を表示するプリペイド残額表示部44と、図示せぬ玉計数部を通じて遊技台110で獲得した玉数を計数し、その計数結果を当日持玉として表示する持玉計数表示部45と、玉貸出機3の動作状態を表示する状態表示ランプ46とを有している。   The ball lending machine 3 shown in FIG. 9 includes a bill insertion slot 41 for inserting cash bills, a card insertion slot 42 for inserting or returning a prepaid card such as a membership card or a general card, and an operation unit 43 for inputting various information. A prepaid balance display unit 44 that displays the current prepaid balance, a ball count display unit 45 that counts the number of balls acquired by the game stand 110 through a ball counting unit (not shown), and displays the counting result as a ball on the day; And a state display lamp 46 for displaying the operation state of the ball lending machine 3.

操作部43は、暗証番号等を入力するためのテンキー43Aと、該当するプリペイド残額に基づく、遊技玉の貸出を要求する玉貸ボタン43Bと、該当する貯玉残高に基づく、遊技玉の引出を要求する再プレイボタン43Cと、該当する持玉残高に基づく、遊技玉の返却を要求する玉返却ボタン43Dとを有している。   The operation unit 43 requests to draw a game ball based on a numeric keypad 43A for inputting a personal identification number, a ball lending button 43B for lending a game ball based on a corresponding prepaid balance, and a corresponding stored ball balance. A replay button 43C to be played, and a ball return button 43D for requesting a return of the game ball based on the corresponding possession balance.

玉貸出機3内部の図示せぬ玉計数部は、併設する遊技台110の獲得玉を下皿から排出し、その排出通路を通過した獲得玉を計数し、その計数結果を島コントローラ120及びLAN6経由でカード管理装置4に通知するものである。カード管理装置4内のカード管理制御部15は、現在獲得玉数の計数結果を当日持玉17BとしてカードID17Aに対応付けて持玉DB17に登録管理するものである。   A ball counting unit (not shown) inside the ball lending machine 3 discharges the acquired balls of the game stand 110 provided from the lower plate, counts the acquired balls that have passed through the discharge passage, and outputs the count results to the island controller 120 and the LAN 6. It notifies to the card management apparatus 4 via. The card management control unit 15 in the card management device 4 registers and manages the counting result of the currently acquired number of balls as the current day holding ball 17B in association with the card ID 17A in the holding ball DB 17.

次に、実施例1の遊技場管理システム1の動作について説明する。図10は、実施例1の遊技中貯玉制限処理に関わる会員管理装置5側の処理動作を示すフローチャートである。   Next, operation | movement of the game hall management system 1 of Example 1 is demonstrated. FIG. 10 is a flowchart showing the processing operation on the member management apparatus 5 side related to the in-game savings ball limiting process of the first embodiment.

図10において会員管理装置5内の会員管理制御部30内の営業中貯玉上限閾値判定部34は、玉貸出機3に挿入中の会員カードのカードIDを取得すると(ステップS11)、該当カードID25Aの貯玉残高25B及び該当カードID26Aの当日持玉26Bを貯玉残高DB25及び持玉管理DB26から取得し、これら取得した会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えたか否かを判定する(ステップS12)。   In FIG. 10, when the in-service storage upper limit threshold determination unit 34 in the member management control unit 30 in the member management device 5 acquires the card ID of the member card inserted in the ball lending machine 3 (step S11), the corresponding card ID 25A. Of the current day's stored money balance 25B and the current card 26A of the corresponding card ID 26A are acquired from the stored ball balance DB 25 and the managed ball management DB 26, and the cumulative addition result of the acquired stored card balance 25B of the member card and the current money 26B exceeds the stored ball upper limit threshold. It is determined whether or not (step S12).

会員管理制御部30内の持玉管理制御部33は、貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合(ステップS12肯定)、貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えるまでの当日持玉を会員カードの該当カードID26Aに対応する当日持玉26Bとして持玉管理部DB26に登録管理する(ステップS13)。尚、持玉管理制御部33は、会員カードの該当カードID26Aに対応した当日持玉26Bを持玉管理DB26内に登録管理すると、LAN6経由で該当カードID17Aに対応した当日持玉17Bを持玉DB17内に登録管理する。   When the accumulated addition result of the stored ball balance 25B and the current day's own ball 26B exceeds the upper limit threshold of the stored ball (Yes at Step S12), the retained ball management control unit 33 in the member management control unit 30 On-the-day possession balls until the cumulative addition result exceeds the stored-ball upper limit threshold are registered and managed in the own-ball managing unit DB 26 as same-day possession balls 26B corresponding to the corresponding card IDs 26A of the membership cards (step S13). Note that if the own-ball management control unit 33 registers and manages the current-day holding ball 26B corresponding to the corresponding card ID 26A of the membership card in the own-ball management DB 26, the current-day holding ball 17B corresponding to the corresponding card ID 17A via the LAN 6 Register and manage in the DB 17.

カード取扱制御部27は、貯玉上限閾値を超えるまでの当日持玉を会員カードの該当カードID26Aに対応する当日持玉26Bとして持玉管理DB26に登録管理すると、玉貸出機3のカード挿入口42から会員カードを返却すべく、玉貸出機3に対して会員カードの返却を指示する(ステップS14)。尚、返却された会員カードには、貯玉上限閾値分の玉数を価値付けたことになる。   When the card handling control unit 27 registers and manages in the own ball management DB 26 as the current day's own ball 26B corresponding to the corresponding card ID 26A of the member card until the stored ball upper limit threshold is exceeded, the card insertion slot 42 of the ball lending machine 3 In order to return the membership card, the ball lending machine 3 is instructed to return the membership card (step S14). Note that the returned membership card is valued for the number of balls corresponding to the upper limit threshold for storage.

持玉管理制御部33は、会員カードを返却すると、貯玉上限閾値を超えた超過分の当日持玉を玉貸出機3内部の一般カードのカードID26Aに対応付けて当日持玉26Bとして持玉管理DB26に登録管理する(ステップS15)。尚、持玉管理制御部33は、該当カードID26Aに対応した当日持玉26Bを持玉管理DB26内に登録管理すると、LAN6経由で該当カードID17Aに対応した当日持玉17Bを持玉DB17内に登録管理する。   When the membership management control unit 33 returns the membership card, the excess possession on the day exceeding the upper limit threshold for storing balls is associated with the card ID 26A of the general card inside the ball lending machine 3 and managed as a possession ball 26B on the day. Registered and managed in the DB 26 (step S15). Note that if the own-ball management control unit 33 registers and manages the current-day holding ball 26B corresponding to the corresponding card ID 26A in the own-ball management DB 26, the current-day holding ball 17B corresponding to the corresponding card ID 17A via the LAN 6 is stored in the holding ball DB 17. Manage registration.

カード取扱制御部27は、玉貸出機3のカード返却ボタンのボタン操作を検出したか否かを判定する(ステップS16)。   The card handling control unit 27 determines whether or not the button operation of the card return button of the ball lending machine 3 has been detected (step S16).

