WO2007130582A3 - procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées - Google Patents
procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées Download PDFInfo
- Publication number
- WO2007130582A3 WO2007130582A3 PCT/US2007/010852 US2007010852W WO2007130582A3 WO 2007130582 A3 WO2007130582 A3 WO 2007130582A3 US 2007010852 W US2007010852 W US 2007010852W WO 2007130582 A3 WO2007130582 A3 WO 2007130582A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- input device
- gearing
- gaming system
- computer
- movements
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
- G06F3/0325—Detection arrangements using opto-electronic means using a plurality of light emitters or reflectors or a plurality of detectors forming a reference frame from which to derive the orientation of the object, e.g. by triangulation or on the basis of reference deformation in the picked up image
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Pinball Game Machines (AREA)
Abstract
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN200780025212.3A CN101484933B (zh) | 2006-05-04 | 2007-05-04 | 基于一个或多个视觉的、听觉的、惯性的和混合的数据来应用传动效应到输入的方法和设备 |
EP07776747A EP2013865A4 (fr) | 2006-05-04 | 2007-05-04 | Procedes et appareil pour appliquer des effets d'adaptation a une entree sur la base d'une ou plusiers donnees visuelles, acoustique, inertielles et melangees |
JP2009509745A JP4567805B2 (ja) | 2006-05-04 | 2007-05-04 | 1つ以上の視覚、音響、慣性およびミックスデータに基づく入力にギアリング効果を与える方法ならびに装置 |
KR1020087029707A KR101060779B1 (ko) | 2006-05-04 | 2007-05-04 | 시각, 음향, 관성, 및 혼합 데이터 중 하나 이상에 근거하여 기어링 효과들을 입력에 적용하기 위한 방법들 및장치들 |
Applications Claiming Priority (20)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/381,724 US8073157B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for targeted sound detection and characterization |
US11/381,724 | 2006-05-04 | ||
US11/381,729 US7809145B2 (en) | 2006-05-04 | 2006-05-04 | Ultra small microphone array |
US11/381,728 US7545926B2 (en) | 2006-05-04 | 2006-05-04 | Echo and noise cancellation |
US11/381,729 | 2006-05-04 | ||
US11/381,727 US7697700B2 (en) | 2006-05-04 | 2006-05-04 | Noise removal for electronic device with far field microphone on console |
US11/381,727 | 2006-05-04 | ||
US11/381,728 | 2006-05-04 | ||
US11/381,725 | 2006-05-04 | ||
US11/381,721 | 2006-05-04 | ||
US11/381,721 US8947347B2 (en) | 2003-08-27 | 2006-05-04 | Controlling actions in a video game unit |
US11/381,725 US7783061B2 (en) | 2003-08-27 | 2006-05-04 | Methods and apparatus for the targeted sound detection |
US11/382,038 US7352358B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to acoustical tracking |
US11/382,036 | 2006-05-06 | ||
US11/382,036 US9474968B2 (en) | 2002-07-27 | 2006-05-06 | Method and system for applying gearing effects to visual tracking |
US11/382,038 | 2006-05-06 | ||
US11/382,040 US7391409B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to multi-channel mixed input |
US11/382,041 | 2006-05-07 | ||
US11/382,040 | 2006-05-07 | ||
US11/382,041 US7352359B2 (en) | 2002-07-27 | 2006-05-07 | Method and system for applying gearing effects to inertial tracking |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2007130582A2 WO2007130582A2 (fr) | 2007-11-15 |
WO2007130582A3 true WO2007130582A3 (fr) | 2008-12-04 |
Family
ID=38668336
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2007/010852 WO2007130582A2 (fr) | 2006-05-04 | 2007-05-04 | procédés et appareil pour appliquer des effets d'adaptation à une entrée sur la base d'une ou plusieurs données visuelles, acoustiques, inertielles et mélangées |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP2013865A4 (fr) |
JP (3) | JP4567805B2 (fr) |
KR (1) | KR101060779B1 (fr) |
WO (1) | WO2007130582A2 (fr) |
Families Citing this family (38)
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US8888593B2 (en) * | 2005-10-26 | 2014-11-18 | Sony Computer Entertainment Inc. | Directional input for a video game |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US20090088249A1 (en) | 2007-06-14 | 2009-04-02 | Robert Kay | Systems and methods for altering a video game experience based on a controller type |
WO2010006054A1 (fr) | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systèmes et procédés de simulation d'une expérience de rock et de groupe |
CN103272385B (zh) * | 2008-10-27 | 2016-09-28 | 索尼电脑娱乐公司 | 带有可配置的操作模式的游戏输入装置 |
US9898675B2 (en) | 2009-05-01 | 2018-02-20 | Microsoft Technology Licensing, Llc | User movement tracking feedback to improve tracking |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
KR20100138725A (ko) | 2009-06-25 | 2010-12-31 | 삼성전자주식회사 | 가상 세계 처리 장치 및 방법 |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
WO2011056657A2 (fr) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Interface gestuelle |
WO2011070596A1 (fr) * | 2009-12-09 | 2011-06-16 | Danilo Pasquariello | Dispositif de commande pour jeux vidéo sur console |
US8568234B2 (en) | 2010-03-16 | 2013-10-29 | Harmonix Music Systems, Inc. | Simulating musical instruments |
WO2011155958A1 (fr) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Jeu et système didactique de danse |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
KR101441289B1 (ko) * | 2010-08-27 | 2014-09-29 | 에스케이플래닛 주식회사 | 휴대 단말의 입력 감도를 고려한 디지털 컨텐츠 제작 방법 및 장치 |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
