JP2000334098A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2000334098A
JP2000334098A JP11145925A JP14592599A JP2000334098A JP 2000334098 A JP2000334098 A JP 2000334098A JP 11145925 A JP11145925 A JP 11145925A JP 14592599 A JP14592599 A JP 14592599A JP 2000334098 A JP2000334098 A JP 2000334098A
Authority
JP
Japan
Prior art keywords
winning
opening
symbol
area
prize
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP11145925A
Other languages
Japanese (ja)
Other versions
JP4566301B2 (en
Inventor
Kunio Matsumoto
邦夫 松元
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fuji Shoji Co Ltd
Original Assignee
Fuji Shoji Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fuji Shoji Co Ltd filed Critical Fuji Shoji Co Ltd
Priority to JP14592599A priority Critical patent/JP4566301B2/en
Publication of JP2000334098A publication Critical patent/JP2000334098A/en
Application granted granted Critical
Publication of JP4566301B2 publication Critical patent/JP4566301B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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  • Display Devices Of Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To provide a pachinko game machine that enhances fun of the player by variation of the game aspect after generation of profiting condition. SOLUTION: A machine comprises: a variable prizing means 13 that enables to alternate between a first condition advantageous, and a second condition disadvantageous, to the player; an initiating means 12; a means 18 for displaying one or more patterns that extinguishes after a defined period of time when the initiating means 12 detects a played ball; a means to generate profiting condition by conversion of the variable prizing means 13 to the first condition when the stopped pattern after alteration of the pattern display means 18 is identical to a predetermined specific pattern; and a means 25 that alters the bonus region in the first condition of the prizing means 13.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ機、アレ
ンジボール機、雀球遊技機等の弾球遊技機に関するもの
である。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine, and a play ball game machine.

【0002】[0002]

【従来の技術】パチンコ機等の弾球遊技機には、始動手
段が遊技球を検出することを条件に図柄表示手段の1個
又は複数個の図柄が所定時間変動して停止し、この変動
後の停止図柄が予め定められた特定図柄(所謂大当たり
図柄)のときに、利益状態発生手段による利益状態が発
生して、可変入賞手段が遊技者に有利な第1状態と不利
な第2状態とに変換動作するようにしたものがある。
2. Description of the Related Art In a ball-and-ball game machine such as a pachinko machine, one or a plurality of symbols on a symbol display device fluctuates for a predetermined time and stops on condition that a starting device detects a game ball. When the later stop symbol is a predetermined specific symbol (a so-called big hit symbol), a profit state is generated by the profit state generating means, and the variable winning means has a first state advantageous to the player and a second state disadvantageous to the player. There is one that performs the conversion operation.

【0003】可変入賞手段は所謂大入賞手段を構成する
ものであって、図柄表示手段の停止図柄が大当たり図柄
のときに、開閉板が横軸廻りに前上がり状に回動して入
賞口を開放し、遊技盤に沿って上方から落下する遊技球
を開閉板により入賞口へと案内するようになっている。
この可変入賞手段の入賞領域は、開閉板の左右幅で決ま
り、通常55mm〜90mmの範囲で一定になってい
る。
The variable winning means constitutes a so-called big winning means. When the stop symbol of the symbol display means is a big hit symbol, the opening / closing plate pivots forward around the horizontal axis to open the winning port. A game ball that is opened and falls from above along the game board is guided to a winning opening by an opening / closing plate.
The winning area of the variable winning means is determined by the left and right widths of the opening and closing plate, and is usually constant in the range of 55 mm to 90 mm.

【0004】[0004]

【発明が解決しようとする課題】可変入賞手段は、通
常、開放後に所定時間経過するか、又は遊技球が10個
入賞した時に開閉板が閉じ、また開放中に入賞した遊技
球が特定領域を通過することを条件に、所定回数、例え
ば最大16回まで開閉動作を繰り返すようになってい
る。従って、利益状態発生手段による利益状態が発生す
れば、可変入賞手段の開閉によって、遊技者は多大な利
益の還元を受けることが可能である。
The variable prize means usually closes the opening / closing plate when a predetermined time elapses after the opening or when 10 game balls have been won, and when the game balls won during the opening are in a specific area. The opening / closing operation is repeated up to a predetermined number of times, for example, up to 16 times, on condition that the vehicle passes. Therefore, if the profit state is generated by the profit state generating means, the player can receive a great return of profit by opening and closing the variable winning means.

【0005】しかし、従来の弾球遊技機では、可変入賞
手段の入賞領域が一定であって、ゲーム中に変化しない
ので、遊技者は利益状態の発生によって略一定の利益を
獲得できるものの、変化に乏しく興趣に欠ける問題があ
る。
However, in the conventional ball game machine, the prize area of the variable prize means is constant and does not change during the game, so that the player can obtain a substantially constant profit by generating a profit state. There is a problem that is poor and lacks interest.

【0006】本発明は、このような従来の問題点に鑑
み、利益状態の発生後のゲーム状態が変化し、遊技者の
興趣を向上できる弾球遊技機を提供することを目的とす
る。
SUMMARY OF THE INVENTION [0006] In view of the above-mentioned conventional problems, it is an object of the present invention to provide a ball-and-ball game machine in which a game state after a profit state is generated can be changed and the player's interest can be improved.

【0007】[0007]

【課題を解決するための手段】本発明は、遊技者に有利
な第1状態と不利な第2状態とに変換動作可能な可変入
賞手段13と、始動手段12と、該始動手段12が遊技球を検
出することを条件に所定時間変動して停止する1個又は
複数個の図柄を表示する図柄表示手段18と、該図柄表示
手段18の変動後の停止図柄が予め定められた特定図柄の
ときに、前記可変入賞手段13が第1状態に変換動作して
利益状態を発生させる利益状態発生手段65とを備えた弾
球遊技機において、前記可変入賞手段13の第1状態での
入賞領域を変化させる入賞領域変化手段25を備えてい
る。
SUMMARY OF THE INVENTION According to the present invention, there is provided a variable winning means 13 which can be converted into a first state which is advantageous to a player and a second state which is disadvantageous to the player, a starting means 12, and the starting means 12 comprises a game. A symbol display means 18 for displaying one or more symbols that fluctuate and stop for a predetermined time on condition that a ball is detected, and a stop symbol after the symbol display means 18 fluctuates is a predetermined specific symbol. Sometimes, in the ball game machine provided with the profit state generating means 65 for generating the profit state by converting the variable winning means 13 to the first state, a winning area in the first state of the variable winning means 13 Is provided with a prize area changing means 25 for changing the prize area.

【0008】[0008]

【発明の実施の形態】以下、本発明の実施形態を図面に
基づいて詳述する。図1〜図8は本発明の第1の実施形
態を例示し、図1において、1 は遊技機本体で、開閉自
在に枢着された前枠2 を有する。前枠2 には、その窓孔
に対応して遊技盤3 が裏側から着脱自在に装着され、ま
た遊技盤3 の前側にガラス扉4 と前面板5 とが開閉自在
に配置されている。
Embodiments of the present invention will be described below in detail with reference to the drawings. FIGS. 1 to 8 illustrate a first embodiment of the present invention. In FIG. 1, reference numeral 1 denotes a game machine main body, which has a front frame 2 pivotally connected to be freely opened and closed. A game board 3 is detachably mounted on the front frame 2 from the back side corresponding to the window hole, and a glass door 4 and a front plate 5 are arranged on the front side of the game board 3 so as to be freely opened and closed.

【0009】前面板5 には、発射用の遊技球を貯留する
上皿6 が装着されている。前枠2 の下部には、余剰球を
貯留する下皿7 と、発射手段の発射ハンドル8 とが夫々
設けられている。
An upper plate 6 for storing game balls for firing is mounted on the front plate 5. At the lower part of the front frame 2, a lower plate 7 for storing surplus spheres and a firing handle 8 of firing means are provided, respectively.

【0010】遊技盤3 には、図2に示すように、ガイド
レール9 が環状に装着されると共に、そのガイドレール
9 の内側の遊技領域10に液晶表示手段11、第2始動手段
12、可変入賞手段13、第1始動手段14、普通入賞手段15
〜17等の複数個の遊技部品が配置されている。
As shown in FIG. 2, a guide rail 9 is annularly mounted on the game board 3, and the guide rail 9 is
9, a liquid crystal display means 11, a second starting means in a game area 10 inside
12, variable winning means 13, first starting means 14, ordinary winning means 15
A plurality of game components such as ~ 17 are arranged.

