JP5226404B2 - Game storage medium management apparatus, game storage medium management method, and game storage medium management system - Google Patents

Game storage medium management apparatus, game storage medium management method, and game storage medium management system Download PDF

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JP5226404B2
JP5226404B2 JP2008178172A JP2008178172A JP5226404B2 JP 5226404 B2 JP5226404 B2 JP 5226404B2 JP 2008178172 A JP2008178172 A JP 2008178172A JP 2008178172 A JP2008178172 A JP 2008178172A JP 5226404 B2 JP5226404 B2 JP 5226404B2
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雄喜 要
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本発明は、遊技店に登録処理された会員に会員特定媒体として付与された店側付与会員特定媒体または会員となる遊技客が所有する携帯端末を会員特定媒体に代用とした所有物代用会員特定媒体に関連付けて会員が預け入れた貯遊技媒体の残高を管理する貯遊技媒体管理装置、貯遊技媒体管理方法及び貯遊技媒体管理システムに関する。   The present invention provides a member-substituting member identification in which a store-side member identification medium granted as a member identification medium to a member registered in an amusement store or a portable terminal owned by a player who becomes a member is substituted for the member identification medium. The present invention relates to a storage medium management device, a storage medium management method, and a storage medium management system for managing a balance of storage media stored by a member in association with a medium.

従来、パチンコ遊技やパチスロ遊技を提供する遊技店では、該遊技店の会員を遊技客から募り、会員登録を希望した会員に対して会員カードを発行するとともに、この会員カードを利用した貯玉・貯メダルサービスやメールによる情報通知サービス等を行っている。   Conventionally, at a game store that provides pachinko games or pachislot games, members of the game store are recruited from players, and a membership card is issued to a member who wishes to register as a member. We offer medal services and information notification services via email.

具体的には、遊技客が、住所、氏名及び電話番号等の個人情報を記入した会員申込用紙を遊技店の係員に渡して会員登録を要求すると、遊技店の係員は、この遊技客の個人情報を管理装置に登録するとともに、会員を特定するためのユニークな識別情報(会員ID)が記録された会員カードを会員に発行する。   Specifically, when a player passes a membership application form filled with personal information such as address, name, and telephone number to a member of the amusement store and requests membership registration, the member of the amusement store Information is registered in the management apparatus, and a member card on which unique identification information (member ID) for identifying the member is recorded is issued to the member.

このようにして会員カードを取得した各会員は、特許文献1等に記載されるように、獲得したパチンコ玉やメダルを貯玉・貯メダルするとともに、この貯玉・貯メダルを後日再プレイしたり、景品に交換することができる。   Each member who has obtained the membership card in this way, as described in Patent Document 1, etc., saves and stores the acquired pachinko balls and medals, and replays these stored balls and medals at a later date, Can be exchanged for a free gift.

また、最近では、手軽な会員登録を促進する観点から、多数の遊技客が所有する携帯電話機やPHS等の携帯端末に内蔵されるICチップ固有の識別情報(ICチップ識別情報)を管理装置に登録させ、かかる携帯端末を会員カードの代わりに使用させる仕組みが考えられている。   Recently, from the viewpoint of facilitating easy membership registration, IC chip-specific identification information (IC chip identification information) incorporated in mobile terminals such as mobile phones and PHS owned by many players is used as a management device. A mechanism for registering and using such a mobile terminal instead of a membership card is considered.

この携帯電話等を会員カードの代わりに使用する仕組みを現状の貯玉・貯メダルシステムに適用すると、会員カードを使用するカード会員と、携帯端末を会員カードとして使用する携帯会員とが併存することになる。   Applying the mechanism to use this mobile phone instead of a membership card to the current savings and savings system, there will be card members who use membership cards and mobile members who use mobile devices as membership cards. Become.

特開2003−210818号公報Japanese Patent Laid-Open No. 2003-210818

しかしながら、遊技客が携帯端末を用いて会員登録する場合には、会員所有の携帯端末を会員特定媒体として機能させるので会員カード等の店側付与会員特定媒体を準備する必要はないが、遊技店が会員カード等の店側付与会員特定媒体を発行する場合には、その費用を遊技店が負担せねばならず、遊技店の貯遊技媒体サービスに係る設備投資費用がかさんでしまうという問題がある。   However, when a player registers as a member using a mobile terminal, the member-owned mobile terminal functions as a member specifying medium, so it is not necessary to prepare a store side member specifying medium such as a membership card. When issuing a store-side member-specific medium such as a membership card, the amusement store must bear the cost, and there is a problem that the capital investment cost related to the amusement store's stored media service is increased. is there.

このことから、会員カード等の店側付与会員特定媒体に加えて携帯端末を会員特定媒体として使用させる場合に、携帯端末を用いた会員登録をいかにして促進するかが重要な課題となっている。   For this reason, when using a mobile terminal as a member identification medium in addition to a store-side member identification medium such as a membership card, how to promote member registration using the portable terminal is an important issue. Yes.

そこで、本発明は、上述した従来技術による課題(問題点)を解消するためになされたものであり、遊技店の貯遊技媒体サービスに係る設備投資費用を低減させることができる貯遊技媒体管理装置、貯遊技媒体管理方法及び貯遊技媒体管理システムを提供することを目的とする。   Therefore, the present invention has been made to solve the above-described problems (problems) of the prior art, and a game medium management device capable of reducing the capital investment cost associated with the game medium service of a game store. An object of the present invention is to provide a stored game medium management method and a stored game medium management system.

上述した課題を解決し、目的を達成するために、本発明に係る貯遊技媒体管理装置は、遊技店に登録処理された会員に会員特定媒体として付与された店側付与会員特定媒体または会員となる遊技客が所有する携帯端末を会員特定媒体に代用とした所有物代用会員特定媒体に関連付けて会員が預け入れた貯遊技媒体の残高を管理する貯遊技媒体管理装置であって、前記店側付与会員特定媒体及び前記所有物代用会員特定媒体の間で前記貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行う設定実行手段と、前記設定実行手段によって会員特定媒体ごとに行われた設定に従って前記貯遊技媒体の引落し処理を実行する引落し処理手段とを備えたことを特徴とする。   In order to solve the above-described problems and achieve the object, the gaming media management apparatus according to the present invention includes a store-side member identification medium or a member granted as a member identification medium to a member registered in the game store. A storage medium management device for managing the balance of stored game media that a member has deposited in association with a member-specific member-specific medium in which a mobile terminal owned by a player is substituted for the member-specific medium, which is given by the store A setting execution means for performing a setting for giving a different withdrawal profit to the replay processing of the stored game medium between the member specifying medium and the property substitute member specifying medium; and for each member specifying medium by the setting execution means And a withdrawal processing means for executing a withdrawal process of the stored game medium according to the setting.

また、本発明に係る貯遊技媒体管理装置は、上記の発明において、前記設定実行手段は、前記所有物代用会員特定媒体に課す再プレイ手数料を前記店側付与会員特定媒体に課す再プレイ手数料よりも優遇する設定を行い、前記引落し処理手段は、前記設定実行手段によって優遇設定が行われた再プレイ手数料を前記所有物代用会員特定媒体を用いた再プレイ処理に適用することを特徴とする。   Further, in the game media management apparatus according to the present invention, in the above invention, the setting execution means is based on a replay fee imposed on the store-side member-specific medium specifying a replay fee charged on the property substitute member-specific medium. The withdrawal processing means applies the replay fee that has been preferentially set by the setting execution means to the replay process using the property substitution member specifying medium. .

また、本発明に係る貯遊技媒体管理装置は、上記の発明において、前記設定実行手段は、前記貯遊技媒体管理装置に本登録された所有物代用会員特定媒体に課す再プレイ手数料を前記貯遊技媒体管理装置に仮登録された所有物代用会員特定媒体に課す再プレイ手数料よりも優遇する設定を行うことを特徴とする。   Also, in the above-mentioned invention, the game storage medium management device according to the present invention is characterized in that the setting execution means charges a replay fee imposed on the property substitute member specific medium registered in the game storage medium management device. A preferential setting is made over the replay fee imposed on the property substitute member specific medium provisionally registered in the medium management device.

また、本発明に係る貯遊技媒体管理装置は、上記の発明において、前記設定実行手段は、前記貯遊技媒体管理装置に前記店側付与会員特定媒体だけが本登録されている際に該店側付与会員特定媒体を用いる場合の再プレイ手数料よりも、前記貯遊技媒体管理装置に前記店側付与会員特定媒体及び前記所有物代用会員特定媒体が本登録されている際に該店側付与会員特定媒体もしくは所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うことを特徴とする。   Also, in the game media management device according to the present invention, in the above invention, the setting execution means is configured so that only the store-side member-specific medium is permanently registered in the game media management device. Rather than the replay fee when using the granting member specifying medium, the store giving member specifying is performed when the store giving member specifying medium and the property substitute member specifying medium are registered in the game media management device. It is characterized in that a setting for preferentially handling a replay fee when using a medium or a member substitute medium for property substitution is performed.

また、本発明に係る貯遊技媒体管理装置は、上記の発明において、前記設定実行手段は、前記貯遊技媒体管理装置に前記店側付与会員特定媒体及び前記所有物代用会員特定媒体が本登録されている場合に、該店側付与会員特定媒体を用いる場合の再プレイ手数料よりも該所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うことを特徴とする。   In addition, in the above-described invention, the game execution management device according to the present invention is configured such that the setting execution unit registers the store-side member identification medium and the property substitute member identification medium in the game storage medium management apparatus. In such a case, a setting is made such that the replay fee when using the property-substituting member identification medium is preferentially set over the replay fee when using the store-side member-specific medium.

また、本発明に係る貯遊技媒体管理装置は、上記の発明において、前記設定実行手段は、前記貯遊技媒体管理装置に前記店側付与会員特定媒体及び前記所有物代用会員特定媒体が本登録されている際に該所有物代用会員特定媒体を用いる場合の再プレイ手数料よりも、前記貯遊技媒体管理装置に前記所有物代用会員特定媒体だけが本登録されている際に該所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うことを特徴とする。   In addition, in the above-described invention, the game execution management device according to the present invention is configured such that the setting execution unit registers the store-side member identification medium and the property substitute member identification medium in the game storage medium management apparatus. Than the replay fee when using the property-substituting member identification medium, the property-substituting member identification only when the property-substituting member identification medium is fully registered in the game media management device. The replay fee when using a medium is set to be preferentially set.

また、本発明に係る貯遊技媒体管理装置は、上記の発明において、前記設定実行手段は、所定期間において再プレイ処理を許容する貯遊技媒体数の上限を表す再プレイ上限数の優遇設定であって、前記店側付与会員特定媒体に許容する再プレイ上限数よりも前記所有物代用会員特定媒体に許容する再プレイ上限数を優遇する設定を行い、前記引落し処理手段は、前記所有物代用会員特定媒体を用いた再プレイ処理が行われる場合に、前記設定実行手段によって優遇設定が行われた再プレイ上限数を適用することを特徴とする。   In addition, in the above-described invention, the setting execution means is a preferential setting of the replay upper limit number that represents the upper limit of the number of stored game media that allows replay processing in a predetermined period. The replay upper limit allowed for the property substitute member specific medium is preferentially set over the replay upper limit allowed for the store-side member specific medium, and the withdrawal processing means When replay processing using a member specifying medium is performed, the replay upper limit number for which preferential setting has been performed by the setting execution unit is applied.

また、本発明に係る貯遊技媒体管理方法は、遊技店に登録処理された会員に会員特定媒体として付与された店側付与会員特定媒体または会員となる遊技客が所有する携帯端末を会員特定媒体に代用とした所有物代用会員特定媒体に関連付けて会員が預け入れた貯遊技媒体の残高を管理する貯遊技媒体管理装置に適用する貯遊技媒体管理方法であって、前記店側付与会員特定媒体及び前記所有物代用会員特定媒体の間で前記貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行う設定実行工程と、前記設定実行工程によって会員特定媒体ごとに行われた設定に従って前記貯遊技媒体の引落し処理を実行する引落し処理工程とを含んだことを特徴とする。   In addition, the stored game medium management method according to the present invention is a member-specific medium for a store-side member-specified medium assigned as a member-specific medium to a member registered in a game store or a mobile terminal owned by a player who becomes a member. A game storage medium management method applied to a storage medium management device for managing a balance of storage medium stored by a member in association with a property substitute member identification medium substituted for the store-side member identification medium, A setting execution step for setting different withdrawal profits for replay processing of the game storage medium among the property substitution member specific media, and the setting performed for each member specific medium by the setting execution step And a withdrawal process step for executing a withdrawal process of the stored game medium.