カード取扱制御部27は、玉貸出機3のカード返却ボタンのボタン操作を検出した場合(ステップS16肯定)、玉貸出機3内部の貯玉上限閾値を超過分の当日持玉として価値付けた一般カードを排出し(ステップS17)、図10に示す処理動作を終了する。   When the card handling control unit 27 detects a button operation of the card return button of the ball lending machine 3 (Yes in step S16), the general card valued as the excess of the stored ball upper limit threshold in the ball lending machine 3 on the same day Is discharged (step S17), and the processing operation shown in FIG.

営業中貯玉上限閾値判定部34は、該当カードIDの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えなかった場合(ステップS12否定)、図10に示す処理動作を終了する。   When the accumulated storage upper limit threshold value determination unit 34 during operation does not exceed the accumulated ball upper limit threshold value (the result of step S12 is negative), the processing operation illustrated in FIG. 10 ends. .

また、カード取扱制御部27は、玉貸出機3のカード返却ボタンのボタン操作を検出しなかった場合(ステップS16否定)、貯玉上限閾値を超えた超過分の当日持玉26Bを一般カードのカードID26Aに対応付けて持玉管理DB26内に順次登録すべく、ステップS15に移行する。   In addition, when the card handling control unit 27 does not detect the button operation of the card return button of the ball lending machine 3 (No at Step S16), the card handling control unit 27 uses the ordinary card 26B for the excess amount exceeding the storage ball upper limit threshold. The process proceeds to step S15 in order to sequentially register the coin management DB 26 in association with the ID 26A.

図10に示す遊技中貯玉制限処理では、会員カードを使用して遊技中に、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉26Bとして持玉管理DB26内に管理する。その結果、貯玉残高及び当日持玉の累積加算結果が貯玉上限閾値を超えた状態での貯玉残高移行処理への移行を防止しながら、貯玉上限閾値満杯の貯玉を確保できる。   In the game savings limit process shown in FIG. 10, if the cumulative addition result of the membership card balance 25B and the current day's money 26B exceeds the savings ball upper limit threshold during the game using the membership card, the savings ball upper limit threshold is exceeded. Up to that day's possession ball is managed in the possession ball management DB 26 as the membership card's current possession ball 26B. As a result, it is possible to secure a storage ball full of the storage ball upper limit threshold while preventing the shift to the storage ball balance transfer process in a state where the accumulated addition result of the storage ball balance and the current day's money exceeds the storage ball upper limit threshold.

更に、遊技中貯玉制限処理では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉26Bとして持玉管理DB26内に管理した後、貯玉上限閾値分の玉数を価値付けた会員カードを返却するようにしたので、会員カードに対応した当日持玉が貯玉上限閾値を超えて増えるのを未然に防止することができる。   Further, in the game savings limit processing, if the cumulative addition result of the membership card balance 25B and the current day's holding ball 26B exceeds the storage ball upper limit threshold, the current day's holding ball until the upper limit threshold is exceeded. After managing in the own ball management DB 26 as 26B, the membership card valued the number of balls corresponding to the storage upper limit threshold value is returned, so that the number of possessions on the day corresponding to the member card exceeds the storage upper limit threshold value. Can be prevented in advance.

更に、遊技中貯玉制限処理では、貯玉上限閾値を超えた超過分の当日持玉を一般カードの当日持玉26Bとして持玉管理DB26内に管理するようにしたので、貯玉上限閾値を超えた超過分の当日持玉を確保できる。   In addition, in the game storage limit control, the excess of the current day's retained balls that exceed the stored ball upper limit threshold is managed in the retained ball management DB 26 as the current card's retained ball 26B, so that the excess exceeding the stored ball upper limit threshold is exceeded. You can secure your own minutes on the day.

次に、実施例1の遊技中貯玉制限処理に関わる遊技場管理システム1の動作遷移について説明する。図11は、実施例1の遊技中貯玉制限処理に関わる遊技場管理システム1全体の動作遷移を端的に示す説明図である。   Next, the operation transition of the game hall management system 1 related to the in-game storage ball restriction process of the first embodiment will be described. FIG. 11 is an explanatory diagram that briefly shows the operation transition of the entire game hall management system 1 related to the in-game savings ball restriction process of the first embodiment.

例えば、貯玉上限閾値を100万円相当の1玉4円換算で25万玉、遊技前の会員カードの貯玉残高24万5千玉とする。   For example, the upper limit threshold for storing money is 250,000 coins in terms of 4 yen per ball equivalent to 1,000,000 yen, and the stored card balance of the pre-game membership card is 245,000.

例えば、会員が遊技台110に併設する玉貸出機3に会員カードを挿入して遊技台110で遊技し(ステップS21)、遊技台110に併設した玉貸出機3の図示せぬ玉計数部を通じて“5千1玉”を獲得したとする(ステップS22)。この際、カード管理装置4は、会員カードのカードID17Aを取得し、カードID17Aに対応付けて持玉DB17内の当日持玉17Bとして“5千1玉”を登録管理し、会員管理装置5内の持玉管理制御部33は、LAN6経由でカード管理装置4から当該会員カードのカードID26Aに対応する当日持玉26Bとして“5千1玉”を持玉管理DB26内に登録管理する。   For example, a member inserts a membership card into the ball lending machine 3 provided on the gaming table 110 and plays on the gaming table 110 (step S21), and passes through a ball counting unit (not shown) of the ball rental machine 3 provided on the gaming table 110. It is assumed that “5.11 ball” has been acquired (step S22). At this time, the card management device 4 acquires the card ID 17A of the member card, registers and manages “5,0001 balls” as the current ball 17B in the holding ball DB 17 in association with the card ID 17A, and the member management device 5 The possessed ball management control unit 33 registers and manages “5,000 1 ball” in the own ball management DB 26 as the current ball 26B corresponding to the card ID 26A of the member card from the card management device 4 via the LAN 6.

会員管理装置5内部の会員管理制御部30は、貯玉残高DB25内の当該会員カードのカードID25Aに対応した貯玉残高25B及び、持玉管理DB26内の当該会員カードのカードID26Aに対応した当日持玉26Bの累積加算結果が貯玉上限閾値を超えたか否かを判定する。会員管理制御部30は、当該会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉“5千玉”を会員カードの当日持玉26Bとして持玉管理DB26内に登録する。   The member management control unit 30 inside the member management device 5 has a stored ball balance 25B corresponding to the card ID 25A of the member card in the stored ball balance DB 25 and a holding ball on the day corresponding to the card ID 26A of the member card in the own ball management DB 26. It is determined whether or not the cumulative addition result of 26B exceeds the storage ball upper limit threshold value. When the cumulative addition result of the balance 25B and the current day's money 26B of the member card exceeds the storage upper limit threshold, the member management control unit 30 gives the membership card “5,000 balls” until the storage upper limit threshold is exceeded. Is registered in the own ball management DB 26 as the own ball 26B.