【0011】液晶表示手段11は、第2図柄表示手段18を
兼用している。第2図柄表示手段18は、その表示画面に
1個又は複数個、例えば左右方向に3個の遊技図柄を表
示し、第2始動手段12が遊技球を検出することを条件
に、乱数制御により3個の遊技図柄が所定時間変動して
停止するようになっている。なお、遊技図柄は数字図
柄、アルファベット図柄、キャラクター図柄等により構
成されており、この実施形態では数字図柄が使用されて
いる。
The liquid crystal display means 11 also serves as the second symbol display means 18. The second symbol display means 18 displays one or a plurality of, for example, three game symbols in the horizontal direction on the display screen thereof, and performs random number control on condition that the second starting means 12 detects a game ball. The three game symbols fluctuate for a predetermined time and stop. It should be noted that the game symbol is composed of a number symbol, an alphabet symbol, a character symbol, and the like. In this embodiment, a number symbol is used.

【0012】第2始動手段12には、開閉自在な左右一対
の開閉爪12a を備えた開閉入賞式の電動チューリップ等
が使用されており、第1図柄表示手段19の変動後の停止
図柄が所定図柄(当たり図柄)を表示したときに、開閉
爪12a が所定時間開放するようになっている。
As the second starting means 12, an open / close winning electric tulip or the like having a pair of left and right openable / closable claws 12a which can be opened and closed is used. When a symbol (hit symbol) is displayed, the opening / closing claw 12a is opened for a predetermined time.

【0013】液晶表示手段11の上部に第1図柄表示手段
19が設けられている。第1図柄表示手段19は1又は複数
個、例えば1個の遊技図柄(数字図柄)を表示し、通過
ゲート式等の第1始動手段14が遊技球を検出することを
条件に、その遊技図柄が乱数制御により所定時間変動し
て停止するようになっている。
A first symbol display means is provided above the liquid crystal display means 11.
19 are provided. The first symbol display means 19 displays one or a plurality of, for example, one game symbol (numerical symbol), and the game symbol is provided on condition that the first starting means 14 such as a passing gate detects a game ball. Are stopped for a predetermined time by random number control.

【0014】可変入賞手段13は所謂大入賞手段を構成す
るものであって、遊技者に有利な開状態(第1状態)と
不利な閉状態(第2状態)とに変換動作すると共に、開
状態での入賞領域が変化するように構成されており、第
2図柄表示手段18の変動後の停止図柄が「7・7・7」
等の特定図柄(大当たり図柄)の組み合わせとなる所謂
大当たりのときに、第2状態から第1状態に変換動作を
行い、その特定図柄の種類に応じてその入賞領域が複数
段階(複数種類)に段階的に変化するようになってい
る。
The variable winning means 13 constitutes a so-called big winning means, and performs a conversion operation between an open state (first state) advantageous to the player and a closed state (second state) disadvantageous to the player. The winning area in the state is configured to change, and the stopped symbol after the change of the second symbol display means 18 is “7.7.7”.
At the time of a so-called big hit, which is a combination of specific symbols (big hits) such as the above, a conversion operation is performed from the second state to the first state, and according to the type of the specific symbol, the winning area has a plurality of stages (a plurality of types). It changes gradually.

【0015】可変入賞手段13は、図3〜図7に示すよう
に、遊技盤3 の装着孔に嵌合する入賞ケース20と、この
入賞ケース20の入賞口21を開閉する開閉板22〜24とを備
え、入賞領域を変化させる入賞領域変化手段25が一体的
に組み込まれている。
As shown in FIGS. 3 to 7, the variable winning means 13 includes a winning case 20 fitted into a mounting hole of the game board 3, and opening / closing plates 22 to 24 for opening and closing a winning opening 21 of the winning case 20. And a winning area changing means 25 for changing the winning area is integrally incorporated.

【0016】入賞ケース20は横長矩形状で、遊技盤3 の
前面に当接する前飾り板26を有し、その前飾り板26の上
部側の左右中央に入賞口21が横長矩形状に形成されてい
る。入賞ケース20の内部又は裏側は、左右方向に複数
個、例えば3個に分割され、その一部が特定領域27とな
り、その他が通常の入賞通路28,29 となっている。入賞
口21と特定領域27、入賞通路28,29 との間には、入賞口
21に入賞した遊技球を特定領域27と入賞通路28,29 との
何れかに案内するように案内板30が設けられている。
The prize case 20 has a horizontally long rectangular shape and has a front decoration plate 26 in contact with the front surface of the game board 3, and a winning opening 21 is formed in a horizontally long rectangular shape on the upper left and right center of the front decoration plate 26. ing. The inside or the rear side of the winning case 20 is divided into a plurality of, for example, three in the left-right direction, a part of which is a specific area 27, and the others are ordinary winning paths 28 and 29. Between the winning opening 21 and the specific area 27 and the winning passages 28 and 29, there is a winning opening.
A guide plate 30 is provided so as to guide the game ball winning 21 to either the specific area 27 or the winning passages 28, 29.

【0017】特定領域27は中央に、入賞通路28,29 はそ
の両側に夫々配置され、これらは入賞ケース20の裏板20
a に装着された通路ケース31内に形成されている。特定
領域27には、この特定領域27を通過する遊技球を検出す
る特定領域検出スイッチ32が設けられ、またその下側
に、特定領域27及び入賞通路28,29 を通過する遊技球、
即ち入賞口21に入賞した遊技球を検出する計数スイッチ
33が設けられている。
The specific area 27 is located at the center and the prize passages 28 and 29 are located on both sides thereof.
a is formed in the passage case 31 attached to the a. In the specific area 27, a specific area detection switch 32 for detecting a game ball passing through the specific area 27 is provided.On the lower side, a game ball passing through the specific area 27 and the winning paths 28 and 29,
That is, a counting switch for detecting a game ball winning the winning opening 21.
33 are provided.

【0018】なお、案内板30には、特定領域27、入賞通
路28,29 に対応して山形状等の案内部が前後方向に形成
されている。特定領域27、入賞通路28,29 は、案内板30
に下向きに形成しても良い。
The guide plate 30 is formed with a guide portion having a mountain shape or the like in the front-rear direction corresponding to the specific area 27 and the winning passages 28 and 29. The specific area 27, the winning paths 28 and 29
May be formed downward.

【0019】開閉板22〜24は、例えば中央の主開閉板22
と、その左右両側の副開閉板23,24のように、左右方向
に複数個、例えば3個に分割されており、この各開閉板
22〜24は下部側の左右方向の横軸34により、入賞口21を
閉鎖する閉状態と、前上がりに傾斜して遊技球を入賞口
21へと案内する開状態との間で開閉自在に枢支されてい
る。
The open / close plates 22 to 24 are, for example, a central main open / close plate 22.
And a plurality of, for example, three, left and right sub-opening / closing plates 23, 24 on each side.
22 to 24 are closed by closing the winning opening 21 by a horizontal axis 34 in the lower left / right direction, and the winning ball is inclined upward and forward to enter the game ball.
It is pivotally supported so that it can be opened and closed between an open state for guiding to 21.

【0020】横軸34は、各開閉板22〜24の下部側に挿通
され、左右両端が前飾り板26の裏側の軸受部35により支
持されている。なお、横軸34は、各開閉板22〜24に共通
でも良いし、各開閉板22〜24毎に別々に設けても良い。
The horizontal shaft 34 is inserted through the lower side of each of the open / close plates 22 to 24, and both left and right ends are supported by bearings 35 on the back side of the front decorative plate 26. The horizontal axis 34 may be common to each of the open / close plates 22 to 24, or may be provided separately for each of the open / close plates 22 to 24.

【0021】入賞領域変化手段25は、開閉板22〜24の左
右幅により決定される入賞領域を複数段階に段階的に変
化させるもので、3個の開閉板22〜24と、この開閉板22
〜24を開閉駆動する駆動手段36〜38とにより構成されて
いる。
The prize area changing means 25 changes the prize area determined by the left and right widths of the open / close plates 22 to 24 in a plurality of steps, and comprises three open / close plates 22 to 24 and the open / close plates 22 to 24.
-24 are opened and closed by driving means 36-38.

