JP4385350B2 - Counting information management system - Google Patents

Counting information management system Download PDF

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Publication number
JP4385350B2
JP4385350B2 JP34884998A JP34884998A JP4385350B2 JP 4385350 B2 JP4385350 B2 JP 4385350B2 JP 34884998 A JP34884998 A JP 34884998A JP 34884998 A JP34884998 A JP 34884998A JP 4385350 B2 JP4385350 B2 JP 4385350B2
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Japan
Prior art keywords
balls
stored
card
management server
management
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Expired - Fee Related
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JP34884998A
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JP2000167206A5 (en
JP2000167206A (en
Inventor
近藤  誠
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サン電子株式会社
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Description

[0001]
BACKGROUND OF THE INVENTION
The present invention provides a count information management for managing count information corresponding to an ID stored in a card distributed to each player in a game store such as a pachinko store by a management device. system In particular, count information can be managed even when an abnormality occurs in the management device, and count information management is highly reliable system About.
[0002]
[Prior art]
In a game store such as a pachinko store, a card in which an ID is stored is distributed to the player, and the count information of each player, for example, the count information for managing the number of stored balls, using the ID stored in the card. A management device is used. In this count information management apparatus, a member player who becomes a member can receive various services by playing a game using a card in which a member ID is stored. For example, by paying a predetermined fee, it is possible to carry over the stored ball from the next day and play again. Savings can also be exchanged for prizes at no charge. Further, points are awarded according to the number of games, game time, ball purchase amount, etc., and various privileges are given according to the total number of points. A member player increases the number of times of playing at a game store that has become a member in order to receive these services. As a result, the amusement shop can secure fixed customers.
[0003]
In such a counting information management device, a member player inserts a card into a card insertion slot of a gaming terminal device provided in each gaming table when playing a game. Each game machine terminal device reads the ID stored in the card inserted in the card insertion slot and transmits it to the management server. The management server reads the number of stored balls corresponding to the received ID, transmits it to each game machine terminal device, and causes the display means or the like to output it. In addition, each game machine terminal device calculates the number of balls counted by a ball counter provided in each game machine when a storage request signal is input, and the number of payout request balls when a payout request signal is input. Send to the management server. When the management server receives the counting ball number or the payout request ball number transmitted from each game machine terminal device, the management server adds the counting ball number to the number of balls corresponding to the ID transmitted from each game machine terminal device, or The number of payout request balls is subtracted from the number, and the result is stored as a new number of balls.
Further, when exchanging the stored balls for a prize, the member player inserts a card into the card insertion slot of the prize exchange terminal device. The gift exchange terminal device reads the ID stored in the card inserted in the card insertion slot and transmits it to the management server. The management server reads out the game information corresponding to the received ID, transmits it to the prize exchange terminal device, and outputs it to the display means or the like. The prize exchange terminal device transmits the prize number or the number of exchange balls of the prize selected by the player to the management server. The management server subtracts the number of exchanged balls of the selected prize from the number of stored balls corresponding to the ID transmitted from the gift exchange terminal device, and stores the result as a new number of stored balls.
A visitor card in which a visitor ID is stored is distributed to visitor players. Balls won by visitor players cannot be carried over the next day.
[0004]
[Problems to be solved by the invention]
As described above, in the conventional counting information management apparatus, prize exchange or the like is performed based on counting information such as the number of stored balls corresponding to the ID of each player stored in the management server. For this reason, if an abnormality occurs in the management server at the time of prize exchange, prize exchange or the like cannot be performed, and the service for the player decreases. In particular, a decrease in service to visitor players is a problem.
As a method of preventing service degradation when an abnormality occurs in the management server, a method of directly writing count information on a receipt or card and exchanging prizes based on the count information written on the receipt or card can be considered. . However, with this method, there is a risk that the count information written on the receipt or card may be illegally rewritten.
The present invention was devised to solve the above-mentioned problems, and provides a count information management device that can exchange prizes and the like even when an abnormality occurs in the management server and has high reliability. Is an issue.
