JP5094677B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP5094677B2
JP5094677B2 JP2008269344A JP2008269344A JP5094677B2 JP 5094677 B2 JP5094677 B2 JP 5094677B2 JP 2008269344 A JP2008269344 A JP 2008269344A JP 2008269344 A JP2008269344 A JP 2008269344A JP 5094677 B2 JP5094677 B2 JP 5094677B2
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pachinko machine
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JP2010094390A (en
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翼 重田
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株式会社オリンピア
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本発明は、パチンコ店などの遊技場で用いられるパチンコ機に関するものである。   The present invention relates to a pachinko machine used in a game hall such as a pachinko parlor.

パチンコ機では、遊技者の発射操作に応じて遊技盤上に遊技球が打ち出される。遊技盤には、通常入賞口、始動入賞口、大入賞口などの各種入賞口が設けられており、遊技球がいずれかの入賞口に入賞すると、入賞した入賞口に対応付けされた個数の遊技球が賞球として払い出される。   In a pachinko machine, a game ball is launched on the game board in response to a player's launch operation. The game board is provided with various winning ports such as a normal winning port, a starting winning port, and a large winning port, and when a game ball wins one of the winning ports, the number corresponding to the winning winning port A game ball is paid out as a prize ball.

また、始動入賞口に遊技球が入賞すると、当たり抽選が行われて当たりまたはハズレが決定される。当たり抽選の結果当たりとなると大入賞口を開閉するアタッカが開き位置へ移動されて大入賞口へ遊技球を入賞させることが可能となる。大入賞口は、通常入賞口や始動入賞口と比較して、入賞した際に払い出される賞球の個数が多く設定されており、大入賞口へ遊技球を入賞させることで遊技者は大量の賞球得ることができる。   In addition, when a game ball wins at the start winning opening, a winning lottery is performed and a winning or losing is determined. When the winning lottery results, the attacker that opens and closes the grand prize opening is moved to the open position, and the game ball can be awarded to the big prize opening. The number of prize balls to be paid out when winning a prize is set more than the regular prize opening and the starting prize opening, and the player receives a large amount of game balls by winning a prize at the big prize opening. You can get a prize ball.

パチンコ機では、当たりの種類を複数設け、当たりの種類に応じてアタッカの開閉態様を変化させている。アタッカの開閉態様としては、当たりとなった際にこれを報知するために、所定回数だけアタッカを開閉させるものや、当たりの種類によって、アタッカの開閉回数を異ならせるものなどが広く知られている。   In the pachinko machine, a plurality of hit types are provided, and the opening / closing mode of the attacker is changed according to the hit type. As an opening / closing mode of an attacker, there are widely known ones for opening and closing an attacker a predetermined number of times to notify this in the event of a hit, and those for varying the number of times an attacker opens and closes depending on the type of hit. .

ところで、パチンコ機の中には、下記非特許文献1に記載されているように、移動部材の移動方向とは垂直な方向に複数の発光素子を並べて配置し、移動部材の位置に応じて各発光素子の点灯制御を行って、発光素子の移動経路上に画像を形成することによって遊技を演出するものもある。こうすることによって、多彩な演出を行うことができる。
奥村遊機株式会社、“CR 大阪プロレス”、スイングライト、[online]、[2008年8月27日検索]、<URL:http://www.monako.co.jp/products/2007/details_op/index.html>
By the way, in the pachinko machine, as described in Non-Patent Document 1 below, a plurality of light emitting elements are arranged side by side in a direction perpendicular to the moving direction of the moving member. There are some that produce a game by performing lighting control of the light emitting element and forming an image on the moving path of the light emitting element. In this way, a variety of effects can be performed.
Okumura Yuki Co., Ltd., “CR Osaka Pro-Wrestling”, Swing Light, [online], [Search August 27, 2008], <URL: http://www.monako.co.jp/products/2007/details_op/index .html>

しかしながら、上記非特許文献1記載のパチンコ機では、多彩な演出が可能となるものの、発光素子を配置するための専用の移動部材を設けているためコストがかかってしまうといった問題があった。   However, although the pachinko machine described in Non-Patent Document 1 enables various effects, there is a problem that costs are increased because a dedicated moving member for arranging the light emitting elements is provided.

本発明は、上記背景を鑑みてなされたものであり、コストをかけずに、多彩な演出を可能とするパチンコ機を提供することを目的としている。   The present invention has been made in view of the above-described background, and an object of the present invention is to provide a pachinko machine capable of various effects without cost.

上記目的を達成するために、本発明の遊技機は、遊技盤上に打ち出された遊技球が入賞口に入賞した際に、賞球として所定個数の遊技球が払い出されるパチンコ機において、前記入賞口を開放する開き位置と、前記入賞口を閉じる閉じ位置との間で移動自在に設けられるとともに、移動方向とは略垂直な方向に複数の発光素子が並べて配置された開閉部材と、開閉部材を移動させる開閉制御手段と、開閉部材の移動に伴って発光素子の移動経路上に画像が形成されるように、開閉部材の移動に同期して発光素子の点灯制御を行う点灯制御手段とを備えたことを特徴としている。   In order to achieve the above object, the gaming machine of the present invention is a pachinko machine in which a predetermined number of gaming balls are paid out as a winning ball when a gaming ball launched on a gaming board wins a winning opening. An opening / closing member provided movably between an open position for opening the mouth and a closed position for closing the winning opening, and having a plurality of light emitting elements arranged in a direction substantially perpendicular to the moving direction; An opening / closing control means for moving the light emitting element, and a lighting control means for controlling the lighting of the light emitting element in synchronization with the movement of the opening / closing member so that an image is formed on the movement path of the light emitting element as the opening / closing member moves. It is characterized by having prepared.