【0022】即ち、入賞領域変化手段25は、例えば「0
・0・0」〜「9・9・9」の10種類の大当たり図柄
の内、「3・3・3」及び「7・7・7」のときに開閉
板22〜24が開放して入賞領域が広領域A1となり、「1・
1・1」、「5・5・5」及び「9・9・9」のときに
主開閉板22及び副開閉板24が開放して中領域A2となり、
他の偶数図柄のときに主開閉板22が開放して狭領域A3と
なるように、大当たり図柄の種類に応じて可変入賞手段
13の入賞領域を複数種類に変化させるように構成されて
いる。
That is, the winning area changing means 25 outputs, for example, "0
・ Opening and closing plates 22-24 open and win at 10 times of “3.3.3” and “7.7.7” among 10 types of jackpots from “0.0” to “9.9.9” The area becomes wide area A1, and "1.
In the case of "1.1", "5.5.5" and "9.9.9", the main opening / closing plate 22 and the sub opening / closing plate 24 are opened to become the middle area A2,
Variable winning means according to the type of the big hit symbol, so that the main opening / closing plate 22 is opened to form a narrow area A3 at the time of another even number symbol.
It is configured to change the thirteen winning regions into a plurality of types.

【0023】なお、主開閉板22には、この主開閉板22上
に落下した遊技球を中央側へと案内する左右一対の案内
突起39が設けられている。
The main opening / closing plate 22 is provided with a pair of left and right guide projections 39 for guiding the game balls dropped on the main opening / closing plate 22 to the center.

【0024】主開閉板22は主駆動手段36により開閉可能
であり、その主駆動手段36は、主開閉板22の後方の一端
側で裏板20a の前側に上下方向に配置されたソレノイド
40と、このソレノイド40の可動鉄心41の上端側に固定さ
れ且つ案内板30の下側で主開閉板22の作動アーム42に係
合する係合体43と、係合体43を上向きに付勢するバネ44
とを備え、ソレノイド40に通電したときに可動鉄心41が
バネ44に抗して下降して主開閉板22を開状態から閉状態
に駆動するようになっている。
The main opening / closing plate 22 can be opened and closed by main driving means 36. The main driving means 36 is a solenoid disposed vertically at one end behind the main opening / closing plate 22 and in front of the back plate 20a.
40, an engaging body 43 fixed to the upper end side of the movable iron core 41 of the solenoid 40, and engaging the operating arm 42 of the main opening / closing plate 22 below the guide plate 30; and urging the engaging body 43 upward. Spring 44
When the solenoid 40 is energized, the movable iron core 41 descends against the spring 44 to drive the main opening / closing plate 22 from the open state to the closed state.

【0025】左右の各副開閉板23,24 は副駆動手段37,3
8 により開閉可能であり、その副駆動手段37,38 は、副
開閉板23,24 の後方で裏板20a の前側に上下方向に配置
されたソレノイド45,46 と、このソレノイド45,46 の可
動鉄心47,48 の上端側に固定され且つ副開閉板23,24 の
作動アーム49,50 に係合する係合体51,52 と、係合体5
1,52 を上向きに付勢するバネ53,54 とを備え、ソレノ
イド45,46 に通電したときに可動鉄心47,48 がバネ53,5
4 に抗して下降して副開閉板23,24 を開状態から閉状態
に駆動するようになっている。
The left and right sub-opening / closing plates 23, 24 are provided with sub-driving means 37, 3
The auxiliary driving means 37, 38 are provided with solenoids 45, 46 arranged vertically in front of the back plate 20a behind the auxiliary opening / closing plates 23, 24, and movable of the solenoids 45, 46. Engaging members 51 and 52 fixed to the upper ends of the iron cores 47 and 48 and engaging with the operating arms 49 and 50 of the sub-opening / closing plates 23 and 24;
Springs 53, 54 for urging the solenoids 45 upward, and when the solenoids 45, 46 are energized, the movable iron cores 47, 48
4 to drive the sub-opening / closing plates 23, 24 from the open state to the closed state.

【0026】各駆動手段36〜38は、係合体43が案内板30
の下面を、係合体51,52 が突起55,56 を夫々ストッパー
として下側から当接し、非通電時に開閉板22〜24をバネ
44,53,54の付勢力により開状態に保持するようになって
いる。なお、駆動手段36〜38は、通電時に開閉板22〜24
を開放させるようにしても良い。また駆動手段36〜38は
電動モータ等により構成しても良い。普通入賞手段16,1
7 は、可変入賞手段13の前飾り板26に設けられている。
Each of the driving means 36 to 38 includes an
The engaging bodies 51 and 52 abut against the lower surface using the projections 55 and 56 as stoppers, respectively.
The open state is maintained by the urging forces of 44, 53, and 54. The driving means 36 to 38 are used to open and close the
May be opened. The driving means 36 to 38 may be constituted by an electric motor or the like. Normal prize winning means 16,1
7 is provided on the front decorative plate 26 of the variable winning means 13.

【0027】なお、可変入賞手段13は、開閉板22〜24の
開放から所定時間(例えば30秒)が経過したとき、又
は計数スイッチ33が所定数(例えば10個)の遊技球の
入賞を検出したときに開閉板22〜24を閉じると共に、遊
技球が特定領域27を通過することを条件に、最大所定回
数(例えば16回)まで開閉動作を繰り返すようになっ
ている。
The variable winning means 13 detects when a predetermined time (for example, 30 seconds) has elapsed since the opening and closing of the open / close plates 22 to 24, or when the counting switch 33 detects winning of a predetermined number (for example, 10) of game balls. At this time, the opening and closing plates 22 to 24 are closed, and the opening and closing operation is repeated up to a predetermined number of times (for example, 16 times) on condition that the game ball passes through the specific area 27.

【0028】遊技盤3 の前面側には、可変入賞手段13の
入賞領域の変化を表示する入賞領域表示手段57が設けら
れている。即ち、入賞領域表示手段57は、可変入賞手段
13の前面側、例えば入賞ケース20の前飾り板26における
入賞口21の上側又は下側等の遊技者が確認し易い箇所に
配置されており、横一列状に配置された複数個の表示ラ
ンプ58により構成されている。
On the front side of the game board 3, there is provided a prize area display means 57 for displaying a change in the prize area of the variable prize means 13. That is, the winning area display means 57 is a variable winning means.
13, a plurality of display lamps arranged at a position that is easy for the player to check, such as above or below the winning opening 21 in the front decorative plate 26 of the winning case 20 and arranged in a horizontal line. 58.

【0029】複数個の表示ランプ58は、その1個又は複
数個が各開閉板22〜24に対応しており、広領域A1のとき
に主開閉板22及び副開閉板23,24 に対応する表示ランプ
58が、中領域A2のときに主開閉板22及び副開閉板24に対
応する表示ランプ58が、狭領域A3のときに主開閉板22に
対応する表示ランプ58が夫々点滅発光して表示するよう
になっている。なお、入賞領域表示手段57は、可変入賞
手段13以外の箇所に設けても良いし、また文字等で入賞
領域の広狭の変化を直接表示するようにしても良い。
One or more of the plurality of display lamps 58 correspond to each of the open / close plates 22 to 24, and correspond to the main open / close plate 22 and the auxiliary open / close plates 23 and 24 in the wide area A1. Indicator lamp
When the area 58 is the middle area A2, the display lamps 58 corresponding to the main opening and closing plate 22 and the sub-opening / closing board 24 are displayed, and when the area 58 is the narrow area A3, the display lamps 58 corresponding to the main opening and closing plate 22 blink and emit light. It has become. The prize area display means 57 may be provided at a place other than the variable prize means 13 or may directly display a change in the width of the prize area with characters or the like.

【0030】図8は制御系を例示するブロック図であ
る。59は第1乱数選択手段で、当たり・外れ決定用乱数
を繰り返して発生し、第1始動手段14が遊技球を検出す
ることを条件に、その時点の乱数を選択するようになっ
ている。60は第1図柄表示制御手段で、第1始動手段14
が遊技球を検出することを条件に第1図柄表示手段19の
遊技図柄を所定時間変動させて、第1乱数選択手段59が
選択した当たり乱数又は外れ乱数に応じて遊技図柄を当
たり図柄又は外れ図柄で停止させるようになっている。
FIG. 8 is a block diagram illustrating a control system. Reference numeral 59 denotes a first random number selecting means, which repeatedly generates a hit / miss determination random number, and selects the random number at that time on condition that the first starting means 14 detects a game ball. Reference numeral 60 denotes a first symbol display control means,
Changes the game symbol of the first symbol display means 19 for a predetermined time on condition that the game ball is detected, and hits or loses the game symbol according to the winning random number or the off random number selected by the first random number selecting means 59. It is designed to stop at the symbol.