[0005]
[Means for Solving the Problems]
In order to solve the above-mentioned problem, the first invention of the present invention is a count information management as set forth in claim 1. system It is.
Count information management according to claim 1 system In the case where no abnormality has occurred in the management device, processing such as prize exchange is performed based on the count information stored in the management device, and in the case where an abnormality has occurred in the management device, it is stored in the card. Processing such as exchanging prizes is performed based on the counted information. For this reason, prize exchange etc. can be performed even if abnormality occurs in the management device. Even if the counting information is illegally written on the card, the process such as exchanging prizes is performed based on the counting information stored in the management device as long as the management device is normal, so the reliability is high.
Also, Described in this embodiment Counting information management system Then, the count information monitoring device or the count information processing device stores the ID stored in the card when processing is performed in a state where an abnormality has occurred in the management device, and when the management device returns to an abnormal state, The game information corresponding to the ID stored in the management device is invalidated. For this reason, it is possible to prevent processing from being performed based on incorrect count information. For example, when the prize information is exchanged based on the count information stored in the card, the count information of the management device is not rewritten, so when the management device returns abnormally, the count information stored in the management device is used. There is a possibility that the prize will be exchanged again, but this can be prevented in the present invention.
In addition, the present invention The second invention is claimed in claim 2. Counting information management as described system It is.
Claim 2 Count information management described system Then, the counting information processing apparatus can read the abnormality processing information together with the ID, and can determine whether the counting information stored in the management apparatus or the card is the latest or valid based on the read abnormality processing information. Accordingly, when the count information processing apparatus performs processing after the management apparatus returns to an abnormal state, it is possible to prevent the count information processing apparatus from performing processing based on incorrect count information.
Also, In this embodiment Count information management described system Then, when the count information monitoring device performs processing in a state where an abnormality has occurred in the management device, the count information of the management device and the count information monitoring device is automatically displayed during the closing process after the management device returns to the abnormal state. Reset to. For this reason, failure recovery work can be automated.
Also, Described in this embodiment In the count information management method, if an abnormality has not occurred in the management device, processing such as prize exchange is performed based on the count information stored in the management device, and if an abnormality has occurred in the management device Processing such as exchanging premiums is performed based on the count information stored in the card. For this reason, prize exchange etc. can be performed even if abnormality occurs in the management device. Even if the counting information is illegally written on the card, the process such as exchanging prizes is performed based on the counting information stored in the management device as long as the management device is normal, so the reliability is high.
[0006]
DETAILED DESCRIPTION OF THE INVENTION
Embodiments of the present invention will be described below with reference to the drawings. FIG. 1 shows a counting information management apparatus according to the present invention. (Counting information management system) It is the schematic at the time of using for a pachinko parlor.
A plurality of game machines 11 and 12 are arranged in the pachinko parlor, and each game machine 11 and 12 is provided with a game terminal device 21 and 22. The game machine terminal devices 21 and 22 are connected to a management server 40 via a communication line 30 such as a LAN. Also, a prize exchange terminal device 50 is connected to the communication line 30.
Each player carries a card 60 such as an IC card in which an ID or the like is stored. When playing a game, the player inserts the card 60 into the card insertion slot of the game machine terminal devices 21 and 22 and uses the acquired ball as a prize. When exchanging, the card 60 is inserted into the card insertion slot of the gift exchange terminal device 50.
The management server 40 stores count information in association with the ID stored in each card 60. In the present embodiment, the number of stored balls is stored as count information.
[0007]
When the card 60 is inserted into the card insertion slot, each of the gaming terminal devices 21 and 22 reads and stores the ID stored in the card 60 and transmits it to the management server 40. When the number of stored balls corresponding to the ID is received from the management server 40, it is output to the display means or the like. For example, when the player operates a game end key to input a game end request signal or when the card 60 is removed from the card insertion slot, the game end signal is transmitted to the management server 40.