また、本発明に係る貯遊技媒体管理システムは、遊技店に登録処理された会員に会員特定媒体として付与された店側付与会員特定媒体または会員となる遊技客が所有する携帯端末を会員特定媒体に代用とした所有物代用会員特定媒体に関連付けて会員が預け入れた貯遊技媒体の残高を管理する貯遊技媒体管理装置と、前記貯遊技媒体の払出し処理を行う貯遊技媒体払出処理端末と有する貯遊技媒体管理システムであって、前記貯遊技媒体管理装置は、前記店側付与会員特定媒体及び前記所有物代用会員特定媒体の間で前記貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行う設定実行手段と、前記貯遊技媒体払出処理端末から前記店側付与会員特定媒体あるいは前記所有物代用会員特定媒体のいずれかの会員特定媒体を用いた引落し要求を受け付けた場合に、前記設定実行手段によって会員特定媒体ごとに行われた設定に従って前記貯遊技媒体の引落し処理を実行する引落し処理手段とを備え、前記貯遊技媒体払出処理端末は、前記貯遊技媒体の引落し指示を受け付ける入力手段と、前記店側付与会員特定媒体を読み取る店側付与会員特定媒体読取手段と、前記所有物代用会員特定媒体を読み取る所有物代用会員特定媒体読取手段と、遊技媒体の払出し処理を行う遊技媒体払出処理手段と前記店側付与会員特定媒体あるいは前記所有物代用会員特定媒体から読み取った情報を含む引落し要求を貯遊技媒体管理装置へ送信し、前記貯遊技媒体管理装置からの引落し完了通知を受け付けたことを条件に、前記遊技媒体払出処理手段によって遊技媒体の払出し処理を行わせる制御手段とを備えたことを特徴とする。   In addition, the stored game medium management system according to the present invention is a member-specific medium for a store-side member-specified medium assigned as a member-specific medium to a member registered in a game store or a mobile terminal owned by a player who becomes a member. A storage medium management device for managing a balance of stored game media deposited by a member in association with a property-substituting member specific medium used as a substitute, and a storage medium payout processing terminal for performing the payout processing of the stored game media A game media management system, wherein the game media management device grants a different withdrawal profit to the replay processing of the game media between the store-side member identification medium and the property substitute member identification medium Using setting execution means for setting, and the member specifying medium of the store-side granted member specifying medium or the property substitute member specifying medium from the game media payout processing terminal And a withdrawal processing means for executing withdrawal processing of the stored game medium according to the setting made for each member specific medium by the setting execution means when the dropping request is received, the gaming media payout processing terminal , An input means for receiving an instruction to withdraw the game medium, a store-side member-specific medium reading means for reading the store-side member-specific medium, and a property-substituting member-specific medium reading for reading the property-substituting member-specific medium Means, a game medium payout processing means for performing a game medium payout process, and a withdrawal request including information read from the store-side member identification medium or the property substitute member identification medium is transmitted to the storage medium management device, On the condition that the withdrawal completion notice from the stored game medium management device is accepted, the game medium payout processing means performs the game medium payout process. Characterized in that a control means.

本発明によれば、店側付与会員特定媒体及び所有物代用会員特定媒体の間で貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行っておき、会員特定媒体ごとに行った設定に従って貯遊技媒体の引落し処理を実行するように構成したので、携帯端末を用いた会員登録を促進することができ、会員カード等の店側付与会員特定媒体の発行数を低減させることができる結果、遊技店の貯遊技媒体サービスに係る設備投資費用を低減させることが可能になるという効果を奏する。   According to the present invention, the store-side member identification medium and the property substitute member identification medium are set to give different withdrawal profits to the replay processing of the stored game medium, and this is performed for each member identification medium. Since the game media withdrawal process is executed according to the setting, membership registration using a mobile terminal can be promoted, and the number of store-side member specific media issued such as membership cards can be reduced. As a result, it is possible to reduce the capital investment cost related to the stored game media service of the game store.

また、本発明によれば、所有物代用会員特定媒体に課す再プレイ手数料を店側付与会員特定媒体に課す再プレイ手数料よりも優遇する設定を行い、優遇設定を行った再プレイ手数料を所有物代用会員特定媒体を用いた再プレイ処理に適用するように構成したので、会員にとって実益の大きい再プレイ手数料が優遇される結果、携帯端末を用いた会員登録を効果的に促進することができる。このため、会員カード等の店側付与会員特定媒体の発行数を低減させることができ、遊技店の貯玉サービスに係る設備投資費用を低減させることが可能になるという効果を奏する。   In addition, according to the present invention, the replay fee imposed on the property-substituting member specific medium is set to be more preferential than the replay fee imposed on the store-side member specific medium, and the replay fee set with the preferential setting is owned. Since it is configured to be applied to the replay process using the substitute member specifying medium, a replay fee with a large profit for the member is preferentially treated, so that the member registration using the mobile terminal can be effectively promoted. For this reason, it is possible to reduce the number of issued store-side member specific media such as member cards, and to reduce the capital investment cost related to the store service of the amusement store.

また、本発明によれば、貯遊技媒体管理装置に本登録された所有物代用会員特定媒体に課す再プレイ手数料を貯遊技媒体管理装置に仮登録された所有物代用会員特定媒体に課す再プレイ手数料よりも優遇する設定を行うように構成したので、仮登録で簡易な属性情報の登録しか行っていない仮会員と本登録で詳細な属性情報の登録を行った携帯会員との間で差別化を図ることができ、仮会員に本会員への登録をより強く喚起することが可能になるという効果を奏する。   Further, according to the present invention, the replay fee imposed on the property substitute member specific medium temporarily registered in the storage medium management device is charged the replay fee charged on the property substitute member specific medium registered in the storage medium management device. Differentiating between temporary members who have only registered simple attribute information in provisional registration and mobile members who have registered detailed attribute information in main registration because it is configured to give preferential treatment over fees As a result, the temporary member can be more strongly encouraged to register as a primary member.

また、本発明によれば、貯遊技媒体管理装置に店側付与会員特定媒体だけが本登録されている際に該店側付与会員特定媒体を用いる場合の再プレイ手数料よりも、貯遊技媒体管理装置に店側付与会員特定媒体及び所有物代用会員特定媒体が本登録されている際に該店側付与会員特定媒体もしくは所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うように構成したので、たとえば会員カード等の店側付与会員特定媒体だけを用いるカード会員であれば、既に本登録が行われているので携帯端末固有の携帯端末識別情報を登録するだけでマルチ会員に移行することができることから、かかる手軽な携帯端末識別情報の追加登録の有無での得失を設けることで、いち早くマルチ会員になるべきとのインセンティブを与えることが可能になるという効果を奏する。   Further, according to the present invention, when only the store-side member specific medium is permanently registered in the game medium management device, the game medium management is more effective than the replay fee when the store-side member specific medium is used. When the store-side granted member identification medium and the property substitute member identification medium are fully registered in the device, a setting is made to give preferential treatment to the replay fee when using the store side granted member identification medium or property substitute member identification medium. For example, if it is a card member that uses only the store-side member-specific medium such as a member card, the main registration has already been performed. Because it is possible to shift to, the incentive to become a multi-member quickly is provided by providing the advantage of whether or not additional registration of such handheld device identification information is required Preparative an effect that is possible.

また、本発明によれば、貯遊技媒体管理装置に店側付与会員特定媒体及び所有物代用会員特定媒体が本登録されている場合に、該店側付与会員特定媒体を用いる場合の再プレイ手数料よりも該所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うように構成したので、会員カードなどの店側付与会員特定媒体及び携帯端末等の所有物代用会員特定媒体の両方を利用することができるマルチ会員に携帯端末を優先して利用させることができ、携帯端末の店内利用を促進することが可能になるという効果を奏する。   Further, according to the present invention, when the store-side member identification medium and the property substitute member identification medium are permanently registered in the game storage medium management device, the replay fee for using the store-side member identification medium Since it is configured so that the replay fee is preferentially used when using the property-substituting member identification medium, the store-side member identification medium such as a membership card and the property substitution member identification medium such as a mobile terminal The multi-member who can use both can be given priority to use the mobile terminal, and the use of the mobile terminal in the store can be promoted.

また、本発明によれば、貯遊技媒体管理装置に店側付与会員特定媒体及び所有物代用会員特定媒体が本登録されている際に該所有物代用会員特定媒体を用いる場合の再プレイ手数料よりも、貯遊技媒体管理装置に所有物代用会員特定媒体だけが本登録されている際に該所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うように構成したので、会員カードなどの店側付与会員特定媒体及び携帯端末等の所有物代用会員特定媒体の両方を利用することができるマルチ会員よりも携帯会員を優遇する結果、マルチ会員に会員カード利用の凍結を促進させることができ、ひいては携帯端末のインターフェースのみを持つ貯遊技媒体管理システムへの移行をより円滑に進めることが可能になるという効果を奏する。   In addition, according to the present invention, when the store-side member identification medium and the property substitution member identification medium are fully registered in the game media management device, the replay fee when using the property substitution member identification medium is registered. However, when only the property substitute member specific medium is registered in the game storage medium management device, the replay fee is set to be preferentially used when the property substitute member specific medium is used. As a result of preferential treatment of mobile members over multi-members who can use both store-specific member-specific media such as cards and member-substitute member-specific media such as mobile terminals, the multi-members are encouraged to freeze their membership cards As a result, there is an effect that the transition to the storage medium management system having only the interface of the portable terminal can be promoted more smoothly.

また、本発明によれば、所定期間において再プレイ処理を許容する貯遊技媒体数の上限を表す再プレイ上限数の優遇設定であって、店側付与会員特定媒体に許容する再プレイ上限数よりも所有物代用会員特定媒体に許容する再プレイ上限数を優遇する設定を行い、所有物代用会員特定媒体を用いた再プレイ処理が行われる場合に、優遇設定を行った再プレイ上限数を適用するように構成したので、遊技媒体の買い単価と売り単価が異なる場合などに再プレイ遊技をより割安で継続するために携帯会員への会員登録のインセンティブを高めることができ、携帯端末を用いた会員登録を効果的に促進することができる。このため、会員カード等の店側付与会員特定媒体の発行数を低減させることができ、遊技店の貯遊技媒体サービスに係る設備投資費用を低減させることが可能になるという効果を奏する。   Further, according to the present invention, it is a preferential setting of the replay upper limit number that represents the upper limit of the number of stored game media that allows replay processing in a predetermined period, and the replay upper limit number that is permitted for the store-side member-specific medium In addition, the replay upper limit number allowed for the property substitution member specific medium is preferentially applied, and the replay upper limit number with the preferential setting is applied when replay processing is performed using the property substitution member specific medium In order to continue the replay game at a lower price, such as when the buying unit price and selling unit price of game media are different, the incentive for member registration to the mobile member can be increased, and the mobile terminal is used. Membership registration can be effectively promoted. Therefore, it is possible to reduce the number of issued store-side member specific media such as a membership card, and to reduce the capital investment cost related to the game media service of the game store.

また、本発明によれば、貯遊技媒体管理装置が、店側付与会員特定媒体及び所有物代用会員特定媒体の間で貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行い、貯遊技媒体払出処理端末から店側付与会員特定媒体あるいは所有物代用会員特定媒体のいずれかの会員特定媒体を用いた引落し要求を受け付けた場合に、会員特定媒体ごとに行われた設定に従って貯遊技媒体の引落し処理を実行し、貯遊技媒体払出処理端末が、貯遊技媒体の引落し指示を受け付け、店側付与会員特定媒体あるいは所有物代用会員特定媒体を読み取り、店側付与会員特定媒体あるいは所有物代用会員特定媒体から読み取った情報を含む引落し要求を貯遊技媒体管理装置へ送信し、貯遊技媒体管理装置からの引落し完了通知を受け付けたことを条件に、遊技媒体の払出し処理を行うように構成したので、携帯端末を用いた会員登録を促進することができ、会員カード等の店側付与会員特定媒体の発行数を低減させることができる結果、遊技店の貯遊技媒体サービスに係る設備投資費用を低減させることが可能になるという効果を奏する。   In addition, according to the present invention, the game storage medium management device performs a setting to give different withdrawal profits to the replay process of the game storage medium between the store-side member identification medium and the property substitute member identification medium, When a withdrawal request using a member-specific medium, either a store-side member-specific medium or a property-substituting member-specific medium, is received from the storage game payout processing terminal, the savings are made according to the settings made for each member-specific medium. The game media withdrawal process is executed, and the game media payout processing terminal accepts a withdrawal instruction for the game media, reads the store-side member-specific member identification medium or the property substitute member-specific medium, and stores the store-side member-specific member identification medium. Alternatively, on the condition that the withdrawal request including the information read from the property substitute member specific medium is transmitted to the game media management device and the withdrawal completion notification from the game media management device is accepted. Since the game media payout process is performed, membership registration using a portable terminal can be promoted, and the number of issued store-side member specific media such as membership cards can be reduced. It is possible to reduce the capital investment cost related to the stored game media service.

以下に添付図面を参照して、本発明に係る貯遊技媒体管理装置、貯遊技媒体管理方法及び貯遊技媒体管理システムの好適な実施例を詳細に説明する。なお、以下では、本発明をパチンコ遊技に適用する場合について説明することとする。   Exemplary embodiments of a game storage medium management device, a game storage medium management method, and a game storage medium management system according to the present invention will be described below in detail with reference to the accompanying drawings. In the following, the case where the present invention is applied to a pachinko game will be described.

まず、本実施例に係る会員管理装置(貯玉管理装置)を含む会員管理システムの概要を説明する。この会員管理システムは、後述する会員管理装置に登録処理された会員に貯玉サービスを提供するものであり、会員個人を特定する媒体として会員カード及び携帯端末を用いる。   First, an outline of a member management system including a member management device (a storage management device) according to the present embodiment will be described. This member management system provides a storage service to members registered in a member management device, which will be described later, and uses a member card and a portable terminal as a medium for identifying individual members.

かかる会員の種類としては、大別して3種類の本会員、すなわち会員カードだけを店内使用できるカード会員、携帯端末だけを店内使用できる携帯会員及び会員カード及び携帯端末の両方を店内使用できるマルチ会員が存在する。   The types of members are broadly divided into three main members: a card member that can use only a member card in the store, a mobile member that can use only a mobile terminal in the store, and a multi member that can use both the member card and mobile terminal in the store. Exists.