更に、会員管理装置5内のカード取扱制御部27は、会員カードの当日持玉26Bを登録すると、玉貸出機3に対して内部の会員カードを返却することになる(ステップS23)。尚、返却された会員カードには、貯玉残高25Bとして“24万5千玉”、当日持玉26Bとして“5千玉”を価値付けたことになる。   Furthermore, the card handling control unit 27 in the member management apparatus 5 returns the internal membership card to the ball lending machine 3 after registering the membership card 26B on the day of the membership card (step S23). The returned membership card is valued “245,000 coins” as the balance 25B and “55,000” as the money 26B on the day.

次に、カード管理装置4内のカード管理制御部15では、遊技中の玉貸出機3を通じて当日持玉を順次計数し、その計数結果である“2万5千1玉”を当日持玉として玉貸出機3内部の一般カードの当日持玉として、持玉DB17内に順次登録することになる(ステップS24)。尚、会員管理装置5では、カード管理装置4からLAN6経由で持玉DB17内に順次登録した当日持玉17Bを持玉管理DB26内の当該一般カードのカードID26Aに対応した当日持玉26Bとして登録管理することになる。   Next, the card management control unit 15 in the card management device 4 sequentially counts the number of balls on the day through the ball lending machine 3 in the game, and the counting result “25,000 balls” is regarded as a ball on the day. It will be sequentially registered in the holding ball DB 17 as a holding card on the day of a general card inside the ball lending machine 3 (step S24). In the member management device 5, the same-day possession ball 17B sequentially registered in the possession DB 17 via the LAN 6 from the card management device 4 is registered as the present-day possession ball 26B corresponding to the card ID 26A of the general card in the possession management DB 26. Will manage.

更に、会員管理装置5内のカード取扱制御部27は、玉貸出機3のカード返却ボタンのボタン操作に応じて玉貸出機3内の当該一般カードを排出することになる(ステップS25)。尚、排出された一般カードには、“2万5千1玉”を価値付けたことになる。   Further, the card handling control unit 27 in the member management apparatus 5 discharges the general card in the ball lending machine 3 in response to the button operation of the card return button of the ball lending machine 3 (step S25). In addition, "25,000 1 ball" is valued for the discharged general card.

実施例1では、会員カードを使用して遊技中に、当該会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、その累積加算結果が貯玉上限閾値を超えるまでの当日持玉を会員カードに対応する当日持玉26Bとして持玉管理DB26内に管理する。その結果、会員カードに対応する貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた状態で、当日持玉26Bを貯玉残高25Bに自動的に移行するのを確実に防止できることで、従来のように貯玉上限閾値を超えたことによる貯玉不可を確実に防止しながら、貯玉上限閾値満杯まで貯玉できる。   In Example 1, during the game using a membership card, when the cumulative addition result of the storage ball balance 25B and the current day's possession ball 26B of the membership card exceeds the storage ball upper limit threshold, the cumulative addition result exceeds the storage ball upper limit threshold. Up to that day's possession ball is managed in the possession ball management DB 26 as the same day possession ball 26B corresponding to the membership card. As a result, it is possible to reliably prevent the automatic transfer of the current-day holding ball 26B to the stored-ball balance 25B in a state where the cumulative addition result of the stored-ball balance 25B corresponding to the membership card and the current-day holding ball 26B exceeds the storage ball upper limit threshold. Thus, the ball can be stored up to the full upper limit of the storage ball while reliably preventing the storage of the ball from exceeding the upper limit of the storage ball as in the prior art.

実施例1では、貯玉上限閾値を超えた超過分の当日持玉を一般カードに対応する当日持玉26Bとして持玉管理DB26内に管理するようにしたので、会員カードに対応した貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた状態で、当日持玉を貯玉残高に自動的に移行するのを確実に防止しながら、貯玉上限閾値を超えた超過分の当日持玉を確保できる。   In the first embodiment, since the excess possession balls on the day exceeding the upper limit threshold for storage balls are managed in the possession management DB 26 as the possession balls 26B corresponding to the general cards, the storage balance 25B corresponding to the membership card and In the state where the cumulative addition result of 26B on the day exceeds the storage upper limit threshold, it will be sure to prevent the automatic transfer of the current day's holding ball to the storage balance, while the excess daily holding ball exceeding the storage upper limit threshold Can be secured.

実施例1では、累積加算結果が貯玉上限閾値を超えるまでの当日持玉を会員カードに対応する当日持玉26Bとして持玉管理DB26内に管理し、玉貸出機3から当該会員カードを排出する。その結果、玉貸出機3から会員カードを排出することで、会員カードに対応した当日持玉26Bが貯玉上限閾値を超えて増えるのを未然に防止することで、会員カードの累積加算結果が貯玉上限閾値を超えた状態で、当日持玉を貯玉残高に自動的に移行するのを確実に防止できる。   In the first embodiment, the same-day holding balls 26B corresponding to the membership card are managed in the holding ball management DB 26 until the cumulative addition result exceeds the storage ball upper limit threshold, and the membership card is discharged from the ball lending machine 3. . As a result, by discharging the membership card from the ball lending machine 3, it is possible to prevent the number of possessed balls 26B corresponding to the membership card from increasing beyond the storage ball upper limit threshold in advance, so that the cumulative addition result of the membership card is stored. In a state where the upper limit threshold is exceeded, it is possible to surely prevent the current day's possession from being automatically transferred to the storage balance.

尚、実施例1では、会員カードを使用して当該会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉を会員カードのカードIDに対応付けて登録した後、玉貸出機3から当該会員カードを自動的に返却するようにしたが、係員の操作で玉貸出機3から当該会員カードを返却するようにしても良く、この場合の実施例につき、実施例2として説明する。   In addition, in Example 1, when the cumulative addition result of the storage card balance 25B and the current day 26B of the member card exceeds the storage upper limit threshold using the member card, the current day's internal ball until the storage upper limit threshold is exceeded After registering in association with the card ID of the card, the member card is automatically returned from the ball lending machine 3. However, the member card may be returned from the ball lending machine 3 by an operation of an attendant. The example in this case will be described as Example 2.

尚、実施例1の遊技場管理システム1と同一の構成については同一符号を付すことで、その重複する構成及び動作の説明については省略する。図12は、実施例2の会員管理装置内部の概略構成を示すブロック図である。   In addition, about the structure same as the game hall management system 1 of Example 1, the same code | symbol is attached | subjected and description about the overlapping structure and operation | movement is abbreviate | omitted. FIG. 12 is a block diagram illustrating a schematic configuration inside the member management apparatus according to the second embodiment.

図12に示す会員管理装置5Aは、会員管理側通信インタフェース21、入力部22、出力部23、会員管理DB24、貯玉残高DB25、持玉管理DB26、カード取扱制御部27及び会員管理制御部30の他に、営業中貯玉上限閾値判定部34にて会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値超過を報知する報知制御部28を有している。   The member management apparatus 5A shown in FIG. 12 includes a member management side communication interface 21, an input unit 22, an output unit 23, a member management DB 24, a storage balance DB 25, a possession management DB 26, a card handling control unit 27, and a member management control unit 30. In addition, there is a notification control unit 28 for notifying that the storage ball upper limit threshold is exceeded when the accumulated addition result of the member's stored ball balance 25B and the current day's holding ball 26B exceeds the storage ball upper limit threshold in the operating storage upper limit threshold determination unit 34. doing.