In addition, each of the gaming table terminal devices 21 and 22 has a counting function and a payout function. The counting function is a function of counting the number of balls thrown into the ball counter when, for example, a player throws the ball acquired into the ball counter provided in each of the gaming tables 11 and 12. The payout function is a function for paying back balls to each of the gaming tables 11 and 12 when each player inputs a payout request signal or when cash is inserted into the cash slot and counting the number of balls returned. is there. In the present embodiment, the number of balls counted by the counting function (hereinafter referred to as “counted number of balls”) and the number of balls repaid by the refund function (hereinafter referred to as “number of paid-out balls”) are held as accumulated values. Yes.
Each of the gaming terminal devices 21 and 22 stores the number of counting balls and the number of payout balls at the end of the game of the player or the start of the game of the next player as the number of starting count balls and the number of starting payout balls of the next player. Then, it writes in the card 60 of the next player. Further, the number of counting balls and the number of payout balls during the game are stored, transmitted to the management server 40 and written to the card 60. In the present embodiment, every time the number of counting balls or the number of withdrawal balls changes, the number of counting balls or the number of withdrawal balls is stored, transmitted to the management server 40, and written to the card 60. Here, as a method of writing the number of counting balls or the number of payout balls to the card 60, writing may be sequentially performed or rewriting may be sequentially performed.
[0008]
By the way, when an abnormality occurs in the management server 40 when a player is playing a game on each of the gaming tables 11 and 12, the number of balls to be counted and the number of payout balls are transmitted from the gaming terminal devices 21 and 22 to the management server 40. Can not do. Therefore, when each gaming machine terminal device 21, 22 detects that an abnormality has occurred in the management server 40 when the player is playing a game on each gaming machine 11, 12, for example, there is no response from the management server 40. In the case, abnormality processing information indicating that an abnormality has occurred in the management server 40 is stored. For example, the abnormality processing flag corresponding to the stored ID is turned on. Further, if possible, abnormality processing information indicating that an abnormality has occurred in the management server 40 is written in the card 60. For example, the abnormality processing flag is turned on. Then, when the management server 40 returns to an abnormal state, an abnormal signal including an ID whose abnormality processing flag is ON is transmitted to the management server 40.
In addition, when the management server 40 is normal, each of the gaming terminal devices 21 and 22 transmits a withdrawal request signal including the number of withdrawal request balls to the management server 40, and receives a withdrawal OK signal from the management server 40. When received, the refund function is executed. On the other hand, when an abnormality occurs in the management server 40, the payout function is executed within the range of the difference between the current counting ball number and the starting counting ball number.
[0009]
When the management server 40 receives the ID transmitted from each of the gaming table terminal devices 21 and 22 or the prize exchange terminal device 50, the management server 40 reads the number of stored balls corresponding to the received ID and exchanges each of the gaming table terminal devices 21 and 22 or the prize exchange. It transmits to the terminal device 50.
In addition, when the number of counting balls or the number of payout balls transmitted from each of the game table terminal devices 21 and 22 is received, the received number of counting balls or the number of payout balls is stored as the number of counting balls or the number of payout balls of the game table terminal device. At the same time, the number of stored balls of the corresponding ID is updated and stored. In other words, when the number of counting balls or the number of payout balls is received, the number of acquired balls is obtained from the difference between the number of counting balls at the time of the previous update and the number of received balls, and the number of payout balls at the time of the previous update and the received payout The number of balls used is determined by the difference from the number of balls. Then, a new number of stored balls is obtained and stored based on the number of stored balls, the number of acquired balls, and the number of used balls stored corresponding to the ID. For example, the total number of balls is obtained by subtracting the number of balls used from the number of balls acquired, and the total number of balls acquired is added to the number of balls stored. Alternatively, the acquired number of balls is added to the number of stored balls and the number of used balls is subtracted. The number of balls and payout balls at the end of a player's game or at the start of the next player's game are stored as the next player's start ball count and start payout balls, and the next player's game At the end, the number of balls for the next player may be updated.
Further, when a payout request signal including the payout request ball number is received from each of the gaming terminal devices 21 and 22, if the payout request ball number is equal to or less than the number of stored balls corresponding to the ID, the payout OK signal is sent to each game machine terminal. Transmit to devices 21 and 22.