【0031】61は開閉制御手段で、第1図柄表示手段19
の変動後の停止図柄が「7」等の当たり図柄で停止した
ときに、第2始動手段12の一対の開閉爪12a を所定時間
開放させて、第2始動手段12に遊技球が入賞し易くなる
ように制御すべく構成されている。
Reference numeral 61 denotes opening / closing control means, and the first symbol display means 19
When the stop symbol after the change is stopped with a hit symbol such as "7", the pair of opening / closing claws 12a of the second starting means 12 is opened for a predetermined time so that the game ball can easily win the second starting means 12. It is configured to control so that

【0032】62は第2乱数選択手段で、大当たり・外れ
決定用乱数、変動パターン決定用乱数、停止図柄決定用
乱数等の所定の乱数を繰り返して発生し、第2始動手段
12が遊技球を検出することを条件にその乱数を選択する
ようになっている。なお、第2乱数選択手段62は、例え
ば第2図柄表示手段18の停止図柄が大当たり図柄となる
大当たり発生確率が1/250の場合には、0〜249
の大当たり・外れ決定用乱数等を発生する。
Reference numeral 62 denotes a second random number selecting means which repeatedly generates a predetermined random number such as a jackpot / missing random number, a fluctuation pattern determining random number, a stop symbol determining random number, etc.
12 selects the random number on condition that the game ball is detected. In addition, the second random number selecting means 62 is, for example, 0 to 249 when the big hit occurrence probability that the stop symbol of the second symbol display means 18 becomes a big hit symbol is 1/250.
The random number for determining the jackpot / out-of-position is generated.

【0033】63は第2図柄表示制御手段で、第2始動手
段12に遊技球が入賞することを条件に、第2乱数選択手
段62で選択された大当たり・外れ決定用乱数、変動パタ
ーン決定用乱数、停止図柄決定用乱数等に応じて第2図
柄表示手段18の各遊技図柄を所定時間変動させて停止さ
せる機能を有し、例えば第2乱数選択手段62が大当たり
乱数値を選択したときに、変動パターン決定用乱数によ
り決定された変動パターンを経て、図柄乱数により決定
された特定図柄の組み合わせ、例えば「7・7・7」等
の停止図柄で遊技図柄を停止させるようになっている。
Reference numeral 63 denotes a second symbol display control means, provided that a game ball wins in the second starting means 12, on the basis of the random number for determining the jackpot / missing selected by the second random number selection means 62, and the variation pattern determining means. It has a function of changing each game symbol of the second symbol display means 18 for a predetermined time and stopping it according to a random number, a random number for determining a stop symbol, and the like. For example, when the second random number selection means 62 selects a jackpot random number value. After the variation pattern determined by the variation pattern determining random number, the game symbol is stopped at a combination of specific symbols determined by the symbol random number, for example, a stop symbol such as "7 / 7.7".

【0034】64は記憶手段で、第2図柄表示手段18の遊
技図柄の変動中に、第2始動手段12に遊技球が入賞した
とき、その入賞を所定数(例えば4個)まで記憶し、第
2図柄表示手段18の変動動作が終了する毎に、その記憶
個数分に応じて第2図柄表示手段18の遊技図柄を変動さ
せるためのものである。
Numeral 64 is a storage means for storing a predetermined number (for example, four) of winnings when a game ball is won in the second starting means 12 while the game symbol of the second symbol display means 18 is changing; Each time the change operation of the second symbol display means 18 is completed, the game symbols of the second symbol display means 18 are changed in accordance with the stored number.

【0035】65は利益状態発生手段で、第2乱数選択手
段62が大当たり乱数値を選択して第2図柄表示手段18の
変動後の遊技図柄が特定図柄の組み合わせとなる大当た
りのときに、可変入賞手段13を第2状態から第1状態に
変換動作させて、遊技者に有利な特定利益状態を発生さ
せるものである。
Numeral 65 is a profit state generating means. The second random number selecting means 62 selects a big hit random number value, and it is variable when the changed game symbol of the second symbol display means 18 is a big hit which is a combination of specific symbols. The winning means 13 is converted from the second state to the first state to generate a specific profit state advantageous to the player.

【0036】即ち、利益状態発生手段65は、第2始動手
段12への遊技球の入賞時に第2乱数選択手段62により抽
選された大当たり・外れ乱数及び/又は第2図柄表示手
段18の変動後の停止図柄から大当たり、外れの判定を行
い、第2図柄表示手段18の変動後における遊技図柄の停
止図柄が「7・7・7」等の大当たり図柄となったとき
に、可変入賞手段13の開閉板22〜24を開放させて遊技者
に有利な利益状態を発生させるようになっている。
That is, the profit state generating means 65 is provided after the change of the jackpot / out-of-range random numbers drawn by the second random number selecting means 62 and / or the second symbol display means 18 when the game ball is awarded to the second starting means 12. Is determined from the stop symbol of the game, and when the stop symbol of the game symbol after the change of the second symbol display means 18 becomes a jackpot symbol such as “7.7.7”, the variable winning means 13 The open / close plates 22 to 24 are opened to generate a profit state advantageous to the player.

【0037】利益状態発生手段65は、第2図柄表示手段
18の変動後における停止図柄から大当たり、外れの別を
判定して、遊技者に有利な利益状態を発生させるための
大当たり判定部73と、第2図柄表示手段18の変動後にお
ける停止図柄が大当たり図柄となったときに可変入賞手
段13の開閉板22〜24を開閉制御する開閉制御部66との他
に、大当たり図柄の種類に応じて可変入賞手段13の入賞
領域が複数段階に段階的に変化するように制御する入賞
領域制御部67と、入賞領域表示手段57の表示を制御する
入賞領域表示制御部68とを有する。
The profit state generating means 65 is a second symbol display means.
The jackpot determination unit 73 for determining whether a big hit or a miss from the stopped symbol after the change of 18 and generating a profit state advantageous to the player, and the stopped symbol after the change of the second symbol display means 18 is a big hit. In addition to the opening / closing control unit 66 that controls the opening and closing of the open / close plates 22 to 24 of the variable winning means 13 when a symbol is formed, the winning area of the variable winning means 13 is stepwisely changed in a plurality of stages according to the type of the big hit symbol. It has a prize area control section 67 for controlling the change, and a prize area display control section 68 for controlling the display of the prize area display means 57.

【0038】入賞領域制御部67には、大当たり図柄の種
類に応じて可変入賞手段13の入賞領域が夫々設定されて
おり、変動後の停止図柄が所定種類の大当たり図柄を表
示するときに、可変入賞手段13の入賞領域をその大当た
り図柄の種類に応じて変化させるべく開閉制御部66に制
御信号を送るようになっている。
In the winning area control section 67, the winning area of the variable winning means 13 is set according to the type of the big hit symbol, and when the stopped symbol after the change displays the big hit symbol of a predetermined type, the variable. A control signal is sent to the opening / closing control unit 66 so as to change the winning area of the winning means 13 according to the type of the big hit symbol.

【0039】例えば、入賞領域制御部67は、「0・0・
0」〜「9・9・9」の10種類の大当たり図柄の内、
「3・3・3」及び「7・7・7」のときに入賞領域変
化手段25の駆動手段36〜38が作動して入賞領域が広領域
A1となり、「1・1・1」、「5・5・5」及び「9・
9・9」のときに駆動手段36,38 が作動して中領域A2と
なり、他の偶数図柄のときに駆動手段36が作動して狭小
領域A3となるように、大当たり図柄の種類に応じて領域
制御信号を開閉制御部66に送信する。
For example, the prize area control unit 67 sets “0.0
Of the 10 types of jackpot designs from "0" to "9/9/9",
In the case of "3.3.3" and "7.7.7", the driving means 36 to 38 of the prize area changing means 25 are operated and the prize area is wide area.
A1 and "1.1.1", "5.5.5" and "9.
According to the type of the big hit symbol, the driving means 36 and 38 operate at the time of 9.9 to become the middle area A2, and the driving means 36 operate at the time of other even-numbered symbols to become the narrow area A3. The area control signal is transmitted to the opening / closing controller 66.