US20120218395A1 (en) * | 2011-02-25 | 2012-08-30 | Microsoft Corporation | User interface presentation and interactions |
JP6041466B2 (ja) * | 2011-06-01 | 2016-12-07 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
US8884949B1 (en) | 2011-06-06 | 2014-11-11 | Thibault Lambert | Method and system for real time rendering of objects from a low resolution depth camera |
US20130080976A1 (en) * | 2011-09-28 | 2013-03-28 | Microsoft Corporation | Motion controlled list scrolling |
JP6193135B2 (ja) | 2014-01-21 | 2017-09-06 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、および情報処理方法 |
JP6177147B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
JP6177145B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
JP6027554B2 (ja) | 2014-01-21 | 2016-11-16 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理システム、ブロックシステム、および情報処理方法 |
CN105917385A (zh) | 2014-01-21 | 2016-08-31 | 索尼互动娱乐股份有限公司 | 信息处理设备和信息处理方法 |
JP6177146B2 (ja) * | 2014-01-21 | 2017-08-09 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および情報処理方法 |
EP3175320B1 (fr) * | 2014-07-30 | 2019-03-06 | Linear Algebra Technologies Limited | Imagerie informatique de faible puissance |
CN107209561A (zh) * | 2014-12-18 | 2017-09-26 | 脸谱公司 | 用于在虚拟现实环境中导航的方法、系统及设备 |
EP3283185A1 (fr) * | 2015-04-15 | 2018-02-21 | Thomson Licensing | Configuration d'une conversion d'un mouvement en trois dimensions |
IT201700020955A1 (it) * | 2017-02-24 | 2018-08-24 | Xplored S R L | Metodo ed apparato per controllare videogiochi |
CN108733211B (zh) | 2017-04-21 | 2020-05-22 | 宏达国际电子股份有限公司 | 追踪系统、其操作方法、控制器、及电脑可读取记录媒体 |
US10653957B2 (en) * | 2017-12-06 | 2020-05-19 | Universal City Studios Llc | Interactive video game system |
EP3650988A1 (fr) * | 2018-11-09 | 2020-05-13 | iXperienz GmbH & Co. KG | Dispositif d'entrée et procédé d'entrée des informations ainsi que procédé de génération d'un pointeur virtuel |
US10946272B2 (en) | 2019-07-26 | 2021-03-16 | Arkade, Inc. | PC blaster game console |
US10773157B1 (en) | 2019-07-26 | 2020-09-15 | Arkade, Inc. | Interactive computing devices and accessories |
US10893127B1 (en) | 2019-07-26 | 2021-01-12 | Arkade, Inc. | System and method for communicating interactive data between heterogeneous devices |
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US5554980A (en) * | 1993-03-12 | 1996-09-10 | Mitsubishi Denki Kabushiki Kaisha | Remote control system |
US6400374B2 (en) * | 1996-09-18 | 2002-06-04 | Eyematic Interfaces, Inc. | Video superposition system and method |
US6720949B1 (en) * | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
US6890262B2 (en) * | 2001-07-19 | 2005-05-10 | Konami Corporation | Video game apparatus, method and recording medium storing program for controlling viewpoint movement of simulated camera in video game |
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SE504846C2 (sv) * | 1994-09-28 | 1997-05-12 | Jan G Faeger | Styrutrustning med ett rörligt styrorgan |
US5633657A (en) * | 1994-10-11 | 1997-05-27 | Falcon; Fernando D. | Mouse driver arrangement for providing advanced scrolling capabilities to a conventional mouse |
JPH10177451A (ja) * | 1996-12-16 | 1998-06-30 | Fujitsu Ltd | 指示入力装置 |
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JP3847058B2 (ja) * | 1999-10-04 | 2006-11-15 | 任天堂株式会社 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
JP3403685B2 (ja) * | 2000-01-14 | 2003-05-06 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
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JP2005046422A (ja) * | 2003-07-30 | 2005-02-24 | Samii Kk | ゲーム機用コントローラ |
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2007
- 2007-05-04 JP JP2009509745A patent/JP4567805B2/ja active Active
- 2007-05-04 WO PCT/US2007/010852 patent/WO2007130582A2/fr active Application Filing
- 2007-05-04 KR KR1020087029707A patent/KR101060779B1/ko active IP Right Grant
- 2007-05-04 EP EP07776747A patent/EP2013865A4/fr not_active Ceased
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2008
- 2008-12-26 JP JP2008333907A patent/JP4598117B2/ja active Active
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2009
- 2009-06-12 JP JP2009141043A patent/JP5277081B2/ja active Active
Patent Citations (4)
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---|---|---|---|---|
US5554980A (en) * | 1993-03-12 | 1996-09-10 | Mitsubishi Denki Kabushiki Kaisha | Remote control system |
US6400374B2 (en) * | 1996-09-18 | 2002-06-04 | Eyematic Interfaces, Inc. | Video superposition system and method |
US6720949B1 (en) * | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
US6890262B2 (en) * | 2001-07-19 | 2005-05-10 | Konami Corporation | Video game apparatus, method and recording medium storing program for controlling viewpoint movement of simulated camera in video game |
Non-Patent Citations (1)
Title |
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See also references of EP2013865A4 * |
Also Published As
Publication number | Publication date |
---|---|
JP5277081B2 (ja) | 2013-08-28 |
JP2009266241A (ja) | 2009-11-12 |
WO2007130582A2 (fr) | 2007-11-15 |
KR20090025228A (ko) | 2009-03-10 |
JP4598117B2 (ja) | 2010-12-15 |
EP2013865A2 (fr) | 2009-01-14 |
JP4567805B2 (ja) | 2010-10-20 |
JP2009112829A (ja) | 2009-05-28 |
JP2009535167A (ja) | 2009-10-01 |
EP2013865A4 (fr) | 2010-11-03 |
KR101060779B1 (ko) | 2011-08-30 |
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