前記開閉制御手段は、遊技状態が遊技者にとって有利な状態である期待度が高いほど前記開閉部材の移動速度を速くして、前記発光素子の移動経路上に形成される画像の視認度を高くするものでもよい。   The opening / closing control means increases the visibility of an image formed on the movement path of the light emitting element by increasing the moving speed of the opening / closing member as the degree of expectation that the gaming state is advantageous to the player is higher. You may do it.

また、前記入賞口は、遊技盤に形成された略矩形の開口からなる大入賞口であり、前記開閉部材は、矩形板状に形成され、下端部が前記大入賞口の入口の下端近傍に軸着されて回動自在に保持されたアタッカであり、前記発光素子は、前記アタッカの上端部に並べて配置されるものでもよい。   The winning opening is a large winning opening made of a substantially rectangular opening formed in the game board, the opening / closing member is formed in a rectangular plate shape, and a lower end portion is near the lower end of the inlet of the large winning opening. An attacker may be pivotally held and rotatably held, and the light emitting element may be arranged side by side on an upper end portion of the attacker.

さらに、前記アタッカは、閉じ位置に移動された際に前記遊技盤と略面一となって前記大入賞口の前方を流下する遊技球を通過させるとともに、開き位置に移動された際に前記遊技盤と略垂直となって前記大入賞口の前方を流下する遊技球を前記大入賞口へ案内するものでもよい。   Further, when the attacker moves to the closed position, the attacker passes the game ball that is substantially flush with the game board and flows down the front of the grand prize opening and moves to the open position. A game ball that is substantially perpendicular to the board and flows down in front of the winning prize opening may be guided to the winning prize opening.

本発明によれば、発光素子の移動経路上に画像を形成することによって多彩な演出を行うことができる。また、発光素子を、入賞口を開閉する開閉部材に配置したので、発光素子を配置するための専用の移動部材を設ける場合と比較して、コストを抑えることができる。   According to the present invention, it is possible to perform various effects by forming an image on the moving path of the light emitting element. In addition, since the light emitting element is arranged on the opening / closing member that opens and closes the winning opening, the cost can be reduced as compared with the case where a dedicated moving member for arranging the light emitting element is provided.

図1に示すように、パチンコ機10は、前面扉12とパチンコ機本体14とから構成される。前面扉12は、透明なガラス窓16を有し、パチンコ機本体14の前面に回動自在に保持されている。パチンコ機本体14には、遊技球を発射する際に操作される発射ハンドル18、パチンコ機本体14から払い出された遊技球を受ける受け皿19が設けられている。   As shown in FIG. 1, the pachinko machine 10 includes a front door 12 and a pachinko machine body 14. The front door 12 has a transparent glass window 16 and is rotatably held on the front surface of the pachinko machine main body 14. The pachinko machine body 14 is provided with a launching handle 18 that is operated when the game ball is launched, and a tray 19 that receives the game balls paid out from the pachinko machine body 14.

また、パチンコ機本体14には、前面扉12の背後に遊技盤20が配置されている。遊技盤20は、略円形の遊技領域22を備え、ガラス窓16を介して遊技領域22を視認できるようになっている。遊技領域22には、各種演出画像の表示や図柄の変動表示を行う液晶ディスプレイ24、始動入賞口26や大入賞口28などの入賞口、大入賞口28を開閉するアタッカ30が設けられている。   In the pachinko machine body 14, a game board 20 is disposed behind the front door 12. The gaming board 20 includes a substantially circular gaming area 22 so that the gaming area 22 can be visually recognized through the glass window 16. The game area 22 is provided with a liquid crystal display 24 for displaying various effect images and symbols, a winning opening such as a start winning opening 26 and a large winning opening 28, and an attacker 30 for opening and closing the large winning opening 28. .

パチンコ機10では、発射ハンドル18が回動されると、これに応じて遊技領域22に遊技球が打ち出される。打ち出された遊技球が始動入賞口26に入賞すると、所定個数の遊技球が賞球として受け皿19に払い出される。また、遊技球が始動入賞口26に入賞すると、当たり抽選が実行されて、当たりまたはハズレが決定されるとともに、液晶ディスプレイ24において図柄の変動表示が開始される。そして、変動表示後に停止表示する図柄の組合せによって当たり抽選の結果が報知される。   In the pachinko machine 10, when the launch handle 18 is rotated, a game ball is launched into the game area 22 accordingly. When the launched game balls win the start winning opening 26, a predetermined number of game balls are paid out to the tray 19 as prize balls. Further, when the game ball wins the start winning opening 26, a winning lottery is executed, winning or losing is determined, and a change display of symbols on the liquid crystal display 24 is started. Then, the winning lottery result is notified by the combination of symbols to be stopped and displayed after the variable display.

当たり抽選の結果、当たりとなるとパチンコ機10は大当たりモードへと移行する。大当たりモードではアタッカ30が開閉されて大入賞口28へと遊技球を入賞させることが可能となる。大入賞口28は、遊技球が入賞した際に払い出される賞球の個数が始動入賞口26よりも多く設定されており、大当たりモードでは大量の賞球を得ることができる。   As a result of the winning lottery, the pachinko machine 10 shifts to the jackpot mode when the winning is achieved. In the jackpot mode, the attacker 30 is opened and closed, and it becomes possible to win a game ball to the big winning opening 28. The number of winning balls to be paid out when a game ball is won is set to be larger than that of the starting winning port 26, and a large amount of winning balls can be obtained in the jackpot mode.