Also, when the prize information indicating the prize selected by the player or the number of exchanged balls is received from the prize exchange terminal device 50, if the number of exchanged balls of the selected prize is equal to or less than the number of stored balls corresponding to the ID, the prize exchange is OK. A signal is transmitted to the prize exchange terminal device 50, and the number of balls obtained by subtracting the number of exchanged balls from the number of stored balls corresponding to the ID is stored as a new number of stored balls.
Further, when an abnormal signal including an ID is received from each of the gaming terminal devices 21 and 22 or the prize exchange terminal 50, the number of stored balls corresponding to the ID is invalidated. For example, a refund or prize exchange by the number of stored balls corresponding to the ID is not permitted.
Further, when the ID, the number of counting balls and the number of payout balls are received from the gift exchange terminal 50, the number of stored balls corresponding to the ID is updated.
[0010]
The prize exchange terminal device 50 performs a prize exchange process based on the count information stored in the management server 40 corresponding to the ID when no abnormality has occurred in the management server 40. That is, when the card 60 is inserted into the card insertion slot, the ID stored in the card 60 is read and stored, and transmitted to the management server 40. When the number of stored balls corresponding to the ID is received from the management server 40, the received number of stored balls is stored and output to the display means or the like. Then, the prize number indicating the prize selected by the player or the number of exchange balls is transmitted to the management server 40. When a prize exchange OK signal is received from the management server 40, a receipt in which a prize number or the like is printed with, for example, a barcode is issued. The player gives the receipt to the staff at the prize exchange office and receives the prize.
On the other hand, when an abnormality occurs in the management server 40 during the prize exchange process, the prize exchange process is performed based on the count information stored in the card 60. That is, for example, when the number of stored balls corresponding to the ID cannot be received, or when the prize exchange OK signal cannot be received, the number of starting counting balls, the number of starting payout balls stored in the card 60, the end of the game The number of end counting balls written in (the maximum value in the case of a cumulative value) and the number of end payout balls written at the end of the game (the maximum value in the case of a cumulative value) are read out. Next, the number of acquired balls is obtained by subtracting the starting number of balls from the number of finished counting balls, and the number of used balls is obtained by subtracting the number of starting payout balls from the number of finished paying balls. Next, the total number of balls acquired is obtained by subtracting the number of balls used from the number of balls acquired and output to the display means or the like. If the number of exchanged balls of the prize selected by the player is less than the total number of acquired balls, the receipt as described above is issued.
[0011]
When the prize exchange terminal device 50 performs the prize exchange process based on the count information stored in the card 60 in a state where an abnormality has occurred in the management server 40, the abnormality has occurred in the management server 40. Is stored. For example, the abnormality processing flag corresponding to the stored ID is turned on. When the management server 40 returns to an abnormal state, an abnormal signal including an ID whose abnormality processing flag is ON is transmitted to the management server 40. The management server 40 prohibits a refund or prize exchange by the number of stored balls corresponding to the ID included in the abnormality signal. When the prize exchange process is performed based on the count information stored in the card 60 in a state where an abnormality has occurred in the management server 40, information indicating that the prize has been exchanged can be written into the card 60. For example, the exchanged flag is turned on. In this case, each of the game terminal terminals 21 and 22 and the prize exchange terminal apparatus 50 prohibits the game and prize exchange when the exchanged flag of the card 60 is ON.
If possible, the abnormal process flag is read when reading the ID stored in the card 60, and if the abnormal process flag is ON, the prize exchange process is performed based on the count information stored in the card. . At this time, if the management server 40 has recovered abnormally, the start count ball number, start payout ball number, end count ball number, end payout ball number, etc. stored in the card 60 are sent to the management server 40 for management. The number of stored balls stored in the server 40 can also be updated. In this case, since the number of stored balls stored in the management server 40 is updated to a correct value, invalidation of the number of stored balls corresponding to the ID may be unnecessary.
