WO2007130582A3 - procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées - Google Patents

procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées Download PDF

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Publication number
WO2007130582A3
WO2007130582A3 PCT/US2007/010852 US2007010852W WO2007130582A3 WO 2007130582 A3 WO2007130582 A3 WO 2007130582A3 US 2007010852 W US2007010852 W US 2007010852W WO 2007130582 A3 WO2007130582 A3 WO 2007130582A3
Authority
WO
WIPO (PCT)
Prior art keywords
input device
gearing
gaming system
computer
movements
Prior art date
Application number
PCT/US2007/010852
Other languages
English (en)
Other versions
WO2007130582A2 (fr
Inventor
Gary M Zalewski
Xiadong Mao
Richard Marks
Original Assignee
Sony Comp Entertainment Us
Gary M Zalewski
Xiadong Mao
Richard Marks
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US11/381,721 external-priority patent/US8947347B2/en
Priority claimed from US11/381,729 external-priority patent/US7809145B2/en
Priority claimed from US11/381,727 external-priority patent/US7697700B2/en
Priority claimed from US11/381,724 external-priority patent/US8073157B2/en
Priority claimed from US11/381,728 external-priority patent/US7545926B2/en
Priority claimed from US11/381,725 external-priority patent/US7783061B2/en
Priority claimed from US11/382,038 external-priority patent/US7352358B2/en
Priority claimed from US11/382,036 external-priority patent/US9474968B2/en
Priority claimed from US11/382,040 external-priority patent/US7391409B2/en
Priority claimed from US11/382,041 external-priority patent/US7352359B2/en
Priority to JP2009509745A priority Critical patent/JP4567805B2/ja
Priority to EP07776747A priority patent/EP2013865A4/fr
Application filed by Sony Comp Entertainment Us, Gary M Zalewski, Xiadong Mao, Richard Marks filed Critical Sony Comp Entertainment Us
Priority to CN200780025212.3A priority patent/CN101484933B/zh
Priority to KR1020087029707A priority patent/KR101060779B1/ko
Publication of WO2007130582A2 publication Critical patent/WO2007130582A2/fr
Publication of WO2007130582A3 publication Critical patent/WO2007130582A3/fr

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • G06F3/0325Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Pinball Game Machines (AREA)

Abstract

L'invention concerne des procédés et un appareil pour l'interfaçage interactif avec un système de jeu informatique. Le système de jeu informatique comprend un dispositif de capture vidéo pour capter des données d'images. Un procédé comprend l'affichage d'un dispositif d'entrée sur le dispositif de capture vidéo, où le dispositif d'entrée a une pluralité de lumières qui sont modulées de façon à transporter le positionnement du dispositif d'entrée et des données de communication qui doivent être interprétées par le système de jeu informatique sur la base de l'analyse des données d'images captées et d'un état de la pluralité de lumières. Ce procédé comprend également la définition du mouvement d'un objet d'un jeu informatique qui doit être exécuté par le système de jeu informatique, de telle sorte que le mouvement de l'objet peut être corrélé à des mouvements dans la position du dispositif d'entrée comme détectée dans les données d'images captées. Le procédé établit ensuite une adaptation entre le mouvement de l'objet du jeu informatique et les mouvements dans la position du dispositif d'entrée. L'adaptation définit un rapport entre des mouvements dans la position du dispositif d'entrée et des mouvements de l'objet. L'adaptation peut être définie dynamiquement par le jeu, par l'utilisateur ou peut être prédéfinie par un logiciel ou configurée par l'utilisateur selon un algorithme d'adaptation. Des modes de réalisation du dispositif d'entrée peuvent être utilisés pour produire des données inertielles, qui peuvent être adaptées, et peuvent être interprétées par le système de jeu informatique. En outre, des modes de réalisation peuvent utiliser des systèmes de détection acoustique ainsi qu'un mélange de capture d'images, de capture inertielle et de capture acoustique de façon à appliquer une adaptation souhaitée.
PCT/US2007/010852 2006-05-04 2007-05-04 procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées WO2007130582A2 (fr)

Priority Applications (4)

Application Number Priority Date Filing Date Title
EP07776747A EP2013865A4 (fr) 2006-05-04 2007-05-04 Procedes et appareil pour appliquer des effets d'adaptation a une entree sur la base d'une ou plusiers donnees visuelles, acoustique, inertielles et melangees
CN200780025212.3A CN101484933B (zh) 2006-05-04 2007-05-04 基于一个或多个视觉的、听觉的、惯性的和混合的数据来应用传动效应到输入的方法和设备
KR1020087029707A KR101060779B1 (ko) 2006-05-04 2007-05-04 시각, 음향, 관성, 및 혼합 데이터 중 하나 이상에 근거하여 기어링 효과들을 입력에 적용하기 위한 방법들 및장치들
JP2009509745A JP4567805B2 (ja) 2006-05-04 2007-05-04 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置

Applications Claiming Priority (20)

Application Number Priority Date Filing Date Title
US11/381,729 US7809145B2 (en) 2006-05-04 2006-05-04 Ultra small microphone array
US11/381,727 US7697700B2 (en) 2006-05-04 2006-05-04 Noise removal for electronic device with far field microphone on console
US11/381,725 2006-05-04
US11/381,724 2006-05-04
US11/381,728 2006-05-04
US11/381,721 2006-05-04
US11/381,727 2006-05-04
US11/381,724 US8073157B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for targeted sound detection and characterization
US11/381,729 2006-05-04
US11/381,728 US7545926B2 (en) 2006-05-04 2006-05-04 Echo and noise cancellation
US11/381,725 US7783061B2 (en) 2003-08-27 2006-05-04 Methods and apparatus for the targeted sound detection
US11/381,721 US8947347B2 (en) 2003-08-27 2006-05-04 Controlling actions in a video game unit
US11/382,036 US9474968B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to visual tracking
US11/382,036 2006-05-06
US11/382,038 US7352358B2 (en) 2002-07-27 2006-05-06 Method and system for applying gearing effects to acoustical tracking
US11/382,038 2006-05-06
US11/382,040 2006-05-07
US11/382,041 US7352359B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to inertial tracking
US11/382,040 US7391409B2 (en) 2002-07-27 2006-05-07 Method and system for applying gearing effects to multi-channel mixed input
US11/382,041 2006-05-07

Publications (2)

Publication Number Publication Date
WO2007130582A2 WO2007130582A2 (fr) 2007-11-15
WO2007130582A3 true WO2007130582A3 (fr) 2008-12-04

Family

ID=38668336

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2007/010852 WO2007130582A2 (fr) 2006-05-04 2007-05-04 procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées

Country Status (4)

Country Link
EP (1) EP2013865A4 (fr)
JP (3) JP4567805B2 (fr)
KR (1) KR101060779B1 (fr)
WO (1) WO2007130582A2 (fr)

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JP2009535167A (ja) 2009-10-01
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JP2009112829A (ja) 2009-05-28
JP5277081B2 (ja) 2013-08-28
JP4598117B2 (ja) 2010-12-15
JP4567805B2 (ja) 2010-10-20
EP2013865A4 (fr) 2010-11-03
WO2007130582A2 (fr) 2007-11-15
EP2013865A2 (fr) 2009-01-14

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