なお、大当たりモードの遊技態様としては各種態様が考えられ、適宜設定することができるが、本実施形態では、大当たりモードにおいて、所定個数(例えば、10個)の遊技球が大入賞口28へ入賞するか、所定時間(例えば、30秒)が経過することで終了するラウンドが所定回数(例えば、15回)繰り返される例で説明を行う。また、大当たりモードにおけるアタッカの開閉態様も各種態様が考えられ、適宜設定できるが、本実施形態では、各ラウンドの開始時に、所定回数(例えば、5回)アタッカを開閉させた後、このラウンドの終了までアタッカを継続して開放する例で説明を行う。   Although various modes are conceivable as the game mode of the jackpot mode and can be set as appropriate, in the present embodiment, a predetermined number (for example, 10) of game balls wins the prize winning port 28 in the jackpot mode. Alternatively, an example will be described in which a round that ends when a predetermined time (eg, 30 seconds) elapses is repeated a predetermined number of times (eg, 15 times). In addition, various modes can be set for opening and closing the attacker in the jackpot mode, and can be set as appropriate. However, in this embodiment, after opening and closing the attacker a predetermined number of times (for example, 5 times) at the start of each round, An example will be described in which the attacker continues to be released until the end.

図2(A)、並びに、同図(B)に示すように、遊技盤20には、矩形の開口32が形成されており、この開口32が大入賞口28の入口となっている。アタッカ30は、開口32よりも僅かに小さい矩形の板状に形成されており、下側端部に沿って設けられた回転軸34が、開口32の下端近傍に軸着されて、図2(A)に示す閉じ位置と、同図(B)に示す開き位置との間で回動自在に保持されている。閉じ位置は、アタッカ30が遊技盤20の盤面と略面一となり、大入賞口28の前方を流下する遊技球を大入賞口28に入賞させることなく通過させる位置である。また、開き位置は、アタッカ30が遊技盤20の盤面と略垂直となり、大入賞口28の前方を流下する遊技球を大入賞口28へ向けて案内し、大入賞口28へ入賞させる位置である。   As shown in FIG. 2 (A) and FIG. 2 (B), the game board 20 has a rectangular opening 32, and this opening 32 serves as an entrance to the grand prize winning opening 28. The attacker 30 is formed in a rectangular plate shape that is slightly smaller than the opening 32, and a rotating shaft 34 provided along the lower end is pivotally mounted in the vicinity of the lower end of the opening 32, so that FIG. It is rotatably held between a closed position shown in A) and an open position shown in FIG. The closed position is a position where the attacker 30 is substantially flush with the board surface of the game board 20 and allows the game ball flowing down in front of the big prize opening 28 to pass through the big prize opening 28 without winning. Further, the opening position is a position where the attacker 30 is substantially perpendicular to the surface of the game board 20, guides the game ball flowing down in front of the grand prize opening 28 toward the big prize opening 28, and wins the prize winning hole 28. is there.

図3(A)、並びに、同図(B)に示すように、アタッカ30の背後にはソレノイド40が配置されている。ソレノイド40は、図3(A)に示すように、ソレノイド本体42から引き出された引き出し位置と、同図(B)に示すように、ソレノイド本体42の内部に引き込まれた引き込み位置との間で移動自在の駆動軸44を備えている。駆動軸44は、バネ46の付勢により引き出し位置へ向けて付勢されている。また、ソレノイド40には、開閉制御部(開閉制御手段)50が接続されており、ソレノイド40は、開閉制御部50から駆動電圧を印加されると、バネ46の付勢に抗して駆動軸44を引き込み位置へと移動させる。   As shown in FIG. 3A and FIG. 3B, a solenoid 40 is disposed behind the attacker 30. As shown in FIG. 3 (A), the solenoid 40 is positioned between a drawing position pulled out from the solenoid main body 42 and a drawing position drawn into the solenoid main body 42 as shown in FIG. A movable drive shaft 44 is provided. The drive shaft 44 is biased toward the pull-out position by the bias of the spring 46. The solenoid 40 is connected to an open / close control unit (open / close control means) 50, and when the drive voltage is applied from the open / close control unit 50, the solenoid 40 is driven against the bias of the spring 46. 44 is moved to the retracted position.

駆動軸44の先端部44aには、溝44bが形成されている。また、アタッカ30には、駆動レバー30aが一体に形成されており、駆動レバー30aは、溝44bと係合されている。これにより、駆動軸44が引き出し位置に移動されると、駆動レバー30aが下方に移動し、アタッカ30が閉じ位置に移動する。また、駆動軸44が引き込み位置に移動されると、駆動レバー30aが上方に移動し、アタッカ30が開き位置に移動される。   A groove 44b is formed at the tip 44a of the drive shaft 44. The attacker 30 is integrally formed with a drive lever 30a, and the drive lever 30a is engaged with the groove 44b. As a result, when the drive shaft 44 is moved to the pull-out position, the drive lever 30a moves downward, and the attacker 30 moves to the closed position. When the drive shaft 44 is moved to the retracted position, the drive lever 30a is moved upward, and the attacker 30 is moved to the open position.