これらカード会員、携帯会員及びマルチ会員などの本会員に加入するには、氏名、住所や電話番号などの個人に密接した属性情報(以下、詳細属性情報と言う)を会員管理装置に登録処理することを要件としている。なお、ここで言う本会員への登録は、特許請求の範囲における「本登録」と同義である。   In order to join these card members, mobile members, and multi members, etc., the personal information such as name, address and telephone number (hereinafter referred to as detailed attribute information) is registered in the member management device. It is a requirement. Note that the registration to the main member here is synonymous with “main registration” in the claims.

その一方で、本実施例では、会員数の増加を目的として、上記の本会員よりも登録処理を簡略化にした仮会員を認めている。この仮会員には、携帯端末に搭載されるICチップ固有の識別情報(例えば、IDmなど)、暗証番号や生年月日などの簡易属性情報を会員管理装置に登録処理するだけで加入することができることとしている。なお、ここで言う仮会員への登録は、特許請求の範囲における「仮登録」と同義である。   On the other hand, in this embodiment, for the purpose of increasing the number of members, temporary members whose registration process is simplified more than the above-mentioned main members are permitted. This temporary member can be joined simply by registering identification information unique to the IC chip mounted on the portable terminal (for example, IDm), simple attribute information such as a personal identification number and date of birth in the member management apparatus. I can do it. The registration to the temporary member here is synonymous with “temporary registration” in the scope of claims.

このように、本実施例に係る会員管理システムは、会員特定媒体として会員カード及び携帯端末を使用させるとともに、仮会員、カード会員、携帯会員及びマルチ会員の4種類の会員を採用することを概要とする。   As described above, the membership management system according to the present embodiment has an outline of employing a membership card and a mobile terminal as a member specifying medium, and employing four types of members: a temporary member, a card member, a mobile member, and a multi-member. And

続いて、本実施例に係る会員管理システムのシステム構成について説明する。図1は、実施例1に係る会員管理システムのシステム構成を示す図である。同図に示すように、この会員管理システム1には、会員が保有する貯玉残高や属性情報などの会員情報を管理する会員管理装置10と、島コントローラ20と、カード処理ユニット(以下、CRユニットと称す)30と、パチンコ機40と、会員登録用端末50と、計数機60と、会員カード処理機70とが設けられている。   Next, the system configuration of the member management system according to the present embodiment will be described. FIG. 1 is a diagram illustrating a system configuration of the member management system according to the first embodiment. As shown in the figure, this member management system 1 includes a member management device 10 for managing member information such as a balance and attribute information held by a member, an island controller 20, a card processing unit (hereinafter referred to as a CR unit). 30), a pachinko machine 40, a member registration terminal 50, a counter 60, and a member card processor 70 are provided.

そして、会員管理装置10には、会員登録用端末50、会員カード処理機70及び島コントローラ20が接続されており、島コントローラ20には、各島に設置された複数のパチンコ機40にそれぞれに併設されたCRユニット30が接続されており、会員カード処理機70には、パチンコ玉数を計数する計数機60が接続されている。   A member registration terminal 50, a member card processor 70, and an island controller 20 are connected to the member management apparatus 10. The island controller 20 is connected to each of a plurality of pachinko machines 40 installed on each island. The CR unit 30 provided is connected, and the member card processing machine 70 is connected to a counter 60 for counting the number of pachinko balls.

島コントローラ20は、周囲を通路に囲まれたスペース(遊技島)に設けられた一群のCRユニット30及びパチンコ機40を束ねる中継装置である。   The island controller 20 is a relay device that bundles a group of CR units 30 and pachinko machines 40 provided in a space (amusement island) surrounded by a passage.

パチンコ機40は、パチンコ玉を遊技領域に発射して遊技者がパチンコ遊技を行う装置であり、本実施例では、プリペイドカード対応のいわゆるCRパチンコ機であるものとしている。   The pachinko machine 40 is an apparatus in which a player plays a pachinko game by launching a pachinko ball into the game area. In this embodiment, the pachinko machine 40 is a so-called CR pachinko machine compatible with a prepaid card.

CRユニット30は、各プリペイドカードの残度数等を管理する図示しないプリペイドカード管理装置と各パチンコ機40との間に介在し、プリペイドカード管理装置に対してプリペイドカードの残度数の問い合わせや玉貸し要求を行うとともに、残度数がある場合にパチンコ機40に対して玉貸し指示を行う装置である。なお、本実施例では、プリペイドカードに係る処理にその特徴はないため、以下ではプリペイドカードに関する説明を省略する。   The CR unit 30 is interposed between a prepaid card management device (not shown) that manages the remaining frequency of each prepaid card and each pachinko machine 40. The prepaid card management device inquires about the remaining frequency of the prepaid card and lends the ball. It is a device that makes a request and issues a ball lending instruction to the pachinko machine 40 when there is a remaining number. In the present embodiment, the process related to the prepaid card has no feature, and therefore, the description regarding the prepaid card is omitted below.

また、このCRユニット30は、会員カード又は携帯端末100を受け付けて会員管理装置10に預け入れられた貯玉を引き落とすいわゆる再プレイの機能を有する。具体的には、会員カードを挿入するか、或いは携帯端末100を図示しないリーダライタの読み取り部にかざして再プレイ操作を行うと、会員管理装置10が記憶管理する貯玉残高から再プレイ分の玉数(以下、再プレイ玉数と称す)を減算するとともに、パチンコ機40に対して玉投出指示を行う。このように、かかるCRユニット30は、会員カードだけでなく、携帯端末100を用いた再プレイにも対応している。   In addition, the CR unit 30 has a so-called replay function that accepts a member card or the portable terminal 100 and withdraws the stored money deposited in the member management apparatus 10. Specifically, when a replay operation is performed by inserting a member card or holding the mobile terminal 100 over a reader / writer reading unit (not shown), the replay ball is stored from the stored balance stored and managed by the member management device 10. While subtracting the number (hereinafter referred to as the number of replay balls), a ball throwing instruction is given to the pachinko machine 40. Thus, the CR unit 30 supports not only the membership card but also replay using the mobile terminal 100.

このCRユニット30の構成を図2を用いて具体的に説明する。図2は、実施例1に係るCRユニットの構成を示す機能ブロック図である。同図に示すように、このCRユニット30は、入力部31と、表示部32と、I/F部33aと、台I/F部33bと、カード読取部34と、携帯(IDm)読取部35と、玉投出機構36と、紙幣処理部37と、記憶部38と、制御部39とを有する。   The configuration of the CR unit 30 will be specifically described with reference to FIG. FIG. 2 is a functional block diagram illustrating the configuration of the CR unit according to the first embodiment. As shown in the figure, the CR unit 30 includes an input unit 31, a display unit 32, an I / F unit 33a, a stand I / F unit 33b, a card reading unit 34, and a portable (IDm) reading unit. 35, a ball dispensing mechanism 36, a banknote processing unit 37, a storage unit 38, and a control unit 39.

入力部31は、図示しないテンキーをはじめ、玉貸し要求を行う玉貸ボタン、カード返却要求を行うカード返却ボタン、再プレイ要求(貯玉引落し要求)を行う再プレイボタン等の各種操作ボタン群の総称である。表示部32は、CRユニット30の運用可否や係員呼出しの可否等の状態表示を行う状態表示部、プリペイド残度数や貯玉数等の貸出や再プレイに係る各種表示を行う情報表示部などの総称である。   The input unit 31 includes various operation button groups such as a numeric keypad (not shown), a ball lending button for making a ball lending request, a card return button for making a card return request, and a replay button for making a replay request (reservation withdrawal request). It is a generic name. The display unit 32 is a collective term for a status display unit that displays whether the CR unit 30 is operational and whether or not a clerk can be called, and an information display unit that performs various displays related to lending and replay of the prepaid remaining number and the number of stored balls. It is.

I/F部33aは、図1に示した会員管理装置10、島コントローラ20などの他の装置の間で各種通信の制御を行うインターフェースである。また、台I/F部33bは、当該CRユニット30に併設されるパチンコ機40との間で各種通信(例えば、玉貸し要求や玉投出指示などの)の制御を行うインターフェースである。   The I / F unit 33a is an interface that controls various types of communication between other devices such as the member management device 10 and the island controller 20 illustrated in FIG. The stand I / F unit 33b is an interface that controls various communications (for example, a ball lending request and a ball throwing instruction) with the pachinko machine 40 provided in the CR unit 30.

カード読取部34は、図示しないカード挿入口から挿入された各種カードからカードの記録情報を読み取る処理部である。このカード読取部34は、たとえばプリペイドカードや会員カードなどのカードから当該カードに記録された情報を読み取る。   The card reading unit 34 is a processing unit that reads card recording information from various cards inserted from a card insertion slot (not shown). The card reading unit 34 reads information recorded on the card from a card such as a prepaid card or a membership card.

携帯(IDm)読取部35は、携帯端末100に内蔵されたICチップとの間でデータ通信を行う装置である。具体的には、携帯端末100内のICチップに組み込まれたアンテナコイルに弱電波を送信すると、ICチップではアンテナコイルにより発電が行われてデータ通信が可能となり、これにより携帯端末100固有の識別情報(例えば、ICチップの製造番号である「IDm」)などを取得する。   The portable (IDm) reading unit 35 is a device that performs data communication with an IC chip built in the portable terminal 100. Specifically, when weak radio waves are transmitted to the antenna coil incorporated in the IC chip in the mobile terminal 100, the IC chip generates power by the antenna coil, thereby enabling data communication. Information (for example, “IDm” which is the manufacturing number of the IC chip) is acquired.

玉投出機構36は、パチンコ玉の投出を行う機構であり、後述する制御部39に内在する再プレイ処理部39bからの指示に基づき、引落し玉数分のパチンコ玉をノズルを介してパチンコ機40の上皿に投出する。   The ball throwing mechanism 36 is a mechanism for throwing pachinko balls, and based on an instruction from a replay processing unit 39b included in the control unit 39 to be described later, pachinko balls for the number of balls to be dropped are passed through a nozzle. Throw out the pachinko machine 40 on the top plate.

紙幣処理部37は、紙幣挿入口に挿入された紙幣の金種を識別する処理部であり、識別した挿入紙幣の金種を制御部39に出力する。なお、挿入紙幣が偽造紙幣である場合には、当該紙幣を返却する。   The banknote processing unit 37 is a processing unit that identifies the denomination of the banknote inserted into the banknote insertion slot, and outputs the identified denomination of the inserted banknote to the control unit 39. In addition, when an insertion banknote is a forged banknote, the said banknote is returned.

記憶部38は、制御部39による各種処理に必要なデータおよびプログラムを記憶する不揮発性メモリ等の記憶デバイスである。   The storage unit 38 is a storage device such as a nonvolatile memory that stores data and programs necessary for various processes performed by the control unit 39.

制御部39は、CRユニット30を全体制御する制御部であり、玉貸し処理部39aと、再プレイ処理部39bとを有する。実際には、これらの機能部に対応するプログラムを図示しないROMや不揮発性メモリに記憶しておき、これらのプログラムをCPUにロードして実行し、玉貸し処理部39a及び再プレイ処理部39bにそれぞれ対応するプロセスを実行させることになる。   The control unit 39 is a control unit that controls the entire CR unit 30, and includes a ball lending processing unit 39a and a replay processing unit 39b. Actually, programs corresponding to these functional units are stored in a ROM or non-volatile memory (not shown), and these programs are loaded into the CPU and executed, and are transferred to the ball lending processing unit 39a and the replay processing unit 39b. Each corresponding process will be executed.

玉貸し処理部39aは、プリペイド残度数の減算依頼を図示しないカード管理装置に行うとともに、該減算の完了を条件にパチンコ機40に玉投出指示を行う処理部である。具体的には、台I/F部33bとパチンコ機40内の通信I/F部(図示せず)との両者の間でCRユニット30による1度の玉投出指示で所定数(例えば、25個=100円)のパチンコ玉をパチンコ機40が投出するという規定が設定されており、挿入中のプリペイドカードの残度数から貸出単位金額相当の度数が減算されると、当該度数に相当する回数の玉投出指示をパチンコ機40に行い、パチンコ機40に貸出単位金額分のパチンコ玉(この例では、5度数分の125個)を投出させる。   The ball lending processing unit 39a is a processing unit that issues a prepaid remaining frequency subtraction request to a card management device (not shown) and issues a ball throwing instruction to the pachinko machine 40 on the condition that the subtraction is completed. Specifically, a predetermined number (for example, a ball throwing instruction by the CR unit 30 between the platform I / F unit 33b and the communication I / F unit (not shown) in the pachinko machine 40 (for example, There is a rule that the pachinko machine 40 throws out pachinko balls (25 pieces = 100 yen), and if the frequency equivalent to the lending unit amount is subtracted from the remaining frequency of the prepaid card being inserted, it corresponds to the frequency The pachinko machine 40 is instructed to throw the ball the number of times it is to be played, and the pachinko machine 40 is made to throw out pachinko balls for the lending unit amount (in this example, 125 balls for 5 degrees).