報知制御部28は、貯玉上限閾値を超えた場合、玉貸出機3の状態表示ランプ46を点滅すべく、状態表示ランプ46を駆動制御するものである。尚、遊技店内の係員は、状態表示ランプ46の点滅を目視することで、当該玉貸出機3を使用中の会員の会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超過したものと認識できる。   The notification control unit 28 drives and controls the state display lamp 46 so as to blink the state display lamp 46 of the ball lending machine 3 when the storage ball upper limit threshold is exceeded. The attendant in the amusement store visually observes the flashing of the status display lamp 46, so that the accumulated addition result of the accumulated ball balance 25B of the member card of the member who is using the ball lending machine 3 and the retained ball 26B on the day is the accumulated ball upper limit threshold value. Can be recognized as exceeding.

報知制御部28は、貯玉上限閾値を超えた場合、カード管理装置4の表示画面上で、当該玉貸出機3を使用中の会員の会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超過したものと認識できる。   When the storage control upper limit threshold is exceeded, the notification control unit 28, on the display screen of the card management device 4, results of cumulative addition of the storage balance 25B of the member card of the member who is using the ball lending machine 3 and the money 26B on the day Can be recognized as exceeding the upper limit threshold.

次に、実施例2の遊技場管理システム1Aの動作について説明する。図13は、実施例2の遊技中貯玉制限処理に関わる会員管理装置5A側の処理動作を示すフローチャートである。   Next, the operation of the game hall management system 1A according to the second embodiment will be described. FIG. 13 is a flowchart showing the processing operation on the member management apparatus 5A side related to the in-game savings ball limiting process of the second embodiment.

図13に示す会員管理装置5Aは、ステップS11及びステップS12の処理を経て、会員カードのカードIDを取得した貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合(ステップS12肯定)、報知制御部28を通じて貯玉上限閾値超過の報知指示をカード管理装置4及び玉貸出機3に通知する(ステップS31)。尚、遊技店内の係員は、カード管理装置4の表示画面上又は玉貸出機3の状態表示ランプ46の点滅状況に基づき、当該玉貸出機3を使用中の会員の貯玉上限閾値超過を認識し、当該玉貸出機3の設置場所に赴き、当該会員に対して貯玉上限閾値超過を知らせるものである。   The member management apparatus 5A shown in FIG. 13 passes the processing of step S11 and step S12, and the cumulative addition result of the stored ball balance 25B and the current day holding ball 26B that acquired the card ID of the member card exceeds the stored ball upper limit threshold (step (Yes in S12), the notification control unit 28 notifies the card management device 4 and the ball lending machine 3 of a notification instruction of exceeding the storage upper limit threshold value (step S31). The clerk in the amusement store recognizes that the upper limit threshold of the member using the ball lending machine 3 has been exceeded based on the blinking state of the status display lamp 46 of the ball lending machine 3 on the display screen of the card management device 4. Then, the user goes to the place where the ball lending machine 3 is installed and informs the member that the storage ball upper limit threshold has been exceeded.

更に、会員管理装置5A内のカード取扱制御部27は、係員のリモコン操作による当該玉貸出機3の会員カード返却操作を検出したか否かを判定する(ステップS32)。尚、係員は、当該玉貸出機3を使用中の会員に対して当該会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えたため、当該玉貸出機3から当該会員カードを返却する旨を会員に伝え、当該会員に注意喚起を促すことができる。   Further, the card handling control unit 27 in the member management apparatus 5A determines whether or not the member card return operation of the ball lending machine 3 by the clerk's remote control operation is detected (step S32). In addition, the clerk said that the member who is using the ball lending machine 3 from the ball lending machine 3 because the cumulative addition result of the accumulated ball balance 25B of the member card and the holding ball 26B on the day exceeded the storage ball upper limit threshold. The member can be notified that the card will be returned, and the member can be alerted.

その後、会員管理装置5A内のカード取扱制御部27は、会員カードの返却操作を検出した場合(ステップS32肯定)、累積加算結果の内、貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉26Bとして登録管理すべく、ステップS13に移行する。   Thereafter, when the card handling control unit 27 in the member management apparatus 5A detects a return operation of the member card (Yes at Step S32), the accumulated money is used for the membership card until it exceeds the storage upper limit threshold. The process proceeds to step S13 in order to register and manage as a possession ball 26B on the day.

カード取扱制御部27は、会員カードの返却操作を検出しなかった場合(ステップS32否定)、会員カードの返却操作を検出するまでエラー待機しながら、リモコンによる会員カードの返却操作を検出したか否かを監視すべく、ステップS32に移行する。   If the card handling control unit 27 does not detect the member card return operation (No at step S32), the card handling control unit 27 detects whether the member card return operation by the remote controller is detected while waiting for an error until the member card return operation is detected. In order to monitor this, the process proceeds to step S32.

図13に示す遊技中貯玉制限処理では、会員カードを使用して遊技中に、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉26Bとして持玉管理DB26内に管理する。その結果、貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた状態での貯玉残高移行処理への移行を防止しながら、貯玉上限閾値満杯の貯玉を確保できる。   In the game savings limit processing shown in FIG. 13, if the cumulative addition result of the membership card balance 25B and the current day's money 26B exceeds the savings ball upper limit threshold during the game using the membership card, the savings ball upper limit threshold is exceeded. Up to that day's possession ball is managed in the possession ball management DB 26 as the membership card's current possession ball 26B. As a result, it is possible to secure a storage ball full of the storage ball upper limit threshold while preventing the shift to the storage ball balance transfer process in a state where the cumulative addition result of the storage ball balance 25B and the current day's possession ball 26B exceeds the storage ball upper limit threshold.

更に、遊技中貯玉制限処理では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、その貯玉上限閾値超過を報知すべく、当該会員カードで使用中の玉貸出機3の状態表示ランプ46を点滅表示するようにしたので、遊技店内の係員は、状態表示ランプ46の点滅表示に基づき、当該会員の貯玉上限閾値超過を認識できる。   Furthermore, in the game savings ball restriction process, if the cumulative addition result of the member's savings balance 25B and the current day's holding ball 26B exceeds the savings ball upper limit threshold, the member card is being used in order to notify that the savings ball upper limit threshold has been exceeded. Since the status display lamp 46 of the ball lending machine 3 is displayed in a blinking manner, a clerk in the amusement store can recognize that the member's storage ball upper limit threshold has been exceeded based on the flashing display of the status display lamp 46.

更に、遊技中貯玉制限処理では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、その貯玉上限閾値超過を報知すべく、遊技店内の係員は、カード管理装置4の表示画面上の報知内容に基づき、当該会員の貯玉上限閾値超過を認識できる。   Further, in the game savings limit processing, if the accumulated addition result of the member's savings balance 25B and the holding ball 26B on the day exceeds the savings upper limit threshold, the clerk in the gaming store must Based on the notification content on the display screen of the management device 4, it is possible to recognize that the member has exceeded the upper limit of storage balls.