図2(A)、並びに、同図(B)に戻り、アタッカ30の上側端部には、30個の発光素子L〜L30が並べて配置されている。発光素子L〜L30としては、例えば、LEDが使用される。また、各発光素子L〜L30は、上端面、及び、上端面と隣接した前面及び背面が露呈されており、各発光素子L〜L30が発光すると、発光した光が拡散されて、上端面、前面、背面のそれぞれから光が放射されるようになっている。これにより、遊技者は、アタッカ30の位置によらず各発光素子L〜L30が発光したことを視認できる。 Returning to FIG. 2A and FIG. 2B, 30 light emitting elements L 1 to L 30 are arranged side by side at the upper end of the attacker 30. As the light emitting elements L 1 to L 30 , for example, LEDs are used. Further, the light-emitting elements L 1 ~L 30 has an upper end face, and are exposed the front and rear adjacent to the upper end surface and the light-emitting elements L 1 ~L 30 emits light, the emitted light is diffused The light is emitted from each of the upper end surface, the front surface, and the back surface. Thereby, the player can visually recognize that the light emitting elements L 1 to L 30 emit light regardless of the position of the attacker 30.

図3(A)、並びに、同図(B)に示すように、各発光素子L〜L30は、点灯制御部(点灯制御手段)60に接続されている。各発光素子L〜L30は、例えば、アタッカ30の内部、及び、回転軸34を経由するように設けられた配線により点灯制御部60と接続され、アタッカ30の位置によらず常に点灯制御部60との接続が維持されるようになっている。そして、各発光素子L〜L30は、点灯制御部60により個別に点灯及び消灯が制御される。 As shown in FIG. 3A and FIG. 3B, each of the light emitting elements L 1 to L 30 is connected to a lighting control unit (lighting control means) 60. Each of the light emitting elements L 1 to L 30 is connected to the lighting control unit 60 by, for example, the inside of the attacker 30 and wiring provided so as to pass through the rotation shaft 34, and always controls lighting regardless of the position of the attacker 30. The connection with the unit 60 is maintained. The light emitting elements L 1 to L 30 are individually controlled to be turned on and off by the lighting control unit 60.

点灯制御部60には、開閉制御部50が接続されており、開閉制御部50がソレノイド40に電圧を印加すると(アタッカ30が閉じ位置から開き位置へ向けて移動を開始すると)、この旨を示す信号が点灯制御部60に入力される。点灯制御部60は、アタッカ30の閉じ位置から開き位置へ向けての移動に同期して、各発光素子L〜L30の点灯制御を行う。 An opening / closing control unit 50 is connected to the lighting control unit 60. When the opening / closing control unit 50 applies a voltage to the solenoid 40 (when the attacker 30 starts moving from the closed position to the opened position), this fact is indicated. The signal shown is input to the lighting control unit 60. The lighting control unit 60 controls the lighting of the light emitting elements L 1 to L 30 in synchronization with the movement of the attacker 30 from the closed position to the open position.

図4に示すように、点灯制御部60は、アタッカ30が閉じ位置から開き位置へ移動したときに各発光素子L〜L30の移動経路上に「大当たり」の文字が表示されるように、アタッカ30が閉じ位置から開き位置へ移動する間、アタッカ30が所定量移動する毎に各発光素子L〜L30の点灯パターンを変化させる。 As shown in FIG. 4, the lighting control unit 60 displays a “big hit” character on the movement path of each of the light emitting elements L 1 to L 30 when the attacker 30 moves from the closed position to the open position. While the attacker 30 moves from the closed position to the open position, the lighting pattern of each of the light emitting elements L 1 to L 30 is changed every time the attacker 30 moves by a predetermined amount.

具体的には、アタッカ30が閉じ位置へ向けて移動を開始してから、開き位置に到達するまでの所要時間を予め測定しておき、アタッカ30が開き位置へ向けて移動を開始してから、所要時間を複数等分した分割時間が経過する毎、すなわち、アタッカ30が所定量移動する毎に、各発光素子L〜L30の点灯パターンを変化させることによって、各発光素子L〜L30の移動経路上に「大当たり」の文字を視認させる。 Specifically, after the attacker 30 starts moving toward the closed position, the time required to reach the open position is measured in advance, and after the attacker 30 starts moving toward the open position. Each time the divided time obtained by dividing the required time into a plurality of times passes, that is, every time the attacker 30 moves by a predetermined amount, the lighting pattern of each of the light emitting elements L 1 to L 30 is changed to thereby change the light emitting elements L 1 to The character “big hit” is visually recognized on the moving route of L 30 .

例えば、所要時間が0.5秒であり、分割時間が所要時間を10等分した0.05秒であり、アタッカ30が閉じ位置へ向けて移動を開始した時点からの経過時間をtとした場合、図5に示すように、各発光素子L〜L30の点灯パターン(各発光素子L〜L30のうちいずれを点灯させるか)を、経過時間tに基づいて変化させることによって、各発光素子L〜L30の移動経路上に「大当たり」の文字を視認させることができる(図4参照)。 For example, the required time is 0.5 seconds, the division time is 0.05 seconds obtained by dividing the required time into 10 equal parts, and the elapsed time from the time when the attacker 30 starts moving toward the closed position is t. If, as shown in FIG. 5, by the lighting pattern of the light-emitting elements L 1 ~L 30 (one or turning on of the light-emitting elements L 1 ~L 30), is varied based on the elapsed time t, A “big hit” character can be visually recognized on the movement path of each of the light emitting elements L 1 to L 30 (see FIG. 4).

以下、上記構成による本発明の作用について、図6に示すフローチャートをもとに説明する。パチンコ機10では、発射ハンドル18を操作すると遊技盤20の盤面に遊技球が打ち出される。打ち出された遊技球が始動入賞口26に入賞すると当たり抽選が行われ、当たり抽選において当たりとなると、パチンコ機10が大当たりモードへと移行する。   Hereinafter, the operation of the present invention having the above configuration will be described with reference to the flowchart shown in FIG. In the pachinko machine 10, when the launch handle 18 is operated, a game ball is launched on the surface of the game board 20. When the launched game ball wins the start winning opening 26, a winning lottery is performed, and when the winning lottery is won, the pachinko machine 10 shifts to the big hit mode.

