JP4582222B2 - 情報処理システム - Google Patents
情報処理システム Download PDFInfo
- Publication number
- JP4582222B2 JP4582222B2 JP2008206779A JP2008206779A JP4582222B2 JP 4582222 B2 JP4582222 B2 JP 4582222B2 JP 2008206779 A JP2008206779 A JP 2008206779A JP 2008206779 A JP2008206779 A JP 2008206779A JP 4582222 B2 JP4582222 B2 JP 4582222B2
- Authority
- JP
- Japan
- Prior art keywords
- speed
- pack
- control value
- golf ball
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
Description
作業環境においてユーザーが操作を行なった対象物の動き情報を入力する入力部と、
前記作業環境とは離間した遠隔地において同じ対象物を保持し、前記入力部から受信した動き情報を基に、ユーザーが操作を行なった対象物の動きを再現する出力部と、
を具備することを特徴とする情報処理システムである。
対戦相手と向き合って競うタイプのゲームにおける自陣内で、ユーザーが操作を行なった対象物の動き情報を入力する入力部と、
前記自陣内でユーザーが操作を行なった対象物を回収する対象物回収部と、 前記ゲームにおける相手陣内で、前記入力部から受信した動き情報を基に、ユーザーが操作を行なった対象物の動きを再現する出力部と、
前記ゲームにおける相手陣内で、前記ユーザーの対戦相手操作を行なった対象物の動き情報を入力する第2の入力部と、
前記自陣内で、前記第2の入力部から受信した動き情報を基に、前記対戦相手が操作を行なった対象物の動きを、前記対象物回収部で回収された対象物を用いて再現する第2の出力部と、
を具備することを特徴とする情報処理システムである。
(2−2)その部分で、空間的に繋がっている領域毎に分割する。
(2−3)分割した領域のうち、外周を覆う矩形が正方形に近いもの、面積的にゴルフ・ボールの大きさと思われる領域があれば、ゴルフ・ボールの画像として抽出する。
10…作業環境
11…人工芝
12…ボール・ストッパー
13…投影スクリーン
14…カメラ
15…ボール動き検出器
16…投影機
20…遠隔地
21…ボール射出機
21A…ストッパー
21B…モーター
21C…ゴム・タイヤ
21D…回転雲台
22…動き制御値変換器
22A…受信器
22B…制御器
23…カメラ
30…ネットワーク
40…自陣
41…盤
42…パック・ストッパー
43…投影スクリーン
44…カメラ
46…投影機
53…カメラ
Claims (5)
- 作業環境において、ユーザーが操作子を用いて打撃操作を行なった対象物の動きを撮影するカメラと、前記カメラで撮影した画像信号を処理して対象物の動きを検出して対象物の速度及び角度を含む動き情報を生成する検出器を備え、ユーザーが操作を行なった前記対象物の動き情報を入力する入力部と、
前記作業環境とは離間した遠隔地において前記対象物と形状が同じ第2の対象物を保持し、前記入力部から受信した動き情報を速度及び角度を含む制御値に変換する動き制御値変換器と、前記制御値に従って前記第2の対象物を射出する射出機を備える出力部と、
を具備することを特徴とする情報処理システム。 - 前記出力部は、前記遠隔地の風景を撮影する投影用カメラを備え、
前記入力部は、投影映像をユーザーに提示する投影スクリーンと、前記投影用カメラの撮影映像を前記投影スクリーン上に投影する投影機を備える、
ことを特徴とする請求項1に記載の情報処理システム。 - 前記射出機は、前記対象物を所望の速度で射出する打ち出し機と、前記打ち出し機を回動可能に搭載する回転雲台で構成され、
前記打ち出し機は前記動き制御値変換器が出力する速度制御値に従って前記対象物を射出し、前記回転雲台は前記動き制御値変換器が出力する角度制御値だけ前記打ち出し機の射出方向を回転させる、
ことを特徴とする請求項2に記載の情報処理システム。 - 前記打ち出し機は、
前記対象物を導くガイドと、
前記ガイドの途上で前記対象物を係止するストッパーと、
モーターによって回転され、前記ストッパーを解除して投入される前記対象物の外周に周速度を与えるゴム・タイヤと、
を備えることを特徴とする請求項3に記載の情報処理システム。 - 受信した動き情報で指定される速度が前記モーターの回転速度の下限で前記ゴム・タイヤが与える周速度以下となる場合には、前記モーターの駆動電力を停止した後の経過時間に応じた回転余力を用いて前記の指定される速度を前記対象物に与える、
ことを特徴とする請求項4に記載の情報処理システム。
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008206779A JP4582222B2 (ja) | 2008-08-11 | 2008-08-11 | 情報処理システム |
US12/536,170 US8172680B2 (en) | 2008-08-11 | 2009-08-05 | Information processing system for capturing operations, transferring data and performing remote operations |
CN2009101633123A CN101648075B (zh) | 2008-08-11 | 2009-08-11 | 信息处理系统 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008206779A JP4582222B2 (ja) | 2008-08-11 | 2008-08-11 | 情報処理システム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2010042085A JP2010042085A (ja) | 2010-02-25 |
JP4582222B2 true JP4582222B2 (ja) | 2010-11-17 |
Family
ID=41652185
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008206779A Expired - Fee Related JP4582222B2 (ja) | 2008-08-11 | 2008-08-11 | 情報処理システム |
Country Status (3)
Country | Link |
---|---|
US (1) | US8172680B2 (ja) |
JP (1) | JP4582222B2 (ja) |