更に、遊技中貯玉制限処理では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉26Bとして持玉管理DB26内に管理した後、この会員カードを返却するようにしたので、会員カードの当日持玉が貯玉上限閾値を超えて増えるのを未然に防止することで、会員カードの累積加算結果が貯玉上限閾値を超えた状態で、当日持玉を貯玉残高に自動的に移行するのを確実に防止できる。尚、遊技中貯玉制限処理のステップS32では、係員のリモコン操作で会員カードの排出動作を実行するようにしたが、例えば、エラー報知をしておき、当該玉貸出機3から会員カードを自動排出するようにしても良い。   Further, in the game savings limit processing, if the cumulative addition result of the membership card balance 25B and the current day's holding ball 26B exceeds the storage ball upper limit threshold, the current day's holding ball until the upper limit threshold is exceeded. Since this membership card is returned after being managed in the own ball management DB 26 as 26B, it is possible to accumulate membership cards by preventing the membership card's current day's possession balls from exceeding the upper limit of storage balls. In the state where the addition result exceeds the storage ball upper limit threshold, it is possible to surely prevent the current day's holding ball from being automatically transferred to the storage ball balance. In step S32 of the in-game storage ball restriction process, the member card is ejected by operating the remote control of the attendant. For example, an error notification is given and the member card is automatically ejected from the ball lending machine 3. You may make it do.

更に、遊技中貯玉制限処理では、貯玉上限閾値を超えた超過分の当日持玉を一般カードの当日持玉26Bとして持玉管理DB26内に管理するようにしたので、貯玉上限閾値を超えた超過分の当日持玉を確保できる。   In addition, in the game storage limit control, the excess of the current day's retained balls that exceed the stored ball upper limit threshold is managed in the retained ball management DB 26 as the current card's retained ball 26B, so that the excess exceeding the stored ball upper limit threshold is exceeded. You can secure your own minutes on the day.

次に、実施例2の遊技中貯玉制限処理に関わる遊技場管理システム1A全体の動作遷移について説明する。図14は、実施例2の遊技中貯玉制限処理に関わる遊技場管理システム1A全体の動作遷移を端的に示す説明図である。   Next, the operation transition of the entire game hall management system 1A related to the in-game storage ball restriction process of the second embodiment will be described. FIG. 14 is an explanatory diagram that briefly shows the operation transition of the entire game hall management system 1A related to the in-game savings ball limiting process of the second embodiment.

会員は、ステップS21の動作を経て、ステップS22にて遊技台110に併設した玉貸出機3の図示せぬ玉計数部を通じて“5千1玉”を獲得する。この際、カード管理装置4は、会員カードのカードID17Aを取得し、カードID17Aに対応付けて持玉DB17内の当日持玉17Bとして“5千1玉”を登録管理し、会員管理装置5A内の持玉管理制御部33は、LAN6経由でカード管理装置4から当該会員カードのカードIDに対応する当日持玉26Bとして“5千1玉”を持玉管理DB26内に登録管理することになる。   Through the operation in step S21, the member obtains “5,000 balls” through a ball counting unit (not shown) of the ball lending machine 3 provided in the gaming table 110 in step S22. At this time, the card management device 4 acquires the card ID 17A of the member card, registers and manages “5,0001 balls” as the current ball 17B in the holding ball DB 17 in association with the card ID 17A, and in the member management device 5A. The own ball management control unit 33 registers and manages “5,000 balls” as the current ball 26B corresponding to the card ID of the member card from the card management device 4 via the LAN 6 in the ball management DB 26. .

その結果、会員管理装置5A内部の会員管理制御部30は、貯玉残高DB25内の当該会員カードのカードID25Aに対応した貯玉残高25B及び、持玉管理DB26内の当該会員カードのカードID26Aに対応した当日持玉26Bの累積加算結果が貯玉上限閾値を超えたか否かを判定する。   As a result, the member management control unit 30 inside the member management apparatus 5A corresponds to the stored ball balance 25B corresponding to the card ID 25A of the member card in the stored ball balance DB 25 and the card ID 26A of the member card in the holding ball management DB 26. It is determined whether or not the cumulative addition result of the holding balls 26B on the day exceeds the storage ball upper limit threshold value.

会員管理制御部30は、当該会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉“5千玉”を会員カードの当日持玉26Bとして持玉管理DB26内に登録する。   When the cumulative addition result of the balance 25B and the current day's money 26B of the member card exceeds the storage upper limit threshold, the member management control unit 30 gives the membership card “5,000 balls” until the storage upper limit threshold is exceeded. Is registered in the own ball management DB 26 as the own ball 26B.

次に、会員管理装置5A内部の報知制御部28は、貯玉上限閾値超過を報知すべく、貯玉上限閾値超過報知指示をカード管理装置4及び当該玉貸出機3に通知する(ステップS41)。その結果、カード管理装置4は、貯玉上限閾値超過報知指示を受信した場合、表示画面上に貯玉上限閾値超過を表示する。また、玉貸出機3は、貯玉上限閾値超過報知指示を受信した場合、状態表示ランプ46を点滅表示する。尚、遊技店内の係員は、カード管理装置4の表示画面上の貯玉上限閾値超過表示又は状態表示ランプ46の点滅表示に基づき、貯玉上限閾値超過を認識できる。   Next, the notification control unit 28 inside the member management apparatus 5A notifies the card management apparatus 4 and the ball lending machine 3 of a storage ball upper limit threshold excess notification instruction in order to notify the storage ball upper limit threshold excess (step S41). As a result, when the card management device 4 receives the storage ball upper limit threshold exceeded notification instruction, the card management device 4 displays the storage ball upper limit exceeded excess on the display screen. In addition, when the ball lending machine 3 receives the storage ball upper limit threshold exceeded notification instruction, the ball lending machine 3 blinks the status display lamp 46. Note that a clerk in the amusement store can recognize that the storage ball upper limit threshold has been exceeded based on the display of the storage ball upper limit threshold exceeding the display screen of the card management device 4 or the blinking display of the status display lamp 46.

係員は、貯玉上限閾値超過の会員カードを使用中の玉貸出機3の設置場所に赴き、リモコン操作による会員カードの返却操作を検出したか否かを判定する(ステップS42)。   The clerk visits the place where the ball lending machine 3 that is using the membership card exceeding the upper limit threshold of the storage ball is in use, and determines whether or not a member card return operation by remote control operation has been detected (step S42).

その後、会員管理装置5A内部の会員管理制御部30は、貯玉残高DB25内の当該会員カードのカードID25Aに対応した貯玉残高25B及び、持玉管理DB26内の当該会員カードのカードID26Aに対応した当日持玉26Bの累積加算結果が貯玉上限閾値を超えたか否かを判定する。会員管理制御部30は、当該会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉“5千玉”を会員カードの当日持玉26Bとして持玉管理DB26内に登録する。   After that, the member management control unit 30 inside the member management apparatus 5A makes the savings balance 25B corresponding to the card ID 25A of the membership card in the savings balance DB 25 and the day corresponding to the card ID 26A of the membership card in the possession management DB 26. It is determined whether or not the cumulative addition result of the holding balls 26B has exceeded the storage ball upper limit threshold value. When the cumulative addition result of the balance 25B and the current day's money 26B of the member card exceeds the storage upper limit threshold, the member management control unit 30 gives the membership card “5,000 balls” until the storage upper limit threshold is exceeded. Is registered in the own ball management DB 26 as the own ball 26B.