[0012]
In the present embodiment, the gaming terminal devices 21 and 22 correspond to the counting information monitoring device of the present invention, the management server 40 corresponds to the management device of the present invention, and the prize exchange terminal device 50 corresponds to the counting information processing device of the present invention. Corresponds to the device.
Further, the count information of the present invention includes not only the count value itself such as the count ball count and the payout ball count, but also the value obtained from the count ball count such as the number of stored balls and the count value such as the payout ball count.
[0013]
Next, the operation of the counting information management apparatus of the present invention will be described.
The player carries the card 60 when playing a game. The member ID is stored in the card 60 carried by the member player, and the visitor ID is stored in the card 60 carried by the visitor player.
A player plays a game by inserting the card 60 into the card insertion slot of the game machine terminal devices 21 and 22 provided in the game machines 11 and 12. Here, the processing of the gaming terminal devices 21 and 22 will be described with reference to the flowchart shown in FIG. The process shown in FIG. 2 is started at an appropriate time.
First, the gaming terminal devices 21 and 22 determine whether or not the card 60 has been inserted into the card insertion slot. (Step S1) If the card 60 is not inserted, the process is terminated.
When the card 60 is inserted into the card insertion slot, the ID stored in the card 60 is read and stored, and transmitted to the member server 40. (Step S2) When the number of stored balls corresponding to the ID is received from the member server 40, it is output to the display means or the like. Moreover, it writes in the card | curd 60 as a start count ball number and a start payout ball number.
Next, it is determined whether or not the game has ended. (Step S3) The end of the game is determined, for example, when the player operates the game end key or when the card is pulled out from the card insertion slot. When the game is finished, the process is finished.
If the game has not ended, it is determined whether or not the counting information, in this case, the number of counting balls or the number of payout balls has changed. (Step S4). For example, it is determined whether or not the number of balls has been changed by throwing a ball into a ball counter provided in each gaming table, or whether or not the number of paid-out balls has been changed because each ball has been paid back. .
[0014]
When the count information changes, it is determined whether or not an abnormality has occurred in the management server 40. (Step S5) Note that the detection of the occurrence of an abnormality in the management server 40 is performed during the period from when the card 60 is inserted into the card insertion slot until it is removed, and when the occurrence of an abnormality in the management server 40 is detected. For example, the abnormality flag is turned ON. In this case, it is determined whether or not the abnormality flag is turned on in step S5.
If there is no abnormality in the management server 40, the changed number of counting balls or payout balls is transmitted to the management server 40, and the number of counting balls or payout balls corresponding to each of the game machines 11 and 12 is updated. To do. At this time, the number of stored balls corresponding to the ID stored in the management server 40 may be updated. Further, the changed number of counted balls or the number of paid-out balls is written on the card 60. (Step S6)
On the other hand, if an abnormality has occurred in the management server 40, the number of counting balls or the number of payout balls that have changed, and abnormality processing information indicating that an abnormality has occurred in the management server are stored. For example, the abnormality processing flag corresponding to the stored ID is turned on. Further, the changed number of balls or the number of paid-out balls and the abnormal processing information are written in the card 60. For example, the abnormality processing flag is turned on. (Step S7) When the management server 40 returns to an abnormal state, an abnormal signal including an ID whose abnormality processing flag is ON is transmitted to the management server.
After performing the process of step S6 or step S7, the process returns to step S3, and the above processes are repeated until the game ends.
The gaming terminal devices 21 and 22 and the management server 40 may count the number of balls and the number of payout balls when the game ends or when the card 60 is inserted into the card insertion slot of each gaming terminal device 21 or 22. Are stored as the starting counting ball number and starting payout ball number at the start of the game of each player.
[0015]
When the player exchanges the stored balls for prizes, the card is inserted into the card insertion slot of the prize exchange terminal device 50. Processing of the gift exchange terminal device 50 will be described with reference to the flowchart shown in FIG. The process shown in FIG. 3 is started at an appropriate time.