【0040】入賞領域表示制御部68は、「0・0・0」
〜「9・9・9」の10種類の大当たり図柄の内、「3
・3・3」及び「7・7・7」のときに開閉板22〜24に
対応する表示ランプ58を、「1・1・1」、「5・5・
5」及び「9・9・9」のときに主開閉板22及び副開閉
板24に対応する表示ランプ58を、他の図柄のときに主開
閉板22に対応する表示ランプ58を夫々点滅発光させるよ
うになっている。
The prize area display control section 68 sets "0.0.0"
-Of the 10 types of jackpot designs of "9/9/9", "3
In the case of "3.3" and "7.7.7", the display lamps 58 corresponding to the open / close plates 22 to 24 are changed to "1.1.1", "5.5.
The display lamps 58 corresponding to the main opening / closing plate 22 and the sub opening / closing plate 24 at the time of “5” and “9 ・ 9 ・ 9”, and the display lamps 58 corresponding to the main opening / closing plate 22 at the time of other symbols blink. It is made to let.

【0041】なお、利益状態発生手段65は、開閉板22〜
24の開放中に入賞した遊技球が特定領域27を通過するこ
とを条件に、所定回数(例えば最大16回)まで開閉動
作を継続させるようになっている。
Note that the profit state generating means 65 includes
The opening / closing operation is continued up to a predetermined number of times (for example, up to 16 times) on condition that the game ball that has won a prize while the 24 is open passes through the specific area 27.

【0042】次に上記弾球遊技機における動作について
説明する。遊技盤3 の上部側に発射された遊技球が第1
始動手段14を通過すると、第1乱数選択手段59がその時
点の乱数を選択し、その乱数に従って第1図柄表示制御
手段60が乱数判定、その他の処理を行い、第1図柄表示
手段19の遊技図柄を所定時間変動させる。
Next, the operation of the above-mentioned ball game machine will be described. The game ball fired on the upper side of the game board 3 is the first
After passing through the starting means 14, the first random number selecting means 59 selects a random number at that time, the first symbol display control means 60 performs random number judgment and other processing according to the random number, and the first symbol displaying means 19 The symbol is changed for a predetermined time.

【0043】第1乱数選択手段59が選択した乱数値が当
たり乱数値であれば、第1図柄表示手段19の遊技図柄が
当たり図柄で停止し、開閉制御手段61が働いて第2始動
手段12の一対の開閉爪12a が開放する。このため第2始
動手段12に遊技球が入賞し易くなり、それだけ第2図柄
表示手段18の遊技図柄が変動し易くなる。
If the random number value selected by the first random number selecting means 59 is a hit random value, the game symbol of the first symbol display means 19 stops at the hit symbol, and the opening / closing control means 61 operates to activate the second starting means 12. The pair of open / close claws 12a are opened. For this reason, a game ball is easily won in the second starting means 12, and accordingly, a game symbol of the second symbol display means 18 is easily changed.

【0044】第2始動手段12に遊技球が入賞すると、第
2乱数選択手段62がその時点の乱数値を選択し、第2図
柄表示制御手段63が乱数処理により大当たり乱数値か否
かを判定し、その判定結果に従って所定の停止図柄で停
止するように、第2図柄表示手段18に表示される遊技図
柄を所定の変動パターンで所定時間変動させる。
When a game ball wins in the second starting means 12, the second random number selecting means 62 selects a random number value at that time, and the second symbol display control means 63 determines whether or not the random number value is a jackpot random number value by random number processing. Then, the game symbols displayed on the second symbol display means 18 are varied in a predetermined variation pattern for a predetermined time so as to stop at a predetermined stop symbol according to the determination result.

【0045】変動後に3個の停止図柄が「7・7・7」
等の特定図柄、即ち大当たり図柄を表示すると、利益状
態発生手段65が働いて可変入賞手段13の開閉板22〜24の
全て又は一部が前側に開放する利益状態が発生する。こ
のため遊技盤3 の上部側から落下する遊技球の多くが開
閉板22〜24を経て可変入賞手段13に入賞し易くなり、こ
れによって第2図柄表示手段18側で一旦大当たりが発生
すれば、遊技者に多大な利益が還元されることになる。
After the change, the three stop symbols are "7.7.7"
When a specific symbol such as a jackpot symbol is displayed, the profit status generating means 65 operates to generate a profit status in which all or a part of the open / close plates 22 to 24 of the variable winning means 13 is opened to the front side. For this reason, many of the game balls falling from the upper side of the game board 3 easily enter the variable winning means 13 through the open / close plates 22 to 24, so that once a big hit occurs on the second symbol display means 18 side, A great profit will be returned to the player.

【0046】このとき第2図柄表示手段18の変動後の停
止図柄の種類に応じて入賞領域制御部67が働き、可変入
賞手段13の開放すべき開閉板22〜24を決定する領域制御
信号を開閉制御部66に送信する。従って、利益状態発生
手段65により利益状態が発生した場合でも、その大当た
り図柄の種類の如何によって入賞領域が3段階に変化
し、遊技盤3 に沿って落下する遊技球が可変入賞手段13
に入賞するときの入賞効率が変化する。
At this time, the prize area control section 67 operates according to the type of the stop symbol after the change of the second symbol display means 18, and outputs an area control signal for determining the open / close plates 22 to 24 to be opened of the variable prize means 13. It is transmitted to the opening / closing controller 66. Therefore, even when the profit state is generated by the profit state generating means 65, the winning area changes in three stages depending on the type of the big hit symbol, and the game balls falling along the game board 3 are changed into the variable winning means 13.
The winning efficiency when winning is changed.

【0047】即ち、「0・0・0」〜「9・9・9」の
10種類の大当たり図柄の内、変動後の停止図柄が偶数
図柄の組み合わせのときには、中央の主駆動手段36のソ
レノイド40に通電し、中央の主開閉板22が横軸34廻りに
回動して開状態になるので、可変入賞手段13の入賞領域
は狭領域A3となり、その主開閉板22によって遊技球を入
賞口21へと案内する。このため、可変入賞手段13は、主
開閉板22の開放後から所定時間経過するか、又は1個の
遊技球が入賞するまで開状態を保っているが、主開閉板
22上に落下する遊技球が入賞口21へと入賞するのみであ
り、遊技球が入賞口21に入賞するときの入賞効率が他の
場合に比較して悪くなる。
That is, when the stop symbol after the change is a combination of even symbols among the ten types of jackpot symbols "0.0.0" to "9.9.9", the solenoid of the central main drive means 36 40, the central main opening / closing plate 22 is rotated about the horizontal axis 34 to be in an open state, so that the winning area of the variable winning means 13 becomes a narrow area A3, and the main opening / closing plate 22 wins a game ball. Guide to mouth 21. For this reason, the variable winning means 13 keeps the open state until a predetermined time elapses after opening of the main opening / closing plate 22 or until one game ball wins.
Only the game ball falling on 22 wins the winning opening 21, and the winning efficiency when the game ball wins the winning opening 21 is lower than in other cases.

【0048】しかし、変動後の停止図柄が「1・1・
1」、「5・5・5」又は「9・9・9」のときには、
2個の駆動手段36,38 のソレノイド40,46 に通電し、2
個の開閉板22,24 が横軸34廻りに回動して開状態にな
り、可変入賞手段13の入賞領域が中領域A2となる。この
ため2個の開閉板22,24 によって遊技球を入賞口21へと
案内するので、遊技球は主開閉板22のみが開放する狭領
域A3の場合に比較して、入賞口21への入賞効率が向上す
る。
However, the stop symbol after the change is "1.1.
1 "," 5.5.5 "or" 9.9.9 "
The solenoids 40 and 46 of the two driving means 36 and 38 are energized to
Each of the open / close plates 22 and 24 rotates around the horizontal axis 34 to be in an open state, and the winning area of the variable winning means 13 becomes the middle area A2. For this reason, the game ball is guided to the winning opening 21 by the two opening / closing plates 22 and 24, so that the game ball wins the winning opening 21 in comparison with the narrow area A3 where only the main opening / closing plate 22 is open. Efficiency is improved.