その後、会員管理装置5A内のカード取扱制御部27は、会員カードの当日持玉26Bを持玉管理DB26内に管理登録すると、玉貸出機3に対して内部の会員カードを返却すべく、ステップS23以降の処理動作を実行することになる。尚、返却された会員カードには、貯玉残高25Bとして“24万5千玉”、当日持玉26Bとして“5千玉”を価値付けたことになる。   After that, the card handling control unit 27 in the member management apparatus 5A manages and registers the membership card 26B of the membership card in the possession management DB 26, so that the internal membership card is returned to the ball lending machine 3 in a step. Processing operations after S23 are executed. The returned membership card is valued “245,000 coins” as the balance 25B and “55,000” as the money 26B on the day.

実施例2では、会員カードを使用して遊技中に、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉26Bとして持玉管理DB26内に管理する。その結果、貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた状態で貯玉残高移行処理への移行を防止しながら、貯玉上限閾値満杯の貯玉を確保できる。   In Example 2, during the game using the membership card, if the cumulative addition result of the membership card balance 25B and the current day's holding ball 26B exceeds the storage ball upper limit threshold, It manages in the possession management DB26 as the possession ball 26B on the day of the membership card. As a result, it is possible to secure a storage ball that is full of the storage ball upper limit threshold while preventing the transition to the storage ball balance transfer processing in a state where the cumulative addition result of the storage ball balance 25B and the current day's holding ball 26B exceeds the storage ball upper limit threshold.

実施例2では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、会員カードの貯玉上限閾値超過を報知すべく、当該会員カードを使用中の玉貸出機3の状態表示ランプ46を点滅表示するようにしたので、遊技店内の係員は、状態表示ランプ46の点滅表示に基づき、玉貸出機3で使用中の会員カードの貯玉上限閾値超過を認識できる。   In the second embodiment, when the cumulative addition result of the member card storage balance 25B and the current day's possession ball 26B exceeds the storage ball upper limit threshold, lending the ball that is using the member card to notify the member card of the upper limit threshold Since the status display lamp 46 of the machine 3 is displayed in a blinking manner, the clerk in the amusement store can recognize the excess of the storage card upper limit threshold of the member card being used in the ball lending machine 3 based on the flashing display of the status display lamp 46. .

実施例2では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、会員カードの貯玉上限閾値超過を報知すべく、遊技店内の係員は、カード管理装置4の表示画面上の報知内容に基づき、玉貸出機3で使用中の会員の貯玉上限閾値超過を認識できる。   In the second embodiment, when the cumulative addition result of the member card storage balance 25B and the current day's possession ball 26B exceeds the storage ball upper limit threshold, the attendant in the amusement store uses a card management device to notify that the member card storage upper limit threshold is exceeded. Based on the notification content on the display screen 4, it can be recognized that the member currently in use at the ball lending machine 3 exceeds the storage upper limit threshold.

実施例2では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値を超えるまでの当日持玉を会員カードの当日持玉26Bとして持玉管理DB26内に管理登録した後、玉貸出機3から当該会員カードを返却するようにしたので、会員カードに対応した当日持玉26Bが貯玉上限閾値を超えて増えるのを未然に防止することで、会員カードの累積加算結果が貯玉上限閾値を超えた状態で、当日持玉を貯玉残高に自動的に移行するのを確実に防止できる。   In the second embodiment, when the cumulative addition result of the member card storage balance 25B and the current day's holding ball 26B exceeds the storage ball upper limit threshold, the current day holding ball until the storage ball upper limit threshold is exceeded as the current day holding ball 26B of the member card After managing and registering in the management DB 26, the member card is returned from the ball lending machine 3, so that it is possible to prevent the number of balls 26B on the day corresponding to the member card from increasing beyond the upper limit threshold for storage. In the state where the cumulative addition result of the membership card exceeds the storage ball upper limit threshold, it is possible to reliably prevent the automatic transfer of the current day's holding ball to the storage ball balance.

実施例2では、貯玉上限閾値を超えた超過分の当日持玉を一般カードの当日持玉26Bとして持玉管理DB26内に管理登録するようにしたので、貯玉上限閾値を超えた超過分の当日持玉を確保できる。   In the second embodiment, since the excess ball on the day exceeding the upper limit threshold of the storage ball is managed and registered in the internal ball management DB 26 as the internal ball 26B of the general card, the excess day exceeding the upper limit threshold of the storage ball You can secure a ball.

尚、上記実施例2では、会員カードの貯玉残高25B及び当日持玉26Bの累積加算結果が貯玉上限閾値を超えた場合、貯玉上限閾値超過報知指示を玉貸出機3に通知して状態表示ランプ46を点滅表示するようにしたが、玉貸出機3の図示せぬ液晶パネル表示部に貯玉上限閾値超過した旨を画面表示するようにしても良いことは言うまでもない。   In addition, in the said Example 2, when the accumulation addition result of the storage ball balance 25B of the membership card and the holding ball 26B on the day exceeds the storage ball upper limit threshold value, the ball lending machine 3 is notified to the ball lending machine 3 and the status display lamp 46 is displayed in a blinking manner, but it goes without saying that a message indicating that the storage ball upper limit threshold has been exceeded may be displayed on a liquid crystal panel display (not shown) of the ball lending machine 3.

また、上記実施例では、遊技媒体として、パチンコ遊技台で使用する遊技玉を例に挙げて説明したが、遊技玉に限定されるものではなく、例えば、パチスロ遊技台で使用する遊技メダルであっても、同様の効果が得られることは言うまでもない。   In the above embodiment, the game ball used in the pachinko game machine is described as an example of the game medium. However, the game ball is not limited to the game ball, for example, a game medal used in the pachislot game machine. However, it goes without saying that the same effect can be obtained.

また、上記実施例では、持玉及びプリペイド価値をカード管理装置4、持玉及び貯玉残高を会員管理装置5AでカードIDに紐付けて管理するようにしたが、例えば、持玉、貯玉残高及びプリペイド価値毎に個別の管理装置で管理、又は、持玉、貯玉残高及びプリペイド価値等を単一の管理装置で管理するようにしても良く、この場合でも、同様の効果が得られることは言うまでもない。   Moreover, in the said Example, although it was made to manage with the card ID with the card management apparatus 4 and the membership management apparatus 5A in connection with the card ID, the possession ball and the prepaid value, for example, It may be possible to manage each prepaid value with an individual management device, or to manage the possession balls, the balance of stored money, the prepaid value, etc. with a single management device. In this case, it goes without saying that the same effect can be obtained. Yes.

