JP4567805B2 - 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 - Google Patents

1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 Download PDF

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JP4567805B2
JP4567805B2 JP2009509745A JP2009509745A JP4567805B2 JP 4567805 B2 JP4567805 B2 JP 4567805B2 JP 2009509745 A JP2009509745 A JP 2009509745A JP 2009509745 A JP2009509745 A JP 2009509745A JP 4567805 B2 JP4567805 B2 JP 4567805B2
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Prior art keywords
gearing
action
user
input device
computer program
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Japanese (ja)
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JP2009535167A (ja
Inventor
エム. ザルースキ ゲイリー
マオ シャドン
マークス リチャード
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ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー
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Priority claimed from US11/381,727 external-priority patent/US7697700B2/en
Priority claimed from US11/381,724 external-priority patent/US8073157B2/en
Priority claimed from US11/381,728 external-priority patent/US7545926B2/en
Priority claimed from US11/381,721 external-priority patent/US8947347B2/en
Priority claimed from US11/381,725 external-priority patent/US7783061B2/en
Priority claimed from US11/381,729 external-priority patent/US7809145B2/en
Priority claimed from US11/382,038 external-priority patent/US7352358B2/en
Priority claimed from US11/382,036 external-priority patent/US9474968B2/en
Priority claimed from US11/382,040 external-priority patent/US7391409B2/en
Priority claimed from US11/382,041 external-priority patent/US7352359B2/en
Application filed by ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー filed Critical ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー
Publication of JP2009535167A publication Critical patent/JP2009535167A/ja
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Pinball Game Machines (AREA)
JP2009509745A 2006-05-04 2007-05-04 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 Active JP4567805B2 (ja)

Applications Claiming Priority (11)

Application Number Priority Date Filing Date Title
US11/381,725 US7783061B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for the targeted sound detection
US11/381,729 US7809145B2 (en) 2006-05-04 2006-05-04 Ultra small microphone array
US11/381,724 US8073157B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for targeted sound detection and characterization
US11/381,728 US7545926B2 (en) 2006-05-04 2006-05-04 Echo and noise cancellation
US11/381,727 US7697700B2 (en) 2006-05-04 2006-05-04 Noise removal for electronic device with far field microphone on console
US11/381,721 US8947347B2 (en) 2003-08-27 2006-05-04 Controlling actions in a video game unit
US11/382,038 US7352358B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to acoustical tracking
US11/382,036 US9474968B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to visual tracking
US11/382,040 US7391409B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to multi-channel mixed input
US11/382,041 US7352359B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to inertial tracking
PCT/US2007/010852 WO2007130582A2 (fr) 2006-05-04 2007-05-04 procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées

Related Child Applications (2)

Application Number Title Priority Date Filing Date
JP2008333907A Division JP4598117B2 (ja) 2006-05-04 2008-12-26 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置
JP2009141043A Division JP5277081B2 (ja) 2006-05-04 2009-06-12 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置

Publications (2)

Publication Number Publication Date
JP2009535167A JP2009535167A (ja) 2009-10-01
JP4567805B2 true JP4567805B2 (ja) 2010-10-20

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JP2009509745A Active JP4567805B2 (ja) 2006-05-04 2007-05-04 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置
JP2008333907A Active JP4598117B2 (ja) 2006-05-04 2008-12-26 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置
JP2009141043A Active JP5277081B2 (ja) 2006-05-04 2009-06-12 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置

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JP2009141043A Active JP5277081B2 (ja) 2006-05-04 2009-06-12 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置

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EP (1) EP2013865A4 (fr)
JP (3) JP4567805B2 (fr)
KR (1) KR101060779B1 (fr)
WO (1) WO2007130582A2 (fr)

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Publication number Publication date
KR101060779B1 (ko) 2011-08-30
EP2013865A4 (fr) 2010-11-03
JP2009535167A (ja) 2009-10-01
JP2009112829A (ja) 2009-05-28
EP2013865A2 (fr) 2009-01-14
JP5277081B2 (ja) 2013-08-28
JP4598117B2 (ja) 2010-12-15
WO2007130582A3 (fr) 2008-12-04
KR20090025228A (ko) 2009-03-10
WO2007130582A2 (fr) 2007-11-15
JP2009266241A (ja) 2009-11-12

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