大当たりモードでは、複数回のラウンドが繰り返され、各ラウンド中はアタッカ30が開放されて大入賞口28へ遊技球を入賞させることができる。また、各ラウンドの開始時には、アタッカ30が5回開閉される。アタッカ30の上端部には、発光素子L〜L30が並べて配置されており、アタッカ30が閉じ位置から開き位置に移動されると、この間発光素子L〜L30が所定パターンで点灯され、各発光素子L〜L30の移動経路上に「大当たり」の文字が表示される。 In the jackpot mode, a plurality of rounds are repeated, and during each round, the attacker 30 can be released and a game ball can be awarded to the big winning opening 28. At the start of each round, the attacker 30 is opened and closed five times. The light emitting elements L 1 to L 30 are arranged side by side at the upper end of the attacker 30, and when the attacker 30 is moved from the closed position to the open position, the light emitting elements L 1 to L 30 are lit in a predetermined pattern. The letters “big hit” are displayed on the movement path of each of the light emitting elements L 1 to L 30 .

このように、パチンコ機10では、アタッカの上端部に発光素子を配列し、アタッカの開放に同期させて各発光素子の点灯を制御して各発光素子の移動経路上に文字が表示されるようにしたので、発光素子を配列するための専用の移動部材を設ける場合と比較してコストを抑えることができる。   As described above, in the pachinko machine 10, the light emitting elements are arranged at the upper end of the attacker, and the lighting of each light emitting element is controlled in synchronization with the opening of the attacker so that the characters are displayed on the movement path of each light emitting element. Therefore, the cost can be reduced as compared with the case where a dedicated moving member for arranging the light emitting elements is provided.

また、パチンコ機10では、アタッカを閉じ位置に移動させると遊技盤面と略面一となるので、遊技盤上を流下する遊技球が発光素子に衝突し難くなる。これにより、遊技球の衝突による発光素子の破損や傷の発生を防止できる。なお、発光素子をアタッカの上端部に配列する例で説明をしたが、発光素子をアタッカの上端面(アタッカが遊技盤面と平行となったとき(アタッカが閉じ位置に移動された際)に上を向く面)に配列してもよい。こうすれば、アタッカが閉じ位置に移動されて遊技盤面と略面一となった際に、少なくとも発光素子の上面は大入賞口内に収められるので、遊技球が衝突することがない。これにより、遊技球の衝突による発光素子の破損や傷の発生をより確実に防止できる。   Further, in the pachinko machine 10, when the attacker is moved to the closed position, it becomes substantially flush with the game board surface, so that the game ball flowing down on the game board is less likely to collide with the light emitting element. Thereby, it is possible to prevent the light emitting element from being damaged or damaged due to the collision of the game balls. Although the example in which the light emitting element is arranged at the upper end of the attacker has been described, the light emitting element is placed on the upper end surface of the attacker (when the attacker is parallel to the game board surface (when the attacker is moved to the closed position)). May be arranged on the surface facing the surface. In this way, when the attacker moves to the closed position and becomes substantially flush with the game board surface, at least the upper surface of the light emitting element is accommodated in the big prize opening, so that the game ball does not collide. As a result, it is possible to more reliably prevent the light emitting element from being damaged or scratched by the collision of the game balls.

さらに、本発明は、入賞口を開閉する開閉部材に発光素子を配列し、開閉部材の移動に伴って発光素子の移動経路上に画像が形成されればよいので、細部の構成は上記実施形態に限定されることなく適宜変更できる。例えば、上記実施形態では、発光素子の移動経路上に「大当たり」の文字を形成する例で説明をしたが、これ以外の文字や画像を形成してもよい。また、当たりとして、前述したラウンドの継続数の異なる複数種類の当たりを設け、いずれの当たりとなったかを発光素子の移動経路上に形成する文字や画像によって報知してもよい。もちろん、発光素子の移動経路上にキャラクタ画像など演出用の画像を形成することによって、遊技を演出してもよい。   Furthermore, according to the present invention, since the light emitting elements are arranged on the opening / closing member that opens and closes the winning opening and an image is formed on the moving path of the light emitting elements as the opening / closing member moves, the detailed configuration is the above embodiment. It can change suitably, without being limited to. For example, in the above-described embodiment, an example in which a “big hit” character is formed on the movement path of the light emitting element has been described, but other characters and images may be formed. In addition, as a hit, a plurality of types of hits having different numbers of continuations of the rounds described above may be provided, and which of the hits may be notified by characters or images formed on the movement path of the light emitting element. Of course, the game may be produced by forming an image for production such as a character image on the moving path of the light emitting element.

また、上記実施形態では、アタッカが閉じ位置から開き位置へ移動する間に発光素子の移動経路上に画像を形成する例で説明をしたが、アタッカが開き位置から閉じ位置へ移動する間に発光素子の移動経路上に画像を形成してもよい。この場合、アタッカが開き位置から閉じ位置へ到達するのに要する所要時間を予め測定しておき、アタッカが閉じ位置へ向けて移動を開始してから(ソレノイドへの電圧印加を停止してから)、所要時間を複数等分した分割時間が経過する毎に、各発光素子の点灯パターンを変化させればよい。   In the above embodiment, an example is described in which an image is formed on the movement path of the light emitting element while the attacker moves from the closed position to the open position. However, light is emitted while the attacker moves from the open position to the closed position. An image may be formed on the movement path of the element. In this case, the time required for the attacker to reach from the open position to the closed position is measured in advance, and after the attacker starts moving toward the closed position (after voltage application to the solenoid is stopped) The lighting pattern of each light emitting element may be changed each time a divided time obtained by dividing the required time into a plurality of parts has elapsed.