再プレイ処理部38bは、貯玉引落し依頼を会員管理装置10に行うとともに、該引落しの完了通知を受け付けたことを条件に、玉投出機構36に玉投出指示を行う処理部である。具体的には、入力部31で貯玉引落し操作を受け付けた場合に、暗証番号の入力をさらに受け付け、カード読取部34によって会員カードから会員IDが読み取られるか、或いは携帯読取部35によって携帯端末100からIDmが読み取られると、会員ID又はIDmと暗証番号とを含む貯玉引落し依頼を会員管理装置10に行う。そして、会員管理装置10から引落し完了通知を受け付けた場合には、会員管理装置10における引落し玉数分の再プレイ玉を玉投出機構36に投出させる。   The replay processing unit 38b is a processing unit that issues a storage ball withdrawal request to the member management apparatus 10 and issues a ball ejection instruction to the ball dispensing mechanism 36 on the condition that the completion notification of the withdrawal has been received. . Specifically, when a storage ball withdrawal operation is accepted by the input unit 31, an input of a personal identification number is further accepted, and a member ID is read from the member card by the card reading unit 34, or a portable terminal is read by the portable reading unit 35. When IDm is read from 100, the member management apparatus 10 is requested to withdraw the storage ball including the member ID or IDm and the password. Then, when a withdrawal completion notification is received from the member management device 10, replay balls corresponding to the number of withdrawal balls in the member management device 10 are thrown out to the ball throwing mechanism 36.

図1の説明に戻り、会員登録用端末50は、本会員に加入するための会員登録を受け付ける端末装置である。例えば、会員申込用紙への記入を通じて会員登録が要求されると、遊技店の係員は、イメージスキャナによる読取操作やキーボード操作を通じて会員申込用紙に記載の詳細属性情報をデータ入力し、該データ入力した詳細属性情報を会員管理装置10に登録させる。このとき、カード会員への会員登録である場合には、会員を特定するためのユニークな識別情報(会員ID)が記録された会員カードを新カード会員に発行するとともにその会員IDを会員管理装置10に登録させ、また、携帯会員への会員登録である場合には、図示しないリーダライタを介して携帯端末100のIDmを読み取って会員管理装置10に登録させる。   Returning to the description of FIG. 1, the member registration terminal 50 is a terminal device that accepts member registration for joining the main member. For example, when membership registration is requested through filling in the membership application form, an attendant at the amusement shop inputs the detailed attribute information described in the membership application form through reading operation using the image scanner or keyboard operation, and inputs the data. The detailed attribute information is registered in the member management apparatus 10. At this time, in the case of membership registration to a card member, a member card in which unique identification information (member ID) for identifying the member is recorded is issued to the new card member, and the member ID is assigned to the member management apparatus. In the case of member registration to a mobile member, the IDm of the mobile terminal 100 is read through a reader / writer (not shown) and registered in the member management apparatus 10.

また、この会員登録用端末50は、非会員から本会員への登録の他、仮会員から本会員(携帯会員またはマルチ会員)への格上げ登録、カード会員からマルチ会員への追加登録、詳細は後述するが、マルチ会員から携帯会員に会員カードの利用を発展的に凍結する登録を行う。なお、非会員から仮会員への仮登録を行うこともできるが、かかる仮登録は後述する会員カード処理機70で計数貯玉と併せて行うことが多い。   In addition to the registration from the non-member to the main member, the terminal 50 for member registration is also used to register the upgrade from the temporary member to the main member (mobile member or multi-member), the additional registration from the card member to the multi-member, As will be described later, multi-members register with mobile members to freeze the use of membership cards. Although temporary registration from a non-member to a temporary member can also be performed, such temporary registration is often performed together with a counting and saving ball by a member card processor 70 described later.

計数機60は、遊技客が獲得したパチンコ玉を計数する計数機であり、その計数結果を会員カード処理機70に出力する。なお、本実施例では、計数機60はパチンコ玉の計数機能のみを有することとし、計数結果がバーコード印字された計数レシートを発行する印字機能、並びに、会員管理装置10にて記憶管理される貯玉残高に計数結果の一部または全部を貯玉加算させる計数貯玉機能は、後述する会員カード処理機70が有することとする。   The counter 60 is a counter that counts pachinko balls acquired by the player, and outputs the count result to the member card processor 70. In this embodiment, the counter 60 has only a pachinko ball counting function, and the member management apparatus 10 stores and manages the counting result and a printing function for issuing a counting receipt on which a bar code is printed. It is assumed that the membership card processor 70 described later has a counting / storing ball function for adding a part or all of the counting result to the pooling balance.

会員カード処理機70は、携帯端末100を用いた仮会員登録や登録済み会員による貯玉を行う際に利用される会員用端末装置であり、会員カードに記録した会員IDを読み取るカードリーダと携帯端末100から会員ID(正確には後述するIDm)を読み取るリーダライタを備えている。なお、本実施例では、携帯端末100を会員特定媒体として利用する場合に、携帯端末100内のICチップに保持されているユニークな識別情報、たとえばICチップの製造番号である「IDm」を会員識別情報として流用することとしている。   The member card processing machine 70 is a member terminal device used when performing temporary member registration using the portable terminal 100 or storing balls by registered members, and a card reader and portable terminal for reading the member ID recorded on the member card. A reader / writer that reads a member ID (more precisely, IDm described later) from 100 is provided. In this embodiment, when the mobile terminal 100 is used as a member specifying medium, the unique identification information held in the IC chip in the mobile terminal 100, for example, “IDm”, which is the IC chip manufacturing number, is a member. It will be used as identification information.

この会員カード処理機70で仮登録を行う場合には、リーダライタを介して携帯端末100からIDmを読み取り、当該IDmが会員管理装置10に登録されていなければ、暗証番号及び生年月日などの簡易属性情報の入力をさらに受け付け、IDm、暗証番号及び簡易属性情報の登録を会員管理装置10に依頼する。そして、会員管理装置10から仮登録完了応答が通知されると、登録日時や仮会員規約などの情報が印字された仮会員登録レシートを発行する。なお、かかる仮会員登録レシートを発行する理由は、仮会員が携帯端末100を紛失又は機種変更する際に、正確な本人であることを証明可能とするためである。   When provisional registration is performed by the membership card processor 70, IDm is read from the portable terminal 100 via a reader / writer, and if the IDm is not registered in the member management apparatus 10, the personal identification number, date of birth, etc. The input of the simple attribute information is further accepted, and the member management apparatus 10 is requested to register IDm, the personal identification number, and the simple attribute information. When a temporary registration completion response is notified from the member management device 10, a temporary member registration receipt on which information such as the registration date and time and the provisional member agreement is printed is issued. The reason for issuing the temporary member registration receipt is to allow the temporary member to prove that he / she is an accurate person when the portable terminal 100 is lost or the model is changed.

この会員カード処理機70で計数貯玉を行う場合には、遊技客または係員から計数貯玉操作を受け付け、さらにリーダライタを介して読み取った携帯端末100のIDmが会員管理装置10に登録済みであることを問合せ確認し、そのIDmが登録済みであれば(少なくとも仮会員であれば)、当該IDmに対応する貯玉口座の貯玉残高に計数値の一部または全部を加算するように会員管理装置10に依頼する。なお、ここでは計数貯玉するケースだけを説明したが、計数機60から出力された計数値を関連付けた計数レシートを発行することもできる。   When counting and storing balls with this member card processing machine 70, the counting and storing ball operation is accepted from a player or an attendant, and the IDm of the portable terminal 100 read through the reader / writer is registered in the member management apparatus 10 If the IDm is registered (at least if it is a temporary member), the member management apparatus 10 is added so that a part or all of the count value is added to the savings balance of the savings account corresponding to the IDm. Ask. Although only the case of counting and storing balls has been described here, it is also possible to issue a count receipt in which the count value output from the counter 60 is associated.

会員管理装置10は、後述する会員管理テーブル14aを用いて本会員及び仮会員の統括管理を行う管理装置である。この会員管理テーブル14aは、会員ID、IDm、貯玉残高を対応付けて記憶している。そして、会員カード処理機70から貯玉加算依頼を受け付けた場合には、会員IDまたはIDmに対応する貯玉口座内の貯玉残高を加算処理し、一方、CRユニット30から貯玉引落し依頼を受け付けた場合には、会員IDまたはIDmに対応する貯玉口座内の貯玉残高を減算処理する。なお、本実施例では、再プレイに手数料を課すこととし、再プレイ玉数を貯玉残高から引き落とす際に再プレイ手数料を併せて引き落とすこととしている。   The member management apparatus 10 is a management apparatus that performs overall management of primary members and temporary members using a member management table 14a described later. The member management table 14a stores member IDs, IDm, and stored balances in association with each other. Then, when a savings addition request is received from the member card processing machine 70, the savings balance in the savings account corresponding to the member ID or IDm is added, while a savings withdrawal request is received from the CR unit 30 In this case, the balance of the stored balls in the stored account corresponding to the member ID or IDm is subtracted. In the present embodiment, a fee is charged for replay, and the replay fee is deducted when the number of replay balls is deducted from the balance of stored balls.

ここで、本実施例では、会員カード及び携帯端末100の間で貯玉の再プレイ処理に異なる引落し利益を付与する設定を行い、これら会員特定媒体ごとに行った設定に従って貯玉の引落し処理を実行する点にその特徴がある。   Here, in the present embodiment, a setting for giving different withdrawal profits to the replay process of the stored ball between the membership card and the portable terminal 100 is performed, and the withdrawal process of the stored ball is performed according to the setting performed for each member specific medium. The feature is in the point to execute.

すなわち、本実施例では、携帯端末100に課す再プレイ手数料を会員カードに課す再プレイ手数料よりも優遇する設定を行い、このようにして優遇設定を行った再プレイ手数料を携帯端末100を用いた再プレイ処理に適用することで、図3に示すように、携帯端末100を利用して再プレイを行った場合の方が会員カードを利用して再プレイを行った場合よりも利益が大きくなる環境を構築した。   That is, in the present embodiment, the replay fee imposed on the mobile terminal 100 is set to be more preferential than the replay fee charged on the membership card, and the replay fee thus set for the preferential setting is used for the mobile terminal 100. By applying to the replay process, as shown in FIG. 3, the profit is greater when replaying using the mobile terminal 100 than when replaying using the membership card. The environment was built.

これによって、非会員においては、仮会員、携帯会員もしくはマルチ会員への登録を行うインセンティブを向上させ、カード会員においては、マルチ会員への追加登録を行うインセンティブを向上させることができる。このため、遊技客が会員または非会員であるかを問わず、携帯会員への会員登録のインセンティブを高めることができる。   As a result, the incentive for registering as a temporary member, mobile member or multi-member can be improved for non-members, and the incentive for additional registration for multi-members can be improved for card members. For this reason, regardless of whether the player is a member or a non-member, the incentive for member registration to the mobile member can be increased.

したがって、本実施例では、携帯端末を用いた会員登録を促進することができ、会員カード等の店側付与会員特定媒体の発行数を低減させることができる結果、遊技店の貯玉サービスに係る設備投資費用を低減させることが可能になる。   Therefore, in this embodiment, membership registration using a portable terminal can be promoted, and the number of issued store-side member specific media such as membership cards can be reduced. Investment costs can be reduced.

また、本実施例では、携帯会員への会員登録のみならず、会員カード及び携帯端末100の両方を利用可能なマルチ会員においては、携帯端末100の店内利用のインセンティブを向上させることもできる。   Further, in this embodiment, in-store use of the mobile terminal 100 can be improved for multi-members who can use both the membership card and the mobile terminal 100 as well as the membership registration for the mobile member.

このことから、マルチ会員において会員カードの利用を凍結するカード凍結登録、たとえば会員カードの利用をロックする運用を採用し、マルチ会員を携帯会員に移行させることができれば、最終的には遊技客全体を携帯会員に誘導することができ、携帯端末だけを会員特定媒体として利用させる会員管理システムへのシステム移行を支援することもできる。   For this reason, if a card freeze registration that freezes the use of membership cards in multi-members, for example, an operation that locks the use of membership cards can be adopted, and multi-members can be transferred to mobile members, the entire player will eventually be Can be guided to a mobile member, and system transition to a member management system that allows only a mobile terminal to be used as a member specifying medium can be supported.

かかるシステム移行を実現すれば、会員カード及び携帯端末100の両方のインターフェースが設けられたCRユニット30、会員カード処理機70やその他図示しない各種の店内機器を導入する必要がなくなり、その結果、遊技店の貯玉サービスに係る設備投資費用をより大幅に低減することも可能になる。   If such system transition is realized, it is not necessary to introduce the CR unit 30 provided with both the membership card and the mobile terminal 100 interface, the membership card processing machine 70 and other various in-store devices not shown. It is also possible to significantly reduce the capital investment cost for the store storage service.

さらに、本実施例では、携帯端末に課す再プレイ手数料を優遇するので、携帯端末を用いた再プレイ遊技の絶対数を増加させることができ、遊技台の稼働率および遊技での貯玉の回収率を向上させることもできる。   In addition, in this embodiment, since the replay fee imposed on the mobile terminal is preferential, the absolute number of replay games using the mobile terminal can be increased, the operating rate of the game machine and the collection rate of the stored balls in the game Can also be improved.

次に、本実施例に係る会員管理装置の構成について説明する。図4は、実施例1に係る会員管理装置の構成を示す機能ブロック図である。同図に示すように、この会員管理装置10は、入力部11と、表示部12と、通信I/F部13と、記憶部14と、制御部15とを有する。   Next, the configuration of the member management apparatus according to the present embodiment will be described. FIG. 4 is a functional block diagram illustrating the configuration of the member management apparatus according to the first embodiment. As shown in the figure, the member management apparatus 10 includes an input unit 11, a display unit 12, a communication I / F unit 13, a storage unit 14, and a control unit 15.