First, the gift exchange terminal device 50 determines whether or not the card 60 has been inserted into the card insertion slot. (Step T1) If the card 60 is not inserted, the process is terminated.
If the card 60 is inserted, it is determined whether or not abnormality processing information is stored in the card 60. (Step T <b> 2) If no abnormality processing information is stored in the card 60, it is determined whether an abnormality has occurred in the management server 40. (Step T3) Whether or not an abnormality has occurred in the management server 40 is determined by, for example, reading the ID stored in the card 60 and transmitting it to the management server 40, and the number of stored balls corresponding to the ID from the management server 40 Judgment is made based on whether or not a message is received.
When the number of stored balls corresponding to the ID is received from the management server 40, a prize exchange process is performed based on the count information stored in the management server 40, in this case, the number of stored balls. (Step T4) That is, the number of stored balls corresponding to the received ID is output to a display means or the like. When the player selects a prize, the prize number or the number of exchange balls of the selected prize is transmitted to the management server 40. When a prize exchange OK signal is received from the management server 40, a receipt in which the selected prize number is printed with a barcode or the like is issued.
[0016]
On the other hand, if it is determined in step T2 that abnormality processing information is stored in the card 60, or if the number of stored balls corresponding to the ID cannot be received from the management server 40 in step T3, the card 60 stores the information. The prize exchange process is performed based on the counted information, in this case, the number of counted balls, the number of paid-out balls, and the like. (Step T5) That is, the number of start counting balls, the number of starting payout balls, the number of end counting balls, and the number of end payout balls stored in the card 60 are read. Next, the number of acquired balls is obtained by subtracting the starting number of balls from the number of finished counting balls, and the number of used balls is obtained by subtracting the number of starting payout balls from the number of finished paying balls. Next, the total number of acquired balls is obtained by subtracting the number of used balls from the number of acquired balls. Then, it is exchanged for a prize selected by the player within the range of the total number of balls acquired.
The prize exchange terminal device 50 stores the abnormal process information when the prize exchange process is performed based on the count information stored in the card 60. For example, the abnormality processing flag corresponding to the stored ID is turned on. When the management server 40 returns to an abnormal state, an abnormal signal including an ID whose abnormality processing flag is ON is transmitted to the management server 40.
Whether or not an abnormality has occurred in the management server 40 is performed until the prize exchange process is completed, and when the abnormality occurs in the management server, the process shifts to a prize exchange process based on the count information stored in the card.
Note that since the abnormal processing information is stored in the card 60, when the prize exchange process is performed based on the counting information stored in the card, the counting information stored in the card 60 if the management server 40 has recovered abnormally. Can be transmitted to the management server 40, and the count information stored in the management server 40 can be updated. In this case, the processing is performed based on the updated count information stored in the management server 40.
[0017]
Here, when an abnormality occurs in the management server 40 while the player is playing a game, the counting information is not transmitted from the game console terminal devices 21 and 22 to the management server 40. That is, while the abnormality occurs in the management server 40, the count information stored in the management server 40 is not updated even if the player plays a game. In this case, when the abnormality of the management server 40 is recovered, the count information corresponding to the player who played the game during the occurrence of the abnormality stored in the management server 40 is not correct.
The prize exchange terminal 50 performs a prize exchange process based on the count information stored in the card 60 when an abnormality occurs in the management server 40 during the prize exchange process. That is, while the management server 40 is abnormal, the count information stored in the management server 40 is not updated even if the player exchanges prizes. In this case, when the abnormality of the management server 40 is recovered, it corresponds to the player who exchanged the prize based on the count information stored in the management server 40 and stored in the card 60 during the occurrence of the abnormality. Since the count information has not been updated, it is possible to redeem the prize again based on the count information stored in the management server 40.
Therefore, as described above, when a game is played while an abnormality occurs in the management server 40 or when a prize is exchanged, there is an abnormality in each of the game terminal terminals 21, 22 and the prize exchange terminal apparatus 50. Store processing information. Then, when the abnormality of the management server 40 is recovered, the abnormality signal including the ID that is processed while the abnormality occurs in the management server 40 from the game machine terminal devices 21 and 22 and the prize exchange terminal device 50 is managed. Send to server 40. When receiving the abnormal signal, the management server 40 invalidates the count information corresponding to the ID included in the abnormal signal. For example, payout and giveaway exchange are prohibited.