もちろん、アタッカが閉じ位置から開き位置へ移動する間と、開き位置から閉じ位置へ移動する間の両方で発光素子の移動経路上に画像を形成してもよい。また、アタッカが閉じ位置から開き位置へ移動する間に形成する画像と、開き位置から閉じ位置へ移動する間に形成する画像とを異ならせてもよい。さらに、所要時間を複数等分した時間を分割時間とする例、すなわち、各分割時間の長さが一定である例で説明をしたが、各分割時間の長さは一定である必要はなく、適宜設定できる。   Of course, an image may be formed on the movement path of the light emitting element both while the attacker moves from the closed position to the open position and while moving from the open position to the closed position. In addition, an image formed while the attacker moves from the closed position to the open position may be different from an image formed while the attacker moves from the open position to the closed position. Furthermore, the example in which the time obtained by dividing the required time into a plurality of equal parts is described as the division time, that is, the example in which the length of each division time is constant, the length of each division time does not need to be constant, It can be set appropriately.

また、上記実施形態では、アタッカが閉じ位置から開き位置(または、開き位置から閉じ位置)へ移動する際に要する所要時間を予め測定しておき、この所要時間を複数等分した分割時間が経過する毎に、各発光素子の点灯パターンを変化させる例で説明をしたが、本発明はこれに限定されるものではない。閉じ位置と開き位置との間に複数の分割地点を設定し、いずれの分割地点にアタッカが到達したかを、周知のロータリーエンコーダなどにより検知し、各分割時点に到達する毎に各発光素子の発光パターンを変化させて、発光素子の移動経路上に画像を形成してもよい。   In the above embodiment, the time required for the attacker to move from the closed position to the open position (or from the open position to the closed position) is measured in advance, and a divided time obtained by dividing the required time into a plurality of equal parts has elapsed. The example in which the lighting pattern of each light emitting element is changed every time has been described, but the present invention is not limited to this. A plurality of division points are set between the closed position and the open position, and the division point at which the attacker has reached is detected by a known rotary encoder or the like. An image may be formed on the movement path of the light emitting element by changing the light emitting pattern.

さらに、上記実施形態では、バネによってアタッカを閉じ位置へ移動させ、ソレノイドによってアタッカを開き位置へ移動させる例で説明をしたが、本発明はこれに限定されるものではない。例えば、アタッカを開き位置へ移動させるソレノイドと、アタッカを閉じ位置へ向けて移動させるソレノイドとの2つのソレノイドを設け、バネを廃止してもよい。もちろん、アタッカを開き位置へ移動させる機能と、閉じ位置へ移動させる機能とを有するソレノイドを1つ設けることによってバネを廃止してもよい。   Furthermore, although the said embodiment demonstrated the example which moves an attacker to a closed position with a spring, and moves an attacker to an open position with a solenoid, this invention is not limited to this. For example, two solenoids, a solenoid that moves the attacker to the open position and a solenoid that moves the attacker to the closed position, may be provided, and the spring may be eliminated. Of course, the spring may be eliminated by providing one solenoid having the function of moving the attacker to the open position and the function of moving the attacker to the closed position.

また、ソレノイドやバネによらず、モータやギアやカムなどからなる周知の駆動機構によってアタッカを開閉してもよい。なお、アタッカを、例えば、ステッピングモータにより開閉させる構成とした場合、ステッピングモータに供給した駆動パルスの個数に基づいてアタッカが閉じ位置と開き位置との間のいずれの地点(分割地点)に到達したかを検知できるので、ステッピングモータに供給した駆動パルス数に基づいてアタッカの位置を検知し、アタッカが各分割時点に到達する毎に各発光素子の発光パターンを変化させて、発光素子の移動経路上に画像を形成してもよい。   Further, the attacker may be opened and closed by a known drive mechanism including a motor, a gear, a cam, and the like without using a solenoid or a spring. For example, when the attacker is configured to be opened and closed by a stepping motor, the attacker reaches any point (dividing point) between the closed position and the open position based on the number of drive pulses supplied to the stepping motor. Therefore, the position of the attacker is detected based on the number of drive pulses supplied to the stepping motor, and the light emission pattern of each light emitting element is changed every time the attacker reaches each division time point. An image may be formed on the top.

さらに、上記実施形態では、アタッカの開閉速度が一定である例で説明をしたが、本発明はこれに限定されるものではない。アタッカの開閉速度を遊技状態に応じて変化させるとともに、アタッカが閉じ位置から開き位置へ(または、開き位置から閉じ位置へ)移動した際にアタッカの開閉速度によらず予め設定された画像が形成されるように、アタッカの開閉速度に応じて、発光素子の発光パターンを切り替えるタイミングを変化させてもよい。   Furthermore, although the above embodiment has been described with an example in which the opening / closing speed of the attacker is constant, the present invention is not limited to this. The attacker's opening / closing speed is changed according to the game state, and when the attacker moves from the closed position to the open position (or from the open position to the closed position), a preset image is formed regardless of the attacker's open / close speed. As described above, the timing for switching the light emission pattern of the light emitting element may be changed according to the opening / closing speed of the attacker.