入力部11は、キーボードやマウス等の入力デバイスであり、表示部12は、液晶パネルやディスプレイ等の表示デバイスである。また、通信I/F部13は、島コントローラ20、CRユニット30、会員登録用端末50及び会員カード処理機70との間でデータ通信を行うためのインターフェースである。   The input unit 11 is an input device such as a keyboard or a mouse, and the display unit 12 is a display device such as a liquid crystal panel or a display. The communication I / F unit 13 is an interface for performing data communication with the island controller 20, the CR unit 30, the member registration terminal 50, and the member card processor 70.

記憶部14は、ハードディスク装置や不揮発性メモリ等の記憶デバイスであり、例えば、会員が保有する貯玉残高や属性情報などの会員情報を管理する会員管理テーブル14aと、会員区分ごとの再プレイ手数料を管理する再プレイ手数料管理テーブル14bとを併せて記憶する。   The storage unit 14 is a storage device such as a hard disk device or a non-volatile memory. For example, a member management table 14a for managing member information such as a balance and attribute information held by a member, and a replay fee for each member category. A replay fee management table 14b to be managed is also stored.

会員管理テーブル14aは、会員IDまたはIDmごとに会員区分、貯玉残高、暗証番号および属性情報を記憶するテーブルである。図5に示すように、仮会員の会員識別情報としてIDm、カード会員の会員識別情報として会員ID、マルチ会員の会員識別情報として会員ID及びIDm、携帯会員の会員識別情報としてIDmを記憶している。なお、本実施例では、すべての会員区分の会員情報を1つのテーブルで管理することとしたが、会員区分ごとにテーブルを個別に分けてもかまわない。   The member management table 14a is a table that stores a member classification, a storage balance, a personal identification number, and attribute information for each member ID or IDm. As shown in FIG. 5, IDm is stored as temporary member identification information, member ID as card member identification information, member ID and IDm as multimember identification information, and IDm as mobile member identification information. Yes. In the present embodiment, the member information of all the member classes is managed by one table, but the table may be divided for each member class.

再プレイ手数料管理テーブル14bは、会員区分ごとにカード利用時の再プレイ手数料、携帯端末時の再プレイ手数料を記憶するテーブルである。図6に示す例では、100個の再プレイ玉数を引き落とすにあたっての再プレイ手数料を示しており、仮会員が携帯端末を利用して100個の再プレイ玉数を引き落とす場合には再プレイ手数料として15個徴収し、カード会員が会員カードを利用して100個の再プレイ玉数を引き落とす場合には再プレイ手数料として20個徴収し、マルチ会員が会員カードを利用して100個の再プレイ玉数を引き落とす場合には再プレイ手数料として15個徴収し、マルチ会員が携帯端末を利用して100個の再プレイ玉数を引き落とす場合には再プレイ手数料として10個徴収し、また、携帯会員が携帯端末を利用して100個の再プレイ玉数を引き落とす場合には再プレイ手数料として5個徴収することを示している。   The replay fee management table 14b is a table that stores a replay fee when using a card and a replay fee when using a mobile terminal for each member category. In the example shown in FIG. 6, a replay fee for deducting 100 replay balls is shown. When a temporary member deducts 100 replay balls using a mobile terminal, the replay fee is charged. 15 if the card member uses the membership card to withdraw 100 replay balls, 20 replay fees will be collected, and the multi-member will use the membership card to replay 100 If the number of balls is withdrawn, 15 replay fees will be collected. If a multi member withdraws 100 replay balls using a mobile device, 10 replay fees will be collected. Shows that 5 replay fees are collected when 100 replay balls are withdrawn using a portable terminal.

制御部15は、会員管理装置10を全体制御する制御部であり、会員登録処理部15aと、貯玉加算部15bと、優遇設定実行部15cと、貯玉引落し部15dとを有する。実際には、これらの機能部に対応するプログラムを図示しないROMや不揮発性メモリに記憶しておき、これらのプログラムをCPUにロードして実行し、会員登録処理部15a、貯玉加算部15b、優遇設定実行部15c及び貯玉引落し部15dにそれぞれ対応するプロセスを実行させることになる。   The control unit 15 is a control unit that controls the member management apparatus 10 as a whole, and includes a member registration processing unit 15a, a savings adder 15b, a preferential setting execution unit 15c, and a savings withdrawal unit 15d. Actually, programs corresponding to these functional units are stored in a ROM or non-volatile memory (not shown), and these programs are loaded into the CPU for execution, and a member registration processing unit 15a, a savings adder 15b, a preferential treatment. Processes corresponding to the setting execution unit 15c and the storage ball withdrawal unit 15d are executed.

会員登録処理部15aは、各会員区分についての会員登録を行う処理部である。例えば、会員カード処理機70から仮会員への登録依頼を受け付けた場合には、会員管理テーブル14aに未登録のIDmであることを確認した後に、当該登録依頼に含まれるIDm、暗証番号及び簡易属性情報を会員管理テーブル14aに登録し、会員登録用端末50からカード会員への登録依頼を受け付けた場合には、当該登録依頼に含まれる会員ID、暗証番号及び詳細属性情報を会員管理テーブル14aに登録し、また、会員登録用端末50から携帯会員への登録依頼を受け付けた場合には、当該登録依頼に含まれるIDm、暗証番号及び詳細属性情報を会員管理テーブル14aに登録する。なお、仮会員から本会員(携帯会員またはマルチ会員)への格上げ登録、カード会員からマルチ会員への追加登録についても同様にして行う。   The member registration processing unit 15a is a processing unit that performs member registration for each member classification. For example, when a registration request to a temporary member is received from the member card processing machine 70, after confirming that the IDm is unregistered in the member management table 14a, the IDm, password, and simple ID included in the registration request are confirmed. When the attribute information is registered in the member management table 14a and a registration request to the card member is received from the member registration terminal 50, the member ID, password, and detailed attribute information included in the registration request are stored in the member management table 14a. In addition, when a registration request for a portable member is received from the member registration terminal 50, the IDm, the password, and the detailed attribute information included in the registration request are registered in the member management table 14a. The upgrade registration from the temporary member to the primary member (mobile member or multi member) and the additional registration from the card member to the multi member are performed in the same manner.

貯玉加算部15bは、会員管理テーブル14aを用いて、会員の貯玉残高に対する加算更新を行う処理部である。具体的には、会員カード処理機70から貯玉加算依頼(計数貯玉依頼)を受け付けた場合に、貯玉加算依頼に含まれる会員IDまたはIDmに対応する貯玉口座内の貯玉残高に計数値などの加算依頼玉数を加算処理する。   The storage ball addition unit 15b is a processing unit that performs addition update on the member's storage balance using the member management table 14a. Specifically, when a savings ball addition request (counting savings ball request) is received from the member card processor 70, a count value or the like is added to the savings balance in the savings account corresponding to the member ID or IDm included in the savings ball addition request. Add the requested number of balls.

優遇設定実行部15cは、携帯端末100に課す再プレイ手数料を会員カードに課す再プレイ手数料よりも優遇する設定を行う処理部である。具体的には、入力部11を介して再プレイ手数料の設定要求を受け付けた場合に、操作者によって各会員区分における利用形態ごとの再プレイ手数料が入力されるが(図9参照)、このようにして入力を受け付けた各会員区分の利用形態ごとの再プレイ手数料が予め定められた優遇ポリシーに合致しているか否かを判定する。そして、優遇ポリシーに合致している場合には、再プレイ手数料を再プレイ手数料管理テーブル14bに設定登録し、また、優遇ポリシーに合致していない場合には、合致しない部分及びその理由を表示部12に表示させて再度の入力を受け付ける(図10参照)。   The preferential setting execution unit 15c is a processing unit that performs a setting that preferentially treats the replay fee imposed on the mobile terminal 100 over the replay fee imposed on the member card. Specifically, when a replay fee setting request is received via the input unit 11, the operator inputs a replay fee for each usage form in each member category (see FIG. 9). Then, it is determined whether or not the replay fee for each usage form of each member category that has received the input matches a preferential policy set in advance. If the preferential policy is met, the replay fee is set and registered in the replay fee management table 14b. If the preferential policy is not met, the non-matching portion and the reason thereof are displayed. 12 and accepts the input again (see FIG. 10).

より具体的には、カード会員が会員カードを利用する場合よりも仮会員が携帯端末100を利用する場合の再プレイ手数料を優遇するというポリシー(1)、仮会員に課す再プレイ手数料よりも携帯会員に課す再プレイ手数料を優遇するというポリシー(2)、カード会員が会員カードを利用する場合の再プレイ手数料よりもマルチ会員が会員カードもしくは携帯端末100を利用する場合の再プレイ手数料を優遇するというポリシー(3)、マルチ会員が会員カードを利用する場合よりもマルチ会員が携帯端末100を利用する場合の再プレイ手数料を優遇するというポリシー(4)、マルチ会員が携帯端末100を利用する場合よりも携帯会員が携帯端末100を利用する場合の再プレイ手数料を優遇するというポリシー(5)などを定めておき、入力部11を介して受け付けた各会員区分における再プレイ手数料がポリシー(1)〜(5)全てに合致するか否かを判定する。   More specifically, a policy (1) in which a replay fee is given preferentially when a temporary member uses the mobile terminal 100 over a case where a card member uses a member card, a mobile phone rather than a replay fee imposed on the temporary member. Policy (2) to preferentially charge replay fees imposed on members, replay fees when cardholders use membership cards or mobile devices 100 over prepaid fees when cardholders use membership cards Policy (3), Policy (4) in which a replay fee is given preferentially when a multi-member uses the mobile terminal 100 rather than a multi-member using a membership card, and a multi-member uses the mobile terminal 100 Policy (5), etc., in which replay fees are preferentially handled when mobile members use mobile devices 100 In advance, it determines whether or not the re-play fee is consistent with the policy (1) to (5) all in each member division received via the input unit 11.

ポリシー(1)を採用することとしたのは、本会員であっても会員カードしか利用しないカード会員よりもあえて仮会員を優遇することで、カード会員に携帯端末100のIDmの登録をより強く喚起するためである。   Policy (1) is adopted because even if the member is a primary member, the temporary member is given preferential treatment over the card member who uses only the membership card, so the card member is more strongly registered with the IDm of the portable terminal 100. This is to arouse.

ポリシー(2)を採用することとしたのは、簡易な属性情報の登録しか行っていない仮会員と詳細な属性情報の登録を行った携帯会員との間で差別化を図ることで、仮会員に本会員への登録をより強く喚起するためである。このようにして本会員の絶対数を増加することができれば、本会員に対して各種情報の発信等を行って集客効率等を高めることができるとともに、会員を固定客化して遊技店の安定的な運営を図ることができる。   Policy (2) has been adopted by distinguishing between temporary members who have only registered simple attribute information and mobile members who have registered detailed attribute information. This is to further encourage registration to the main member. If the absolute number of primary members can be increased in this way, it will be possible to increase the efficiency of attracting customers by sending various information to the primary members, etc. Management can be planned.

ポリシー(3)を採用することとしたのは、既に詳細属性情報の登録を行っているカード会員であれば携帯端末100のIDmを登録するだけでマルチ会員に移行することができることから、かかる手軽なIDmの追加登録の有無での得失を設けることで、いち早くマルチ会員になるべきとのインセンティブを与えるためである。   The policy (3) is adopted because the card member who has already registered the detailed attribute information can move to the multi-member only by registering the IDm of the portable terminal 100. This is to provide an incentive to quickly become a multi-member by providing a profit / loss based on whether or not additional IDm is additionally registered.

ポリシー(4)を採用することとしたのは、会員カード及び携帯端末100の両方を利用することができるマルチ会員に携帯端末100を優先して利用させることで、携帯端末100の店内利用を促進するためである。   Policy (4) is adopted because the multi-member who can use both the membership card and the mobile terminal 100 is given priority to use the mobile terminal 100 to promote the use of the mobile terminal 100 in the store. It is to do.

ポリシー(5)を採用することとしたのは、より多くの情報登録を行っているマルチ会員よりも携帯会員を優遇することで、マルチ会員に会員カード利用の凍結を促進させ、ひいては携帯端末のインターフェースのみを持つ会員管理システムへの移行をより円滑に進めるためである。   The policy (5) was adopted by favoring mobile members over multi-members who registered more information, thereby promoting freezing of membership cards to multi-members, and eventually This is because the transition to a member management system having only an interface is promoted more smoothly.

例えば、図7に示すように、カード会員のカード利用時の再プレイ手数料に比べて仮会員の携帯利用時並びにマルチ会員のカード利用時の再プレイ手数料の割引高を5個多くし、仮会員の携帯利用時並びにマルチ会員のカード利用時の再プレイ手数料に比べてマルチ会員の携帯利用時の再プレイ手数料の割引高をさらに5個多くし、また、マルチ会員の携帯利用時の再プレイ手数料に比べて携帯会員の携帯利用時の再プレイ手数料の割引高をさらに5個多くすることで、上記のポリシー(1)〜(5)に合致する再プレイ手数料を会員区分及び利用形態ごとに設定することができ、ポリシー(1)〜(5)のメリットを纏めて享受することが可能になる。   For example, as shown in FIG. 7, the replay fee discount when using a temporary member's mobile phone and when using a multi-member card is increased by five compared to the replay fee when using a card. Compared to the replay fee for multi-member mobile use and multi-member card use, the discount amount of re-play fee for multi-member mobile use is increased by five more, and the re-play fee for multi-member mobile use is also increased. Compared to the above, by increasing the discount amount of replay fees when mobile members use mobile phones by five more, replay fees that match the above policies (1) to (5) are set for each member category and usage mode. It is possible to enjoy the advantages of the policies (1) to (5) together.