CN (1) | CN101648075B (ja) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9283464B2 (en) * | 2007-08-03 | 2016-03-15 | Lynqs, Inc. | Golf gaming systems and methods |
KR101194269B1 (ko) * | 2012-03-15 | 2012-10-29 | 주식회사 제니큐 | 스크린 상의 골프 볼 낙하지점을 실제그린에 표시하는 장치 및 이를 이용한 골프경기 방법 |
RU2567704C2 (ru) * | 2014-02-13 | 2015-11-10 | Федеральное государственное бюджетное образовательное учреждение высшего профессионального образования "Поволжский государственный технологический университет" | Способ оценки и тренировки умения видеть поле действий |
RU2557497C1 (ru) * | 2014-09-19 | 2015-07-20 | Владимир Евгеньевич Афоньшин | Способ тренировки технико-тактических действий спортсмена в игровых видах спорта |
KR20170027079A (ko) * | 2015-09-01 | 2017-03-09 | 주식회사 홍인터내셔날 | 내기 다트 게임을 제공하기 위한 방법, 장치 및 컴퓨터 판독가능 매체에 저장된 컴퓨터 프로그램 |
GB201713651D0 (en) | 2017-08-24 | 2017-10-11 | Fureal Ltd | Play Apparatus |
KR101963769B1 (ko) * | 2017-10-17 | 2019-03-29 | 주식회사 홍인터내셔날 | 영상 조사부를 구비한 다트 게임 장치 및 다트 게임 시스템 |
MY193407A (en) | 2017-10-17 | 2022-10-11 | Phoenixdarts Co Ltd | Dart game apparatus and dart game system providing lesson |
KR102235460B1 (ko) * | 2019-07-15 | 2021-04-02 | 주식회사 골프존 | 가상 골프 시뮬레이션 처리방법 및 이를 이용한 스크린 골프 시스템 |
US11207582B2 (en) * | 2019-11-15 | 2021-12-28 | Toca Football, Inc. | System and method for a user adaptive training and gaming platform |
US11514590B2 (en) | 2020-08-13 | 2022-11-29 | Toca Football, Inc. | System and method for object tracking |
US20220203166A1 (en) * | 2020-12-31 | 2022-06-30 | Vrotein Inc. | Putting guide system |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH08503390A (ja) * | 1992-11-13 | 1996-04-16 | ロボ スポーツ テクノロジーズ プロプライエタリー リミテッド | ボール発射機 |
JP2002058771A (ja) * | 2000-08-23 | 2002-02-26 | Kinki Kuresuko:Kk | ボール供給装置 |
JP2002239052A (ja) * | 2001-02-22 | 2002-08-27 | Japan Science & Technology Corp | ピッチングマシーン、その制御システムおよび制御方法 |
JP2003265665A (ja) * | 2002-01-11 | 2003-09-24 | Takeshi Hori | 分析システム |
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JP4821516B2 (ja) | 2006-08-31 | 2011-11-24 | 旭光電機株式会社 | 多関節構造体 |
-
2008
- 2008-08-11 JP JP2008206779A patent/JP4582222B2/ja not_active Expired - Fee Related
-
2009
- 2009-08-05 US US12/536,170 patent/US8172680B2/en not_active Expired - Fee Related
- 2009-08-11 CN CN2009101633123A patent/CN101648075B/zh not_active Expired - Fee Related
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH08503390A (ja) * | 1992-11-13 | 1996-04-16 | ロボ スポーツ テクノロジーズ プロプライエタリー リミテッド | ボール発射機 |
JP2002058771A (ja) * | 2000-08-23 | 2002-02-26 | Kinki Kuresuko:Kk | ボール供給装置 |
JP2002239052A (ja) * | 2001-02-22 | 2002-08-27 | Japan Science & Technology Corp | ピッチングマシーン、その制御システムおよび制御方法 |
JP2003265665A (ja) * | 2002-01-11 | 2003-09-24 | Takeshi Hori | 分析システム |
Also Published As
Publication number | Publication date |
---|---|
US8172680B2 (en) | 2012-05-08 |
CN101648075A (zh) | 2010-02-17 |
JP2010042085A (ja) | 2010-02-25 |
US20100032904A1 (en) | 2010-02-11 |
CN101648075B (zh) | 2013-04-24 |
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