JP5433215B2 - ゲーム装置、ゲーム装置の制御方法及びプログラム - Google Patents

ゲーム装置、ゲーム装置の制御方法及びプログラム Download PDF

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Publication number
JP5433215B2
JP5433215B2 JP2008298551A JP2008298551A JP5433215B2 JP 5433215 B2 JP5433215 B2 JP 5433215B2 JP 2008298551 A JP2008298551 A JP 2008298551A JP 2008298551 A JP2008298551 A JP 2008298551A JP 5433215 B2 JP5433215 B2 JP 5433215B2
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Japan
Prior art keywords
acquisition
gauge
control
state
game
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Active
Application number
JP2008298551A
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English (en)
Japanese (ja)
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JP2010119787A (ja
Inventor
啓成 麻野
一馬 鶴本
浩二 石井
礼博 北條
健太 小川
智史 小山
直克 泉
翔太 逢坂
淳一 田谷
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Priority to JP2008298551A priority Critical patent/JP5433215B2/ja
Priority to US13/130,209 priority patent/US20110223998A1/en
Priority to PCT/JP2009/062008 priority patent/WO2010058618A1/ja
Priority to TW098138019A priority patent/TWI393581B/zh
Publication of JP2010119787A publication Critical patent/JP2010119787A/ja
Application granted granted Critical
Publication of JP5433215B2 publication Critical patent/JP5433215B2/ja
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2008298551A 2008-11-21 2008-11-21 ゲーム装置、ゲーム装置の制御方法及びプログラム Active JP5433215B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2008298551A JP5433215B2 (ja) 2008-11-21 2008-11-21 ゲーム装置、ゲーム装置の制御方法及びプログラム
US13/130,209 US20110223998A1 (en) 2008-11-21 2009-06-30 Game device, method for controlling game device, program and information storing medium
PCT/JP2009/062008 WO2010058618A1 (ja) 2008-11-21 2009-06-30 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体
TW098138019A TWI393581B (zh) 2008-11-21 2009-11-10 遊戲裝置、遊戲裝置之控制方法及資訊記憶媒體

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008298551A JP5433215B2 (ja) 2008-11-21 2008-11-21 ゲーム装置、ゲーム装置の制御方法及びプログラム

Publications (2)

Publication Number Publication Date
JP2010119787A JP2010119787A (ja) 2010-06-03
JP5433215B2 true JP5433215B2 (ja) 2014-03-05

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008298551A Active JP5433215B2 (ja) 2008-11-21 2008-11-21 ゲーム装置、ゲーム装置の制御方法及びプログラム

Country Status (4)

Country Link
US (1) US20110223998A1 (zh)
JP (1) JP5433215B2 (zh)
TW (1) TWI393581B (zh)
WO (1) WO2010058618A1 (zh)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9192860B2 (en) * 2010-11-08 2015-11-24 Gary S. Shuster Single user multiple presence in multi-user game
JP5690135B2 (ja) * 2010-12-29 2015-03-25 任天堂株式会社 情報処理プログラム、情報処理システム、情報処理装置および情報処理方法
US20120277001A1 (en) * 2011-04-28 2012-11-01 Microsoft Corporation Manual and Camera-based Game Control
US9691180B2 (en) 2012-09-28 2017-06-27 Intel Corporation Determination of augmented reality information
US20140132747A1 (en) * 2012-11-15 2014-05-15 Jessica Stephanie Andrews Digital intra-oral panaramic arch camera
KR101756504B1 (ko) * 2014-03-12 2017-07-11 엔에이치엔엔터테인먼트 주식회사 리그전을 위한 게임 방법 및 게임 시스템
JP7025630B2 (ja) * 2017-10-20 2022-02-25 フリュー株式会社 画像処理装置、情報処理方法、およびプログラム
JP2021183104A (ja) * 2020-05-22 2021-12-02 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いるコンピュータプログラム、及び制御方法
JP2022160980A (ja) 2021-07-26 2022-10-20 任天堂株式会社 スポーツゲームシステム、スポーツゲームプログラム、スポーツゲーム装置、およびスポーツゲーム処理方法

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3403685B2 (ja) * 2000-01-14 2003-05-06 コナミ株式会社 ゲームシステムおよびコンピュータ読み取り可能な記憶媒体
JP3618096B2 (ja) * 2001-06-20 2005-02-09 株式会社ソニー・コンピュータエンタテインメント パラメータ設定方法、パラメータ設定プログラム、パラメータ設定プログラムを記録したコンピュータ読み取り可能な記録媒体、エンタテインメント装置
JP2004275221A (ja) * 2003-03-12 2004-10-07 Nintendo Co Ltd ゲーム装置およびゲームプログラム
JP4717482B2 (ja) * 2005-03-29 2011-07-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP4202366B2 (ja) * 2006-03-08 2008-12-24 任天堂株式会社 動き判別装置および動き判別プログラム
JP3954630B1 (ja) * 2006-03-27 2007-08-08 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2008272123A (ja) * 2007-04-26 2008-11-13 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置

Also Published As

Publication number Publication date
US20110223998A1 (en) 2011-09-15
WO2010058618A1 (ja) 2010-05-27
TWI393581B (zh) 2013-04-21
TW201026364A (en) 2010-07-16
JP2010119787A (ja) 2010-06-03

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