貯玉引落し部15dは、会員管理テーブル14aを用いて、会員の貯玉残高に対する引落し更新(減算更新)を行う処理部である。具体的には、会員管理テーブル14aに登録された暗証番号がCRユニット30の操作部を通じて入力された場合に、貯玉引落し依頼に含まれる会員IDまたはIDmから会員区分を特定し、該特定した会員区分に対応する再プレイ手数料を再プレイ手数料管理テーブル14bから読み出し、当該会員IDまたはIDmに対応する貯玉残高が再プレイ玉数及び再プレイ手数料の合算値以上である場合に、貯玉残高から再プレイ玉数及び再プレイ手数料を引き落とし、依頼元のCRユニット30に引落し完了通知を返信する。   The storage ball withdrawal unit 15d is a processing unit that performs a withdrawal update (subtraction update) on the member's storage balance using the member management table 14a. Specifically, when the password registered in the member management table 14a is input through the operation unit of the CR unit 30, the member classification is identified from the member ID or IDm included in the savings withdrawal request, and the identified The replay fee corresponding to the member classification is read from the replay fee management table 14b, and the replay fee management table 14b reads the replay fee from the reserving ball balance when the reserving ball balance corresponding to the member ID or IDm is equal to or greater than the total number of replay balls and replay fee. The number of balls to be played and the replay fee are withdrawn, and a withdrawal completion notification is returned to the requesting CR unit 30.

次に、本実施例に係る会員管理装置の処理の流れを説明する。なお、ここでは、会員管理装置の優遇設定実行部15cによって行われる(1)再プレイ手数料の優遇設定処理を説明してから、CRユニット30によって行われる貯玉払出し処理及び会員管理装置によって行われる貯玉引落し処理を(2)再プレイ処理として併せて説明することとする。   Next, a processing flow of the member management apparatus according to the present embodiment will be described. Here, after explaining the preferential setting processing of the replay fee (1) performed by the preferential setting execution unit 15c of the member management device, the savings payout processing performed by the CR unit 30 and the storage ball performed by the member management device The withdrawal process will be described together as (2) replay process.

(1)再プレイ手数料の優遇設定処理
前述したように、ここでは、本実施例に係る再プレイ手数料の優遇設定処理について説明する。図8は、実施例1に係る再プレイ手数料の優遇設定処理の手順を示すフローチャートである。同図に示すように、再プレイ手数料の設定要求を受け付けると(ステップS101肯定)、優遇設定実行部15cは、図9に示す再プレイ手数料の設定画面を表示部12に表示させ、該設定画面上で入力部11のポインティングデバイスやテンキーなどを介して各会員区分における利用形態ごとの再プレイ手数料の入力を受け付ける(ステップS102)。
(1) Replay fee preferential setting process As described above, the replay fee preferential setting process according to this embodiment will be described. FIG. 8 is a flowchart illustrating a procedure of a pre-play fee preferential setting process according to the first embodiment. As shown in the figure, when a replay fee setting request is received (Yes in step S101), the preferential setting execution unit 15c causes the display unit 12 to display the replay fee setting screen shown in FIG. The replay fee for each usage form in each member category is received via the pointing device or numeric keypad of the input unit 11 (step S102).

ここで、優遇設定実行部15cは、入力部11を介して受け付けた各会員区分における利用形態ごとの再プレイ手数料が予め定められた優遇ポリシーに合致しているか否かを判定する(ステップS103)。   Here, the preferential setting execution unit 15c determines whether or not the replay fee for each use form in each member category received via the input unit 11 matches a predetermined preferential policy (step S103). .

このとき、各会員区分における利用形態ごとの再プレイ手数料がすべての優遇ポリシーに合致しない場合(ステップS103否定)に、優遇設定実行部15cは、優遇ポリシーに合致しない部分及びその理由を表示部12に表示させ(ステップS104)、優遇ポリシーに合致するまで(ステップS103肯定)、各会員区分における利用形態ごとの再プレイ手数料の入力を再び受け付ける(ステップS102)。   At this time, when the replay fee for each usage form in each member category does not match all the preferential policies (No in step S103), the preferential setting execution unit 15c displays the portion not matching the preferential policies and the reason for the display unit 12 (Step S104), until the preferential policy is matched (Yes at step S103), the input of the replay fee for each usage form in each member category is accepted again (step S102).

例えば、図10に示す例では、マルチ会員の会員カード利用時の再プレイ手数料とマルチ会員の携帯端末利用時の再プレイ手数料との関係が上記のポリシー(4)に合致しないので、その旨をメッセージ表示するとともに、合致しない部分の入力値を反転表示している。   For example, in the example shown in FIG. 10, the relationship between the replay fee when using a multi-member's membership card and the replay fee when using a multi-member's mobile terminal does not match the above policy (4). In addition to displaying a message, the input value of the part that does not match is highlighted.

一方、各会員区分における利用形態ごとの再プレイ手数料がすべての優遇ポリシーに合致した場合(ステップS103肯定)に、優遇設定実行部15cは、再プレイ手数料を再プレイ手数料管理テーブル14bに設定登録し(ステップS105)、処理を終了する。   On the other hand, when the replay fee for each usage form in each member category matches all the preferential policies (Yes at step S103), the preferential setting execution unit 15c sets and registers the replay fee in the replay fee management table 14b. (Step S105), the process ends.

(2)再プレイ処理
次に、図11及び図12を用いて、本実施例に係る再プレイ処理について説明する。図11は、実施例1に係る貯玉払出し処理の手順を示すフローチャートであり、また、図12は、実施例1に係る貯玉引落し処理の手順を示すフローチャートである。
(2) Replay Process Next, the replay process according to the present embodiment will be described with reference to FIGS. 11 and 12. FIG. 11 is a flowchart illustrating the procedure of the stored-ball payout process according to the first embodiment, and FIG. 12 is a flowchart illustrating the procedure of the stored-ball withdrawal process according to the first embodiment.

図11に示すように、CRユニット30の再プレイ処理部39bは、入力部31を介して貯玉引落し操作を受け付けると(ステップS201肯定)、入力部31のテンキーを介して暗証番号の入力をさらに受け付ける(ステップS202肯定)。   As shown in FIG. 11, when the replay processing unit 39b of the CR unit 30 accepts the storage ball withdrawal operation via the input unit 31 (Yes in step S201), the replay processing unit 39b inputs the personal identification number via the numeric keypad of the input unit 31. Further accept (Yes at step S202).

続いて、会員カードの挿入操作が行われることによりカード読取部34によって会員カードから会員IDが読み取られると(ステップS203肯定)、再プレイ処理部39bは、入力を受け付けた暗証番号や会員カードから読み取った会員IDを記憶部38に格納し(ステップS204)、併設されるパチンコ機40の台番号、会員ID、暗証番号及び引落し依頼電文を含む貯玉引落し依頼を会員管理装置10に送信する(ステップS205)。   Subsequently, when the member ID is read from the member card by the card reading unit 34 by the insertion operation of the member card (Yes at Step S203), the replay processing unit 39b reads from the password or the member card that has received the input. The read member ID is stored in the storage unit 38 (step S204), and a savings withdrawal request including a unit number, a member ID, a password, and a withdrawal request message of the pachinko machine 40 to be provided is transmitted to the member management apparatus 10. (Step S205).

また、携帯端末100の近接操作が行われることにより携帯読取部35によって携帯端末100からIDmが読み取られると(ステップS207肯定)、再プレイ処理部39bは、入力を受け付けた暗証番号や携帯端末100から読み取ったIDmを記憶部38に格納し(ステップS204)、併設されるパチンコ機40の台番号、IDm、暗証番号及び引落し依頼電文を含む貯玉引落し依頼を会員管理装置10に送信する(ステップS205)。   When IDm is read from the portable terminal 100 by the portable reading unit 35 as a result of the proximity operation of the portable terminal 100 (Yes in step S207), the replay processing unit 39b displays the PIN code or the portable terminal 100 that has received the input. Is stored in the storage unit 38 (step S204), and a savings withdrawal request including the machine number, IDm, password, and withdrawal request message of the pachinko machine 40 provided is transmitted to the member management apparatus 10 ( Step S205).

ここで、この貯玉引落し依頼を受け付けた会員管理装置10における貯玉引落し処理を図12を用いて説明する。図12に示すように、CRユニット30から再プレイに伴う貯玉引落し依頼を受け付けた場合(ステップS301肯定)に、会員管理装置10の貯玉引落し部15dは、会員管理テーブル14aによって該当会員IDまたは該当IDmに対応付けて記憶された暗証番号を参照して、CRユニット30で受け付けられた暗証番号が会員管理テーブル14aに登録されている暗証番号と一致するか否かを判定する(ステップS302)。   Here, the storage withdrawal process in the member management apparatus 10 that has accepted this withdrawal request will be described with reference to FIG. As shown in FIG. 12, when a request for withdrawal of a storage ball accompanying replay is received from the CR unit 30 (Yes at Step S301), the storage unit withdrawal unit 15d of the member management apparatus 10 uses the member management table 14a to determine the corresponding member ID. Alternatively, with reference to the password stored in association with the corresponding IDm, it is determined whether or not the password received by the CR unit 30 matches the password registered in the member management table 14a (step S302). ).

このとき、両暗証番号が一致しなかった場合(ステップS302否定)には、貯玉引落し部15dは、両暗証番号の不一致であることが原因で引落し不能である旨を依頼元のCRユニット30に返信し(ステップS303)、処理を終了する。   At this time, if the code numbers do not match (No at step S302), the savings withdrawal unit 15d indicates that the password cannot be withdrawn due to the mismatch between the code numbers. 30 is returned (step S303), and the process is terminated.

一方、両暗証番号が一致した場合(ステップS302肯定)には、貯玉引落し部15dは、貯玉引落し依頼に含まれる会員IDまたはIDmから会員区分を特定し(ステップS304)、該特定した会員区分に対応する再プレイ手数料を再プレイ手数料管理テーブル14bから読み出し(ステップS305)、当該会員IDまたはIDmに対応する貯玉残高が再プレイ玉数及び再プレイ手数料の合計値以上であるか否かを判定する(ステップS306)。なお、ここで言う「会員区分」の特定には、仮会員、カード会員、携帯会員、マルチ会員の会員区分に加え、マルチ会員が携帯端末を使用したのか或いは会員カードを使ったかの判定も含まれることとする。   On the other hand, if both PIN numbers match (Yes at Step S302), the savings withdrawal unit 15d identifies the member classification from the member ID or IDm included in the savings withdrawal request (Step S304), and the identified member A replay fee corresponding to the classification is read from the replay fee management table 14b (step S305), and whether or not the balance of the corresponding ball corresponding to the member ID or IDm is equal to or greater than the total value of the number of replay balls and the replay fee. Determination is made (step S306). In addition, the identification of “membership class” mentioned here includes determination of whether a multimember uses a mobile terminal or a membership card, in addition to the membership class of a temporary member, card member, mobile member, and multimember. I will do it.

このとき、貯玉残高が再プレイ玉数及び再プレイ手数料の合計値に満たなかった場合(ステップS306否定)には、貯玉引落し部15dは、残高不足が原因で引落し不能である旨を依頼元のCRユニット30に返信し(ステップS303)、処理を終了する。   At this time, if the balance of the stored ball is less than the total number of replay balls and the replay fee (No at Step S306), the stored ball withdrawal unit 15d requests that it cannot be withdrawn due to insufficient balance. A response is returned to the original CR unit 30 (step S303), and the process is terminated.

また、貯玉残高が再プレイ玉数及び再プレイ手数料の合計値以上であった場合(ステップS306肯定)には、貯玉引落し部15dは、貯玉残高から再プレイ玉数及び再プレイ手数料を引き落とし(ステップS307)、依頼元のCRユニット30に引落し完了通知を返信し(ステップS308)、処理を終了する。   Further, when the stored ball balance is equal to or greater than the total value of the number of replay balls and the replay fee (Yes in step S306), the stored ball withdrawal unit 15d deducts the number of replay balls and the replay fee from the stored ball balance ( In step S307), the withdrawal completion notification is returned to the requesting CR unit 30 (step S308), and the process is terminated.

図11の説明に戻り、会員管理装置10からの返信を受け付けた場合(ステップS401肯定)に、CRユニット30の再プレイ処理部39bは、当該返信が引落し完了通知であれば(ステップS402肯定)、会員管理装置10における引落し玉数分の再プレイ玉を玉投出機構36に投出させる(ステップS403)。なお、会員管理装置10に貯玉引落し依頼を送信してから所定期間(例えば、10秒間)が経過するまで(ステップS404否定)、貯玉引落し依頼に対する会員管理装置10の返信を受付待機する(ステップS401)。   Returning to the description of FIG. 11, when a reply from the member management apparatus 10 is accepted (Yes at Step S401), the replay processing unit 39b of the CR unit 30 deducts the reply from the completion (Yes at Step S402). ) The replay balls for the number of balls withdrawn in the member management apparatus 10 are thrown to the ball throwing mechanism 36 (step S403). It should be noted that until a predetermined period (for example, 10 seconds) elapses from the transmission of the withdrawal request to the member management device 10 (No at Step S404), the member management device 10 responds to and waits for a response from the member management device 10 (No in step S404). Step S401).