この場合、遊技者にとって有利不利の異なる複数種類の当たりを設け、いずれの当たりとなったかによってアタッカの開閉速度を変化させたり、当たりへの期待度に応じて、アタッカの開閉速度を変化させればよい。当たりの種類によってアタッカの開閉速度を変化させる場合は、例えば、当たりとなったときに、当たりの種類を報知せずに、図7に示すように、当たりモードにおいて、当たりの種類に応じた速度でアタッカを開閉させるといったことが考えられる。   In this case, there are multiple types of hits with different advantages and disadvantages for the player, and the attacker's opening and closing speed can be changed according to which hit, or the attacker's opening and closing speed can be changed according to the degree of expectation of the hit. That's fine. When changing the opening / closing speed of the attacker depending on the type of hit, for example, when the hit is made, the hit type is not notified and the speed corresponding to the type of hit is shown in FIG. It is possible to open and close the attacker.

また、当たりへの期待度に応じて、アタッカの開閉速度を変化させる場合は、例えば、当たりである方がハズレであるよりもアタッカの開閉速度が速くなる確率が高くなるよう設定された抽選テーブルを設け、図8に示すように、当たり抽選が行われる毎にこの結果に基づいて抽選を行い、アタッカの開閉速度を決定する。そして、図柄の変動表示中、すなわち、当たり抽選の結果が報知される前に、所定回数(例えば、5回)だけ、決定された開閉速度でアタッカを開閉させるといったことが考えられる。なお、アタッカを開閉させるか否かを当たり抽選の結果や遊技状態に基づいて決定し、開閉させると決定された場合にのみアタッカの開閉速度を決定し、決定された速度でアタッカを開閉させてもよい。   In addition, when changing the opening / closing speed of the attacker according to the degree of expectation for winning, for example, the lottery table set so that the probability that the opening / closing speed of the attacker is faster than the winning is higher than that of the winning As shown in FIG. 8, each time a winning lottery is performed, a lottery is performed based on this result, and the opening / closing speed of the attacker is determined. Then, it is conceivable that the attacker is opened / closed at the determined opening / closing speed a predetermined number of times (for example, 5 times) during the symbol variation display, that is, before the winning lottery result is notified. Whether or not to open / close the attacker is determined based on the result of the lottery or the game state, and only when it is determined to open / close, the opening / closing speed of the attacker is determined, and the attacker is opened / closed at the determined speed. Also good.

アタッカの開閉速度が速くなるほど、1枚の画像を形成するときに要する時間が短縮されるため、遊技者はどのような画像が形成されたかをより認識し易くなる(画像の視認度が向上する)。このため、遊技状態に応じてアタッカの開閉速度を変化させることによって、発光素子の移動経路上に形成される画像の視認度により遊技状態を推測または報知できるといった新たな遊技性を提供できる。   As the opening / closing speed of the attacker increases, the time required to form one image is shortened, so that the player can more easily recognize what image has been formed (the visibility of the image is improved). ). Therefore, by changing the opening / closing speed of the attacker according to the gaming state, it is possible to provide a new gaming property that the gaming state can be estimated or notified based on the visibility of the image formed on the moving path of the light emitting element.

なお、アタッカの開閉速度を変化させる機構は、周知の各種機構を用いることができるが、例えば、ソレノイドでアタッカを開閉させる場合は、ソレノイドを駆動する駆動電圧を複数段階に変化させるといったことが考えられる。また、ステッピングモータによりアタッカを開閉させる場合は、ステッピングモータに供給する駆動パルスの供給タイミングを複数段階に変化させるといったことが考えられる。さらに、ソレノイドやモータから供給される駆動力をギアやカムなどの伝達機構によりアタッカに伝達させるとともに、伝達機構においてギアの種類(ギア比)などを切り替えることによって、アタッカの開閉速度を変化させてもよい。   As the mechanism for changing the opening / closing speed of the attacker, various known mechanisms can be used. For example, when opening / closing the attacker with a solenoid, the driving voltage for driving the solenoid may be changed in a plurality of stages. It is done. When opening and closing the attacker with a stepping motor, it is conceivable to change the supply timing of drive pulses supplied to the stepping motor in a plurality of stages. Furthermore, the driving force supplied from the solenoid or motor is transmitted to the attacker by a transmission mechanism such as a gear or cam, and the opening / closing speed of the attacker is changed by switching the gear type (gear ratio) or the like in the transmission mechanism. Also good.

さらに、アタッカの開閉速度を変化させずに、発光素子の発光強度を変化させることによって発光素子の移動経路上に形成される画像の視認度を変化させてもよい。もちろん、アタッカの開閉速度と発光素子の発光強度の両方を変化させてもよい。なお、アタッカの開閉速度を速くした場合は、画像が薄く視認されてしまう傾向にあるため、アタッカの開閉速度を速くした場合は、これに合わせて、発光素子の発光強度を強くすることが好ましい。   Furthermore, the visibility of the image formed on the moving path of the light emitting element may be changed by changing the light emission intensity of the light emitting element without changing the opening / closing speed of the attacker. Of course, both the opening / closing speed of the attacker and the light emission intensity of the light emitting element may be changed. When the opening / closing speed of the attacker is increased, the image tends to be viewed thinly. Therefore, when the opening / closing speed of the attacker is increased, it is preferable to increase the light emission intensity of the light emitting element accordingly. .