[0018]
On the other hand, if a player plays a game when an abnormality occurs in the management server 40, the number of balls and the number of payout balls of each of the gaming terminal devices 21 and 22 are updated. The stored number of counting balls and the number of payout balls are not updated. Therefore, when the abnormality of the management server 40 is recovered, the counting information stored in the counting information monitoring device, such as the counting ball number and the payout ball number, the counting ball number and the payout ball number stored in the management server 40, etc. It is necessary to perform failure recovery work to match the count information. However, this operation is very complicated and takes time.
Accordingly, each gaming terminal device 21, 22 sets an abnormality occurrence flag when an abnormality occurs in the management server 40 when the player is playing a game. In addition, the card 60 that has been exchanged when the abnormality has occurred in the management server 40 is not reused within the day.
Then, an abnormality occurrence signal is transmitted to the management server 40 from each of the game machine terminal devices 21 and 22 during the closing process after the end of business hours after the abnormality of the management server 40 is recovered. When the management server 40 receives the abnormality occurrence signal from each of the gaming table terminal devices 21 and 22, the management server 40 transmits a reset signal to each of the gaming table terminal devices 21 and 22 and stores it corresponding to each of the gaming table terminal devices 21 and 22. The counting information such as the number of counting balls and the number of paying-out balls is reset. In addition, each game machine terminal device 21, 22 resets counting information such as its own counting ball number and payout ball number when receiving a reset signal from the management server 40.
Thereby, the failure recovery work is automated.
[0019]
In the above embodiment, the game terminal devices 21 and 22 hold the count information as a cumulative value. However, every time each player starts a game or finishes the game, the count information is “ It can also be configured to reset to “0”. In this case, there is no need to memorize the start counting ball number or the starting payout ball number. Each time the management server 40 receives the count information from each of the gaming terminal devices 21 and 22, for example, the management server 40 subtracts the payout ball number from the count ball number included in the count information to obtain the acquired ball number. Then, the number of acquired balls is added to the number of stored balls corresponding to the ID and stored as a new number of stored balls. Further, when the prize exchange terminal device 50 performs the prize exchange process based on the count information stored in the card 60, the number of stored balls is obtained by subtracting the number of payout balls from the number of counted balls stored in the card. Ask.
Each game machine terminal device 21, 22 obtains the number of obtained balls every time the number of counted balls or the number of paid-out balls changes, and transmits the obtained number of obtained balls to the management server 40 and writes it to the card 60. It can also be configured. In this case, calculation of the number of balls acquired in the management server 40 and the gift exchange terminal device 50 becomes unnecessary.
Further, when an abnormality occurs in the management server 40, the abnormality processing information is stored in the game machine terminal devices 21 and 22 or the prize exchange terminal device 50 and the abnormality processing information is written in the card 60. However, only one of the processes may be performed. .
[0020]
Moreover, although the case where the number of counting balls and the number of payout balls were processed was demonstrated, it is not limited to this as count information, Various count information can be processed.
Moreover, although the counting information management apparatus in a pachinko store was demonstrated, this invention is applicable in various fields other than a pachinko store.
[0021]
【The invention's effect】
As described above, the counting information management according to claim 1 system Is used, it is possible to carry out processing such as exchanging premiums even if an abnormality occurs in the management apparatus, and the reliability is high.
Also, In this embodiment Count information management described system Can be used to prevent processing based on incorrect counting information such as a plurality of prize exchanges.
Also, Claim 2 Count information management described system When the count information processing apparatus performs processing after the management apparatus returns to an abnormal state, it is possible to prevent the count information processing apparatus from performing processing based on incorrect count information.
Also, In this embodiment Count information management described system Can be used to automate the failure recovery work after the management device has returned to an abnormal state.