また、上記実施例では、持玉及びプリペイド価値をカード管理装置4、持玉及び貯玉残高を会員管理装置5AでカードIDに紐付けて管理するようにしたが、カード管理装置4が、例えば、玉貸出機3への会員カードの挿入を検出すると、会員管理装置5(5A)で管理中のカードIDに対応した貯玉残高を会員管理装置5Aから取得し、この取得した貯玉残高をカード管理装置4側で管理するようにしても良い。この場合、カード管理装置4内のカード管理制御部15側では、この貯玉残高に使用して、貯玉上限閾値判定部32及び営業中貯玉上限閾値判定部34の処理動作が実現可能となるため、会員管理装置5(5A)側の処理負担を大幅に軽減することができる。   Moreover, in the said Example, although the card management apparatus 4 linked | related with card ID with the card management apparatus 4 and the membership management apparatus 5A linked | related with the card ID, the card management apparatus 4 is, for example, When the insertion of the membership card into the ball lending machine 3 is detected, the stored balance corresponding to the card ID being managed by the membership management device 5 (5A) is acquired from the membership management device 5A, and the acquired storage balance is obtained from the card management device. You may make it manage by 4 side. In this case, on the card management control unit 15 side in the card management device 4, it is possible to realize processing operations of the storage ball upper limit threshold determination unit 32 and the operating storage upper limit threshold determination unit 34 by using this accumulated ball balance. The processing burden on the member management device 5 (5A) side can be greatly reduced.

また、上記実施例では、当日閉店処理時の貯玉残高移行処理時に当日持玉17B(26B)を自動貯玉するようにしたが、例えば、翌日の開店処理で実行するようにしても、同様の効果が得られることは言うまでもない。   In the above-described embodiment, the same-day holding ball 17B (26B) is automatically stored during the storage balance transfer process during the closing process on the day. However, for example, the same effect can be obtained by executing the opening process on the next day. It goes without saying that can be obtained.

また、上記実施例では、当日閉店処理時に当日持玉17B(26B)を貯玉残高25Bに移行するようにしたが、当日持玉17B(26B)を貯玉残高25Bに加算更新するタイミングであれば、当日閉店処理時に限定されるものでないことは言うまでもない。   Moreover, in the said Example, although it was made to transfer the current-day holding ball 17B (26B) to the stored-ball balance 25B at the time of a store closing process on that day, Needless to say, the closing process is not limited to that day.

また、上記実施例の別例として、例えば、会員カードを排出するタイミングで、貯玉上限閾値を超えるまでの当日持玉は貯玉残高に移行するようにしても良い。   Further, as another example of the above-described embodiment, for example, at the timing when the membership card is discharged, the current day's possession balls until the storage ball upper limit threshold is exceeded may be transferred to the storage ball balance.

また、上記実施例の別例として、例えば、貯玉上限閾値に当日持玉及び貯玉残高の累積加算結果が達した場合、会員カードの排出タイミングで当日持玉を貯玉残高に移行するようにしても良い。   As another example of the above embodiment, for example, when the cumulative addition result of the current day's holding ball and the stored ball balance reaches the storage ball upper limit threshold, the current day's holding ball may be transferred to the stored ball balance at the discharge timing of the member card. good.

また、上記実施例の別例として、当日持玉が玉貸出機3の計数部(図示しない)で計数する毎に増加し、持玉払出操作を行うことで減少することになるが、この計数部で計数を実行し、当日持玉が増加することで当日持玉+貯玉残高が貯玉上限閾値を超えた場合、その計数を一旦停止し、報知するようにしても良い(この場合、シャッタ等で玉の流れを止めることは言うまでもない)。この場合、その報知を受けて、自動或いは係員のリモコン操作で会員カードを排出するようにしても良い。また、その計数動作を停止することなく、計数したい分だけ計数した後、上記のような報知やカード排出を行うようにしても良い。   Further, as another example of the above embodiment, the number of balls on the day increases every time the counting unit (not shown) of the ball lending machine 3 counts, and decreases by performing the ball dispensing operation. If the number of balls on the day increases and the balance of the ball on the day exceeds the storage ball upper limit threshold, the count may be temporarily stopped and notified (in this case, a shutter or the like) It goes without saying that stopping the flow of balls). In this case, upon receiving the notification, the member card may be discharged automatically or by a remote control operation of a staff member. In addition, the above notification or card discharge may be performed after counting as many as desired without stopping the counting operation.

以上、本発明の実施例について説明したが、本実施例によって本発明の技術的思想の範囲が限定されるものではなく、特許請求の範囲に記載した技術的思想の範囲を逸脱しない限り、各種様々な実施例が実施可能であることは言うまでもない。また、本実施例に記載した効果は、これに限定されるものではない。   As mentioned above, although the Example of this invention was described, the range of the technical idea of this invention is not limited by this Example, Unless it deviates from the range of the technical idea described in the claim, it is various. It goes without saying that various embodiments can be implemented. Moreover, the effect described in the present Example is not limited to this.

また、本実施例で説明した各種処理の内、自動的に行われるものとして説明した処理の全部又は一部を手動で行うことも可能であることは勿論のこと、その逆に、手動で行われるものとして説明した処理の全部又は一部を自動で行うことも可能であることは言うまでもない。また、本実施例で説明した処理手順、制御手順、具体的名称、各種データやパラメータを含む情報についても、特記した場合を除き、適宜変更可能であることは言うまでもない。   Of course, all or some of the processes described as being automatically performed among the various processes described in this embodiment can be performed manually, and vice versa. It goes without saying that all or part of the processing described as being possible can be performed automatically. Further, it goes without saying that the processing procedure, control procedure, specific name, information including various data and parameters described in the present embodiment can be appropriately changed unless otherwise specified.

また、図示した各装置の各構成要素は機能概念的に記載したものであって、必ずしも物理的に図示のように構成されるものではなく、その各装置の具体的な態様は図示のものに限縮されるものでは到底ないことは言うまでもない。   In addition, each component of each device illustrated is functionally described, and is not necessarily physically configured as illustrated, and a specific aspect of each device is illustrated. Needless to say, it cannot be limited.

さらに、各装置で行われる各種処理機能は、CPU(Central Processing Unit)(又はMPU(Micro Processing Unit)、MCU(Micro Controller Unit)等のマイクロ・コンピュータ)上、又は同CPU(又はMPU、MCU等のマイクロ・コンピュータ)で解析実行するプログラム上、又はワイヤードロジックによるハードウェア上で、その全部又は任意の一部を実行するようにしても良いことは言うまでもない。   Further, various processing functions performed in each device are performed on a CPU (Central Processing Unit) (or a micro computer such as an MPU (Micro Processing Unit) or MCU (Micro Controller Unit)) or on the same CPU (or MPU, MCU, etc.). It goes without saying that all or any part of the program may be executed on a program that is analyzed and executed by a microcomputer) or on hardware based on wired logic.