【0049】また「3・3・3」又は「7・7・7」の
ときには、3個の駆動手段36〜38のソレノイド40,45,46
に通電し、3個の開閉板22〜24が横軸34廻りに回動して
開状態になるので、可変入賞手段13の入賞領域が広領域
A1となり、その3個の開閉板22〜24によって遊技球を入
賞口21へと案内する。このため主開閉板22、又は主開閉
板22と一方の副開閉板24が開放する場合に比較して、遊
技球は効率的に入賞口21へと入賞する。
In the case of "3.3.3" or "7.7.7", the solenoids 40, 45, 46 of the three driving means 36 to 38 are provided.
And the three opening / closing plates 22 to 24 are rotated about the horizontal axis 34 to be in an open state.
It becomes A1, and the game ball is guided to the winning opening 21 by the three opening / closing plates 22 to 24. For this reason, the game ball can efficiently enter the winning opening 21 as compared with the case where the main opening / closing plate 22 or the main opening / closing plate 22 and one of the sub opening / closing plates 24 are opened.

【0050】入賞口21に入賞した遊技球は、特定領域27
又は入賞通路28,29 を経て遊技盤3の裏側へと案内さ
れ、その遊技球を計数スイッチ33が検出する。そして、
計数スイッチ33が10個の遊技球を検出したとき、又は
開閉板22〜24の開放後に所定時間が経過したときに、開
閉制御部66によりソレノイド40,45,46への通電が遮断し
て開閉板22〜24が閉じる。また遊技球が特定領域27を通
過すると、特定領域検出スイッチ32が遊技球を検出する
ことを条件に、最大16回まで開閉動作を繰り返す。
The game ball that has won the winning opening 21 is in the specific area 27.
Alternatively, the game ball is guided to the back side of the game board 3 through the winning paths 28 and 29, and the game ball is detected by the counting switch 33. And
When the counting switch 33 detects ten game balls, or when a predetermined time has elapsed after the opening and closing of the open / close plates 22 to 24, the power to the solenoids 40, 45, and 46 is cut off by the open / close control unit 66 to open and close. Plates 22-24 close. When the game ball passes through the specific area 27, the opening / closing operation is repeated up to 16 times on condition that the specific area detection switch 32 detects the game ball.

【0051】このように同じ大当たりの場合でも、変動
後の停止図柄の種類の如何によって、可変入賞手段13の
入賞領域が複数段階に段階的に変化するため、変動後の
停止図柄の種類が遊技者の関心事となり、変化に富み遊
技者の興趣を向上できる利点がある。
As described above, even in the case of the same jackpot, the winning area of the variable winning means 13 changes stepwise in a plurality of steps depending on the type of the stop symbol after the change, and thus the type of the stop symbol after the change is a game. There is an advantage that it becomes a matter of concern for the player and can be varied and enhance the interest of the player.

【0052】また可変入賞手段13の入賞領域が変化する
と、広領域A1のときに各開閉板22〜24に対応する表示ラ
ンプ58が、中領域A2のときに主開閉板22及び副開閉板24
に対応する表示ランプ58が、狭領域A3のときに主開閉板
22に対応する表示ランプ58が夫々点滅発光して、その入
賞領域の変化を遊技者に対して表示する。このため、遊
技者は、表示ランプ58の点滅発光によって入賞領域の変
化を容易に把握することができる。
When the winning area of the variable winning means 13 changes, the display lamp 58 corresponding to each of the open / close plates 22 to 24 in the wide area A1, the main open / close plate 22 and the auxiliary open / close plate 24 in the middle area A2.
The main opening / closing plate when the display lamp 58 corresponding to
The display lamps 58 corresponding to 22 flash and emit light, respectively, to display the change of the winning area to the player. For this reason, the player can easily grasp the change in the winning area by the blinking light emission of the display lamp 58.

【0053】図9は本発明の第2の実施形態を例示し、
主開閉板22の一側に2個の副開閉板23,24 を配置したも
のである。このように1個の主開閉板22と2個の副開閉
板23,24 とによって入賞領域を変化させる場合、その各
開閉板22〜24の配置は種々に変更可能である。勿論、2
個の副開閉板23,24 の内、何れか1個の副開閉板23又は
副開閉板24を主開閉板22と組み合わせるようにしても良
い。
FIG. 9 illustrates a second embodiment of the present invention,
Two sub-opening / closing plates 23 and 24 are arranged on one side of the main opening / closing plate 22. When the winning area is changed by one main opening / closing plate 22 and two sub opening / closing plates 23, 24, the arrangement of the opening / closing plates 22 to 24 can be variously changed. Of course, 2
Any one of the sub-opening / closing plates 23 and 24 may be combined with the main opening / closing plate 22.

【0054】またその他、開閉板の数は4個以上でも良
いし、各開閉板の左右の幅は同じにしても良い。要する
に入賞領域変化手段25は、開閉する開閉板22〜24の数の
変化によって、入賞領域が段階的に変化する構造であれ
ば十分である。しかし、開閉板22〜24の何れか1個が開
放したときに、特定領域27への遊技球の入賞の可能性を
持たせるようにすることが望ましい。
In addition, the number of the open / close plates may be four or more, and the width of the right / left plates may be the same. In short, the prize area changing means 25 only needs to have a structure in which the prize area changes stepwise by changing the number of the open / close plates 22 to 24 that open and close. However, when any one of the opening / closing plates 22 to 24 is opened, it is desirable to provide a possibility that the game ball will win the specific area 27.

【0055】図10は本発明の第3の実施形態を例示
し、同一幅又は略同一幅の2個の開閉板22,23 を入賞口
21の左右に配置したものである。この場合にも、同様に
実施できる。但し、この場合にも、特定領域27を左右方
向の略中央に配置し、2個の開閉板22,23 の内、その何
れか一方が開放したときに、特定領域27へと遊技球が入
賞する可能性が生じるようにすることが望ましい。
FIG. 10 illustrates a third embodiment of the present invention, in which two opening / closing plates 22, 23 having the same width or substantially the same width are connected to a winning opening.
It is arranged on the left and right of 21. In this case, it can be similarly implemented. However, also in this case, the specific area 27 is disposed substantially at the center in the left-right direction, and when one of the two opening / closing plates 22 and 23 is opened, the game ball wins in the specific area 27. It is desirable that the possibility arises.

【0056】図11は本発明の第4の実施形態を例示
し、この実施形態の入賞領域変化手段25は、入賞ケース
20の庇部69の下側に左右方向に摺動自在に配置された左
右一対の球案内体70,71 を備え、この各球案内体70,71
を図外の駆動手段により逆方向に摺動させて入賞領域を
変化させるようにしたものである。
FIG. 11 exemplifies a fourth embodiment of the present invention.
A pair of left and right ball guides 70 and 71 slidably disposed in the left and right direction below the 20 eaves 69 are provided.
Is moved in the opposite direction by a driving means (not shown) to change the winning area.

【0057】各球案内体70,71 は、L字状、その他の所
定形状に構成され、図外のラック・ピニオン機構、リン
ク機構等を介して駆動手段のモータ、ソレノイド等に連
動連結され、第2図柄表示手段18の変動後の停止図柄が
大当たり図柄のときに、その停止図柄の種類に応じて実
線の閉状態から一点鎖線の狭領域A3、二点鎖線の広領域
A1に夫々入賞領域が変化すべく駆動手段により駆動され
るようになっている。また入賞ケース20の上部及び/又
は球案内体70,71 に、入賞領域表示手段57を構成する表
示ランプ58が設けられている。
Each of the ball guides 70 and 71 is formed in an L-shape or another predetermined shape, and is linked to a motor of a driving means, a solenoid, and the like via a rack and pinion mechanism, a link mechanism, and the like (not shown). When the stop symbol after the change of the second symbol display means 18 is a big hit symbol, a narrow region A3 of an alternate long and short dash line and a wide region of an alternate long and two short dash line according to the type of the stop symbol.
A1 is driven by driving means so that the winning area changes. In addition, a display lamp 58 constituting a winning area display means 57 is provided on the upper part of the winning case 20 and / or on the ball guides 70, 71.

【0058】このように球案内体70,71 の左右方向への
摺動により入賞領域を変化させるように構成しても、第
1の実施形態と同様に実施することができる。また球案
内体70,71 に表示ランプ58を設ける場合には、球案内体
70,71 の摺動によって表示ランプ58の位置が変化するの
で、入賞領域の変化を容易に把握できる。
Even if the winning area is changed by sliding the ball guides 70, 71 in the left-right direction as described above, it is possible to implement the same as in the first embodiment. When the display lamp 58 is provided on the ball guides 70 and 71, the ball guides
Since the position of the display lamp 58 changes due to the sliding of 70 and 71, the change of the winning area can be easily grasped.