また、上記実施形態では、大入賞口を開閉するアタッカに発光素子を配列する例で説明をしたが、本発明はこれに限定されるものではない。例えば、始動入賞口を開閉する電動チューリップなど、大入賞口以外の入賞口を開閉する開閉部材に発光素子を配列してもよい。   Moreover, although the said embodiment demonstrated the example which arrange | positions a light emitting element in the attacker which opens and closes a big winning opening, this invention is not limited to this. For example, the light emitting element may be arranged on an opening / closing member that opens / closes a winning opening other than the large winning opening, such as an electric tulip that opens / closes a starting winning opening.

パチンコ機の外観を示す斜視図である。It is a perspective view which shows the external appearance of a pachinko machine. アタッカにより大入賞口が開閉される様子を示す説明図である。It is explanatory drawing which shows a mode that a big prize opening is opened and closed by an attacker. アタッカの開閉、及び、各発光素子の点灯制御を行う機構の構成図である。It is a block diagram of the mechanism which performs opening / closing of an attacker and lighting control of each light emitting element. 発光素子の移動経路上に画像が形成される様子を示す説明図である。It is explanatory drawing which shows a mode that an image is formed on the movement path | route of a light emitting element. アタッカが開き位置へ向けて移動を開始してからの経過時間と、発光素子の点灯パターンとの関係を示す説明図である。It is explanatory drawing which shows the relationship between the elapsed time after an attacker starts moving toward an open position, and the lighting pattern of a light emitting element. 発光素子の移動経路上に画像を形成する手順を示すフローチャートである。It is a flowchart which shows the procedure which forms an image on the movement path | route of a light emitting element. 当たりの種類に応じてアタッカの開閉速度を変化させる手順を示すフローチャートである。It is a flowchart which shows the procedure which changes the opening / closing speed | rate of an attacker according to the hit type. 当たり抽選の結果に基づいてアタッカの開閉速度を変化させる手順を示すフローチャートである。It is a flowchart which shows the procedure which changes the opening / closing speed | rate of an attacker based on the result of a winning lottery.

符号の説明Explanation of symbols

10 パチンコ機
20 遊技盤
28 大入賞口
30 アタッカ
32 開口(大入賞口の入口)
40 ソレノイド
50 開閉制御部(開閉制御手段)
60 点灯制御部(点灯制御手段)
〜L30 発光素子
10 Pachinko machine 20 Game board 28 Grand prize opening 30 Attacker 32 Opening (large prize opening entrance)
40 Solenoid 50 Open / close control unit (open / close control means)
60 lighting control unit (lighting control means)
L 1 ~L 30 light emitting element

Claims (4)

遊技盤上に打ち出された遊技球が入賞口に入賞した際に、賞球として所定個数の遊技球が払い出されるパチンコ機において、
前記入賞口を開放する開き位置と、前記入賞口を閉じる閉じ位置との間で移動自在に設けられるとともに、移動方向とは略垂直な方向に複数の発光素子が並べて配置された開閉部材と、
開閉部材を移動させる開閉制御手段と、
開閉部材の移動に伴って発光素子の移動経路上に画像が形成されるように、開閉部材の移動に同期して発光素子の点灯制御を行う点灯制御手段とを備えたことを特徴とするパチンコ機。
In a pachinko machine where a predetermined number of game balls are paid out as prize balls when game balls launched on the game board win a prize opening,
An opening / closing member provided movably between an open position for opening the winning opening and a closed position for closing the winning opening, and in which a plurality of light emitting elements are arranged in a direction substantially perpendicular to the moving direction;
An opening / closing control means for moving the opening / closing member;
A pachinko comprising lighting control means for performing lighting control of the light emitting element in synchronization with the movement of the opening and closing member so that an image is formed on the movement path of the light emitting element as the opening and closing member moves. Machine.
前記開閉制御手段は、遊技状態が遊技者にとって有利な状態である期待度が高いほど前記開閉部材の移動速度を速くして、前記発光素子の移動経路上に形成される画像の視認度を高くすることを特徴とする請求項1記載のパチンコ機。   The opening / closing control means increases the visibility of an image formed on the movement path of the light emitting element by increasing the moving speed of the opening / closing member as the degree of expectation that the gaming state is advantageous to the player is higher. The pachinko machine according to claim 1, wherein: 前記入賞口は、遊技盤に形成された略矩形の開口からなる大入賞口であり、
前記開閉部材は、矩形板状に形成され、下端部が前記大入賞口の入口の下端近傍に軸着されて回動自在に保持されたアタッカであり、
前記発光素子は、前記アタッカの上端部に並べて配置されることを特徴とする請求項1または2記載のパチンコ機。
The winning opening is a large winning opening made of a substantially rectangular opening formed in the game board,
The opening / closing member is an attacker that is formed in a rectangular plate shape, and whose lower end portion is pivotally supported in the vicinity of the lower end of the entrance of the big prize opening and is rotatably held,
The pachinko machine according to claim 1 or 2, wherein the light emitting elements are arranged side by side on an upper end portion of the attacker.
前記アタッカは、閉じ位置に移動された際に前記遊技盤と略面一となって前記大入賞口の前方を流下する遊技球を通過させるとともに、開き位置に移動された際に前記遊技盤と略垂直となって前記大入賞口の前方を流下する遊技球を前記大入賞口へ案内することを特徴とする請求項3記載のパチンコ機。   When the attacker moves to the closed position, the attacker passes the game ball that is substantially flush with the game board and flows down the front of the grand prize opening, and when the attacker moves to the open position, 4. The pachinko machine according to claim 3, wherein a game ball that is substantially vertical and flows down in front of the prize winning opening is guided to the prize winning opening.
JP2008269344A 2008-10-20 2008-10-20 Pachinko machine Expired - Fee Related JP5094677B2 (en)

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