JP5433215B2 - ゲーム装置、ゲーム装置の制御方法及びプログラム - Google Patents
ゲーム装置、ゲーム装置の制御方法及びプログラム Download PDFInfo
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- JP5433215B2 JP5433215B2 JP2008298551A JP2008298551A JP5433215B2 JP 5433215 B2 JP5433215 B2 JP 5433215B2 JP 2008298551 A JP2008298551 A JP 2008298551A JP 2008298551 A JP2008298551 A JP 2008298551A JP 5433215 B2 JP5433215 B2 JP 5433215B2
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Images
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008298551A JP5433215B2 (ja) | 2008-11-21 | 2008-11-21 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US13/130,209 US20110223998A1 (en) | 2008-11-21 | 2009-06-30 | Game device, method for controlling game device, program and information storing medium |
PCT/JP2009/062008 WO2010058618A1 (ja) | 2008-11-21 | 2009-06-30 | ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 |
TW098138019A TWI393581B (zh) | 2008-11-21 | 2009-11-10 | 遊戲裝置、遊戲裝置之控制方法及資訊記憶媒體 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008298551A JP5433215B2 (ja) | 2008-11-21 | 2008-11-21 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2010119787A JP2010119787A (ja) | 2010-06-03 |
JP5433215B2 true JP5433215B2 (ja) | 2014-03-05 |
Family
ID=42198059
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008298551A Active JP5433215B2 (ja) | 2008-11-21 | 2008-11-21 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
Country Status (4)
Country | Link |
---|---|
US (1) | US20110223998A1 (zh) |
JP (1) | JP5433215B2 (zh) |
TW (1) | TWI393581B (zh) |
WO (1) | WO2010058618A1 (zh) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9192860B2 (en) * | 2010-11-08 | 2015-11-24 | Gary S. Shuster | Single user multiple presence in multi-user game |
JP5690135B2 (ja) * | 2010-12-29 | 2015-03-25 | 任天堂株式会社 | 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法 |
US20120277001A1 (en) * | 2011-04-28 | 2012-11-01 | Microsoft Corporation | Manual and Camera-based Game Control |
US9691180B2 (en) | 2012-09-28 | 2017-06-27 | Intel Corporation | Determination of augmented reality information |
US20140132747A1 (en) * | 2012-11-15 | 2014-05-15 | Jessica Stephanie Andrews | Digital intra-oral panaramic arch camera |
KR101756504B1 (ko) * | 2014-03-12 | 2017-07-11 | 엔에이치엔엔터테인먼트 주식회사 | 리그전을 위한 게임 방법 및 게임 시스템 |
JP7025630B2 (ja) * | 2017-10-20 | 2022-02-25 | フリュー株式会社 | 画像処理装置、情報処理方法、およびプログラム |
JP2021183104A (ja) * | 2020-05-22 | 2021-12-02 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、それに用いるコンピュータプログラム、及び制御方法 |
JP2022160980A (ja) | 2021-07-26 | 2022-10-20 | 任天堂株式会社 | スポーツゲームシステム、スポーツゲームプログラム、スポーツゲーム装置、およびスポーツゲーム処理方法 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3403685B2 (ja) * | 2000-01-14 | 2003-05-06 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
JP3618096B2 (ja) * | 2001-06-20 | 2005-02-09 | 株式会社ソニー・コンピュータエンタテインメント | パラメータ設定方法、パラメータ設定プログラム、パラメータ設定プログラムを記録したコンピュータ読み取り可能な記録媒体、エンタテインメント装置 |
JP2004275221A (ja) * | 2003-03-12 | 2004-10-07 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
JP4717482B2 (ja) * | 2005-03-29 | 2011-07-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4202366B2 (ja) * | 2006-03-08 | 2008-12-24 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
JP3954630B1 (ja) * | 2006-03-27 | 2007-08-08 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP2008272123A (ja) * | 2007-04-26 | 2008-11-13 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
-
2008
- 2008-11-21 JP JP2008298551A patent/JP5433215B2/ja active Active
-
2009
- 2009-06-30 WO PCT/JP2009/062008 patent/WO2010058618A1/ja active Application Filing
- 2009-06-30 US US13/130,209 patent/US20110223998A1/en not_active Abandoned
- 2009-11-10 TW TW098138019A patent/TWI393581B/zh active
Also Published As
Publication number | Publication date |
---|---|
US20110223998A1 (en) | 2011-09-15 |
WO2010058618A1 (ja) | 2010-05-27 |
TWI393581B (zh) | 2013-04-21 |
TW201026364A (en) | 2010-07-16 |
JP2010119787A (ja) | 2010-06-03 |
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