Also, In this embodiment If the count information management method described is used, a prize can be exchanged even if an abnormality occurs in the management apparatus, and the reliability is high.
[Brief description of the drawings]
FIG. 1 Game information management of the present invention system It is a figure which shows one Embodiment.
FIG. 2 is a flowchart showing processing of the game console terminal device.
FIG. 3 is a flowchart showing the processing of the prize exchange terminal device.
[Explanation of symbols]
11, 12 Game table
21, 22 Game stand terminal device
40 Management server
50 Freebie Exchange Terminal
60 cards

Claims (2)

  1. A card for storing counting information and an ID for counting the number of balls of game balls in the pachinko parlor ;
    Counting information monitoring device;
    A management device for storing count information corresponding to the ID stored in the card;
    A counting processing unit for performing prize exchange process on the basis of the count information corresponding to the ID, is constituted by,
    The counting information monitoring device writes the changed counting information to the card, transmits the counting information and the ID to the management device,
    The management device updates the count information stored in association with the received ID based on the received count information,
    The count information processing device performs a prize exchange process based on the count information stored in the management device in association with the ID stored in the card when no abnormality has occurred in the management device. In the case where an abnormality has occurred in the management device, a prize exchange process is performed based on the count information stored in the card .
    Counting information management system .
  2. The counting information management system according to claim 1 ,
    When the count information monitoring device detects that an abnormality has occurred in the management device, the count information monitoring device writes the abnormality processing information to the card,
    The counting information processing apparatus determines whether or not an abnormality has occurred in the management apparatus based on whether or not abnormality processing information is stored in the card .
    Counting information management system .
JP34884998A 1998-12-08 1998-12-08 Counting information management system Expired - Fee Related JP4385350B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP34884998A JP4385350B2 (en) 1998-12-08 1998-12-08 Counting information management system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP34884998A JP4385350B2 (en) 1998-12-08 1998-12-08 Counting information management system

Publications (3)

Publication Number Publication Date
JP2000167206A JP2000167206A (en) 2000-06-20
JP2000167206A5 JP2000167206A5 (en) 2006-01-19
JP4385350B2 true JP4385350B2 (en) 2009-12-16

Family

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Application Number Title Priority Date Filing Date
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Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002189915A (en) * 2000-12-21 2002-07-05 Nippon Leisure Card-System Co Ltd Device and method for using preferential point
JP2002224283A (en) * 2001-01-30 2002-08-13 Aruze Corp Game system
JP4907963B2 (en) * 2005-11-22 2012-04-04 グローリー株式会社 Special prize purchase system, special prize purchase equipment, special prize dispensing equipment, special prize inspection equipment.
JP4804400B2 (en) * 2007-03-30 2011-11-02 株式会社三共 Game system
JP5236388B2 (en) * 2008-08-11 2013-07-17 グローリー株式会社 Each counter counting system and prize management device
JP5583918B2 (en) * 2009-03-27 2014-09-03 大都販売株式会社 Player management system
JP5474402B2 (en) * 2009-04-28 2014-04-16 グローリー株式会社 Each counter counting system and its pulse output method
JP5702420B2 (en) * 2013-03-27 2015-04-15 グローリー株式会社 Each unit counting system
JP2014155737A (en) * 2014-02-05 2014-08-28 Glory Ltd Device corresponding to each machine
JP5883468B2 (en) * 2014-04-23 2016-03-15 グローリー株式会社 Each unit counting system
JP5865461B2 (en) * 2014-09-19 2016-02-17 株式会社三共 Game equipment
JP5865460B2 (en) * 2014-09-19 2016-02-17 株式会社三共 Game equipment
JP5972344B2 (en) * 2014-12-03 2016-08-17 株式会社三共 Game system
JP6124963B2 (en) * 2015-09-03 2017-05-10 大都販売株式会社 unit
JP6216822B2 (en) * 2016-03-28 2017-10-18 グローリー株式会社 Equipment for each stand
JP6243971B2 (en) * 2016-07-11 2017-12-06 株式会社三共 Game system

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