その後、引落し処理が終了した場合(ステップS405肯定)に、再プレイ処理部39bは、会員特定媒体として会員カードを受け付けていたならば(ステップS406肯定)、会員カードを返却し(ステップS407)、処理を終了する。また、会員特定媒体として携帯端末100を受け付けていたならば(ステップS406否定)、そのまま処理を終了する。なお、引落し処理は、カード返却操作を受け付けるか、或いはタイムアップになった場合に終了することになる。   After that, when the withdrawal process is completed (Yes at Step S405), the replay processing unit 39b returns the member card (Step S407) if the membership card is accepted as the member specifying medium (Yes at Step S406). The process is terminated. If the mobile terminal 100 is accepted as the member specifying medium (No at Step S406), the process is terminated as it is. The withdrawal process ends when a card return operation is accepted or when the time is up.

一方、貯玉引落し依頼を行ってから所定期間(例えば、10秒間)以内に会員管理装置10からの返信がなかった場合、すなわちタイムアップした場合(ステップS404肯定)に、再プレイ処理部39bは、会員特定媒体として会員カードを受け付けていたならば(ステップS406肯定)、会員カードを返却し(ステップS407)、処理を終了する。また、会員特定媒体として携帯端末100を受け付けていたならば(ステップS406否定)、そのまま処理を終了する。   On the other hand, when there is no reply from the member management apparatus 10 within a predetermined period (for example, 10 seconds) after the withdrawal request is made, that is, when the time is up (Yes in step S404), the replay processing unit 39b If the member card is accepted as the member specifying medium (Yes at step S406), the member card is returned (step S407), and the process is terminated. If the mobile terminal 100 is accepted as the member specifying medium (No at Step S406), the process is terminated as it is.

また、会員管理装置10から返信を受け付けてもその返信が引落しNG通知であった場合(ステップS401肯定かつステップS402否定)には、再プレイ対価が得られないので、再プレイ処理部39bは、会員特定媒体として会員カードを受け付けていたならば(ステップS406肯定)、会員カードを返却し(ステップS407)、処理を終了する。また、会員特定媒体として携帯端末100を受け付けていたならば(ステップS406否定)、そのまま処理を終了する。   In addition, even if a reply is accepted from the member management apparatus 10, if the reply is an NG notification (Yes at Step S401 and No at Step S402), no replay consideration can be obtained, so the replay processing unit 39b If the member card is accepted as the member specifying medium (Yes at step S406), the member card is returned (step S407), and the process is terminated. If the mobile terminal 100 is accepted as the member specifying medium (No at Step S406), the process is terminated as it is.

上述してきたように、本実施例では、携帯端末100に課す再プレイ手数料を会員カードに課す再プレイ手数料よりも優遇する設定を行い、優遇設定を行った再プレイ手数料を携帯端末100を用いた再プレイ処理に適用するように構成したので、会員にとって実益の大きい再プレイ手数料が優遇される結果、携帯端末を用いた会員登録を効果的に促進することができる。このため、会員カード等の店側付与会員特定媒体の発行数を低減させることができ、遊技店の貯玉サービスに係る設備投資費用を低減させることが可能になる。   As described above, in the present embodiment, the replay fee imposed on the mobile terminal 100 is set to be more preferential than the replay fee imposed on the membership card, and the replay fee set with the preferential setting is used for the mobile terminal 100. Since it is configured to be applied to the replay process, a replay fee that has a large profit for the member is given preferential treatment, and therefore, member registration using a mobile terminal can be effectively promoted. For this reason, it is possible to reduce the number of issued store-side member specific media such as member cards, and to reduce the capital investment cost related to the store service of the amusement store.

また、本実施例では、遊技店に来店している遊技客にその事実を知らしめるべく、会員登録処理部15aによって本登録が行われる際、或いは貯玉加算部15b又は貯玉引落し部15dによって会員カードを用いた処理が行われる際に、CRユニット30、会員登録用端末50または会員カード処理機70で「携帯会員への会員登録がお得です」や「携帯端末100の店内利用がお得です」などのメッセージ、或いは再プレイ手数料管理テーブル14bに記憶された各会員区分における利用形態ごとの再プレイ手数料を表示させることで、携帯会員への会員登録並びに携帯端末の店内利用のインセンティブを高めることもできる。   Further, in this embodiment, when the main registration is performed by the member registration processing unit 15a, or the member is added by the savings adding unit 15b or the savings withdrawal unit 15d in order to inform the player who has visited the amusement store of the fact. When processing using a card is performed, “membership registration for mobile members is advantageous” or “in-store use of mobile terminal 100 is advantageous with CR unit 30, member registration terminal 50 or member card processor 70. Message ”or the replay fee for each usage type stored in the replay fee management table 14b is displayed, thereby increasing the incentive for member registration to the mobile member and in-store use of the mobile terminal. You can also.

さて、これまで本発明の実施例について説明したが、本発明は上述した実施例以外にも、種々の異なる形態にて実施されてよいものである。そこで、以下では、本発明に含まれる他の実施例を説明する。   Although the embodiments of the present invention have been described so far, the present invention may be implemented in various different forms other than the embodiments described above. Therefore, another embodiment included in the present invention will be described below.

(1)再プレイ上限数の優遇設定
例えば、上記の実施例1では、再プレイ手数料の優遇設定を行う実施例を説明したが、再プレイに関しその他の指標に対して優遇設定を行うこととしてもかまわない。
(1) Preferential setting of replay upper limit number For example, in the above-described first embodiment, the example of performing preferential setting of the replay fee has been described. However, it is also possible to perform preferential setting for other indicators regarding replay. It doesn't matter.

一例を挙げれば、所定期間において再プレイ処理を許容する貯玉数の上限を表す再プレイ上限数の優遇設定であって、会員カードに許容する再プレイ上限数よりも携帯端末100に許容する再プレイ上限数を優遇する設定を再プレイ上限数管理テーブル14cに行っておき、携帯端末100を用いた再プレイ処理の引落し処理を行う場合に、再プレイ上限数管理テーブル14cに優遇設定を行った再プレイ上限数を適用する。   For example, the pre-replay setting of the replay upper limit number that represents the upper limit of the number of stored balls that allows replay processing in a predetermined period, and the replay allowed to the mobile terminal 100 than the replay upper limit number allowed for the membership card. When the setting for preferential treatment of the upper limit number is made in the replay upper limit number management table 14c, and the withdrawal process of the replay process using the portable terminal 100 is performed, the preferential setting is made in the replay upper limit number management table 14c. Apply replay limit.

具体的には、貯玉引落し部15dによって再プレイに伴う貯玉引落しが行われる度に所定期間(例えば、1日間)における再プレイの累積引落し数を会員管理テーブル14aに累積加算更新しておく一方で、図13に示すように、ポリシー(1)〜(5)に合致するように各会員区分における利用形態ごとの再プレイ上限数を設定しておく。そして、再プレイに伴う貯玉引落しを行う際には、会員管理テーブル14aに記憶された再プレイの累積引落し数に今回の再プレイ玉数を加えた合算値が再プレイ上限数以下である場合には、貯玉引落しを許容し、また、再プレイ上限数を超える場合には、貯玉引落しを禁止する。   Specifically, every time when the savings withdrawal with the replay is performed by the savings withdrawal unit 15d, the cumulative number of withdrawals of replay in a predetermined period (for example, one day) is cumulatively updated in the member management table 14a. On the other hand, as shown in FIG. 13, the upper limit number of replays for each usage form in each member category is set so as to match the policies (1) to (5). Then, when performing the withdrawal of the storage ball accompanying the replay, the total value obtained by adding the number of replay balls this time to the cumulative number of replays stored in the member management table 14a is equal to or less than the upper limit number of replays. In such a case, the withdrawal of the stored ball is allowed, and when the upper limit number of replays is exceeded, the withdrawal of the stored ball is prohibited.

これによって、パチンコ玉の買い単価と売り単価が異なる場合などに再プレイ遊技をより割安で継続するために携帯会員への会員登録のインセンティブを高めることができ、携帯端末を用いた会員登録を効果的に促進することができる。このため、会員カード等の店側付与会員特定媒体の発行数を低減させることができ、上記の実施例1と同様、遊技店の貯玉サービスに係る設備投資費用を低減させることが可能になる。   As a result, incentives for membership registration for mobile members can be increased in order to continue the replay game at a lower price, such as when the buying and selling unit prices for pachinko balls are different. Can be promoted. For this reason, it is possible to reduce the number of issued store-side member specific media such as membership cards, and it is possible to reduce the capital investment cost related to the store service of the amusement store as in the first embodiment.

(2)優遇設定の自動化
また、上記の実施例1では、再プレイ手数料の優遇設定を手動設定しつつ、優遇ポリシーに反する部分の修正を促すこととしたが、全ての優遇ポリシーが反映された各会員区分における利用形態ごとの再プレイ手数料を自動的に設定するようにしてもかまわない。
(2) Automating preferential settings In Example 1 above, while preferential settings for replay fees were manually set, corrections to parts that violate preferential policies were promoted, but all preferential policies were reflected. A replay fee may be automatically set for each usage form in each member category.

(3)その他
例えば、上記の実施例1では、CRユニット30の各台が再プレイ機能を有する実施例を説明したが、本発明はこれに限定されるものではなく、たとえば島端に配設される再プレイ機にも本発明を同様に適用することができる。
(3) Others For example, in Example 1 described above, an example in which each of the CR units 30 has a replay function has been described. However, the present invention is not limited to this, and is disposed at, for example, an island edge. The present invention can be similarly applied to a replay machine to be used.

なお、上記の実施例1では、CRユニット30の玉投出機構36から再プレイ玉を投出させることとしたが、併設されるパチンコ機40(内の玉投出機構)から再プレイ玉を払い出すようにしてもかまわない。その場合は、CRユニット(遊技媒体払出処理端末)30は、台I/F部33bを通じてパチンコ機40に対して、所定数のパチンコ玉(再プレイ玉)の払出指示を与える処理を行う。   In the first embodiment, the replay ball is thrown from the ball throwing mechanism 36 of the CR unit 30. However, the replay ball is thrown from the pachinko machine 40 (the inner ball throwing mechanism) provided therewith. You may make it pay out. In that case, the CR unit (game media payout processing terminal) 30 performs a process of giving a predetermined number of pachinko balls (replay balls) to the pachinko machine 40 through the stand I / F unit 33b.

また、上記の実施例1では、携帯端末100を会員カードの代わりに使用させるために携帯端末100内のICチップに記憶されたIDmを用いることとしたが、本発明はこれに限定されるものではなく、遊技客を一意に特定することができる識別情報(例えば、遊技店により発行される会員IDや電話番号等)であれば任意のものを用いることができる。   In the first embodiment, the IDm stored in the IC chip in the mobile terminal 100 is used to use the mobile terminal 100 instead of the membership card. However, the present invention is not limited to this. Instead, any identification information can be used as long as it is identification information (for example, a member ID or a telephone number issued by a game store) that can uniquely identify the player.

例えば、仮会員、携帯会員またはマルチ会員の登録時に携帯端末100内のICチップに会員IDを記憶させておき、貯玉利用時には、会員カード処理機70では会員カードと携帯端末100の会員IDを読み取り、該読み取った会員IDを会員管理装置10に送信するが、このとき、会員カードから読み取った会員IDであるのか、また、携帯端末100から読み取った会員IDであるのかを区別することができるように送信する。   For example, when registering a temporary member, a mobile member or a multi-member, the member ID is stored in the IC chip in the mobile terminal 100, and when using the storage ball, the member card processor 70 reads the member card and the member ID of the mobile terminal 100. The member ID read is transmitted to the member management apparatus 10. At this time, it is possible to distinguish whether the member ID is the member ID read from the member card or the member ID read from the portable terminal 100. Send to.

なお、上記の実施例1では、本発明をパチンコ遊技に適用する例を説明したが、パチスロ遊技を対象としてさらに含めた場合又はパチスロ遊技のみを対象とした場合にも本発明を同様に適用することができる。なお、ここでは、パチンコ店に本発明を適用する例を説明したが、本発明はこれに限定されるものではなく、ゲームセンタ等の遊技施設にも同様に適用することができる。   In the first embodiment, the example in which the present invention is applied to a pachinko game has been described. However, the present invention is similarly applied to a case where a pachislot game is further included or only a pachislot game is targeted. be able to. Although an example in which the present invention is applied to a pachinko parlor has been described here, the present invention is not limited to this, and can be similarly applied to a game facility such as a game center.

また、上記の実施例1では、再プレイ手数料の優遇設定を行う際に入力された設定内容が優遇ポリシーに合致しなければアラーム表示を行う例を説明したが、この際に必ずしもすべての優遇ポリシーとの合致を強いる必要はなく、入力された設定内容が優遇ポリシーに合致しないと判定されてアラーム表示された場合であっても、所定の承認操作を行うことで、入力内容を設定できるようにしてもよい。   In the first embodiment, the example in which the alarm is displayed when the setting contents input when the pre-play fee preferential setting does not match the preferential policy has been described. However, in this case, all the preferential policies are not necessarily displayed. There is no need to force a match, and even if it is determined that the input settings do not match the preferential policy and an alarm is displayed, the input contents can be set by performing a predetermined approval operation. May be.

以上のように、本発明に係る貯遊技媒体管理装置、貯遊技媒体管理方法及び貯遊技媒体管理システムは、遊技店の貯遊技媒体サービスに係る設備投資費用を低減させる場合に適している。   As described above, the stored game medium management device, the stored game medium management method, and the stored game medium management system according to the present invention are suitable for reducing the capital investment cost related to the stored game medium service of a game store.