本発明の遊技媒体管理システム及び遊技媒体管理方法では、会員用記録媒体に対応する貯蓄遊技媒体数及び保有遊技媒体数の累積加算結果が貯蓄上限閾値を超えた状態で、保有遊技媒体数を貯蓄遊技媒体数に自動的に移行するのを確実に防止できることで、従来のように貯蓄上限閾値を超えたことによる貯蓄不可を確実に防止しながら、貯蓄上限閾値満杯まで遊技媒体数を貯蓄できるため、例えば、パチンコ店やパチスロ店等の遊技場管理システムに有用である。   In the game medium management system and the game medium management method of the present invention, the number of stored game media is stored in a state where the cumulative addition result of the number of stored game media and the number of stored game media corresponding to the member recording medium exceeds the storage upper limit threshold. By automatically preventing the transition to the number of game media, it is possible to save the number of game media until the saving upper limit threshold is full, while reliably preventing impossibility of saving due to exceeding the saving upper limit threshold as in the past. For example, it is useful for a game hall management system such as a pachinko store or a pachislot store.

1 遊技場管理システム
1A 遊技場管理システム
3 玉貸出機
4 カード管理装置
5 会員管理装置
5A 会員管理装置
6 LAN
11 カード管理側通信インタフェース
12 入力部
13 出力部
14 カード管理DB
15 カード管理制御部
16 プリペイド残額DB
16A カードID
16B プリペイド残額
17 持玉DB
17A カードID
17B 当日持玉
21 会員管理側通信インタフェース
22 入力部
23 出力部
24 会員管理DB
24A カードID
24B 会員種別
24C 属性情報
24D 暗証番号
25 貯玉残高DB
26 持玉管理DB
26A カードID
26B 当日持玉
27 カード取扱制御部
28 報知制御部
30 会員管理制御部
31 貯玉管理制御部
32 貯玉上限閾値判定部
33 持玉管理制御部
34 営業中貯玉上限閾値判定部
41 紙幣投入口
42 カード挿入口
43 操作部
43A テンキー
43B 玉貸ボタン
43C 再プレイボタン
43D 玉返却ボタン
44 プリペイド残額表示部
45 持玉計数表示部
46 状態表示ランプ
110 遊技台
120 島コントローラ
130 景品管理機
140 景品払出機
150 カード処理機
160 カード精算機
DESCRIPTION OF SYMBOLS 1 Amusement hall management system 1A Amusement hall management system 3 Ball lending machine 4 Card management apparatus 5 Member management apparatus 5A Member management apparatus 6 LAN
11 card management side communication interface 12 input unit 13 output unit 14 card management DB
15 Card management control unit 16 Prepaid balance DB
16A card ID
16B Prepaid balance 17 Mochitama DB
17A Card ID
17B Mochitama on the day 21 Member management side communication interface 22 Input unit 23 Output unit 24 Member management DB
24A Card ID
24B Membership type 24C Attribute information 24D PIN number 25 Savings balance DB
26 Mochitama Management DB
26A Card ID
26B Same-day holding money 27 Card handling control unit 28 Notification control unit 30 Member management control unit 31 Storage ball management control unit 32 Storage ball upper limit threshold determination unit 33 Holding ball management control unit 34 Operating storage upper limit threshold determination unit 41 Bill insertion slot 42 Card insertion Mouth 43 Operation section 43A Numeric keypad 43B Ball lending button 43C Replay button 43D Ball return button 44 Prepaid balance display section 45 Retained ball count display section 46 Status display lamp 110 Game stand 120 Island controller 130 Premium management machine 140 Premium prize dispenser 150 Card processing Machine 160 Card Checkout Machine

Claims (3)

遊技台に対応して設けられ、遊技客により獲得された遊技媒体数を計数処理する遊技媒体計数手段を有する各台装置と、遊技客が遊技店に預け入れた貯蓄遊技媒体数を会員用記録媒体に対応付けて管理する管理装置とを有する遊技媒体管理システムであって、
前記各台装置が会員用記録媒体を取り扱う場合に、該各台装置の遊技媒体計数手段により計数された計数結果として得られた保有遊技媒体数と該会員用記録媒体に対応する前記貯蓄遊技媒体数の加算結果が貯蓄上限閾値を超えたか否かを判定する判定手段と、
前記判定手段にて前記貯蓄遊技媒体数及び前記保有遊技媒体数の加算結果が前記貯蓄上限閾値を超えたと判定された場合に、前記貯蓄上限閾値を超えた旨を報知する報知手段と
を有することを特徴とする遊技媒体管理システム。
Each unit having a game medium counting means for counting the number of game media acquired by a player and corresponding to the game table, and the number of stored game media deposited by the player in the game store are recorded as member recording media. A game medium management system having a management device that manages the information in association with
The number of game media obtained as a result of counting by the game media counting means of each device when each device handles a member recording medium, and the stored game media corresponding to the member recording media A determination means for determining whether or not the addition result of the number exceeds a saving upper limit threshold;
And a notifying means for notifying that the saving upper limit threshold has been exceeded when it is determined by the determining means that the addition result of the number of stored gaming media and the number of owned gaming media has exceeded the saving upper limit threshold. A game media management system characterized by the above.
前記報知手段は、前記判定手段にて前記貯蓄遊技媒体数及び前記保有遊技媒体数の加算結果が前記貯蓄上限閾値を超えたと判定された場合に、前記各台装置の状態表示部を駆動制御することを特徴とする請求項1記載の遊技媒体管理システム。 The notification means drives and controls the status display section of each of the stand devices when the determination means determines that the addition result of the number of stored game media and the number of possessed game media exceeds the saving upper limit threshold value. The game medium management system according to claim 1. 遊技台に対応して設けられ、遊技客により獲得された遊技媒体数を計数処理する遊技媒体計数手段を有する各台装置と、遊技客が遊技店に預け入れた貯蓄遊技媒体数を会員用記録媒体に対応付けて管理する管理装置とを有する遊技媒体管理システムにおける遊技媒体管理方法であって、
前記各台装置が会員用記録媒体を取り扱う場合に、該各台装置の遊技媒体計数手段により計数された計数結果として得られた保有遊技媒体数と該会員用記録媒体に対応する前記貯蓄遊技媒体数の加算結果が貯蓄上限閾値を超えたか否かを判定する判定ステップと、
前記貯蓄遊技媒体数及び前記保有遊技媒体数の加算結果が前記貯蓄上限閾値を超えたと判定された場合に、前記貯蓄上限閾値を超えた旨を報知する報知ステップと
を含むことを特徴とする遊技媒体管理方法。
Each unit having a game medium counting means for counting the number of game media acquired by a player and corresponding to the game table, and the number of stored game media deposited by the player in the game store are recorded as member recording media. A game medium management method in a game medium management system having a management device that manages the information in association with
The number of game media obtained as a result of counting by the game media counting means of each device when each device handles a member recording medium, and the stored game media corresponding to the member recording media A determination step of determining whether or not the addition result of the number exceeds a saving upper limit threshold;
A notification step of notifying that the saving upper limit threshold has been exceeded when it is determined that the addition result of the number of saving game media and the number of possessed gaming media exceeds the saving upper limit threshold. Game media management method.
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