【0059】以上、本発明の各実施形態について詳述し
たが、本発明はこの実施形態に限定されるものではな
く、本発明の趣旨を逸脱しない範囲で種々の変更が可能
である。
Although the embodiments of the present invention have been described in detail, the present invention is not limited to these embodiments, and various changes can be made without departing from the spirit of the present invention.

【0060】例えば、3個の開閉板22〜24を備えた可変
入賞手段13の場合、大当たり発生で開閉板23を開状態に
し、その後の所定条件の達成(例えば3個入賞)で開閉
板24を開状態にし、次の所定条件の達成(例えば3個入
賞)で開閉板22を開状態にしても良い。即ち、複数個の
開閉体22〜24を大当たりの発生後、所定の条件を達成す
る都度、順次開放させるように構成し、全開状態に近づ
くに従って特定領域27への入賞の遊技者の期待感が向上
するようにしても良い。
For example, in the case of the variable winning means 13 provided with three opening / closing plates 22 to 24, the opening / closing plate 23 is opened when a big hit occurs, and the opening / closing plate 24 is opened when a predetermined condition is achieved (for example, three winning). May be opened, and the open / close plate 22 may be opened when the following predetermined condition is achieved (for example, three wins). That is, each time a predetermined condition is achieved after the occurrence of the jackpot, the plurality of opening / closing bodies 22 to 24 are configured to be sequentially opened. You may make it improve.

【0061】可変入賞手段13は、開閉板22〜24の開閉、
球案内体70,71 の摺動により入賞領域を変化させるもの
の他、左右一対の開閉爪の回動により入賞領域を変化さ
せるように構成しても良い。また開口状の入賞口21の下
側に、遊技球を受けて入賞口21側に案内する複数個の受
け部材を前後方向に出退自在に配置し、その各受け部材
の出退によって入賞領域が変化するようにしても良い。
The variable winning means 13 is used to open and close the open / close plates 22 to 24,
In addition to changing the winning area by sliding the ball guides 70 and 71, the winning area may be changed by rotating a pair of left and right opening and closing claws. A plurality of receiving members for receiving game balls and guiding them toward the prize port 21 are disposed below the open prize port 21 so as to be able to move back and forth in the front-rear direction. May be changed.

【0062】従って、入賞領域変化手段25は、可変入賞
手段13の領域を変化させ得るものであれば、開閉板22〜
24、球案内体70,71 、受け部材等に限定されるものでは
なく、その構造等は別段問題ではない。入賞領域変化手
段25の案内板30、案内突起39は省略しても良い。
Therefore, the prize area changing means 25 can change the area of the variable prize means 13 if the open / close plates 22 to 22 are used.
24. The ball guides 70 and 71 are not limited to the receiving members and the like, and the structure and the like are not particularly problematic. The guide plate 30 and the guide projection 39 of the winning area changing means 25 may be omitted.

【0063】また実施形態では、特定図柄として第2図
柄表示手段18の大当たり図柄を例示しているが、可変入
賞手段13が第1状態に変換動作する場合の前提となる特
定図柄であれば良く、その特定図柄は第2図柄表示手段
18の大当たり図柄に限定されるものではない。
In the embodiment, the big hit symbol of the second symbol display means 18 is exemplified as the specific symbol. However, any specific symbol which is a prerequisite for the case where the variable winning means 13 performs the conversion operation to the first state may be used. , The specific symbol is a second symbol display means
It is not limited to 18 jackpot designs.

【0064】入賞領域変化手段25は、第2図柄表示手段
18の変動後の停止図柄が大当たり図柄となった場合に、
その大当たり図柄の種類に応じて第1状態での入賞領域
が変化するように構成しているが、乱数処理等の他の条
件に従って入賞領域を変化させるようにしても良い。
The winning area changing means 25 is a second symbol displaying means.
If the stop symbol after 18 changes becomes a big hit symbol,
Although the winning area in the first state is configured to change according to the type of the big hit symbol, the winning area may be changed according to other conditions such as random number processing.

【0065】入賞領域表示手段57は、入賞領域変化手段
25による入賞領域の変化との関係を容易に把握できるよ
うに表示するものであれば良く、前枠2 の前面側、ガラ
ス扉4 の前面側等に設けても良い。その他、本発明は、
パチンコ機、アレンジボール機、雀球遊技機等の各種の
弾球遊技機においても同様に実施可能である。
The prize area display means 57 is a prize area change means.
Any display may be used as long as it can be displayed so that the relationship with the change of the winning area due to 25 can be easily grasped. In addition, the present invention
The present invention can be similarly applied to various types of ball game machines such as a pachinko machine, an arrangement ball machine, and a sparrow ball game machine.

【0066】[0066]

【発明の効果】本発明では、遊技者に有利な第1状態と
不利な第2状態とに変換動作可能な可変入賞手段13と、
始動手段12と、該始動手段12が遊技球を検出することを
条件に所定時間変動して停止する1個又は複数個の図柄
を表示する図柄表示手段18と、該図柄表示手段18の変動
後の停止図柄が予め定められた特定図柄のときに、可変
入賞手段13が第1状態に変換動作して利益状態を発生さ
せる利益状態発生手段65とを備えた弾球遊技機におい
て、可変入賞手段13の第1状態での入賞領域を変化させ
る入賞領域変化手段25を備えているので、利益状態の発
生後のゲーム状態が変化して遊技者の興趣を向上でき
る。
According to the present invention, the variable winning means 13 which can be converted into a first state advantageous to the player and a second state disadvantageous to the player,
Starting means 12, symbol display means 18 for displaying one or more symbols which fluctuate and stop for a predetermined time on condition that the starting means 12 detects a game ball, and after the symbol display means 18 fluctuates When the stopped symbol is a predetermined specific symbol, the variable winning means 13 is operated to convert to the first state to generate a profit state. Since the prize area changing means 25 for changing the prize area in the first state of 13 is provided, the game state after the occurrence of the profit state changes and the interest of the player can be improved.

【0067】また入賞領域変化手段25は、特定図柄の種
類に応じて入賞領域を変化させるように構成しているの
で、遊技者が変動後の特定図柄の種類から入賞領域の変
化の条件を容易に把握でき、遊技者の興趣を向上でき
る。
The winning area changing means 25 is configured to change the winning area in accordance with the type of the specific symbol, so that the player can easily determine the condition for changing the winning area from the type of the specific symbol after the change. , And the interest of the player can be improved.

【0068】しかも入賞領域変化手段25は可変入賞手段
13の入賞領域を段階的に変化させるようにしているの
で、連続的に変化させるものに比較して構造的に簡単に
できる。更に可変入賞手段13の入賞領域の変化を表示す
る入賞領域表示手段57を設けているので、入賞領域の変
化を遊技者が容易に把握できる。入賞領域変化手段25は
可変入賞手段13に一体に備えているので、別体に設ける
場合に比較して全体を小型化できる。
Further, the winning area changing means 25 is a variable winning means.
Since the 13 winning regions are changed stepwise, it can be structurally simpler as compared with a continuously changing one. Further, since the prize area display means 57 for displaying the change of the prize area of the variable prize means 13 is provided, the player can easily grasp the change of the prize area. Since the prize area changing means 25 is provided integrally with the variable prize means 13, the whole can be reduced in size as compared with a case where it is provided separately.

【0069】また可変入賞手段13は、横軸34廻りに入賞
口21を開閉すべく開閉自在に枢支され且つ開放時に遊技
球を入賞口21側に案内する開閉板22〜24を左右方向に複
数個備え、この各開閉板22〜24を個別に開閉駆動する駆
動手段36〜38を設けているので、入賞領域変化手段25を
簡単に構成できる。
The variable prize winning means 13 is pivotally supported to open and close the prize opening 21 around the horizontal axis 34 and opens and closes plates 22 to 24 for guiding game balls to the prize opening 21 side when opened. Since a plurality of drive units 36 to 38 are provided for individually opening and closing the open / close plates 22 to 24, the winning area changing unit 25 can be easily configured.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の第1の実施形態を示す弾球遊技機の正
面図である。
FIG. 1 is a front view of a ball game machine showing a first embodiment of the present invention.

【図2】本発明の第1の実施形態を示す遊技盤の正面図
である。
FIG. 2 is a front view of the game board according to the first embodiment of the present invention.

【図3】本発明の第1の実施形態を示す可変入賞手段の
一部破断斜視図である。
FIG. 3 is a partially cutaway perspective view of the variable winning means according to the first embodiment of the present invention.