実施例1に係る会員管理システムのシステム構成を示す図である。1 is a diagram illustrating a system configuration of a member management system according to Embodiment 1. FIG. 実施例1に係るCRユニットの構成を示す機能ブロック図である。3 is a functional block diagram illustrating a configuration of a CR unit according to Embodiment 1. FIG. 実施例1に係る会員管理装置の特徴を説明するための概念図である。It is a conceptual diagram for demonstrating the characteristic of the member management apparatus which concerns on Example 1. FIG. 実施例1に係る会員管理装置の構成を示す機能ブロック図である。1 is a functional block diagram illustrating a configuration of a member management device according to Embodiment 1. FIG. 会員管理テーブルに記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in a member management table. 再プレイ手数料管理テーブルに記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in a replay commission management table. 優遇ポリシーに合致した再プレイ手数料の一例を示す図である。It is a figure which shows an example of the replay fee matched with the preferential policy. 実施例1に係る再プレイ手数料の優遇設定処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of the preference setting process of the replay fee which concerns on Example 1. FIG. 表示部に表示される画面の一例を示す図である。It is a figure which shows an example of the screen displayed on a display part. 表示部に表示される画面の一例を示す図である。It is a figure which shows an example of the screen displayed on a display part. 実施例1に係る貯玉払出し処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of the savings payout process which concerns on Example 1. FIG. 実施例1に係る貯玉引落し処理の手順を示すフローチャートである。It is a flowchart which shows the procedure of the storage ball withdrawal process which concerns on Example 1. FIG. 再プレイ上限数管理テーブルに記憶される情報の構成例を示す図である。It is a figure which shows the structural example of the information memorize | stored in a replay upper limit number management table.

符号の説明Explanation of symbols

1 会員管理システム
10 会員管理装置
11 入力部
12 表示部
13 通信I/F部
14 記憶部
14a 会員管理テーブル
14b 再プレイ手数料管理テーブル
15 制御部
15a 会員登録処理部
15b 貯玉加算部
15c 優遇設定実行部
15d 貯玉引落し部
20 島コントローラ
30 CRユニット
31 入力部
32 表示部
33a I/F部
33b 台I/F部
34 カード読取部
35 携帯(IDm)読取部
36 玉投出機構
37 紙幣処理部
38 記憶部
39 制御部
39a 玉貸し処理部
39b 再プレイ処理部
40 パチンコ機
50 会員登録用端末
60 計数機
70 会員カード処理機
100 携帯端末
DESCRIPTION OF SYMBOLS 1 Member management system 10 Member management apparatus 11 Input part 12 Display part 13 Communication I / F part 14 Storage part 14a Member management table 14b Replay commission management table 15 Control part 15a Member registration process part 15b Savings ball addition part 15c Preferential setting execution part 15d Storage ball withdrawal unit 20 Island controller 30 CR unit 31 Input unit 32 Display unit 33a I / F unit 33b Stand I / F unit 34 Card reading unit 35 Portable (IDm) reading unit 36 Ball dispensing mechanism 37 Banknote processing unit 38 Storage Unit 39 Control unit 39a Ball lending processing unit 39b Replay processing unit 40 Pachinko machine 50 Member registration terminal 60 Counter 70 Member card processing machine 100 Mobile terminal

Claims (9)

遊技店に登録処理された会員に会員特定媒体として付与された店側付与会員特定媒体または会員となる遊技客が所有する携帯端末を会員特定媒体に代用とした所有物代用会員特定媒体に関連付けて会員が預け入れた貯遊技媒体の残高を管理する貯遊技媒体管理装置であって、
前記店側付与会員特定媒体及び前記所有物代用会員特定媒体の間で前記貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行う設定実行手段と、
前記設定実行手段によって会員特定媒体ごとに行われた設定に従って前記貯遊技媒体の引落し処理を実行する引落し処理手段と
を備えたことを特徴とする貯遊技媒体管理装置。
In association with a member-specified member-specific medium that substitutes a member-specified medium for a mobile terminal owned by a store-side member-specified medium or a member player who is given as a member-specific medium to a member registered as a member-specific medium A game media management device for managing a balance of game media deposited by a member;
A setting execution means for performing a setting for giving a different withdrawal profit to the replay process of the game medium between the store-side member identification medium and the property substitute member identification medium;
A game storage medium management device comprising: withdrawal processing means for executing withdrawal processing of the stored game medium in accordance with the setting made for each member specific medium by the setting execution means.
前記設定実行手段は、
前記所有物代用会員特定媒体に課す再プレイ手数料を前記店側付与会員特定媒体に課す再プレイ手数料よりも優遇する設定を行い、
前記引落し処理手段は、
前記設定実行手段によって優遇設定が行われた再プレイ手数料を前記所有物代用会員特定媒体を用いた再プレイ処理に適用することを特徴とする請求項1に記載の貯遊技媒体管理装置。
The setting execution means includes
The replay fee imposed on the property substitute member specific medium is set to be more preferential than the replay fee imposed on the store-side member specific medium,
The withdrawal processing means includes
2. The game storage medium management device according to claim 1, wherein the replay fee that has been preferentially set by the setting execution unit is applied to a replay process using the property substitute member specifying medium.
前記設定実行手段は、
前記貯遊技媒体管理装置に本登録された所有物代用会員特定媒体に課す再プレイ手数料を前記貯遊技媒体管理装置に仮登録された所有物代用会員特定媒体に課す再プレイ手数料よりも優遇する設定を行うことを特徴とする請求項2に記載の貯遊技媒体管理装置。
The setting execution means includes
Setting that preferentially charges the replay fee charged to the property substitute member specific medium registered in the game storage medium management device over the replay fee imposed on the property substitute member specific medium temporarily registered in the game storage medium management device The game media management apparatus according to claim 2, wherein:
前記設定実行手段は、
前記貯遊技媒体管理装置に前記店側付与会員特定媒体だけが本登録されている際に該店側付与会員特定媒体を用いる場合の再プレイ手数料よりも、前記貯遊技媒体管理装置に前記店側付与会員特定媒体及び前記所有物代用会員特定媒体が本登録されている際に該店側付与会員特定媒体もしくは所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うことを特徴とする請求項2に記載の貯遊技媒体管理装置。
The setting execution means includes
When only the store-side member identification medium is permanently registered in the game medium management device, the store-side medium is stored in the game medium management device rather than a replay fee when the store-side member identification medium is used. When the granting member specifying medium and the property-substituting member specifying medium are fully registered, a setting for preferential treatment of a replay fee when the store-side member-specifying member specifying medium or the property-substituting member specifying medium is used is performed. The game media management apparatus according to claim 2.
前記設定実行手段は、
前記貯遊技媒体管理装置に前記店側付与会員特定媒体及び前記所有物代用会員特定媒体が本登録されている場合に、該店側付与会員特定媒体を用いる場合の再プレイ手数料よりも該所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うことを特徴とする請求項2に記載の貯遊技媒体管理装置。
The setting execution means includes
When the store-side member identification medium and the property-substituting member identification medium are permanently registered in the game storage management device, the property is more than the replay fee when the store-side member identification medium is used. 3. The game storage medium management device according to claim 2, wherein a setting for preferentially handling a replay fee when using a substitute member specifying medium is performed.
前記設定実行手段は、
前記貯遊技媒体管理装置に前記店側付与会員特定媒体及び前記所有物代用会員特定媒体が本登録されている際に該所有物代用会員特定媒体を用いる場合の再プレイ手数料よりも、前記貯遊技媒体管理装置に前記所有物代用会員特定媒体だけが本登録されている際に該所有物代用会員特定媒体を用いる場合の再プレイ手数料を優遇する設定を行うことを特徴とする請求項2に記載の貯遊技媒体管理装置。
The setting execution means includes
The stored game is more than the replay fee when the owned substitute member specifying medium is used when the store side granted member specifying medium and the owned substitute member specifying medium are permanently registered in the stored game medium management device. 3. The replay fee is set to be preferentially used when the property substitution member identification medium is used only when the possession substitution member identification medium is fully registered in the medium management device. Storage media management device.
前記設定実行手段は、
所定期間において再プレイ処理を許容する貯遊技媒体数の上限を表す再プレイ上限数の優遇設定であって、前記店側付与会員特定媒体に許容する再プレイ上限数よりも前記所有物代用会員特定媒体に許容する再プレイ上限数を優遇する設定を行い、
前記引落し処理手段は、
前記所有物代用会員特定媒体を用いた再プレイ処理が行われる場合に、前記設定実行手段によって優遇設定が行われた再プレイ上限数を適用することを特徴とする請求項1に記載の貯遊技媒体管理装置。
The setting execution means includes
Preferential setting of the replay upper limit number that represents the upper limit of the number of stored game media that allow replay processing in a predetermined period, and the owner substitute member identification is greater than the replay upper limit number that is allowed for the store-side granted member identification medium Set a preference for the maximum number of replays allowed for the media,
The withdrawal processing means includes
2. The game according to claim 1, wherein the replay upper limit number for which preferential setting is performed by the setting execution unit is applied when replay processing is performed using the property substitute member specifying medium. Media management device.
遊技店に登録処理された会員に会員特定媒体として付与された店側付与会員特定媒体または会員となる遊技客が所有する携帯端末を会員特定媒体に代用とした所有物代用会員特定媒体に関連付けて会員が預け入れた貯遊技媒体の残高を管理する貯遊技媒体管理装置に適用する貯遊技媒体管理方法であって、
前記店側付与会員特定媒体及び前記所有物代用会員特定媒体の間で前記貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行う設定実行工程と、
前記設定実行工程によって会員特定媒体ごとに行われた設定に従って前記貯遊技媒体の引落し処理を実行する引落し処理工程と
を含んだことを特徴とする貯遊技媒体管理方法。
In association with a member-specified member-specific medium that substitutes a member-specified medium for a mobile terminal owned by a store-side member-specified medium or a member player who is given as a member-specific medium to a member registered as a member-specific medium A storage medium management method applied to a storage medium management apparatus for managing a balance of storage medium deposited by a member,
A setting execution step for performing a setting for giving different withdrawal profit to the replay process of the game storage medium between the store-side grant member specifying medium and the property substitute member specifying medium;
And a withdrawal process step of executing a withdrawal process of the stored game medium according to the setting made for each member specific medium in the setting execution step.
遊技店に登録処理された会員に会員特定媒体として付与された店側付与会員特定媒体または会員となる遊技客が所有する携帯端末を会員特定媒体に代用とした所有物代用会員特定媒体に関連付けて会員が預け入れた貯遊技媒体の残高を管理する貯遊技媒体管理装置と、前記貯遊技媒体の払出し処理を行う貯遊技媒体払出処理端末と有する貯遊技媒体管理システムであって、
前記貯遊技媒体管理装置は、
前記店側付与会員特定媒体及び前記所有物代用会員特定媒体の間で前記貯遊技媒体の再プレイ処理に異なる引落し利益を付与する設定を行う設定実行手段と、
前記貯遊技媒体払出処理端末から前記店側付与会員特定媒体あるいは前記所有物代用会員特定媒体のいずれかの会員特定媒体を用いた引落し要求を受け付けた場合に、前記設定実行手段によって会員特定媒体ごとに行われた設定に従って前記貯遊技媒体の引落し処理を実行する引落し処理手段とを備え、
前記貯遊技媒体払出処理端末は、
前記貯遊技媒体の引落し指示を受け付ける入力手段と、
前記店側付与会員特定媒体を読み取る店側付与会員特定媒体読取手段と、
前記所有物代用会員特定媒体を読み取る所有物代用会員特定媒体読取手段と、
遊技媒体の払出し処理を行う遊技媒体払出処理手段と
前記店側付与会員特定媒体あるいは前記所有物代用会員特定媒体から読み取った情報を含む引落し要求を貯遊技媒体管理装置へ送信し、前記貯遊技媒体管理装置からの引落し完了通知を受け付けたことを条件に、前記遊技媒体払出処理手段によって遊技媒体の払出し処理を行わせる制御手段とを備えた
ことを特徴とする貯遊技媒体管理システム。
In association with a member-specified member-specific medium that substitutes a member-specified medium for a mobile terminal owned by a store-side member-specified medium or a member player who is given as a member-specific medium to a member registered as a member-specific medium A storage medium management system comprising: a storage medium management device that manages a balance of storage medium stored by a member; and a storage medium payout processing terminal that performs payout processing of the storage medium,
The stored game medium management device comprises:
A setting execution means for performing a setting for giving a different withdrawal profit to the replay process of the game medium between the store-side member identification medium and the property substitute member identification medium;
When the withdrawal request using the member specifying medium of either the store-side member specifying medium or the property substitute member specifying medium is received from the game storage medium payout processing terminal, the member specifying medium is set by the setting execution means. A withdrawal processing means for performing withdrawal processing of the stored game medium according to the setting made for each;
The stored game media payout processing terminal is
Input means for receiving an instruction to withdraw the game media;
A store-side member identification medium reading means for reading the store-side member identification medium;
A property substitution member identification medium reading means for reading the property substitution member identification medium;
A game medium payout processing means for performing a game medium payout process, and a withdrawal request including information read from the store-side member identification medium or the property substitute member identification medium is transmitted to the game medium management device, and the game A game storage medium management system comprising: control means for causing the game medium payout processing means to perform a game medium payout process on condition that a withdrawal completion notification is received from the medium management device.
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