JP4567805B2 - 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 - Google Patents
1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 Download PDFInfo
- Publication number
- JP4567805B2 JP4567805B2 JP2009509745A JP2009509745A JP4567805B2 JP 4567805 B2 JP4567805 B2 JP 4567805B2 JP 2009509745 A JP2009509745 A JP 2009509745A JP 2009509745 A JP2009509745 A JP 2009509745A JP 4567805 B2 JP4567805 B2 JP 4567805B2
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- JP
- Japan
- Prior art keywords
- gearing
- action
- user
- input device
- computer program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (11)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/381,725 US7783061B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for the targeted sound detection |
US11/381,729 US7809145B2 (en) | 2006-05-04 | 2006-05-04 | Ultra small microphone array |
US11/381,724 US8073157B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for targeted sound detection and characterization |
US11/381,728 US7545926B2 (en) | 2006-05-04 | 2006-05-04 | Echo and noise cancellation |
US11/381,727 US7697700B2 (en) | 2006-05-04 | 2006-05-04 | Noise removal for electronic device with far field microphone on console |
US11/381,721 US8947347B2 (en) | 2003-08-27 | 2006-05-04 | Controlling actions in a video game unit |
US11/382,038 US7352358B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to acoustical tracking |
US11/382,036 US9474968B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to visual tracking |
US11/382,040 US7391409B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to multi-channel mixed input |
US11/382,041 US7352359B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to inertial tracking |
PCT/US2007/010852 WO2007130582A2 (fr) | 2006-05-04 | 2007-05-04 | procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées |
Related Child Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008333907A Division JP4598117B2 (ja) | 2006-05-04 | 2008-12-26 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
JP2009141043A Division JP5277081B2 (ja) | 2006-05-04 | 2009-06-12 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2009535167A JP2009535167A (ja) | 2009-10-01 |
JP4567805B2 true JP4567805B2 (ja) | 2010-10-20 |
Family
ID=38668336
Family Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009509745A Active JP4567805B2 (ja) | 2006-05-04 | 2007-05-04 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
JP2008333907A Active JP4598117B2 (ja) | 2006-05-04 | 2008-12-26 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
JP2009141043A Active JP5277081B2 (ja) | 2006-05-04 | 2009-06-12 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
Family Applications After (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008333907A Active JP4598117B2 (ja) | 2006-05-04 | 2008-12-26 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
JP2009141043A Active JP5277081B2 (ja) | 2006-05-04 | 2009-06-12 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP2013865A4 (fr) |
JP (3) | JP4567805B2 (fr) |
KR (1) | KR101060779B1 (fr) |
WO (1) | WO2007130582A2 (fr) |
Families Citing this family (38)
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US8690670B2 (en) | 2007-06-14 | 2014-04-08 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
WO2010006054A1 (fr) | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systèmes et procédés de simulation d'une expérience de rock et de groupe |
KR101250513B1 (ko) * | 2008-10-27 | 2013-04-03 | 소니 컴퓨터 엔터테인먼트 인코포레이티드 | 설정 가능한 모드들을 가지는, 구형 단을 구비한 컨트롤러 |
US9898675B2 (en) | 2009-05-01 | 2018-02-20 | Microsoft Technology Licensing, Llc | User movement tracking feedback to improve tracking |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
KR20100138725A (ko) | 2009-06-25 | 2010-12-31 | 삼성전자주식회사 | 가상 세계 처리 장치 및 방법 |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US10357714B2 (en) | 2009-10-27 | 2019-07-23 | Harmonix Music Systems, Inc. | Gesture-based user interface for navigating a menu |
WO2011070596A1 (fr) * | 2009-12-09 | 2011-06-16 | Danilo Pasquariello | Dispositif de commande pour jeux vidéo sur console |
US8550908B2 (en) | 2010-03-16 | 2013-10-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US20110306397A1 (en) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Audio and animation blending |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
KR101441289B1 (ko) * | 2010-08-27 | 2014-09-29 | 에스케이플래닛 주식회사 | 휴대 단말의 입력 감도를 고려한 디지털 컨텐츠 제작 방법 및 장치 |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
US20120218395A1 (en) * | 2011-02-25 | 2012-08-30 | Microsoft Corporation | User interface presentation and interactions |
JP6041466B2 (ja) * | 2011-06-01 | 2016-12-07 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
US8884949B1 (en) | 2011-06-06 | 2014-11-11 | Thibault Lambert | Method and system for real time rendering of objects from a low resolution depth camera |
US20130080976A1 (en) * | 2011-09-28 | 2013-03-28 | Microsoft Corporation | Motion controlled list scrolling |
EP3098782B1 (fr) * | 2014-01-21 | 2021-06-16 | Sony Interactive Entertainment Inc. | Dispositif de traitement d'informations et procédé de traitement d'informations |
JP6193135B2 (ja) | 2014-01-21 | 2017-09-06 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、および情報処理方法 |
JP6027554B2 (ja) | 2014-01-21 | 2016-11-16 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、ブロックシステム、および情報処理方法 |
JP6177146B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
JP6177147B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
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KR20170081272A (ko) * | 2014-12-18 | 2017-07-11 | 페이스북, 인크. | 가상 현실 환경에서의 내비게이션을 위한 방법, 시스템 및 장치 |
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EP3650988A1 (fr) * | 2018-11-09 | 2020-05-13 | iXperienz GmbH & Co. KG | Dispositif d'entrée et procédé d'entrée des informations ainsi que procédé de génération d'un pointeur virtuel |
US10893127B1 (en) | 2019-07-26 | 2021-01-12 | Arkade, Inc. | System and method for communicating interactive data between heterogeneous devices |
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JP5130504B2 (ja) * | 2003-07-02 | 2013-01-30 | 新世代株式会社 | 情報処理装置、情報処理方法、プログラム及び記憶媒体 |
JP2005046422A (ja) * | 2003-07-30 | 2005-02-24 | Samii Kk | ゲーム機用コントローラ |
TW200609024A (en) * | 2004-05-11 | 2006-03-16 | Ssd Co Ltd | Entertainment apparatus and operating method thereof |
-
2007
- 2007-05-04 KR KR1020087029707A patent/KR101060779B1/ko active IP Right Grant
- 2007-05-04 EP EP07776747A patent/EP2013865A4/fr not_active Ceased
- 2007-05-04 JP JP2009509745A patent/JP4567805B2/ja active Active
- 2007-05-04 WO PCT/US2007/010852 patent/WO2007130582A2/fr active Application Filing
-
2008
- 2008-12-26 JP JP2008333907A patent/JP4598117B2/ja active Active
-
2009
- 2009-06-12 JP JP2009141043A patent/JP5277081B2/ja active Active
Also Published As
Publication number | Publication date |
---|---|
KR101060779B1 (ko) | 2011-08-30 |
EP2013865A4 (fr) | 2010-11-03 |
JP2009535167A (ja) | 2009-10-01 |
JP2009112829A (ja) | 2009-05-28 |
EP2013865A2 (fr) | 2009-01-14 |
JP5277081B2 (ja) | 2013-08-28 |
JP4598117B2 (ja) | 2010-12-15 |
WO2007130582A3 (fr) | 2008-12-04 |
KR20090025228A (ko) | 2009-03-10 |
WO2007130582A2 (fr) | 2007-11-15 |
JP2009266241A (ja) | 2009-11-12 |
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