【図4】本発明の第1の実施形態を示す可変入賞手段の
正面図である。
FIG. 4 is a front view of a variable winning means according to the first embodiment of the present invention.

【図5】本発明の第1の実施形態を示す可変入賞手段の
横断平面図である。
FIG. 5 is a cross-sectional plan view of the variable winning means according to the first embodiment of the present invention.

【図6】本発明の第1の実施形態を示す可変入賞手段の
縦断側面図である。
FIG. 6 is a vertical sectional side view of the variable winning means according to the first embodiment of the present invention.

【図7】本発明の第1の実施形態を示す可変入賞手段の
縦断側面図である。
FIG. 7 is a longitudinal sectional side view of the variable winning means according to the first embodiment of the present invention.

【図8】本発明の第1の実施形態を示す制御系のブロッ
ク図である。
FIG. 8 is a block diagram of a control system according to the first embodiment of the present invention.

【図9】本発明の第2の実施形態を示す可変入賞手段の
一部破断斜視図である。
FIG. 9 is a partially cutaway perspective view of a variable winning means according to a second embodiment of the present invention.

【図10】本発明の第3の実施形態を示す可変入賞手段
の一部破断斜視図である。
FIG. 10 is a partially broken perspective view of a variable winning means according to a third embodiment of the present invention.

【図11】本発明の第4の実施形態を示す可変入賞手段
の正面図である。
FIG. 11 is a front view of a variable winning means according to a fourth embodiment of the present invention.

【符号の説明】[Explanation of symbols]

12 第2始動手段 13 可変入賞手段 18 第2図柄表示手段 21 入賞口 22〜24 開閉板 25 入賞領域変化手段 34 横軸 36〜38 駆動手段 57 入賞領域表示手段 65 利益状態発生手段 12 Second starting means 13 Variable winning means 18 Second symbol display means 21 Winning opening 22-24 Opening / closing plate 25 Winning area changing means 34 Horizontal axis 36-38 Drive means 57 Winning area display means 65 Profit state generating means

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 遊技者に有利な第1状態と不利な第2状
態とに変換動作可能な可変入賞手段(13)と、始動手段(1
2)と、該始動手段(12)が遊技球を検出することを条件に
所定時間変動して停止する1個又は複数個の図柄を表示
する図柄表示手段(18)と、該図柄表示手段(18)の変動後
の停止図柄が予め定められた特定図柄のときに、前記可
変入賞手段(13)が第1状態に変換動作して利益状態を発
生させる利益状態発生手段(65)とを備えた弾球遊技機に
おいて、前記可変入賞手段(13)の第1状態での入賞領域
を変化させる入賞領域変化手段(25)を備えたことを特徴
とする弾球遊技機。
A variable winning means (13) operable to convert between a first state advantageous to a player and a second state unfavorable to a player, and a starting means (1).
2), symbol display means (18) for displaying one or more symbols that fluctuate and stop for a predetermined time on condition that the starting means (12) detects a game ball, and the symbol display means ( And a profit state generating means (65) for converting the variable winning means (13) to the first state to generate a profit state when the stop symbol after the change of (18) is a predetermined specific symbol. The ball game machine further comprising a winning area changing means (25) for changing a winning area in the first state of the variable winning means (13).
【請求項2】 前記入賞領域変化手段(25)は、前記特定
図柄の種類に応じて前記入賞領域を変化させるように構
成したことを特徴とする請求項1に記載の弾球遊技機。
2. The ball game machine according to claim 1, wherein the prize area changing means (25) is configured to change the prize area according to the type of the specific symbol.
【請求項3】 前記入賞領域変化手段(25)は、前記可変
入賞手段(13)の前記入賞領域を段階的に変化させるよう
にしたことを特徴とする請求項1又は2に記載の弾球遊
技機。
3. The sphere according to claim 1, wherein the prize area changing means (25) changes the prize area of the variable prize means (13) in a stepwise manner. Gaming machine.
【請求項4】 前記可変入賞手段(13)の前記入賞領域の
変化を表示する入賞領域表示手段(57)を設けたことを特
徴とする請求項1〜3の何れかに記載の弾球遊技機。
4. The ball game according to claim 1, further comprising a prize area display means (57) for displaying a change in the prize area of said variable prize means (13). Machine.
【請求項5】 前記可変入賞手段(13)に前記入賞領域変
化手段(25)を一体に備えたことを特徴とする請求項1〜
4の何れかに記載の弾球遊技機。
5. The variable prize winning means (13) is provided integrally with the prize area changing means (25).
4. The ball and ball game machine according to any one of 4.
【請求項6】 前記可変入賞手段(13)は、横軸(34)廻り
に入賞口(21)を開閉すべく開閉自在に枢支され且つ開放
時に遊技球を入賞口(21)側に案内する開閉板(22)〜(24)
を左右方向に複数個備え、この各開閉板(22)〜(24)を個
別に開閉駆動する駆動手段(36)〜(38)を設けたことを特
徴とする請求項1〜5の何れかに記載の弾球遊技機。
6. The variable winning means (13) is pivotally supported to open and close the winning opening (21) around the horizontal axis (34) and guides the game ball to the winning opening (21) side when opened. Opening and closing plate (22)-(24)
A plurality of driving means (36) to (38) for individually opening and closing each of the open / close plates (22) to (24) are provided. The ball-and-ball game machine described in 1.
JP14592599A 1999-05-26 1999-05-26 Bullet ball machine Expired - Fee Related JP4566301B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP14592599A JP4566301B2 (en) 1999-05-26 1999-05-26 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP14592599A JP4566301B2 (en) 1999-05-26 1999-05-26 Bullet ball machine

Publications (2)

Publication Number Publication Date
JP2000334098A true JP2000334098A (en) 2000-12-05
JP4566301B2 JP4566301B2 (en) 2010-10-20

Family

ID=15396259

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Link
JP (1) JP4566301B2 (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004041546A (en) * 2002-07-15 2004-02-12 Sanyo Product Co Ltd Game machine
JP2006034798A (en) * 2004-07-29 2006-02-09 Samii Kk Prize winning device for pinball game machine
JP2006042907A (en) * 2004-07-30 2006-02-16 Samii Kk Winning device of pinball game machine
JP2006075186A (en) * 2004-09-07 2006-03-23 Samii Kk Prize winning unit for pinball game machine
JP2006075187A (en) * 2004-09-07 2006-03-23 Samii Kk Pinball game machine
JP2006110096A (en) * 2004-10-14 2006-04-27 Abilit Corp Game machine
JP2006181050A (en) * 2004-12-27 2006-07-13 Sansei R & D:Kk Pinball game machine
JP2006288700A (en) * 2005-04-11 2006-10-26 Samii Kk Game machine
JP2006320403A (en) * 2005-05-17 2006-11-30 Daikoku Denki Co Ltd Winning device for pachinko game machine and pachinko game machine
JP2010104688A (en) * 2008-10-31 2010-05-13 Kyoraku Sangyo Kk Pachinko game machine

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004041546A (en) * 2002-07-15 2004-02-12 Sanyo Product Co Ltd Game machine
JP2006034798A (en) * 2004-07-29 2006-02-09 Samii Kk Prize winning device for pinball game machine
JP4618776B2 (en) * 2004-07-29 2011-01-26 サミー株式会社 Prize-winning device for bullet ball machines
JP2006042907A (en) * 2004-07-30 2006-02-16 Samii Kk Winning device of pinball game machine
JP4605757B2 (en) * 2004-09-07 2011-01-05 サミー株式会社 Bullet ball machine
JP2006075186A (en) * 2004-09-07 2006-03-23 Samii Kk Prize winning unit for pinball game machine
JP2006075187A (en) * 2004-09-07 2006-03-23 Samii Kk Pinball game machine
JP2006110096A (en) * 2004-10-14 2006-04-27 Abilit Corp Game machine
JP2006181050A (en) * 2004-12-27 2006-07-13 Sansei R & D:Kk Pinball game machine
JP4607573B2 (en) * 2004-12-27 2011-01-05 株式会社サンセイアールアンドディ Bullet ball machine
JP2006288700A (en) * 2005-04-11 2006-10-26 Samii Kk Game machine
JP2006320403A (en) * 2005-05-17 2006-11-30 Daikoku Denki Co Ltd Winning device for pachinko game machine and pachinko game machine
JP2010104688A (en) * 2008-10-31 2010-05-13 Kyoraku Sangyo Kk Pachinko game machine

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